Gen 1 Mr. Mime (NU) [DONE]

pac

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is a Contributor Alumnus
Mr. Mime.png


[OVERVIEW]

Mr. Mime is the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, with its great typing, high Speed, and unresisted coverage making it versatile and hard to consistently check. Said high Speed lets it take advantage of its coverage extremely effectively, outspeeding or Speed tying every threat that it hits super effectively besides Charizard, Fearow, and the niche Primeape. Thunderbolt lets Mr. Mime check key Water-types like Seadra, Kabutops, and especially Blastoise, an incredibly valuable role. It is also one of the fastest paralysis spreaders in the tier, forcing out numerous offensive threats such as Electrode and Fearow and crippling Fire Spin users for missing. Nearly every competitive team uses Mr. Mime, partially because it is one of the few reliable checks to itself.

While Mr. Mime is an incredibly good Pokemon, its terrible Defense makes it decently frail, being 2HKOed by some of the Pokemon it's supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's incredibly reliant on its Speed stat to stay relevant throughout the battle. This means Thunder Wave users such as Clefable and Porygon usually force it out. In addition, it comes out incapacitated from the Mr. Mime mirror match and is forced out by other Psychic-types like Exeggcute and Drowzee. Its Speed, while impressive, still leaves it susceptible to notable Fire Spin users like Charizard, Rapidash, and Ninetales. While it doesn't take heavy damage from Fire Spin, it usually lacks recovery to mitigate the chip damage. Also, outspeeding Mr. Mime lets the Fire Spin users pivot to a revenge killer that can exploit its poor Defense like Fearow. It especially struggles with Rapidash, Ninetales, and Moltres, being unable to deal notable damage without Psychic Special drops and taking hefty damage from Fire Blast.

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

Psychic threatens to 2HKO Nidoking, Venomoth, and Raticate, and 3HKO many notable Pokemon like Electrode, Rapidash, and Golem. Special drops and critical hits make it even more difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option against NU's many Water- and Flying-types, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, 2HKOing or 3HKOing all of them. Thunder Wave cripples Wrap users, revenge killers like Charizard and Arcanine, and other Mr. Mime, making Mr. Mime a check to itself; you should think carefully before trading paralysis with the opponent's Mr. Mime, however. Seismic Toss is Mr. Mime's best attack against Psychic-types like Exeggcute, Drowzee, Abra, and itself.

Threatening Water-types makes Mr. Mime suited to partner with Fire-types like Ninetales and Rapidash. Thunder Wave lets it support sweepers like Golem and Nidoking, crippling roadblocks like Poliwhirl and Seadra. Mr. Mime also appreciates these Ground-types for switching into opposing Mr. Mime's Thunder Wave. Mr. Mime also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them and help absorb Fire Spin.

Mr. Mime excels as a wallbreaker and sweeper. One of Mr. Mime's biggest strengths is its excellence against Pokemon like Nidoking and Blastoise, which other sweepers like Electrode and Kingler can struggle to handle consistently. Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime.

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option; it can be used over Seismic Toss to grant Mr. Mime more longevity against Psychic-types and Clefable. It is especially relevant versus Exeggcute, which becomes unable to threaten it outside of Explosion. While Mr. Mime's frailty gives it few chances to wake up normally, the high frequency of Fire Spin users and opposing Mr. Mime allows it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beam from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can deal heavy damage to a physical attacker such as Raticate or Pinsir given Mr. Mime's physical frailty. Notably, Mr. Mime will likely force out Raticate right away with the threat of paralysis, allowing Counter to deal massive damage to the switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, but the charge turn leaves it open to exploitation. Flash could be used to inconsistently drop accuracy, but the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing except against Ground-types.

Checks and Counters
===================

**Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening it in return with paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to damage Mr. Mime, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, threatens Mr. Mime with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. Mr. Mime's Seismic Toss only 4HKOes, leaving Drowzee relatively safe.

**Clefable**: Clefable is only 4HKOed by Mr. Mime's Psychic. It can also retaliate with paralysis, sleep, and heavy damage, with Body Slam followed by Hyper Beam KOing after minor chip damage. However, a Special drop from Psychic leaves Clefable KOed by Psychic, vastly worsening the matchup.

**Revenge Killers**: Mr. Mime's frailty means faster offensive threats often force it out, most of which are Fire-types. Arcanine and Ninetales are only 4HKOed by Psychic while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening a 2HKO with Fire Blast in return. While it cannot switch in due to paralysis, Charizard is a notable example, outspeeding Mr. Mime to use Fire Spin effectively and threatening a 3HKO with both Fire Blast and Slash. While they also typically cannot switch in due to the threat of paralysis, other revenge killers such as Fearow, Electrode, and Raticate also outspeed Mr. Mime and threaten it with severe damage or paralysis.

**Paralysis**: Paralysis removes one of Mr. Mime's primary strengths in its Speed. This lets Pokemon it normally forces out like Nidoking and Blastoise overrun it with heavy damage. Paralysis from opposing Mr. Mime also makes navigating the mirror matchup tricky. A paralyzed Mr. Mime can make late-game scenarios much more inconsistent, such as not having fast Electric-type coverage to threaten a Kabutops that is standing in the way of Moltres.

**Golem**: Golem threatens a 2HKO with Earthquake, as well as Earthquake following Body Slam. Its ability to avoid a Psychic 2HKO and safely come in on attempted Thunder Wave and Thunderbolt from Mr. Mime accentuates this danger.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429], [CyroGyro, 331519]]
 
Last edited:

pac

pay 5000, gg?
is a Contributor Alumnus
I'm finally opening this up to QC! Having struggles writing it, so i'm going to accept this state and let the fabulous QCers help me out here.
 

Plague von Karma

Banned deucer.
Leaving some feedback. Not sure if I'll QC stamp this yet or if I will at all.
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(AA) = Apostrophise
(RH) = Dehyphenate


[OVERVIEW]

Mr. Mime is the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, as its unique typing, high speed, and unresisted coverage makes it hard to consistently check. It is the sole fully evolved Psychic-type in the tier, granting it a powerful STAB option in Psychic. In addition to this, the aforementioned high Speed lets Mr. Mime take advantage of its coverage extremely effectively, as besides Charizard, it is able to either Speed tie or outspeed any threat that it hits for super-effective (RH) damage. These traits come together to make Mr. Mime an incredibly versatile offensive threat, leading to nearly every competitive team using it, partially because Mr. Mime is one of the few reliable checks to itself.

(I think you could elaborate here. Mr. Mime is good at virtually any point in the game and forces progress because of its fast Thunder Wave. In fact, you neglect to mention Thunder Wave at all, which in my opinion is one of the main contributors to its dominance. I think you could also elaborate on that defensive utility. This is allegedly the best Pokemon in the tier and there are few examples of top Pokemon that have issues with it. For example, Thunderbolt alone makes Water-types less inclined to stick around, as well as makes Charizard actually have to get off its ass and think. There's a ton you could do here and I think just a few minutes of thinking could let you do it. Let this paragraph be long, be liberal. Oh, and maybe mention that it can absorb Toxic pretty well, which helps massively against paralysis. I don't think people do that enough.)

While Mr. Mime is an incredibly good Pokemon, it faces a few key issues. It's (AA) decently frail, being 2HKOed by some of the Pokemon its supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's incredibly reliant relies incredibly on its Speed stat to stay relevant throughout the battle. This causes it to be crippled extensively by paralysis, meaning that Mr. Mime is usually forced out by a Pokemon that packs Thunder Wave such as Clefable or Porygon. Its Speed, while impressive, leaves it susceptible to abuse by notable Fire Spin users like Charizard, Rapidash, and Ninetales.

(You go over fragility but fail to go deep into its absolutely terrible Defense stat, which imo is its biggest issue)

[SET]
name: Special Attacker
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

This set is seen on nearly every single competitive team, and for very good reason. Psychic threatens a 2HKO on Nidoking, Venomoth, and Raticate, with a 3HKO on many notable Pokemon like Electrode, Rapidash, and Golem. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, threatening either a 2HKO or 3HKO on all of them. Thunder Wave is used to cripple wrappers and revenge killers, making its matchups versus notable fast threats like Charizard and Arcanine much better. It also grants it a role as one of the few checks to itself, crippling opposing Mr. Mime. However, this typically results in your own Mr. Mime becoming paralyzed, so this trade must be made with caution. Seismic Toss is Mr. Mime's best option versus Psychic-types like Exeggcute, Drowzee, Abra, and itself.

The ubiquitous Mr. Mime is able to fill many roles on teams. Its fast Thunderbolts make it suited for partnership with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus with their poor coverage. Mr. Mime's access to Thunder Wave also lets it support sweepers like Golem and Nidoking, spreading paralysis to cripple Pokemon like Poliwhirl and Seadra that get in their way. It also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them.

(Ah, c'mon, we can make this way longer. Go over the game states in which Mr. Mime excels, such as early- to mid-game areas where it's likely to paralyze a thing or two and get that massive damage in. Mr. Mime is a very nice wallbreaker and that should be emphasised. You could also go over Lead Mime usage which is definitely a thing that exists, even if it's died down a bit. Again, this is the best Pokemon in the tier and you can and should be liberal with the details you put in. This can and likely will be a person's introduction to the tier, and possibly even RBY itself considering how this is the easiest tier for newbies to get into.)

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option, as it can be used over Seismic Toss to grant Mr. Mime more longevity. (against the psychics, I take it? clarify here) While Rest renders Mr. Mime effectively useless for 3 turns, and its frailty gives it few chances to wake up normally, the high amount of Fire Spin users allows it to come in and burn sleep turns somewhat reliably. (I dunno this just seems quite shaky, they will likely pivot out to try and capitalise while gaining momentum here...) Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beams from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can allow Mr. Mime to deal heavy damage to a physical attackers such as Raticate or Pinsir, as its frailty causes it to take heavy damage and therefore deal more Counter damage. Against Raticate in particular, it will likely be forced out by the threat of paralysis right away, allowing Mr. Mime's Counter to deal massive damage to the potential switch-in. (because this is likely someone's introduction to a tier, demonstrating mechanics is helpful) Solar Beam is Mr. Mime's strongest attack versus Golem, Kabutops, and Blastoise. However, besides Golem, this poses little difference than simply running Thunderbolt, as two Thunderbolt uses deals more damage than Solar Beam, and the charge turn leaves Mr. Mime open to exploitation. Flash could be used to inconsistently drop the accuracy of the foe's moves, but they can simply switch to something else to reset the accuracy drop. (this feels like boneless twave in practice as even that cripples wrappers)

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening back with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to threaten back with damage, only inflicting a possible 7HKO with Psychic. (you can also mention how if it's paralyzed mime just kinda manhandles it w/ stoss, it's kinda brutal) Drowzee, while rare, is able to resist Psychic and threaten back with Thunder Wave, Hypnosis, and or a 3HKO from Seismic Toss. This leaves Drowzee relatively safe versus Mr. Mime, being only 4HKOed by Mr. Mime's Seismic Toss in return.

**Clefable**: Clefable is able to absorb special (referring to attack category, not stat) hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also threaten back with both paralysis and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO after minor chip damage.

**Fast Fire-types**: Mr. Mime takes heavy damage from opposing attacks, meaning that faster offensive threats often force it out, most of which are Fire-types. (do this or re-frame to fast attackers, see the bit below) Charizard is a notable example of this, outspeeding Mr. Mime with Fire Spin and threatening a 3HKO with both Fire Blast and Slash. Arcanine and Ninetales are both only 4HKOed by Psychic, while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening back a 2HKO with Fire Blast.

(A few other Pokemon to consider: Electrode, the fastest paralysis inducer in the tier and resident boomer, Fearow for being faster and one of the best revenge killers against it, hell Primeape can revenge kill it from just over half HP by being faster and having HB. I'd put Fearow and Primeape into the above section under "Faster Attackers" or just a new section under "Revenge Killers", and Electrode last as it combats Mime a bit differently.)

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

pac

pay 5000, gg?
is a Contributor Alumnus
Leaving some feedback. Not sure if I'll QC stamp this yet or if I will at all.
Add
Remove
Comments
(AA) = Apostrophise
(RH) = Dehyphenate


[OVERVIEW]

Mr. Mime is the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, as its unique typing, high speed, and unresisted coverage makes it hard to consistently check. It is the sole fully evolved Psychic-type in the tier, granting it a powerful STAB option in Psychic. In addition to this, the aforementioned high Speed lets Mr. Mime take advantage of its coverage extremely effectively, as besides Charizard, it is able to either Speed tie or outspeed any threat that it hits for super-effective (RH) damage. These traits come together to make Mr. Mime an incredibly versatile offensive threat, leading to nearly every competitive team using it, partially because Mr. Mime is one of the few reliable checks to itself.

(I think you could elaborate here. Mr. Mime is good at virtually any point in the game and forces progress because of its fast Thunder Wave. In fact, you neglect to mention Thunder Wave at all, which in my opinion is one of the main contributors to its dominance. I think you could also elaborate on that defensive utility. This is allegedly the best Pokemon in the tier and there are few examples of top Pokemon that have issues with it. For example, Thunderbolt alone makes Water-types less inclined to stick around, as well as makes Charizard actually have to get off its ass and think. There's a ton you could do here and I think just a few minutes of thinking could let you do it. Let this paragraph be long, be liberal. Oh, and maybe mention that it can absorb Toxic pretty well, which helps massively against paralysis. I don't think people do that enough.)

While Mr. Mime is an incredibly good Pokemon, it faces a few key issues. It's (AA) decently frail, being 2HKOed by some of the Pokemon its supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's incredibly reliant relies incredibly on its Speed stat to stay relevant throughout the battle. This causes it to be crippled extensively by paralysis, meaning that Mr. Mime is usually forced out by a Pokemon that packs Thunder Wave such as Clefable or Porygon. Its Speed, while impressive, leaves it susceptible to abuse by notable Fire Spin users like Charizard, Rapidash, and Ninetales.

(You go over fragility but fail to go deep into its absolutely terrible Defense stat, which imo is its biggest issue)

[SET]
name: Special Attacker
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

This set is seen on nearly every single competitive team, and for very good reason. Psychic threatens a 2HKO on Nidoking, Venomoth, and Raticate, with a 3HKO on many notable Pokemon like Electrode, Rapidash, and Golem. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, threatening either a 2HKO or 3HKO on all of them. Thunder Wave is used to cripple wrappers and revenge killers, making its matchups versus notable fast threats like Charizard and Arcanine much better. It also grants it a role as one of the few checks to itself, crippling opposing Mr. Mime. However, this typically results in your own Mr. Mime becoming paralyzed, so this trade must be made with caution. Seismic Toss is Mr. Mime's best option versus Psychic-types like Exeggcute, Drowzee, Abra, and itself.

The ubiquitous Mr. Mime is able to fill many roles on teams. Its fast Thunderbolts make it suited for partnership with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus with their poor coverage. Mr. Mime's access to Thunder Wave also lets it support sweepers like Golem and Nidoking, spreading paralysis to cripple Pokemon like Poliwhirl and Seadra that get in their way. It also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them.

(Ah, c'mon, we can make this way longer. Go over the game states in which Mr. Mime excels, such as early- to mid-game areas where it's likely to paralyze a thing or two and get that massive damage in. Mr. Mime is a very nice wallbreaker and that should be emphasised. You could also go over Lead Mime usage which is definitely a thing that exists, even if it's died down a bit. Again, this is the best Pokemon in the tier and you can and should be liberal with the details you put in. This can and likely will be a person's introduction to the tier, and possibly even RBY itself considering how this is the easiest tier for newbies to get into.)

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option, as it can be used over Seismic Toss to grant Mr. Mime more longevity. (against the psychics, I take it? clarify here) While Rest renders Mr. Mime effectively useless for 3 turns, and its frailty gives it few chances to wake up normally, the high amount of Fire Spin users allows it to come in and burn sleep turns somewhat reliably. (I dunno this just seems quite shaky, they will likely pivot out to try and capitalise while gaining momentum here...) Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beams from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can allow Mr. Mime to deal heavy damage to a physical attackers such as Raticate or Pinsir, as its frailty causes it to take heavy damage and therefore deal more Counter damage. Against Raticate in particular, it will likely be forced out by the threat of paralysis right away, allowing Mr. Mime's Counter to deal massive damage to the potential switch-in. (because this is likely someone's introduction to a tier, demonstrating mechanics is helpful) Solar Beam is Mr. Mime's strongest attack versus Golem, Kabutops, and Blastoise. However, besides Golem, this poses little difference than simply running Thunderbolt, as two Thunderbolt uses deals more damage than Solar Beam, and the charge turn leaves Mr. Mime open to exploitation. Flash could be used to inconsistently drop the accuracy of the foe's moves, but they can simply switch to something else to reset the accuracy drop. (this feels like boneless twave in practice as even that cripples wrappers)

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening back with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to threaten back with damage, only inflicting a possible 7HKO with Psychic. (you can also mention how if it's paralyzed mime just kinda manhandles it w/ stoss, it's kinda brutal) Drowzee, while rare, is able to resist Psychic and threaten back with Thunder Wave, Hypnosis, and or a 3HKO from Seismic Toss. This leaves Drowzee relatively safe versus Mr. Mime, being only 4HKOed by Mr. Mime's Seismic Toss in return.

**Clefable**: Clefable is able to absorb special (referring to attack category, not stat) hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also threaten back with both paralysis and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO after minor chip damage.

**Fast Fire-types**: Mr. Mime takes heavy damage from opposing attacks, meaning that faster offensive threats often force it out, most of which are Fire-types. (do this or re-frame to fast attackers, see the bit below) Charizard is a notable example of this, outspeeding Mr. Mime with Fire Spin and threatening a 3HKO with both Fire Blast and Slash. Arcanine and Ninetales are both only 4HKOed by Psychic, while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening back a 2HKO with Fire Blast.

(A few other Pokemon to consider: Electrode, the fastest paralysis inducer in the tier and resident boomer, Fearow for being faster and one of the best revenge killers against it, hell Primeape can revenge kill it from just over half HP by being faster and having HB. I'd put Fearow and Primeape into the above section under "Faster Attackers" or just a new section under "Revenge Killers", and Electrode last as it combats Mime a bit differently.)

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Finally implemented!
 

Plague von Karma

Banned deucer.
Implement for QC 1/2 but by all means chat with me about anything.
Add
Remove
Comments
(AA) = Apostrophise


[OVERVIEW]

Mr. Mime is arguably the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, as with its unique typing, high speed, and unresisted coverage making it hard to consistently check. It is the sole fully evolved Psychic-type in the tier, granting it a powerful STAB Psychic that single-handedly mitigates the viability of several Pokemon. (Not sure if I like the "fully-evolved Psychic-type" thing here, as Abra has a stronger Psychic. I think you could just say "Its powerful STAB Psychic has an influence on what is viable in the tier" or something like that.) In addition to this, the aforementioned high Speed lets Mr. Mime take advantage of its coverage extremely effectively, as besides Charizard, (And the rest! Ninetales, Rapidash, Fearow...) it is able to either Speed tie or outspeed any threat that it hits for super effective damage. This high Speed stat also means that it is one of the fastest users of a paralysis-inducing move in the tier, threatening forcing out numerous offensive threats such as Electrode and Fearow while heavily crippling Fire Spin users on a miss. Its access to Thunderbolt means that it occupies an incredibly valuable role as an offensive check towards key Water-types like Seadra, Kabutops, and especially Blastoise. These traits come together to make Mr. Mime an incredibly versatile offensive threat, leading to nearly every competitive team using it, partially because Mr. Mime is one of the few reliable checks to itself.

While Mr. Mime is an incredibly good Pokemon, it faces a few key issues. It's decently frail partially due to its absolutely terrible Defense stat, being 2HKOed by some of the Pokemon it's (AA) supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's relies incredibly incredibly reliant (slightly more forceful tone, I think this is important) on its Speed stat to stay relevant throughout the battle. This causes it to be crippled extensively by paralysis, meaning that Mr. Mime is usually forced out by a Pokemon that packs Thunder Wave such as Clefable or Porygon. (maybe go over mime mirrors here as they always end in both being paralyzed omegalul) Its Speed, while impressive, still leaves it especially susceptible to abuse by notable Fire Spin users like Charizard, Rapidash, and Ninetales. It especially struggles with the latter two as well as Moltres, unable to deal a large amount of offensive pressure notable damage without Psychic Special drops while being hit back with meaty Fire Blasts.

[SET]
name: Special Attacker (I personally think of Mime as "Offensive Utility" but idk if that's how everyone else feels. Feel free to ask around about this one.)
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

This set is seen on nearly every single (feels redundant) competitive team, and for very good reason. Psychic threatens a 2HKO on Nidoking, Venomoth, and Raticate, with a 3HKO on many notable Pokemon like Electrode, Rapidash, and Golem. Many of these can be improved with Special drops, making it difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, threatening either a 2HKO or 3HKO on all of them. Thunder Wave is used to cripple wrappers and revenge killers, making its matchups versus notable fast threats like Charizard and Arcanine much better. It also grants it a role as one of the few checks to itself, crippling opposing Mr. Mime. However, this typically results in your own Mr. Mime becoming paralyzed, so this trade must be made with caution. Seismic Toss is Mr. Mime's best option versus Psychic-types like Exeggcute, Drowzee, Abra, and itself.

(While nothing serious I tend to dislike the word "cripple" as in most cases "incapacitate" works better without potential connotations. Take this as something optional as they are largely synonyms.)

The ubiquitous Mr. Mime is able to fill many roles on teams. Its fast Thunderbolts make it suited for partnership with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus with their poor coverage. Mr. Mime's access to Thunder Wave also lets it support sweepers like Golem and Nidoking, spreading paralysis to cripple Pokemon like Poliwhirl and Seadra that get in their way. It also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them. (A key phrase I'm not seeing here is "honorary Electric-type", as Mime is sort of that.)

Mr. Mime excels as a wallbreaker and sweeper, and should typically be utilized as such. One of Mr. Mime's biggest strengths is its ability to excel in matchups that other sweepers like Charizard can struggle to deal with consistently, meaning that it can help to lock (spacing, "lockdown" and "lock down" are different things)down endgames quite effectively. This is complemented (compliment = "wagwan fan ur lookin spiffin 2day", complement = "yeah this works well alongside that") by its ability to burst through important defensive pieces like Blastoise, as well as being one of the better Pokemon to face Nidoking. Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime. One issue with using Mr. Mime as your primary check to itself is that a paralyzed Mr. Mime has a lot less offensive potency due to its potential need to spend a turn using Thunder Wave, so dedicated checks to itself are highly recommended.

(bring up Ground-type partners as they're a great way to get out of the cursed Mime mirror, Golem is a big one. there's also the slow bois who like mime's para spamming)

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option, as it can be used over Seismic Toss to grant Mr. Mime more longevity against opposing Psychic-types (maybe bring up some nuances against stuff like exeggcute) as well as Clefable. While Rest renders Mr. Mime effectively useless for 3 turns, and its frailty gives it few chances to wake up normally, the high amount of Fire Spin users as well as and ("as well as" = / = "and", here) opposing Mr. Mime on teams allows it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beams from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can allow Mr. Mime to deal heavy damage to a physical attacker such as Raticate or Pinsir, as its frailty causes it to take heavy damage and therefore deal more Counter damage. Against Raticate in particular, it will likely be forced out by the threat of paralysis right away, allowing Mr. Mime's Counter to deal massive damage to the potential switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, Kabutops, and Blastoise. However, besides Golem, this poses little difference than simply running Thunderbolt, as two Thunderbolt uses deals more damage than Solar Beam, and the charge turn leaves Mr. Mime open to exploitation. Flash could be used to inconsistently drop the accuracy of the foe's moves, but in practice the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing.

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening (Is Exeggcute truly threatened by Mime? If not, "in return" may be better wording.) back with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to threaten back damage Mr. Mime with damage, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, is able to resist Psychic and threaten back (same principle) with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. This leaves Drowzee relatively safe versus Mr. Mime, being only 4HKOed by Mr. Mime's Seismic Toss in return.

**Clefable**: Clefable is able to absorb special hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also threaten back with both paralysis and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO after minor chip damage. (psychic special drops and crits are kinda yuck for clef, maybe mention them)

**Fast Fire-types**: Mr. Mime takes heavy damage from opposing attacks, meaning that faster offensive threats often force it out, most of which are Fire-types. Charizard is a notable example of this, outspeeding Mr. Mime with Fire Spin and threatening a 3HKO with both Fire Blast and Slash. Arcanine and Ninetales are both only 4HKOed by Psychic, while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening back a 2HKO with Fire Blast.

Include opposing Mime, paralysis, and maybe mons that beat it when para'd (eg. Golem, maybe Sandslash). All of these are very notable ways to beat it.
* The Mime mirror deserves its own section imo because it's much more common than the other Psychic matchups and can define games.
* Paralysis should explain why it's debilitating along with the common users.
* Golem and other slow juggernauts should be included in a section dedicated to what beats it when paralyzed. Maybe include alongside the paralysis section.


[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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Mr. Mime is arguably the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, with its unique typing, high Speed, and unresisted coverage making it hard to consistently check. Its powerful STAB Psychic single-handedly mitigates the viability of several Pokemon. In addition to this, the and its aforementioned high Speed lets Mr. Mime take advantage of its coverage extremely effectively, as besides a few faster threats like Charizard, Fearow, and the niche Primeape, it is able to either Speed tie or outspeed any threat that it hits for super effective damage (“mitigates viability” is an awkward phrase and you basically get that same point across in the following sentence so I combined the two. Also, May meant earlier to be general with the faster threats, whereas what you wrote makes it sound like there’s only 3 mons faster than mime). This high Speed stat also means that it is one of the fastest users of a paralysis-inducing move in the tier, forcing out numerous offensive threats such as Electrode and Fearow while heavily crippling Fire Spin users on a miss. Its access to Thunderbolt means that it occupies an incredibly valuable role as an offensive check towards key Water-types like Seadra, Kabutops, and especially Blastoise. These traits come together to make Mr. Mime an incredibly versatile offensive threat, leading to nearly every competitive team using it, partially because Mr. Mime is one of the few reliable checks to itself.

While Mr. Mime is an incredibly good Pokemon, it faces a few key issues. It's it's (fluff; overview statements are fluff) decently frail partially due to its absolutely terrible Defense stat, being 2HKOed by some of the Pokemon it's supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's incredibly reliant on its Speed stat to stay relevant throughout the battle. This causes it to be crippled extensively by paralysis, meaning that Mr. Mime is usually forced out by a Pokemon that packs Thunder Wave such as Clefable or Porygon. In addition to this, it comes out incapacitated from the Mr. Mime mirror match and is forced out by other Psychic-types like Exeggcute and Drowzee (This two were missing from the downsides and they fit here in this point). Its Speed, while impressive, still leaves it especially susceptible to abuse by notable Fire Spin users like Charizard, Rapidash, and Ninetales. It especially struggles with the latter two as well as Moltres, unable to deal notable damage without Psychic Special drops while being hit back with meaty Fire Blasts. (Generally Mime does alright here cause its special bulk absorbs spin well enough and you even mentioned how punishing twave was as a pro, so I think we should keep this interaction as a pro not a con. Instead, you can mention how setup sweepers like Fearow, Charizard, and Moltres sweep past Mr. Mime with little to no prior chip damage necessary)

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

This set is seen on nearly every competitive team, and for very good reason. (Fluff; you say this already in the overview, no reason to reiterate; your writing should imply this from this point on anyways) Psychic threatens a 2HKO on Nidoking, Venomoth, and Raticate, with a 3HKO on many notable Pokemon like Electrode, Rapidash, and Golem. Many of these can be improved with Special drops and critical hits, making it difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, threatening either a 2HKO or 3HKO on all of them. Thunder Wave is used to cripple wrappers and revenge killers, making its matchups versus notable fast threats like Charizard and Arcanine much better. It also grants it a role as one of the few checks to itself, crippling opposing Mr. Mime. However, this typically results in your own Mr. Mime becoming paralyzed, so this trade must be made with caution. Seismic Toss is Mr. Mime's best option versus Psychic-types like Exeggcute, Drowzee, Abra, and itself.

The ubiquitous Mr. Mime is able to fill many roles on teams
. (Fluff) Its fast Thunderbolts make it suited for partnership with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus with their poor coverage. Mr. Mime's access to Thunder Wave also lets it support sweepers like Golem and Nidoking, spreading paralysis to cripple Pokemon like Poliwhirl and Seadra that get in their way. It also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them and help stall out Fire Spin (as the two work together here). Mr. Mime also appreciates Ground-types like Golem, Nidoking, and the niche Sandslash, as they can switch in on an attempted Thunder Wave from opposing Mr. Mime to avoid the mirror and threaten large amounts of damage with their STAB Earthquakes. (You mention the first two earlier so just move this sentence to follow after their first mention; fix sentence structure as needed)

Mr. Mime excels as a wallbreaker and sweeper, and should typically be utilized as such. One of Mr. Mime's biggest strengths is its ability to excel in matchups (what matchups? See my following comment)that other sweepers like Charizard can struggle to deal with consistently, meaning that it can help to lock down endgames quite effectively. This is complemented by its ability to burst through important defensive pieces like Blastoise, as well as being one of the better Pokemon to face Nidoking (Charizard can also sweep past Nidoking and can even use Blastoise as setup fodder if it Rests. What I'm getting at is that you need to do a better job explaining why mime is a better sweeper than char. Personally idts because mime is usually stopped by the other mime mid-game. If anything you should stress that mime doesn't need a setup window to sweep and instead should focus on wearing down its checks with Seismic Toss and twave before sweeping) . Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime. One issue with using Mr. Mime as your primary check to itself is that a paralyzed Mr. Mime has a lot less offensive potency due to its potential need to spend a turn using Thunder Wave, so dedicated checks to itself are highly recommended. (You already made this point.)

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option, as it can be used over Seismic Toss to grant Mr. Mime more longevity against opposing Psychic-types as well as Clefable. It is especially relevant versus Exeggcute, as it is now mostly unthreatened by Exeggcute outside of Explosion. While Rest renders Mr. Mime effectively useless for 3 turns (isn't it 2 turns? I wouldnt call the first turn useless because you heal, and its only the 2 burn turns that are useless), and its frailty gives it few chances to wake up normally, the high amount of Fire Spin users and opposing Mr. Mime on teams allow it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beams from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can allow Mr. Mime to deal heavy damage to a physical attacker such as Raticate or Pinsir, as its frailty causes it to take heavy damage and therefore deal more Counter damage. Against Raticate in particular, it will likely be forced out by the threat of paralysis right away, allowing Mr. Mime's Counter to deal massive damage to the potential switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, Kabutops, and Blastoise. However, besides Golem, this poses little difference than simply running Thunderbolt, as two Thunderbolt uses deals more damage than Solar Beam, and the charge turn leaves Mr. Mime open to exploitation. Flash could be used to inconsistently drop the accuracy of the foe's moves, but in practice the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing in most matchups outside of opposing Ground-types.

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening in return with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to damage Mr. Mime, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, is able to resist Psychic and threaten in return with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. This leaves Drowzee relatively safe versus Mr. Mime, being only 4HKOed by Mr. Mime's Seismic Toss.

**Clefable**: Clefable is able to absorb special hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also threaten back with both paralysis and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO after minor chip damage. However, with Psychic Special drops this can be vastly improved, with a singular Special drop from Psychic leaving Clefable KOd by a following Psychic.

**Fast Fire-types Revenge Killers**: Mr. Mime takes heavy damage from opposing attacks, meaning that faster offensive threats often force it out, most of which are Fire-types. Charizard is a notable example of this, outspeeding Mr. Mime with Fire Spin and threatening a 3HKO with both Fire Blast and Slash. Arcanine and Ninetales are both only 4HKOed by Psychic, while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening back a 2HKO with Fire Blast. (Add Fearow, Electrode, and Raticate and change the title to revenge killers. Missing these from the cnc would be inaccurate)

**Paralysis**: Paralysis mitigates one of Mr. Mime's primary strengths, causing it to get overrun by more Pokemon. Pokemon that are usually threatened out by Mr. Mime like Nidoking and Blastoise can now abuse its poor Speed to deal significant damage, with the aforementioned Pokemon wielding a possible 2HKO and a guaranteed 3HKO respectively. Paralysis also makes the Mr. Mime mirror matchup tricky, as while it does an effective job of checking itself, it ends up incapacitated from opposing Thunder Wave in the process. This lack of Mr. Mime going into a late-game scenario can make things much more inconsistent, such as not having Electric-type coverage to threaten a Kabutops that is standing in the way of Moltres.

**Golem**: Golem threatens a 2HKO with Earthquake, as well as an Earthquake following a Body Slam. Its ability to safely come in on attempted Thunder Waves and Thunderbolts from Mr. Mime accentuates this, as well as being only 3HKOed by Psychic, making it an effective check.

qc 2/2
 

pac

pay 5000, gg?
is a Contributor Alumnus
Mr. Mime is arguably the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, with its unique typing, high Speed, and unresisted coverage making it hard to consistently check. Its powerful STAB Psychic single-handedly mitigates the viability of several Pokemon. In addition to this, the and its aforementioned high Speed lets Mr. Mime take advantage of its coverage extremely effectively, as besides a few faster threats like Charizard, Fearow, and the niche Primeape, it is able to either Speed tie or outspeed any threat that it hits for super effective damage (“mitigates viability” is an awkward phrase and you basically get that same point across in the following sentence so I combined the two. Also, May meant earlier to be general with the faster threats, whereas what you wrote makes it sound like there’s only 3 mons faster than mime). This high Speed stat also means that it is one of the fastest users of a paralysis-inducing move in the tier, forcing out numerous offensive threats such as Electrode and Fearow while heavily crippling Fire Spin users on a miss. Its access to Thunderbolt means that it occupies an incredibly valuable role as an offensive check towards key Water-types like Seadra, Kabutops, and especially Blastoise. These traits come together to make Mr. Mime an incredibly versatile offensive threat, leading to nearly every competitive team using it, partially because Mr. Mime is one of the few reliable checks to itself.

While Mr. Mime is an incredibly good Pokemon, it faces a few key issues. It's it's (fluff; overview statements are fluff) decently frail partially due to its absolutely terrible Defense stat, being 2HKOed by some of the Pokemon it's supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's incredibly reliant on its Speed stat to stay relevant throughout the battle. This causes it to be crippled extensively by paralysis, meaning that Mr. Mime is usually forced out by a Pokemon that packs Thunder Wave such as Clefable or Porygon. In addition to this, it comes out incapacitated from the Mr. Mime mirror match and is forced out by other Psychic-types like Exeggcute and Drowzee (This two were missing from the downsides and they fit here in this point). Its Speed, while impressive, still leaves it especially susceptible to abuse by notable Fire Spin users like Charizard, Rapidash, and Ninetales. It especially struggles with the latter two as well as Moltres, unable to deal notable damage without Psychic Special drops while being hit back with meaty Fire Blasts. (Generally Mime does alright here cause its special bulk absorbs spin well enough and you even mentioned how punishing twave was as a pro, so I think we should keep this interaction as a pro not a con. Instead, you can mention how setup sweepers like Fearow, Charizard, and Moltres sweep past Mr. Mime with little to no prior chip damage necessary)

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

This set is seen on nearly every competitive team, and for very good reason. (Fluff; you say this already in the overview, no reason to reiterate; your writing should imply this from this point on anyways) Psychic threatens a 2HKO on Nidoking, Venomoth, and Raticate, with a 3HKO on many notable Pokemon like Electrode, Rapidash, and Golem. Many of these can be improved with Special drops and critical hits, making it difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, threatening either a 2HKO or 3HKO on all of them. Thunder Wave is used to cripple wrappers and revenge killers, making its matchups versus notable fast threats like Charizard and Arcanine much better. It also grants it a role as one of the few checks to itself, crippling opposing Mr. Mime. However, this typically results in your own Mr. Mime becoming paralyzed, so this trade must be made with caution. Seismic Toss is Mr. Mime's best option versus Psychic-types like Exeggcute, Drowzee, Abra, and itself.

The ubiquitous Mr. Mime is able to fill many roles on teams. (Fluff) Its fast Thunderbolts make it suited for partnership with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus with their poor coverage. Mr. Mime's access to Thunder Wave also lets it support sweepers like Golem and Nidoking, spreading paralysis to cripple Pokemon like Poliwhirl and Seadra that get in their way. It also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them and help stall out Fire Spin (as the two work together here). Mr. Mime also appreciates Ground-types like Golem, Nidoking, and the niche Sandslash, as they can switch in on an attempted Thunder Wave from opposing Mr. Mime to avoid the mirror and threaten large amounts of damage with their STAB Earthquakes. (You mention the first two earlier so just move this sentence to follow after their first mention; fix sentence structure as needed)

Mr. Mime excels as a wallbreaker and sweeper, and should typically be utilized as such. One of Mr. Mime's biggest strengths is its ability to excel in matchups (what matchups? See my following comment)that other sweepers like Charizard can struggle to deal with consistently, meaning that it can help to lock down endgames quite effectively. This is complemented by its ability to burst through important defensive pieces like Blastoise, as well as being one of the better Pokemon to face Nidoking (Charizard can also sweep past Nidoking and can even use Blastoise as setup fodder if it Rests. What I'm getting at is that you need to do a better job explaining why mime is a better sweeper than char. Personally idts because mime is usually stopped by the other mime mid-game. If anything you should stress that mime doesn't need a setup window to sweep and instead should focus on wearing down its checks with Seismic Toss and twave before sweeping) . Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime. One issue with using Mr. Mime as your primary check to itself is that a paralyzed Mr. Mime has a lot less offensive potency due to its potential need to spend a turn using Thunder Wave, so dedicated checks to itself are highly recommended. (You already made this point.)

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option, as it can be used over Seismic Toss to grant Mr. Mime more longevity against opposing Psychic-types as well as Clefable. It is especially relevant versus Exeggcute, as it is now mostly unthreatened by Exeggcute outside of Explosion. While Rest renders Mr. Mime effectively useless for 3 turns (isn't it 2 turns? I wouldnt call the first turn useless because you heal, and its only the 2 burn turns that are useless), and its frailty gives it few chances to wake up normally, the high amount of Fire Spin users and opposing Mr. Mime on teams allow it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beams from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can allow Mr. Mime to deal heavy damage to a physical attacker such as Raticate or Pinsir, as its frailty causes it to take heavy damage and therefore deal more Counter damage. Against Raticate in particular, it will likely be forced out by the threat of paralysis right away, allowing Mr. Mime's Counter to deal massive damage to the potential switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, Kabutops, and Blastoise. However, besides Golem, this poses little difference than simply running Thunderbolt, as two Thunderbolt uses deals more damage than Solar Beam, and the charge turn leaves Mr. Mime open to exploitation. Flash could be used to inconsistently drop the accuracy of the foe's moves, but in practice the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing in most matchups outside of opposing Ground-types.

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening in return with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to damage Mr. Mime, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, is able to resist Psychic and threaten in return with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. This leaves Drowzee relatively safe versus Mr. Mime, being only 4HKOed by Mr. Mime's Seismic Toss.

**Clefable**: Clefable is able to absorb special hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also threaten back with both paralysis and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO after minor chip damage. However, with Psychic Special drops this can be vastly improved, with a singular Special drop from Psychic leaving Clefable KOd by a following Psychic.

**Fast Fire-types Revenge Killers**: Mr. Mime takes heavy damage from opposing attacks, meaning that faster offensive threats often force it out, most of which are Fire-types. Charizard is a notable example of this, outspeeding Mr. Mime with Fire Spin and threatening a 3HKO with both Fire Blast and Slash. Arcanine and Ninetales are both only 4HKOed by Psychic, while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening back a 2HKO with Fire Blast. (Add Fearow, Electrode, and Raticate and change the title to revenge killers. Missing these from the cnc would be inaccurate)

**Paralysis**: Paralysis mitigates one of Mr. Mime's primary strengths, causing it to get overrun by more Pokemon. Pokemon that are usually threatened out by Mr. Mime like Nidoking and Blastoise can now abuse its poor Speed to deal significant damage, with the aforementioned Pokemon wielding a possible 2HKO and a guaranteed 3HKO respectively. Paralysis also makes the Mr. Mime mirror matchup tricky, as while it does an effective job of checking itself, it ends up incapacitated from opposing Thunder Wave in the process. This lack of Mr. Mime going into a late-game scenario can make things much more inconsistent, such as not having Electric-type coverage to threaten a Kabutops that is standing in the way of Moltres.

**Golem**: Golem threatens a 2HKO with Earthquake, as well as an Earthquake following a Body Slam. Its ability to safely come in on attempted Thunder Waves and Thunderbolts from Mr. Mime accentuates this, as well as being only 3HKOed by Psychic, making it an effective check.

qc 2/2
Implemented! Ready for GP!
 

Adeleine

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[OVERVIEW]

Mr. Mime is arguably the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, with its unique great typing, high Speed, and unresisted coverage making it versatile and hard to consistently check. Its powerful STAB Psychic and its aforementioned (confirmed psychic removal on disc) Said high Speed lets Mr. Mime it take advantage of its coverage extremely effectively, as besides a few faster threats like Charizard, Fearow, and the niche Primeape, it is able to either Speed tie or outspeed any threat that it hits for super effective damage. This high Speed also means that it is one of the fastest users of a paralysis-inducing move outspeeding or Speed tying every threat that it hits super effectively besides Charizard, Fearow, and the niche Primeape. Thunderbolt lets Mr. Mime check key Water-types like Seadra, Kabutops, and especially Blastoise, an incredibly valuable role. It is also one of the fastest paralysis spreaders (I imagine still ok?) in the tier, forcing out numerous offensive threats such as Electrode and Fearow while heavily crippling Fire Spin users on a miss. Its access to Thunderbolt means that it occupies an incredibly valuable role as an offensive check towards key Water-types like Seadra, Kabutops, and especially Blastoise. These traits come together to make Mr. Mime an incredibly versatile offensive threat, leading to nearly every competitive team using it, partially because Mr. Mime Nearly every competitive team uses Mr. Mime, partially because it is one of the few reliable checks to itself.

While Mr. Mime is an incredibly good Pokemon, it is decently frail partially due to its absolutely terrible Defense stat, being 2HKOed by some of the Pokemon it's supposed to threaten offensively, such as Moltres and Kabutops. Due to this, it's incredibly reliant on its Speed stat to stay relevant throughout the battle. This causes it to be crippled extensively by paralysis, meaning that Mr. Mime is usually forced out by a Pokemon that packs Thunder Wave battle. This means Thunder Wave users such as Clefable or and Porygon usually force it out. In addition to this, it comes out incapacitated from the Mr. Mime mirror match and is forced out by other Psychic-types like Exeggcute and Drowzee. Its Speed, while impressive, still leaves it susceptible to abuse by notable Fire Spin users like (are there all that many notable fire spinners? if only these three are notable and apply, do like -> in. if theres like one other, maybe just add it and then do like -> in. up to you in the end though.) Charizard, Rapidash, and Ninetales. While it doesn't take large amounts of heavy damage from Fire Spin, its lack of viable it usually lacking (bc OO rest) recovery makes chip damage typically permanent. Also, it allows the opposing Fire-types to potentially outspeeding Mr. Mime lets the Fire Spin users pivot into a revenge killer like Fearow that can abuse Mr. Mime's poor Physical defensiveness. exploit its poor Defense. It especially struggles with the latter two Rapidash and Ninetales, as well as Moltres, unable to deal notable damage without Psychic Special drops while being hit back with meaty Fire Blasts.

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

Psychic threatens a 2HKO on Nidoking, Venomoth, and Raticate, with a 3HKO on many notable Pokemon like Electrode, Rapidash, and Golem. Many of these can be improved with Special drops and critical hits, making it difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, threatening either a 2HKO or 3HKO on 2HKOing or 3HKOing all of them. Thunder Wave is used to cripple wrappers and revenge killers, making its matchups versus notable fast threats like Charizard and Arcanine much better. killers like Charizard and Arcanine, greatly improving these matchups. (is arcanine a revenge killer?? you may want to either just add a revenge killer or replace arcanine with one, assuming arcanine isnt a revenge killer) It also grants it a role as lets Mr. Mime be one of the few checks to itself, crippling opposing Mr. Mime. However, this typically results in your own Mr. Mime becoming paralyzed, so paralyzed too, and this trade must be made with caution. Seismic Toss is Mr. Mime's best option attack (bc twave great "option" v itself, i assume) versus Psychic-types like Exeggcute, Drowzee, Abra, and itself.

Its fast Thunderbolts make it Mr. Mime suited for partnership to partner with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus with given their poor coverage. Mr. Mime's access to Thunder Wave also lets it support sweepers like Golem and Nidoking, spreading paralysis to cripple crippling Pokemon like Poliwhirl and Seadra that get in their way. Mr. Mime also appreciates these Ground-types for their ability to switch in on an switching into attempted Thunder Waves from opposing Mr. Mime to avoid the mirror matchup and threaten large amounts of threatening great damage with their STAB Earthquakes. It also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them and help absorb Fire Spin.

Mr. Mime excels as a wallbreaker and sweeper, and it should typically be utilized as such. One of Mr. Mime's biggest strengths is its ability to excel it excelling in matchups, such as versus Nidoking and Blastoise, that other sweepers like Electrode and Kingler can struggle to deal with handle consistently, meaning that it can help to lock down endgames quite effectively. This is complemented by its ability to burst through important defensive pieces like Blastoise, as well as being one of the better Pokemon to face Nidoking. In addition, unlike other sweepers like Kingler and Swords Dance Charizard, Mr. Mime doesn't rely on setup turns in order to wield substantial offensive pressure. (imo either more explicitly connect this to locking endgames/bursting through key pieces/teammate choices or move this somewhere else) Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime.

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option, as it can be used over Seismic Toss to grant Mr. Mime more longevity against opposing Psychic-types as well as Clefable. It is especially relevant versus Exeggcute, as it is now mostly unthreatened by Exeggcute which becomes mostly unable to threaten it outside of Explosion. While Rest renders Mr. Mime effectively useless for 2 turns, and its Mr. Mime's frailty gives it few chances to wake up normally, the high amount frequency of Fire Spin users and opposing Mr. Mime on teams allow allows it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beams from Pokemon like Pinsir, Kingler, and Kabutops, which otherwise threaten Mr. Mime with a potential OHKO. Counter can allow Mr. Mime to deal heavy damage to a physical attacker such as Raticate or Pinsir, as its frailty causes it to take heavy damage and therefore deal more Counter damage. Against Raticate in particularly, it will likely be forced out by the threat of paralysis right away, Pinsir given Mr. Mime's physical frailty. Notably, Mr. Mime will likely force out Raticate right away with the threat of paralysis, allowing Mr. Mime's Counter to deal massive damage to the potential switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, Kabutops, and Blastoise. However, besides Golem, this poses little difference than simply running Thunderbolt, as two Thunderbolt uses deals more damage than Solar Beam, and but (i'm open to deleting less if you/qc want, but like, two tbolts outdamage blastoise and tbolt is seemingly wayy better overall, so the use case on waters seems near non existent. removing a sizable chunk of text for a mon with "few truly relevant other options" seems worthwhile) the charge turn leaves Mr. Mime it open to exploitation. Flash could be used to inconsistently drop the accuracy of the foe's moves, accuracy, but in practice the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing in most matchups outside of except against opposing Ground-types.

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening it in return with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to damage Mr. Mime, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, is able to can resist Psychic and threaten it in return with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. This leaves Drowzee relatively safe versus Mr. Mime, being only 4HKOed by Mr. Mime's Seismic Toss. Mr. Mime's Seismic Toss only 4HKOes, leaving Drowzee relatively safe.

**Clefable**: Clefable is able to absorb special hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also threaten back retaliate with both paralysis and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO after minor chip damage. However, with Psychic Special drops this can be vastly improved, with a singular Special drop from Psychic leaving leaves Clefable KOed by a following Psychic, vastly worsening the matchup.

**Revenge Killers**: Mr. Mime takes heavy damage from opposing attacks, meaning that faster offensive threats often force it out, most of which are Fire-types. Charizard is a notable example of this, outspeeding Mr. Mime with to use Fire Spin effectively and threatening a 3HKO with both Fire Blast and Slash. Arcanine and Ninetales are both only 4HKOed by Psychic (RC) while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening back a 2HKO with Fire Blast in return. While they typically cannot switch in due to the threat of paralysis, (does this not hold true for the fire types? possible elaboration, or restructure to not imply the paralysis point is only notable for non-Fire revenge killers, could be useful?) other revenge killers such as Fearow, Electrode, and Raticate can outspeed Mr. Mime and threaten Mr. Mime it with severe damage or paralysis.

**Paralysis**: Paralysis mitigates removes one of Mr. Mime's primary strengths, causing it to get overrun by more Pokemon. Pokemon that are usually threatened out by Mr. Mime strengths in its Speed. This lets Pokemon it normally forces out like Nidoking and Blastoise can now abuse its poor Speed to deal significant overrun it with heavy (I imagine this still works?) damage, with the aforementioned Pokemon wielding a possible 2HKO and a guaranteed 3HKO, (AC) respectively. Paralysis also makes the Mr. Mime mirror matchup tricky, as while it does an effective job of checking itself, it ends up incapacitated from opposing Thunder Wave in the process. This lack of Mr. Mime going into a late-game scenario can make things Paralysis from opposing Mr. Mime also makes navigating the mirror matchup tricky. A paralyzed Mr. Mime can make late-game scenarios (I imagine these sentences still make sense?) much more inconsistent, such as not having fast Electric-type coverage to threaten a Kabutops that is standing in the way of Moltres.

**Golem**: Golem threatens a 2HKO with Earthquake, as well as an a KO with Earthquake following a Body Slam. Its ability to safely come in on attempted Thunder Waves and Thunderbolts from Mr. Mime accentuates this danger, as well as being only 3HKOed by Psychic, Psychic only 3HKOing it, making it an effective check.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429], [, ]]
 
Last edited:
GP 2/2
[OVERVIEW]

Mr. Mime is arguably (it's been strongly suggested to me as objective truth) the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, with its great typing, high Speed, and unresisted coverage making it versatile and hard to consistently check. Said high Speed lets it take advantage of its coverage extremely effectively, outspeeding or Speed tying every threat that it hits super effectively besides Charizard, Fearow, and the niche Primeape. Thunderbolt lets Mr. Mime check key Water-types like Seadra, Kabutops, and especially Blastoise, an incredibly valuable role. It is also one of the fastest paralysis spreaders in the tier, forcing out numerous offensive threats such as Electrode and Fearow while heavily and crippling Fire Spin users on a miss for missing. Nearly every competitive team uses Mr. Mime, partially because it is one of the few reliable checks to itself.

While Mr. Mime is an incredibly good Pokemon, it is decently frail due to its absolutely terrible Defense stat its terrible Defense makes it decently frail, being 2HKOed by some of the Pokemon it's supposed to threaten offensively, (comma) such as Moltres and Kabutops. Due to this, it's incredibly reliant on its Speed stat to stay relevant throughout the battle. This means Thunder Wave users such as Clefable and Porygon usually force it out. In addition, it comes out incapacitated from the Mr. Mime mirror match and is forced out by other Psychic-types like Exeggcute and Drowzee. Its Speed, while impressive, still leaves it susceptible to notable Fire Spin users like Charizard, Rapidash, and Ninetales. While it doesn't take heavy damage from Fire Spin, its usually lacking in recovery options, making chip damage typically permanent it usually lacks recovery to mitigate the chip damage. Also, outspeeding Mr. Mime lets the Fire Spin users pivot into to a revenge killer like Fearow that can exploit its poor Defense like Fearow. It especially struggles with Rapidash, Ninetales, and Moltres, being unable to deal notable damage without Psychic Special drops while being hit back with meaty Fire Blasts and taking hefty damage from Fire Blast.

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

Psychic threatens a 2HKO on to 2HKO Nidoking, Venomoth, and Raticate, (comma) with a 3HKO on and 3HKO many notable Pokemon like Electrode, Rapidash, and Golem. Many of these can be improved with Special drops and critical hits, making it Special drops and critical hits make it even more difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, against NU's many Water- and Flying-types, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, 2HKOing or 3HKOing all of them. Thunder Wave is used to cripple wrappers and revenge killers like Charizard and Arcanine, greatly improving these matchups. It also lets Mr. Mime be one of the few checks to itself. However, this typically results in your own Mr. Mime becoming paralyzed too, and this trade must be made with caution. cripples Wrap users, revenge killers like Charizard and Arcanine, and other Mr. Mime, making Mr. Mime a check to itself; you should think carefully before trading paralysis with the opponent's Mr. Mime, however. Seismic Toss is Mr. Mime's best attack versus against Psychic-types like Exeggcute, Drowzee, Abra, and itself.

Its fast Thunderbolts make Threatening Water-types makes Mr. Mime suited to partner with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus given their poor coverage. Thunder Wave also lets it support sweepers like Golem and Nidoking, crippling Pokemon roadblocks like Poliwhirl and Seadra that get in their way. Mr. Mime also appreciates these Ground-types for switching into attempted Thunder Waves from opposing Mr. Mime's Thunder Wave to avoid the mirror and threaten great damage with their STAB Earthquakes. It Mr. Mime also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them and help absorb Fire Spin.

Mr. Mime excels as a wallbreaker and sweeper, and it should typically be utilized as such. One of Mr. Mime's biggest strengths is excelling in matchups, such as versus Nidoking and Blastoise, that its excellence against Pokemon like Nidoking and Blastoise, which other sweepers like Electrode and Kingler can struggle to handle consistently, meaning that it can help to lock down endgames quite effectively. This is complemented by its ability to burst through important defensive pieces like Blastoise, as well as being one of the better Pokemon to face Nidoking. Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime.

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option,; (semi) as it can be used over Seismic Toss to grant Mr. Mime more longevity against opposing Psychic-types as well as and Clefable. It is especially relevant versus Exeggcute, which becomes mostly unable to threaten it outside of Explosion. While Mr. Mime's frailty gives it few chances to wake up normally, the high frequency of Fire Spin users and opposing Mr. Mime allows it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beam from Pokemon like Pinsir, Kingler, and Kabutops, which can otherwise threaten Mr. Mime with a potential OHKO. Counter can deal heavy damage to a physical attacker such as Raticate or Pinsir given Mr. Mime's physical frailty. Notably, Mr. Mime will likely force out Raticate right away with the threat of paralysis, allowing Counter to deal massive damage to the switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, but the charge turn leaves it open to exploitation. Flash could be used to inconsistently drop accuracy, but in practice the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing except against opposing Ground-types.

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening it in return with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to damage Mr. Mime, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, is able to can resist Psychic and threaten it in return resists Psychic and threatens Mr. Mime with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. Mr. Mime's Seismic Toss only 4HKOes, leaving Drowzee relatively safe.

**Clefable**: Clefable is able to absorb special hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also retaliate with paralysis, sleep, and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO followed by Hyper Beam KOing after minor chip damage. However, a singular Special drop from Psychic leaves Clefable KOed by a following Psychic, vastly worsening the matchup.

**Revenge Killers**: Mr. Mime takes heavy damage from opposing attacks, meaning that Mr. Mime's frailty means faster offensive threats often force it out, most of which are Fire-types. Arcanine and Ninetales are both only 4HKOed by Psychic while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening a 2HKO with Fire Blast in return. While it cannot switch in due to paralysis, Charizard is a notable example, outspeeding Mr. Mime to use Fire Spin effectively and threatening a 3HKO with both Fire Blast and Slash. While they also typically cannot switch in due to the threat of paralysis, other revenge killers such as Fearow, Electrode, and Raticate can also outspeed Mr. Mime and threaten it with severe damage or paralysis.

**Paralysis**: Paralysis removes one of Mr. Mime's primary strengths in its Speed. This lets Pokemon it normally forces out like Nidoking and Blastoise overrun it with heavy damage, with the aforementioned Pokemon wielding a possible 2HKO and a guaranteed 3HKO, respectively. Paralysis from opposing Mr. Mime also makes navigating the mirror matchup tricky. A paralyzed Mr. Mime can make late-game scenarios much more inconsistent, such as not having fast Electric-type coverage to threaten a Kabutops that is standing in the way of Moltres.

**Golem**: Golem threatens a 2HKO with Earthquake, (comma) as well as a KO with Earthquake following a and Earthquake following Body Slam. Its ability to avoid a Psychic 2HKO and safely come in on attempted Thunder Wave and Thunderbolt from Mr. Mime accentuates this danger, as well as Psychic only 3HKOing it, making it an effective check.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429], [, ]]
 

pac

pay 5000, gg?
is a Contributor Alumnus
GP 2/2
[OVERVIEW]

Mr. Mime is arguably (it's been strongly suggested to me as objective truth) the most dominant Pokemon in RBY NU, functioning as the tier's premier special attacker, with its great typing, high Speed, and unresisted coverage making it versatile and hard to consistently check. Said high Speed lets it take advantage of its coverage extremely effectively, outspeeding or Speed tying every threat that it hits super effectively besides Charizard, Fearow, and the niche Primeape. Thunderbolt lets Mr. Mime check key Water-types like Seadra, Kabutops, and especially Blastoise, an incredibly valuable role. It is also one of the fastest paralysis spreaders in the tier, forcing out numerous offensive threats such as Electrode and Fearow while heavily and crippling Fire Spin users on a miss for missing. Nearly every competitive team uses Mr. Mime, partially because it is one of the few reliable checks to itself.

While Mr. Mime is an incredibly good Pokemon, it is decently frail due to its absolutely terrible Defense stat its terrible Defense makes it decently frail, being 2HKOed by some of the Pokemon it's supposed to threaten offensively, (comma) such as Moltres and Kabutops. Due to this, it's incredibly reliant on its Speed stat to stay relevant throughout the battle. This means Thunder Wave users such as Clefable and Porygon usually force it out. In addition, it comes out incapacitated from the Mr. Mime mirror match and is forced out by other Psychic-types like Exeggcute and Drowzee. Its Speed, while impressive, still leaves it susceptible to notable Fire Spin users like Charizard, Rapidash, and Ninetales. While it doesn't take heavy damage from Fire Spin, its usually lacking in recovery options, making chip damage typically permanent it usually lacks recovery to mitigate the chip damage. Also, outspeeding Mr. Mime lets the Fire Spin users pivot into to a revenge killer like Fearow that can exploit its poor Defense like Fearow. It especially struggles with Rapidash, Ninetales, and Moltres, being unable to deal notable damage without Psychic Special drops while being hit back with meaty Fire Blasts and taking hefty damage from Fire Blast.

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Thunderbolt
move 3: Thunder Wave
move 4: Seismic Toss

[SET COMMENTS]
Set Description
=========

Psychic threatens a 2HKO on to 2HKO Nidoking, Venomoth, and Raticate, (comma) with a 3HKO on and 3HKO many notable Pokemon like Electrode, Rapidash, and Golem. Many of these can be improved with Special drops and critical hits, making it Special drops and critical hits make it even more difficult to switch into consistently. Thunderbolt is Mr. Mime's strongest option versus the many Flying- and Water-types of the tier, against NU's many Water- and Flying-types, including Blastoise, Seadra, Poliwhirl, Charizard, Moltres, and Kabutops, 2HKOing or 3HKOing all of them. Thunder Wave is used to cripple wrappers and revenge killers like Charizard and Arcanine, greatly improving these matchups. It also lets Mr. Mime be one of the few checks to itself. However, this typically results in your own Mr. Mime becoming paralyzed too, and this trade must be made with caution. cripples Wrap users, revenge killers like Charizard and Arcanine, and other Mr. Mime, making Mr. Mime a check to itself; you should think carefully before trading paralysis with the opponent's Mr. Mime, however. Seismic Toss is Mr. Mime's best attack versus against Psychic-types like Exeggcute, Drowzee, Abra, and itself.

Its fast Thunderbolts make Threatening Water-types makes Mr. Mime suited to partner with Fire-types like Ninetales and Rapidash, threatening the Water-types that they typically struggle versus given their poor coverage. Thunder Wave also lets it support sweepers like Golem and Nidoking, crippling Pokemon roadblocks like Poliwhirl and Seadra that get in their way. Mr. Mime also appreciates these Ground-types for switching into attempted Thunder Waves from opposing Mr. Mime's Thunder Wave to avoid the mirror and threaten great damage with their STAB Earthquakes. It Mr. Mime also appreciates dedicated checks to itself like Clefable and Exeggcute, as opposing Mr. Mime is one of its greatest roadblocks. Mr. Mime can struggle versus faster Fire-types, so Blastoise is appreciated in order to check them and help absorb Fire Spin.

Mr. Mime excels as a wallbreaker and sweeper, and it should typically be utilized as such. One of Mr. Mime's biggest strengths is excelling in matchups, such as versus Nidoking and Blastoise, that its excellence against Pokemon like Nidoking and Blastoise, which other sweepers like Electrode and Kingler can struggle to handle consistently, meaning that it can help to lock down endgames quite effectively. This is complemented by its ability to burst through important defensive pieces like Blastoise, as well as being one of the better Pokemon to face Nidoking. Mr. Mime also has excellent utility in the earlier parts of the game, spreading paralysis and helping to check opposing Mr. Mime.

[STRATEGY COMMENTS]
Other Options
=============

Mr. Mime has few truly relevant other options, as its main set is the most consistent across the board and leaves little room for other moves. Rest is the most common option,; (semi) as it can be used over Seismic Toss to grant Mr. Mime more longevity against opposing Psychic-types as well as and Clefable. It is especially relevant versus Exeggcute, which becomes mostly unable to threaten it outside of Explosion. While Mr. Mime's frailty gives it few chances to wake up normally, the high frequency of Fire Spin users and opposing Mr. Mime allows it to come in and burn sleep turns somewhat reliably. Barrier allows Mr. Mime to somewhat mitigate its frailty, turning normally threatening moves like Kingler's Body Slam from a guaranteed 3HKO to a possible 5HKO. It also gives it a safety net against +2 Hyper Beam from Pokemon like Pinsir, Kingler, and Kabutops, which can otherwise threaten Mr. Mime with a potential OHKO. Counter can deal heavy damage to a physical attacker such as Raticate or Pinsir given Mr. Mime's physical frailty. Notably, Mr. Mime will likely force out Raticate right away with the threat of paralysis, allowing Counter to deal massive damage to the switch-in. Solar Beam is Mr. Mime's strongest attack versus Golem, but the charge turn leaves it open to exploitation. Flash could be used to inconsistently drop accuracy, but in practice the move is mostly outclassed by Thunder Wave, which effectively achieves the same thing except against opposing Ground-types.

Checks and Counters
===================

**Opposing Psychic-types**: Exeggcute is one of the best dedicated checks to Mr. Mime, resisting both Psychic and Thunderbolt while threatening it in return with either paralysis or sleep. However, unless Exeggcute is running the rare Double-Edge or sacrifices itself with Explosion, it can struggle to damage Mr. Mime, only inflicting a possible 7HKO with Psychic. Drowzee, while rare, is able to can resist Psychic and threaten it in return resists Psychic and threatens Mr. Mime with Thunder Wave, Hypnosis, or a 3HKO from Seismic Toss. Mr. Mime's Seismic Toss only 4HKOes, leaving Drowzee relatively safe.

**Clefable**: Clefable is able to absorb special hits decently well, being only 4HKOed by Mr. Mime's Psychic. It can also retaliate with paralysis, sleep, and heavy damage, with Body Slam into Hyper Beam being a guaranteed OHKO followed by Hyper Beam KOing after minor chip damage. However, a singular Special drop from Psychic leaves Clefable KOed by a following Psychic, vastly worsening the matchup.

**Revenge Killers**: Mr. Mime takes heavy damage from opposing attacks, meaning that Mr. Mime's frailty means faster offensive threats often force it out, most of which are Fire-types. Arcanine and Ninetales are both only 4HKOed by Psychic while threatening 2HKOs back with Fire Blast and Hyper Beam. While Moltres does not outspeed Mr. Mime, it is only 3HKOed by Thunderbolt 47.1% of the time, granting it an opportunity to set up Agility while threatening a 2HKO with Fire Blast in return. While it cannot switch in due to paralysis, Charizard is a notable example, outspeeding Mr. Mime to use Fire Spin effectively and threatening a 3HKO with both Fire Blast and Slash. While they also typically cannot switch in due to the threat of paralysis, other revenge killers such as Fearow, Electrode, and Raticate can also outspeed Mr. Mime and threaten it with severe damage or paralysis.

**Paralysis**: Paralysis removes one of Mr. Mime's primary strengths in its Speed. This lets Pokemon it normally forces out like Nidoking and Blastoise overrun it with heavy damage, with the aforementioned Pokemon wielding a possible 2HKO and a guaranteed 3HKO, respectively. Paralysis from opposing Mr. Mime also makes navigating the mirror matchup tricky. A paralyzed Mr. Mime can make late-game scenarios much more inconsistent, such as not having fast Electric-type coverage to threaten a Kabutops that is standing in the way of Moltres.

**Golem**: Golem threatens a 2HKO with Earthquake, (comma) as well as a KO with Earthquake following a and Earthquake following Body Slam. Its ability to avoid a Psychic 2HKO and safely come in on attempted Thunder Wave and Thunderbolt from Mr. Mime accentuates this danger, as well as Psychic only 3HKOing it, making it an effective check.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429], [, ]]

Implemented! Thx for the GP. This is ready for upload!
 

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