slayerx725232
"to sea, or not to sea" ~Melodramatic Sailor
What's that smell? It's a hard-hitter!
Overview########
- Has a phenomenal Attack stat.
- Able to contain a variety of moves, giving it great coverage.
- Is a great switch in to a variety of special attacking Pokemon.
- Has the ability to remove Toxic Spikes.
- Has bad coverage moves.
- Is relatively weak to semi common attacking types, Ground- and Psychic-types.
- Doesn't smell all that great.
Choice Band
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name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Fire Punch / Brick Break
move 4: Ice Punch
ability: Poison Touch
item: Choice Band
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant
Moves
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- As with any form of Banded Pokemon, the most important aspect is a great movepool diversity, that's why running all four moves of different types leave Muk with a greater chance of getting more faints.
- Gunk Shot is the most powerful STAB move Muk gets, giving it the opportunity to severely maim more Pokemon when given a Choice Band. Despite its imperfect accuracy, it is still a hard hitting move that is the only truly usable STAB move Muk should have on a Choice Band set.
- Fire Punch is a great move that allows for Muk to hit Steel-types that wall it otherwise, such as Ferroseed or Klinklang.
- While giving up a 4x super effective hit on Ferroseed, Brick Break still deals respectable damage to it and in exchange gains a 4x super effective hit on Probopass.
- Ice Punch is used to hit Pokemon such as Sandslash and Golurk powerfully, dealing respectable damage to each.
Set Details
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- With 84 EVs invested in Speed, Muk is able to outspeed any Pokemon that is base 60 Speed without any investment, namely Pawniard, to prevent it from removing the Choice Band from Muk.
- Shadow Sneak on a Banded set is still a powerful priority that is nothing to smirk at. Especially seeing as it is super effective against one of the two types that are devastating to Muk.
- With access to Shadow Sneak, Muk is able to use the only priority move it gets and severely cripple the one type that checks it the most, while still having the chance to activate Poison Touch where it may matter most.
- With Poison Touch while using Poison Jab, Muk has a ridiculously high chance compared to normal to poison the opposing Pokemon, having a 51% chance of it. This makes it the more viable ability when it comes to running Muk.
Usage Tips
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- Muk is meant to be a hard hitter, and as a result isn't entirely fast. Before attempting to vigorously tear the opposing team apart, be sure to neuter any fast threats with Paralysis. However, if need be, Muk can tank a hit and proceed to dish back out the damage it took against most Pokemon.
- Be conservative on your switch ins with Muk, as without any recovery Muk can become prone to being an easy KO.
- The best method of ensuring Muk can come in easily would be to switch in on a predicted weak Special Attack, or one that it resists, and playing around the opposing Pokemon from there.
Team Options
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- It's always nice to couple Muk with a statuser, preferably Thunder Wave so that Muk can take advantage of the slashed speed. A nice Pokemon for this particular case would be Liepard, as it can easily leave any Pokemon paralyzed with it's Prankster Thunder Wave. It also works nicely with Muk as it can switch into Muk on a potential Fairy-type move while Muk can switch into Liepard on a Psychic type move. The two work together, as they both cover one of the others' main weakness. However, Uxie is also a speedy Pokemon with access to Thunder Wave, which benefits Muk's somewhat lacking speed. Not to mention it also has access to Stealth Rock, which is beneficial to any Pokemon that is trying to sweep.
- A Pokemon that can easily switch into Ground-type moves like Earthquake is greatly appreciated. Togetic is a bulky Pokemon that can come in on Ground-type moves thanks to the immunity it holds to it, and can also Heal Bell away any statuses that Muk may have. Seeing as a burnt Muk holds no value, Heal Bell can be a great asset to the team.
- Having a Pokemon that can take a Ground-type attack with ease and proceed to retaliate is also a great thing to have to assist Muk, such as Lilligant or Ludicolo, since both are able to remove of the Ground-type Pokemon with ease.
- Hazard setters are always a nice addition, as any form of damage to an opposing Pokemon helps Muk, especially in instances where it normally cannot OHKO another Pokemon. Such an example can be found in Feraligatr, seeing as Muk only has a 50% chance to OHKO it with Gunk Shot from full. However, if Stealth Rocks are present, Gunk Shot is always an OHKO on Feraligatr. Archeops boasts a high speed, which means it will almost always get Stealth Rocks up and can also potentially shut down opposing hazards with access to Taunt.
- Dark-types such as Pawniard are a nice addition, being able to sponge up any Psychic-type attack that may be directed at Muk.
Assault Vest
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name: Assault Vest
move 1: Poison Jab / Gunk Shot
move 2: Shadow Sneak
move 3: Ice Punch
move 4: Fire Punch / Brick Break
ability: Poison Touch
item: Assault Vest
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant
Moves
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- The main focus of the movepool Muk has is to focus on a diverse coverage, allowing it to hit most of the meta neutrally at the very least.
- Poison Jab as the main STAB hits hard as well as having a 51% chance to Poison the opposing Pokemon thanks to Poison Touch. Gunk Shot can be used to deal more noticeable dents in opposing Pokemon however.
- With the coupling of Shadow Sneak and Ice Punch, Muk now has moves that are super effective to both of the types that are super effective against it, allowing it to survive for longer periods of times.
- Fire Punch is used to hit Steel-types such as Pawniard for moderate damage, instead of getting utterly walled by them.
- Brick Break can be used to hit Steel-/Rock-type Pokemon such as Probopass for immense damage.
Set Details
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- A full 252 HP investment is to maximize the potential of Muk to sponge up hits,
- Obviously the 252 EVs in Attack would be there to ensure that hardest hits are delivered to any Pokemon standing in the path of Muk.
- Having Assault Vest lets Muk sponge up many hard attackers' hits, such as Calm Mind Slurpuff, Scarf Mesprit, or Life Orb Ludicolo, without having any downsides outside of no residual recovery.
- The reason behind Poison Touch over any other ability being run on this set is because Poison Touch in combination with Poison Jab has an absurd 51% chance of poisoning a Pokemon which further allows it to break through certain defensive Pokemon like Hariyama, as well as the fact that with Sticky Hold, Muk still takes full damage from Knock Off despite not losing its item. Meanwhile, Stench only works if Muk is faster than the opposing Pokemon, which does not occur very often.
Usage Tips
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- Though having Assault Vest may be tempting you to play in a more risky fashion, don't stay in against a Psychic-type unless they are in a range where Shadow Sneak will definitely finish them off, as Muk is unable to gain any lost HP outside of assistance from its teammates. However there are a few exceptions to this, namely when you need to sacrifice Muk in order to deal significant portions of damage to the opposing Pokemon. It typically depends on the structure of the team and the current situation in which slight damage on a Psychic-type is worth losing Muk.
- Be conservative with your switch-ins with Muk, especially if hazards are up, seeing as Muk has no forms of recovery and can be easily worn down.
- Muk should be switching in on Pokemon that it resists, such as Vileplume, seeing as it cannot touch Muk unless it is carrying Sleep Powder.
Team Options
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- Most of the Pokemon that would support Muk the greatest would be status absorbers or clerics, and status distributors, thoroughly allowing more damage to be caused by Muk with less opposition. Togetic fits this role nicely, being immune to Ground-type attacks, and having access to Heal Bell and Roost. Granbull can also work, being moderately bulky and having Intimidate, being able to slightly neuter Ground-types for a period of time, as well as having access to Thunder Wave. Muk can also switch in on the Poison-type moves that threaten these two Pokemon.
- As with before, try to have a hazard setter, to help wear away at the opposing Pokemon. Having Stealth Rock up ensures that Muk can OHKO the standard Calm Mind Slurpuff with Poison Jab.
- To help combat bulky Ground-types, hard hitting Water- or Grass-types are a great addition. Two examples of such Pokemon are Lilligant and Ludicolo, being able to eat up Ground-type moves and retaliate with hard hitting STAB.
Curse
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name: Curse
move 1: Curse
move 2: Gunk Shot / Poison Jab
move 3: Ice Punch / Fire Punch
move 4: Shadow Sneak
ability: Poison Touch
item: Black Sludge
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant
Moves
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- Curse is there for obvious reasons, to allow for Muk to set up on unsuspecting Pokemon that have no way of countering it, such as Physical Slurpuff. Muk can force Slurpuff out with the threat of a Gunk Shot or Poison Jab, and proceed to begin setting up Curse. The difference between using Poison Jab and Gunk Shot, however, is how hard you want to hit compared to the slight accuracy difference.
- Shadow Sneak is there as a relatively strong form of priority, as it can finish off Pokemon that are weak with little concern. It is especially important for Muk to have priority when coupled with Curse, as its Speed is lowered tremendously, and is prone to being revenge killed by special attackers. It is also great to have to finish off frailer or weakened Psychic-types, as Muk would otherwise be decimated by their Speed and attacks.
- Fire Punch and Ice Punch are there for type coverage, though since you are running Curse you will have to lay one of these away. Due to the Ground-type weakness Muk suffers from, Ice Punch may be more beneficial in the long run. However, Fire Punch is more useful when dealing with Steel-types, as they can otherwise Wall Muk.
Set Details
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- Though the EV spread is relatively simple, the role they play is very important. 252 in HP helps Muk survive moves before it begins to set up Curses, while 252 in Attack ensures that the hits delivered by Muk are as strong as possible.
- Black Sludge is present to help Muk gradually gain health, which is always important when attempting to set up, as it will have to sponge hits during the process.
Usage Tips
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- Muk is to come in on Pokemon that it walls, so it can set up a Curse on a potential switch out. Once it begins setting up Curses, Muk has the capability to break through certain walls while being very tolerant of physical attacks.
- Shadow Sneak is mainly for when opposing Pokemon are weakened down via previous attacks or hazards. However, if the opposing Pokemon is a bulky Psychic-type Pokemon such as Exeggutor, it is suggested that Muk is switched out into something that can better take the previously mentioned Psychic-type move.
- Muk is a Pokemon that is best to start setting up on mid-to-late game, as it needs for its checks or counters to be removed.
Team Options
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- Hazards setters are very helpful to Muk as it helps whittle down at opposing Pokemon to the point where they can succumb to Muks attacks after minimal set up. Such a Pokemon would be Typhlosion once Muk is at +1 Attack. Without Stealth Rock, Muk does a minimum of 76% to Typhlosion with Poison Jab, which equates to a OHKO after Stealth Rock damage.
- Having a Dark-type to switch in on anticipated Psychic type moves is helpful. Cacturne fits this role very nicely as it is immune to Psychic-type attacks that may be directed at Muk, while Muk can eat up any Fairy-type attacks that would be fatal to it. Not only can Cacturne come in on anticipated Dark-type attacks, it can also dispose of bulky Ground-type Pokemon that hassle Muk.
- Even though Muk is bulky on the physical side after getting up a Curse or two, having a Pokemon that can switch in on hard hitting Ground-type moves is almost essential. Pokemon that can eat up Ground-type attacks, and proceed to retaliate afterwards would include Exeggutor or Feraligatr, being able to eat up the attack and proceed to finish off the opposing Pokemon.
- A cleric is almost essential for this set, as once Muk is statused, it can no longer proceed to do its job properly. A nice cleric to have would be Togetic, as it can avoid any Ground-type attack for Muk and proceed to Heal Bell any negative statuses. Not only that, but Togetic can also Defog away pesky hazards that wear down Muk.
Other Options
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- To lure in Seismatoad and Rhydon, you can run Giga Drain on Muk, to leave a dent despite it having relatively low Special Attack.
- To remove Muk from the battlefield while leaving a dent, you can run either Explosion to deal massive damage or Memento to cripple the opposing Pokemon.
Checks & Counters
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**Fast Psychic-types**: With even mediocre defense, most can survive can survive a Banded Shadow Sneak, and then proceed to OHKO with a powerful Psychic-type move, unless Muk is running Assault Vest. Mesprit is a great Pokemon for this role, being quite bulky, and able to 2HKO any Muk variant after Stealth Rocks, granted it is a Life Orb set.
**Steel-Types**: Muk is almost entirely walled by most Steel-types, since it isn't able to combat them very well unless it is running Fire Punch. Not only walling Muk, they are able to wear it down to the point where it is an easy KO.
**Bulky Ground-types**: It's obvious that the Ground type would be one of the more obvious issues Muk would have, but it's typically only if the Pokemon at hand holds enough bulk to survive an Ice Punch, proceeding to KO in turn with Earthquake, unless it outspeeds Muk beforehand. Such Pokemon can be found in Rhydon and Sandslash, which are easily able to eat up an Ice Punch and proceed to severely cripple if not faint Muk.
**Psyshock**: Regardless of the set, Muk will typically be unable to survive any STAB Psyshock as it does not have enough physical bulk, and is therefore unable to combat such attacks.
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