Facility Mummy Hunting w/ Ayush and Fazzie

Only PLAYER and the current referee should post in this thread.

Pokemon Profiles:
Pokemon: :xurkitree: Pedro the Xurkitree
xurkitree.png

Pedro (Xurkitree)
Level: 3 | EXP: 0 / 10

Types: Electric
Abilities: Beast Boost
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 13 (+)
SpD: 5
Spe: 83

Size Class: 6
Weight Class: 4

Moves:
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

Level 2:
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon

Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch
Backpack:
:choice specs: Choice Specs x1
:electric gem: Electric Gem x1
:luxury ball: Luxury Ball x1
:ether: Ether x1
:hyper potion: Hyper Potion x1
:revive: Revive x1

Pokemon: :gallade: Gallade
:sv/gallade:
Gallade
Level 2 EXP: 05 / 10

Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Backpack:
:life orb: Life Orb x1
:heal ball: Heal Ball x1
:elixir: Elixir x1
:max potion: Max Potion x1
:revive: Revive x1
:poke toy: Poke Toy x1

Mummy-Hunting in Unovan Sands
In Unova, the Relic Castle is somewhat of a tourist attraction. Although the ruins are always swarmed with archaeologists, people like to snap a shot or two of the structure and say they were there too.
Except now. There is no one in sight and the town nearby is host to whispers of an ancient curse reawakened! The authorities would like you to investigate, though the desert is not going to make it easy on you...


Habitat Info:
Habitat Info:

This habitat is linear. Treks 1 through 4 are explored in sequence.​
2v1 "Alternating Singles"​
Level 3​
6-item Backpack per player​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Sunken Entrance
Old pillars are still standing near what was probably an entrance of some sort. Small whirlwinds of sand dance under the crushing heat of the sun. On the walls, various runes are written in a language you can't decipher... until they start moving! The runes are coming to life in the form of cursed animals, and they don't seem to like you!
No arena effects.Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play
Wild Items:
  • :jaboca berry:Jaboca Berry
  • :oran berry:Oran Berry
  • :rowap berry:Rowap Berry
  • :white herb:White Herb

:sv/politoed:
Politoed
Level 3

Typing: Water
Abilities: Water Absorb, Damp Hidden Ability: Drizzle

Con.Reward: ---

Battle Assist: Plague of Frogs
The Pokemon can teach other Pokemon the amphibiousness of frogs.
The explorer's active Pokemon have Unburden and Damp, in addition to their other abilities.​

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 70
Size: 1
Weight: 3


Movepool
Level 0:
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Liquidation
Lovely Kiss
Protect
Psychic
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar
Waterfall

Level 1:
Amnesia
Bubble
Bubble Beam
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Echoed Voice
Encore
Growth
Hail
Haze
Helping Hand
Mega Punch
Mist
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Seismic Toss
Swagger
Sweet Kiss
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Blizzard
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bounce
Bulldoze
Chilling Water
Dig
Dive
Frustration
Headbutt
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Muddy Water
Psych Up
Return
Scald

Politoed :Politoed: @ :Oran Berry: Oran Berry

AyushKr_PKMN and The Faz to send out and order
 
I'll try to order stuffs!! By then could a mod verify if this is how the mechanic was intended to work??


:sv/xurkitree: :electric gem:

Sending out Pedro the Xurkitree :xurkitree: holding Electric Gem :electric gem:!!


Step 1: Electric Terrain + Rising Voltage

Step 3:
Rising Voltage


On your Turn, Check, IF Politoed is to use Damage Reflecting Move, THEN use Thunder Wave the first instance, AND Hypnosis the remaining instances, Pushing Back each instance (considering it pushes back to Step 3)!!

On your Turn, Check, IF Politoed is Evasive, THEN use Solar Beam!!

On your Turn, Check, IF Politoed is under the effect of Protection, THEN use Electric Terrain the first instance, AND Charge the remaining instances, Pushing Back each instance (considering it pushes back to Step 3)!!

On your Turn, IF the weather is Rain, THEN use Thunder!!


At the end of the Round, throw an Ultra Ball :ultra ball:!!
 
Last edited:
:sv/gallade: :life orb:

Sending out Gallade :gallade: w/ the Life Orb :life orb:

Step 2: Taunt

On your turn, check IF Politoed is to use Damage Reflecting Move THEN use Taunt the first instance AND Hypnosis the remaining instances, THEN push back on either instance

On your turn, check IF Politoed is Evasive THEN use Solar Blade

On your turn, check IF Politoed is under the effect of Protection, THEN use Swords Dance, pushing back each instance
 


:pmd/gallade:
Step 1 ~ Taunt ~ Step 3
85/100
9/5/5/8/80

:pmd/xurkitree:
Electric Terrain ~ Step 2 ~ Solar Beam
90/100
5/5/13/5/83
V.S.

:pmd/politoed:
Protect ~ Icy Wind ~ Bounce (Gallade)
70/100
6/6/7/7/70

Start of Round 1

:politoed: Drizzle -> +Rain (5) Rounds

Step 1
:xurkitree: 83 Spe > :politoed: 70 Spe

:sv/politoed:
Protect
+Protection to :politoed:

:sv/xurkitree:
Electric Terrain -10 EN
+Electric Terrain to Field

Step 2
:gallade: 80 Spe > :politoed: 70 Spe

:sv/gallade:
Taunt -7 EN
:politoed: Taunted (3) Turns

:sv/politoed:
Icy Wind
Vs Opponents

Vs Xurkitree
Hit d20=4 / Crit d24=16
(6 +7 -5)*2/3 = 5 Damage
-1 SPE (3) Turns

Vs Gallade
Hit d20=15 / Crit d24=22
(6 +7 -8)*2/3 = 3 Damage
-1 SPE (3) Turns

Step 3
:politoed: 70 Spe > :xurkitree: 83/1.75 Spe

:sv/politoed:
Bounce
Vs Gallade
Hit d20(4-20)=17 / Crit d24=6 / Eff d10(8-10)=
(9 +6 -5)*1.5 = 15 Damage

:sv/xurkitree:
Solar Beam -8 EN
Vs Politoed
Crit d24=24 CRIT
(6 +3 +13 -7)*1.5 = 23 Damage

:ultra ball: d4=1= +4 Fatigue
End of Round 1


:pmd/gallade:
67/93
9/5/5/8/80
-1 Spe (3) Turns

:pmd/xurkitree:
85/82
5/5/13/5/83
-1 Spe (2) Turns
V.S.
Rain (4) Rounds
Electric Terrain (4) Rounds

:pmd/politoed:
47/100
Fatigue = 4
6/6/7/7/70
Taunt (1) Turn

Wild Politoed to order 1st
The Faz to order Odd
Ayush to order Even
 
:sv/politoed: @ nothin
Muddy Water ~ Muddy Water ~ Muddy Water
= = =
If opponent ACC stage is less than 1
order Weather Ball (Xurkitree)
- - - -
If Able, order Protect
- - - -
If Xurkitree is to order Rising Voltage
order Bounce (Gallade)
- - - -
If Xurkitree is to order an Electric-Type Attack
order Dynamic Punch (Xurkitree)
= = =
 
Fazzie is no longer interested in BBP, so I'll take charge of her Gallade!!

:sv/gallade: :life orb:
Leaf Blade ~ Nothing ~ Leaf Blade

[Start of Turn] IF Politoed is under the Effect of Protection, THEN use Life Dew!!


:sv/Xurkitree: :electric gem:
Nothing ~ Energy Ball ~ Nothing

[Start of Turn] IF Politoed is under the Effect of Protection, THEN use Chill!!
 
Last edited:
:pmd/gallade:
67/93
9/5/5/8/80
-1 Spe (3) Turns

:pmd/xurkitree:
85/82
5/5/13/5/83
-1 Spe (2) Turns
V.S.
Rain (4) Rounds
Electric Terrain (4) Rounds

:pmd/politoed:
47/100
Fatigue = 4
6/6/7/7/70
Taunt (1) Turn​


= = =
Step 1
Politoed Muddy Water
vs 8 SPD Gallade 5 SPD Xurkitree
Hit 2d20(4-20)=13,1 MISS / Crit d24=15 / Eff d10(8-10)=9 YES
(9+3+3+2+7-8)*2/3 = 11
MISS
:gallade: -1 ACC (2) Turns
:politoed: +3 HP

Gallade Life Orb Sharpness Leaf Blade -7 EN
vs 6 DEF Politoed
Crit d8=4
(9+3+3+9-6)*1.5 = 27
:gallade: -2 HP

Step 2
Politoed Weather Ball
Vs 5 SPD Xurkitree
Crit d24=
(12 BAP +3 STAB +3 RAIN +2 DAMP +7 SPA -5 SPD) = 22
:politoed: +3 HP

Xurkitree Energy Ball
Vs 6 SPD Politoed
Crit d24=2 / Eff d10=10 YES
(9+13-6)*1.5 = 24
:politoed: -1 SPD (3) Turns

Step 3
Politoed Muddy Water
vs 8 SPD Gallade 5 SPD Xurkitree
Hit 2d20(4-20)=18,7 MISS / Crit 2d24=6,16 / Eff 2d10(8-10)=3,3
(9+3+2+3+7-8)*2/3 = 11
(9+3+2+3+7-5)*2/3 = 13
:politoed: +3 HP

Gallade Life Orb Sharpness Leaf Blade -7 EN
vs 6 DEF Politoed
Crit d8=8 YES
(9+3+3+3+9-6)*1.5 = 32
:gallade: -2 HP
= = =

:pmd/gallade:
41/79
9/5/5/8/80
-1 SPE (1) Turn

:pmd/xurkitree:
50/75
5/5/13/5/83
-1 SPE (1) Turn
V.S.
Rain (3) Rounds
Electric Terrain (3) Rounds

:pmd/politoed:
7/100
Fatigue = 4
6/6/7/7/70
-1 SPD (2) Turns

Ayush to order 1st
Politoed to order 2nd
 
Last edited:
Trek 2 Info
Sending out Lokix @ Bug Gem
:sv/lokix:
Lokix
Level 3 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Bug/Dark
Abilities: Swarm Hidden Ability: Tinted Lens

EP: 75
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 4
Speed: 92
Size: 2
Weight: 2

Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Bug Bite
Bug Buzz
Dark Pulse
Facade
Leer
Protect
Rest
Screech
Sleep Talk
Substitute
Swords Dance
Tackle
X-Scissor

Level 1:
Agility
Counter
Detect
Double Kick
Rain Dance
Scary Face
Sucker Punch
Sunny Day
Taunt

Level 2:
Assurance
Axe Kick
Double-Edge
Feint
First Impression
Low Kick
Reversal
Take Down
Thief

Level 3:
Bounce
Knock Off
Lash Out
Leech Life
Low Sweep
Lunge
Pounce
Skitter Smack
Struggle Bug
Throat Chop
Trailblaze
U-turn

Ayush to send equip and order 1st
 
I assume we're following the current safari rules!!

:Xurkitree: Electric Terrain + Rising Voltage ~ Nothing ~ Rising Voltage

:gallade: Nothing ~ Max Potion (Xurkitree, Gallade, Gallade) ~ Nothing
 

Assuming no items

:pmd/gallade:
41/79
9/5/5/8/80
-1 SPE (1) Turn

:pmd/xurkitree:
50/75
5/5/13/5/83
-1 SPE (1) Turn
VS

:pmd/lokix: @ :bug gem: Bug Gem
75 EP
Fatigue = 0
7/6/4/4/92

Lokix
Swords Dance
+2 ATK (5) Turns

Xurkitree
Eterrain + RVoltage
Crit d24=2
14+3+13-4 = 26 Damage -38 EN

Step 2
Gallade +40 HP
Xurkitree +20 HP

Lokix
Throat Chop vs Xurkitree
Crit d24=4
8+3+7-5+8 = 21

Step 3
Lokix
Bounce vs Xurkitree
Hit d20=9 / Crit d24=6
9+7-5+8 = 19

RVoltage Miss bc Evasive
-9 EN

End of Round


:pmd/gallade:
81/79
9/5/5/8/80
+1 ATK (5) turns

:pmd/xurkitree:
30/28
5/5/13/5/83

VS
Electric Terrain (4) Rounds

:pmd/lokix: @ :bug gem: Bug Gem
49 EP
Fatigue = 0
7/6/4/4/92
+2 ATK (3) Turns
 
:sv/lokix: @ :bug gem:

First Impression (Xurkitree) ~ Bounce (Gallade) ~ Bounce (Gallade)
= = =
Step 3
If Gallade is under the effects of Protection
order Swords Dance
- - - -
Step 2 and 3
If Decoy exists on opponent field
order Axe Kick (Gallade)
- - - -
Step 2 and 3
If Bounce is sealed
order Lunge (Gallade)
- - - -
Step 1
If Gallade is to order Upper Hand
order Leech Life (Xurkitree)
= = =
 
:gallade: Sacred Sword ~ Nothing ~ Aerial Ace

:xurkitree: Nothing ~ Rising Voltage ~ Nothing

Remember Xurkitree has Unburden!!!

Throw :ultra ball: Ultra Ball in the end!!
 


:pmd/gallade:
81/79
9/5/5/8/80
+1 ATK (5) turns

:pmd/xurkitree:
30/28
5/5/13/5/83

VS
Electric Terrain (4) Rounds

:pmd/lokix: @ :bug gem: Bug Gem
49 EP
Fatigue = 0
7/6/4/4/92
+2 ATK (3) Turns

Lokix
Bug Gem First Impression vs Xurkitree
Crit d24=5
(9 BAP +9 ITEM +3 STAB +7 ATK -5 DEF) +8 STAGE = 31
:xurkitree: fainted!

Gallade
Sacred Swords vs Lokix -7 EN
Crit d24=24 CRIT
(9 BAP +3 STAB +3 CRIT +3 ABILITY +9 ATK -4 DEF) +4 STAGE = 27

Step 2
Lokix
Bounce vs Gallade
Hit d20=9 / Crit d24=5 / Eff d10=1
(9 BAP +7 ATK -5 DEF)*1.5 +8 STAGE = 25

Step 3
Lokix
Bounce vs Gallade
Hit d20=18 / Crit d24=22 / Eff d10=6
(9 BAP +7 ATK -5 DEF)*1.5 +8 STAGE = 25

Gallade
Aerial Ace vs Lokix
Crit d24=10
(6 BAP +9 ATK -4 DEF)*1.5 +4 STAGE = 21

End of Round
:ultra ball: d4 = 3 = +6 Fatigue


:pmd/gallade:
31/68
9/5/5/8/80
+1 ATK (3) turns

:pmd/xurkitree:
KO

VS
Electric Terrain (3) Rounds

:pmd/lokix:
8 EP
Fatigue = 6
7/6/4/4/92


Ayush to order 1st
Lokix to order 2nd
 

:pmd/gallade:
81/79
9/5/5/8/80
+1 ATK (5) turns

:pmd/xurkitree:
30/28
5/5/13/5/83



VS
Electric Terrain (4) Rounds​

:pmd/lokix: @ :bug gem: Bug Gem
49 EP
Fatigue = 0
7/6/4/4/92
+2 ATK (3) Turns


Lokix
Bug Gem First Impression vs Xurkitree
Crit d24=5
(9 BAP +9 ITEM +3 STAB +7 ATK -5 DEF) +8 STAGE = 31
:xurkitree: fainted!

Gallade
Sacred Swords vs Lokix -7 EN
Crit d24=24 CRIT
(9 BAP +3 STAB +3 CRIT +3 ABILITY +9 ATK -4 DEF) +4 STAGE = 27

Step 2
Lokix
Bounce vs Gallade
Hit d20=9 / Crit d24=5 / Eff d10=1
(9 BAP +7 ATK -5 DEF)*1.5 +8 STAGE = 25

Step 3
Lokix
Bounce vs Gallade
Hit d20=18 / Crit d24=22 / Eff d10=6
(9 BAP +7 ATK -5 DEF)*1.5 +8 STAGE = 25

Gallade
Aerial Ace vs Lokix
Crit d24=10
(6 BAP +9 ATK -4 DEF)*1.5 +4 STAGE = 21

End of Round
:ultra ball: d4 = 3 = +6 Fatigue

:pmd/gallade:
31/68
9/5/5/8/80
+1 ATK (3) turns

:pmd/xurkitree:
KO



VS
Electric Terrain (3) Rounds​

:pmd/lokix:
8 EP
Fatigue = 6
7/6/4/4/92



Ayush to order 1st
Lokix to order 2nd
Start of Round, Throw a Great Ball :great ball: (Gallade throws the ball to get the abilities)!!

Make Lokix my Wayfinder!! Proceed to the next Trek & Forfeit to get Low-Exp Record!!

Thanks for reffing :D (& thank you Lou)
 
From this thread
Event Rewards:
Milestone:
If the Progress Fraction is at least 2/4 and less than 3/4: One Lo-EXP Record :ability urge:
If the Progress Fraction is at least 3/4 and less than 1: One EXP Record :dire hit2:
If the Progress Fraction is 1: One Hi-EXP Record :x attack3:
Victory: Keep your Wayfinder, at Level 0


2 Treks completed by 1 adventurer = +1 Lo-EXP Record :ability urge: to AyushKr_PKMN
Ref rewards aren't defined, so I guess I'm chopped liver
 
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