Muk [QC 0/3]

Status
Not open for further replies.

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
What's that smell? It's a hard-hitter!
Overview
########
  • Has a phenomenal Attack stat.
  • Able to contain a variety of moves, giving it great coverage.
  • Is a great switch in to a variety of special attacking Pokemon.
  • Has the ability to remove Toxic Spikes.
  • Has bad coverage moves.
  • Is relatively weak to semi common attacking types, Ground- and Psychic-types.
  • Doesn't smell all that great.


Choice Band
#########
name: Choice Band
move 1: Gunk Shot
move 2: Shadow Sneak
move 3: Fire Punch / Brick Break
move 4: Ice Punch
ability: Poison Touch
item: Choice Band
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant


Moves
=====
  • As with any form of Banded Pokemon, the most important aspect is a great movepool diversity, that's why running all four moves of different types leave Muk with a greater chance of getting more faints.
  • Gunk Shot is the most powerful STAB move Muk gets, giving it the opportunity to severely maim more Pokemon when given a Choice Band. Despite its imperfect accuracy, it is still a hard hitting move that is the only truly usable STAB move Muk should have on a Choice Band set.
  • Fire Punch is a great move that allows for Muk to hit Steel-types that wall it otherwise, such as Ferroseed or Klinklang.
  • While giving up a 4x super effective hit on Ferroseed, Brick Break still deals respectable damage to it and in exchange gains a 4x super effective hit on Probopass.
  • Ice Punch is used to hit Pokemon such as Sandslash and Golurk powerfully, dealing respectable damage to each.


Set Details
========
  • With 84 EVs invested in Speed, Muk is able to outspeed any Pokemon that is base 60 Speed without any investment, namely Pawniard, to prevent it from removing the Choice Band from Muk.
  • Shadow Sneak on a Banded set is still a powerful priority that is nothing to smirk at. Especially seeing as it is super effective against one of the two types that are devastating to Muk.
  • With access to Shadow Sneak, Muk is able to use the only priority move it gets and severely cripple the one type that checks it the most, while still having the chance to activate Poison Touch where it may matter most.
  • With Poison Touch while using Poison Jab, Muk has a ridiculously high chance compared to normal to poison the opposing Pokemon, having a 51% chance of it. This makes it the more viable ability when it comes to running Muk.

Usage Tips
=========
  • Muk is meant to be a hard hitter, and as a result isn't entirely fast. Before attempting to vigorously tear the opposing team apart, be sure to neuter any fast threats with Paralysis. However, if need be, Muk can tank a hit and proceed to dish back out the damage it took against most Pokemon.
  • Be conservative on your switch ins with Muk, as without any recovery Muk can become prone to being an easy KO.
  • The best method of ensuring Muk can come in easily would be to switch in on a predicted weak Special Attack, or one that it resists, and playing around the opposing Pokemon from there.


Team Options
===========
  • It's always nice to couple Muk with a statuser, preferably Thunder Wave so that Muk can take advantage of the slashed speed. A nice Pokemon for this particular case would be Liepard, as it can easily leave any Pokemon paralyzed with it's Prankster Thunder Wave. It also works nicely with Muk as it can switch into Muk on a potential Fairy-type move while Muk can switch into Liepard on a Psychic type move. The two work together, as they both cover one of the others' main weakness. However, Uxie is also a speedy Pokemon with access to Thunder Wave, which benefits Muk's somewhat lacking speed. Not to mention it also has access to Stealth Rock, which is beneficial to any Pokemon that is trying to sweep.
  • A Pokemon that can easily switch into Ground-type moves like Earthquake is greatly appreciated. Togetic is a bulky Pokemon that can come in on Ground-type moves thanks to the immunity it holds to it, and can also Heal Bell away any statuses that Muk may have. Seeing as a burnt Muk holds no value, Heal Bell can be a great asset to the team.
  • Having a Pokemon that can take a Ground-type attack with ease and proceed to retaliate is also a great thing to have to assist Muk, such as Lilligant or Ludicolo, since both are able to remove of the Ground-type Pokemon with ease.
  • Hazard setters are always a nice addition, as any form of damage to an opposing Pokemon helps Muk, especially in instances where it normally cannot OHKO another Pokemon. Such an example can be found in Feraligatr, seeing as Muk only has a 50% chance to OHKO it with Gunk Shot from full. However, if Stealth Rocks are present, Gunk Shot is always an OHKO on Feraligatr. Archeops boasts a high speed, which means it will almost always get Stealth Rocks up and can also potentially shut down opposing hazards with access to Taunt.
  • Dark-types such as Pawniard are a nice addition, being able to sponge up any Psychic-type attack that may be directed at Muk.


Assault Vest
##############
name: Assault Vest
move 1: Poison Jab / Gunk Shot
move 2: Shadow Sneak
move 3: Ice Punch
move 4: Fire Punch / Brick Break
ability: Poison Touch
item: Assault Vest
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant


Moves
=====
  • The main focus of the movepool Muk has is to focus on a diverse coverage, allowing it to hit most of the meta neutrally at the very least.
  • Poison Jab as the main STAB hits hard as well as having a 51% chance to Poison the opposing Pokemon thanks to Poison Touch. Gunk Shot can be used to deal more noticeable dents in opposing Pokemon however.
  • With the coupling of Shadow Sneak and Ice Punch, Muk now has moves that are super effective to both of the types that are super effective against it, allowing it to survive for longer periods of times.
  • Fire Punch is used to hit Steel-types such as Pawniard for moderate damage, instead of getting utterly walled by them.
  • Brick Break can be used to hit Steel-/Rock-type Pokemon such as Probopass for immense damage.


Set Details
========
  • A full 252 HP investment is to maximize the potential of Muk to sponge up hits,
  • Obviously the 252 EVs in Attack would be there to ensure that hardest hits are delivered to any Pokemon standing in the path of Muk.
  • Having Assault Vest lets Muk sponge up many hard attackers' hits, such as Calm Mind Slurpuff, Scarf Mesprit, or Life Orb Ludicolo, without having any downsides outside of no residual recovery.
  • The reason behind Poison Touch over any other ability being run on this set is because Poison Touch in combination with Poison Jab has an absurd 51% chance of poisoning a Pokemon which further allows it to break through certain defensive Pokemon like Hariyama, as well as the fact that with Sticky Hold, Muk still takes full damage from Knock Off despite not losing its item. Meanwhile, Stench only works if Muk is faster than the opposing Pokemon, which does not occur very often.


Usage Tips
=========
  • Though having Assault Vest may be tempting you to play in a more risky fashion, don't stay in against a Psychic-type unless they are in a range where Shadow Sneak will definitely finish them off, as Muk is unable to gain any lost HP outside of assistance from its teammates. However there are a few exceptions to this, namely when you need to sacrifice Muk in order to deal significant portions of damage to the opposing Pokemon. It typically depends on the structure of the team and the current situation in which slight damage on a Psychic-type is worth losing Muk.
  • Be conservative with your switch-ins with Muk, especially if hazards are up, seeing as Muk has no forms of recovery and can be easily worn down.
  • Muk should be switching in on Pokemon that it resists, such as Vileplume, seeing as it cannot touch Muk unless it is carrying Sleep Powder.


Team Options
===========
  • Most of the Pokemon that would support Muk the greatest would be status absorbers or clerics, and status distributors, thoroughly allowing more damage to be caused by Muk with less opposition. Togetic fits this role nicely, being immune to Ground-type attacks, and having access to Heal Bell and Roost. Granbull can also work, being moderately bulky and having Intimidate, being able to slightly neuter Ground-types for a period of time, as well as having access to Thunder Wave. Muk can also switch in on the Poison-type moves that threaten these two Pokemon.
  • As with before, try to have a hazard setter, to help wear away at the opposing Pokemon. Having Stealth Rock up ensures that Muk can OHKO the standard Calm Mind Slurpuff with Poison Jab.
  • To help combat bulky Ground-types, hard hitting Water- or Grass-types are a great addition. Two examples of such Pokemon are Lilligant and Ludicolo, being able to eat up Ground-type moves and retaliate with hard hitting STAB.


Curse
########
name: Curse
move 1: Curse
move 2: Gunk Shot / Poison Jab
move 3: Ice Punch / Fire Punch
move 4: Shadow Sneak
ability: Poison Touch
item: Black Sludge
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant


Moves
=====
  • Curse is there for obvious reasons, to allow for Muk to set up on unsuspecting Pokemon that have no way of countering it, such as Physical Slurpuff. Muk can force Slurpuff out with the threat of a Gunk Shot or Poison Jab, and proceed to begin setting up Curse. The difference between using Poison Jab and Gunk Shot, however, is how hard you want to hit compared to the slight accuracy difference.
  • Shadow Sneak is there as a relatively strong form of priority, as it can finish off Pokemon that are weak with little concern. It is especially important for Muk to have priority when coupled with Curse, as its Speed is lowered tremendously, and is prone to being revenge killed by special attackers. It is also great to have to finish off frailer or weakened Psychic-types, as Muk would otherwise be decimated by their Speed and attacks.
  • Fire Punch and Ice Punch are there for type coverage, though since you are running Curse you will have to lay one of these away. Due to the Ground-type weakness Muk suffers from, Ice Punch may be more beneficial in the long run. However, Fire Punch is more useful when dealing with Steel-types, as they can otherwise Wall Muk.


Set Details
========
  • Though the EV spread is relatively simple, the role they play is very important. 252 in HP helps Muk survive moves before it begins to set up Curses, while 252 in Attack ensures that the hits delivered by Muk are as strong as possible.
  • Black Sludge is present to help Muk gradually gain health, which is always important when attempting to set up, as it will have to sponge hits during the process.


Usage Tips
=========
  • Muk is to come in on Pokemon that it walls, so it can set up a Curse on a potential switch out. Once it begins setting up Curses, Muk has the capability to break through certain walls while being very tolerant of physical attacks.
  • Shadow Sneak is mainly for when opposing Pokemon are weakened down via previous attacks or hazards. However, if the opposing Pokemon is a bulky Psychic-type Pokemon such as Exeggutor, it is suggested that Muk is switched out into something that can better take the previously mentioned Psychic-type move.
  • Muk is a Pokemon that is best to start setting up on mid-to-late game, as it needs for its checks or counters to be removed.


Team Options
===========
  • Hazards setters are very helpful to Muk as it helps whittle down at opposing Pokemon to the point where they can succumb to Muks attacks after minimal set up. Such a Pokemon would be Typhlosion once Muk is at +1 Attack. Without Stealth Rock, Muk does a minimum of 76% to Typhlosion with Poison Jab, which equates to a OHKO after Stealth Rock damage.
  • Having a Dark-type to switch in on anticipated Psychic type moves is helpful. Cacturne fits this role very nicely as it is immune to Psychic-type attacks that may be directed at Muk, while Muk can eat up any Fairy-type attacks that would be fatal to it. Not only can Cacturne come in on anticipated Dark-type attacks, it can also dispose of bulky Ground-type Pokemon that hassle Muk.
  • Even though Muk is bulky on the physical side after getting up a Curse or two, having a Pokemon that can switch in on hard hitting Ground-type moves is almost essential. Pokemon that can eat up Ground-type attacks, and proceed to retaliate afterwards would include Exeggutor or Feraligatr, being able to eat up the attack and proceed to finish off the opposing Pokemon.
  • A cleric is almost essential for this set, as once Muk is statused, it can no longer proceed to do its job properly. A nice cleric to have would be Togetic, as it can avoid any Ground-type attack for Muk and proceed to Heal Bell any negative statuses. Not only that, but Togetic can also Defog away pesky hazards that wear down Muk.


Other Options
##########
  • To lure in Seismatoad and Rhydon, you can run Giga Drain on Muk, to leave a dent despite it having relatively low Special Attack.
  • To remove Muk from the battlefield while leaving a dent, you can run either Explosion to deal massive damage or Memento to cripple the opposing Pokemon.


Checks & Counters
#############
**Fast Psychic-types**: With even mediocre defense, most can survive can survive a Banded Shadow Sneak, and then proceed to OHKO with a powerful Psychic-type move, unless Muk is running Assault Vest. Mesprit is a great Pokemon for this role, being quite bulky, and able to 2HKO any Muk variant after Stealth Rocks, granted it is a Life Orb set.

**Steel-Types**: Muk is almost entirely walled by most Steel-types, since it isn't able to combat them very well unless it is running Fire Punch. Not only walling Muk, they are able to wear it down to the point where it is an easy KO.

**Bulky Ground-types**: It's obvious that the Ground type would be one of the more obvious issues Muk would have, but it's typically only if the Pokemon at hand holds enough bulk to survive an Ice Punch, proceeding to KO in turn with Earthquake, unless it outspeeds Muk beforehand. Such Pokemon can be found in Rhydon and Sandslash, which are easily able to eat up an Ice Punch and proceed to severely cripple if not faint Muk.

**Psyshock**: Regardless of the set, Muk will typically be unable to survive any STAB Psyshock as it does not have enough physical bulk, and is therefore unable to combat such attacks.
 
Last edited:
  • Like
Reactions: Muk

CanadianWifier

Run Away With Me
I would honestly give AV its own set, as it's one of NU's like, 3 viable users for the damn item :P It deserves more than a OO mention, even if the sets are similar.
As for the banded set, I would put Ice and Fire punch as the final 2 moves, as they hit very different things, and are both useful - more useful than Brick Break or Body Slam.
Make mention of the fact that with poison jab, Muk gets a stupidly high 52% chance each turn to poison the target with regular poison, which really wears down opponents fast.
Also it depends on what the rest of QC thinks, but I wouldnt be opposed to giving Rest / curse / Jab / sneak a set, as IIRC it was listed last gen, and it didn't exactly get worse with sleep turns now resetting.
 

watashi

is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Three-Time Past SPL Champion
World Defender
curse pain split isn't a good set at all, so take that out of oo. curse 3 attacks can be used though. i wouldnt put curse rest either cuz its too easy to take advantage of

add brick break to oo.
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Seeing as Muk's main job is to typically decimate opposition, it's nice to have speed on things that can harm it, as a decent chunk of the tier is not the fastest, to say.
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
I'm not saying that it doesnt need speed, which it does, I'm saying that maybe you should have enough investment to outpace uninvested base 70s or 60s as pokemon that are at speed tiers such as those are more common than 67 or 59, etc. Unless there is a certain mon that has base 67 speed which I'm missing, let me know.
It's mainly to outspeed things below Lanturn that don't have investment, and I can't really see many big threats with 3 more Base Speed that would force me to have to take bulk away from Muk, since it could use all the bulk it could get.

EDIT: Actually, looking back at it, lot of Pokemon are base 70 so it may be best to edit it so that it can outspeed an off nature no invest base 70.
 
Your C&C formatting is wrong as it should have **title** and description.
Anyway you should probably put Bulky Ground types and offensive pressure as the two main ones as Muk struggles to do anything to the former and is easily overwhelmed by the latter with not even black sludge
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Your C&C formatting is wrong as it should have **title** and description.
Anyway you should probably put Bulky Ground types and offensive pressure as the two main ones as Muk struggles to do anything to the former and is easily overwhelmed by the latter with not even black sludge
Mind explaining what you mean by my formatting being wrong? It's way too early to be understanding, so a wee bit of clarification would be much appreciated. Also, gotcha on the Bulky Ground types walling it.
 

Quite Quiet

why fall in love when you can fall asleep
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Tournament Director Alumnusis a Battle Simulator Moderator Alumnus
TFP Leader
- EVs should be to outspeed base 60's and not 67's, there's only Sandslash in that (iirc) which Muk would even want to outspeed but Slash commonly run speed as well.
- What does Ice Punch give in coverage that Fire Punch doesn't?
- Black Sludge > Leftovers (this is very minor tbh)
- Also add hazard support to both sets, Muk isn't the hardest hitter in the tier even with choice band and it helps to wear down its counters.
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
The reasoning for Ice Punch is it hits Ground types and Flying types, and though it may be a small thing it's always nice since Ground is one of the main things that counters Muk, but mainly bulky Ground types. Having Ice Punch to check/counter any of the more frail Ground types is always a nice thing to have. And for some reason earlier, I could not recall the name of Black Sludge, that was what I intended to put originally. Name just slipped my mind. Thanks for reminding me of it.
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
i haven't used muk yet this gen but i'm just going to tounch on a few things. i'm excessively picky generally for good reason, so don't be miffed if i have a lot to pick over here. it'll get better as you work over more analyses
  • is cb muk actually the best set? curse + 3 attacks sounds better to me, you don't get screwed by being locked in, no recovery, etc. cb is probably the next best but yeah, would like other opinions
  • gunk shot is way more than accuracy and it shouldn't be worded the way you have it atm, which makes it sound like choices are equal. as an example of the difference in power, adamant cb gunk shot does 88.4 - 104.8% to 4/0 feraligatr while adamant cb poison jab does 59.6 - 70.1 (only a chance to kill after every single layer of hazards while gunk always OHKOes with just SR or has a great chance to do so without SR).
  • brick break?
  • 3/7 of your lines between moves and set details just say that it has coverage. what else is there to say about this pokemon
  • usage tips just says some stuff that the average joe shmoe should know (paralyze things before trying to use a wallbreaker-esque pokemon is not groundbreaking information, and nor is ...whatever that second line is). talk about the actual function of this pokemon in NU please and what it's meant to be doing!
  • set details should just be explaining specifics here. cut the diversity bit, make the shadow sneak bit more important ("muk's only priority, hits a number of pokes that check it, can activate poison touch in dire situations" would be some potential phrases). explain why you never use the other abilities.
  • team options: name specifics that work well with it. again, right now you're just making generalizations that the average pokemon player should know just by virtue of this pokemon's typing. we want to teach people things with our analyses, not just reiterate information
  • ok every pokemon appreciates hazards and that is the most generic team option listed on every analysis. why would muk in particular appreciate hazards
  • i am not sure the name AViator is appropriate for muk's AV set
  • poison jab might be the better option here since he's just looking for more consistent damage
  • concerns about the EV spread, there could possibly be a better one that works its defenses better?
eh there's more to say about the rest but i don't feel like finishing that for now, maybe i'll come back later. if you have questions about my criticisms feel free to ask and notify me by typing @ Zebraiken (no space between @ and my name) in your post.
 
Sub punch in OO? I've tried It out on the ladder to moderate effect. I admit its definitely not wortha n entire set on its own but its definitely prominent enough to be put in OO
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Hey friends, totally not bumping this so I can get it off of my plate in eventuality. *cough cough*
 

scorpdestroyer

it's a skorupi egg
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
with Psychic-types being more common after Spiritomb left, Curse Muk probably shouldn't be the first set anymore. tennisace and I discussed this on irc and came to the conclusion that the set order should be CB > AV > Curse (although it doesn't really matter because alphabetical e_e )

Overview:
- Mention its poor Speed

Choice Band:

Moves:
- I would like opinions on this but I feel that you should deslash Poison Jab. Choice Band Muk is would prefer to deal bigger damage and nab the KOs rather than hope for the Poison chance. Plus Gunk Shot's accuracy got buffed this gen so it's no longer that bad.
- "Fire Punch is primarily to hit Steel- and Ice- types that could be carrying Earthquake, such as Klinklang and Cryogonal" -- neither of them carry Earthquake, so reword that. Also, I wouldn't put in Cryogonal or Ice-types in general because they get hit harder by Gunk Shot. Just change it to Ferroseed.

Set Details:
- List relevant examples of base 60 Pokemon that Muk outspeeds.
- your last point is a lil long-winded. It's probably enough to state that Poison Touch gives Muk a good chance to deal extra dmg with all its moves, and Sticky Hold and Stench are less useful.

Usage Tips:
- I didn't really learn much about using Muk here. You can talk about how Muk can come in on weak special hits and predict around its opponents as much as possible.

Team Options:
- Miltank isn't a Pokemon I'd recommend to any new player. You probably should change this to Uxie or something similar.
- Instead of listing Togetic as a partner, maybe state a Pokemon that can actually beat bulky Ground-types after switching into them. For instance, you could state Lilligant or Ludicolo.
- Add a mention of Dark-types such as Pawniard, to switch into Psychic-types.

Assault Vest

Moves:
- sets are in alphabetical order, so don't refer to "As with the Band set".
- explain each move. you can also note that Poison Jab has a 51% chance to poison thanks to psn touch

Set Details:
- the explaination for the EV spread is very general. What does splitting the defenses accomplish exactly? does it gain more bulk that it would from a 252 / 252 spread? explain.
- include some perks of using AV. for example, it allows Muk to counter CM Puff, take hits from stuff like Ludicolo better, and be able to not die from Psychic attacks.

Usage Tips:
- a little more stuff? you can talk about being conservative because Muk can be worn down easily, or talk about the stuff Muk should be coming in on.

Team Options:
- no "as stated before"
- give examples of clerics and twave spreaders that have good synergy with Muk.
- list a few KOs gained with the help of entry hazards, otherwise remove
- add Pokemon to deal with bulky Ground-types

Curse

Is the EV spread the most optimal one? I feel like there should be a bulkier spread here so that Muk gets more chances to set up. Thoughts, QC?

Moves:
- explain fully what the moves do. explain Poison Jab vs Gunk Shot, as well as what Ice Punch and Fire Punch do.
- Talk about how Shadow Sneak can take on Pokemon like frail Psychic-types which Muk would have trouble with otherwise

Set Details:
- Don't need to talk about Black Sludge being better vs Trick mons

Usage Tips:
- Expand on this as well. When is the best time to set up?

Team Options:
- List a KO or two that entry hazards help to grab, or list some Pokemon that Muk prefers to wear down via hazards.
- Similarly with the other sets, list a Pokemon that can beat the Ground-types after switching in on them.
- Put cleric support as a separate point because it's actually pretty nice to have one for Curse Muk.

OO
- add Giga Drain to lure toad and Rhydon
- add Explosion because boom B)
- add Memento because it's cool
- remove Curse Muk because it's a set o.o

Checks and Counters
- don't need to state that Steel-types usually run EQ because most of them actually don't. instead, they wall Muk and wear it down.
- List examples for every point you stated here. ie. List examples of Psychic-types that beat Muk, Ground-types that beat Muk, etc.
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
I was really bad at analyses when I first wrote this, I noticed. Anyways, implemented all the things minus the Curse EV spread because that spread is a debatable thing. scorpdestroyer
 

ryan

Jojo Siwa enthusiast
is a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
slayerx725232, the Overview is kind of a mess right now. Instead of saying "it has good stats," and "it's slow," focus on relevant pros and cons. Talk about how its typing and bulk make it a good check to many special attackers. Mention that it absorbs Toxic Spikes. Its coverage isn't good (elemental punches are really weak), and this point should be a con, not a pro. The point about Ground- and Psychic-types is good though, keep it in.

Mention somewhere, probably in Set Details for AV, that Sticky Hold is bad because even though you can't Knock Off its item this way, you also always take full damage from Knock Off, which really isn't worth it.

Honestly, is Choice Band Muk that good right now? It's very prediction reliant, which isn't good for a Choiced Pokemon, and it's not fast enough to spam its STAB once checks and counters are removed or weakened like you would with Specs Typhlosion or Band Sawk. I'd rather see CB in OO, but I'd also like to hear from QC about it.

Assault Vest should have Gunk Shot slashed with Poison Jab. I'd prefer if it was first, but I understand if we go with Poison Jab first because of its insane chance to poison. Still, Gunk Shot is so much stronger, and it should definitely be somewhere.

Cut the point about the 4 SpDef EVs in Set Details. It never makes a difference. Cut the point about Gunk Shot from Set Details as well because it should be on the main set.

In Usage Tips, mention that there might be times when you want to stay in against Psychic-types with Muk. For example, sometimes it's worth it to sacrifice Muk or allow it to be severely weakened in order to KO or heavily damage a Mesprit. It all depends on the team matchup and your team structure, so saying you never want to stay in on them is misleading.

Rename CurseSweeper to Curse.

Again, don't even bother talking about the last 4 EVs. They're irrelevant.

When you mention Cacturne as a partner, you can also say that it can beat bulky Ground-types for Muk.

You don't use Brick Break for Screens,,,,,,

Cut the "strong offensive presences" bit from C&C. I don't even know what you were getting at here.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
You did not mention Ice Punch's uses / targets in nearly all of its sets. Brick Break can be slashed alongside Fire Punch on any of its sets, since it offers similiarly good coverage against Steels, and most notably trades Ferroseed for Probopass as a notable target.

C&C: Muk's Assault Vest won't save it from Psyshock.
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Unless I happened to somehow become inebriated throughout editing this, added in all that shiz Hollywood and Punchshroom ('Cept for the removing Band all together and things since it's not a set in stone remove thing yet.)
 

Quite Quiet

why fall in love when you can fall asleep
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Tournament Director Alumnusis a Battle Simulator Moderator Alumnus
TFP Leader
In the CB set:

You mention Poison Touch twice in set details.
Gunk Shot doesn't actually make contact, so it's not boosted by Poison Touch.

AV:

You really can't call 105/100 with AV anything but bulky specially. Either switch to mention it physically or remove it. The entire point is overly long already, going in excessive details to be honest.
You never mention which move ko Pawniard and it sounds like you're hitting with Poison Jab based on the sentence before with Slurpuff.
Set details explain why Poison Touch over Sticky Hold, yet Sticky Hold is never mentioned anywhere else.

Curse:

Team options say how Muk is bulky on the physical side, but before a curse it does actually have more special bulk than physical. Reword to get this across.

In general:

Way too many commas (I know this is for GP, but it's really bothering me)
Brick Break is in OO, while also being slashed in two of its sets. It shouldn't be there, since OO if for all sets and not just one.
Stop calling Muk frail every other section. 105/75/100 is fairly decent bulk so no need to point it out so often.
 
  • Like
Reactions: Muk

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Appears I've been drunk for a good 2 or so weeks and forgot to update this. Anyways, added the stuff Quite Quiet pointed out to the best of my ability and stuff, so yeah.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top