I sub in for UncleSamOk FFS no more substitute posts
Especially not for people on other teams
Substitutes are allowed again, go nuts everyone
/s
I sub in for UncleSamOk FFS no more substitute posts
Especially not for people on other teams
ApprovedSubbing in for not adam lol
vote helena
UncleSam said:Dear Laurel, you are Regigigas, The Colossal Pokemon.
Alias: Albany.
There is an enduring legend that states this Pokémon towed continents with ropes.
Primary: Surveillance Safeguard.
Secondary: Numbers Guy and Prisoner’s Dilemma.
You will always know exactly how many Freelancers are left alive. The Freelancers begin with 42. For every 7 Freelancer losses (including recruitments), you will gain abilities:
- At 35 alive, you will gain the ability to use the standard Rogue action from the Rogue Mayor primary ability.
- At 28 alive, you will gain access to the full Rogue Mayor range of abilities, including the triple vote and the immunity to vote theft / negation. This applies retroactively.
- At 21 alive, your Rogue action will gain +1 priority.
- At 14 alive, you will gain the ability to use an additional wildcard Primary each cycle.
- At 7 alive, you will gain the ability to use an additional wildcard Ensure ability each cycle.
Finally, you are in a game of Prisoner’s Dilemma with the Regi trio. The points that you generate each cycle are dependent on whether you choose to cooperate or defect:
- If you cooperate and your partner defects, you will gain 0 points.
- If you defect and your partner defects, you will gain 2 points.
- If you cooperate and your partner cooperates, you will gain 4 points.
- If you defect and your partner cooperates, you will gain 6 points.
Information on how you may spend these points is available in the OP.
You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.
UncleSam said:Dear pulsar512b, you are Hariyama, The Arm Thrust Pokemon.
Alias: Honolulu.
Hariyama's thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.
Primary: Roleblock.
Secondary: Self + Other Ensured Omniguard.
Once every two cycles, you may submit “CX - Wide Guard <Alias>”. You will protect both <Alias> and yourself from all negative actions, including kills. This has a priority of +1. Speed Tier: 90.
Due to your intrinsic ability Guts, status conditions take one full cycle longer to kill you than they would others.
You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.
UncleSam said:Dear SSep, you are Magearna, The Artificial Pokemon.
Alias: Phoenix.
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Primary: Role PM Inspector.
Secondary: Lock-On.
Each cycle you may submit “CX - Lock-On <Alias>”. The entire game will Lock-On to <Alias>, and any protective abilities that attempt to target <Alias> the next cycle will fail. <Alias> is not notified. You will be alerted how many protective abilities are blocked by this. Speed Tier: 1.
If Lock-On blocks five protective actions, you will gain the ability to submit “CX - Helping Hand <Alias>, <Primary / Secondary / Factional>”. This will Ensure <Alias>’s specified action, raising their priority by +1 for that action type only. If that action type encompasses multiple abilities, you will Ensure all of them.
You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.
UncleSam said:Dear askaninjask, you are Ninjask, The Ninja Pokemon.
Alias: Tallahassee.
Because it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache.
Primary: Role PM Inspector.
Secondary: Speed Boost Baton Pass.
Each cycle that you idle Baton Pass, your passive ability Speed Boost will activate. This will cause any actions you perform on subsequent cycles to be resolved at 200 speed, the fastest (non-priority) speed tier in the game. This will do nothing if you already resolve actions at 200 speed. Speed Boost cannot be blocked or interfered with. You are immune to speed reduction abilities. This will occur at the very beginning of a cycle.You begin the game in a boosted state.
Additionally, each cycle you may submit “CX - Baton Pass <Alias>”. If you do this, then you will swap aliases and become <Alias> yourself, while your target will assume your alias. Your target will also receive a speed boost to speed 200 - N if you had been in a boosted state, while you will return to an unboosted state. N is equal to the number of times you have used Baton Pass this game. Baton Pass will fail if used on a non-teammate.
You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.
UncleSam said:Dear SB., you are Poliwrath, The Tadpole Pokemon.
Alias: Augusta.
The muscles it has developed through swimming are thick and powerful. When it lands a square punch, it can turn huge boulders to dust.
Primary: Role PM Inspector.
Secondary: Whirlpool Healer and Substitute Giver.
Each cycle, you may submit “CX - Heal <Alias> of Whirlpool”. If <Alias> is afflicted by the status condition Whirlpool, they will be healed. You are immune to the effects of Whirlpool.
Additionally, four times in the game you may submit “CX - Give <Alias> a Substitute”. A Substitute will block the first negative action otherwise successfully aimed at <Alias>, including kills. You may give yourself a Substitute, but an <Alias> may have at most one Substitute at a time. Once you have used this ability twice, you will be so low on HP that any negative action that successfully targets you will be resolved as a kill. If you are ever recruited to a different faction they will heal you back to full HP at the end of your recruitment cycle, resetting your Substitute use counter. This reset will not impact any existing Substitutes. Speed Tier: 50.
You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.
UncleSam said:Dear The Chickening, you are Lucario, The Aura Pokemon.
Alias: Montpelier.
It's said that no foe can remain invisible to Lucario, since it can detect Auras. Even foes it could not otherwise see.
Primary: Rogue Mayor.
Secondary: Protective Disabler.
Each cycle, you may submit “CX - Feint <Alias>”. Any protective abilities used on <Alias> this cycle will fail. This action has +3 priority. This will only impact active abilities, not passives. Speed Tier: 10.
You are allied with the Fire faction. You win if you eliminate the Electric and Water factions.
UncleSam said:Dear GMax, you are Charizard, The Flame Pokemon.
Alias: Columbus.
If Charizard becomes furious, the flame at the tip of its tail flares up into a whitish-blue color.
Every cycle, you may delegate two primary actions, each to any <Alias> you choose. This cannot be interfered with in any way and each <Alias> can submit targets for these actions if they wish. You may delegate these to yourself. Additionally, it seems that two different neutrals are lending you an extra primary delegation every other cycle while they are alive, one on even cycles and one on odd cycles.
Additionally, three out of every four cycles and starting Cycle 1, you may submit “CX - Burn <Alias>”. You will give <Alias> the Burn status. If <Alias> is already afflicted with Burn, then you will accelerate their turn counter towards death by 1. You are immune to Burn, as are all allied with the Fire faction.
You are in a game of Prisoner’s Dilemma with the Grass faction leader. The points that you generate each cycle are dependent on whether you choose to cooperate or defect:
- If you cooperate and your partner defects, you will gain 0 points.
- If you defect and your partner defects, you will gain 4 points.
- If you cooperate and your partner cooperates, you will gain 8 points.
- If you defect and your partner cooperates, you will gain 12 points.
Information on how you may spend these points is available in the OP. Anyone allied with the Fire faction may spend these points, and you all gain or lose points collectively.
If you are to die prior to recruiting anyone, you will survive and one of your recruit slots will be lost instead. If you die after recruiting someone, then the earliest living recruited member of the Fire faction will assume these powers. They will only be able to delegate one primary action, rather than two, however.
Finally, you have the following factional abilities:
- 1/4 Kill. Flavor: Fire Blast.
- 1x Recruit per cycle, up to 4 successful recruits ever. You may submit a list of 4 ordered recruits each cycle, and you will attempt to recruit them in that order. You may assign the recruiting action to anyone allied with the Fire faction. Each failed recruit will lower the number of recruits you can submit per cycle, down to a minimum of 1. You may recruit 2x per cycle starting Cycle 2.
- Even cycle Co-op Kill with Grass. Both you and Grass must submit the same kill target, and the aliases of one member of Fire and one member of Grass to perform the kill. Both killers must be successful for this to work. You have the ability to send the Grass leader one anonymous message Cycles 0 - 2 only.
- For every two Water faction deaths, you can give the Grass faction a one-time kill. You may hold these in reserve as bargaining chips if you so choose.
- You know that the role Moltres exists in this game as a Freelancer. This role can only be recruited by you, and has the ability to send an anonymous message to you on Cycle 0.
- Comeback mechanic: After 2 deaths, you will be able to use Flamethrower every other cycle, you will gain 50% more Prisoner’s Dilemma Points, 4 free Prisoner’s Dilemma Points each cycle, the ability to delegate an additional primary each cycle, and Burn will kill in 1 cycle rather than 2.
You are allied with the Fire faction. You win if you eliminate the Electric and Water factions.
UncleSam said:Dear Joey, you are Snorlax, The Sleeping Pokemon.
Alias: Lincoln.
Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
Primary: Bodyguard.
Secondary: Rest + Sleep Talk.
Due to your tremendous Thick Fat, you will survive the first non-Vote death you otherwise would have suffered.
Each cycle, you may submit “CX - Rest”. You will go to sleep, giving yourself the Sleep status but healing any other status you might have. If your Thick Fat protection was previously used up, then this action will also replenish it. This latter effect can happen only once, ever. Speed Tier: 60.
While asleep, you may submit “CX - Sleep Talk <Protect / Snore> <Alias>”. If you select Protect, then you will use your primary ability on <Alias> despite being asleep. If you select Snore, then you will roleblock <Alias>. Snore does not function as a primary roleblock and does not benefit from the Freelancer Aspect of Disruption. You may not use both Protect and Snore in the same cycle while sleeping. You may only use Snore while asleep.
You are allied with the Fire faction. You win if you eliminate the Electric and Water factions.
UncleSam said:Dear CrreamyKitty, you are Espeon, The Sun Pokemon.
Alias: Lansing.
An Espeon is extremely loyal to any trainer it considers to be worthy. It is said to have developed precognitive powers to protect its trainer from harm.
Primary: Rogue Mayor.
Secondary: Primary Covet and Synchronizer.
Each cycle you may submit “CX - Covet <Alias>”. You will steal the primary ability of <Alias> next cycle, enabling you to use it instead of them. You may Covet a new primary while using a previously stolen one. Covet will fail if used on a player that was not a Freelancer on Cycle 0. You cannot target the same <Alias> two cycles in a row. Speed Tier: 10.
Additionally, you have the intrinsic ability Synchronize. If you are ever afflicted with a status condition, then anyone you target with Covet will also be afflicted with it. This will have no effect if your target is already afflicted with the same status condition(s).
You are allied with the Water faction. You win if you eliminate the Freelancer and Fire factions.
UncleSam said:Dear M2H, you are Mienshao, The Martial Arts Pokemon.
Alias: Sacramento.
It overwhelms its opponents with continuous attacks and then slowly stores up power before delivering the finishing blow.
Primary: Roleblock.
Secondary: Ensurer and Regenerator.
Each cycle you may submit “CX - Helping Hand <Alias>, <Primary / Secondary / Factional>”. This will Ensure <Alias>’s specified action(s), raising their priority by +1 for that action type only.
Additionally, you have the ability Regenerator. Every three times you idle either your primary ability or Helping Hand, you will gain a BPV (protection against a single non-Vote death). You only gain credit for idling an ability if you did not idle it the prior cycle. You can gain credit for idling Cycle 0. You can gain at most one idle credit per Cycle. Any BPVs gained via Regenerator will be gained at the conclusion of the Cycle.
You are allied with the Grass faction. You win if you eliminate the Freelancer and Electric factions.
UncleSam said:Dear Sunny004, you are Blastoise, The Shellfish Pokemon.
Alias: Montgomery.
Once it takes aim at its enemy, it blasts out water with even more force than a fire hose.
Every cycle, you may delegate four primary actions, each to any <Alias> you choose. This cannot be interfered with in any way and each <Alias> can submit targets for these actions if they wish. You may delegate these to yourself. Additionally, it seems that two different neutrals are lending you an extra primary delegation every other cycle while they are alive, one on even cycles and one on odd cycles.
Additionally, every cycle and starting Cycle 1, you may submit “CX - Whirlpool <Alias>”. You will give <Alias> the Whirlpool status. If <Alias> is already afflicted with Whirlpool, then you will accelerate their turn counter towards death by 1. You are immune to Whirlpool, as are all allied with the Water faction.
You are in a game of Prisoner’s Dilemma with the Electric faction leader. The points that you generate each cycle are dependent on whether you choose to cooperate or defect:
- If you cooperate and your partner defects, you will gain 0 points.
- If you defect and your partner defects, you will gain 6 points.
- If you cooperate and your partner cooperates, you will gain 12 points.
- If you defect and your partner cooperates, you will gain 18 points.
Information on how you may spend these points is available in the OP. Anyone allied with the Water faction may spend these points, and you all gain or lose points collectively.
If you are to die prior to recruiting anyone, you will survive and one of your recruit slots will be lost instead. If you die after recruiting someone, then the earliest living recruited member of the Water faction will assume these powers. They will only be able to delegate two primary actions, rather than four, however.
On inspection, you will appear as the following:
UncleSam said:Dear Sunny004, you are Cloyster, The Bivalve Pokemon.
Alias: Montgomery.
For protection, it uses its harder-than-diamonds shell. It also shoots spikes from the shell.
Primary: Bodyguard.
Secondary: Shell Smash.
At any point, you may submit “CX - Shell Smash”. Starting the following cycle and every other cycle thereafter, you will gain the ability to use “CX - Icicle Crash <Alias>”. This will kill <Alias>. However, once you have used Shell Smash, you will die if you are ever successfully targeted by a negative action.
You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.
You are immune to the Frame primary ability.
Finally, you have the following factional abilities:
- 1/2 Kill. Flavor: Hydro Pump.
- 2x Recruit per cycle, up to 6 successful recruits ever. You may submit a list of 6 ordered recruits each cycle, and you will attempt to recruit them in that order. You may assign the recruiting action to anyone allied with the Water faction. Each failed recruit will lower the number of recruits you can submit per cycle, down to a minimum of 2.
- Co-op Kill with Grass (Odd) / Electric (Even). Both you and Grass / Electric must submit the same kill target, and the aliases of one member of Water and one member of Grass / Electric to perform the kill. Both killers must be successful for this to work. You have the ability to send both Grass and Electric leaders one anonymous message Cycles 0 - 2 only.
- You know that the role Manaphy exists in this game as a Freelancer. This role can only be recruited by you, and has the ability to send an anonymous message to you on Cycle 0.
- Comeback mechanic: After 3 deaths, you will be able to use Hydro Pump every cycle, you will gain 50% more Prisoner’s Dilemma Points, 6 free Prisoner’s Dilemma Points each cycle, the ability to delegate 50% additional primaries each cycle, and Whirlpool will kill in 1 cycle rather than 2.
You are allied with the Water faction. You win if you eliminate the Freelancer and Fire factions.

Sam gave up on naming all of the players in this slot…sunny/DLE/Twin/CK/Joey/LN…anyone else want to sub in for the dead me?So, the vote is probably very close right? Well, who's to say, but it turns out that Montgomery is the one who