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Big Multifaction Recruitment Mafia 2 - Freelancer Boogaloo - Game Over, Freelancers + Electric + DBD Win

Cycle 9 - Game Over

Everyone has locked and submitted actions.

Grass attempts to do the only thing they can, killing Jackson, framing Little Rock, and watching Bismarck die to Leech Seed. Unfortunately, they are slow as hell thanks to an Icy Wind from all the way back on Cycle 5, and are also missing an inspect ensure that would have gone to Olympia last cycle. The latter of these would have won them the game.

Instead, everyone sits around failing kills on each other all cycle, and Nashville, aka Former, dies to the vote at the conclusion of the stallfest.
UncleSam said:
Dear Former, you are Venusaur, The Seed Pokemon.

Alias: Nashville.

The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.

Every cycle, you may delegate four primary actions, each to any <Alias> you choose. This cannot be interfered with in any way and each <Alias> can submit targets for these actions if they wish. You may delegate these to yourself. Additionally, it seems that two different neutrals are lending you an extra primary delegation every other cycle while they are alive, one on even cycles and one on odd cycles.

Additionally, every cycle and starting Cycle 1, you may submit “CX - Leech Seed <Alias>”. You will give <Alias> the Leech Seed status. If <Alias> is already afflicted with Leech Seed, then you will accelerate their turn counter towards death by 1. You are immune to Leech Seed, as are all allied with the Grass faction.

You are in a game of Prisoner’s Dilemma with the Fire faction leader. The points that you generate each cycle are dependent on whether you choose to cooperate or defect:
  • If you cooperate and your partner defects, you will gain 0 points.
  • If you defect and your partner defects, you will gain 6 points.
  • If you cooperate and your partner cooperates, you will gain 12 points.
  • If you defect and your partner cooperates, you will gain 18 points.

Information on how you may spend these points is available in the OP. Anyone allied with the Grass faction may spend these points, and you all gain or lose points collectively.

If you are to die prior to recruiting anyone, you will survive and one of your recruit slots will be lost instead. If you die after recruiting someone, then the earliest living recruited member of the Grass faction will assume these powers. They will only be able to delegate two primary actions, rather than four, however.

On inspection, you will appear as the following:
UncleSam said:
Dear Former, you are Machamp, The Superpower Pokemon.

Alias: Nashville.

Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.

Primary: Rogue Mayor.

Secondary: Guts.

If you are ever afflicted with a status condition, you will gain the ability to use “CX - Close Combat <Alias>” every other cycle. This will kill <Alias>.

Due to your intrinsic ability Guts, status conditions take one full cycle longer to kill you than they would others.

You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.

You are immune to the Frame primary ability.

Finally, you have the following factional abilities:
  • 1/2 Kill. Flavor: Solarbeam.
  • 2x Recruit per cycle, up to 6 successful recruits ever. You may submit a list of 6 ordered recruits each cycle, and you will attempt to recruit them in that order. You may assign the recruiting action to anyone allied with the Grass faction. Each failed recruit will lower the number of recruits you can submit per cycle, down to a minimum of 2.
  • Co-op Kill with Water (Odd) / Fire (Even). Both you and Water / Fire must submit the same kill target, and the aliases of one member of Grass and one member of Water / Fire to perform the kill. Both killers must be successful for this to work. You have the ability to send both Water and Fire leaders one anonymous message Cycles 0 - 2 only.
  • You know that the role Shiftry exists in this game as a Freelancer. This role can only be recruited by you, and has the ability to send an anonymous message to you on Cycle 0.
  • Comeback mechanic: After 3 deaths, you will be able to use Solarbeam every cycle, gain 50% more Prisoner’s Dilemma Points, 6 free Prisoner’s Dilemma Points each cycle, the ability to delegate 50% additional primaries each cycle, and Leech Seed will kill in 1 cycle rather than 2.

You are allied with the Grass faction. You win if you eliminate the Freelancer and Electric factions.

The survivors were Yeti aka Jackson, A Fairy aka Bismarck, and Bluedoom aka Little Rock. Role PMs below for Jackson and Little Rock.
UncleSam said:
Dear Yeti, you are Ditto, The Transform Pokemon.

Alias: Jackson.

Capable of reorganizing its cells to transform into an exact duplicate of its enemy. It is usually a shapeless blob.

Primary: Framer. Flavor: Imposter.

Secondary: Permanent Ability Transformer.

Once during the game, you may submit “CX - Transform <Alias>”. You will permanently Transform into <Alias>, copying their abilities. You will not receive any special knowledge they might have. If you copy a role with access to the Prisoner’s Dilemma ability then you will passively generate 4 Points per cycle. You may use either your primary ability or the primary ability of <Alias> each cycle moving forward, but not both. Speed Tier: 10.

Transform will fail if used on a non-Freelancer. You may reuse it if it fails, but it can only succeed once.

You are allied with the Freelancers. You win if you eliminate the Grass and Water factions.
Ditto had transformed into Oklahoma City / Maushold, and had become an Info Street Justice primary user and Vote Bomb secondary.

UncleSam said:
Dear Bluedoom, you are Azelf, The Willpower Pokemon.

Alias: Little Rock.

It is known as the Being of Willpower. It sleeps at the bottom of a lake to keep the world in balance.

Primary: Surveillance Safeguard.

Secondary: Taunter and Focus Sash Exploder.

Each cycle you may submit “CX - Taunt <Alias>”. If <Alias> was performing a beneficial action, they will be roleblocked. If they were performing a negative action, they will be redirected to target you instead. Speed Tier: 100 (including the roleblock).

Due to your Focus Sash, you will survive the first non-Vote death you otherwise would have suffered.

Finally, once, you may submit “CX - Explode <Alias>”. You will use Explosion, killing both yourself and <Alias>. This cannot be blocked by a Bodyguard or BPV, on you or your target. Focus Sash will not stop your death from occurring. Speed Tier: 40.

You are allied with the Electric faction. You win if you eliminate the Fire and Grass factions.

And as such, the Freelancers and Electric Faction have won Multifaction Recruitment 2 Mafia! Also, Dead by Daylight has won as the last surviving neutral that was compatible with the Electric faction.

I'll be hosting a video postgame tomorrow night - unfortunately, my schedule necessitates doing this on Christmas Eve. Hopefully we can get most of the important players into the call at some point. I'll follow up with a written postgame as well.

Role PMs Document
Main Spreadsheet

Thank you to everyone for playing, and hopefully people mostly had fun. Apologies for some of the design oversights, particularly regarding priority stacking and the Clefable role being broken beyond all belief.
 
Pokemon-Ditto-Flex.jpg
Pokemon-Ditto-Flex.jpg
Pokemon-Ditto-Flex.jpg
 
Wait I thought I was dead, how am I the last standing neutral
You were the neutral that survived the longest who aligned with electric winning the game (since our other neutral was Jalmont)

Good game all, this was really fun to play even with the Priority Wars and the extreme stress we were dealing with in the last few phases. Thanks to Sam for hosting and thanks to bluedoom for signing me up for the game without my knowledge!
 
gg all. game could probably have benefited to use less complexity, but its always hard with bigs, so i don't have any real complaints. sorry skippergamez and zorbees who i lied to repeatedly about being freelancer and knowing nothing despite knowing something and being electric. skip especially lol i told i was freelancer and then less than 12 hours later we decided as a faction to make me the public face for the moment
 
Good game everyone! I can't believe we won.

Overall I'd say the game was fun, I was sad when we couldn't unite at first but then fire helped us unite which made me happy. I had fun playing with the regis and the frame server. Later when fully united I did my best helping with actions and filling the freelancer sheet, overall I think we did great as a group until we started to be permablocked and we lost ensures, then we started being a bit more negative :blobsad: . We need to be more positive! We are here to have fun after all! :blobwizard:

I think the concept was difficult to execute but early to mid game it went really well. It allowed you to either play for a freelancer wincon, play to be recruited or a middle ground. I liked early semi-noc into OC at cycle 3, that was really cool to play. Late game got a bit more boring because of two things: Priorities and overloaded stuff on few players. I like more when, even if some roles are weaker than others, team player count resembles team strength. I think if everything operated at +0 the game would be more interesting and easier to balance, maybe allow some costly ensures to +1 but they should be rare. I'd say this would improve the lategame.
 
GGs everyone. this was one of my favorite games post-revival, TY UncleSam for hosting. Your games are always fun to play, with cool mechanics that lead to nailbiters.

I came into the game planning to AFK but ended up pretty invested. IMO the mafia factions played very well & found great angles to utilize primary abilities and gain a lead. Unfortunately, we lost our advantage through unforced errors (ISJing Blissey, not having Adam submit two BGs on saber, not killing Magearna on inspect) & not realizing key interactions in time (specifically on self-targetting and BG/SG/Ensure inspect usage). I think this game is mafia favored with optimal play, especially when we had some of the most broken roles, but the complexity of the game made it hard to submit the best actions every night, and the other factions played well enough to take advantage of that. I do think that if we didn't recruit Olympia the game would have been 10x harder.

Every faction played great, which makes me care less about losing. FLs did a great job concealing their info as we were caught us by surprise by new abilities every night and they socialed the mason factions well. There were nights where FLs were killing as many mafia members as we did FL, and that was just them submitting actions better than ours. They also united & caught us all very quick.

Electric properly abused their Clefable role + socialed water to win when we counted them out even after getting ridiculously unlucky with cops, and Fire played early/midgame especially well to get to their position, to the point where we had to kill Montpelier to avoid a potential FL + fire steamroll

Water was super fun to plan with, we were getting bodied early game and everybody was a bit down until sunny had enough and got us all in a server C2/C3 to coordinate, after that the game was a lot more enjoyable

Special shoutout to Thetwinmasters and Former who both played out of their minds & Blazade who carried most of our early/midgame action planning
 
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