Mudkip (Analysis)

Badal

Shit
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Mudkip


Code:
QC: Heysup, macle [B][2/2][/B]
GP: Kodomo, AeronEe1 [B][2/2][/B]


[Overview]
<p>Mudkip is generally an average Pokemon, it has good Attack, decent defenses, and usable Special Attack stats, though its mediocre Speed is a setback. Mudkip has a small movepool, nevertheless it still threatens several Pokemon. It has access to uncommon moves such as Mirror Coat, Counter, and Curse, all of which have their own uses and surprise factor. Due to Mudkip's mixed stats it can function as a bulky Pokemon, or even a fully offensive sweeper. The flexibility in its role makes Mudkip a useful Pokemon.</p>

[SET]
name: Choice Scarf
move 1: Waterfall
move 2: Rock Slide
move 3: Double-Edge / Return
move 4: Superpower / Ice Beam
item: Choice Scarf
nature: Jolly
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>Waterfall is the main STAB move as it has 80 Base Power and a 20% flinch rate, which is handy because Mudkip will outspeed many opponents. Waterfall hits several threats such as Gligar, usually doing anywhere between 70% to 100%. This may be risky though because most Gligar also carry Choice Scarf and so still outspeed Mudkip. Double-Edge is a strong move and gets neutral coverage on most Pokemon, while. Return can serve the same purpose without the recoil damage and a bit less power. Superpower provides good coverage and it is useful in revenge killing several Pokemon. Ice Beam is useful as it hits more physically defensive Pokemon such as Gligar harder than Waterfall, and will usually KO them with Stealth Rock support. Rock Slide hits Ice- and Flying-type Pokemon for super effective damage, which is helpful in a metagame where Pokemon like Snover run free.</p>

[ADDITIONAL COMMENTS]
<p>Aqua Tail lacks accuracy, but as a trade-off has more power. Bite is also an option to hit Pokemon like Gastly and can be used as a last resort to check Ghost-type Pokemon. Torrent is useful in boosting Mudkip's STAB even further in several situations where Mudkip's HP is below one-third. A Jolly nature is required to hit 21 Speed, a benchmark to Choice Scarf users to outspeed most other Pokemon. The specified EVs help maximize its Speed and Attack stats and add some beef to its HP stats.</p>

[Other Options]
<p>A CounterCoat set can be viable with Mudkip, and so can a Toxic and Rest moveset. Yawn is a useful move to have in its arsenal as it causes switches and racks up damage from entry hazards. A specially based Choice Scarf set is viable, using moves such as Surf, Ice Beam, AncientPower, and Hidden Power Fire. Mudkip's lower Special Attack stat means this may not be extremely effective, but in terms of the coverage, this moveset does well.</p>

[Checks and Counters]
<p>Water Absorb Pokemon will be good counters since they can take Waterfall and receive a health boost. Chinchou resists STAB Waterfall and can retaliate with its own STAB Thunderbolt. Similarly, Snover resists STAB Waterfall and can set up permanent hail and KO Mudkip with Seed Bomb or Wood Hammer. Bronzor and Slowpoke do a lot of damage to the Choice Scarf set, and they also have great defensive stats and resist a lot of Mudkip's moves.</p>
 

Badal

Shit
is a Contributor Alumnus
Hydro Pump-
Choice Scarf Gligar: 78.3% - 104.3%
Agility Sweeper: 72% - 96%
Swords Dance Sweeper: 78.3% - 104.3%
Baton Pass: 56% - 80%
LO: 78.3% - 104.3%
Lead: 78.3% - 104.3%

Ice Beam-
Choice Scarf Gligar: 87% - 121.7%
Agility Sweeper: 80% - 112%
Swords Dance Sweeper: 87% - 121.7%
Baton Pass: 80% - 96%
LO: 87% - 121.7%
Lead: 87% - 121.7%


So yeah Ice Beam will probably KO, but HPump may/may not and its outsped by Gligar, so I could probably slash Ice Beam with Waterfall. With something as frail as Mudkip, the risk of missing HPump, it may not be worth the risk when you have Waterfall.
 
Why would you give up Waterfall......?

Slash it with Superpower or Rock Slide....neither are that important.
 

Komodo

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GP CHECK 1/2

[Overview]
<p>Mudkip is a generally an average Pokemon, it has good Attack, decent defenses,(comma) and usable Special Attack stats, but has a though its mediocre Speed that is a setback. It Mudkip has a small but strong movepool,(comma) which can be handy in being a nevertheless it still threatens to several Pokemon. It has access to uncommon moves like such as Mirror Coat,Counter,(comma) and Curse,(comma) all of which can have its their own uses and the surprise factor. Due to Mudkip's mixed stats it can function as a bulky Pokemon, or it can even be a fully offensive sweeper. The flexibility in its role, makes Mudkip a useful Pokemon.</p>

[SET]
name: Choice Scarf
move 1: Waterfall
move 2: Rock Slide
move 3: Double-Edge / Return
move 4: Superpower / Ice Beam
item: Choice Scarf
nature: Jolly
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>Waterfall is the main STAB move since as it has 80 Base Power and to add to it, it also has a 20% flinch rate,(comma) which is handy because Mudkip will outspeed many opponents. can come handy quite often. Waterfall hits several phenomenal threats like such as Gligar, usually doing anywhere between 70% to 100%. This may be risky because So it may be a risk using it, since most Gligar mostly outspeed Mudkip. Double-Edge is a strong move and gets neutral coverage on most Pokemon,(comma) while since its Normal-type. Return can serve the same purpose without the recoil damage and a drop in power., but does less damage and doesn't receive damage from recoil. Superpower provides good coverage and it is useful in revenge-killing several Pokemon. In a metagame like Little Cup, a strong move like Superpower can be good since it hits a lot of Pokémon(give an example? I can't make much sense of this), the downfall of Superpower is the fall in Attack and Defense stats. Ice Beam is a useful move to have since as it hits more physically defensive Pokemon like such as Gligar and will usually KO them. Since As it does damage between 80% and 120% to Gligar, Stealth Rock would ensure the OHKO, it would be useful to have set-ups like Stealth Rock, which would help ensure the KO. Rock Slide is useful since it hits Ice- and Flying-type Pokemon for super effective damage,(comma)which is helpful in a metagame where Pokemon like Snover can run riots, Rock Slide is helpful.</p>

[ADDITIONAL COMMENTS]
<p>Aqua Tail is an optional move that can be used to get the extra power as a trade-off for the lack of accuracy. Bite is also an option since it can to hit Pokemon like Gastly and can be used as a last-ditch resortmove to check Ghost-type Pokemon. Mudkip hits the 21 Speed mark that allows it too outspeed most unboosted Pokemon in the metagame.Torrent is useful in several situations since it can provide boosts to moves like Waterfall where the HP is below one third and moves such as Waterfall are boosted its original HP. A Jolly nature is required to hit the 21 Speed,(comma) a benchmark essential to Choice Scarf users to outspeed most other Pokemon. The specified EVs help maximize its Speed and Attack stats and add some beef to its HP stats.</p>

[Other Options]
<p>A CounterCoat set can be viable with Mudkip,(comma) and so can a Toxic and Rest moveset. Yawn is a useful move to have in its arsenal since Mudkip can use Yawn to force a switch out as it causes switches and racks up damage from entry hazards. A specially-based Choice Scarf set is viable on the Choice Scarf, by using moves such as Surf, Ice Beam, AncientPower,(comma) and Hidden Power Fire. Since Mudkip's has a lower Special Attack stat, means this may not be extremely effective, but in terms of the coverage, this moveset does well.</p>

[Checks and Counters]
<p>Water Absorb Pokemon will be good counters since they can take hits from Waterfall and receive a health boost. Chinchou resists STAB Waterfall and can retaliate with its own STAB Thunderbolt. Similarly,(comma) Snover resists STAB Waterfall too and can set-up permanent Hail and also can KO Mudkip with Seed Bomb or Wood Hammer. Bronzor and Slowpoke do a lot of damage to the Choice Scarf set,(comma) and they also have great defensive stats and can resist a lot of Mudkip's moves.</p>

[Dream World]
<p>Mudkip receives Damp as a Dream World ability. This means that it can prevent the effect of moves like Explosion and Self-Destruct. In a metagame like Little Cup, this ability is not extremely helpful, but in the rare case of the usage of Explosion and Self-Destruct, Damp can be handy in preventing an assured KO for your opponent.</p>
(Dream world in past generations? What?)


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Aeron Ee1

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[Overview]
<p>Mudkip is generally an average Pokemon, it has good Attack, decent defenses, and usable Special Attack stats, though its mediocre Speed is a setback. Mudkip has a small movepool, nevertheless it still threatens several Pokemon. It has access to uncommon moves such as Mirror Coat,(space)Counter, and Curse, all of which have their own uses and the surprise factor. Due to Mudkip's mixed stats it can function as a bulky Pokemon, or even a fully offensive sweeper. The flexibility in its role makes Mudkip a useful Pokemon.</p>

[SET]
name: Choice Scarf
move 1: Waterfall
move 2: Rock Slide
move 3: Double-Edge / Return
move 4: Superpower / Ice Beam
item: Choice Scarf
nature: Jolly
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>Waterfall is the main STAB move as it has 80 Base Power and a 20% flinch rate, which is handy because Mudkip will outspeed many opponents. Waterfall hits several phenomenal threats such as Gligar, usually doing anywhere between 70% to 100%. This may be risky though because most Gligar also carry Choice Scarf and so still outspeed Mudkip. Double-Edge is a strong move and gets neutral coverage on most Pokemon, while. (remove period) Return can serve the same purpose without the recoil damage and a bit less power. Superpower provides good coverage and it is useful in revenge killing several Pokemon. In a metagame like Little Cup, a strong move like Superpower can make a dent in the opponent's , the downfall of Superpower is the fall in Attack and Defense stats. Ice Beam is useful as it hits more physically defensive Pokemon such as Gligar harder than Waterfall, and will usually KO them with Stealth Rock support. As it does between 80% and 120% to Gligar, Stealth Rock would ensure the OHKO. Rock Slide hits Ice- and Flying-type Pokemon for super effective damage, which is helpful in a metagame where Pokemon like Snover run free.</p>

[ADDITIONAL COMMENTS]
<p>Aqua Tail lacks accuracy, but as a trade-off has more power. Bite is also an option to hit Pokemon like Gastly and can be used as a last resort to check Ghost-type Pokemon. Torrent is useful in boosting Mudkip's STAB even further in several situations(space)where Mudkip's HP is below one-third and moves such as Waterfall are boosted. A Jolly nature is required to hit 21 Speed, a benchmark to Choice Scarf users to outspeed most other Pokemon. The specified EVs help maximize its Speed and Attack stats and add some beef to its HP stats.</p>

[Other Options]
<p>A CounterCoat set can be viable with Mudkip, and so can a Toxic and Rest moveset. Yawn is a useful move to have in its arsenal as it causes switches and racks up damage from entry hazards. A specially based Choice Scarf set is viable, using moves such as Surf, Ice Beam, AncientPower, and Hidden Power Fire. Mudkip's lower Special Attack stat means this may not be extremely effective, but in terms of the coverage, this moveset does well.</p>

[Checks and Counters]
<p>Water Absorb Pokemon will be good counters since they can take hits from Waterfall and receive a health boost. Chinchou resists STAB Waterfall and can retaliate with its own STAB Thunderbolt. Similarly, Snover resists STAB Waterfall and can set up permanent hail and KO Mudkip with Seed Bomb or Wood Hammer. Bronzor and Slowpoke do a lot of damage to the Choice Scarf set, and they also have great defensive stats and resist a lot of Mudkip's moves.</p>


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