I have an idea for a viable Mr. Mime moveset:
Name: Mr. Mime
Nature: Modest
EVs: 252 SpAtk, 252 Speed, 4 SpDef
Item: Weakness Policy
Ability: Filter
Moves:
-Teeter Dance
-Calm Mind
-Psychic
-Dazzling Gleam
The purpose of Mr. Mime is to confuse opponents with Teeter Dance, set up with Calm Mind while its enemies hurt themselves. With a little luck, Mr. Mime can raise both special stats 2-3 times, and then wreak havoc with Psychic and Dazzling gleam. If needed, Teeter Dance can be used repeatedly to re-confuse opponents. The Weakness Policy paired with Filter allows Mr. Mime to potentially survive a supereffective attack, (but due to its low defense, it may need to be a special attack) while adding to its own power. In addition, should Mr. Mime be paired up with an ally with Own Tempo (like a Slowbro), ut can use Teeter Dance to confuse both targets with no repercussions.
I have used this to mild success in X. What do you think?
Name: Mr. Mime
Nature: Modest
EVs: 252 SpAtk, 252 Speed, 4 SpDef
Item: Weakness Policy
Ability: Filter
Moves:
-Teeter Dance
-Calm Mind
-Psychic
-Dazzling Gleam
The purpose of Mr. Mime is to confuse opponents with Teeter Dance, set up with Calm Mind while its enemies hurt themselves. With a little luck, Mr. Mime can raise both special stats 2-3 times, and then wreak havoc with Psychic and Dazzling gleam. If needed, Teeter Dance can be used repeatedly to re-confuse opponents. The Weakness Policy paired with Filter allows Mr. Mime to potentially survive a supereffective attack, (but due to its low defense, it may need to be a special attack) while adding to its own power. In addition, should Mr. Mime be paired up with an ally with Own Tempo (like a Slowbro), ut can use Teeter Dance to confuse both targets with no repercussions.
I have used this to mild success in X. What do you think?