PU Muk

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader
[QC Checks: yogi / jklioe / 2xTheTap]
[GP Checks: martha / A Cake Wearing A Hat]

[OVERVIEW]

Muk carves a niche in the metagame as a capable bulky setup sweeper thanks to its access to Curse, managing to separate itself from other bulky setup sweepers like Spiritomb and Type: Null because of its inability to be crippled by Trick, Switcheroo, and Knock Off, courtesy of its ability Sticky Hold. Muk can also serve as a decent check to certain threatening special attackers such as Lilligant, Clefairy, Floatzel, and Pyroar due to its high special bulk, with its typing also allowing it to absorb Toxic Spikes. Because of its high Attack, powerful STAB Gunk Shot, access to Shadow Sneak to slightly mitigate its low Speed, and expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion allowing it to threaten Pokemon like Mawile, Claydol, and Weezing, Muk is also capable of pulling off a Choice Band set, standing apart from Skuntank due to its higher Attack and Special Defense as well as its ability to more reliably switch into Clefairy. However, Muk still faces a decent amount of competition as both a setup sweeper and an offensive Poison-type. Curse Muk requires a lot more support to work than other bulky setup sweepers like Spiritomb, Type: Null, and Lurantis, while Skuntank tends to outperform Choice Band Muk due to its higher Speed, secondary Dark typing that allows it to threaten Ghost- and Psychic-types, and greater utility. Muk's typing isn't very good offensively, and it struggles to break through certain Steel-, Ground-, and Ghost-types like Aggron, Mudsdale, and Spiritomb because of this. Choice Band Muk is also relatively easy to exploit because of how common bulkier Pokemon like Qwilfish and Weezing are. Despite Shadow Sneak slightly mitigating Muk's low Speed, it will still often have to take a hit before dishing one out in response. Finally, Muk is vulnerable to strong physical attackers like Kingler and Zangoose because of its low Defense.

[SET]
name: Rest + Sleep Talk
move 1: Curse
move 2: Poison Jab
move 3: Rest
move 4: Sleep Talk
item: Black Sludge
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kingler. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and higher PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to heal status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. It also allows Muk to freely absorb sleep-inducing moves from Pokemon like Lilligant.

Set Details
========

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Lilligant, Pyroar, and Swanna. Black Sludge gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick and Switcheroo from Pokemon such as Haunter and Manectric, respectively.

Usage Tips
========

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types like Sableye and Mudsdale as well as Taunt users like Weezing have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy that cannot do much to it in return, as well as weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Lilligant and Victreebel.

Team Options
========

Due to its general lack of offensive presence prior to using Curse, Muk fits best on bulkier, defensive teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, all of which can hinder these teams. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull, set Stealth Rock, and wear down Pokemon like Weezing with Flash Cannon. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Weezing with Psychic. Physically bulky Pokemon such as Tangela and Gourgeist-XL pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kingler for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Pyroar for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. Audino is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Alolan Exeggutor. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like Sableye and Calm Mind Spiritomb due to their ability to pose a threat to the archetypes that Curse Muk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, with Muk sponging Knock Off from Sableye in return.

[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Thunder Punch / Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Sticky Hold / Poison Touch
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

[SET COMMENTS]
Moves
========

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter, offensive variants of Mesprit, and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio. Thunder Punch enables Muk to threaten Qwilfish and Omastar, while Fire Punch gives Muk coverage for Froslass as well as Steel-types such as Togedemaru and Mawile. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch to be effective. Explosion can be used over Ice Punch to give Muk a 250-Base Power attack that threatens to deal heavy damage to Pokemon like Weezing at the cost of Muk itself. It is important to note that Muk must catch Weezing on the switch with it in order for the lure to work, since Weezing outspeeds Muk and can soften the blow with Will-O-Wisp. Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details
========

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL. The remainder of the EVs are poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk's contact moves a chance to poison non-Steel- and non-Poison-type Pokemon, which gives Muk an easier time wearing them down.

Usage Tips
========

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts Qwilfish to switch in, it should use Thunder Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Weezing and Skuntank to check Poison-types, it is safer to simply chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage Pokemon that aren't Ghost-type, since Muk can only use it once.

Team Options
========

Probopass makes for an amazing teammate due to its ability Magnet Pull, since it can trap and dispose of problematic Steel-types like Mawile that can prevent Muk from safely locking into Gunk Shot. Probopass can also set up Stealth Rock and break Weezing with its STAB Flash Cannon, while its slow Volt Switch is useful for preserving Muk's HP. Eelektross also pairs fairly well with Muk, as it can bring Muk in safely with a slow Volt Switch, pressure defensive cores with its coverage, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino in return. Muk's ability to bait in Weezing is also appreciated, since this allows Eelektross to switch back in and threaten it out again. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit. Dark-types and Pursuit trappers such as Spiritomb and Absol pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types and opposing Spiritomb and KO them with Superpower and Play Rough, respectively. Power-Up Punch Kangaskhan is a good partner, since it can break through checks it shares with Muk, such as Regirock, Carracosta, Sableye, and Omastar. In return, Muk can absorb Toxic Spikes for it, preventing its longevity from being shortened. Strong special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Weezing and Qwilfish, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them like Mesprit, Clefairy, and Froslass good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk another chance at wallbreaking. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Lilligant appreciate Muk making their job easier by punching massive holes into the opposing team and potentially luring in checks to them like Togedemaru. Muk can also switch into and pressure other checks to them like Tangela, Eelektross, Clefairy, and Alolan Exeggutor.

[STRATEGY COMMENTS]
Other Options
=============

Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can KO certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass that Muk lures in, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Mawile and Omastar off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful. Though these moves hit the previously mentioned Pokemon harder, Choice Band Muk can potentially break through both of these Pokemon with Fire Punch and Explosion, both of which are more consistent moves overall. Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it from being an efficient user of the move.

Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp. Weezing also threatens Curse Muk with Taunt, preventing it from healing itself.

**Ground-types**: While they don't appreciate switching in on Explosion or Ice Punch, bulkier Ground-types such as Mudsdale and Claydol are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion or Ice Punch due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be KOed by Shadow Sneak after taking enough prior damage.

**Steel-types**: Steel-types such as Aggron and Probopass are immune to Poison-type moves and can switch in on everything else rather well.

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put Curse Muk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, while Calm Mind Spiritomb and bulky Oricorio-G can even set up alongside Curse Muk. However, Oricorio-G needs to watch out for Ice Punch and Shadow Sneak from Choice Band variants.

**Strong Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler and Lycanroc, which can easily use Swords Dance against Curse Muk, as well as Kangaskhan. They may face issues with KOing Curse Muk after it obtains enough Defense boosts, however. In addition, even though Muk's special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it.

**Rock-types**: Bulky Rock-types like Regirock, Omastar, and Carracosta take very little damage from any of Muk's attacks and can easily set Stealth Rock against it, with Omastar being able use both variants of Muk as setup fodder if it isn't locked into Thunder Punch. Lycanroc can easily switch into Fire Punch from Choice Band variants as well as an unboosted Poison Jab from Curse Muk and set up with Swords Dance. Choice Specs Aurorus is capable of 2HKOing even Curse Muk and can handle any attack Muk throws at it.
 
Last edited:

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

[OVERVIEW]
  • Muk's fairly high Attack stat in combination with its rather expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion make it a decent wallbreaker, and its above average bulk and defensive typing allow it to check common Pokemon in the tier such as Clefairy and Lilligant. (i'd actually touch on its special movepool, but only to mention why it cannot use it effectively)
  • Access to priority in Shadow Sneak slightly mitigates Muk's low Speed and also allows it to offensively check (because you've already stated priority, offensively checking is implied) certain Ghost- and Psychic-type Pokemon such as Haunter, Oricorio-G, and Jynx, provided that the latter two are not behind a Substitute.
  • However, Muk's offensive typing isn't great and it finds breaking through Ghost-, Ground-, and Steel-type Pokemon such as Spiritomb, Gastrodon, and Aggron difficult as a result. (although gastrodon has to be slightly wary of a choice banded explosion)
  • In contrast to its high Special Defense, Muk's average Defense leaves it vulnerable to stronger physical attackers such as Kingler and Stoutland, and its low Speed means that it will often have to take a hit before it can dish one out in response.
  • very easy to abuse if it's locked into a move not named gunk shot
  • Muk faces tight competition from Skuntank as an offensive Poison-type due to the latter being easier to use and fit on teams, secondary Dark typing and access to Sucker Punch and Pursuit allowing Skuntank to more reliably deal with Ghost- and Psychic-types, and higher Speed. (skuntank also has incredible utility moves in taunt and defog, and is much harder to predict)
something about absorbing toxic spikes is nice.

[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Poison Touch / Sticky Hold
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

[SET COMMENTS]
Moves
========
  • Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy hinders its reliability, however. (pp is also an issue too)
  • Shadow Sneak provides Muk with a form of priority that allows it to revenge kill weakened Pokemon such as Haunter, Jynx, and Oricorio-G, though even with a boost in power, it isn't very powerful. (you say weakened pokemon but im certain you will kill the former two from full and oricorio-g with minimal chip. you can mention some frail pokemon while also talking about the point mentioned in the overview about psychic -and ghost-types. to be honest mentioning something like offensive mesprit would be a better shout)
  • Fire Punch gives Muk coverage for Steel-types such as Ferroseed, Togedemaru, and Mawile, which would all otherwise switch into Muk with little to no issue.
  • Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk. (has to hit these pokemon switching in most of the time)
  • Explosion can be used over Ice Punch to give Muk a 200 Base Power attack that threatens to KO Pokemon like Weezing and Gastrodon after enough chip damage at the cost of Muk itself. (has to catch weezing on the switch though)
  • Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.
Set Details
========
  • The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL and the remainder of the EVs being poured into HP to increase Muk's mixed bulk.
  • Poison Touch gives Muk the ability to poison non-Poison and Steel-type switch-ins, which can prove useful for wearing them down.
  • Alternatively, Sticky Hold can be used so that Muk can freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. (yes) (to be honest, i feel like sticky hold may be a better overall ability for it right now)
Usage Tips
========
  • This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game.
  • Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts a Steel-type like Ferroseed to switch in, it should use Fire Punch. (talk and expand on how meh it is if not using gunk shot or hitting super effectively. like, aggron could come in on fire punch and take what 30% max)
  • Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. (muk can still use gunk shot to chip away against things like weezing and skuntank, as it does more than fire- and ice-punch even when resisted)
  • Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Swanna and Manectric as well as certain passive Pokemon like Clefairy. (do you really want to switch in on z move swanna though? to be honest something like eel may be a slightly better shout because it's slower, meaning if it goes for anything but volt you wont be hit twice like with the other two)
  • Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage non-Normal-immune foes, since you can only use it.
Team Options
========
  • Probopass makes for an amazing teammate, since it can trap and dispose of problematic Steel-types such as Aggron and Ferroseed courtesy of Magnet Pull, set up Stealth Rock, threaten Weezing with Flash Cannon, and potentially make use of its slow Volt Switch to bring Muk in safely. (mainly ferroseed, aggron is a little harder for probo to actually trap)
  • Eelektross also pairs fairly well with Muk, as it can also bring Muk in safely with a slow Volt Switch, break through and threaten common defensive cores such as Gastrodon + Ferroseed with Giga Drain and Flamethrower, shorten the longevity of certain checks like Regirock with Knock Off, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino. (eel is fantastic after muk has brought in weezing for gaining momentum again)
  • Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit.
  • Dark-types and Pursuit trappers such as Spiritomb, Absol, and Stoutland pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types or opposing Spiritomb with Superpower and Play Rough, respectively, while Stoutland can sufficiently weaken their shared checks such as Regirock and Weezing. (absorbs toxic spikes for all of these pokemon)
  • Strong, special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Ferroseed and Torterra, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Archeops for Muk.
  • Entry hazards are useful for placing pressure on Muk's checks, making setters of them in Mesprit, Clefairy, and Ferroseed good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk a second chance at wallbreaking.
(yogis seal of team options approval, overall decent)

[STRATEGY COMMENTS]
Other Options
=============
  • A set consisting of Curse / Poison Jab / Rest / Sleep Talk can be used to turn Muk into a bulky wincon, though Muk is quite weak unboosted, and the abundance of Ground-, Ghost-, and Steel-types hampers the viability of such a set.
  • Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker.
  • Focus Punch is an option, possibly in tandem with Fightinium Z, that can lure certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass, but it is very reliant on prediction in order to function properly. (even sub focus punch i guess)
  • Special attacks like Fire Blast and Giga Drain can catch certain checks like Ferroseed and Gastrodon off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful.
  • Memento is an interesting support option, though Muk's low Speed and lack of room for it prevents it from making the best use of it. (can be used over explosion for example)
Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp.

**Ground-types**: While they don't appreciate switching in on Explosion, bulkier Ground-types such as Gastrodon and Mudsdale are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably. (mention something about mudsdale and stamina kicking in here too) (alolan dugtrio also doesn't want to take a shadow sneak if it has been weakened, nor does golurk)

**Steel-types**: Steel-types such as Ferroseed, Aggron, and Probopass are immune to Poison-type moves and switch in on everything else rather well bar Fire Punch against the former. Ferroseed can even scout to see what move Muk is going for with Protect and switch accordingly.

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb and Sableye don't take very much from Gunk Shot and threaten Muk with Will-O-Wisp. Spiritomb can also potentially set up on Muk if it is the Calm Mind variant.

**Strong Physical Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler, Archeops, Stoutland, and Kangaskhan. (if locked into something like fire punch or sneak, kingler can use it as setup bait too)
Looks aight. QC 1/3.
9qJxFoh.gif
 
Last edited:
  • Like
Reactions: asa

[OVERVIEW]
  • Muk's fairly high Attack stat in combination with its rather expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion make it a decent wallbreaker, and its above average bulk and defensive typing allow it to absorb Toxic Spikes and check common Pokemon in the tier such as Clefairy and Lilligant. Muk also has access to decent special coverage options like Fire Blast and Giga Drain, though its low Special Attack prevents it from using these moves effectively.
  • Access to priority in Shadow Sneak slightly mitigates Muk's low Speed and also allows it to check certain Ghost- and Psychic-type Pokemon such as Haunter, Oricorio-G, and Jynx, provided that the latter two are not behind a Substitute.
  • Due to it possessing a good setup move in Curse, good bulk, and impunity to Trick and Switcheroo courtesy of Sticky Hold, Muk is also capable of serving as a bulky wincon for more defensive teams.
  • However, Muk's offensive typing isn't great and it finds breaking through Ghost-, Ground-, and Steel-type Pokemon such as Spiritomb, Gastrodon, and Aggron difficult as a result.
  • Choice Band variants are easy to exploit when they are not locked into Gunk Shot due to the relatively low power of its other attacks.
  • In contrast to its high Special Defense, Muk's average Defense leaves it vulnerable to stronger physical attackers such as Kingler and Stoutland, and its low Speed means that it will often have to take a hit before it can dish one out in response.
  • Muk faces tight competition from Skuntank as an offensive Poison-type due to the latter being easier to use and fit on teams, possessing a secondary Dark typing and access to Sucker Punch and Pursuit allowing Skuntank to more reliably deal with Ghost- and Psychic-types, access to solid utility options in Taunt and Defog, being less predictable, and having higher Speed, and from Pokemon like Type: Null and Spiritomb as bulky wincons due to them requiring less support and being easier to use.
[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Sticky Hold / Poison Touch
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

[SET COMMENTS]
Moves
========
  • Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however.
  • Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter, offensive variants of Mesprit, and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio, though even with a boost in power, it isn't very powerful.
  • Fire Punch gives Muk coverage for Steel-types such as Ferroseed, Togedemaru, and Mawile, which would all otherwise switch into Muk with little to no issue.
  • Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch.
  • Explosion can be used over Ice Punch to give Muk a 200 Base Power attack that threatens to KO Pokemon like Weezing and Gastrodon after enough chip damage at the cost of Muk itself. It is important to note that Muk must catch Weezing on the switch with it in order for the lure to work.
  • Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.
Set Details
========
  • The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL and the remainder of the EVs being poured into HP to increase Muk's mixed bulk.
  • Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues.
  • Alternatively, Poison Touch can be used to give Muk the ability to poison non-Poison and Steel-type switch-ins (with its coverage attacks, just for clarity; its Poison STAB already has that chance whether it opts for this ability or not), which can prove useful for wearing them down.
Usage Tips
========
  • This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak.
  • Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts a Steel-type like Ferroseed to switch in, it should use Fire Punch.
  • Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Weezing and Skuntank to check Poison-types, it is more safe to chip away at them with Gunk Shot,
  • Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy.
  • Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage non-Normal-immune foes, since you can only use it.
Team Options
========
  • Probopass makes for an amazing teammate, since it can trap and dispose of problematic Steel-types, namely Ferroseed, courtesy of Magnet Pull, set up Stealth Rock, threaten Weezing with Flash Cannon, and potentially make use of its slow Volt Switch to bring Muk in safely.
  • Eelektross also pairs fairly well with Muk, as it can also bring Muk in safely with a slow Volt Switch, break through and threaten common defensive cores such as Gastrodon + Ferroseed with Giga Drain and Flamethrower, shorten the longevity of certain checks like Regirock with Knock Off, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino. Muk's ability to bait in Weezing is also appreciated, since this allows Eelektross to switch back in and threaten it out again.
  • Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit.
  • Dark-types and Pursuit trappers such as Spiritomb, Absol, and Stoutland pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types or opposing Spiritomb with Superpower and Play Rough, respectively, while Stoutland can sufficiently weaken their shared checks such as Regirock and Weezing. In return, Muk can absorb Toxic Spikes for these Pokemon, preventing their longevity from being shortened.
  • Strong, special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Ferroseed and Torterra, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk.
  • Entry hazards are useful for placing pressure on Muk's checks, making setters of them in Mesprit, Clefairy, and Ferroseed good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk a second chance at wallbreaking.
  • I would probably also dedicate a category towards various set up sweepers and cleaners, as they in general can appreciate a lot of holes that Muk can open up for them. Some good examples are like, Lycanroc, Combusken, and Lilligant, as they like Muk's ability to force easy damage against/potentially luring certain Poison-type resists like Gastrodon and Skuntank. They also appreciate Muk's ability to pivot into and add pressure on certain Pokemon like Tangela, Hitmonchan, Eelektross, Exeggutor-Alola, and Throh.
[SET]
name: CroMuk
move 1: Curse
move 2: Poison Jab
move 3: Rest
move 4: Sleep Talk
item: Black Sludge
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========
  • Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Stoutland.
  • Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and PP making it more reliable. (I'd also talk a bit about the Poison chance, it's very useful for a set of this nature as passive damage lessens the need to attack in some situations and instead can be spent more on boosting)
  • Rest gives Muk a means of recovery that also allows it to absorb status conditions, at the cost of incapacitating it for a few turns.
  • Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest.
Set Details
========
  • The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Lilligant and Swanna.
  • Black Sludge gives Muk a form of passive recovery, which lessens the need to use Rest.
  • Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick and Switcheroo.
Usage Tips
========
  • Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk and pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino.
  • Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move.
  • Muk should also wait until bulky Ghost- and Ground-types as well as Taunt users like Sableye, Gastrodon, and Weezing have been removed.
  • After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes that cannot do much to it in return like Audino and Clefairy and weaker special attackers like Manectric. Muk should be cautious of Encore from Audino, however.
Team Options
========
  • CroMuk fits best on bulkier, more defensive times as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, which can hinder these teams, due to its general lack of offensive presence prior to using Curse.
  • Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Ferroseed and Mawile courtesy of Magnet Pull, set Stealth Rock, and wear down Pokemon like Weezing with Flash Cannon.
  • Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Weezing with Psychic.
  • Physically bulky Pokemon such as Tangela, Gourgeist-XL, and Gastrodon pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kingler for it, with the former two also checking Ground-types like Golurk. In return, Muk can take on special attackers like Pyroar for these Pokemon.
  • Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. The former is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Aurorus.
  • Since this variant of Muk fills some useful roles in defensive teams in being a solid check to otherwise major threats to these archetypes in Lurantis and CM Clefable, I would mention teammates that appreciate this.
  • I would mention some examples of good checks to stuff like Crotomb and Sableye, as they stop this set and can otherwise be headaches for the types of archetypes that Curse Muk would fit in without a good answer
[STRATEGY COMMENTS]
Other Options
=============
  • Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker.
  • Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can lure certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass, but it is very reliant on prediction in order to function properly.
  • Special attacks like Fire Blast and Giga Drain can catch certain checks like Ferroseed and Gastrodon off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful.
  • Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it from being an efficient user of it.
Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp. Weezing also threatens CroMuk with Taunt, preventing it from healing itself.

**Ground-types**: While they don't appreciate switching in on Explosion, bulkier Ground-types such as Gastrodon and Mudsdale are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be revenge killed with Shadow Sneak after taking enough prior damage.

**Steel-types**: Steel-types such as Ferroseed, Aggron, and Probopass are immune to Poison-type moves and switch in on everything else rather well bar Fire Punch against the former. Ferroseed can even scout to see what move Muk is going for with Protect and switch accordingly.

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb and Sableye don't take very much from Gunk Shot and threaten Muk with Will-O-Wisp. Spiritomb can also potentially set up on Muk if it is the Calm Mind variant. (they also stop cromuk, with taunt+wisp in sab's case. also add fat sensu here, it's basically a similar scenario to cromuk but it can also potentially stop you from doing anything with taunt, etc., it's also not too bad at checking the band set if healthy enough, though less effective than the other two mentioned here)

**Strong Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler, Archeops (rip, maybe lycanroc can work since z can ohko after rocks and it can kind of SD up against muk in quite a few situations, like vs cromuk or even banded locked into a weak move), Stoutland, and Kangaskhan, and though its special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it.
looking good mate. QC 2/3
 

Darkinium

the mighty nuaguunibi
amcheck
[QC Checks: yogi / jklioe / ?]
[GP Checks: ? / ?]

[OVERVIEW]

Muk's fairly high Attack stat in combination with its rather expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion make it a decent wallbreaker (althougg perhaps a bit obvious, I might mention that its main STAB move, Gunk Shot, is of quite high BP.), and its above average bulk and defensive typing allow it to absorb Toxic Spikes and check common Pokemon in the tier such as Clefairy and Lilligant. Muk also has access to decent special coverage options like Fire Blast and Giga Drain, though its low Special Attack prevents it from using these moves effectively. Access to priority in Shadow Sneak slightly mitigates Muk's low Speed and also allows it to check certain Ghost- and Psychic-type Pokemon such as Haunter, Oricorio-G, and Jynx, provided that the latter two are not behind a Substitute. Due to it possessing a good setup move in Curse, good bulk, and impunity to Trick and Switcheroo courtesy of Sticky Hold, Muk is also capable of serving as a bulky setup sweeper for more defensive teams. However, Muk's offensive typing isn't great and it finds breaking through Ghost-, Ground-, and Steel-type Pokemon such as Spiritomb, Gastrodon, and Aggron difficult because of this (This might be a bit nitpicky, but perhaps specify certain Ghost-, Ground-, and Steel-type Pokemon, since a couple common ones such as Oricorio-G and Ferroseed drop to coverage moves. Ghost-types especially, since it's mentioned earlier that Muk can check certain ones offensively with Shadow Sneak.). Choice Band variants are easy to exploit when they are not locked into Gunk Shot due to the relatively low power of its other attacks (Mentioning its attacks are exploitable overall might be better, since Pokemon such as Ferroseed and Oricorio-Sensu can exploit Gunk Shot too.). In contrast to its high Special Defense, Muk's average Defense leaves it vulnerable to stronger physical attackers such as Kingler and Zangoose, and its low Speed means that it will often have to take a hit before it can dish one out in response. Muk faces tight competition from Skuntank as an offensive Poison-type due to the latter being easier to use and fit on teams, possessing a secondary Dark typing and access to Sucker Punch and Pursuit allowing Skuntank to more reliably deal with Ghost- and Psychic-types, access to solid utility options in Taunt and Defog, being less predictable, and having higher Speed, and from Pokemon like Type: Null and Spiritomb as bulky wincons due to them requiring less support and being easier to use.

[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Sticky Hold / Poison Touch
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

[SET COMMENTS]
Moves
========

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter, offensive variants of Mesprit, and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio, though even with a boost in power, it isn't very powerful. Fire Punch gives Muk coverage for Steel-types such as Ferroseed, Togedemaru, and Mawile, which would all otherwise switch into Muk with little to no issue. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch. Explosion can be used over Ice Punch to give Muk a 200 (250, actually. 200 is Self-Destruct.) Base Power attack that threatens to KO Pokemon like Weezing and Gastrodon after enough chip damage at the cost of Muk itself. It is important to note that Muk must catch Weezing on the switch with it in order for the lure to work (Why?). Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details
========

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL and the remainder of the EVs being poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk the ability to poison non-Poison and Steel-type switch-ins with its coverage moves, which can prove useful for wearing them down.

Usage Tips
========

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts a Steel-type like Ferroseed to switch in, it should use Fire Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Weezing and Skuntank to check Poison-types, it is more safe to chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage non-Normal-immune foes, since you can only use it. (Since you can only use it once? Your sentence seems to be incomplete.)

Team Options
========

Probopass makes for an amazing teammate, since it can trap and dispose of problematic Steel-types, namely Ferroseed (I'd mention Aggron as well, since it hards walls Muk unlike Ferroseed.), courtesy of Magnet Pull, set up Stealth Rock, threaten Weezing with Flash Cannon, and potentially make use of its slow Volt Switch to bring Muk in safely. Eelektross also pairs fairly well with Muk, as it can also bring Muk in safely with a slow Volt Switch, break through and threaten common defensive cores such as Gastrodon + Ferroseed with Giga Drain and Flamethrower, shorten the longevity of certain checks like Regirock with Knock Off, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino. Muk's ability to bait in Weezing is also appreciated, since this allows Eelektross to switch back in and threaten it out again. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit. Dark-types and Pursuit trappers such as Spiritomb, Absol, and Stoutland pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types or opposing Spiritomb with Superpower and Play Rough, respectively, while Stoutland can sufficiently weaken their shared checks such as Regirock and Weezing. In return, Muk can absorb Toxic Spikes for these Pokemon, preventing their longevity from being shortened. Strong, special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Ferroseed and Torterra, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them in Mesprit, Clefairy, and Ferroseed good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk a second chance at wallbreaking. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Lilligant appreciate Muk making their job easier by punching massive holes into the opposing team and potentially luring in checks to them like Gastrodon and Skuntank. Muk can also switch into and pressure other checks to them like Tangela, Eelektross, Clefairy, and Alolan Exeggutor.

[SET]
name: CroMuk
move 1: Curse
move 2: Poison Jab
move 3: Rest
move 4: Sleep Talk
item: Black Sludge
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kingler. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to absorb status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest.

Set Details
========

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Lilligant and Swanna. Black Sludge gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick and Switcheroo. (From Pokemon such as...?)

Usage Tips
========

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types as well as Taunt users like Sableye, Gastrodon, and Weezing have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes that cannot do much to it in return like Audino and Clefairy and weaker special attackers like Manectric. Muk should be cautious of Encore from Audino, however. (This can probably be expanded to include Encore - and Taunt - from all Pokemon in general.)

Team Options
========

CroMuk fits best on bulkier, more defensive times as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, which can hinder these teams, due to its general lack of offensive presence prior to using Curse. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Ferroseed and Mawile courtesy of Magnet Pull, set Stealth Rock, and wear down Pokemon like Weezing with Flash Cannon. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Weezing with Psychic. Physically bulky Pokemon such as Tangela, Gourgeist-XL, and Gastrodon pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kingler for it, with the former two also checking Ground-types like Golurk. In return, Muk can take on special attackers like Pyroar for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. The former is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Aurorus. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like CroTomb and Sableye due to their ability to pose a threat to the archetypes that CroMuk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, though it doesn't appreciate taking a Knock Off from Sableye.

[STRATEGY COMMENTS]
Other Options
=============

Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can lure certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Ferroseed and Gastrodon off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful (Maybe mention that it can already do that with the moves it usually carries, such as Fire Punch and Explosion, but include why the special moves can still be worth using over the aforementioned.). Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it from being an efficient user of the move.

Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp. Weezing also threatens CroMuk with Taunt, preventing it from healing itself.

**Ground-types**: While they don't appreciate switching in on Explosion, bulkier Ground-types such as Gastrodon and Mudsdale are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be revenge killed with Shadow Sneak after taking enough prior damage.

**Steel-types**: Steel-types such as Ferroseed, Aggron, and Probopass are immune to Poison-type moves and switch in on everything else rather well bar Fire Punch against the former. Ferroseed can even scout to see what move Muk is going for with Protect and switch accordingly.

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put CroMuk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, and CroTomb and bulky Oricorio-G can even set up alongside CroMuk. However, Oricorio-G needs to watch out for Ice Punch from Choice Band variants. (Shadow Sneak, too.)

**Strong Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler, Lycanroc, which can easily use Swords Dance against CroMuk as well as Choice Band Muk locked into any move besides Ice Punch, and Kangaskhan, and though its special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it. Physical attackers may face issues with KOing CroMuk after it obtains enough Defense boosts, however.
 
  • Like
Reactions: asa

2xTheTap

YuGiOh main
is a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
[QC Checks: yogi / jklioe / ?]
[GP Checks: ? / ?]
[/S]
[OVERVIEW]

Muk's fairly high Attack stat, high-powered STAB Gunk Shot (repetitive: high, high), and rather expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion make it a decent wallbreaker (which walls do these moves threaten?), <and its above average bulk and defensive typing allow it to absorb Toxic Spikes and check common Pokemon in the tier such as Clefairy and Lilligant.> (move this bit marked by < > for better flow - more on this change below). Muk also has access to decent special coverage options like Fire Blast and Giga Drain, though its low Special Attack prevents it from using these moves effectively. (Such a set was more viable in gen 6, with Fire Blast hitting Mawile and Giga Drain hitting Golem, but with Gastrodon leaving soon and CB Fire Punch already hitting Ferroseed for good damage, I'm not sure what the point of including this sentence is outside of saying, 'its movepool is expansive' if you never use its Special attacks. Basically, this is for OO, not Overview.) Access to priority in Shadow Sneak slightly mitigates Muk's low Speed and also allows it to check certain Ghost- and Psychic-type Pokemon such as Haunter, Oricorio-G, and Jynx, provided that the latter two are not behind a Substitute. (Substitute Haunter is also a common set, so you can shorten the second clause to, 'provided they are not behind a Substitute.') Due to it possessing a good setup move in Curse, good bulk (repetitive: good, good), and impunity (immunity) to Trick and Switcheroo courtesy of Sticky Hold, Muk is also capable of serving as a bulky setup sweeper for more defensive teams. However, Muk's offensive typing isn't great and it finds breaking through certain Ghost-, Ground-, and Steel-type Pokemon such as Spiritomb, Gastrodon, and Aggron difficult because of this. Choice Band Muk is also relatively easy to exploit due to how common bulkier Pokemon like Ferroseed and Weezing are. In contrast to its high Special Defense, Muk's average Defense leaves it vulnerable to stronger physical attackers such as Kingler and Zangoose, and its low Speed means that it will often have to take a hit before it can dish one out in response. <Muk faces tight competition from Skuntank as an offensive Poison-type due to the latter being easier to use and fit on teams, possessing a secondary Dark typing and access to Sucker Punch and Pursuit allowing Skuntank to more reliably deal with Ghost- and Psychic-types, access to solid utility options in Taunt and Defog, being less predictable, and having higher Speed, and from Pokemon like Type: Null and Spiritomb as bulky wincons due to them requiring less support and being easier to use.> (sentence marked by < > is too long).

Pretty much, with the change in order for its sets, the overview now requires some tweaking. You have great info already, so all you have to do is reorganize it. You could say something like this to better highlight Muk's RestTalk set, 'While Muk faces competition for a teamslot from Skuntank given its ability to remove entry hazards and threaten Ghost- and Psychic-types via its Dark-type moves, Muk carves out a niche for itself by providing teams with better counterplay to dangerous sweepers like Calm Mind Clefairy and Lilligant. It possesses better Special Defense and Attack than Skuntank, as well as a resistance to Clefairy's Moonblast, which lets it set up alongside and KO Clefairy reliably. Additionally, Muk's respectable special bulk and access to Sleep Talk allow it to act as a switch-in to Lilligant. Lastly, despite the fact other slow, bulky wincons like Calm Mind Spiritomb and Type:Null require less support to function than Muk, it differentiates itself here through its access to Sticky Hold, which grants it a degree of protection the others lack to otherwise crippling moves like Trick and Switcheroo.'

Basically, draw a contrast between its pros and cons in order to tell the reader exactly when to use Muk over Skuntank or over a wincon like Type:Null.

So you can more easily organize the above:
Muk's cons:
- Competes with Skuntank for an offensive Poison-type given its utility and ability to threaten Ghost- and Psychic-types via Dark-type moves
- Competes with other slow, bulky wincons like Spiritomb, Type:Null given they require less support
- Muk's offensive typing isn't great and it finds breaking through certain Ghost-, Ground-, and Steel-type Pokemon such as Spiritomb, Mudsdale, and Aggron difficult because of this.
- Choice Band Muk is also relatively easy to exploit due to how common bulkier Pokemon like Ferroseed and Weezing are.
- Its low Speed stat means that it will often have to take a hit before it can dish one out in response, and is only mitigated through its access to Shadow Sneak.
- Muk's average Defense leaves it vulnerable to stronger physical attackers such as Kingler and Zangoose.


Pros:
- Soaks up Toxic Spikes for teammates
- High-powered Gunk Shot coupled with expansive movepool can make it difficult to switch into, with Fire Punch nailing Steel-types like Ferroseed, etc.
- Capable bulky setup sweeper; due to its access to Sticky Hold, Muk is not crippled by tactics employed for beating slow wincons like ChoiceTrick
- Differentiates itself from Skuntank due to it having a better matchup against terrifying sweepers like Lilligant and Clefairy
- (not from above, but add a tidbit like this imo) Great special bulk, when invested it avoids the 2HKO from Specs Pyroar's Fire Blast


[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Sticky Hold / Poison Touch
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

Move this to second set

[SET COMMENTS]
Moves
========

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter, offensive variants of Mesprit, and Oricorio-G, as well as weakened, frailer Pokemon like Alolan Dugtrio, though even with a boost in power, it isn't very powerful. Fire Punch gives Muk coverage for Steel-types such as Ferroseed, Togedemaru, and Mawile, which would all otherwise switch into Muk with little to no issue. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch. Explosion can be used over Ice Punch to give Muk a 250 Base Power attack that threatens to KO Pokemon like Weezing and Gastrodon (Might remove Gastrodon here given it's leaving soon anyway) after enough chip damage at the cost of Muk itself. It is important to note that Muk must catch Weezing on the switch with it in order for the lure to work, since Weezing outspeeds Muk and can soften the blow with Will-O-Wisp. Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details
========

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL and the remainder of the EVs being poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk's contact moves the ability to poison non-Steel- and non-Poison-type switch-ins with its coverage moves, which can prove useful for wearing them down.

Usage Tips
========

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts a Steel-type like Ferroseed to switch in, it should use Fire Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Weezing and Skuntank to check Poison-types, it is more safe safer to chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage non-Normal-immune foes (there is probably a way to say this without saying non-Normal-immune), since you can only use it once.

Team Options
========

Probopass makes for an amazing teammate due to its access to Magnet Pull, since it can trap and dispose of problematic Steel-types like Ferroseed that would otherwise prevent Muk from locking into Gunk Shot. What's more, Probopass breaks Weezing with its STAB Flash Cannon for Muk, while its slow Volt Switch is helpful for conserving Muk's HP. <Eelektross also pairs fairly well with Muk, as it can also bring Muk in safely with a slow Volt Switch, break through and threaten common defensive cores such as Gastrodon + Ferroseed with Giga Drain and Flamethrower, shorten the longevity of certain checks like Regirock with Knock Off, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino.> (this sentence is too long) Muk's ability to bait in Weezing is also appreciated, since this allows Eelektross to switch back in and threaten it out again. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit. Dark-types and Pursuit trappers such as Spiritomb, Absol, and Stoutland pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types or opposing Spiritomb with Superpower and Play Rough, respectively, while Stoutland can sufficiently weaken their shared checks such as Regirock and Weezing. In return, Muk can absorb Toxic Spikes for these Pokemon, preventing their longevity from being shortened. (while Stoutland is an excellent partner, it may be leaving soon too; it also doesn't mind Toxic Spikes too much as it likes spamming Facade. You could maybe mention Kangaskhan here instead, which puts a lot of pressure on typical Normal (and Poison) resists via Z-Focus Punch or PuP sets) Strong, special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Ferroseed and Torterra, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them in Mesprit, Clefairy, and Ferroseed good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk a second chance at wallbreaking. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Lilligant appreciate Muk making their job easier by punching massive holes into the opposing team and potentially luring in checks to them like Gastrodon, Togedemaru, and Skuntank Ferroseed (Muk doesn't really lure in Skuntank, in fact Skuntank is only worn down if the opponent chooses to use it as a Poison-resist, so you could use Ferroseed and Togedemaru here instead since Lilligant requires HP Fire to beat them / Lycanroc needs Fire Fang / Carracosta needs Superpower). Muk can also switch into and pressure other checks to them like Tangela, Eelektross, Clefairy, and Alolan Exeggutor.

[SET]
name: CroMuk
move 1: Curse
move 2: Poison Jab
move 3: Rest
move 4: Sleep Talk
item: Black Sludge
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

First set

[SET COMMENTS]
Moves
========

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kingler. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to absorb status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. talk about Sleep Talk's utility against Sleep Powder users like Lilligant here imo.

Set Details
========

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Lilligant, Pyroar, and Swanna. Black Sludge gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick and Switcheroo from Pokemon such as Mesprit (Choiced Mesprit would use Psychic/Psyshock against CroMuk, so might replace this with a different Trick user like Haunter) and Manectric, respectively.

Usage Tips
========

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types as well as Taunt users like Sableye, Gastrodon, and Weezing have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes that cannot do much to it in return like Audino and Clefairy and weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless.
Use Muk's Sleep Talk and enhanced special bulk to pivot into special attackers with access to sleep-inducing moves, like Lilligant.


Team Options
========

CroMuk fits best on bulkier, more defensive times as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, which can hinder these teams, due to its general lack of offensive presence prior to using Curse. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Ferroseed and Mawile courtesy of Magnet Pull, set Stealth Rock, and wear down Pokemon like Weezing with Flash Cannon. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Weezing with Psychic. Physically bulky Pokemon such as Tangela, Gourgeist-XL, and Gastrodon pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kingler for it, with the former two also checking Ground-types like Golurk. In return, Muk can take on special attackers like Pyroar for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. The former is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Aurorus Audino is a fine partner to Muk, but if we're talking about specially defensive walls that switch into Aurorus, Clefairy is a better answer because of this calc and also gets Heal Bell in case you really want to run it: 252+ SpA Choice Specs Aurorus Blizzard vs. 248 HP / 252+ SpD Audino: 195-229 (47.6 - 55.9%) -- guaranteed 2HKO after Stealth Rock, hail damage, and Leftovers recovery). Instead of using Clefairy here though, since you already talk about it below, I would change this Aurorus mention to a different special attacker that Muk also has problems answering. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like CroTomb and Sableye due to their ability to pose a threat to the archetypes that CroMuk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, though it doesn't appreciate taking a Knock Off from Sableye.

[STRATEGY COMMENTS]
Other Options
=============

Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can lure certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Ferroseed and Gastrodon Carracosta off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful. Though these moves hit the previously mentioned Pokemon harder, Choice Band Muk can potentially break through both of these Pokemon with Fire Punch and Explosion, both of which are more consistent. Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it from being an efficient user of the move.

Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp. Weezing also threatens CroMuk with Taunt, preventing it from healing itself.

**Ground-types**: While they don't appreciate switching in on Explosion, bulkier Ground-types such as Gastrodon and Mudsdale are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be revenge killed with Shadow Sneak after taking enough prior damage.

**Steel-types**: Steel-types such as Ferroseed, Aggron, and Probopass are immune to Poison-type moves and switch in on everything else rather well bar Fire Punch against the former. Ferroseed can even scout to see what move Muk is going for with Protect and switch accordingly.

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put CroMuk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, and CroTomb and bulky Oricorio-G can even set up alongside CroMuk. However, Oricorio-G needs to watch out for Ice Punch and Shadow Sneak from Choice Band variants.

**Strong Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler, Lycanroc, which can easily use Swords Dance against CroMuk as well as Choice Band Muk locked into any move besides Ice Punch, and Kangaskhan, and though its special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it. Physical attackers may face issues with KOing CroMuk after it obtains enough Defense boosts, however.

There's also stuff here like Carracosta and Regirock that take 0 from CB Muk's moves, and Lycanroc, which can come in on a resisted hit like Fire Punch (CB) or Poison Jab (Cro) to set up. Like you mention above, Aurorus can also come in and blast it with Specs-boosted moves. I think 'Rock-types' is therefore another possible category for checks & counters.
Great work with the content here! Just a new overview to work on, change in set order, and some small tweaks elsewhere left. 3/3 allstarapology
 
Last edited:

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Don't forget to remove any mentions of Stoutland, Ferroseed, and Gastrodon, and add Omastar to Rock-types in C&C before sending to GP.
 
amcheck from a fellow zuer,
add remove (comments), (AC) = add comma, (RC) = remove comma
[OVERVIEW]

Muk carves a niche in the metagame as a capable bulky setup sweeper thanks to its access to Curse, while managing to separate itself from other bulky setup sweepers like Spiritomb and Type: Null because of its inability to be crippled by Trick, Switcheroo, and Knock Off, (AC) courtesy of its ability Sticky Hold. Muk can also serve as a decent check to certain threatening special attackers such as Lilligant, Clefairy, Floatzel, and Choice Specs Pyroar due to its high special bulk, with its typing also allowing it to absorb Toxic Spikes. Because of its high Attack, powerful STAB Gunk Shot, access to Shadow Sneak to slightly mitigate its low Speed, and expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion allowing it to threaten Pokemon like Mawile, Claydol, and Weezing, Muk is also capable of pulling off a Choice Band set, standing apart from Skuntank due to its higher Attack and Special Defense as well as its ability to more reliably switch into Clefairy. However, Muk still faces a decent amount of competition as both a setup sweeper and an offensive Poison-type. CroMuk requires a lot more support to work than other bulky wincons like Spiritomb, Type: Null, and Lurantis, while Skuntank tends to outperform Choice Band Muk due to its higher Speed, secondary Dark typing allowing it to threaten Ghost- and Psychic-types, and greater utility. Muk's typing isn't very good offensively and it struggles to break through certain Steel-, Ground-, and Ghost-types like Aggron, Mudsdale, and Spiritomb difficult because of this. Choice Band Muk is also relatively easy to exploit because of how common bulkier Pokemon like Qwilfish and Weezing are. Despite Shadow Sneak slightly mitigating this, Muk's Speed is low, meaning that ("this" sounds like the problem that Shadow Sneak is mitigating is referring to the previous sentence regarding the common bulky Pokemon that cause Muk issues) Muk's low Speed, it will often have to take a hit before dishing one out in response. Finally, Muk is vulnerable to strong physical attackers like Kingler and Zangoose because of its low Defense.

[SET]
name: CroMuk
move 1: Curse
move 2: Poison Jab
move 3: Rest
move 4: Sleep Talk
item: Black Sludge
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with, (AC) like Kingler. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and more PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to absorb heal (variety for the last sentence ("freely absorb sleep.."), as well as heal reading better since Muk isn't going to be "absorbing" status when its trying to set up, its being afflicted with it and Rest offers a way to remove it) status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. Sleep Talk also allows Muk to freely absorb sleep-inducing moves from Pokemon like Lilligant.

Set Details
========

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Lilligant, Pyroar, and Swanna. Black Sludge gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr, (AC) and prevents Muk from being crippled by Trick and Switcheroo from Pokemon such as Haunter and Manectric, respectively.

Usage Tips
========

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types as well as Taunt users like Sableye, Mudsdale, and Weezing have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy, (AC) that cannot do much to it in return, (AC) like Audino and Clefairy and weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Lilligant and Victreebel.

Team Options
========

CroMuk fits best on bulkier, more defensive times teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, which can hinder these teams, (RC) due to its general lack of offensive presence prior to using Curse. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull, set Stealth Rock, and wear down Pokemon like Weezing with Flash Cannon. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Weezing with Psychic. Physically bulky Pokemon such as Tangela and Gourgeist-XL pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kingler for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Pyroar for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. The former is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Alolan Exeggutor. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like CroTomb and Sableye due to their ability to pose a threat to the archetypes that CroMuk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, though it doesn't appreciate taking a Knock Off from Sableye.

[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Thunder Punch / Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Sticky Hold / Poison Touch
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

[SET COMMENTS]
Moves
========

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter, offensive variants of Mesprit, and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio. Thunder Punch enables Muk to threaten Qwilfish and Omastar, while Fire Punch gives Muk coverage for Froslass as well as Steel-types such as Togedemaru and Mawile. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch. Explosion can be used over Ice Punch to give Muk a 250 Base Power attack that threatens to deal heavy damage to Pokemon like Weezing at the cost of Muk itself. It is important to note that Muk must catch Weezing on the switch with it in order for the lure to work, since Weezing outspeeds Muk and can soften the blow with Will-O-Wisp. Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details
========

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL and the remainder of the EVs being poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk's contact moves a chance to poison non-Steel- and non-Poison-type Pokemon with its coverage moves, which gives Muk an easier time wearing them down.

Usage Tips
========

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts Qwilfish to switch in, it should use Thunder Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Weezing and Skuntank to check Poison-types, it is safer to chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage Pokemon that aren't Ghost-type immune to Normal, since you can only use it once.

Team Options
========

Probopass makes for an amazing teammate due to its ability Magnet Pull, since it can trap and dispose of problematic Steel-types like Mawile that can prevent Muk from safely locking into Gunk Shot. Probopass can also set up Stealth Rock and break Weezing with its STAB Flash Cannon, while its slow Volt Switch is useful for preserving Muk's HP. Eelektross also pairs fairly well with Muk, as it can also bring Muk in safely with a slow Volt Switch, pressure defensive cores with its coverage, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino. Muk's ability to bait in Weezing is also appreciated, since this allows Eelektross to switch back in and threaten it out again. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit. Dark-types and Pursuit trappers such as Spiritomb and Absol pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types or opposing Spiritomb and KO them (Superpower and Play Rough aren't luring them, Absol is)with Superpower and Play Rough, respectively. Power-Up Punch Kangaskhan is a good partner, since it can break through checks it shares with Muk, such as Regirock, Carracosta, Sableye, and Omastar. In return, Muk can absorb Toxic Spikes for it, preventing its longevity from being shortened. Strong, (RC)special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Weezing and Qwilfish, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them in like Mesprit, Clefairy, and Froslass good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk another second chance at wallbreaking. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Lilligant appreciate Muk making their job easier by punching massive holes into the opposing team and potentially luring in checks to them like Togedemaru. Muk can also switch into and pressure other checks to them` like Tangela, Eelektross, Clefairy, and Alolan Exeggutor.

[STRATEGY COMMENTS]
Other Options
=============

Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can lure certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Mawile and Omastar off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful. Though these moves hit the previously mentioned Pokemon harder, Choice Band Muk can potentially break through both of these Pokemon with Fire Punch and Explosion, both of which are more consistent. Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it Muk from being an efficient user of the move.

Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp. Weezing also threatens CroMuk with Taunt, preventing it from healing itself.

**Ground-types**: While they don't appreciate switching in on Explosion, bulkier Ground-types such as Gastrodon and Mudsdale are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion, (AC) due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be revenge killed KOed (Talking about switching in and then revenge killing sounds odd, especially since it doesn't necessarily have to be a revenge kill) with Shadow Sneak after taking enough prior damage.

**Steel-types**: Steel-types such as Aggron and Probopass are immune to Poison-type moves and switch in on everything else rather well. bar Fire Punch against the former (doesn't Aggron take Fire Punch super well? Probopass would be hit harder by it I believe but it still doesn't take very much)

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put CroMuk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, while CroTomb and bulky Oricorio-G can even set up alongside CroMuk. However, Oricorio-G needs to watch out for Ice Punch and Shadow Sneak from Choice Band variants.

**Strong Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler, (RC) and Lycanroc, which can easily use Swords Dance against CroMuk as well as Choice Band Muk locked into any move besides Ice Punch (Doesn't Gunk Shot 2HKO Lycanroc and OHKO Kingler? Ice Punch doesn't hit Kingler particularly hard either too. CB Thunder Punch 2HKOs both of them as well.), and Kangaskhan, and though its Muk's (clarity) special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it. Physical attackers may face issues with KOing CroMuk after it obtains enough Defense boosts, however.

**Rock-types**: Bulky Rock-types like Regirock, Omastar, and Carracosta take very little damage from any of Muk's attacks and can easily set Stealth Rock against it, with Omastar being able use both variants of Muk as setup fodder if it isn't locked into Thunder Punch. Lycanroc can easily switch into Fire Punch from Choice Band variants as well as an unboosted Poison Jab from CroMuk and set up with Swords Dance. Choice Specs Aurorus is capable of 2HKOing even CroMuk and can handle any attack Muk throws at it.


really well written, good job !!
 
  • Like
Reactions: asa

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
reviewing that, add remove comments
GP 1/2

[OVERVIEW]

Muk carves a niche in the metagame as a capable bulky setup sweeper thanks to its access to Curse, while (not adding while is fine, but if you do drop the comma because you only use a comma before while if it means whereas. you don't use it if it means at the same time) managing to separate itself from other bulky setup sweepers like Spiritomb and Type: Null because of its inability to be crippled by Trick, Switcheroo, and Knock Off, (AC) courtesy of its ability Sticky Hold. Muk can also serve as a decent check to certain threatening special attackers such as Lilligant, Clefairy, Floatzel, and Choice Specs Pyroar due to its high special bulk, with its typing also allowing it to absorb Toxic Spikes. Because of its high Attack, powerful STAB Gunk Shot, access to Shadow Sneak to slightly mitigate its low Speed, and expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion allowing it to threaten Pokemon like Mawile, Claydol, and Weezing, Muk is also capable of pulling off a Choice Band set, standing apart from Skuntank due to its higher Attack and Special Defense as well as its ability to more reliably switch into Clefairy. However, Muk still faces a decent amount of competition as both a setup sweeper and an offensive Poison-type. CroMuk Curse Muk (i wouldn't use cromuk. we barely allow crocune but that's been around for years) requires a lot more support to work than other bulky wincons like Spiritomb, Type: Null, and Lurantis, while Skuntank tends to outperform Choice Band Muk due to its higher Speed, secondary Dark typing allowing that allows it to threaten Ghost- and Psychic-types, and greater utility. Muk's typing isn't very good offensively, (AC) and it struggles to break through certain Steel-, Ground-, and Ghost-types like Aggron, Mudsdale, and Spiritomb difficult because of this. Choice Band Muk is also relatively easy to exploit because of how common bulkier Pokemon like Qwilfish and Weezing are. Despite Shadow Sneak slightly mitigating this, Muk's Speed is low, meaning that ("this" sounds like the problem that Shadow Sneak is mitigating is referring to the previous sentence regarding the common bulky Pokemon that cause Muk issues) Muk's low Speed, it will often have to take a hit before dishing one out in response. Finally, Muk is vulnerable to strong physical attackers like Kingler and Zangoose because of its low Defense.

[SET]
name: CroMuk (Rest + Sleep Talk)
move 1: Curse
move 2: Poison Jab
move 3: Rest
move 4: Sleep Talk
item: Black Sludge
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with, (AC) (no need to comma before like; it only really works with such as) like Kingler. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and more PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to absorb heal (variety for the last sentence ("freely absorb sleep.."), as well as heal reading better since Muk isn't going to be "absorbing" status when its trying to set up, its being afflicted with it and Rest offers a way to remove it) status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. Sleep Talk It also allows Muk to freely absorb sleep-inducing moves from Pokemon like Lilligant.

Set Details
========

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Lilligant, Pyroar, and Swanna. Black Sludge gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr, (AC) (don't add; only add commas before and / but / or if both clauses are independent) and prevents Muk from being crippled by Trick and Switcheroo from Pokemon such as Haunter and Manectric, respectively.

Usage Tips
========

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types as well as Taunt users like Sableye, Mudsdale, and Weezing have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy, (AC) that cannot do much to it in return, (AC) like Audino and Clefairy and weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Lilligant and Victreebel.

Team Options
========

CroMuk Curse Muk fits best on bulkier, more defensive times teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, which can hinder these teams, (RC) due to its general lack of offensive presence prior to using Curse. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull, set Stealth Rock, and wear down Pokemon like Weezing with Flash Cannon. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Weezing with Psychic. Physically bulky Pokemon such as Tangela and Gourgeist-XL pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kingler for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Pyroar for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. The former Audino is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Alolan Exeggutor. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like CroTomb Calm Mind Spiritomb and Sableye due to their ability to pose a threat to the archetypes that CroMuk Curse Muk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, though it doesn't appreciate taking a Knock Off from Sableye. (isn't that what muk does for it)

[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Thunder Punch / Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Sticky Hold / Poison Touch
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

[SET COMMENTS]
Moves
========

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter, offensive variants of Mesprit, and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio. Thunder Punch enables Muk to threaten Qwilfish and Omastar, while Fire Punch gives Muk coverage for Froslass as well as Steel-types such as Togedemaru and Mawile. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch. Explosion can be used over Ice Punch to give Muk a 250-(AH)Base Power attack that threatens to deal heavy damage to Pokemon like Weezing at the cost of Muk itself. It is important to note that Muk must catch Weezing on the switch with it in order for the lure to work, since Weezing outspeeds Muk and can soften the blow with Will-O-Wisp. Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details
========

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL. (period) and the The remainder of the EVs being are poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk's contact moves a chance to poison non-Steel- and non-Poison-type Pokemon with its coverage moves, which gives Muk an easier time wearing them down.

Usage Tips
========

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts Qwilfish to switch in, it should use Thunder Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Weezing and Skuntank to check Poison-types, it is safer to chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage Pokemon that aren't Ghost-type immune to Normal, since you Muk can only use it once. (don't refer to pokemon as you)

Team Options
========

Probopass makes for an amazing teammate due to its ability Magnet Pull, since it can trap and dispose of problematic Steel-types like Mawile that can prevent Muk from safely locking into Gunk Shot. Probopass can also set up Stealth Rock and break Weezing with its STAB Flash Cannon, while its slow Volt Switch is useful for preserving Muk's HP. Eelektross also pairs fairly well with Muk, as it can also bring Muk in safely with a slow Volt Switch, pressure defensive cores with its coverage, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino. Muk's ability to bait in Weezing is also appreciated, since this allows Eelektross to switch back in and threaten it out again. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit. Dark-types and Pursuit trappers such as Spiritomb and Absol pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types or opposing Spiritomb and KO them (Superpower and Play Rough aren't luring them, Absol is) with Superpower and Play Rough, respectively. Power-Up Punch Kangaskhan is a good partner, since it can break through checks it shares with Muk, such as Regirock, Carracosta, Sableye, and Omastar. In return, Muk can absorb Toxic Spikes for it, preventing its longevity from being shortened. Strong, (RC)special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Weezing and Qwilfish, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them in like Mesprit, Clefairy, and Froslass good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk another second chance at wallbreaking. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Lilligant appreciate Muk making their job easier by punching massive holes into the opposing team and potentially luring in checks to them like Togedemaru. Muk can also switch into and pressure other checks to them like Tangela, Eelektross, Clefairy, and Alolan Exeggutor.

[STRATEGY COMMENTS]
Other Options
=============

Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can lure KO certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass that Muk lures in, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Mawile and Omastar off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful. Though these moves hit the previously mentioned Pokemon harder, Choice Band Muk can potentially break through both of these Pokemon with Fire Punch and Explosion, both of which are more consistent. Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it Muk from being an efficient user of the move.

Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp. Weezing also threatens CroMuk Curse Muk with Taunt, preventing it from healing itself.

**Ground-types**: While they don't appreciate switching in on Explosion (what about ice punch), bulkier Ground-types such as Gastrodon (overused) and Mudsdale are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion, (AC) due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be revenge killed KOed (Talking about switching in and then revenge killing sounds odd, especially since it doesn't necessarily have to be a revenge kill) with Shadow Sneak after taking enough prior damage.

**Steel-types**: Steel-types such as Aggron and Probopass are immune to Poison-type moves and switch in on everything else rather well. bar Fire Punch against the former (doesn't Aggron take Fire Punch super well? Probopass would be hit harder by it I believe but it still doesn't take very much) (address this)

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put CroMuk Curse Muk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, while CroTomb Calm Mind Spiritomb and bulky Oricorio-G can even set up alongside CroMuk Curse Muk. However, Oricorio-G needs to watch out for Ice Punch and Shadow Sneak from Choice Band variants.

**Strong Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler, (RC) and (list is kingler, lycanroc, and kangaskhan, so don't remove comma or add and here because theres one more mon) Lycanroc, which can easily use Swords Dance against CroMuk as well as Choice Band Muk locked into any move besides Ice Punch (Doesn't Gunk Shot 2HKO Lycanroc and OHKO Kingler? Ice Punch doesn't hit Kingler particularly hard either too. CB Thunder Punch 2HKOs both of them as well.), and Kangaskhan, and though its Muk's (clarity) special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it. Physical attackers may face issues with KOing CroMuk Curse Muk after it obtains enough Defense boosts, however.

**Rock-types**: Bulky Rock-types like Regirock, Omastar, and Carracosta take very little damage from any of Muk's attacks and can easily set Stealth Rock against it, with Omastar being able use both variants of Muk as setup fodder if it isn't locked into Thunder Punch. Lycanroc can easily switch into Fire Punch from Choice Band variants as well as an unboosted Poison Jab from CroMuk Curse Muk and set up with Swords Dance. Choice Specs Aurorus is capable of 2HKOing even CroMuk all variants and can handle any attack Muk throws at it.
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
add remove comments
[OVERVIEW]

Muk carves a niche in the metagame as a capable bulky setup sweeper thanks to its access to Curse, managing to separate itself from other bulky setup sweepers like Spiritomb and Type: Null because of its inability to be crippled by Trick, Switcheroo, and Knock Off, courtesy of its ability Sticky Hold. Muk can also serve as a decent check to certain threatening special attackers such as Lilligant, Clefairy, Floatzel, and Pyroar due to its high special bulk, with its typing also allowing it to absorb Toxic Spikes. Because of its high Attack, powerful STAB Gunk Shot, access to Shadow Sneak to slightly mitigate its low Speed, and expansive coverage in moves such as Fire Punch, Ice Punch, and Explosion allowing it to threaten Pokemon like Mawile, Claydol, and Weezing, Muk is also capable of pulling off a Choice Band set, standing apart from Skuntank due to its higher Attack and Special Defense as well as its ability to more reliably switch into Clefairy. However, Muk still faces a decent amount of competition as both a setup sweeper and an offensive Poison-type. Curse Muk requires a lot more support to work than other bulky wincons setup sweepers like Spiritomb, Type: Null, and Lurantis, while Skuntank tends to outperform Choice Band Muk due to its higher Speed, secondary Dark typing that allows it to threaten Ghost- and Psychic-types, and greater utility. Muk's typing isn't very good offensively, and it struggles to break through certain Steel-, Ground-, and Ghost-types like Aggron, Mudsdale, and Spiritomb because of this. Choice Band Muk is also relatively easy to exploit because of how common bulkier Pokemon like Qwilfish and Weezing are. Despite Shadow Sneak slightly mitigating Muk's low Speed, meaning that it will it will still often have to take a hit before dishing one out in response. Finally, Muk is vulnerable to strong physical attackers like Kingler and Zangoose because of its low Defense.

[SET]
name: Rest + Sleep Talk
move 1: Curse
move 2: Poison Jab
move 3: Rest
move 4: Sleep Talk
item: Black Sludge
ability: Sticky Hold
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kingler. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and more higher PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to heal status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. It also allows Muk to freely absorb sleep-inducing moves from Pokemon like Lilligant.

Set Details
========

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Lilligant, Pyroar, and Swanna. Black Sludge gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick and Switcheroo from Pokemon such as Haunter and Manectric, respectively.

Usage Tips
========

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types like Sableye and Mudsdale as well as Taunt users like Sableye, Mudsdale, and Weezing have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy, (RC) that cannot do much to it in return, and as well as weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Lilligant and Victreebel.

Team Options
========

Muk fits best on bulkier, defensive teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, all of which can hinder these teams due to its general lack of offensive presence prior to using Curse. (this is completely and utterly unrelated to the rest of the sentence, as muk's passivity is not the reason why bulky teams are hindered by tspikes/knock/trick; either fix it such that it is somehow relevant or remove it altogether) Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull, set Stealth Rock, and wear down Pokemon like Weezing with Flash Cannon. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Weezing with Psychic. Physically bulky Pokemon such as Tangela and Gourgeist-XL pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kingler for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Pyroar for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. Audino is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Alolan Exeggutor. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like Sableye and Calm Mind Spiritomb due to their ability to pose a threat to the archetypes that Curse Muk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, with Muk sponging Knock Off from Sableye in return.

[SET]
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Thunder Punch / Fire Punch
move 4: Ice Punch / Explosion
item: Choice Band
ability: Sticky Hold / Poison Touch
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

[SET COMMENTS]
Moves
========

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as defensive Mesprit and Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter, offensive variants of Mesprit, and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio. Thunder Punch enables Muk to threaten Qwilfish and Omastar, while Fire Punch gives Muk coverage for Froslass as well as Steel-types such as Togedemaru and Mawile. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch to be effective. Explosion can be used over Ice Punch to give Muk a 250-Base Power attack that threatens to deal heavy damage to Pokemon like Weezing at the cost of Muk itself. It is important to note that Muk must catch Weezing on the switch with it in order for the lure to work, since Weezing outspeeds Muk and can soften the blow with Will-O-Wisp. Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details
========

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 36 Speed EVs being used so that Muk outspeeds Gourgeist-XL. The remainder of the EVs are poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk's contact moves a chance to poison non-Steel- and non-Poison-type Pokemon, which gives Muk an easier time wearing them down.w

Usage Tips
========

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts Qwilfish to switch in, it should use Thunder Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Weezing and Skuntank to check Poison-types, it is safer to simply chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage Pokemon that aren't Ghost-type, since Muk can only use it once.

Team Options
========

Probopass makes for an amazing teammate due to its ability Magnet Pull, since it can trap and dispose of problematic Steel-types like Mawile that can prevent Muk from safely locking into Gunk Shot. Probopass can also set up Stealth Rock and break Weezing with its STAB Flash Cannon, while its slow Volt Switch is useful for preserving Muk's HP. Eelektross also pairs fairly well with Muk, as it can also bring Muk in safely with a slow Volt Switch, pressure defensive cores with its coverage, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino in return. Muk's ability to bait in Weezing is also appreciated, since this allows Eelektross to switch back in and threaten it out again. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Weezing with Explosion and heavily damaging other checks such as defensive Mesprit. Dark-types and Pursuit trappers such as Spiritomb and Absol pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types or and opposing Spiritomb and KO them with Superpower and Play Rough, respectively. Power-Up Punch Kangaskhan is a good partner, since it can break through checks it shares with Muk, such as Regirock, Carracosta, Sableye, and Omastar. In return, Muk can absorb Toxic Spikes for it, preventing its longevity from being shortened. Strong special wallbreakers like Aurorus, Pyroar, and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Weezing and Qwilfish, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them like Mesprit, Clefairy, and Froslass good partners. In particular, Mesprit can beat Weezing, bring Muk in with a slow U-turn, and provide Healing Wish support to give Muk another chance at wallbreaking. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Lilligant appreciate Muk making their job easier by punching massive holes into the opposing team and potentially luring in checks to them like Togedemaru. Muk can also switch into and pressure other checks to them like Tangela, Eelektross, Clefairy, and Alolan Exeggutor.

[STRATEGY COMMENTS]
Other Options
=============

Assault Vest can be used in order to give Muk an easier time taking special attacks from Lilligant and Pyroar while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can KO certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass that Muk lures in, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Mawile and Omastar off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful. Though these moves hit the previously mentioned Pokemon harder, Choice Band Muk can potentially break through both of these Pokemon with Fire Punch and Explosion, both of which are more consistent moves overall. Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it from being an efficient user of the move.

Checks and Counters
===================

**Weezing**: Weezing fears nothing that Muk can throw at it besides Explosion, but Weezing outspeeds Muk and can reduce the damage that it deals with Will-O-Wisp. Weezing also threatens Curse Muk with Taunt, preventing it from healing itself.

**Ground-types**: While they don't appreciate switching in on Explosion or Ice Punch, bulkier Ground-types such as Mudsdale and Claydol are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion or Ice Punch, (RC) due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be KOed by Shadow Sneak after taking enough prior damage.

**Steel-types**: Steel-types such as Aggron and Probopass are immune to Poison-type moves and can switch in on everything else rather well.

**Psychic-types**: Psychic-types such as Mesprit and Jynx threaten to KO Muk with Psyshock, though they can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

**Bulky Ghost-types**: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put Curse Muk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, while Calm Mind Spiritomb and bulky Oricorio-G can even set up alongside Curse Muk. However, Oricorio-G needs to watch out for Ice Punch and Shadow Sneak from Choice Band variants.

**Strong Attackers**: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Kingler, (RC) and Lycanroc, which can easily use Swords Dance against Curse Muk, and as well as Kangaskhan, (RC) and. (AP) They may face issues with KOing Curse Muk after it obtains enough Defense boosts, however. In addition, even though Muk's special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it. Physical attackers may face issues with KOing Curse Muk after it obtains enough Defense boosts, however.

**Rock-types**: Bulky Rock-types like Regirock, Omastar, and Carracosta take very little damage from any of Muk's attacks and can easily set Stealth Rock against it, with Omastar being able use both variants of Muk as setup fodder if it isn't locked into Thunder Punch. Lycanroc can easily switch into Fire Punch from Choice Band variants as well as an unboosted Poison Jab from Curse Muk and set up with Swords Dance. Choice Specs Aurorus is capable of 2HKOing even Curse Muk and can handle any attack Muk throws at it.

2/2
 
  • Like
Reactions: asa

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top