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MrcRanger vs. The Wanderer. A Battle between ASB newbies

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Team MrcRanger
Nohface.png

Sirius (Nohface)
Health: 80
Energy: 69
Speed:10
Stats:3/3/0/3
Size/Weight: 1/3
Boosts/Drops: +1 Attack (4A)
Status: None

Team Wanderer:
452.png

Rico (Riolu)
Health: 75
Energy: 80
Speed: 60
Stats: 4/2/2/1
Size/Weight: 1/2
Boosts/Drops: +1 Attack (1A)
Status: None

Round 5: More procrastination

Welcome back to this exciting match, I just cannot wait to ref it *yawn*

Ahem, anyway, Rico starts this round off by preparing its defenses for the onslaught that is about to come, while Sirius tries to detect his opponent's actions to dodge them. Nothing to dodge this time, but Rico has fallen into a Light Sleep.

While Rico is sleeping, Sirius takes advantage by...raising its own defenses? That must have sounded better in MrcRanger's head... :P.

Rico finally wakes up, and attacks Sirius with a Force Palm...and surprisingly it hits! Turns out that foresight is really handy huh? Anyway, Sirius laughs at this predicament and Meteor Mashes Rico.

I'm at a loss for words as to how this round went. Let's see what will happen next.
Action One
Nohface used Detect
Nohface was protected

Riolu used Iron Defense
+2 Defense Riolu
[-7 Energy R]

Nohface was protected
[-7 Energy N]

Riolu fell asleep
Degree: [1=Light Sleep]

Action Two
Riolu was fast asleep

Nohface used Iron Defense
+2 Defense N
[-6 Energy N]

Riolu woke up!

Action Three
Riolu used Force Palm
It hit due to Riolu's foresight
To Crit: 15=NO
To Paralyze: [30<= Yes]=90=NO
Damage: [6+3+1.5]*1.5+(-2*1.75)=12.25=12
[12 Damage N] [-4 Energy R]

Nohface used Meteor Mash
To Crit: 7=No
To Hit: [15<= Miss]=66=Hit
To Raise Attack: [20<= Yes]=95=No
Damage: [10+3+1.5]+[-1*1.75]=12.75=13
[13 Damage R] [-6 Energy N]

Team MrcRanger
Nohface.png

Sirius (Nohface)
Health: 68
Energy: 50
Speed:10
Stats:3/3/0/3
Size/Weight: 1/3
Boosts/Drops: +1 Attack (1A), +2 Defense (3A)
Status: None

Team Wanderer:
452.png

Rico (Riolu)
Health: 62
Energy: 69
Speed: 60
Stats: 4/2/2/1
Size/Weight: 1/2
Boosts/Drops: +2 Defense (2A)
Status: None

Turn order:
The Wanderer Orders
Mrc Ranger Orders
I ref
 
The wanderer was shocked. "Wait, what? Force Palm didn't work?! But didn't Rico use-"

*SMACK!*

"Erm, I mean, Everything is fine now! Nothing to worry about!"

Having gained a second wind, the wanderer thought about what to do. Rico didn't need to renew foresight until next round, but he was not weak enough to take advantage of reversal yet. Perhaps try and attempt paralyzing Sirius again?

Prep yourself with a swords dance and force palm her again! If she tries to block it, chill! Finish it off with Blaze Kick!

Swords Dance -> Force Palm* -> Blaze Kick

*If nohface uses protect on this action, use a chill.
 
Well, I just posted the correction. I'll have this thing reffed fairly soon(TM). Please tell me if you're changing your actions.
 
Great. I say I'll get it reffed soon and I still end up waiting two days. *facepalm*

Team MrcRanger
Nohface.png

Sirius (Nohface)
Health: 68
Energy: 50
Speed:10
Stats:3/3/0/3
Size/Weight: 1/3
Boosts/Drops: +1 Attack (1A), +2 Defense (3A)
Status: None

Team Wanderer:
452.png

Rico (Riolu)
Health: 62
Energy: 69
Speed: 60
Stats: 4/2/2/1
Size/Weight: 1/2
Boosts/Drops: +2 Defense (2A)
Status: None

Round 6: I Always Knew 6 was an unlucky number

Welcome back folks! After finally fixing that reffing error I'm back and ready for reffing!

Rico gets a couple of ceremonial swords again and boost his attack, while Sirius tries to slam him with the force of a Meteor, but somehow it missed!

Rico uses the last of his foresight actions to attempt to paralyze Sirius with a Force Palm...and it works! Sirius ends up paralyzed, but still pulls out a Metal Burst which does massive damage.

Rico then uses one of his feet to Blaze Kick the ghost. And what do you know, it crits! Seriously?! Mrc Ranger, did you desecrate an altar to Arceus, rob a tomb, go into necromancy or something? At least it's not all bad luck, as Sirius ignores the paralysis again and Metal Bursts again.

Mrc Ranger has the advantage as far as Health goes, but Sirius is exhausted and crippled, while Riolu still has plenty of fight left.
Action One
Riolu used Swords Dance
+2 Attack Riolu
[-7 Energy R]

Nohface used Meteor Mash
To Hit: 4=Miss
The attack missed!
[-10 Energy N]

Action Two
Riolu used Force Palm
To Crit: 2=No
To Paralyze: 20=YES (Man the RNG really hates you right now Ranger)
Damage: [6+3+1.5]*1.5=15.75=16
[16 Damage R] [-4 Energy R]
20% Paralysis Nohface

Nohface used Metal Burst
To Paralyze: [20<= Yes]=43=No
Damage: 16*1.25=20
Energy: 6+(20/3)=12.67=13
[20 Damage R] [-12 Energy N (STAB)]

The Foresight wore off.

Action Three
Riolu used Blaze Kick
To Hit: [10<= Miss]=57=Hit
To Crit: [2<= Yes]=1=YES
To Burn: [10<= Yes]=63=NO
Damage: [9+3+1.5]*1.5+(1+1.75)=22 Damage
[22 Damage N] [-7 Energy R]

Nohface used Metal Burst
To Paralyze: 66=No
Damage: 22*1.25=27.5=28
Energy: 6+(28/3)=15.33=15-1=14+4=18
[28 Damage R] [-18 Energy N]

Team MrcRanger
Nohface.png

Sirius (Nohface)
Health: 30
Energy: 10
Speed:10
Stats:3/3/0/3
Size/Weight: 1/3
Boosts/Drops: None
Status:15% Paralysis

Team Wanderer:
452.png

Rico (Riolu)
Health: 14
Energy: 51
Speed: 60
Stats: 4/2/2/1
Size/Weight: 1/2
Boosts/Drops: +1 Attack (1A)
Status: None

Turn order:
The Cursed Ranger orders
The Lucky Wanderer orders
I ref
 
Check my battle hall for even more misfortune. WHAT DID I DO TO YOU RNG GODS!?!?

Shadow Sneak Combo--> Cooldown--> Chill.

(if parahax takes me A1, then I am screwed.)
 
It worked! Sirius was paralyzed, and Rico was now weak enough to take advantage of reversal! However, the riolu's wounds were grave enough that Curse's upcoming shadow sneak combo could potentially cause the wanderer's plan to backfire. Even though he could see that fortune was on his side, he didn't like gambling, as several unlucky moments in his past could attest. However, he had no choice here. He and Rico would put their faith in this final attack...

Rico! Renew your foresight, and annihilate her with a dual reversal!

Foresight -> Combo(Reversal x2) -> cooldown
 
Team MrcRanger
Nohface.png

Sirius (Nohface)
Health: 30
Energy: 10
Speed:10
Stats:3/3/0/3
Size/Weight: 1/3
Boosts/Drops: None
Status:15% Paralysis

Team Wanderer:
452.png

Rico (Riolu)
Health: 14
Energy: 51
Speed: 60
Stats: 4/2/2/1
Size/Weight: 1/2
Boosts/Drops: +1 Attack (1A)
Status: None

Round 7: Will there be any good luck now?

Nope.

Sirius starts this round off with a desperation Shadow Sneak combo. This does just enough damage to knock out Rico, but the energy cost also dealt with Sirius.

Well, now it seems both trainers are back on even footing. Who will win?
Action One
Nohface used Shadow Sneak combo
To Paralyze: [15<= Yes]=49=No
To Crit: 11=No
Base Attack: 4*2.25=9
Energy: (2+6)*2=16
Damage: [9+3+1.5]=13.5=14
[14 Damage R] [-16 Damage N]
Both Nohface and Riolu fainted!

Team MrcRanger
Nohface.png

Sirius (Nohface)
Health: 30
Energy: KO

Team Wanderer:
452.png

Rico (Riolu)
Health: KO

Turn order:
The Wanderer orders for his final mon
Mrc Ranger orders for his final mon
I ref
 
This is why he hated gambling.

Rico managed to stand long enough to limp back to his trainer, but collapsed after doing so. "You did the best you could," the wanderer said with a smile. "Rest now." The riolu nodded, and dozed off instantly.

This was it - both his and Curse's last respective pokemon would take the field. He couldn't afford to screw up here...

He cast out his final warrior. "Alexander! Avenge your comrades!"

---
406.png

Shinx(*) [Alexander] (Male)
Nature: Jolly
Ability: Intimidate

---

After you scare your foe with intimidate, paralyze him with thunder wave! Then wreck him with fire and ice fang, respectively! If the skorupi digs at all, use protect when he surfaces!

Thunder Wave -> Fire Fang -> Ice Fang

*If dig is used at all this round, replace the action skorupi resurfaces with protect
 
Eh, sorry I haven't been able to referee, I procrastinated and now I'm up to my neck in work. I think I'll get this reffed a little later tonight though.

EDIT: Okay, make it tomorrow morning...
 
Well, I said I'd get it done this morning, so let's get this over with (No flavor for now though...)

Team MrcRanger
Skorupi_Pillow_Shaded_by_RotomGuy.jpg

Scorpio (Scorupi)
Health: 90
Energy: 100
Speed: 65
Stats: 3/2/2/2
Size/Weight: 1/2
Boosts/Drops: -1 Attack
Status: None

Team Wanderer:
406.png

Alexander (Shinx)
Health: 90
Energy: 100
Speed: 52
Stats: 3/2/1/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Round 8: The Final Battle

Action One
Skorupi used Dig
He went underground

Shinx used Protect
Shinx was protected

Skorupi used Dig
To Crit: 13=No
Damage: [8+1.5]*1.5-1.75=12.5=13
Shinx was protected against the attack
[-10 Energy Sk]

Shinx was protected
Energy: 7+[13/3]=11.33=11
[-11 Energy Sh]

Action Two
Skorupi used Toxic
To Hit: [10<= Miss]=86=Hit
Shinx was badly poisoned
[-6 Energy Sk]

Shinx used Fire Fang
To Crit: 3=NO
To Hit: Irrelevant due to nature
To Burn: [10<= Yes]=14=No
Damage: [7+1.5]*1.5=12.75=13
[13 Damage Sk] [-5 Energy Sh] [-1 HP]

Action Three
Skorupi used Venoshock
To Crit: 2=No
Damage: [13]=13
[13 Damage Sh] [-7 Energy Sk]

Shinx used Ice Fang
To Crit: Irrelevant due to ability
To Freeze: [10<= Yes]=80=No
Damage: [7+1.5]=8.5=9
[9 Damage Sk] [-5 Energy Sh] [-1 HP]

Team MrcRanger
Skorupi_Pillow_Shaded_by_RotomGuy.jpg

Scorpio (Scorupi)
Health: 68
Energy: 77
Speed: 65
Stats: 3/2/2/2
Size/Weight: 1/2
Boosts/Drops: -1 Attack
Status: None

Team Wanderer:
406.png

Alexander (Shinx)
Health: 75
Energy: 79
Speed: 52
Stats: 3/2/1/2
Size/Weight: 1/1
Boosts/Drops: None
Status: Toxic [2 DPA]

Turn order:
Mrc Ranger orders
The Wanderer orders
I ref after 2012
 
"Damn, I walked right into that..."

Alexander may have blocked Skorpio's dig attack, but paid the price with not only getting poisoned, but also becoming vulnerable to venoshock. This could be real bad if this fight turns into a stall war.

However, the wanderer had an idea.

Go ahead and let him use acupressure, Alex! Punish his venoshock with thunder wave and torch him with a fire fang!

Protect -> Thunder Wave -> Fire Fang
 
Team MrcRanger
Skorupi_Pillow_Shaded_by_RotomGuy.jpg

Scorpio (Scorupi)
Health: 68
Energy: 77
Speed: 65
Stats: 3/2/2/2
Size/Weight: 1/2
Boosts/Drops: -1 Attack
Status: None

Team Wanderer:
406.png

Alexander (Shinx)
Health: 75
Energy: 79
Speed: 52
Stats: 3/2/1/2
Size/Weight: 1/1
Boosts/Drops: None
Status: Toxic [2 DPA]

Round 9: Now where did I put that Skyward Sword at?

Action One
Shinx used Protect
Shinx was protected

Skorupi used Acupressure
Boosted Stat: (4/7)=Special Defense
+2 Special Defense
[-6 Energy Sk]

Shinx was protected
[-7 Energy Sh] [-2 HP]

Action Two
Skorupi used Venoshock
To Crit: 1=YES
Damage: [13+3]=16
[16 Damage Sh] [-7 Energy Sk]

Shinx used Thunder Wave
Skorupi was 25% paralyzed
[-6 Energy Sh] [-2 HP]

Action Three
Shinx used Fire Fang
To Hit: Irrelevant due to nature
To Crit: 12=No
To Burn: [10<= Yes]=9=Yes
To Flinch: [10<= Yes]=21=No
Damage: [7+1.5]*1.5=12.75=13
[13 Damage Sk] [-5 Energy Sh] [-2 HP]

Skorupi used Dig
To Paralyze: [25<= Paralyzed]=59=No
To Crit: 5=No
Damage: [8+1.5-3]*1.5-1.75=8
[8 Damage Sh] [-10 Energy Sk] [-2 HP]

Post Round:
Skorupi's Paralysis went down by 5%
Shinx's toxic went up by 1

Team MrcRanger
Skorupi_Pillow_Shaded_by_RotomGuy.jpg

Scorpio (Scorupi)
Health: 53
Energy: 77
Speed: 65
Stats: 3/2/2/2
Size/Weight: 1/2
Boosts/Drops: -1 Attack, +1 Special Defense (1A)
Status: Burned [-3 BP for physical moves, 2 DPA], Paralyzed 20%

Team Wanderer:
406.png

Alexander (Shinx)
Health: 45
Energy: 61
Speed: 52
Stats: 3/2/1/2
Size/Weight: 1/1
Boosts/Drops: None
Status: Toxic [3 DPA]

Turn order:
The Wanderer orders
Mrc Ranger orders
I ref
 
Excellent. Burned AND paralyzed. However, the wanderer wasn't out of the woods just yet - Curse's Skorupi still had the advantage of both energy and health. However, with Scorpio's superior speed neutralized, Alexander could now go on the offensive.

It was time. MAIM! KILL! BURN!


It's time to start wreaking havoc, Alex! Start chewing him up with your fangs!

Ice Fang -> Fire Fang -> Ice Fang

*If Skorupi uses venoshock, use protect.
 
Team MrcRanger
Skorupi_Pillow_Shaded_by_RotomGuy.jpg

Scorpio (Scorupi)
Health: 53
Energy: 77
Speed: 65
Stats: 3/2/2/2
Size/Weight: 1/2
Boosts/Drops: -1 Attack, +1 Special Defense (1A)
Status: Burned [-3 BP for physical moves, 2 DPA], Paralyzed 20%

Team Wanderer:
406.png

Alexander (Shinx)
Health: 45
Energy: 61
Speed: 52
Stats: 3/2/1/2
Size/Weight: 1/1
Boosts/Drops: None
Status: Toxic [3 DPA]

Round 10: Chain Chomp

Okay then, now that we've got that settled.

Welcome back, this match is drawing to a close. Who will win, the result may just shock you!

Alexander opens up this round with his newfound speed and bites the Skorupi with Ice Fangs, while Scorpio retaliates with an astounding 6 hits of Pin Missile. That Bug STAB effect really helps a lot doesn't it?

Alexander goes back to biting with Fiery fangs, while Scorpio launches another barrage of 6 Pin Missiles. Apparently Curse is having some luck now.

Again, Alex bites the Skorupi with Ice Fangs, but he's looking really tired. Finally, Scorpio seals the deal with a Venoshock. Alex is thrown backwards...


He gets up, and then he faints due to poison.


Mrc Ranger wins!!!!!!

Action One
Shinx used Ice Fang
To Hit: [5<= MIss]=88=Hit
To Crit: 9=No
To Flinch: 14=No
To Freeze: 24=No
Damage: [7+1.5]=8.5=9
[9 Damage Sk] [-5 Energy Sh] [-3 HP]

Skorupi used Pin Missile
To Paralyze: [20<= Yes]=81=No
To Hit: [15<= Miss]=78=Hit
To Crit: 9/6/5/10/15/1=Last
Times Hit: 5+1=6
Damage: [2*6+3+1.5-3]-1.75+1=12.75=13
[13 Damage Sh] [-3 Energy Sk] [-2 HP]

Action Two
Shinx used Fire Fang
To Hit: 25=Hit
To Crit: 2=No
To Flinch: 17=No
[13 Damage Sk] [-5 Energy Sh] [-3 HP]

Skorupi used Pin Missile
To Paralyze: 32=No
To Hit: 26=Hit
To Crit: 12/5/3/6/10/13=None
Times Hit: 5+1=6
[12 Damage Sh] [-7 Energy Sk] [-2 HP]

Action Three
Shinx used Ice Fang
To Hit: 94=Hit
To Crit: 12=No
To Flinch: [10<= Yes]=90=NO
To Freeze: 54=No
[9 Damage Sk] [-5 Energy Sh] [-3 HP]

Skorupi used Venoshock
To Paralyze: 88=No
To Crit: 8=No
[13 Damage Sh] [-7 Energy Sk] [-2 HP]
Shinx fainted

Mrc Ranger WINS

Team MrcRanger
Skorupi_Pillow_Shaded_by_RotomGuy.jpg

Scorpio (Scorupi)
Health: 16
Energy: 60
Speed: 65
Stats: 3/2/2/2
Size/Weight: 1/2
Boosts/Drops: -1 Attack
Status: Burned [-3 BP for physical moves, 2 DPA], Paralyzed 15%

Team Wanderer:
406.png

Alexander (Shinx)
Health: -2

Rewards:

Maxim:

  • 6 Universal Counters
Mrc Ranger:

  • 2 Currency Counters
  • Libra: 1 EC, 2 MC, 1 DC, 1 KOC
  • Sirius: 1 EC, 2 MC, 1 DC, 1 KOC
  • Scorpio: 1 EC, 2 MC, 1 DC, 1 KOC
The Wanderer:

  • 2 Currency Counters
  • Sethim: 1 EC, 2 MC, 1 DC, 1 KOC
  • Rico: 1 EC, 2 MC, 1 DC, 1 KOC
  • Alexander: 1 EC, 2 MC, 1 DC
Good Game guys! Thanks for putting up with my procrastination :D.
 
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