
Name: Mr. Mime
Type: Psychic
Abilities: Soundproof: Pokemon is unaffected by sound moves such as bug buzz and growl
Filter: Damage caused by super-effective moves is halved
Dream World: Technician: Moves with a base power of 60 or less raise 1.5X
Stats:
HP: 40
Att: 45
Def: 65
SpA: 100
SpD: 120
Spe: 90
Code:
Level Up
1. Magical Leaf
1. Fast Guard
1. Wide Guard
1. Power Swap
1. Guard Swap
1. Barrier
1. Confusion
4. Copy Cat
8. Meditate
11. Encore
15. Doubleslap
18. Mimic
22. Light Screen
22. Reflect
25. Psybeam
29. Substitute
32. Recycle
36. Trick
39. Psychic
43. Role Play
46. Baton Pass
50. Safeguard
TM/HMs
TM03 Psycho Shock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM22 Solarbeam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Sing A Round
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM66 Payback
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
Egg Moves and Pre Evo
Future Sight
Hypnosis
Fake Out
Trick
Confuse Ray
Wake-up Slap
Teeter Dance
Nasty Plot
Power Share
Magic Room
Icy Wind
Tickle
Healing Wish
Charm
The Sweeping Mime
Mr. Mime @ Life Orb
252 Spe / 252 SpA / 4 HP
Timid
Technician
Nasty Plot / Charge Beam
Psycho Shock / Psychic
Icy Wind / Magical Leaf
HP Fire (60) / Thunderbolt / Substitute / Baton Pass
Hmmm, this set will be somewhat difficult to pull off, but it has a few tools to make it work. While his HP is worse than cloysters, his SpD is still pretty high, so you can normally switch in on a weaker special attacker to start this set up. Nasty plot is a quick and easy way to double your already decent special attack. Charge beam is a decent option though, as it comes at a respectable 75 base power after technician, and can get you a few boosts. Psychic and Psycho shock are the obligatory stab options, With the rest providing decent coverage. Icy wind has a nice 82.5 power, and provides a pseudo bolt-beam combo if used with charge beam. It also has the added bonus of slowing down possibly faster switch in's, maybe giving you the advantage to k/o with the appropriate move. Magical leaf hammers most bulky waters. HP fire is a nice move to hit steels, but thunderbolt provides better coverage if you opted for nasty plot. Sub and baton pass are self explanatory.
When your slow you gotta wear....
Mr. Mime @ Choice Scarf
252 Spe / 252 SpA / 4 HP
Timid / Modest
Technician
Trick
Psycho Shock / Psychic
Shadow Ball / Thunderbolt
Magical Leaf / Icy Wind / HP Fire / HP Fighting
Mr. Mime isn't exactly slow... but he is outsped by a whole lot of things... so a choice scarf can really benefit him. One of the main points for this set, is that Mr. Mime is one of the few psychics that is able to retain trick with his dream world ability. Generally, Alakazam will do this job better than Mr. Mime, but due to technician, Mr. Mime does get slightly better coverage than scarf-zam. The moves are pretty self explanatory so I won't go into detail on them.
Triples Support!!!
Mr. Mime @ Leftovers / Light Clay
252 HP / 252 Spe / 4 Def
Timid / Calm
Filter
Safeguard / Wide Guard / Reflect
Teeter Dance / Fast Guard / Light Screen
Helping Hand
Taunt / Psychic
Woo-ee, now this is where Mr. Mime really starts to shine. His support movepool for doubles / triples is amazing. First, fast guard and wide guard is excellent for letting your teammates set up, blocking priority and damage. Safeguard + teeter dance is an interesting strategy if you can survive to pull it off. Safeguard protects your team from status, and teeter dance will confuse their entire side, which means you have a very good chance of at least 1 guy one the opponents team not getting to attack. Reflect and light screen are decent options as well (I mean he's a mime, its just what you expect him to do). Helping hand lets him boost his opponents moves, and taunt stops other things from setting up on you. If you find your being taunted yourself, then psychic is a perfectly reasonable next solution. Filter is chosen to help him survive some super effective attacks, though soundproof can help in certain situations (for example, give one of your teammates perish song). EV's can be shifted into the defenses instead of speed, if you want a bulky-ish Mr.Mime. Overall, he makes an excellent support option for triples.
So thats Mr. Mime. Don't ask me to post a baton pass set, because as I already said, its not as useful as it used to be, and you already know how it works anyways so go check the 4th gen analysis on it. Any other sets you can think of would be wonderful. I doubt Mr. Mime will be making leaps and bounds into OU this gen, but I think he'll still be able to hold his own in the lower tiers. His biggest problem, is having to square up with other pure frail fast psychics like espeon and Alakazam.