PU Musharna Revamp

Estarossa

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[OVERVIEW]
Musharna serves as one of the most reliable answers in PU to Fighting-types such as Gurdurr and non-Toxic Hitmonchan thanks to its typing, great bulk, and access to reliable recovery in Moonlight while also being a decent answer to Victreebel and Eelektross. Musharna is also the only viable user of Future Sight in PU, offering massive levels of wallbreaking support to its teammates by setting up situations where the opponent is unable to switch to their checks to Musharna's teammates without taking a huge amount of damage. Healing Wish also allows Musharna to greatly support its teammates by restoring a wincon later in the match, allowing them to play more aggressively early-game, while also pairing well with Future Sight by potentially offering a teammate a free switch in to take advantage of it. Musharna can also viably run Calm Mind sets in order to serve as a late-game sweeper itself while still providing a strong answer to Fighting-types during the earlier stages of a match. Musharna can also forgo its defensive utility to act as a dangerous setup sweeper with a Calm Mind + Barrier set, allowing it to set up on strong physical attackers such as Stoutland, make itself harder to revenge kill, and prevent itself from being Toxic stalled via Rest. This set can also utilize Stored Power to act as a dangerous stallbreaker by breaking through Pyukumuku and more immediately threaten more offensive teams. Musharna is, however, held back by its low Speed, which usually forces it to take a hit before it is able to heal itself or attack, and the low PP of Moonlight, which limits the number of times it can switch in per battle, especially when entry hazards are present. Also, while Musharna's bulk is good, it falls short against targets such as Stoutland and Aggron. Musharna's typing gives it an unfortunate weakness to Dark-types such as Absol and Skuntank, which are capable of Pursuit trapping it and completely walling Stored Power versions of its Barrier set.

[SET]
name: Future Sight
move 1: Future Sight
move 2: Dazzling Gleam
move 3: Moonlight
move 4: Healing Wish
item: Psychium Z / Colbur Berry
ability: Synchronize
nature: Modest
evs: 128 HP / 252 SpA / 36 SpD / 92 Spe

[SET COMMENTS]
Moves
========

Future Sight helps to overwhelm defensive checks to Musharna's teammates by combining with other attacks two turns later and generate momentum by forcing in Pokemon that resist it. Dazzling Gleam allows Musharna to hit Dark-type Pokemon such as Skuntank, Absol, and Alolan Persian, OHKOing the latter two, preventing them from easily Pursuit trapping Musharna or using it as setup bait. Healing Wish allows Musharna to sacrifice itself to fully restore a teammate and cure it of status, offering it another chance to sweep or break through the opposing team.

Set Details
========

128 HP EVs allow Musharna to avoid a 2HKO from Gurdurr's Knock Off after damage from Stealth Rock and one layer of Spikes, while 92 Speed EVs allow Musharna to outspeed Gurdurr. Maximum Special Attack ensures that Musharna hits as hard as possible, letting it OHKO Gurdurr with Future Sight and 2HKO Gurdurr with Dazzling Gleam. Psychium Z turns Future Sight into a powerful Shattered Psyche once per match, allowing Musharna to immediately threaten Pokemon such as Mudsdale, Eelektross, Lanturn, and Victreebel, as well as OHKOing Pokemon such as Carracosta and Omastar, preventing them from using Musharna as setup bait and swapping out before Future Sight hits them. It also allows Musharna to beat Audino, which would otherwise wall it, with Shattered Psyche followed by Future Sight. Colbur Berry is an alternative option if another Pokemon is holiding a Z-Crystal, allowing Musharna to stay in against Alolan Persian and Choice Band Absol and remove them with Dazzling Gleam and offering a one-time damage reduction when switching out against Pursuit users such as Absol and Skuntank. Synchronize is the ability of choice, allowing Musharna to punish Pokemon such as Oricorio-E, Mudsdale, and Regirock for using Toxic against it.

Usage Tips
========

Musharna should aim to use Future Sight to help break down the opposing team by combining it with other attacks to overwhelm their Pokemon, due to it allowing two attacks to hit in a single turn. This can also help Musharna's team gain momentum from the opponent swapping to Psychic switch-ins such as Ferroseed and Skuntank in order to absorb the Future Sight hit. Due to its Psychic typing and decent physical bulk, Musharna acts as a strong Fighting-type check and should be brought in on Pokemon such as Hitmonchan and Gurdurr. It can also punish Primeape for locking into a move other than U-turn, but swapping Musharna into Primeape directly is risky due to said U-turn. As a Psychic-type, Musharna is weak to Pursuit trapping from Dark-type Pokemon such as Absol and Skuntank. If predicting the opponent to swap to Absol, it is often wiser to use Dazzling Gleam, as it will OHKO Absol; however, it is advisable to double switch if expecting Skuntank instead, as Dazzling Gleam does not 2HKO it. If Musharna is running a Colbur Berry, however, it can afford to stay in and can also beat Alolan Persian one-on-one. Musharna should prioritize staying healthy and conserving Moonlight PP in matchups where it is needed to check Pokemon such as Gurdurr due to it easily being worn down by chip damage from entry hazards and status.

If running Psychium Z, Musharna should prioritize using Shattered Psyche against targets that would otherwise use it as setup bait such as Oricorio-E and Oricorio-G, as the move is capable of KOing them after Stealth Rock damage even if they have used Calm Mind. Other setup sweepers such as Carracosta and Turtonator are capable of using Shell Smash against Musharna, attacking once, and then either switching out before Future Sight hits or claiming a second KO and fainting, which Shattered Psyche can prevent. In matchups lacking these sort of Pokemon, or if Musharna's teammates adequately deal with them, Musharna can instead aim to use Shattered Psyche to remove Pokemon that might be problematic for its team such as Victreebel and Mudsdale. Musharna should avoid using Healing Wish until it is necessary in order to win the match by fully restoring a wincon such as Kangaskhan or Gurdurr. Healing Wish is particularly valuable when used directly after Future Sight, as it offers the recipient Pokemon a free switch in on the turn that Future Sight hits, granting valuable momentum for Musharna's team. If Musharna is no longer necessary, has run out of Moonlight PP, or cannot find opportunities to heal itself anymore, it can be brought in against status users such as Mudsdale and Regirock on a predicted use of Toxic to cripple them via Synchronize.

Team Options
========

Musharna fits mainly on bulky offense teams, where it acts as a strong Fighting-type check and can help its teammates break through the opposing team thanks to Future Sight. Entry hazards have great synergy with Future Sight, punishing the enemy for switching in Psychic-resistant Pokemon such as Metang and Skuntank on the turn that Future Sight hits. Stealth Rock users such as Mudsdale and Regirock fit nicely, helping to deal with Skuntank, which is one of Musharna's best checks, although Mudsdale must watch out for Acid Spray variants. They also help to deal with strong physical attackers that can overwhelm Musharna such as Choice Band Dodrio and Stoutland. Spikes setters such as Qwilfish and Ferroseed appreciate Musharna's ability to switch in on Psychic- and Fighting-type attacks from Pokemon such as Claydol and Gurdurr. Musharna can also act as a Knock Off sponge for Ferroseed, which does not appreciate losing its Eviolite.

Kangaskhan pairs well with Future Sight Musharna, as Fake Out allows it to make opposing Pokemon flinch on the turn Future Sight hits. Future Sight also helps to punish common switch-ins to Kangaskhan such as Mudsdale, which is KOed by the combination of Double-Edge and Future Sight after one layer of Spikes; Regirock, which is 2HKOed by Earthquake after taking damage from Future Sight; and Gurdurr. Kangaskhan also greatly appreciates Musharna's Healing Wish due to the recoil damage from Double-Edge. Fighting-types such as Primeape, Hitmonchan, and Gurdurr punish Dark-types such as Absol and Skuntank for swapping in to absorb the Future Sight hit. In return, Future Sight helps them break past physically bulky Pokemon such as Mudsdale and Tangela, Poison-types such as Qwilfish and Victreebel, and Flying-types such as Oricorio-E and Oricorio-G. Hitmonchan can also provide entry hazard removal via Rapid Spin, while Gurdurr greatly appreciates the Healing Wish support provided by Musharna, giving it a second chance to sweep. Physical Skuntank sets can Pursuit trap consistent Future Sight switch-ins such as Bronzor and Metang, Ghost-types that can threaten Musharna such as Haunter, offensive Jellicent, and Oricorio-G, opposing Musharna with Calm Mind that may attempt to set up against Musharna, and threats that try to avoid getting hit by Future Sight. Skuntank also appreciates Future Sight hitting its switch-ins such as Regirock and Mudsdale and Musharna's ability to pivot into Fighting-types such as Gurdurr. Cryogonal and Alolan Sandslash can also offer Rapid Spin support to Musharna's team and appreciate Musharna being able to swap into Fighting-types such as Gurdurr and Hitmonchan. In return, Cryogonal can help beat Oricorio-E and Oricorio-G, which can freely set up on Musharna with Calm Mind if Musharna isn't running or has expended Psychium Z.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Dazzling Gleam
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Calm Mind allows Musharna to take advantage of its great bulk and good matchup versus Pokemon such as Gurdurr, Victreebel, and Cryogonal to set up and break through opposing teams. Moonlight provides Musharna with consistent recovery, allowing it to serve as a more consistent check to Pokemon such as Gurdurr, Kangaskhan, and Victreebel throughout the match. Dazzling Gleam allows Musharna to hit Dark-types such as Skuntank and Absol, which would otherwise wall and Pursuit trap it.

Set Details
========

Maximum Defense and HP investment with a Bold nature allows Musharna to take on physical attackers as well as possible, avoiding a 2HKO from Kangaskhan's Double-Edge and an OHKO from +2 Lycanroc's Splintered Stormshards. Fairium Z allows Musharna to use a more powerful Twinkle Tackle capable of OHKOing Absol, Sableye, and Alolan Persian without chip damage or Calm Mind boosts. It also allows Musharna to take less damage from Knock Off from Pokemon such as Gurdurr, prevents Pokemon such as Rotom-F from using Trick to cripple it with a Choice Scarf, and allows Musharna to deal with Skuntank better, having a chance to OHKO Skuntank at +1 after Stealth Rock damage. A Colbur Berry can be run instead if another Pokemon is using a Z-Crystal to allow +1 Musharna to survive +2 Black Hole Eclipse from Alolan Persian and Choice Band-boosted Knock Off from Absol while giving Musharna a one-time buffer against Pursuit users such as Absol and Skuntank. Synchronize allows Musharna to punish Pokemon such as Mudsdale and Claydol for using Toxic against it.

Usage Tips
========

Calm Mind Musharna will often struggle early-game to break teams featuring Pokemon such as Bronzor, Metang, and Clefairy, due to their ability to Toxic stall Musharna without repercussions from Synchronize; Clefairy can also use Calm Mind itself to PP stall Musharna. Early- and mid-game, Musharna should instead be used to check Pokemon such as Gurdurr and Hitmonchan for its teammates if necessary; however, it should be wary of switching in too often due to the low PP of Moonlight, especially when entry hazards are present. Musharna should avoid setting up on Pokemon that carry Toxic such as Mudsdale and Regirock if possible, as it will need multiple turns to break through such Pokemon due to its low initial power. However, Synchronize will poison them back, which Musharna's teammates can potentially take advantage of. Furthermore, if Musharna's team features a cleric, Musharna can more freely do this. Musharna should also avoid trying to set up in hail due to the reduced healing from Moonlight. Musharna should instead prioritize setting up on targets such as Cryogonal, non-Toxic Hitmonchan, and Primeape that have already locked into a move due to their low damage output versus Musharna. If defensive checks to Musharna such as Metang and Toxic Audino or offensive checks such as Stoutland are still present, however, it is wiser for Musharna to either double switch, heal itself with Moonlight, or directly attack on the switch.

If Musharna is running Fairium Z, it should prioritize using Twinkle Tackle against Pokemon such as Absol and Skuntank, as these Pokemon can otherwise Pursuit trap Musharna or cripple it with Choice Band-boosted Dark-type moves. The Z-Move allows Musharna to OHKO Absol without a Calm Mind boost and have a decent chance to OHKO Skuntank after one Calm Mind boost. If Musharna is instead running a Colbur Berry, Musharna can use it as an opportunity to stay in against Absol, although against Skuntank, it is wiser to use the Berry to reduce the damage from potential Pursuit while switching out unless Skuntank has been significantly chipped, as +1 Dazzling Gleam only 3HKOes Skuntank.

Team Options
========

Musharna fits mainly on balance teams that appreciate its ability to serve as a Fighting-type check, secondary answer to Pokemon such as Kangaskhan and Victreebel, and late-game wincon with Calm Mind. Entry hazard setters such as Regirock and Metang help check strong physical wallbreakers that Musharna can't deal with such as Dodrio and Stoutland, while Metang can also pressure Skuntank with Earthquake. Regirock can also help deal with Oricorio-E and Oricorio-G, which can use Calm Mind against Musharna and beat it if Musharna has spent some PP on its attacking moves earlier in the match. In return, Musharna is able to switch into and counter Gurdurr. Alolan Sandslash is able to provide entry hazard removal and help against hail teams, which Calm Mind Musharna struggles against due to its passivity and low Speed, its reduced healing from Moonlight during hail, and its inability to hit opposing Alolan Sandslash hard. In return, Musharna provides Alolan Sandslash with a strong Fighting-type answer, patching up the latter's weakness to Pokemon such as Gurdurr and Hitmonchan.

Clerics make good partners for Musharna, as being poisoned can severely limit its effectiveness by putting it on a timer, and cleric support can allow it to potentially make use of Synchronize against multiple Pokemon in a single battle. Lurantis can help break through Pokemon such as Audino and Metang, which can Toxic stall Musharna while taking very little from any of Musharna's attacks. In return, Musharna helps Lurantis deal with Victreebel and Articuno. Lurantis can also provide entry hazard removal with Defog if the role compression is necessary. Lanturn is another option for a Heal Bell user that can help beat non-Taunt Oricorio-E and Oricorio-G while providing momentum for its team with Volt Switch, helping to bring Musharna in on Pokemon such as Hitmonchan. In return, Musharna can help deal with Pokemon such as Gurdurr, Kangaskhan, and Victreebel.

Pokemon such as Gurdurr and Jellicent can help break through Steel-types such as Metang, Ferroseed, and Alolan Sandslash. In return, Musharna is able to check Victreebel and help break Sableye for Gurdurr. Strong wallbreakers such as Stoutland help break the opposing team and Musharna walls such as Audino early-game so that Musharna can act as a late-game wincon. In return, Musharna is able to swap into Pokemon that may attempt to revenge kill Stoutland such as Primeape and Kangaskhan, although it must watch out for U-turn from Primeape. Fighting-types such as Gurdurr and Combusken can help to break the bulky Steel-types that Musharna struggles to break through like Ferroseed, Metang, and Bronzor. Gurdurr, in particular, can remove Eviolite from these Pokemon and hit the latter two super effectively with Knock Off while taking advantage of status such as Toxic poison due to Guts.

[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Dazzling Gleam offers Musharna a reliable attack that no Pokemon are immune to and OHKOes threatening Dark-types such as Absol and Alolan Persian after a Calm Mind boost. Stored Power is an option over Dazzling Gleam that allows Musharna to capitalize on its stat boosts to hit much harder and break through Pyukumuku and Calm Mind Clefairy, allowing it to serve as an effective stallbreaker against teams lacking Sableye. The move, however, leaves Musharna unable to harm Dark-type Pokemon such as Absol and Skuntank, which can Pursuit trap it or set up on it with Swords Dance.

Set Details
========

Leftovers offers Musharna a form of passive recovery, making it harder to wear down, allowing it easier setup opportunities, and making it need to use Rest less often. Synchronize is Musharna's ability of choice, allowing it to punish Pokemon that attempt to use Toxic on it such as Regirock and Mudsdale.

Usage Tips
========

Musharna is capable of setting up with Barrier against strong physical attackers such as Choice Band Stoutland and Dodrio and subsequently walling them. However, as Musharna will usually be forced to use Rest after doing this, it is better to try setting up on weaker Pokemon such as Hitmonchan or Pokemon such as Primeape and Stoutland Choice-locked into non-super effective moves in order to preserve HP. This is especially wise when strong special attackers such as Choice Specs Drampa and Aurorus are still present, as they will force Musharna out if it has not already used Calm Mind. Musharna should avoid attempting to set up on Pokemon capable of inflicting it with passive damage from Leech Seed, such as Ferroseed and Tangela, as this will make it harder for Musharna to set up and force it to use Rest more often than it would like. Musharna should also be wary of setting up on Knock Off users such as Gurdurr if the passive recovery from Leftovers will be necessary for it to set up further.

As Musharna's only form of recovery is Rest, it should avoid taking unnecessary chip damage to make sure it can set up later in the match. Rest allows Musharna to break through bulkier teams reliant on Toxic stalling it with Pokemon such as Metang and Clefairy; however, you should be wary of the momentum loss created when it uses Rest, especially if it does not already have a significant number of boosts, as it will offer free turns for Pokemon such as Omastar and Zangoose to set up, break through it, and greatly threaten the rest of Musharna's team. Taunt users such as Oricorio-E, Jellicent, and Oricorio-G are capable of preventing Musharna from setting up or healing itself, and after they use Taunt, they can Toxic stall it, hit it with super effective coverage, or switch to a teammate that can break Musharna once it can't boost its defenses anymore. If Musharna has already boosted multiple times, however, it can greatly threaten them with Stored Power; therefore, it is vital that Musharna not reveal its set too early to prevent these Pokemon from immediately switching in to use Taunt on it. If Musharna is running Stored Power, it should avoid setting up when Dark-type Pokemon are present to prevent them from Pursuit trapping or setting up on it. If Musharna is running Dazzling Gleam instead, it should still be wary of Dark-type Pokemon, as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian, while Choice Band Absol is capable of OHKOing Musharna with Knock Off if it hasn't used Barrier, and Alolan Persian is capable of OHKOing Musharna with +2 Black Hole Eclipse after it has used Calm Mind once. Musharna should therefore avoid setting up until these Pokemon have fainted or are in KO range of Dazzling Gleam, if possible.

Team Options
========

Barrier Musharna fits on bulky offense and balance teams that appreciate a solid late-game wincon with a strong matchup against offensive and defensive teams alike, due to its ability to quickly boost its defenses while being able to utilize Rest to prevent itself from being Toxic stalled. Teammates that can punish Pursuit trappers and other Dark-types are essential for Musharna, especially if it is running Stored Power. Bulkier setup sweepers such as Carracosta, Gurdurr, and Torterra can punish Pokemon such as Choice Band Absol and Skuntank for locking into Pursuit as well as set up on physical Defog Skuntank sets. If Musharna is running Dazzling Gleam, teammates that can deal with opposing Calm Mind users such as Oricorio-E, Oricorio-G, and Clefairy are essential, as these Calm Mind users wall it. Regirock is capable of beating the former two and setting Stealth Rock for Musharna's team, while offensive support Alolan Sandslash can beat Clefairy and Taunt versions of Oricorio-E and Oricorio-G, the latter two of which can beat Stored Power Musharna as well, and offer Rapid Spin support and assistance against hail teams. Strong physical wallbreakers such as Stoutland are capable of considerably weakening the opposing team so that Musharna has an easier time sweeping late-game.

If Musharna is running Dazzling Gleam, other teammates that can break stall teams are helpful, as it will be unable to break through Pokemon such as Pyukumuku, Audino, and Articuno. Taunt Oricorio-E provides a Fighting-type check, which is a role Musharna can't perform well due to its lack of Moonlight, and can break through Pyukumuku. Substitute + Toxic Kangaskhan is another good option for a stallbreaker that can beat Audino, Articuno, and Carbink, although it cannot break through Pyukumuku due to Rest. Special setup sweepers such as Alolan Raichu and Turtonator can set up with Nasty Plot and Shell Smash faster than Musharna can with Calm Mind, allowing them to break through it; strong revenge killing options such as Choice Scarf Primeape and Dodrio therefore make for valuable teammates, preventing these Pokemon from sweeping the rest of Musharna's team after using it as setup fodder. Primeape can also bring Musharna in via U-turn on Pokemon such as Mudsdale, giving it opportunities to set up. Due to Musharna being shut down by Taunt users such as Qwilfish and Jellicent, Pokemon that can beat them such as Freeze-Dry Cryogonal also make for valuable partners, although Cryogonal must watch out for physical variants of Qwilfish. Cryogonal can also offer Defog or Rapid Spin support, allowing Musharna to set up more easily, while being able to beat Calm Mind variants of Oricorio-G and Oricorio-E that also annoy Musharna if running Frost Breath. Clerics such as Lanturn can allow Musharna to use Rest for emergency recovery more freely. Lanturn can also help Musharna against Oricorio-G and non-Taunt versions of Oricorio-E while being able to pivot Musharna in on Pokemon such as Clefairy and Audino.

[STRATEGY COMMENTS]
Other Options
=============

An alternative EV spread of 128 HP / 192 SpA / 96 SpD / 92 Spe can be run on the Future Sight set if using a Colbur Berry, allowing Musharna to survive +2 Black Hole Eclipse from Alolan Persian, but this prevents Musharna from OHKOing Alolan Persian and lowers the chance to OHKO Absol with Dazzling Gleam. Psychic can be run over Future Sight to more immediately threaten Pokemon such as Victreebel and Qwilfish, but it lacks the breaking power that Future Sight offers when combined with other attacks. Hidden Power Fire can be run instead of Healing Wish on the Future Sight set to help break past Ferroseed and Alolan Sandslash, but the utility offered by Healing Wish is more valuable in general. Psyshock can be run on the Calm Mind set instead of Psychic, allowing Musharna to beat other Calm Mind users such as Clefairy and Oricorio-G while doing more damage to specially defensive Pokemon such as Audino. It does considerably less damage to Pokemon such as Mudsdale and Regirock, however, letting them Toxic stall Musharna more freely. Heal Bell can also be run on the Calm Mind set instead of Psychic, allowing Musharna to beat Pokemon that would otherwise beat it by Toxic stalling it, such as Audino and Metang, and allowing it to freely set up on Pokemon such as Mudsdale and Regirock. This, however, greatly reduces Musharna's offensive presence, making it unable to threaten Pokemon attempting to swap in such as Stoutland as much. Heal Bell can also be run with Normalium Z to allow Musharna to fully heal itself once while removing status at the same time and to more reliably heal itself under the effects of hail. Musharna can run an offensive Trick Room set with Psychic, Dazzling Gleam and Healing Wish, while holding Psychium Z. While this set has a nice matchup versus faster offensive teams and can make Musharna harder to revenge kill while Trick Room is active, it lacks the wallbreaking support the Future Sight set offers its team and the ability to break through bulkier Pokemon with recovery such as Torterra that the Calm Mind set offers.

Checks and Counters
===================

**Dark-types**: Dark-types such as Absol and Skuntank are able to Pursuit trap all Musharna variants and threaten it with powerful Choice Band-boosted Dark-type moves. Alolan Persian and Swords Dance variants of Absol are also able to freely set up on Stored Power variants of Musharna's Barrier set, which cannot touch Dark-types, and Dazzling Gleam variants that are asleep, while also being able to survive an unboosted attack from Musharna's Calm Mind set if necessary and OHKO it at +2 after Stealth Rock damage at even if Musharna is holding a Colbur Berry. Skuntank in particular is very threatening to all Musharna sets, as it does not take super effective damage from Dazzling Gleam. Absol and Alolan Persian must watch out for Dazzling Gleam from the Future Sight set, however, especially if Musharna is running Colbur Berry, as the move is capable of OHKOing both after Stealth Rock damage.

**Ghost-types**: Ghost-type Pokemon such as Oricorio-G and Choice Specs Jellicent are able to greatly pressure Musharna with their super effective STAB moves. Oricorio-G in particular is able to use Taunt on Musharna and set up on it with Calm Mind. Taunt variants of Jellicent are also capable of shutting down Musharna's Calm Mind sets, while Choice Specs Jellicent is capable of 2HKOing Musharna even after a Calm Mind boost. Haunter is also capable of revenge killing Musharna, but it struggles to come in directly due to its frailty and Psychic weakness. Furthermore, none of these Pokemon are capable of switching into the Future Sight set freely.

**Taunt Users**: Taunt users such as Oricorio-E and Qwilfish are able to pressure Musharna by preventing it from recovering its HP or setting up with Calm Mind. Qwilfish has to be wary of Psychic-type STAB moves, however, although it can use Destiny Bond to force Musharna to KO itself if Musharna is already under the effects of Taunt, while Oricorio-E has to watch out for Shattered Psyche and must be mindful of using Toxic against Musharna due to Synchronize.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Bronzor and Audino are capable of walling non-Stored Power variants of Musharna, Toxic stalling it without fear of Synchronize due to their Steel typing or access to Heal Bell and Regenerator. Audino must, however, watch out for the combination of Future Sight and Shattered Psyche, which will KO it after Stealth Rock damage and has a respectable chance to KO it from full health. Also, due to the passivity of these Pokemon, Musharna's teammates can take advantage of Future Sight; either the move can force them out and potentially KO one of their teammates, or they are forced to stay in to absorb the Future Sight hit while taking considerable damage or using Protect in Audino's case, potentially offering a free setup opportunity to Musharna's teammates.

**Residual Damage**: Due to Musharna potentially needing to switch into Pokemon such as Gurdurr and Hitmonchan multiple times throughout a match and the low PP of Moonlight, Musharna is especially vulnerable to residual damage from entry hazards and status, forcing it to regularly heal instead of attacking, and limiting its longevity. This is especially noticeable on the Future Sight set, which needs to regularly switch in and out to fully take advantage of Future Sight. Musharna also heavily suffers from the effects of hail, which reduces the amount of health recovered from Moonlight.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[gum, 434150], [TONE, 213583], [yogi, 252106]]
- Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]]
 

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MZ

And now for something completely different
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A few things:
1. This is late, it shouldn't take a week to get this out of WIP, please do it.
2.
move 1: Calm Mind
move 2: Moonlight / Rest
move 3: Psychic / Barrier
move 4: Dazzling Gleam / Stored Power
the moves on CM definitely need an overhaul. Psyshock and Heal Bell are far more OO material and the whole barrier rest thing with either stored or gleam should be up there as a main set. Don't forget to specify that Stored Power should only be run on Barrier+Rest
3. Definitely give offensive trick room a big mention in OO, it just didn't catch on enough for a full set but I think it's still a really strong mush setup so yeah
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Dazzling Gleam
move 4: Psychic
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

After talking it over some more we decided to just split up the barrier set entirely rather than trying to shove it into the already existing set. This means you don't need to rewrite most of the set you already have (except for dropping psyshock/heal bell to OO for now), but instead just add a set on. That should just be a cleaner and easier way of handling this
 

gum

for the better
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
View attachment 200545

[OVERVIEW]

  • Musharna serves as one of the most reliable answers in PU to Fighting-types such a Gurdurr and Hitmonchan, thanks to its typing, respectable bulk, and access to reliable recovery in Moonlight, while also being able to provide its team with a decent answer to threats such as Victreebel and Kangaskhan. (kanga 2hkoes tho so idk abt that mention. eel is a fine example if u want to include it)
  • Musharna also carves itself a solid niche as the only viable user of Future Sight in PU, offering massive levels of breaking support to its teammates, by setting up situations where the foe is unable to switch into their respective checks to Pokemon without getting crippled by Future Sight, or is forced to switch into a Psychic-resistant or immune Pokemon and be hit hard by Musharna or its teammate's coverage.
  • Access to Healing Wish also allows Musharna to greatly support more offensive teams, by allowing its teammates to play more aggressively in the early-game, and restoring a win condition later in the match, while also pairing well with Future Sight, by potentially offering a teammate a free switch in to take advantage of it.
  • Musharna can also viably run Calm Mind sets in order to serve as a late game win condition itself, while still providing a strong answer to Fighting-types during the earlier stages of a match.
  • Musharna can also forgo its defensive utility to act as a dangerous setup sweeper with a Calm Mind + Barrier set, allowing it to set up on strong physical attackers such as Stoutland, while simultaneously making itself harder to revenge kill and preventing itself being Toxic stalled via Rest. This set can also act as a dangerous stallbreaker by utilising Stored Power to break through Pyukumuku, while also allowing it to more immediately threaten more offensive teams, however this leaves Musharna unable to hurt Dark-type Pokemon. (remove the last part, u already say smth similar later)
  • Musharna is however held back by its low speed, usually forcing it to take a hit before it is able to heal itself or attack, the low PP of Moonlight, limiting the number of times it can switch in per battle especially when entry hazards are present, and its vulnerability to status ailments, especially Poison, which can prevent it from setting up on and breaking teams with Calm Mind as reliably. (remove the last part, this is smth u'd find in team options when talking abt hazards removal)(also mention that its bulk is solid but sometimes a little disappointing)
  • Musharna's typing also gives it an unfortunate weakness to Dark-types such as Absol and Skuntank, which are capable of Pursuit trapping it, and completely walling Stored Power versions of its Barrier set, although all Dark-types apart from Skuntank must be wary of Dazzling Gleam.

[SET]
name: Future Sight
move 1: Future Sight
move 2: Dazzling Gleam
move 3: Moonlight
move 4: Healing Wish
item: Psychium Z / Colbur Berry
ability: Synchronize
nature: Modest
evs: 128 HP / 252 SpA / 36 SpD / 92 Spe

[SET COMMENTS]
Moves
========
  • Future Sight is Musharna's main Psychic STAB move, which causes damage two turns after it was used, allowing two attacks to hit the target in a single turn, making Musharna and its teammates much harder to wall, and pairing well with Musharna's slow speed usually causing it to attack last, preventing recovery or swaps between the two hits. (this is p obvious, remove)
  • When coupled with a Psychium Z, Future Sight can be turned into a powerful Shattered Psyche once per match, allowing Musharna to immediately threaten Pokemon such as Mudsdale and Victreebel, as well as OHKOing Pokemon such as Carracosta and Omastar, preventing them from using Musharna as setup bait, and swapping out before Future Sight hits them. (this should go in set details. also mention that z-future sight into future sight allows mush to get past audino. i also think lanturn and eel would be nice mentions)
  • Dazzling Gleam allows Musharna to hit Dark-type Pokemon such as Skuntank, Absol, and Alolan Persian which can otherwise Pursuit trap Musharna or use it as setup bait respectively, OHKOing the latter two in particular.
  • Moonlight offers Musharna a reliable form of recovery, allowing it to more consistently check fighting types such as Gurdurr and Hitmonchan throughout the match. (remove this point, pretty obvious)
  • Healing Wish allows Musharna to trade its life to fully restore a teammate and cure them of status, offering them another chance to sweep or break the opposing team.

Set Details
========

  • 128 HP EVs allow Musharna to avoid the 2HKO from Gurdurr's Knock Off, after Stealth Rock and one layer of Spikes.
  • 92 Speed EVs allow Musharna to outspeed Gurdurr.
  • 252 Special Attack EVs with a Modest Nature ensure that Musharna hits as hard as possible, ensuring that Musharna can OHKO Gurdurr with Future Sight and 2HKO it with Dazzling Gleam. (merge the 3 first points together)
  • An alternative EV spread with 96 Special Defence EVs and 192 Special Attack EVs should be ran if using a Colbur Berry, allowing Musharna to survive a +2 Z-Dark Pulse from Alolan Persian.
  • Synchronize is the ability of choice, allowing Musharna to punish Pokemon such as Oricorio-E and Regirock for using Toxic against it, by Badly Poisoning them in return. (pom-pom doesnt run toxic all tht much but ig u can keep that mention. mention muds)

Usage Tips
========

  • Musharna should aim to use Future Sight to help break down the opposing team by combining it with other attacks to overwhelm their Pokemon, due to it allowing two attacks to hit in a single turn, helping Musharna and its teammates break through their checks. This can also help Musharna's team gain momentum from the opposing Pokemon swapping into Psychic resists or immunities such as Ferroseed and Skuntank in order to absorb the Future Sight hit.
  • Due to its Psychic typing and decent physical bulk, Musharna acts as a strong Fighting-type check, and should be brought in on Pokemon such as Hitmonchan and Gurdurr. It can also punish Primeape for locking into a move other than U-turn, however swapping Musharna into Primeape directly before it has chosen a move is risky due to being hit super effectively by U-turn and not having a chance to heal if Primeape clicks it.
  • As a Psychic type, Musharna is weak to Pursuit trapping from Dark-type Pokemon such as Absol and Skuntank. If predicting the opposing Pokemon (say "opponent") to swap into Absol, it is often wiser to use Dazzling Gleam as it will OHKO it, however it is advisable to double switch if expecting the Skuntank instead, as Dazzling Gleam does not 2HKO. If Musharna is running a Colbur Berry however, it can afford to stay in. (mention that if running colbur, u can beat alolan persian in a 1v1)
  • Musharna should prioritise staying healthy in matchups where it is needed to check Pokemon such as Gurdurr, due to easily being worn down by chip damage from entry hazards and status, in order to make sure it can swap in when necessary. Musharna should also avoid taking unnecessary damage where possible, due to the low PP of Moonlight.
  • If running Psychium Z, Musharna should prioritise using Z-Future Sight against targets that would otherwise use it as setup bait such as Oricorio-E and Oricorio-G, as it is capable of killing them after Stealth Rock even if they use Calm Mind. Other setup sweepers such as Carracosta and Turtonator are capable of using Shell Smash against Musharna, attacking once and then either swapping out before Future Sight hits or claiming a second kill and dieing, which Z-Future Sight can prevent.
  • In matchups lacking these sort of Pokemon, or if Musharna's teammates adequately deal with them, Musharna can instead aim to use Z-Future Sight to remove Pokemon such as Victreebel and Mudsdale that may be problematic for the rest of its team, or to combine it with Future Sight to remove Pokemon such as Audino after Stealth Rock, preventing it from passing Wishes to lessen the effects of Future Sight.
  • Musharna should avoid using Healing Wish until it is necessary in order to win the match by fully restoring a win condition, such as Kangaskhan or Gurdurr. Healing Wish is particularly valuable when used directly after Future Sight, as it offers the target Pokemon a free swap in on the turn that Future Sight hits, granting valuable momentum for Musharna's team.
  • a point abt switching on status user if mush isnt really needed anymore

Team Options
========

  • Musharna fits mainly on bulky offense teams, where it acts as a strong Fighting resist, and can help its teammates break through the opposing team thanks to the support provided by Future Sight.
  • Entry hazards have great synergy with Future Sight, punishing the enemy for switching into Psychic resistant or immune Pokemon such as Skuntank, Metang, and Aggron on the turn that Future Sight hits. (aggron takes like 60%, so idt it's worth mentioning)
  • Stealth Rock users such as Mudsdale and Regirock fit nicely, helping to deal with Skuntank, which is problematic due to being immune to Future Sight, being hit neutrally by Dazzling Gleam, and being able to Pursuit trap Musharna, although Mudsdale must watch out for Acid Spray sets. They also help to deal with strong physical attackers such as Choice Band Dodrio and Stoutland that could otherwise overwhelm Musharna.
  • Spikes setters such as Qwilfish and Ferroseed appreciate Musharna's ability to swap in on Psychic- and Fighting- type attacks from Pokemon such as Claydol and Gurdurr. Musharna can also act as a Knock Off sponge for Ferroseed, which does not appreciate losing its Eviolite. In return, the Spikes they set help Musharna gain valuable chip damage on swap ins such as Metang that would otherwise take very little damage from Stealth Rock and any of Musharna's attacks.
  • Kangaskhan pairs well with Future Sight Musharna, as Fake Out allows it to flinch opposing Pokemon on the turn Future Sight hits. Future Sight also helps to punish common swap ins to Kangaskhan such as Mudsdale, which is killed by the combination of Double-Edge and Future Sight after 1 layer of Spikes, and Gurdurr, which is OHKOd by Future Sight. It also greatly appreciates Musharna's access to Healing Wish due to the recoil damage from Double-Edge. (mention that future sight also helps it against regirock)
  • Fighting-types such as Primeape, Hitmonchan, and Gurdurr make for good partners as they punish Dark-types such as Absol and Skuntank for swapping in to absorb the Future Sight hit. In return, Future Sight helps them break past physically bulky Pokemon such as Mudsdale and Tangela. (def mention poison-types like vic and qwil and the birbs) Hitmonchan can also provide entry hazard removal via Rapid Spin, while Gurdurr greatly appreciates the Healing Wish support provided by Musharna, giving it a second chance to sweep.
  • Cryogonal and Alolan Sandslash can also offer Rapid Spin support to Musharna's team, and appreciate Musharna being able to swap into Fighting-types such as Gurdurr and Hitmonchan. In return, Cryogonal can help beat Oricorio-E and Oricorio-G, that can otherwise freely set up on Musharna with Calm Mind. (if musharna isnt running z-future sight)
(extra space here, fix tht pls)


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Dazzling Gleam
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

  • Calm Mind allows Musharna to boost both its Special Attack and Special Defense by one stage, allowing it to serve as a bulky setup sweeper, and making it harder for Pokemon such as Oricorio-G, Haunter, and Drampa to revenge kill Musharna. (nuke this)
  • Moonlight provides Musharna with consistent recovery, allowing it to serve as a more consistent check to Pokemon such as Gurdurr, Kangaskhan, and Victreebel throughout a match.
  • Dazzling Gleam allows Musharna to hit Dark-types such as Skuntank and Absol which would otherwise wall and Pursuit trap it.
  • Psychic is Musharna's main STAB attack, allowing it to kill (im p sure u cant say kill) Pokemon such as Victreebel and Qwilfish that resist Dazzling Gleam, while doing much more damage to neutral targets such as Mudsdale and Regirock. (idt this point is needed)

Set Details
========

  • Maximum Defense and HP investment with a Bold nature allow Musharna to take on Physical attackers as well as possible, avoiding the 2HKO from Double-Edge from Kangaskhan, and the OHKO from +2 Splintered Stormshards from Lycanroc.
  • Fairium Z allows Musharna to use a more powerful Twinkle Tackle, capable of OHKOing Absol, Sableye, and Alolan Persian without chip damage or Calm Mind boosts. It also allows Musharna to take less damage from Knock Off from Pokemon such as Gurdurr, while preventing Pokemon such as Rotom-F from using Trick to cripple it with a Choice Scarf. (def mention being able to hit skunk)
  • A Colbur Berry can be ran instead if another Pokemon is using a Z Crystal, to allow Musharna to survive a +2 Z-Dark Pulse from Alolan Persian after one Calm Mind, and a Choice Band Knock Off from Absol, while giving Musharna a one time damage reduction against Pursuit users such as Stoutland, Absol, and Skuntank.
  • Synchronize allows Musharna to punish Pokemon such as Mudsdale and Claydol for using Toxic against it, by Badly Poisoning them in return.

Usage Tips
========

  • Calm Mind Musharna will often struggle to break teams featuring Pokemon such as Bronzor, Metang, and Clefairy early-game, due to their ability to Toxic stall Musharna without repercussions from Synchronize while taking little damage in return due to their Eviolite boosted bulk, while Clefairy can also Calm Mind itself to PP stall it. (yh this is why psyshock is better)
  • During the early to mid game, Musharna should instead be used to check Pokemon such as Victreebel, Gurdurr and Hitmonchan for its teammates if necessary, however it should be weary of swapping in too often due to the low PP of Moonlight, especially when entry hazards are present. (the vic mention is shaky imo, especially since u imply that u can switch in)
  • Musharna should avoid setting up on Pokemon that carry Toxic such as Mudsdale and Regirock if possible, as it will need multiple turns to break through such Pokemon due to its low initial power. However, Synchronize will cause them to Poison themselves too, and Musharna's teammates can potentially take advantage of this. If Musharna's team features a Cleric however, Musharna can more freely do this, being able to take advantage of Synchronize while still being able to set up later without being on a timer.
  • Musharna should also avoid trying to setup in Hail, due to the reduced healing from Moonlight making it struggle to keep its HP up.
  • Musharna should instead prioritise setting up on targets such as Cryogonal, non-Toxic Hitmonchan, and Primeape that has already locked into a move, due to their low damage output versus Musharna. If defensive checks to Musharna such as Metang and Audino, or offensive checks such as Stoutland and Skuntank are still present however, it is wiser for Musharna to either double switch, heal itself with moonlight, or directly attack on the switch. (skunk's a p shaky example bc +1 z-dgleam does like 85%)
  • If Musharna is running Fairium Z, it should prioritise using it against Pokemon such as Absol and Skuntank, allowing it to OHKO Absol without a Calm Mind boost, and have a decent chance to OHKO Skuntank after one Calm Mind, as these Pokemon can otherwise threaten to Pursuit trap Musharna or cripple it with Choice Band boosted Dark-type moves. If Musharna is instead running a Colbur Berry, it is wiser to use it to reduce the damage from a potential pursuit against Skuntank unless it is significantly chipped, as a +1 Dazzling Gleam only 3HKOs Skuntank from full. (well if they dont have a skunk it's still nice for taking less from gurdurr and being able to stay in against absol and stuff)

Team Options
========

  • Musharna fits mainly on Balance teams that appreciate its ability to serve as a Fighting-type check, secondary answer to Pokemon such as Kangaskhan and Victreebel, and late game win condition with Calm Mind.
  • Entry hazard setters such as Regirock and Metang pair well with Musharna, helping to check strong physical wallbreakers such as Dodrio and Stoutland that Musharna can't deal with. Regirock can also help deal with Oricorio-E and Oricorio-G, which can Calm Mind against Musharna and beat it if Musharna has wasted some PP on its attacking moves earlier in the match. In return, Musharna is able to swap into and counter Gurdurr, which can threaten both with Knock Off, or use them to set up with Bulk Up or activate Guts by taking a Toxic.
  • Alolan Sandslash is able to provide entry hazard removal via rapid spin, while helping against Hail teams, which Calm Mind Musharna struggles against due to its passivity and low speed, causing it to struggle to find setup opportunities, its reduced healing from Moonlight during Hail, and its inability to hit opposing Alolan Sandslash hard, allowing it to set up on Musharna. In return, Musharna provides Alolan Sandslash with a strong Fighting-type answer, patching up its weakness to Pokemon such as Gurdurr and Hitmonchan.
  • Clerics make good partners for Musharna, as being Toxic'd can severely limit its effectiveness by putting it on a timer, and can allow Musharna to potentially make use of Synchronize against multiple Pokemon in a single battle. Lurantis can help break through Pokemon such as Audino and Metang that can otherwise Toxic stall Musharna, due to having access to Heal Bell and being a Steel-type respectively while taking very little from any of Musharna's attacks. In return Musharna helps Lurantis deal with Victreebel and Articuno. Lurantis can also provide entry hazard removal with Defog if the role compression is necessary.
  • Lanturn is another option for a Heal Bell user, that can help beat Oricorio-E and Oricorio-G, (only if they dont run taunt) while providing momentum for its team with Volt Switch, helping to bring Musharna in on Pokemon such as Victreebel. (hitmonchan would be a better example) In return, Musharna can help deal with Pokemon such as Gurdurr, Kangaskhan and Victreebel that Lanturn struggles with.
  • Musharna's attacks are both resisted by Steel-types, leaving it unable to inflinct any significant damage against Pokemon such as Metang, Ferroseed, and Alolan Sandslash. These Pokemon are in turn able to Toxic it freely without worrying about Synchronise due to their Steel-typing, and either set or remove entry hazards against Musharna. Pokemon that can help break them such as Gurdurr and Jellicent are therefore greatly appreciated. In return, Musharna is able to check Victreebel for these Pokemon, as well as help break Sableye for Gurdurr.
  • Strong wallbreakers such as Stoutland make for a good partner for Calm Mind Musharna, helping to break the opposing team in the early game, so that Musharna can then act as a late game win condition. In return, Musharna is also able to swap into Pokemon such as Primeape and Kangaskhan that may attempt to revenge kill Stoutland, although it must watch out for U-turn from Primeape. (stout also deals with audino and friends)



[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

  • Barrier allows Musharna to boost its defense by two stages, letting it boost up on and wall physical attackers such as Stoutland and Dodrio, while preventing Pokemon such as Lycanroc and Dodrio from setting up on Musharna with Swords Dance in order to break through it.
  • Rest provides Musharna with a method of healing that allows Musharna to break through bulkier teams reliant on Toxic stalling it with Pokemon such as Metang and Clefairy.
  • Dazzling Gleam offers Musharna a reliable attack which no Pokemon are immune to, which also allows Musharna to OHKO threatening Dark-types such as Absol and Alolan Persian after a Calm Mind boost.
  • Stored Power is an option over Dazzling Gleam that allows Musharna to capitalize on its stat boosts to hit much harder, and notably allows it to break through Pyukumuku, allowing it to serve as an effective stallbreaker. It however leaves Musharna unable to harm Dark-type Pokemon, such as Absol and Skuntank, which can either Pursuit trap it, or set up on it with Swords Dance in Absol's case.

Set Details
========

  • Maximum HP and Defense investment with a Bold nature allow Musharna to set up with Barrier more reliably against physical attackers such as Stoutland.
  • Leftovers offer Musharna a form of passive recovery, making Musharna harder to wear down, allowing it easier set up opportunities, and making it need to use Rest less often.
  • Synchronize is Musharna's ability of choice, allowing it to punish Pokemon that attempt to Toxic it such as Regirock and Mudsdale.

Usage Tips
========

  • While Musharna is capable of setting up with Barrier directly on Pokemon such as Choice Band Stoutland, it should prioritise setting up on weaker Pokemon such as non-Toxic Hitmonchan, (well u have rest so toxic isnt rlly an issue; if anything u'd try to activate synchronize) and Primeape and Stoutland choice-locked into ineffective moves if possible, especially when strong special attackers such as Choice Specs Drampa and Aurorus are present, as Musharna will need to Calm Mind before they come in.
  • Musharna should avoid attempting to set up on Pokemon capable of inflicting it with passive damage from moves such as Toxic and Leech Seed, such as Mudsdale, Ferroseed, and Tangela, as this will make it harder for Musharna to set up reliably, and force it to use Rest more often than it would like. (switching into toxic is fine) Musharna should also be wary of setting up on Knock Off users such as Gurdurr if the passive recovery from Leftovers will be necessary for it to set up further against Gurdurr's teammates.
  • As Musharna's only form of recovery is Rest, it should avoid taking unecessary chip damage, to make sure it can set up later in the match when necessary. It should also be wary of the momentum loss when it uses Rest, especially if it does not already have a significant number of boosts, as it will offer free turns for Pokemon such as Omastar and Zangoose and to setup and break through it, and greatly threaten the rest of Musharna's team after.
  • Taunt users such as Oricorio-E, Jellicent, and Oricorio-G are capable of preventing Musharna from setting up or healing itself, and Toxic stalling it or hitting it with supereffective coverage after, or swapping into a teammate that can break Musharna once it can't boost its defenses anymore. If Musharna has already boosted multiple times however, it can greatly threaten them with Stored Power, and therefore it is vital that Musharna does not reveal its set too early, to prevent these Pokemon immediately switching in to Taunt it.
  • If Musharna is running Stored Power, it should avoid setting up when Dark-type Pokemon are present, to prevent Pokemon such as Absol using it as a set up opportunity with Swords Dance, or Pokemon such as Absol and Skuntank Pursuit trapping it. If Musharna is running Dazzling Gleam instead, it should still be wary of Dark-type Pokemon however, as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian, while Choice Band Absol is capable of OHKOing Musharna with Knock Off if it hasn't used Barrier and Alolan Persian is capable of OHKOing Musharna with a +2 Z-Dark Pulse after Musharna has used Calm Mind once. Musharna should therefore avoid setting up until these Pokemon are either fainted or in range of Dazzling Gleam if possible.

Team Options
========


  • Barrier Musharna fits on bulky offense and balance teams that appreciate a solid late game win condition with a strong matchup against both offensive and more defensive teams alike, due to being able to quickly boost its defenses while being able to utilize Rest to prevent itself being Toxic stalled. (it's also fine on like, semi-stall. mention that these kind of teams also have a defensive backbone solid enough for threats that force mush out)
  • Teammates that can punish Pursuit trappers and other Dark-types are essential for Musharna, especially if it is running Stored Power. Bulkier setup sweepers such as Carracosta and Torterra can punish Pokemon such as Choice Band Absol and Skuntank for locking into Pursuit, while also being able to set up on more defensive Skuntank sets as well. (no gurdurr mention?)
  • If running Dazzling Gleam, teammates that can deal with opposing Calm Mind users such as Oricorio-E, Oricorio-G, and Clefairy are essential, as they will otherwise wall Musharna. Regirock is capable of beating the former two, while being able to set Stealth Rock for Musharna's team, while Iron Head Alolan Sandslash can beat Clefairy and non-Hidden Power Fighting versions of Oricorio-E and Oricorio-G, while offering Rapid Spin support and helping against Hail teams. (mention strong physical breakers)
  • If running Dazzling Gleam, other teammates that can break Stall are helpful, as Musharna will be unable to break through Pyukumuku. Taunt Oricorio-E is a particularly ideal option, as it provides a Fighting-type resist, which Musharna can't do well due to its lack of reliable recovery, and can deal with Calm Mind Clefairy which walls Musharna without Stored Power. (there's also subtox kanga)
  • Special set up sweepers such as Alolan Raichu and Turtonator can set up with Nasty Plot and Shell Smash faster than Musharna can with Calm Mind, allowing them to break through it. Strong speed control options such as Scarf Primeape and Dodrio therefore make for valuable teammates, preventing these Pokemon from sweeping the rest of Musharna's team after using it as setup fodder. Primeape in particular can also bring Musharna in via U-turn on Pokemon such as Mudsdale, giving it opportunities to set up.
  • Due to Musharna being shut down by Taunt users such as Oricorio-G, Oricorio-E, (u already mention these two above, mention smth else) and Jellicent, Pokemon such as Cryogonal that can beat them also make for valuable partners. Cryogonal in particular can also Defog or Rapid Spin support, allowing Musharna to set up easier, while also being able to beat Calm Mind variants of Oricorio-G and Oricorio-E that also annoy Musharna.
  • Clerics such as Lanturn can allow Musharna to use Rest for emergency recovery more freely, without compromising its ability to set up later in the match. Lanturn can also help Musharna against Oricorio-G and non-Taunt versions of Oricorio-E, while being able to pivot Musharna in on Pokemon such as Clefairy and Audino.

[STRATEGY COMMENTS]
Other Options
=============

  • Psychic can be ran over Future Sight to give a consistent Psychic STAB, allowing Musharna to more immediately threaten opposing Pokemon such as Victreebel and Qwilfish, however it lacks the breaking power that Future Sight offers when combined with other attacks.
  • HP Fire can also be ran instead of Healing Wish on the Future Sight set to help break past Ferroseed and Alolan Sandslash, however the utility offered by Healing Wish is more valuable in general.
  • Psyshock can be ran on the Calm Mind set instead of Psychic, allowing Musharna to beat other Calm Mind users such as Clefairy and Oricorio-G, while doing more damage to specially defensive Pokemon such as Audino. It does considerably less damage to Pokemon such as Mudsdale and Regirock however, letting them Toxic stall Musharna more freely.
  • Heal Bell can also be ran on the Calm Mind set instead of Psychic, allowing Musharna to beat Pokemon that would otherwise beat it by Toxic stalling it, such as Audino and Metang, and allowing it to freely set up on Pokemon such as Mudsdale and Regirock. This however greatly reduces Musharna's offensive presence, making it unable to threaten Pokemon attempting to swap in such as Stoutland as greatly, while leaving it unable Pokemon such as Victreebel and Qwilfish that it would otherwise be able to. (im p sure u beat vic regardless) This can also be ran with a Normalium Z to allow Musharna to fully heal itself once while removing status at the same time, and allowing it to more reliably heal itself under the effects of Hail.
  • Musharna can also run an Offensive Trick Room set, with Psychic, Dazzling Gleam and Moonlight, while holding a Psychium Z. While this has a nice matchup vs faster offensive teams and can potentially make Musharna harder to revenge kill while Trick Room is active, it lacks the breaking support and Healing Wish utility the Future Sight set offers its team and the ability to serve as a setup sweeping win condition like the Calm Mind sets. (well this set is a wincon)

Checks and Counters
===================

**Dark-Types**: Dark-types such as Absol and Skuntank are able to Pursuit trap all Musharna variants, while threatening it with powerful Choice Band boosted Dark-type moves. Alolan Persian and Swords Dance variants of Absol are also able to freely set up on Stored Power variants of Musharna's Barrier set which cannot touch Dark-types, and Dazzling Gleam variants that are asleep, while also being able to survive an unboosted attack from Musharna's Calm Mind set if necessary and can OHKO it at +2 after Stealth Rock at even if Musharna is holding a Colbur Berry. Skuntank in particular is very threatening to all Musharna sets, as it does not take supereffective damage from Dazzling Gleam. Absol and Alolan Persian must watch out for Dazzling Gleam from the Future Sight set however, which is capable of OHKOing both after Stealth Rock, especially if Musharna is running a Colbur Berry.

**Ghost-Types**: Ghost-type Pokemon such as Oricorio-G and Choice Specs Jellicent are able to greatly pressure Musharna with their supereffective STAB moves. Oricorio-G in particular is able to Taunt Musharna, or set up on it with Calm Mind. Taunt variants of Jellicent are also capable of shutting down Musharna's Calm Mind sets, while Choice Specs Jellicent is capable of 2HKOing Musharna even after a Calm Mind boost. Haunter is also capable of revenge killing Musharna, however it struggles to come in directly due to its frailty and Psychic-type weakness. (none of these can switch into the future sight set, though)

**Taunt Users**: Taunt users such as Oricorio-E, Oricorio-G, and Jellicent (u already mention both of these) are able to greatly pressure Musharna by preventing it from recovering its HP or setting up with Calm Mind. The former two must however watch out for Z-Future Sight, which is capable of OHKOing them from full, or OHKOing them after Stealth Rock after they have used Calm Mind once, while Oricorio-E must be mindful of using Toxic against Musharna due to Synchronize, and has to be careful of offering free opportunities to use Future Sight.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Metang, Bronzor, and Audino are capable of walling non-Rest (stored power) variants of Musharna, while simultaneously Toxic stalling it without fear from Synchronize due to their Steel-typings or access to Heal Bell and Regenerator. Audino must however watch out for the combination of Future Sight and Z-Future Sight which will kill it after Stealth Rock damage, and has a respectable chance to kill it from full. However. due to the passivity of these Pokemon, Musharna's teammates can take advantage of Future Sight to either force them out and potentially kill a teammate due to Future Sight, or force them to stay in to absorb the Future SIght hit while taking considerable damage. (well audino has tect)

**Residual Damage**: Due to Musharna needing to potentially swap into Pokemon such as Gurdurr and Hitmonchan multiple times throughout a match, and the low PP of Moonlight, Musharna is especially vulnerable to residual damage from entry hazards and status, forcing it to regularly heal instead of attacking, and limiting its overall long term survivability. This is especially noticeable on the Future Sight set, which needs to regularly switch in and out to fully take advantage of Future Sight.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[gum, 434150], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
very good work, QC 1/3. if u need help lmk!!

CFBD2B2C-E0D7-4FE0-BC75-7009A9DFC860.gif
 

TONE

I don't have to take this. I'm going for a walk.
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View attachment 200545

[OVERVIEW]

  • Musharna serves as one of the most reliable answers in PU to Fighting-types such a Gurdurr and Hitmonchan, thanks to its typing, respectable bulk, and access to reliable recovery in Moonlight, while also being able to provide its team with a decent answer to threats such as Victreebel.
  • Musharna also carves itself a solid niche as the only viable user of Future Sight in PU, offering massive levels of breaking support to its teammates, by setting up situations where the foe is unable to switch into their respective checks to Pokemon without getting crippled by Future Sight, or is forced to switch into a Psychic-resistant or immune Pokemon and be hit hard by Musharna or its teammate's coverage.
  • Access to Healing Wish also allows Musharna to greatly support more offensive teams, by allowing its teammates to play more aggressively in the early-game, and restoring a win condition later in the match, while also pairing well with Future Sight, by potentially offering a teammate a free switch in to take advantage of it.
  • Musharna can also viably run Calm Mind sets in order to serve as a late game win condition itself, while still providing a strong answer to Fighting-types during the earlier stages of a match.
  • Musharna can also forgo its defensive utility to act as a dangerous setup sweeper with a Calm Mind + Barrier set, allowing it to set up on strong physical attackers such as Stoutland, while simultaneously making itself harder to revenge kill and preventing itself being Toxic stalled via Rest. This set can also act as a dangerous stallbreaker by utilising Stored Power to break through Pyukumuku, while also allowing it to more immediately threaten more offensive teams.
  • Musharna is however held back by its low speed, usually forcing it to take a hit before it is able to heal itself or attack, the low PP of Moonlight, limiting the number of times it can switch in per battle especially when entry hazards are present. Also, while Musharna's bulk is good, it still falls short against targets such as Stoutland and Aggron.
  • Musharna's typing also gives it an unfortunate weakness to Dark-types such as Absol and Skuntank, which are capable of Pursuit trapping it, and completely walling Stored Power versions of its Barrier set, although all Dark-types apart from Skuntank must be wary of Dazzling Gleam.

[SET]
name: Future Sight
move 1: Future Sight
move 2: Dazzling Gleam
move 3: Moonlight
move 4: Healing Wish
item: Psychium Z / Colbur Berry
ability: Synchronize
nature: Modest
evs: 128 HP / 252 SpA / 36 SpD / 92 Spe

[SET COMMENTS]
Moves
========

  • Dazzling Gleam allows Musharna to hit Dark-type Pokemon such as Skuntank, Absol, and Alolan Persian which can otherwise Pursuit trap Musharna or use it as setup bait respectively, OHKOing the latter two in particular.
  • Healing Wish allows Musharna to trade its life to fully restore a teammate and cure them of status, offering them another chance to sweep or break the opposing team.

Set Details
========

  • 128 HP EVs allow Musharna to avoid the 2HKO from Gurdurr's Knock Off, after Stealth Rock and one layer of Spikes, while 92 Speed EVs allow Musharna to outspeed Gurdurr. 252 Special Attack EVs with a Modest Nature ensure that Musharna hits as hard as possible, ensuring that Musharna can OHKO Gurdurr with Future Sight and 2HKO it with Dazzling Gleam.
  • An alternative EV spread with 96 Special Defence EVs and 192 Special Attack EVs should be ran if using a Colbur Berry, allowing Musharna to survive a +2 Z-Dark Pulse from Alolan Persian.
  • Psychium Z allows Future Sight to be turned into a powerful Shattered Psyche once per match, allowing Musharna to immediately threaten Pokemon such as Mudsdale, Eelektross, Lanturn, and Victreebel, as well as OHKOing Pokemon such as Carracosta and Omastar, preventing them from using Musharna as setup bait, and swapping out before Future Sight hits them. It also allows Musharna to break Audino with Z-Future Sight into Future Sight, which would otherwise wall Musharna.
  • Synchronize is the ability of choice, allowing Musharna to punish Pokemon such as Oricorio-E, Mudsdale, and Regirock for using Toxic against it, by Badly Poisoning them in return.

Usage Tips
========

  • Musharna should aim to use Future Sight to help break down the opposing team by combining it with other attacks to overwhelm their Pokemon, due to it allowing two attacks to hit in a single turn, helping Musharna and its teammates break through their checks. This can also help Musharna's team gain momentum from the opposing Pokemon swapping into Psychic resists or immunities such as Ferroseed and Skuntank in order to absorb the Future Sight hit.
  • Due to its Psychic typing and decent physical bulk, Musharna acts as a strong Fighting-type check, and should be brought in on Pokemon such as Hitmonchan and Gurdurr. It can also punish Primeape for locking into a move other than U-turn, however swapping Musharna into Primeape directly before it has chosen a move is risky due to being hit super effectively by U-turn and not having a chance to heal if Primeape clicks it.
  • As a Psychic type, Musharna is weak to Pursuit trapping from Dark-type Pokemon such as Absol and Skuntank. If predicting the opponent to swap into Absol, it is often wiser to use Dazzling Gleam as it will OHKO it, however it is advisable to double switch if expecting the Skuntank instead, as Dazzling Gleam does not 2HKO. If Musharna is running a Colbur Berry however, it can afford to stay in, and can beat Alolan Persian one-on-one.
  • Musharna should prioritise staying healthy in matchups where it is needed to check Pokemon such as Gurdurr, due to easily being worn down by chip damage from entry hazards and status, in order to make sure it can swap in when necessary. Musharna should also avoid taking unnecessary damage where possible, due to the low PP of Moonlight.
  • If running Psychium Z, Musharna should prioritise using Z-Future Sight against targets that would otherwise use it as setup bait such as Oricorio-E and Oricorio-G, as it is capable of killing them after Stealth Rock even if they use Calm Mind. Other setup sweepers such as Carracosta and Turtonator are capable of using Shell Smash against Musharna, attacking once and then either swapping out before Future Sight hits or claiming a second kill and dieing, which Z-Future Sight can prevent.
  • In matchups lacking these sort of Pokemon, or if Musharna's teammates adequately deal with them, Musharna can instead aim to use Z-Future Sight to remove Pokemon such as Victreebel and Mudsdale that may be problematic for the rest of its team, or to combine it with Future Sight to remove Pokemon such as Audino after Stealth Rock, preventing it from passing Wishes to lessen the effects of Future Sight.
  • Musharna should avoid using Healing Wish until it is necessary in order to win the match by fully restoring a win condition, such as Kangaskhan or Gurdurr. Healing Wish is particularly valuable when used directly after Future Sight, as it offers the target Pokemon a free swap in on the turn that Future Sight hits, granting valuable momentum for Musharna's team.
  • If Musharna is no longer necessary, or if it has run out of Moonlight PP or cannot find opportunities to heal itself anymore, Musharna can be brought in against Status users such as Mudsdale or Regirock on a predicted Toxic to cripple them via Synchronize.

Team Options
========

  • Musharna fits mainly on bulky offense teams, where it acts as a strong Fighting resist, and can help its teammates break through the opposing team thanks to the support provided by Future Sight.
  • Entry hazards have great synergy with Future Sight, punishing the enemy for switching into Psychic resistant or immune Pokemon such as Metang and Skuntank on the turn that Future Sight hits.
  • Stealth Rock users such as Mudsdale and Regirock fit nicely, helping to deal with Skuntank, which is problematic due to being immune to Future Sight, being hit neutrally by Dazzling Gleam, and being able to Pursuit trap Musharna, although Mudsdale must watch out for Acid Spray sets. They also help to deal with strong physical attackers such as Choice Band Dodrio and Stoutland that could otherwise overwhelm Musharna.
  • Spikes setters such as Qwilfish and Ferroseed appreciate Musharna's ability to swap in on Psychic- and Fighting- type attacks from Pokemon such as Claydol and Gurdurr. Musharna can also act as a Knock Off sponge for Ferroseed, which does not appreciate losing its Eviolite. In return, the Spikes they set help Musharna gain valuable chip damage on swap ins such as Metang that would otherwise take very little damage from Stealth Rock and any of Musharna's attacks.
  • Kangaskhan pairs well with Future Sight Musharna, as Fake Out allows it to flinch opposing Pokemon on the turn Future Sight hits. Future Sight also helps to punish common swap ins to Kangaskhan such as Mudsdale, which is killed by the combination of Double-Edge and Future Sight after 1 layer of Spikes, Regirock, which is 2HKOd by Earthquake after Future SIght, and Gurdurr, which is OHKOd by Future Sight. It also greatly appreciates Musharna's access to Healing Wish due to the recoil damage from Double-Edge.
  • Fighting-types such as Primeape, Hitmonchan, and Gurdurr make for good partners as they punish Dark-types such as Absol and Skuntank for swapping in to absorb the Future Sight hit. In return, Future Sight helps them break past physically bulky Pokemon such as Mudsdale and Tangela, Poison-types such as Qwilfish and Victreebel, and Flying-types such as Oricorio-E and Oricorio-G. Hitmonchan can also provide entry hazard removal via Rapid Spin, while Gurdurr greatly appreciates the Healing Wish support provided by Musharna, giving it a second chance to sweep.
  • Cryogonal and Alolan Sandslash can also offer Rapid Spin support to Musharna's team, and appreciate Musharna being able to swap into Fighting-types such as Gurdurr and Hitmonchan. In return, Cryogonal can help beat Oricorio-E and Oricorio-G, that can otherwise freely set up on Musharna with Calm Mind if Musharna isn't running Z-Future Sight.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Dazzling Gleam
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

  • Moonlight provides Musharna with consistent recovery, allowing it to serve as a more consistent check to Pokemon such as Gurdurr, Kangaskhan, and Victreebel throughout a match.
  • Dazzling Gleam allows Musharna to hit Dark-types such as Skuntank and Absol which would otherwise wall and Pursuit trap it.
  • Psychic is Musharna's main STAB attack, allowing it to OHKO Pokemon such as Victreebel and Qwilfish that resist Dazzling Gleam.

Set Details
========

  • Maximum Defense and HP investment with a Bold nature allow Musharna to take on Physical attackers as well as possible, avoiding the 2HKO from Double-Edge from Kangaskhan, and the OHKO from +2 Splintered Stormshards from Lycanroc.
  • Fairium Z allows Musharna to use a more powerful Twinkle Tackle, capable of OHKOing Absol, Sableye, and Alolan Persian without chip damage or Calm Mind boosts. It also allows Musharna to take less damage from Knock Off from Pokemon such as Gurdurr, while preventing Pokemon such as Rotom-F from using Trick to cripple it with a Choice Scarf. It also allows Musharna to deal with Skuntank better, with a chance to OHKO Skuntank at +1 after Stealth Rock.
  • A Colbur Berry can be ran instead if another Pokemon is using a Z Crystal, to allow Musharna to survive a +2 Z-Dark Pulse from Alolan Persian after one Calm Mind, and a Choice Band Knock Off from Absol, while giving Musharna a one time damage reduction against Pursuit users such as Stoutland, Absol, and Skuntank.
  • Synchronize allows Musharna to punish Pokemon such as Mudsdale and Claydol for using Toxic against it, by Badly Poisoning them in return.

Usage Tips
========

  • Calm Mind Musharna will often struggle to break teams featuring Pokemon such as Bronzor, Metang, and Clefairy early-game, due to their ability to Toxic stall Musharna without repercussions from Synchronize while taking little damage in return due to their Eviolite boosted bulk, while Clefairy can also Calm Mind itself to PP stall it.
  • During the early to mid game, Musharna should instead be used to check Pokemon such as Gurdurr and Hitmonchan for its teammates if necessary, however it should be weary of swapping in too often due to the low PP of Moonlight, especially when entry hazards are present.
  • Musharna should avoid setting up on Pokemon that carry Toxic such as Mudsdale and Regirock if possible, as it will need multiple turns to break through such Pokemon due to its low initial power. However, Synchronize will cause them to Poison themselves too, and Musharna's teammates can potentially take advantage of this. If Musharna's team features a Cleric however, Musharna can more freely do this, being able to take advantage of Synchronize while still being able to set up later without being on a timer.
  • Musharna should also avoid trying to setup in Hail, due to the reduced healing from Moonlight making it struggle to keep its HP up.
  • Musharna should instead prioritise (prioritize)setting up on targets such as Cryogonal, non-Toxic Hitmonchan, and Primeape that has already locked into a move, due to their low damage output versus Musharna. If defensive checks to Musharna such as Metang and Audino, or offensive checks such as Stoutland are still present however, it is wiser for Musharna to either double switch, heal itself with moonlight, or directly attack on the switch.
  • If Musharna is running Fairium Z, it should prioritise (prioritize)using it against Pokemon such as Absol and Skuntank, allowing it to OHKO Absol without a Calm Mind boost, and have a decent chance to OHKO Skuntank after one Calm Mind, as these Pokemon can otherwise threaten to Pursuit trap Musharna or cripple it with Choice Band boosted Dark-type moves. If Musharna is instead running a Colbur Berry, Musharna can use it as an opportunity to stay in against Absol, and reduce the damage taken from Knock Off against Gurdurr, although it is wiser to use it to reduce the damage from a potential pursuit while switching out against Skuntank unless it is significantly chipped, as a +1 Dazzling Gleam only 3HKOs Skuntank from full.

Team Options
========

  • Musharna fits mainly on Balance teams that appreciate its ability to serve as a Fighting-type check, secondary answer to Pokemon such as Kangaskhan and Victreebel, and late game win condition with Calm Mind.
  • Entry hazard setters such as Regirock and Metang pair well with Musharna, helping to check strong physical wallbreakers such as Dodrio and Stoutland that Musharna can't deal with. Regirock can also help deal with Oricorio-E and Oricorio-G, which can Calm Mind against Musharna and beat it if Musharna has wasted some PP on its attacking moves earlier in the match. In return, Musharna is able to swap into and counter Gurdurr, which can threaten both with Knock Off, or use them to set up with Bulk Up or activate Guts by taking a Toxic.
  • Alolan Sandslash is able to provide entry hazard removal via rapid spin, while helping against Hail teams, which Calm Mind Musharna struggles against due to its passivity and low speed, causing it to struggle to find setup opportunities, its reduced healing from Moonlight during Hail, and its inability to hit opposing Alolan Sandslash hard, allowing it to set up on Musharna. In return, Musharna provides Alolan Sandslash with a strong Fighting-type answer, patching up its weakness to Pokemon such as Gurdurr and Hitmonchan.
  • Clerics make good partners for Musharna, as being Toxic'd can severely limit its effectiveness by putting it on a timer, and can allow Musharna to potentially make use of Synchronize against multiple Pokemon in a single battle. Lurantis can help break through Pokemon such as Audino and Metang that can otherwise Toxic stall Musharna, due to having access to Heal Bell and being a Steel-type respectively while taking very little from any of Musharna's attacks. In return Musharna helps Lurantis deal with Victreebel and Articuno. Lurantis can also provide entry hazard removal with Defog if the role compression is necessary.
  • Lanturn is another option for a Heal Bell user, that can help beat non-Taunt Oricorio-E and Oricorio-G, while providing momentum for its team with Volt Switch, helping to bring Musharna in on Pokemon such as Hitmonchan. In return, Musharna can help deal with Pokemon such as Gurdurr, Kangaskhan and Victreebel that Lanturn struggles with.
  • Musharna's attacks are both resisted by Steel-types, leaving it unable to inflinct any significant damage against Pokemon such as Metang, Ferroseed, and Alolan Sandslash. These Pokemon are in turn able to Toxic it freely without worrying about Synchronise due to their Steel-typing, and either set or remove entry hazards against Musharna. Pokemon that can help break them such as Gurdurr and Jellicent are therefore greatly appreciated. In return, Musharna is able to check Victreebel for these Pokemon, as well as help break Sableye for Gurdurr.
  • Strong wallbreakers such as Stoutland make for a good partner for (with)Calm Mind Musharna, helping to break the opposing team in the early game, so that Musharna can then act as a late game win condition, as well as helping to break Pokemon such as Audino that would wall Musharna. In return, Musharna is also able to swap into Pokemon such as Primeape and Kangaskhan that may attempt to revenge kill Stoutland, although it must watch out for U-turn from Primeape.
(add Fighting-types which help break the Steel-types Musharna struggle to break past.)



[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

  • Barrier allows Musharna to boost its defense by two stages, letting it boost up on and wall physical attackers such as Stoutland and Dodrio, while preventing Pokemon such as Lycanroc and Dodrio from setting up on Musharna with Swords Dance in order to break through it.
  • Rest provides Musharna with a method of healing that allows Musharna to break through bulkier teams reliant on Toxic stalling it with Pokemon such as Metang and Clefairy.
  • Dazzling Gleam offers Musharna a reliable attack which no Pokemon are immune to, which also allows Musharna to OHKO threatening Dark-types such as Absol and Alolan Persian after a Calm Mind boost.
  • Stored Power is an option over Dazzling Gleam that allows Musharna to capitalize on its stat boosts to hit much harder, and notably allows it to break through Pyukumuku, allowing it to serve as an effective stallbreaker. It however leaves Musharna unable to harm Dark-type Pokemon, such as Absol and Skuntank, which can either Pursuit trap it, or set up on it with Swords Dance in Absol's case.

Set Details
========

  • Maximum HP and Defense investment with a Bold nature allow Musharna to set up with Barrier more reliably against physical attackers such as Stoutland.
  • Leftovers offer Musharna a form of passive recovery, making Musharna harder to wear down, allowing it easier set up opportunities, and making it need to use Rest less often.
  • Synchronize is Musharna's ability of choice, allowing it to punish Pokemon that attempt to Toxic it such as Regirock and Mudsdale.

Usage Tips
========

  • While Musharna is capable of setting up with Barrier directly on Pokemon such as Choice Band Stoutland, it should prioritise setting up on weaker Pokemon such as Hitmonchan, and Primeape and Stoutland choice-locked into ineffective moves if possible, especially when strong special attackers such as Choice Specs Drampa and Aurorus are present, as Musharna will need to Calm Mind before they come in.
  • Musharna should avoid attempting to set up on Pokemon capable of inflicting it with passive damage from Leech Seed, such as Ferroseed and Tangela, as this will make it harder for Musharna to set up reliably, and force it to use Rest more often than it would like. Musharna should also be wary of setting up on Knock Off users such as Gurdurr if the passive recovery from Leftovers will be necessary for it to set up further against Gurdurr's teammates.
  • As Musharna's only form of recovery is Rest, it should avoid taking unecessary chip damage, to make sure it can set up later in the match when necessary. It should also be wary of the momentum loss when it uses Rest, especially if it does not already have a significant number of boosts, as it will offer free turns for Pokemon such as Omastar and Zangoose and to setup and break through it, and greatly threaten the rest of Musharna's team after.
  • Taunt users such as Oricorio-E, Jellicent, and Oricorio-G are capable of preventing Musharna from setting up or healing itself, and Toxic stalling it or hitting it with supereffective coverage after, or swapping into a teammate that can break Musharna once it can't boost its defenses anymore. If Musharna has already boosted multiple times however, it can greatly threaten them with Stored Power, and therefore it is vital that Musharna does not reveal its set too early, to prevent these Pokemon immediately switching in to Taunt it.
  • If Musharna is running Stored Power, it should avoid setting up when Dark-type Pokemon are present, to prevent Pokemon such as Absol using it as a set up opportunity with Swords Dance, or Pokemon such as Absol and Skuntank Pursuit trapping it. If Musharna is running Dazzling Gleam instead, it should still be wary of Dark-type Pokemon however, as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian, while Choice Band Absol is capable of OHKOing Musharna with Knock Off if it hasn't used Barrier and Alolan Persian is capable of OHKOing Musharna with a +2 Z-Dark Pulse after Musharna has used Calm Mind once. Musharna should therefore avoid setting up until these Pokemon are either fainted or in range of Dazzling Gleam if possible.

Team Options
========

  • Barrier Musharna fits on bulky offense, balance, and semi-stall teams that appreciate a solid late game win condition with a strong matchup against both offensive and more defensive teams alike, due to being able to quickly boost its defenses while being able to utilize Rest to prevent itself being Toxic stalled, while having sufficient defensive support to deal with threats such as Simisear and Alolan Raichu that can set up with Nasty Plot too quickly for Musharna to handle.
  • Teammates that can punish Pursuit trappers and other Dark-types are essential for Musharna, especially if it is running Stored Power. Bulkier setup sweepers such as Carracosta, Gurdurr and Torterra can punish Pokemon such as Choice Band Absol and Skuntank for locking into Pursuit, while also being able to set up on more defensive Skuntank sets as well.
  • If running Dazzling Gleam, teammates that can deal with opposing Calm Mind users such as Oricorio-E, Oricorio-G, and Clefairy are essential, as they will otherwise wall Musharna. Regirock is capable of beating the former two, while being able to set Stealth Rock for Musharna's team, while Iron Head Alolan Sandslash can beat Clefairy and non-Hidden Power Fighting versions of Oricorio-E and Oricorio-G, while offering Rapid Spin support and helping against Hail teams. Strong physical breakers such as Stoutland are capable of beating Clefairy, while weakening the opposing team so that Musharna has an easier time sweeping late game.
  • If running Dazzling Gleam, other teammates that can break Stall are helpful, as Musharna will be unable to break through Pokemon such as Pyukumuku, Audino and Articuno. Taunt Oricorio-E provides a Fighting-type resist, which Musharna can't do well due to its lack of reliable recovery, and can also break through Pyukumuku. Substitute + Toxic Kangaskhan is another good option for a stallbreaker, which can beat Audino, Articuno, and Carbink, however it cannot break through Pyukumuku due to Rest.
  • Special set up sweepers such as Alolan Raichu and Turtonator can set up with Nasty Plot and Shell Smash faster than Musharna can with Calm Mind, allowing them to break through it. Strong speed control options such as Scarf Primeape and Dodrio therefore make for valuable teammates, preventing these Pokemon from sweeping the rest of Musharna's team after using it as setup fodder. Primeape in particular can also bring Musharna in via U-turn on Pokemon such as Mudsdale, giving it opportunities to set up.
  • Due to Musharna being shut down by Taunt users such as Qwilfish, and Jellicent, Pokemon such as Freeze Dry Cryogonal that can beat them also make for valuable partners, although it must watch out for physical variants of Qwilfish. Cryogonal in particular can also offer Defog or Rapid Spin support, allowing Musharna to set up easier, while being able to beat Calm Mind variants of Oricorio-G and Oricorio-E that also annoy Musharna instead if running Frost Breath.
  • Clerics such as Lanturn can allow Musharna to use Rest for emergency recovery more freely, without compromising its ability to set up later in the match. Lanturn can also help Musharna against Oricorio-G and non-Taunt versions of Oricorio-E, while being able to pivot Musharna in on Pokemon such as Clefairy and Audino.

[STRATEGY COMMENTS]
Other Options
=============

  • Psychic can be ran over Future Sight to give a consistent Psychic STAB, allowing Musharna to more immediately threaten opposing Pokemon such as Victreebel and Qwilfish, however it lacks the breaking power that Future Sight offers when combined with other attacks.
  • HP Fire can also be ran instead of Healing Wish on the Future Sight set to help break past Ferroseed and Alolan Sandslash, however the utility offered by Healing Wish is more valuable in general.
  • Psyshock can be ran on the Calm Mind set instead of Psychic, allowing Musharna to beat other Calm Mind users such as Clefairy and Oricorio-G, while doing more damage to specially defensive Pokemon such as Audino. It does considerably less damage to Pokemon such as Mudsdale and Regirock however, letting them Toxic stall Musharna more freely.
  • Heal Bell can also be ran on the Calm Mind set instead of Psychic, allowing Musharna to beat Pokemon that would otherwise beat it by Toxic stalling it, such as Audino and Metang, and allowing it to freely set up on Pokemon such as Mudsdale and Regirock. This however greatly reduces Musharna's offensive presence, making it unable to threaten Pokemon attempting to swap in such as Stoutland as greatly. This can also be ran with a Normalium Z to allow Musharna to fully heal itself once while removing status at the same time, and allowing it to more reliably heal itself under the effects of Hail.
  • Musharna can also run an Offensive Trick Room set, with Psychic, Dazzling Gleam and Moonlight, (tbh OTR Mush should be Healing Wish over Moonlight as going for recovery over Healing Wish is a turn wasted especially when TR only lasts 4 turns.)while holding a Psychium Z. While this has a nice matchup vs faster offensive teams and can potentially make Musharna harder to revenge kill while Trick Room is active, it lacks the breaking support and Healing Wish utility the Future Sight set offers its team and the ability to break through bulkier Pokemon with recovery such as Torterra that the Calm Mind set can.

Checks and Counters
===================

**Dark-Types**: Dark-types such as Absol and Skuntank are able to Pursuit trap all Musharna variants, while threatening it with powerful Choice Band boosted Dark-type moves. Alolan Persian and Swords Dance variants of Absol are also able to freely set up on Stored Power variants of Musharna's Barrier set which cannot touch Dark-types, and Dazzling Gleam variants that are asleep, while also being able to survive an unboosted attack from Musharna's Calm Mind set if necessary and can OHKO it at +2 after Stealth Rock at even if Musharna is holding a Colbur Berry. Skuntank in particular is very threatening to all Musharna sets, as it does not take supereffective damage from Dazzling Gleam. Absol and Alolan Persian must watch out for Dazzling Gleam from the Future Sight set however, which is capable of OHKOing both after Stealth Rock, especially if Musharna is running a Colbur Berry.

**Ghost-Types**: Ghost-type Pokemon such as Oricorio-G and Choice Specs Jellicent are able to greatly pressure Musharna with their supereffective STAB moves. Oricorio-G in particular is able to Taunt Musharna, or set up on it with Calm Mind. Taunt variants of Jellicent are also capable of shutting down Musharna's Calm Mind sets, while Choice Specs Jellicent is capable of 2HKOing Musharna even after a Calm Mind boost. Haunter is also capable of revenge killing Musharna, however it struggles to come in directly due to its frailty and Psychic-type weakness. None of these Pokemon are capable of switching into the Future Sight set freely however.

**Taunt Users**: Taunt users such as Oricorio-E and Qwilfish are able to pressure Musharna by preventing it from recovering its HP or setting up with Calm Mind. Qwilfish has to be wary of Psychic-type STAB moves however, although it can use Destiny Bond to force Musharna to kill itself in these situations if Musharna is already Taunted, while Oricorio-E has to watch out for Z-Future Sight, and must be mindful of using Toxic against Musharna due to Synchronize.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Bronzor and Audino are capable of walling non-Stored Power variants of Musharna, while simultaneously Toxic stalling it without fear from Synchronize due to their Steel-typing or access to Heal Bell and Regenerator. Audino must however watch out for the combination of Future Sight and Z-Future Sight which will kill it after Stealth Rock damage, and has a respectable chance to kill it from full. However. due to the passivity of these Pokemon, Musharna's teammates can take advantage of Future Sight to either force them out and potentially kill a teammate due to Future Sight, or force them to stay in to absorb the Future Sight hit while taking considerable damage or using Protect in Audino's case, potentially offering a free setup opportunity to Musharna's teammates.

**Residual Damage**: Due to Musharna needing to potentially swap into Pokemon such as Gurdurr and Hitmonchan multiple times throughout a match, and the low PP of Moonlight, Musharna is especially vulnerable to residual damage from entry hazards and status, forcing it to regularly heal instead of attacking, and limiting its overall long term survivability. This is especially noticeable on the Future Sight set, which needs to regularly switch in and out to fully take advantage of Future Sight. also mention that Hail reduces the amount of recovery Musharna gains back.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[gum, 434150], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/3.

 
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yogi

I did not succumb...
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View attachment 200545

[OVERVIEW]

Musharna serves as one of the most reliable answers in PU to Fighting-types such a Gurdurr and Hitmonchan (tho toxic chan is a bitch and a common set), thanks to its typing, respectable bulk (for pu, its bulk is actually great), and access to reliable recovery in Moonlight, while also being able to provide its team with a decent answer to threats such as Victreebel. Musharna also carves itself a solid niche as the only viable user of Future Sight in PU, offering massive levels of breaking support to its teammates, by setting up situations where the foe is unable to switch into their respective checks to Pokemon without getting crippled by Future Sight, or is forced to switch into a Psychic-resistant or immune Pokemon and be hit hard by Musharna or its teammate's coverage. Access to Healing Wish also allows Musharna to greatly support more offensive teams (future sight supports every archetype, but yh i kinda get the generation of momentum; maybe just say that more), by allowing its teammates to play more aggressively in the early-game, and restoring a win condition later in the match, while also pairing well with Future Sight, by potentially offering a teammate a free switch in to take advantage of it. Musharna can also viably run Calm Mind sets in order to serve as a late game win condition itself, while still providing a strong answer to Fighting-types during the earlier stages of a match. Musharna can also forgo its defensive utility to act as a dangerous setup sweeper with a Calm Mind + Barrier set, allowing it to set up on strong physical attackers such as Stoutland, while simultaneously making itself harder to revenge kill and preventing itself being Toxic stalled via Rest. This set can also act as a dangerous stallbreaker by utilising Stored Power to break through Pyukumuku, while also allowing it to more immediately threaten more offensive teams. Musharna is however held back by its low speed, usually forcing it to take a hit before it is able to heal itself or attack, the low PP of Moonlight, limiting the number of times it can switch in per battle especially when entry hazards are present. Also, while Musharna's bulk is good, it still falls short against targets such as Stoutland and Aggron. Musharna's typing also gives it an unfortunate weakness to Dark-types such as Absol and Skuntank, which are capable of Pursuit trapping it, and completely walling Stored Power versions of its Barrier set, although all Dark-types apart from Skuntank must be wary of Dazzling Gleam. (skunk does still lose to the barrier set tho if it's gleam, and skunk is physical)

[SET]
name: Future Sight
move 1: Future Sight
move 2: Dazzling Gleam
move 3: Moonlight
move 4: Healing Wish
item: Psychium Z / Colbur Berry
ability: Synchronize
nature: Modest
evs: 128 HP / 252 SpA / 36 SpD / 92 Spe

[SET COMMENTS]
Moves
========

Dazzling Gleam allows Musharna to hit Dark-type Pokemon such as Skuntank, Absol, and Alolan Persian which can otherwise Pursuit trap Musharna or use it as setup bait respectively, OHKOing the latter two in particular. Healing Wish allows Musharna to trade its life to fully restore a teammate and cure them of status, offering them another chance to sweep or break the opposing team. (generate momentum too and can be used when mushy is weak)

Set Details
========

128 HP EVs allow Musharna to avoid the 2HKO from Gurdurr's Knock Off, after Stealth Rock and one layer of Spikes, while 92 Speed EVs allow Musharna to outspeed Gurdurr. 252 Special Attack EVs with a Modest Nature ensure that Musharna hits as hard as possible, ensuring that Musharna can OHKO Gurdurr with Future Sight and 2HKO it with Dazzling Gleam. An alternative EV spread with 96 Special Defence EVs and 192 Special Attack EVs should be ran if using a Colbur Berry, allowing Musharna to survive a +2 Z-Dark Pulse from Alolan Persian (this seems very niche i honestly would oo this). Psychium Z allows Future Sight to be turned into a powerful Shattered Psyche once per match, allowing Musharna to immediately threaten Pokemon such as Mudsdale, Eelektross, Lanturn, and Victreebel, as well as OHKOing Pokemon such as Carracosta and Omastar, preventing them from using Musharna as setup bait, and swapping out before Future Sight hits them. It also allows Musharna to break Audino with Z-Future Sight into Future Sight, which would otherwise wall Musharna. Synchronize is the ability of choice, allowing Musharna to punish Pokemon such as Oricorio-E, Mudsdale, and Regirock for using Toxic against it, by Badly Poisoning them in return.

Usage Tips
========

Musharna should aim to use Future Sight to help break down the opposing team by combining it with other attacks to overwhelm their Pokemon, due to it allowing two attacks to hit in a single turn, helping Musharna and its teammates break through their checks. This can also help Musharna's team gain momentum from the opposing Pokemon swapping into Psychic resists or immunities such as Ferroseed and Skuntank in order to absorb the Future Sight hit. Due to its Psychic typing and decent physical bulk, Musharna acts as a strong Fighting-type check, and should be brought in on Pokemon such as Hitmonchan and Gurdurr. It can also punish Primeape for locking into a move other than U-turn, however swapping Musharna into Primeape directly before it has chosen a move is risky due to being hit super effectively by U-turn and not having a chance to heal if Primeape clicks it. As a Psychic type, Musharna is weak to Pursuit trapping from Dark-type Pokemon such as Absol and Skuntank. If predicting the opponent to swap into Absol, it is often wiser to use Dazzling Gleam as it will OHKO it, however it is advisable to double switch if expecting the Skuntank instead, as Dazzling Gleam does not 2HKO. If Musharna is running a Colbur Berry however, it can afford to stay in, and can beat Alolan Persian one-on-one. Musharna should prioritize staying healthy in matchups where it is needed to check Pokemon such as Gurdurr, due to easily being worn down by chip damage from entry hazards and status, in order to make sure it can swap in when necessary. Musharna should also avoid taking unnecessary damage where possible, due to the low PP of Moonlight. If running Psychium Z, Musharna should prioritize using Z-Future Sight against targets that would otherwise use it as setup bait such as Oricorio-E and Oricorio-G, as it is capable of killing them after Stealth Rock even if they use Calm Mind. Other setup sweepers such as Carracosta and Turtonator are capable of using Shell Smash against Musharna, attacking once and then either swapping out before Future Sight hits or claiming a second kill and dieing, which Z-Future Sight can prevent. In matchups lacking these sort of Pokemon, or if Musharna's teammates adequately deal with them, Musharna can instead aim to use Z-Future Sight to remove Pokemon such as Victreebel and Mudsdale that may be problematic for the rest of its team, or to combine it with Future Sight to remove Pokemon such as Audino after Stealth Rock(i feel like this is super situational. audion will almost certainly just protect to mostly block the z move), preventing it from passing Wishes to lessen the effects of Future Sight. Musharna should avoid using Healing Wish until it is necessary in order to win the match by fully restoring a win condition, such as Kangaskhan or Gurdurr. Healing Wish is particularly valuable when used directly after Future Sight, as it offers the target Pokemon a free swap in on the turn that Future Sight hits, granting valuable momentum for Musharna's team. If Musharna is no longer necessary, or if it has run out of Moonlight PP or cannot find opportunities to heal itself anymore, Musharna can be brought in against Status users such as Mudsdale or Regirock on a predicted Toxic to cripple them via Synchronize.

Team Options
========

Musharna fits mainly on bulky offense teams, where it acts as a strong Fighting resist, and can help its teammates break through the opposing team thanks to the support provided by Future Sight. Entry hazards have great synergy with Future Sight, punishing the enemy for switching into Psychic resistant or immune Pokemon such as Metang and Skuntank on the turn that Future Sight hits. Stealth Rock users such as Mudsdale and Regirock fit nicely, helping to deal with Skuntank, which is problematic due to being immune to Future Sight, being hit neutrally by Dazzling Gleam, and being able to Pursuit trap Musharna, although Mudsdale must watch out for Acid Spray sets. They also help to deal with strong physical attackers such as Choice Band Dodrio and Stoutland that could otherwise overwhelm Musharna. Spikes setters such as Qwilfish and Ferroseed appreciate Musharna's ability to swap in on Psychic- and Fighting- type attacks from Pokemon such as Claydol and Gurdurr. Musharna can also act as a Knock Off sponge for Ferroseed, which does not appreciate losing its Eviolite. In return, the Spikes they set help Musharna gain valuable chip damage on swap ins such as Metang that would otherwise take very little damage from Stealth Rock and any of Musharna's attacks. Kangaskhan pairs well with Future Sight Musharna, as Fake Out allows it to flinch opposing Pokemon on the turn Future Sight hits. Future Sight also helps to punish common swap ins to Kangaskhan such as Mudsdale, which is killed by the combination of Double-Edge and Future Sight after 1 layer of Spikes, Regirock, which is 2HKOd by Earthquake after Future SIght, and Gurdurr, which is OHKOd by Future Sight (i think u can remove the last bit it's p obvious). It also greatly appreciates Musharna's access to Healing Wish due to the recoil damage from Double-Edge. Fighting-types such as Primeape, Hitmonchan, and Gurdurr make for good partners as they punish Dark-types such as Absol and Skuntank for swapping in to absorb the Future Sight hit. In return, Future Sight helps them break past physically bulky Pokemon such as Mudsdale and Tangela, Poison-types such as Qwilfish and Victreebel, and Flying-types such as Oricorio-E and Oricorio-G. Hitmonchan can also provide entry hazard removal via Rapid Spin, while Gurdurr greatly appreciates the Healing Wish support provided by Musharna, giving it a second chance to sweep. Cryogonal and Alolan Sandslash can also offer Rapid Spin support to Musharna's team, and appreciate Musharna being able to swap into Fighting-types such as Gurdurr and Hitmonchan. In return, Cryogonal can help beat Oricorio-E and Oricorio-G, that can otherwise freely set up on Musharna with Calm Mind if Musharna isn't running Z-Future Sight.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Dazzling Gleam
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Moonlight provides Musharna with consistent recovery, allowing it to serve as a more consistent check to Pokemon such as Gurdurr, Kangaskhan, and Victreebel throughout a match. Dazzling Gleam allows Musharna to hit Dark-types such as Skuntank and Absol which would otherwise wall and Pursuit trap it. Psychic is Musharna's main STAB attack, allowing it to OHKO Pokemon such as Victreebel and Qwilfish that resist Dazzling Gleam. (fluff)

Set Details
========

Maximum Defense and HP investment with a Bold nature allow Musharna to take on Physical attackers as well as possible, avoiding the 2HKO from Double-Edge from Kangaskhan, and the OHKO from +2 Splintered Stormshards from Lycanroc. Fairium Z allows Musharna to use a more powerful Twinkle Tackle, capable of OHKOing Absol, Sableye, and Alolan Persian without chip damage or Calm Mind boosts. It also allows Musharna to take less damage from Knock Off from Pokemon such as Gurdurr, while preventing Pokemon such as Rotom-F from using Trick to cripple it with a Choice Scarf. It also allows Musharna to deal with Skuntank better, with a chance to OHKO Skuntank at +1 after Stealth Rock. A Colbur Berry can be ran instead if another Pokemon is using a Z Crystal, to allow Musharna to survive a +2 Z-Dark Pulse from Alolan Persian after one Calm Mind, and a Choice Band Knock Off from Absol (when giving an alternative item it's best to use examples exclusive to that item. z move sets also live knock off from cb absol even after rocks), while giving Musharna a one time damage reduction against Pursuit users such as Stoutland, Absol, and Skuntank (i'd remove stout it's very rare that stout wants to risk locking itself into suit vs a healthy mushy). Synchronize allows Musharna to punish Pokemon such as Mudsdale and Claydol for using Toxic against it, by Badly Poisoning them in return.

Usage Tips
========

Calm Mind Musharna will often struggle to break teams featuring Pokemon such as Bronzor, Metang, and Clefairy early-game, due to their ability to Toxic stall Musharna without repercussions from Synchronize while taking little damage in return due to their Eviolite boosted bulk, while Clefairy can also Calm Mind itself to PP stall it. During the early to mid game, Musharna should instead be used to check Pokemon such as Gurdurr and Hitmonchan for its teammates if necessary, however it should be weary of swapping in too often due to the low PP of Moonlight, especially when entry hazards are present. Musharna should avoid setting up on Pokemon that carry Toxic such as Mudsdale and Regirock if possible, as it will need multiple turns to break through such Pokemon due to its low initial power. However, Synchronize will cause them to Poison themselves too, and Musharna's teammates can potentially take advantage of this. If Musharna's team features a Cleric however, Musharna can more freely do this, being able to take advantage of Synchronize while still being able to set up later without being on a timer. Musharna should also avoid trying to setup in Hail, due to the reduced healing from Moonlight making it struggle to keep its HP up. Musharna should instead prioritize setting up on targets such as Cryogonal, non-Toxic Hitmonchan, and Primeape that has already locked into a move, due to their low damage output versus Musharna. If defensive checks to Musharna such as Metang and Audino, or offensive checks such as Stoutland are still present however, it is wiser for Musharna to either double switch, heal itself with moonlight, or directly attack on the switch (depends on the aud set tbh. both encore and knock can potentially be used as pure fodder if ur z). If Musharna is running Fairium Z, it should prioritize using it against Pokemon such as Absol and Skuntank, allowing it to OHKO Absol without a Calm Mind boost, and have a decent chance to OHKO Skuntank after one Calm Mind, as these Pokemon can otherwise threaten to Pursuit trap Musharna or cripple it with Choice Band boosted Dark-type moves. If Musharna is instead running a Colbur Berry, Musharna can use it as an opportunity to stay in against Absol, and reduce the damage taken from Knock Off against Gurdurr (this doesnt matter gurdurr knock off does nothing to you either way), although it is wiser to use it to reduce the damage from a potential pursuit while switching out against Skuntank unless it is significantly chipped, as a +1 Dazzling Gleam only 3HKOs Skuntank from full.

Team Options
========

Musharna fits mainly on Balance teams that appreciate its ability to serve as a Fighting-type check, secondary answer to Pokemon such as Kangaskhan and Victreebel, and late game win condition with Calm Mind. Entry hazard setters such as Regirock and Metang pair well with Musharna, helping to check strong physical wallbreakers such as Dodrio and Stoutland that Musharna can't deal with (metang also kinda messes with skunk as eq does a lot). Regirock can also help deal with Oricorio-E and Oricorio-G, which can Calm Mind against Musharna and beat it if Musharna has wasted some PP on its attacking moves earlier in the match. In return, Musharna is able to swap into and counter Gurdurr, which can threaten both with Knock Off, or use them to set up with Bulk Up or activate Guts by taking a Toxic. Alolan Sandslash is able to provide entry hazard removal via rapid spin, while helping against Hail teams, which Calm Mind Musharna struggles against due to its passivity and low speed, causing it to struggle to find setup opportunities, its reduced healing from Moonlight during Hail, and its inability to hit opposing Alolan Sandslash hard, allowing it to set up on Musharna. In return, Musharna provides Alolan Sandslash with a strong Fighting-type answer, patching up its weakness to Pokemon such as Gurdurr and Hitmonchan. Clerics make good partners for Musharna, as being Toxic'd can severely limit its effectiveness by putting it on a timer, and can allow Musharna to potentially make use of Synchronize against multiple Pokemon in a single battle. Lurantis can help break through Pokemon such as Audino and Metang that can otherwise Toxic stall Musharna, due to having access to Heal Bell and being a Steel-type respectively while taking very little from any of Musharna's attacks. In return Musharna helps Lurantis deal with Victreebel and Articuno. Lurantis can also provide entry hazard removal with Defog if the role compression is necessary. Lanturn is another option for a Heal Bell user, that can help beat non-Taunt Oricorio-E and Oricorio-G, while providing momentum for its team with Volt Switch, helping to bring Musharna in on Pokemon such as Hitmonchan. In return, Musharna can help deal with Pokemon such as Gurdurr, Kangaskhan and Victreebel that Lanturn struggles with. Musharna's attacks are both resisted by Steel-types, leaving it unable to inflinct any significant damage against Pokemon such as Metang, Ferroseed, and Alolan Sandslash. These Pokemon are in turn able to Toxic it freely without worrying about Synchronise due to their Steel-typing, and either set or remove entry hazards against Musharna. Pokemon that can help break them such as Gurdurr and Jellicent are therefore greatly appreciated. In return, Musharna is able to check Victreebel for these Pokemon, as well as help break Sableye for Gurdurr. Strong wallbreakers such as Stoutland make for a good partner with Calm Mind Musharna, helping to break the opposing team in the early game, so that Musharna can then act as a late game win condition, as well as helping to break Pokemon such as Audino that would wall Musharna. In return, Musharna is also able to swap into Pokemon such as Primeape and Kangaskhan that may attempt to revenge kill Stoutland, although it must watch out for U-turn from Primeape. Fighting-types such as Gurdurr and Combusken can help to break the bulky Steel-types that Musharna struggles to break through like Ferroseed, Metang and Bronzor. Gurdurr in particular can remove Eviolite from these Pokemon and hit the latter two supereffectively with Knock Off, while taking advantage of Status such as Toxic when switching in due to Guts.

this is all decent info, but it's rlly long i think you could probably shorten it slightly


[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Barrier allows Musharna to boost its defense by two stages, letting it boost up on and wall physical attackers such as Stoutland and Dodrio, while preventing Pokemon such as Lycanroc and Dodrio from setting up on Musharna with Swords Dance in order to break through it. Rest provides Musharna with a method of healing that allows Musharna to break through bulkier teams reliant on Toxic stalling it with Pokemon such as Metang and Clefairy (remove both and explain a bit in usage tips). Dazzling Gleam offers Musharna a reliable attack which no Pokemon are immune to, which also allows Musharna to OHKO threatening Dark-types such as Absol and Alolan Persian after a Calm Mind boost. Stored Power is an option over Dazzling Gleam that allows Musharna to capitalize on its stat boosts to hit much harder, and notably allows it to break through Pyukumuku, allowing it to serve as an effective stallbreaker (against non sab teams, you also beat cm clef). It however leaves Musharna unable to harm Dark-type Pokemon, such as Absol and Skuntank, which can either Pursuit trap it, or set up on it with Swords Dance in Absol's case.

Set Details
========

Maximum HP and Defense investment with a Bold nature allow Musharna to set up with Barrier more reliably against physical attackers such as Stoutland (fluff). Leftovers offer Musharna a form of passive recovery, making Musharna harder to wear down, allowing it easier set up opportunities, and making it need to use Rest less often. Synchronize is Musharna's ability of choice, allowing it to punish Pokemon that attempt to Toxic it such as Regirock and Mudsdale.

Usage Tips
========

While Musharna is capable of setting up with Barrier directly on Pokemon such as Choice Band Stoutland, it should prioritize setting up on weaker Pokemon such as Hitmonchan, and Primeape and Stoutland choice-locked into ineffective moves if possible (first and second bit contradict themselves), especially when strong special attackers such as Choice Specs Drampa and Aurorus are present, as Musharna will need to Calm Mind before they come in. Musharna should avoid attempting to set up on Pokemon capable of inflicting it with passive damage from Leech Seed, such as Ferroseed and Tangela, as this will make it harder for Musharna to set up reliably, and force it to use Rest more often than it would like. Musharna should also be wary of setting up on Knock Off users such as Gurdurr if the passive recovery from Leftovers will be necessary for it to set up further against Gurdurr's teammates. As Musharna's only form of recovery is Rest, it should avoid taking unecessary chip damage, to make sure it can set up later in the match when necessary. It should also be wary of the momentum loss when it uses Rest, especially if it does not already have a significant number of boosts, as it will offer free turns for Pokemon such as Omastar and Zangoose and to setup and break through it, and greatly threaten the rest of Musharna's team after. Taunt users such as Oricorio-E, Jellicent, and Oricorio-G are capable of preventing Musharna from setting up or healing itself, and Toxic stalling it or hitting it with supereffective coverage after, or swapping into a teammate that can break Musharna once it can't boost its defenses anymore. If Musharna has already boosted multiple times however, it can greatly threaten them with Stored Power, and therefore it is vital that Musharna does not reveal its set too early, to prevent these Pokemon immediately switching in to Taunt it. If Musharna is running Stored Power, it should avoid setting up when Dark-type Pokemon are present, to prevent Pokemon such as Absol using it as a set up opportunity with Swords Dance, or Pokemon such as Absol and Skuntank Pursuit trapping it. If Musharna is running Dazzling Gleam instead, it should still be wary of Dark-type Pokemon however, as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian, while Choice Band Absol is capable of OHKOing Musharna with Knock Off if it hasn't used Barrier and Alolan Persian is capable of OHKOing Musharna with a +2 Z-Dark Pulse after Musharna has used Calm Mind once. Musharna should therefore avoid setting up until these Pokemon are either fainted or in range of Dazzling Gleam if possible.

Team Options
========

Barrier Musharna fits on bulky offense, balance, and semi-stall teams (semi stall would rather use cm carbink ngl so i'd remove that) that appreciate a solid late game win condition with a strong matchup against both offensive and more defensive teams alike, due to being able to quickly boost its defenses while being able to utilize Rest to prevent itself being Toxic stalled, while having sufficient defensive support to deal with threats such as Simisear and Alolan Raichu that can set up with Nasty Plot too quickly for Musharna to handle (this is quite long for not actually going in to team options. id remove the second bit tbh). Teammates that can punish Pursuit trappers and other Dark-types are essential for Musharna, especially if it is running Stored Power. Bulkier setup sweepers such as Carracosta, Gurdurr and Torterra can punish Pokemon such as Choice Band Absol and Skuntank for locking into Pursuit, while also being able to set up on more defensive Skuntank sets as well (defensive sets? just say physical defog ig). If running Dazzling Gleam, teammates that can deal with opposing Calm Mind users such as Oricorio-E, Oricorio-G, and Clefairy are essential, as they will otherwise wall Musharna (i mean at +1 taunt ori beats both sets tbh). Regirock is capable of beating the former two, while being able to set Stealth Rock for Musharna's team, while Iron Head Alolan Sandslash (what slash sets do u mean? offensive sd or spd?) can beat Clefairy and non-Hidden Power Fighting versions of Oricorio-E and Oricorio-G, while offering Rapid Spin support and helping against Hail teams. Strong physical breakers such as Stoutland are capable of beating Clefairy, while weakening the opposing team so that Musharna has an easier time sweeping late game (this is weird that ur mentioning clef so much because like, stored power will beat it eventually). If running Dazzling Gleam, other teammates that can break Stall are helpful, as Musharna will be unable to break through Pokemon such as Pyukumuku, Audino and Articuno. Taunt Oricorio-E provides a Fighting-type resist, which Musharna can't do well due to its lack of reliable recovery, and can also break through Pyukumuku. Substitute + Toxic Kangaskhan is another good option for a stallbreaker, which can beat Audino, Articuno, and Carbink, however it cannot break through Pyukumuku due to Rest. Special set up sweepers such as Alolan Raichu and Turtonator can set up with Nasty Plot and Shell Smash faster than Musharna can with Calm Mind, allowing them to break through it. Strong speed control options such as Scarf Primeape and Dodrio therefore make for valuable teammates, preventing these Pokemon from sweeping the rest of Musharna's team after using it as setup fodder. Primeape in particular can also bring Musharna in via U-turn on Pokemon such as Mudsdale, giving it opportunities to set up. Due to Musharna being shut down by Taunt users such as Qwilfish, and Jellicent, Pokemon such as Freeze Dry Cryogonal that can beat them also make for valuable partners, although it must watch out for physical variants of Qwilfish. Cryogonal in particular can also offer Defog or Rapid Spin support, allowing Musharna to set up easier, while being able to beat Calm Mind variants of Oricorio-G and Oricorio-E that also annoy Musharna instead if running Frost Breath. Clerics such as Lanturn can allow Musharna to use Rest for emergency recovery more freely, without compromising its ability to set up later in the match. Lanturn can also help Musharna against Oricorio-G and non-Taunt versions of Oricorio-E, while being able to pivot Musharna in on Pokemon such as Clefairy and Audino.

[STRATEGY COMMENTS]
Other Options
=============

Psychic can be ran over Future Sight to give a consistent Psychic STAB, allowing Musharna to more immediately threaten opposing Pokemon such as Victreebel and Qwilfish, however it lacks the breaking power that Future Sight offers when combined with other attacks. HP Fire can also be ran instead of Healing Wish on the Future Sight set to help break past Ferroseed and Alolan Sandslash, however the utility offered by Healing Wish is more valuable in general. Psyshock can be ran on the Calm Mind set instead of Psychic, allowing Musharna to beat other Calm Mind users such as Clefairy and Oricorio-G, while doing more damage to specially defensive Pokemon such as Audino. It does considerably less damage to Pokemon such as Mudsdale and Regirock however, letting them Toxic stall Musharna more freely. Heal Bell can also be ran on the Calm Mind set instead of Psychic, allowing Musharna to beat Pokemon that would otherwise beat it by Toxic stalling it, such as Audino and Metang, and allowing it to freely set up on Pokemon such as Mudsdale and Regirock. This however greatly reduces Musharna's offensive presence, making it unable to threaten Pokemon attempting to swap in such as Stoutland as greatly. This can also be ran with a Normalium Z to allow Musharna to fully heal itself once while removing status at the same time, and allowing it to more reliably heal itself under the effects of Hail. Musharna can also run an Offensive Trick Room set, with Psychic, Dazzling Gleam and Healing Wish, while holding a Psychium Z. While this has a nice matchup vs faster offensive teams and can potentially make Musharna harder to revenge kill while Trick Room is active, it lacks the breaking support the Future Sight set offers its team and the ability to break through bulkier Pokemon with recovery such as Torterra that the Calm Mind set can.

Checks and Counters
===================

**Dark-Types**: Dark-types such as Absol and Skuntank are able to Pursuit trap all Musharna variants, while threatening it with powerful Choice Band boosted Dark-type moves. Alolan Persian and Swords Dance variants of Absol are also able to freely set up on Stored Power variants of Musharna's Barrier set which cannot touch Dark-types, and Dazzling Gleam variants that are asleep, while also being able to survive an unboosted attack from Musharna's Calm Mind set if necessary and can OHKO it at +2 after Stealth Rock at even if Musharna is holding a Colbur Berry. Skuntank in particular is very threatening to all Musharna sets, as it does not take supereffective damage from Dazzling Gleam. Absol and Alolan Persian must watch out for Dazzling Gleam from the Future Sight set however, which is capable of OHKOing both after Stealth Rock, especially if Musharna is running a Colbur Berry.

**Ghost-Types**: Ghost-type Pokemon such as Oricorio-G and Choice Specs Jellicent are able to greatly pressure Musharna with their supereffective STAB moves. Oricorio-G in particular is able to Taunt Musharna, or set up on it with Calm Mind (well it does both :) ). Taunt variants of Jellicent are also capable of shutting down Musharna's Calm Mind sets, while Choice Specs Jellicent is capable of 2HKOing Musharna even after a Calm Mind boost. Haunter is also capable of revenge killing Musharna, however it struggles to come in directly due to its frailty and Psychic-type weakness. None of these Pokemon are capable of switching into the Future Sight set freely however.

**Taunt Users**: Taunt users such as Oricorio-E and Qwilfish are able to pressure Musharna by preventing it from recovering its HP or setting up with Calm Mind. Qwilfish has to be wary of Psychic-type STAB moves however, although it can use Destiny Bond to force Musharna to kill itself in these situations if Musharna is already Taunted, while Oricorio-E has to watch out for Z-Future Sight, and must be mindful of using Toxic against Musharna due to Synchronize.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Bronzor and Audino are capable of walling non-Stored Power variants of Musharna, while simultaneously Toxic stalling it without fear from Synchronize due to their Steel-typing or access to Heal Bell and Regenerator. Audino must however watch out for the combination of Future Sight and Z-Future Sight which will kill it after Stealth Rock damage, and has a respectable chance to kill it from full. However. due to the passivity of these Pokemon, Musharna's teammates can take advantage of Future Sight to either force them out and potentially kill a teammate due to Future Sight, or force them to stay in to absorb the Future Sight hit while taking considerable damage or using Protect in Audino's case, potentially offering a free setup opportunity to Musharna's teammates.

**Residual Damage**: Due to Musharna needing to potentially swap into Pokemon such as Gurdurr and Hitmonchan multiple times throughout a match, and the low PP of Moonlight, Musharna is especially vulnerable to residual damage from entry hazards and status, forcing it to regularly heal instead of attacking, and limiting its overall long term survivability. This is especially noticeable on the Future Sight set, which needs to regularly switch in and out to fully take advantage of Future Sight. Musharna also heavily suffers from the effects of Hail, which reduces the amount of health recovered from Moonlight.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[gum, 434150], [TONE, 213583], [, ]]
- Grammar checked by: [[, ], [, ]]
ok qc 3/3
yogi-QC-small.gif
 
Last edited:

bigtalk

Banned deucer.
Nice work! AMGP check, implement what you want. This was a really long analysis and there were already a lot of tiny fixes to make, so I mostly stayed away from big changes although I there was a lot of stuff I was tempted to trim.
  • "x, however y" -> "x, but / although y" or "x; however, y"
    • In addition to being incorrect grammar, this creates confusion because you're using "however" in two different senses. (first sentence is the one that should be changed)
      • "It can also punish Primeape for locking into a move other than U-turn, however, swapping Musharna into Primeape directly before it has chosen a move is risky"
      • "it should still be wary of Dark-type Pokemon, however, as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian"
  • Refer to Z-Moves by their names instead of the base move names (eg. "Shattered Psyche" instead of "Z-Future Sight")
  • Don't use "live", "kill", "survive", "die" etc

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)

[OVERVIEW]

Musharna serves as one of the most reliable answers in PU to Fighting-types such as Gurdurr and non-Toxic Hitmonchan (RC) thanks to its typing, great bulk, and access to reliable recovery in Moonlight, while also being able to provide its team with a decent answer to threats such as Victreebel. Musharna also carves itself a solid niche as the only viable user of Future Sight in PU, offering massive levels of wallbreaking support to its teammates (RC) by setting up situations where the foe is unable to switch into their respective checks to Pokemon without getting crippled by Future Sight, or is forced to switch into a Psychic-resistant or immune Pokemon and be hit hard by Musharna or its teammate's coverage (part after "teammates" goes too in-depth, it belongs in moves/set details assuming it isn't covered there already). Access to Healing Wish also allows Musharna to greatly support its teammates by restoring a win condition later in the match, (AC) (moved) allowing them to play more aggressively in the early-game, and restoring a win condition later in the match, while also pairing well with Future Sight (RC) by potentially offering a teammate a free switch in to take advantage of it (part after comma belongs in moves/set details). Musharna can also viably run Calm Mind sets in order to serve as a late-(AH)game win condition itself, while still providing a strong answer to Fighting-types during the earlier stages of a match. Musharna can also forgo its defensive utility to act as a dangerous setup sweeper with a Calm Mind + Barrier set, allowing it to set up on strong physical attackers such as Stoutland, while simultaneously making itself harder to revenge kill and preventing itself from being Toxic stalled via Rest. This set can also act as a dangerous stallbreaker by utilizing Stored Power to break through Pyukumuku, while also allowing it Musharna to more immediately threaten more offensive teams. (this sentence belongs in moves) Musharna is, (AC) however, (AC) held back by its low Speed, which usually forces it to take a hit before it is able to heal itself or attack, and the low PP of Moonlight, which limits the number of times it can switch in per battle especially when entry hazards are present. Also, while Musharna's bulk is good, it still falls short against targets foes (optional) such as Stoutland and Aggron. Musharna's typing also gives it an unfortunate weakness to Dark-types such as Absol and Skuntank, which are capable of Pursuit trapping it (RC) and completely walling Stored Power versions of its Barrier set.

[SET]
name: Future Sight
move 1: Future Sight
move 2: Dazzling Gleam
move 3: Moonlight
move 4: Healing Wish
item: Psychium Z / Colbur Berry
ability: Synchronize
nature: Modest
evs: 128 HP / 252 SpA / 36 SpD / 92 Spe

[SET COMMENTS]
Moves
========

Dazzling Gleam allows Musharna to hit Dark-type Pokemon such as Skuntank, Absol, and Alolan Persian, (AC) OHKOing the latter two, preventing them from which can otherwise easily Pursuit trapping Musharna or using it as setup bait, (AC) respectively, OHKOing the latter two in particular. Healing Wish allows Musharna to trade its life sacrifice itself ("life", "death", etc are banned words) to fully restore a teammate and cure them of status, offering them another chance to sweep or break through the opposing team.

Set Details
========

128 HP EVs allow Musharna to avoid the 2HKO from Gurdurr's Knock Off (RC) after damage from Stealth Rock and one layer of Spikes (if it's holding Psychium Z?), while 92 Speed EVs allow Musharna to outspeed Gurdurr. 252 Special Attack EVs with a Modest nature ensure that Musharna hits as hard as possible, ensuring that Musharna can letting it (word repetition) OHKO Gurdurr with Future Sight and 2HKO it Gurdurr with Dazzling Gleam. Psychium Z allows Future Sight to be turned turns Future Sight into a powerful Shattered Psyche once per match (unnecessary), allowing Musharna to immediately threaten Pokemon such as Mudsdale, Eelektross, Lanturn, and Victreebel, as well as OHKOing Pokemon such as Carracosta and Omastar, preventing them from using Musharna as setup bait (RC) and swapping out before Future Sight hits them. It also allows Musharna to break Audino, (AC) which would otherwise wall Musharna, (AC) (moved) with Z-Future Sight Shattered Psyche into Future Sight, which would otherwise wall Musharna. Synchronize is the ability of choice, allowing Musharna to punish Pokemon such as Oricorio-E, Mudsdale, and Regirock for using Toxic against it (RC) by badly poisoning them in return.

Usage Tips
========

Musharna should aim to use Future Sight to help break down the opposing team by combining it with other attacks to overwhelm their Pokemon, due to it allowing two attacks to hit in a single turn, helping Musharna combine Future Sight with other attacks to help itself and its teammates break through their checks. This can also help Musharna's team gain momentum from the opposing Pokemon opponent swapping into Psychic resists or immunities Psychic-type checks such as Ferroseed and Skuntank in order to absorb the Future Sight hit. Due to its Psychic typing and decent physical bulk, Musharna acts as a strong Fighting-type check, and should be brought in on Pokemon such as Hitmonchan and Gurdurr. It can also punish Primeape for locking into a move other than U-turn, however but swapping Musharna into Primeape directly before it has chosen a move is risky due to being hit super effectively by U-turn and not having a chance to heal if Primeape clicks it. As a Psychic-(AH)type, Musharna is weak to Pursuit trapping from Dark-type Pokemon such as Absol and Skuntank. If predicting the opponent to swap into Absol, it is often wiser to use Dazzling Gleam, (AC) as it will OHKO it Absol; (semicolon) however, (AC) it is advisable to double switch if expecting the Skuntank instead, as Dazzling Gleam does not 2HKO Skuntank. If Musharna is running a Colbur Berry, (AC) however, it can afford to stay in, and can beat Alolan Persian one-on-one. Musharna should prioritize staying healthy in matchups where it is needed to check Pokemon such as Gurdurr, due to easily being worn down by chip damage from entry hazards and status, in order to make sure it can swap in when necessary (this is implied). Musharna should also avoid taking unnecessary damage where possible, and due to the low PP of Moonlight.

If running Psychium Z, Musharna should prioritize using Z-Future Sight Shattered Psyche against targets that would otherwise use it as setup bait such as Oricorio-E and Oricorio-G, as it the move is capable of killing KOing them after Stealth Rock damage even if they have used Calm Mind. Other setup sweepers such as Carracosta and Turtonator are capable of using Shell Smash against Musharna, attacking once, (AC) and then either swapping out before the Future Sight hits or claiming a second kill KO and dieing taking it, which Z-Future Sight Shattered Psyche can prevent. In matchups lacking these sort of Pokemon, or if Musharna's teammates adequately deal with them, Musharna can instead aim to use Z-Future Sight Shattered Psyche to remove Pokemon such as Victreebel and Mudsdale that may be problematic for the rest of its team. Musharna should avoid using Healing Wish until it is necessary in order to win the match by fully restoring a win condition, such as Kangaskhan or Gurdurr. Healing Wish is particularly valuable when used directly after Future Sight, as it offers the target recipient Pokemon a free swap switch in on the turn that Future Sight hits, granting valuable momentum for Musharna's team (redundant). If Musharna is no longer necessary, or if it has run out of Moonlight PP or cannot find opportunities to heal itself anymore, (this falls under no longer being necessary) Musharna it can be brought in against status users such as Mudsdale or and Regirock on a predicted use of Toxic to cripple them via Synchronize.

Team Options
========

Musharna fits mainly on bulky offense teams, where it acts as a strong Fighting resist Fighting-type check, and can help its teammates break through the opposing team thanks to the support provided by Future Sight. Entry hazards have great synergy with Future Sight, punishing the enemy for switching into Psychic resistant or immune Pokemon Psychic-type checks such as Metang and Skuntank on the turn that Future Sight hits. Stealth Rock users such as Mudsdale and Regirock fit nicely, helping to deal with Skuntank, which is problematic due to being immune to Future Sight, being hit neutrally by Dazzling Gleam, and being able to Pursuit trap Musharna, although Mudsdale must watch out for Acid Spray sets Skuntank. They also help to deal with strong physical attackers such as Choice Band Dodrio and Stoutland that could otherwise can overwhelm Musharna. Spikes setters such as (they aren't weak to psychic/fighting by virtue of being spikes setters) Qwilfish and Ferroseed appreciate Musharna's ability to swap in on Psychic- and Fighting-(remove space)type attacks from Pokemon such as Claydol and Gurdurr. Musharna can also act as a Knock Off sponge for Ferroseed, which does not appreciate losing its Eviolite. In return, the Spikes they these teammates set help Musharna gain valuable chip damage on swap ins switch-ins such as Metang that would otherwise take very little damage from Stealth Rock and any of Musharna's attacks.

Kangaskhan pairs well with Future Sight Musharna, as Fake Out allows it to flinch opposing Pokemon on the turn Future Sight hits. Future Sight also helps to punish common swap ins switch-ins to Kangaskhan such as Mudsdale, which is killed KOed by the combination of Double-Edge and Future Sight after 1 one layer of Spikes, Regirock, which is 2HKOed by Earthquake after taking damage from Future Sight, and Gurdurr. It Kangaskhan also greatly appreciates Musharna's access to Healing Wish due to the recoil damage from Double-Edge. Fighting-types such as Primeape, Hitmonchan, and Gurdurr make for good partners, (AC) as they punish Dark-types such as Absol and Skuntank for swapping in to absorb the Future Sight hit. In return, Future Sight helps them break past physically bulky Pokemon such as Mudsdale and Tangela, Poison-types such as Qwilfish and Victreebel, and Flying-types such as Oricorio-E and Oricorio-G. Hitmonchan can also provide entry hazard removal via Rapid Spin, while Gurdurr greatly appreciates the Healing Wish support provided by Musharna, giving it a second chance to sweep. Physical Skuntank sets can Pursuit trap consistent Future Sight switch-(AH)ins such as Bronzor and Metang, Ghost-types that can threaten Musharna such as Haunter, offensive Jellicent, (AC) and Oricorio-G, and opposing Musharna with Calm Mind (moved for ambiguity) that may attempt to set up against Musharna (fix spacing)with Calm Mind, (AC) and threats that try to avoid getting hit by Future Sight (moved). Skuntank also appreciates Future Sight hitting its switch-(AH)ins such as Regirock and Mudsdale (RC) and Musharna's ability to pivot into Fighting-types such as Gurdurr, and it can also Pursuit trap threats that try to avoid getting hit by Future Sight. Cryogonal and Alolan Sandslash can also offer Rapid Spin support to Musharna's team, and appreciate Musharna being able to swap into Fighting-types such as Gurdurr and Hitmonchan. In return, Cryogonal can help beat Oricorio-E and Oricorio-G, that which can otherwise freely set up on Musharna with Calm Mind if Musharna isn't running or has expended Z-Future Sight Psychium Z.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Dazzling Gleam
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Moonlight provides Musharna with consistent recovery, allowing it to serve as a more consistent check to Pokemon such as Gurdurr, Kangaskhan, and Victreebel throughout a the match. Dazzling Gleam allows Musharna to hit Dark-types such as Skuntank and Absol, (AC) which would otherwise wall and Pursuit trap it.

Set Details
========

Maximum Defense and HP investment with a Bold nature allows Musharna to take on physical attackers as well as possible, avoiding the 2HKO from Double-Edge from Kangaskhan (RC) and the OHKO from +2 Splintered Stormshards from Lycanroc. Fairium Z allows Musharna to use a more powerful Twinkle Tackle, capable of OHKOing Absol, Sableye, and Alolan Persian without chip damage or Calm Mind boosts. It also allows Musharna to take less damage from Knock Off from Pokemon such as Gurdurr (RC) while preventing and prevents Pokemon such as Rotom-F from using Trick to cripple it with a Choice Scarf. It also allows Musharna to deal with Skuntank better, with having a chance to OHKO Skuntank at +1 after Stealth Rock damage. A Colbur Berry can be run instead if another Pokemon is using a Z-(AH)Crystal (RC) to allow Musharna to survive a +2 Z-Dark Pulse Black Hole Eclipse from Alolan Persian after one Calm Mind boost (RC) and a Choice Band-boosted Knock Off from Absol, while giving Musharna a one-(AH)time damage reduction buffer against Pursuit users such as Absol and Skuntank. Synchronize allows Musharna to punish Pokemon such as Mudsdale and Claydol for using Toxic against it (RC) by badly poisoning them in return.

Usage Tips
========

Calm Mind Musharna will often struggle early-game (moved to avoid ambiguity) to break teams featuring Pokemon such as Bronzor, Metang, and Clefairy early-game, due to their ability to Toxic stall Musharna without repercussions from Synchronize while taking little damage in return due to their Eviolite-(AH)boosted bulk; (semicolon) while Clefairy can also use Calm Mind itself to PP stall it Musharna. During the early-(AH) to mid-(AH)game, Musharna should instead be used to check Pokemon such as Gurdurr and Hitmonchan for its teammates if necessary; (semicolon) however, (AC) it should be weary wary of swapping in too often due to the low PP of Moonlight, especially when entry hazards are present. Musharna should avoid setting up on Pokemon that carry Toxic such as Mudsdale and Regirock if possible, as it will need multiple turns to break through such Pokemon due to its low initial power. However, Synchronize will cause them to poison themselves too if they use Toxic, and Musharna's teammates can potentially take advantage of this. Furthermore, if Musharna's team features a cleric, (AC) however, Musharna can more freely do this, being able to take advantage of Synchronize while still being able to and still set up later without being on a timer. Musharna should also avoid trying to setup in hail, due to the reduced healing from Moonlight making it struggle to keep its HP up itself healthy. Musharna should instead prioritize setting up on targets such as Cryogonal, non-Toxic Hitmonchan, and Primeape that has already locked into a move, due to their low damage output versus Musharna. If defensive checks to Musharna such as Metang and Toxic Audino (RC) or offensive checks such as Stoutland are still present, (AC) however, it is wiser for Musharna to either double switch, heal itself with Moonlight, or directly attack on the switch.

If Musharna is running Fairium Z, it should prioritize using it Twinkle Tackle against Pokemon such as Absol and Skuntank, as these Pokemon can otherwise Pursuit trap Musharna or cripple it with Choice Band-boosted Dark-type moves. (moved) allowing The Z-Move allows it Musharna to OHKO Absol without a Calm Mind boost, and have a decent chance to OHKO Skuntank after one Calm Mind boost, as these Pokemon can otherwise threaten to Pursuit trap Musharna or cripple it with Choice Band boosted Dark-type moves. If Musharna is instead running a Colbur Berry, Musharna can use it as an opportunity to stay in against Absol, although against Skuntank, (AC) (moved) it is wiser to use it the Berry to reduce the damage from a potential Pursuit while switching out against Skuntank unless it is Skuntank has been significantly chipped, as a +1 Dazzling Gleam only 3HKOes Skuntank from full health.

Team Options
========

Musharna fits mainly on balance teams that appreciate its ability to serve as a Fighting-type check, secondary answer to Pokemon such as Kangaskhan and Victreebel, and late-(AH)game win condition with Calm Mind. Entry hazard setters such as Regirock and Metang pair well with Musharna, helping to check strong physical wallbreakers such as Dodrio and Stoutland that Musharna can't deal with, while Metang can also pressure Skuntank with Earthquake. Regirock can also help deal with Oricorio-E and Oricorio-G, which can use Calm Mind against Musharna and beat it if Musharna has wasted some PP on its attacking moves earlier in the match. In return, Musharna is able to swap into and (redundant) counter Gurdurr for them. Alolan Sandslash is able to provide entry hazard removal (RC) while helping and help against hail teams, (AC) which Calm Mind Musharna struggles against due to its passivity and low Speed, causing it to struggle to find setup opportunities, its reduced healing from Moonlight during hail, and its inability to hit opposing Alolan Sandslash hard, allowing it said foe to set up on Musharna. In return, Musharna provides Alolan Sandslash with a strong Fighting-type answer, patching up its the latter's weakness to Pokemon such as Gurdurr and Hitmonchan.

Clerics make good partners for Musharna, as being Toxic'd (badly) poisoned can severely limit its effectiveness by putting it on a timer, and cleric support can allow Musharna to potentially make use of Synchronize against multiple Pokemon in a single battle. Lurantis can help break through Pokemon such as Audino and Metang that can otherwise Toxic stall Musharna while taking very little from any of Musharna's attacks. In return, (AC) Musharna helps Lurantis deal with Victreebel and Articuno. Lurantis can also provide entry hazard removal with Defog if the role compression is necessary. Lanturn is another option for a Heal Bell user (RC) that can help beat non-Taunt Oricorio-E and Oricorio-G, while providing momentum for its team with Volt Switch, helping to bring Musharna in on Pokemon such as Hitmonchan. In return, Musharna can help deal with Pokemon such as Gurdurr, Kangaskhan, (AC) and Victreebel that Lanturn struggles with.

Pokemon such as Gurdurr and Jellicent can help break through the Steel-types such as Metang, Ferroseed, (AC) and Alolan Sandslash that Musharna struggles with. In return, Musharna is able to check Victreebel for these Pokemon, as well as help break Sableye for Gurdurr. Strong wallbreakers such as Stoutland make for a good partners with Calm Mind Musharna, helping to break the opposing team in the early game early-game (RC) so that Musharna can then act as a late-(AH)game win condition, as well as helping to break Pokemon such as Audino that would wall Musharna. In return, Musharna is also able to swap into Pokemon such as Primeape and Kangaskhan that may attempt to revenge kill Stoutland, although it must watch out for U-turn from Primeape. Fighting-types such as Gurdurr and Combusken can help to break the bulky Steel-types that Musharna struggles to break through like Ferroseed, Metang, (AC) and Bronzor. Gurdurr, (AC) in particular, (AC) can remove Eviolite from these Pokemon and hit the latter two super(add space)effectively with Knock Off, while taking advantage of status such as Toxic poison when switching in due to Guts.


[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Dazzling Gleam offers Musharna a reliable attack which that no Pokemon are immune to, which also allows Musharna to OHKO threatening Dark-types such as Absol and Alolan Persian after a Calm Mind boost. Stored Power is an option over Dazzling Gleam that allows Musharna to capitalize on its stat boosts to hit much harder (RC) and notably allows it to break through Pyukumuku and Calm Mind Clefairy, allowing it to serve as an effective stallbreaker against teams lacking a Sableye. It The move, (AC) however, (AC) leaves Musharna unable to harm Dark-type Pokemon (RC) such as Absol and Skuntank, which can either Pursuit trap it (RC) or set up on it with Swords Dance in Absol's case.

Set Details
========

Leftovers offers (Leftovers is singular) Musharna a form of passive recovery, making Musharna harder to wear down, allowing it easier set up setup opportunities, and making it need to use Rest less often. Synchronize is Musharna's ability of choice, allowing it to punish Pokemon that attempt to use Toxic on it (alternatively: "poison it") such as Regirock and Mudsdale.

Usage Tips
========

Musharna is capable of setting up with Barrier against strong physical attackers such as Choice Band Stoutland and Dodrio and subsequently walling them. However, (AC) as Musharna will usually be forced to Rest after doing this, if possible it is better for Musharna to try and set up on weaker Pokemon such as Hitmonchan (RC) and or Pokemon such as Primeape and Stoutland Choice-locked into non-(AH)super(add space)effective moves (RC) in order to preserve HP. (period) This is especially wise when strong special attackers such as Choice Specs Drampa and Aurorus are still present, as they will force Musharna out if it has not already used Calm Mind. Musharna should avoid attempting to set up on Pokemon capable of inflicting it with passive damage from Leech Seed, such as Ferroseed and Tangela, as this will make it harder for Musharna to set up reliably (RC) and force it to use Rest more often than it would like. Musharna should also be wary of setting up on Knock Off users such as Gurdurr if the passive recovery from Leftovers will be necessary for it to set up further against Gurdurr's teammates the opposing team.

As Musharna's only form of recovery is Rest, it should avoid taking unnecessary chip damage (RC) to make sure it can set up later in the match when necessary. Rest allows Musharna to break through bulkier teams reliant on Toxic stalling it with Pokemon such as Metang and Clefairy; (semicolon) however, (AC) it should also be wary of the momentum loss created when it uses Rest, especially if it does not already have a significant number of boosts, as it will offer free turns for Pokemon such as Omastar and Zangoose and to setup and set up, (AC) break through it, and greatly threaten the rest of Musharna's team afterwards. Taunt users such as Oricorio-E, Jellicent, and Oricorio-G are capable of preventing Musharna from setting up or healing itself, and after they use Taunt, they can Toxic stalling it, (AC) or hitting it with super(add space)effective coverage after, or swapping into a teammate that can break Musharna once it can't boost its defenses anymore (redundant). If Musharna has already boosted multiple times, (AC) however, it can greatly threaten them with Stored Power; (semicolon) and therefore, (AC) it is vital that Musharna does not reveal its set too early (RC) to prevent these Pokemon from immediately switching in to use Taunt on it. If Musharna is running Stored Power, it should avoid setting up when Dark-type Pokemon are present (RC) to prevent Pokemon such as Absol from using it as a set up setup opportunity with Swords Dance, or Pokemon such as Absol and Skuntank from Pursuit trapping it. If Musharna is running Dazzling Gleam instead, it should still be wary of Dark-type Pokemon however (this isn't contrary to your previous sentence), as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian, while Choice Band Absol is capable of OHKOing Musharna with Knock Off if it hasn't used Barrier, (AC) and Alolan Persian is capable of OHKOing Musharna with a +2 Z-Dark Pulse Black Hole Eclipse after Musharna has used Calm Mind once (isn't this only relevant for the one-on-one scenario? if they switched into musharna as it uses cm, they don't have time to use np before being koed by +1 dgleam). Musharna should therefore avoid setting up until these Pokemon are either have fainted or are in KO range of Dazzling Gleam, (AC) if possible.

Team Options
========

Barrier Musharna fits on bulky offense and balance teams that appreciate a solid late-(AH)game win condition with a strong matchup against both offensive and more defensive teams alike, due to Musharna being able to quickly boost its defenses while being able to utilize Rest to prevent itself from being Toxic stalled. Teammates that can punish Pursuit trappers and other Dark-types are essential for Musharna, especially if it is running Stored Power. Bulkier setup sweepers such as Carracosta, Gurdurr and Torterra can punish Pokemon such as Choice Band Absol and Skuntank for locking into Pursuit, while also being able to set up on more physical Defog Skuntank sets as well. If running Dazzling Gleam, teammates that can deal with opposing Calm Mind users such as Oricorio-E, Oricorio-G, and Clefairy are essential, as they these Calm Mind users will otherwise wall Musharna. Regirock is capable of beating the former two (RC) while being able to set and setting Stealth Rock for Musharna's team, while offensive support Alolan Sandslash can beat Clefairy (RC) and Taunt versions of Oricorio-E and Oricorio-G, the latter two of which can beat Stored Power Musharna as well, while offering and offer Rapid Spin support and helping assistance against hail teams. Strong physical wallbreakers such as Stoutland are capable of considerably weakening the opposing team so that Musharna has an easier time sweeping late-(AH)game.

If running Dazzling Gleam, other teammates that can break stall teams are helpful, as Musharna will be unable to break through Pokemon such as Pyukumuku, Audino, (AC) and Articuno. Taunt Oricorio-E provides a Fighting-type resist check, which Musharna can't do is a role Musharna can't perform well due to its lack of reliable recovery Moonlight, and can also break through Pyukumuku. Substitute + Toxic Kangaskhan is another good option for a stallbreaker (RC) which that can beat Audino, Articuno, and Carbink, however although it cannot break through Pyukumuku due to Rest. Special set up setup sweepers such as Alolan Raichu and Turtonator can set up with Nasty Plot and Shell Smash faster than Musharna can with Calm Mind, allowing them to break through it. (reading this sentence aloud, it sounds like you're recommending the "special setup sweepers" as teammates) Strong speed control options such as Choice Scarf Primeape and Dodrio therefore make for valuable teammates, preventing these Pokemon from sweeping the rest of Musharna's team after using it as setup fodder. Primeape, (AC) in particular, (AC) can also bring Musharna in via U-turn on Pokemon such as Mudsdale, giving it opportunities to set up. Due to Musharna being shut down by Taunt users such as Qwilfish (RC) and Jellicent, Pokemon such as Freeze-(AH)Dry Cryogonal that can beat them also make for valuable partners, although it Cryogonal must watch out for physical variants of Qwilfish. Cryogonal in particular (cryo is the only example you mention) can also offer Defog or Rapid Spin support, allowing Musharna to set up easier more easily, while being able to beat Calm Mind variants of Oricorio-G and Oricorio-E that also annoy Musharna instead if Cryogonal is running Frost Breath. Clerics such as Lanturn can allow Musharna to use Rest for emergency recovery more freely (RC) without compromising its ability to set up later in the match. Lanturn can also help Musharna against Oricorio-G and non-Taunt versions of Oricorio-E, while being able to pivot Musharna in on Pokemon such as Clefairy and Audino.

[STRATEGY COMMENTS]
Other Options
=============

An alternative EV spread with 96 Special Defense EVs and 192 Special Attack EVs of 192 SpA / 96 SpD / etc can be run on the Future Sight set if using a Colbur Berry, allowing Musharna to survive a +2 Z-Dark Pulse Black Hole Eclipse from Alolan Persian. (if there aren't any significant downsides to this spread, then why not mention it in set details for that set instead?) Psychic can be run over Future Sight to give Musharna a consistent Psychic STAB Psychic-type STAB move, allowing Musharna to more immediately threaten opposing Pokemon such as Victreebel and Qwilfish, however it but the move lacks the breaking power that Future Sight offers when combined with other attacks. HP Hidden Power Fire can also be run instead of Healing Wish on the Future Sight set to help break past Ferroseed and Alolan Sandslash, however but the utility offered by Healing Wish is more valuable in general. Psyshock can be run on the Calm Mind set instead of Psychic, allowing Musharna to beat other Calm Mind users such as Clefairy and Oricorio-G, while doing more damage to specially defensive Pokemon such as Audino. It does considerably less damage to Pokemon such as Mudsdale and Regirock, (AC) however, letting them Toxic stall Musharna more freely. Heal Bell can also be run on the Calm Mind set instead of Psychic, allowing Musharna to beat Pokemon that would otherwise beat it by Toxic stalling it, such as Audino and Metang, and allowing it to freely set up on Pokemon such as Mudsdale and Regirock. This, (AC) however, (AC) greatly reduces Musharna's offensive presence, making it unable to threaten Pokemon attempting to swap in such as Stoutland as greatly much (word repetition). This Heal Bell can also be run with a Normalium Z to allow Musharna to fully heal itself once while removing status at the same time, and allowing it to more reliably heal itself under the effects of hail. Musharna can also run an offensive Trick Room (optional) set, with Psychic, Dazzling Gleam and Healing Wish, of Trick Room / Psychic / Dazzling Gleam / Healing Wish while holding a Psychium Z. While this set has a nice matchup versus faster, (AC) offensive teams and can potentially make Musharna harder to revenge kill while Trick Room is active, it lacks the wallbreaking support the Future Sight set offers its team and the ability to break through bulkier Pokemon with recovery such as Torterra that the Calm Mind set can offers.

Checks and Counters
===================

**Dark-types**: Dark-types such as Absol and Skuntank are able to Pursuit trap all Musharna variants (RC) while threatening and threaten it with powerful Choice Band-(AH)boosted Dark-type moves. Alolan Persian and Swords Dance variants of Absol are also able to freely set up on Stored Power variants of Musharna's Barrier set, (AC) which cannot touch Dark-types, and Dazzling Gleam variants that are asleep, while also being able to survive an unboosted attack from Musharna's Calm Mind set if necessary and can OHKO it at +2 after Stealth Rock damage at even if Musharna is holding a Colbur Berry. Skuntank, (AC) in particular, (AC) is very threatening to all Musharna sets, as it does not take super(add space)effective damage from Dazzling Gleam. Absol and Alolan Persian must watch out for Dazzling Gleam from the Future Sight set, (AC) however, especially if Musharna is running Colbur Berry, (AC) (moved) which as the move is capable of OHKOing both after Stealth Rock damage, especially if Musharna is running a Colbur Berry.

**Ghost-types**: Ghost-type Pokemon such as Oricorio-G and Choice Specs Jellicent are able to greatly pressure Musharna with their super(add space)effective STAB moves. Oricorio-G, (AC) in particular, (AC) is able to use Taunt on Musharna (RC) and set up on it with Calm Mind. Taunt variants of Jellicent are also capable of shutting down Musharna's Calm Mind sets, while Choice Specs Jellicent is capable of 2HKOing Musharna even after a Calm Mind boost. Haunter is also capable of revenge killing Musharna, however but it struggles to come in directly due to its frailty and Psychic-type weakness. None of these Pokemon are capable of switching into the Future Sight set freely, (AC) however.

**Taunt Users**: Taunt users such as Oricorio-E and Qwilfish are able to pressure Musharna by preventing it from recovering its HP or setting up with Calm Mind. Qwilfish has to be wary of Psychic-type STAB moves, (AC) however, although it can use Destiny Bond to force Musharna to kill KO itself in these situations if Musharna is already Taunted under the effects of Taunt, while Oricorio-E has to watch out for Z-Future Sight Shattered Psyche (RC) and must be mindful of using Toxic against Musharna due to Synchronize.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Bronzor and Audino are capable of walling non-Stored Power variants of Musharna, while simultaneously Toxic stalling it without fear from of Synchronize due to their Steel (RH)typing or access to Heal Bell and Regenerator. Audino must, (AC) however, (AC) watch out for the combination of Future Sight and Z-Future Sight Shattered Psyche, (AC) which will kill KO it after Stealth Rock damage (RC) and has a respectable chance to kill KO it from full health. However. Also, (AC) due to the passivity of these Pokemon, Musharna's teammates can take advantage of Future Sight to either force them out and potentially kill a teammate KO one of their teammates due to Future Sight (repetition), or force them to stay in to absorb the Future Sight hit while taking considerable damage or using Protect in Audino's case, potentially offering a free setup opportunity to Musharna's teammates.

**Residual Damage**: Due to Musharna potentially needing to potentially swap into Pokemon such as Gurdurr and Hitmonchan multiple times throughout a match, and the low PP of Moonlight, Musharna is especially vulnerable to residual damage from entry hazards and status, forcing it to regularly heal instead of attacking, and limiting its overall long-(AH)term survivability longevity ("survive", "live", etc are banned i think). This is especially noticeable on the Future Sight set, which needs to regularly switch in and out to fully take advantage of Future Sight. Musharna also heavily suffers from the effects of hail, which reduces the amount of health recovered from Moonlight.
 
GP 1/2
remove add comments

[OVERVIEW]

Musharna serves as one of the most reliable answers in PU to Fighting-types such as Gurdurr and non-Toxic Hitmonchan thanks to its typing, great bulk, and access to reliable recovery in Moonlight, while also being a decent answer to threats such as Victreebel. (vague. give me an idea of what makes a threat similar to victreebel so the reader can better understand what you use mush to check) Musharna is also carves itself a solid niche as the only viable user of Future Sight in PU, offering massive levels of wallbreaking support to its teammates by setting up situations where the foe opponent is unable to switch into their respective checks to Pokemon without getting crippled by Future Sight, or is forced to switch into a Psychic-resistant or immune Pokemon and be hit hard by Musharna or its teammate's coverage Musharna's teammates without getting slammed by Future Sight. (the original phrasing is really long and clunky so i'm trying to concisely get the main point across here) Access to Healing Wish also allows Musharna to greatly support its teammates by restoring a win condition later in the match, allowing them to play more aggressively in the early-game, while also pairing well with Future Sight by potentially offering a teammate a free switch in to take advantage of it. Musharna can also viably run Calm Mind sets in order to serve as a late-game win condition itself, (comma) while still providing a strong answer to Fighting-types during the earlier stages of a match. Musharna can also forgo its defensive utility to act as a dangerous setup sweeper with a Calm Mind + Barrier set, allowing it to set up on strong physical attackers such as Stoutland, while simultaneously making make itself harder to revenge kill, (comma) and preventing itself from being Toxic stalled via Rest. This set can also utilize Stored Power to act as a dangerous stallbreaker by utilizing Stored Power to breaking through Pyukumuku, while also allowing Musharna to and more immediately threaten more offensive teams. Musharna is, however, held back by its low Speed, which usually forces it to take a hit before it is able to heal itself or attack, and the low PP of Moonlight, which limits the number of times it can switch in per battle, (comma) especially when entry hazards are present. Also, while Musharna's bulk is good, it still falls short against targets such as Stoutland and Aggron. Musharna's typing also gives it an unfortunate weakness to Dark-types such as Absol and Skuntank, which are capable of Pursuit trapping it and completely walling Stored Power versions of its Barrier set.
(you used 'also' TEN times in this paragraph, be more consciously sparing in the future)
[SET]
name: Future Sight
move 1: Future Sight
move 2: Dazzling Gleam
move 3: Moonlight
move 4: Healing Wish
item: Psychium Z / Colbur Berry
ability: Synchronize
nature: Modest
evs: 128 HP / 252 SpA / 36 SpD / 92 Spe

[SET COMMENTS]
Moves
========
(i understand why there's nothing on future sight, but it's not nearly as straightforward or common as psychic and psyshock and thus still worth explaining a bit)
Dazzling Gleam allows Musharna to hit Dark-type Pokemon such as Skuntank, Absol, and Alolan Persian, OHKOing the latter two, preventing them from easily Pursuit trapping Musharna or using it as setup bait, respectively. Healing Wish allows Musharna to sacrifice itself to fully restore a teammate and cure them it of status, offering them it another chance to sweep or break through the opposing team.

Set Details
========

128 HP EVs allow Musharna to avoid the a 2HKO from Gurdurr's Knock Off after damage from Stealth Rock and one layer of Spikes, while 92 Speed EVs allow Musharna to outspeed Gurdurr. 252 Maximum Special Attack EVs with a Modest nature ensures that Musharna hits as hard as possible, letting it OHKO Gurdurr with Future Sight and 2HKO Gurdurr with Dazzling Gleam. Psychium Z turns Future Sight into a powerful Shattered Psyche once per match, allowing Musharna to immediately threaten Pokemon such as Mudsdale, Eelektross, Lanturn, and Victreebel, as well as OHKOing Pokemon such as Carracosta and Omastar, preventing them from using Musharna as setup bait and swapping out before Future Sight hits them. (so they're risking shell smash and then switching out two turns later? that doesn't sound right) It also allows Musharna to break beat Audino, which would otherwise wall Musharna, with Shattered Psyche into Future Sight. (where's colbur berry) Synchronize is the ability of choice, allowing Musharna to punish Pokemon such as Oricorio-E, Mudsdale, and Regirock for using Toxic against it by badly poisoning them in return.

Usage Tips
========

Musharna should aim to use Future Sight to help break down the opposing team by combining it with other attacks to overwhelm their Pokemon, due to it allowing two attacks to hit in a single turn, helping Musharna and its teammates break through their checks. This can also help Musharna's team gain momentum from the opponent swapping into Psychic-type checks such as Ferroseed and Skuntank in order to absorb the Future Sight hit. Due to its Psychic typing and decent physical bulk, Musharna acts as a strong Fighting-type check, and should be brought in on Pokemon such as Hitmonchan and Gurdurr. It can also punish Primeape for locking into a move other than U-turn, but swapping Musharna into Primeape directly before it has chosen a move is risky due to being hit super effectively by U-turn and not having a chance to heal if Primeape clicks it said U-turn. As a Psychic-type, Musharna is weak to Pursuit trapping from Dark-type Pokemon such as Absol and Skuntank. If predicting the opponent to swap into Absol, it is often wiser to use Dazzling Gleam, as it will OHKO Absol; however, it is advisable to double switch if expecting Skuntank instead, as Dazzling Gleam does not 2HKO Skuntank. If Musharna is running a Colbur Berry, (AC) (leftover from amcheck) however, it can afford to stay in, and can beat Alolan Persian one-on-one. Musharna should prioritize staying healthy and conserving Moonlight PP in matchups where it is needed to check Pokemon such as Gurdurr, (comma) due to it easily being worn down by chip damage from entry hazards and status, in order to make sure it can swap in when necessary. Musharna should also avoid taking unnecessary damage where possible, due to the low PP of Moonlight.

If running Psychium Z, Musharna should prioritize using Shattered Psyche against targets that would otherwise use it as setup bait such as Oricorio-E and Oricorio-G, as the move is capable of KOing them after Stealth Rock damage even if they have used Calm Mind. Other setup sweepers such as Carracosta and Turtonator are capable of using Shell Smash against Musharna, attacking once, and then either swapping out before Future Sight hits or claiming a second KO and fainting, which Shattered Psyche can prevent. In matchups lacking these sort of Pokemon, or if Musharna's teammates adequately deal with them, Musharna can instead aim to use Shattered Psyche to remove Pokemon that might be problematic for its team such as Victreebel and Mudsdale that may be problematic for the rest of its team. Musharna should avoid using Healing Wish until it is necessary in order to win the match by fully restoring a win condition, such as Kangaskhan or Gurdurr. Healing Wish is particularly valuable when used directly after Future Sight, as it offers the recipient Pokemon a free switch in on the turn that Future Sight hits, granting valuable momentum for Musharna's team. If Musharna is no longer necessary, or if it has run out of Moonlight PP, (comma) or cannot find opportunities to heal itself anymore, Musharna it can be brought in against status users such as Mudsdale and Regirock on a predicted use of Toxic to cripple them via Synchronize.

Team Options
========

Musharna fits mainly on bulky offense teams, where it acts as a strong Fighting-type check, (comma) and can help its teammates break through the opposing team thanks to the support provided by Future Sight. Entry hazards have great synergy with Future Sight, punishing the enemy for switching into Psychic-resistant or immune Pokemon such as Metang and Skuntank on the turn that Future Sight hits. Stealth Rock users such as Mudsdale and Regirock fit nicely, helping to deal with Skuntank, which is problematic due to being immune to Future Sight, being hit neutrally by Dazzling Gleam, and being able to Pursuit trap Musharna one of Musharna's best checks, although Mudsdale must watch out for Acid Spray Skuntank. They also help to deal with strong physical attackers that can overwhelm Musharna such as Choice Band Dodrio and Stoutland that could otherwise can overwhelm Musharna. Spikes setters such as Qwilfish and Ferroseed appreciate Musharna's ability to swap in on Psychic- and Fighting-type attacks from Pokemon such as Claydol and Gurdurr. Musharna can also act as a Knock Off sponge for Ferroseed, which does not appreciate losing its Eviolite. In return, the Spikes these teammates set help Musharna gain valuable chip damage on switch-ins such as Metang that would otherwise take very little damage from Stealth Rock and any of Musharna's attacks.

Kangaskhan pairs well with Future Sight Musharna, as Fake Out allows it to flinch opposing Pokemon on the turn Future Sight hits. Future Sight also helps to punish common switch-ins to Kangaskhan such as Mudsdale, which is KOed by the combination of Double-Edge and Future Sight after one layer of Spikes,; (semi) Regirock, which is 2HKOed by Earthquake after taking damage from Future Sight,; (semi) and Gurdurr. Kangaskhan also greatly appreciates Musharna's access to Healing Wish due to the recoil damage from Double-Edge. Fighting-types such as Primeape, Hitmonchan, and Gurdurr make for good partners, as they punish Dark-types such as Absol and Skuntank for swapping in to absorb the Future Sight hit. In return, Future Sight helps them break past physically bulky Pokemon such as Mudsdale and Tangela, Poison-types such as Qwilfish and Victreebel, and Flying-types such as Oricorio-E and Oricorio-G. Hitmonchan can also provide entry hazard removal via Rapid Spin, while Gurdurr greatly appreciates the Healing Wish support provided by Musharna, giving it a second chance to sweep. Physical Skuntank sets can Pursuit trap consistent Future Sight switch-ins such as Bronzor and Metang, Ghost-types that can threaten Musharna such as Haunter, offensive Jellicent, (AC) (leftover) and Oricorio-G, opposing Musharna with Calm Mind that may attempt to set up against Musharna, and threats that try to avoid getting hit by Future Sight. Skuntank also appreciates Future Sight hitting its switch-ins such as Regirock and Mudsdale and Musharna's ability to pivot into Fighting-types such as Gurdurr. Cryogonal and Alolan Sandslash can also offer Rapid Spin support to Musharna's team, (comma) and appreciate Musharna being able to swap into Fighting-types such as Gurdurr and Hitmonchan. In return, Cryogonal can help beat Oricorio-E and Oricorio-G, which can otherwise freely set up on Musharna with Calm Mind if Musharna isn't running or has expended Psychium Z.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Dazzling Gleam
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========
(again, maybe have a bit on what makes mush a good cm user)
Moonlight provides Musharna with consistent recovery, allowing it to serve as a more consistent check to Pokemon such as Gurdurr, Kangaskhan, and Victreebel throughout the match. Dazzling Gleam allows Musharna to hit Dark-types such as Skuntank and Absol, which would otherwise wall and Pursuit trap it.

Set Details
========

Maximum Defense and HP investment with a Bold nature allows Musharna to take on physical attackers as well as possible, avoiding the a 2HKO from Kangaskhan's Double-Edge from Kangaskhan and the an OHKO from +2 Lycanroc's Splintered Stormshards from Lycanroc. Fairium Z allows Musharna to use a more powerful Twinkle Tackle, (comma) capable of OHKOing Absol, Sableye, and Alolan Persian without chip damage or Calm Mind boosts. It also allows Musharna to take less damage from Knock Off from Pokemon such as Gurdurr and prevents Pokemon such as Rotom-F from using Trick to cripple it with a Choice Scarf. It also allows Musharna to deal with Skuntank better, having a chance to OHKO Skuntank at +1 after Stealth Rock damage. A Colbur Berry can be run instead if another Pokemon is using a Z-Crystal to allow +1 Musharna to survive +2 Black Hole Eclipse from Alolan Persian after one Calm Mind boost and Choice Band-boosted Knock Off from Absol, while giving Musharna a one-time buffer against Pursuit users such as Absol and Skuntank. Synchronize allows Musharna to punish Pokemon such as Mudsdale and Claydol for using Toxic against it by badly poisoning them in return.

Usage Tips
========

Calm Mind Musharna will often struggle early-game to break teams featuring Pokemon such as Bronzor, Metang, and Clefairy, due to their ability to Toxic stall Musharna without repercussions from Synchronize while taking little damage in return due to their Eviolite-boosted bulk; Clefairy can also use Calm Mind itself to PP stall Musharna. During the early-to mid-game, Musharna should instead be used to check Pokemon such as Gurdurr and Hitmonchan for its teammates if necessary; however, it should be wary of swapping in too often due to the low PP of Moonlight, especially when entry hazards are present. Musharna should avoid setting up on Pokemon that carry Toxic such as Mudsdale and Regirock if possible, as it will need multiple turns to break through such Pokemon due to its low initial power. However, Synchronize will cause them to poison themselves too if they use Toxic poison them back, and Musharna's teammates can potentially take advantage of this. Furthermore, if Musharna's team features a cleric, Musharna can more freely do this, being able to take advantage of Synchronize and still set up later without being on a timer. Musharna should also avoid trying to set up in hail, (comma) due to the reduced healing from Moonlight making it struggle to keep itself healthy. Musharna should instead prioritize setting up on targets such as Cryogonal, non-Toxic Hitmonchan, and Primeape that has have already locked into a move, (comma) due to their low damage output versus Musharna. If defensive checks to Musharna such as Metang and Toxic Audino or offensive checks such as Stoutland are still present, however, it is wiser for Musharna to either double switch, heal itself with Moonlight, or directly attack on the switch.

If Musharna is running Fairium Z, it should prioritize using Twinkle Tackle against Pokemon such as Absol and Skuntank, as these Pokemon can otherwise Pursuit trap Musharna or cripple it with Choice Band-boosted Dark-type moves. The Z-Move allows Musharna to OHKO Absol without a Calm Mind boost, (comma) and have a decent chance to OHKO Skuntank after one Calm Mind boost. If Musharna is instead running a Colbur Berry, Musharna can use it as an opportunity to stay in against Absol, although against Skuntank, it is wiser to use the Berry to reduce the damage from a potential Pursuit while switching out unless Skuntank has been significantly chipped, as a +1 Dazzling Gleam only 3HKOes Skuntank from full health.

Team Options
========

Musharna fits mainly on balance teams that appreciate its ability to serve as a Fighting-type check, secondary answer to Pokemon such as Kangaskhan and Victreebel, and late-game win condition with Calm Mind. Entry hazard setters such as Regirock and Metang pair well with Musharna, helping to help check strong physical wallbreakers that Musharna can't deal with such as Dodrio and Stoutland that Musharna can't deal with, while Metang can also pressure Skuntank with Earthquake. Regirock can also help deal with Oricorio-E and Oricorio-G, which can use Calm Mind against Musharna and beat it if Musharna has wasted spent some PP on its attacking moves earlier in the match. In return, Musharna is able to swap into and counter Gurdurr for them. Alolan Sandslash is able to provide entry hazard removal and help against hail teams, which Calm Mind Musharna struggles against due to its passivity and low Speed, causing it to struggle to find setup opportunities, its reduced healing from Moonlight during hail, and its inability to hit opposing Alolan Sandslash hard, allowing said foe to set up on Musharna. In return, Musharna provides Alolan Sandslash with a strong Fighting-type answer, patching up the latter's weakness to Pokemon such as Gurdurr and Hitmonchan.

Clerics make good partners for Musharna, as being (badly) poisoned can severely limit its effectiveness by putting it on a timer, and cleric support can allow Musharna it to potentially make use of Synchronize against multiple Pokemon in a single battle. Lurantis can help break through Pokemon such as Audino and Metang, (comma) which that can Toxic stall Musharna while taking very little from any of Musharna's attacks. In return, Musharna helps Lurantis deal with Victreebel and Articuno. Lurantis can also provide entry hazard removal with Defog if the role compression is necessary. Lanturn is another option for a Heal Bell user that can help beat non-Taunt Oricorio-E and Oricorio-G, (comma) while providing momentum for its team with Volt Switch, helping to bring Musharna in on Pokemon such as Hitmonchan. In return, Musharna can help deal with Pokemon such as Gurdurr, Kangaskhan, and Victreebel that Lanturn struggles with.

Pokemon such as Gurdurr and Jellicent can help break through Steel-types such as Metang, Ferroseed, and Alolan Sandslash that Musharna struggles with. In return, Musharna is able to check Victreebel for these Pokemon, as well as and help break Sableye for Gurdurr. Strong wallbreakers such as Stoutland make for good partners with Calm Mind Musharna, helping to help break the opposing team and Musharna walls such as Audino early-game so that Musharna can act as a late-game win condition, as well as helping to break Pokemon such as Audino that wall Musharna. In return, Musharna is able to swap into Pokemon such as Primeape and Kangaskhan that may attempt to revenge kill Stoutland such as Primeape and Kangaskhan, although it must watch out for U-turn from Primeape. Fighting-types such as Gurdurr and Combusken can help to break the bulky Steel-types that Musharna struggles to break through like Ferroseed, Metang, and Bronzor. Gurdurr, in particular, can remove Eviolite from these Pokemon and hit the latter two super effectively with Knock Off, (comma) while taking advantage of status such as Toxic poison due to Guts.


[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Dazzling Gleam offers Musharna a reliable attack that no Pokemon are immune to, (comma) which also allows Musharna to and OHKOes threatening Dark-types such as Absol and Alolan Persian after a Calm Mind boost. Stored Power is an option over Dazzling Gleam that allows Musharna to capitalize on its stat boosts to hit much harder and notably allows it to break through Pyukumuku and Calm Mind Clefairy, allowing it to serve as an effective stallbreaker against teams lacking Sableye. The move, however, leaves Musharna unable to harm Dark-type Pokemon such as Absol and Skuntank, which can either Pursuit trap it or set up on it with Swords Dance in Absol's case.

Set Details
========

Leftovers offers Musharna a form of passive recovery, making Musharna harder to wear down, allowing it easier setup opportunities, and making it need to use Rest less often. Synchronize is Musharna's ability of choice, allowing it to punish Pokemon that attempt to use Toxic on it such as Regirock and Mudsdale.

Usage Tips
========

Musharna is capable of setting up with Barrier against strong physical attackers such as Choice Band Stoutland and Dodrio and subsequently walling them. However, as Musharna will usually be forced to use Rest after doing this, if possible it is better for Musharna to try and setting up on weaker Pokemon such as Hitmonchan or Pokemon such as Primeape and Stoutland Choice-locked (you just called stoutland one of the strong ones...) into non-super effective moves in order to preserve HP. This is especially wise when strong special attackers such as Choice Specs Drampa and Aurorus are still present, as they will force Musharna out if it has not already used Calm Mind. Musharna should avoid attempting to set up on Pokemon capable of inflicting it with passive damage from Leech Seed, such as Ferroseed and Tangela, as this will make it harder for Musharna to set up reliably and force it to use Rest more often than it would like. Musharna should also be wary of setting up on Knock Off users such as Gurdurr if the passive recovery from Leftovers will be necessary for it to set up further against the opposing team.

As Musharna's only form of recovery is Rest, it should avoid taking unnecessary chip damage to make sure it can set up later in the match when necessary. Rest allows Musharna to break through bulkier teams reliant on Toxic stalling it with Pokemon such as Metang and Clefairy; however, it you should also be wary of the momentum loss created when it uses Rest, especially if it does not already have a significant number of boosts, as it will offer free turns for Pokemon such as Omastar and Zangoose and to set up, break through it, and greatly threaten the rest of Musharna's team afterwards. Taunt users such as Oricorio-E, Jellicent, and Oricorio-G are capable of preventing Musharna from setting up or healing itself, and after they use Taunt, they can Toxic stall it, hit it with super effective coverage, or swap into a teammate that can break Musharna once it can't boost its defenses anymore. If Musharna has already boosted multiple times, however, it can greatly threaten them with Stored Power; therefore, it is vital that Musharna does not reveal its set too early to prevent these Pokemon from immediately switching in to use Taunt on it. If Musharna is running Stored Power, it should avoid setting up when Dark-type Pokemon are present to prevent Pokemon such as Absol from using it as a setup opportunity with Swords Dance, or Pokemon such as Absol and Skuntank them from Pursuit trapping or setting up on it. If Musharna is running Dazzling Gleam instead, it should still be wary of Dark-type Pokemon, as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian, while Choice Band Absol is capable of OHKOing Musharna with Knock Off if it hasn't used Barrier, and Alolan Persian is capable of OHKOing Musharna with a +2 Black Hole Eclipse after Musharna has used Calm Mind once. Musharna should therefore avoid setting up until these Pokemon have fainted or are in KO range of Dazzling Gleam, if possible.

Team Options
========

Barrier Musharna fits on bulky offense and balance teams that appreciate a solid late-game win condition with a strong matchup against both offensive and defensive teams alike, due to Musharna being able to quickly boost its defenses while being able to utilize Rest to prevent itself from being Toxic stalled. Teammates that can punish Pursuit trappers and other Dark-types are essential for Musharna, especially if it is running Stored Power. Bulkier setup sweepers such as Carracosta, Gurdurr, (comma) and Torterra can punish Pokemon such as Choice Band Absol and Skuntank for locking into Pursuit, (comma) while also being able to as well as set up on physical Defog Skuntank sets as well. If running Dazzling Gleam, teammates that can deal with opposing Calm Mind users such as Oricorio-E, Oricorio-G, and Clefairy are essential, as these Calm Mind users will otherwise wall Musharna. Regirock is capable of beating the former two and setting Stealth Rock for Musharna's team, while offensive support Alolan Sandslash can beat Clefairy and Taunt versions of Oricorio-E and Oricorio-G, the latter two of which can beat Stored Power Musharna as well, and offer Rapid Spin support and assistance against hail teams. Strong physical wallbreakers such as Stoutland are capable of considerably weakening the opposing team so that Musharna has an easier time sweeping late-game.

If running Dazzling Gleam, other teammates that can break stall teams are helpful, as Musharna will be unable to break through Pokemon such as Pyukumuku, Audino, and Articuno. Taunt Oricorio-E provides a Fighting-type check, which is a role Musharna can't perform well due to its lack of Moonlight, and can also break through Pyukumuku. Substitute + Toxic Kangaskhan is another good option for a stallbreaker that can beat Audino, Articuno, and Carbink, although it cannot break through Pyukumuku due to Rest. Special setup sweepers such as Alolan Raichu and Turtonator can set up with Nasty Plot and Shell Smash faster than Musharna can with Calm Mind, allowing them to break through it,; (semi) strong speed control revenge killing options such as Choice Scarf Primeape and Dodrio therefore make for valuable teammates, preventing these Pokemon from sweeping the rest of Musharna's team after using it as setup fodder. Primeape, in particular, can also bring Musharna in via U-turn on Pokemon such as Mudsdale, giving it opportunities to set up. Due to Musharna being shut down by Taunt users such as Qwilfish and Jellicent, Pokemon that can beat them such as Freeze-Dry Cryogonal that can beat them also make for valuable partners, although Cryogonal must watch out for physical variants of Qwilfish. Cryogonal can also offer Defog or Rapid Spin support, allowing Musharna to set up more easily, while being able to beat Calm Mind variants of Oricorio-G and Oricorio-E that also annoy Musharna instead if Cryogonal is running Frost Breath. Clerics such as Lanturn can allow Musharna to use Rest for emergency recovery more freely without compromising its ability to set up later in the match. Lanturn can also help Musharna against Oricorio-G and non-Taunt versions of Oricorio-E, while being able to pivot Musharna in on Pokemon such as Clefairy and Audino.

[STRATEGY COMMENTS]
Other Options
=============

An alternative EV spread of 192 SpA / 96 SpD / etc (???) can be run on the Future Sight set if using a Colbur Berry, allowing Musharna to survive +2 Black Hole Eclipse from Alolan Persian, however but this prevents Musharna from OHKOing Alolan Persian, (comma) and lowers the chance to OHKO Absol, (comma) with Dazzling Gleam. Psychic can be run over Future Sight to give Musharna a consistent Psychic-type STAB move, allowing Musharna to more immediately threaten opposing Pokemon such as Victreebel and Qwilfish, however but it lacks the breaking power that Future Sight offers when combined with other attacks. Hidden Power Fire can also be run instead of Healing Wish on the Future Sight set to help break past Ferroseed and Alolan Sandslash, but the utility offered by Healing Wish is more valuable in general. Psyshock can be run on the Calm Mind set instead of Psychic, allowing Musharna to beat other Calm Mind users such as Clefairy and Oricorio-G, (comma) while doing more damage to specially defensive Pokemon such as Audino. It does considerably less damage to Pokemon such as Mudsdale and Regirock, however, letting them Toxic stall Musharna more freely. Heal Bell can also be run on the Calm Mind set instead of Psychic, allowing Musharna to beat Pokemon that would otherwise beat it by Toxic stalling it, such as Audino and Metang, and allowing it to freely set up on Pokemon such as Mudsdale and Regirock. This, however, greatly reduces Musharna's offensive presence, making it unable to threaten Pokemon attempting to swap in such as Stoutland as much. Heal Bell can also be run with a Normalium Z to allow Musharna to fully heal itself once while removing status at the same time, and to more reliably heal itself under the effects of hail. Musharna can also run an offensive Trick Room set, (comma) with Psychic, Dazzling Gleam and Healing Wish, while holding a Psychium Z. While this set has a nice matchup versus faster offensive teams and can potentially make Musharna harder to revenge kill while Trick Room is active, it lacks the wallbreaking support the Future Sight set offers its team and the ability to break through bulkier Pokemon with recovery such as Torterra that the Calm Mind set offers.

Checks and Counters
===================

**Dark-types**: Dark-types such as Absol and Skuntank are able to Pursuit trap all Musharna variants and threaten it with powerful Choice Band-boosted Dark-type moves. Alolan Persian and Swords Dance variants of Absol are also able to freely set up on Stored Power variants of Musharna's Barrier set, which cannot touch Dark-types, and Dazzling Gleam variants that are asleep, while also being able to survive an unboosted attack from Musharna's Calm Mind set if necessary and OHKO it at +2 after Stealth Rock damage at even if Musharna is holding a Colbur Berry. Skuntank, (comma) in particular, (comma) is very threatening to all Musharna sets, as it does not take super effective damage from Dazzling Gleam. Absol and Alolan Persian must watch out for Dazzling Gleam from the Future Sight set, however, especially if Musharna is running Colbur Berry, as the move is capable of OHKOing both after Stealth Rock damage.

**Ghost-types**: Ghost-type Pokemon such as Oricorio-G and Choice Specs Jellicent are able to greatly pressure Musharna with their super effective STAB moves. Oricorio-G, (comma) in particular, (comma) is able to use Taunt on Musharna and set up on it with Calm Mind. Taunt variants of Jellicent are also capable of shutting down Musharna's Calm Mind sets, while Choice Specs Jellicent is capable of 2HKOing Musharna even after a Calm Mind boost. Haunter is also capable of revenge killing Musharna, but it struggles to come in directly due to its frailty and Psychic-type weakness. None of these Pokemon are capable of switching into the Future Sight set freely, however.

**Taunt Users**: Taunt users such as Oricorio-E and Qwilfish are able to pressure Musharna by preventing it from recovering its HP or setting up with Calm Mind. Qwilfish has to be wary of Psychic-type STAB moves, however, although it can use Destiny Bond to force Musharna to KO itself if Musharna is already under the effects of Taunt, while Oricorio-E has to watch out for Shattered Psyche and must be mindful of using Toxic against Musharna due to Synchronize.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Bronzor and Audino are capable of walling non-Stored Power variants of Musharna, while simultaneously Toxic stalling it without fear of Synchronize due to their Steel typing or access to Heal Bell and Regenerator. Audino must, however, watch out for the combination of Future Sight and Shattered Psyche, which will KO it after Stealth Rock damage and has a respectable chance to KO it from full health. Also, due to the passivity of these Pokemon, Musharna's teammates can take advantage of Future Sight to either force them out and potentially KO one of their teammates, or force them to stay in to absorb the Future Sight hit while taking considerable damage or using Protect in Audino's case, potentially offering a free setup opportunity to Musharna's teammates.

**Residual Damage**: Due to Musharna potentially needing to swap into Pokemon such as Gurdurr and Hitmonchan multiple times throughout a match, and the low PP of Moonlight, Musharna is especially vulnerable to residual damage from entry hazards and status, forcing it to regularly heal instead of attacking, and limiting its overall long-term longevity. This is especially noticeable on the Future Sight set, which needs to regularly switch in and out to fully take advantage of Future Sight. Musharna also heavily suffers from the effects of hail, which reduces the amount of health recovered from Moonlight.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[gum, 434150], [TONE, 213583], [yogi, 252106]]
- Grammar checked by: [[, ], [, ]]
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Musharna serves as one of the most reliable answers in PU to Fighting-types such as Gurdurr and non-Toxic Hitmonchan thanks to its typing, great bulk, and access to reliable recovery in Moonlight (RC) while also being a decent answer to Victreebel and Eelektross. Musharna is also the only viable user of Future Sight in PU, offering massive levels of wallbreaking support to its teammates by setting up situations where the opponent is unable to switch to their checks to Musharna's teammates without getting slammed by Future Sight taking a huge amount of damage. (optional, repetition / descriptiveness) Healing Wish also allows Musharna to greatly support its teammates by restoring a win condition sweeper / wincon later in the match, allowing them to play more aggressively in the early-game, while also pairing well with Future Sight by potentially offering a teammate a free switch in to take advantage of it. Musharna can also viably run Calm Mind sets in order to serve as a late-game win condition sweeper itself while still providing a strong answer to Fighting-types during the earlier stages of a match. Musharna can also forgo its defensive utility to act as a dangerous setup sweeper with a Calm Mind + Barrier set, allowing it to set up on strong physical attackers such as Stoutland, make itself harder to revenge kill, and prevent itself from being Toxic stalled via Rest. This set can also utilize Stored Power to act as a dangerous stallbreaker by breaking through Pyukumuku and more immediately threaten more offensive teams. Musharna is, however, held back by its low Speed, which usually forces it to take a hit before it is able to heal itself or attack, and the low PP of Moonlight, which limits the number of times it can switch in per battle, especially when entry hazards are present. Also, while Musharna's bulk is good, it still falls short against targets such as Stoutland and Aggron. Musharna's typing gives it an unfortunate weakness to Dark-types such as Absol and Skuntank, which are capable of Pursuit trapping it and completely walling Stored Power versions of its Barrier set.

[SET]
name: Future Sight
move 1: Future Sight
move 2: Dazzling Gleam
move 3: Moonlight
move 4: Healing Wish
item: Psychium Z / Colbur Berry
ability: Synchronize
nature: Modest
evs: 128 HP / 252 SpA / 36 SpD / 92 Spe

[SET COMMENTS]
Moves
========

Future Sight helps to overwhelm defensive checks to Musharna's teammates by combining with other attacks two turns later (RC) and generate momentum by forcing in switches into Psychic-type resists Pokemon that resist it. Dazzling Gleam allows Musharna to hit Dark-type Pokemon such as Skuntank, Absol, and Alolan Persian, OHKOing the latter two, preventing them from easily Pursuit trapping Musharna or using it as setup bait. Healing Wish allows Musharna to sacrifice itself to fully restore a teammate and cure it of status, offering it another chance to sweep or break through the opposing team.

Set Details
========

128 HP EVs allow Musharna to avoid a 2HKO from Gurdurr's Knock Off after damage from Stealth Rock and one layer of Spikes, while 92 Speed EVs allow Musharna to outspeed Gurdurr. Maximum Special Attack ensures that Musharna hits as hard as possible, letting it OHKO Gurdurr with Future Sight and 2HKO Gurdurr with Dazzling Gleam. Psychium Z turns Future Sight into a powerful Shattered Psyche once per match, allowing Musharna to immediately threaten Pokemon such as Mudsdale, Eelektross, Lanturn, and Victreebel, as well as OHKOing Pokemon such as Carracosta and Omastar, preventing them from using Musharna as setup bait and swapping out before Future Sight hits them. It also allows Musharna to beat Audino, which would otherwise wall Musharna it, with Shattered Psyche into followed by Future Sight. Colbur Berry is an alternative option if another Pokemon is holiding a Z-Crystal, allowing Musharna to stay in against Alolan Persian and Choice Band Absol and remove them with Dazzling Gleam (RC) and offering a one-time (AH) damage reduction when switching out against Pursuit users such as Absol and Skuntank. Synchronize is the ability of choice, allowing Musharna to punish Pokemon such as Oricorio-E, Mudsdale, and Regirock for using Toxic against it.

Usage Tips
========

Musharna should aim to use Future Sight to help break down the opposing team by combining it with other attacks to overwhelm their Pokemon, due to it allowing two attacks to hit in a single turn. This can also help Musharna's team gain momentum from the opponent swapping to Psychic switch-ins such as Ferroseed and Skuntank in order to absorb the Future Sight hit. Due to its Psychic typing and decent physical bulk, Musharna acts as a strong Fighting-type check (RC) and should be brought in on Pokemon such as Hitmonchan and Gurdurr. It can also punish Primeape for locking into a move other than U-turn, but swapping Musharna into Primeape directly is risky due to said U-turn. As a Psychic-type, Musharna is weak to Pursuit trapping from Dark-type Pokemon such as Absol and Skuntank. If predicting the opponent to swap to Absol, it is often wiser to use Dazzling Gleam, as it will OHKO Absol; however, it is advisable to double switch if expecting Skuntank instead, as Dazzling Gleam does not 2HKO Skuntank it. If Musharna is running a Colbur Berry, however, it can afford to stay in (RC) and can also beat Alolan Persian one-on-one. Musharna should prioritize staying healthy and conserving Moonlight PP in matchups where it is needed to check Pokemon such as Gurdurr due to it easily being worn down by chip damage from entry hazards and status.

If running Psychium Z, Musharna should prioritize using Shattered Psyche against targets that would otherwise use it as setup bait such as Oricorio-E and Oricorio-G, as the move is capable of KOing them after Stealth Rock damage even if they have used Calm Mind. Other setup sweepers such as Carracosta and Turtonator are capable of using Shell Smash against Musharna, attacking once, and then either swapping switching out before Future Sight hits or claiming a second KO and fainting, which Shattered Psyche can prevent. In matchups lacking these sort of Pokemon, or if Musharna's teammates adequately deal with them, Musharna can instead aim to use Shattered Psyche to remove Pokemon that might be problematic for its team such as Victreebel and Mudsdale. Musharna should avoid using Healing Wish until it is necessary in order to win the match by fully restoring a win condition, wincon such as Kangaskhan or Gurdurr. Healing Wish is particularly valuable when used directly after Future Sight, as it offers the recipient Pokemon a free switch in on the turn that Future Sight hits, granting valuable momentum for Musharna's team. If Musharna is no longer necessary, has run out of Moonlight PP, or cannot find opportunities to heal itself anymore, it can be brought in against status users such as Mudsdale and Regirock on a predicted use of Toxic to cripple them via Synchronize.

Team Options
========

Musharna fits mainly on bulky offense teams, where it acts as a strong Fighting-type check and can help its teammates break through the opposing team thanks to Future Sight. Entry hazards have great synergy with Future Sight, punishing the enemy for switching into in Psychic-resistant Pokemon such as Metang and Skuntank on the turn that Future Sight hits. Stealth Rock users such as Mudsdale and Regirock fit nicely, helping to deal with Skuntank, which is one of Musharna's best checks, although Mudsdale must watch out for Acid Spray Skuntank variants. They also help to deal with strong physical attackers that can overwhelm Musharna such as Choice Band Dodrio and Stoutland. Spikes setters such as Qwilfish and Ferroseed appreciate Musharna's ability to swap switch in on Psychic- and Fighting-type attacks from Pokemon such as Claydol and Gurdurr. Musharna can also act as a Knock Off sponge for Ferroseed, which does not appreciate losing its Eviolite.

Kangaskhan pairs well with Future Sight Musharna, as Fake Out allows it to flinch make opposing Pokemon flinch on the turn Future Sight hits. Future Sight also helps to punish common switch-ins to Kangaskhan such as Mudsdale, which is KOed by the combination of Double-Edge and Future Sight after one layer of Spikes; (semi) Regirock, which is 2HKOed by Earthquake after taking damage from Future Sight; and Gurdurr. Kangaskhan also greatly appreciates Musharna's Healing Wish due to the recoil damage from Double-Edge. Fighting-types such as Primeape, Hitmonchan, and Gurdurr punish Dark-types such as Absol and Skuntank for swapping in to absorb the Future Sight hit. In return, Future Sight helps them break past physically bulky Pokemon such as Mudsdale and Tangela, Poison-types such as Qwilfish and Victreebel, and Flying-types such as Oricorio-E and Oricorio-G. Hitmonchan can also provide entry hazard removal via Rapid Spin, while Gurdurr greatly appreciates the Healing Wish support provided by Musharna, giving it a second chance to sweep. Physical Skuntank sets can Pursuit trap consistent Future Sight switch-ins such as Bronzor and Metang, Ghost-types that can threaten Musharna such as Haunter, offensive Jellicent, and Oricorio-G, opposing Musharna with Calm Mind that may attempt to set up against Musharna, and threats that try to avoid getting hit by Future Sight. Skuntank also appreciates Future Sight hitting its switch-ins such as Regirock and Mudsdale and Musharna's ability to pivot into Fighting-types such as Gurdurr. Cryogonal and Alolan Sandslash can also offer Rapid Spin support to Musharna's team and appreciate Musharna being able to swap into Fighting-types such as Gurdurr and Hitmonchan. In return, Cryogonal can help beat Oricorio-E and Oricorio-G, which can freely set up on Musharna with Calm Mind if Musharna isn't running or has expended Psychium Z.


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonlight
move 3: Psychic
move 4: Dazzling Gleam
item: Fairium Z / Colbur Berry
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Calm Mind allows Musharna to take advantage of its great bulk and good matchup versus Pokemon such as Gurdurr, Victreebel, and Cryogonal to set up and break through opposing teams. Moonlight provides Musharna with consistent recovery, allowing it to serve as a more consistent check to Pokemon such as Gurdurr, Kangaskhan, and Victreebel throughout the match. Dazzling Gleam allows Musharna to hit Dark-types such as Skuntank and Absol, which would otherwise wall and Pursuit trap it.

Set Details
========

Maximum Defense and HP investment with a Bold nature allows Musharna to take on physical attackers as well as possible, avoiding a 2HKO from Kangaskhan's Double-Edge and an OHKO from +2 Lycanroc's Splintered Stormshards. Fairium Z allows Musharna to use a more powerful Twinkle Tackle capable of OHKOing Absol, Sableye, and Alolan Persian without chip damage or Calm Mind boosts. It also allows Musharna to take less damage from Knock Off from Pokemon such as Gurdurr, (AC) and prevents Pokemon such as Rotom-F from using Trick to cripple it with a Choice Scarf, (comma) It also and allows Musharna to deal with Skuntank better, having a chance to OHKO Skuntank at +1 after Stealth Rock damage. A Colbur Berry can be run instead if another Pokemon is using a Z-Crystal to allow +1 Musharna to survive +2 Black Hole Eclipse from Alolan Persian and Choice Band-boosted Knock Off from Absol (RC) while giving Musharna a one-time buffer against Pursuit users such as Absol and Skuntank. Synchronize allows Musharna to punish Pokemon such as Mudsdale and Claydol for using Toxic against it.

Usage Tips
========

Calm Mind Musharna will often struggle early-game to break teams featuring Pokemon such as Bronzor, Metang, and Clefairy, due to their ability to Toxic stall Musharna without repercussions from Synchronize; Clefairy can also use Calm Mind itself to PP stall Musharna. During the Early-to and mid-game, Musharna should instead be used to check Pokemon such as Gurdurr and Hitmonchan for its teammates if necessary; however, it should be wary of swapping switching in too often due to the low PP of Moonlight, especially when entry hazards are present. Musharna should avoid setting up on Pokemon that carry Toxic such as Mudsdale and Regirock if possible, as it will need multiple turns to break through such Pokemon due to its low initial power. However, Synchronize will poison them back, and which Musharna's teammates can potentially take advantage of this. Furthermore, if Musharna's team features a cleric, Musharna can more freely do this. Musharna should also avoid trying to set up in hail due to the reduced healing from Moonlight. Musharna should instead prioritize setting up on targets such as Cryogonal, non-Toxic Hitmonchan, and Primeape that have already locked into a move due to their low damage output versus Musharna. If defensive checks to Musharna such as Metang and Toxic Audino or offensive checks such as Stoutland are still present, however, it is wiser for Musharna to either double switch, heal itself with Moonlight, or directly attack on the switch.

If Musharna is running Fairium Z, it should prioritize using Twinkle Tackle against Pokemon such as Absol and Skuntank, as these Pokemon can otherwise Pursuit trap Musharna or cripple it with Choice Band-boosted Dark-type moves. The Z-Move allows Musharna to OHKO Absol without a Calm Mind boost and have a decent chance to OHKO Skuntank after one Calm Mind boost. If Musharna is instead running a Colbur Berry, Musharna can use it as an opportunity to stay in against Absol, although against Skuntank, it is wiser to use the Berry to reduce the damage from potential Pursuit while switching out unless Skuntank has been significantly chipped, as +1 Dazzling Gleam only 3HKOes Skuntank.

Team Options
========

Musharna fits mainly on balance teams that appreciate its ability to serve as a Fighting-type check, secondary answer to Pokemon such as Kangaskhan and Victreebel, and late-game win condition wincon with Calm Mind. Entry hazard setters such as Regirock and Metang help check strong physical wallbreakers that Musharna can't deal with such as Dodrio and Stoutland, while Metang can also pressure Skuntank with Earthquake. Regirock can also help deal with Oricorio-E and Oricorio-G, which can use Calm Mind against Musharna and beat it if Musharna has spent some PP on its attacking moves earlier in the match. In return, Musharna is able to swap switch into and counter Gurdurr. Alolan Sandslash is able to provide entry hazard removal and help against hail teams, which Calm Mind Musharna struggles against due to its passivity and low Speed, its reduced healing from Moonlight during hail, and its inability to hit opposing Alolan Sandslash hard. In return, Musharna provides Alolan Sandslash with a strong Fighting-type answer, patching up the latter's weakness to Pokemon such as Gurdurr and Hitmonchan.

Clerics make good partners for Musharna, as being poisoned can severely limit its effectiveness by putting it on a timer, and cleric support can allow it to potentially make use of Synchronize against multiple Pokemon in a single battle. Lurantis can help break through Pokemon such as Audino and Metang, which can Toxic stall Musharna while taking very little from any of Musharna's attacks. In return, Musharna helps Lurantis deal with Victreebel and Articuno. Lurantis can also provide entry hazard removal with Defog if the role compression is necessary. Lanturn is another option for a Heal Bell user that can help beat non-Taunt Oricorio-E and Oricorio-G while providing momentum for its team with Volt Switch, helping to bring Musharna in on Pokemon such as Hitmonchan. In return, Musharna can help deal with Pokemon such as Gurdurr, Kangaskhan, and Victreebel.

Pokemon such as Gurdurr and Jellicent can help break through Steel-types such as Metang, Ferroseed, and Alolan Sandslash. In return, Musharna is able to check Victreebel and help break Sableye for Gurdurr. Strong wallbreakers such as Stoutland help break the opposing team and Musharna walls such as Audino early-game so that Musharna can act as a late-game win condition wincon. In return, Musharna is able to swap into Pokemon that may attempt to revenge kill Stoutland such as Primeape and Kangaskhan, although it must watch out for U-turn from Primeape. Fighting-types such as Gurdurr and Combusken can help to break the bulky Steel-types that Musharna struggles to break through like Ferroseed, Metang, and Bronzor. Gurdurr, in particular, can remove Eviolite from these Pokemon and hit the latter two super effectively with Knock Off while taking advantage of status such as Toxic poison due to Guts.

[SET]
name: Calm Mind + Barrier
move 1: Calm Mind
move 2: Barrier
move 3: Rest
move 4: Dazzling Gleam / Stored Power
item: Leftovers
ability: Synchronize
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Dazzling Gleam offers Musharna a reliable attack that no Pokemon are immune to and OHKOes threatening Dark-types such as Absol and Alolan Persian after a Calm Mind boost. Stored Power is an option over Dazzling Gleam that allows Musharna to capitalize on its stat boosts to hit much harder and break through Pyukumuku and Calm Mind Clefairy, allowing it to serve as an effective stallbreaker against teams lacking Sableye. The move, however, leaves Musharna unable to harm Dark-type Pokemon such as Absol and Skuntank, which can either Pursuit trap it or set up on it with Swords Dance.

Set Details
========

Leftovers offers Musharna a form of passive recovery, making Musharna it harder to wear down, allowing it easier setup opportunities, and making it need to use Rest less often. Synchronize is Musharna's ability of choice, allowing it to punish Pokemon that attempt to use Toxic on it such as Regirock and Mudsdale.

Usage Tips
========

Musharna is capable of setting up with Barrier against strong physical attackers such as Choice Band Stoutland and Dodrio and subsequently walling them. However, as Musharna will usually be forced to use Rest after doing this, it is better for Musharna to try setting up on weaker Pokemon such as Hitmonchan or Pokemon such as Primeape and Stoutland Choice-locked into non-super effective moves in order to preserve HP. This is especially wise when strong special attackers such as Choice Specs Drampa and Aurorus are still present, as they will force Musharna out if it has not already used Calm Mind. Musharna should avoid attempting to set up on Pokemon capable of inflicting it with passive damage from Leech Seed, such as Ferroseed and Tangela, as this will make it harder for Musharna to set up and force it to use Rest more often than it would like. Musharna should also be wary of setting up on Knock Off users such as Gurdurr if the passive recovery from Leftovers will be necessary for it to set up further.

As Musharna's only form of recovery is Rest, it should avoid taking unnecessary chip damage to make sure it can set up later in the match. Rest allows Musharna to break through bulkier teams reliant on Toxic stalling it with Pokemon such as Metang and Clefairy; however, you should be wary of the momentum loss created when it uses Rest, especially if it does not already have a significant number of boosts, as it will offer free turns for Pokemon such as Omastar and Zangoose to set up, break through it, and greatly threaten the rest of Musharna's team. Taunt users such as Oricorio-E, Jellicent, and Oricorio-G are capable of preventing Musharna from setting up or healing itself, and after they use Taunt, they can Toxic stall it, hit it with super effective coverage, or swap switch to a teammate that can break Musharna once it can't boost its defenses anymore. If Musharna has already boosted multiple times, however, it can greatly threaten them with Stored Power; therefore, it is vital that Musharna does not reveal its set too early to prevent these Pokemon from immediately switching in to use Taunt on it. If Musharna is running Stored Power, it should avoid setting up when Dark-type Pokemon are present to prevent them from Pursuit trapping or setting up on it. If Musharna is running Dazzling Gleam instead, it should still be wary of Dark-type Pokemon, as it needs a Calm Mind boost to OHKO Pokemon such as Absol and Alolan Persian, while Choice Band Absol is capable of OHKOing Musharna with Knock Off if it hasn't used Barrier, and Alolan Persian is capable of OHKOing Musharna with +2 Black Hole Eclipse after Musharna it has used Calm Mind once. Musharna should therefore avoid setting up until these Pokemon have fainted or are in KO range of Dazzling Gleam, if possible.

Team Options
========

Barrier Musharna fits on bulky offense and balance teams that appreciate a solid late-game win condition wincon with a strong matchup against offensive and defensive teams alike, due to Musharna being able its ability to quickly boost its defenses while being able to utilize Rest to prevent itself from being Toxic stalled. Teammates that can punish Pursuit trappers and other Dark-types are essential for Musharna, especially if it is running Stored Power. Bulkier setup sweepers such as Carracosta, Gurdurr, and Torterra can punish Pokemon such as Choice Band Absol and Skuntank for locking into Pursuit as well as set up on physical Defog Skuntank sets. If Musharna is running Dazzling Gleam, teammates that can deal with opposing Calm Mind users such as Oricorio-E, Oricorio-G, and Clefairy are essential, as these Calm Mind users wall Musharna it. Regirock is capable of beating the former two and setting Stealth Rock for Musharna's team, while offensive support Alolan Sandslash can beat Clefairy and Taunt versions of Oricorio-E and Oricorio-G, the latter two of which can beat Stored Power Musharna as well, and offer Rapid Spin support and assistance against hail teams. Strong physical wallbreakers such as Stoutland are capable of considerably weakening the opposing team so that Musharna has an easier time sweeping late-game.

If Musharna is running Dazzling Gleam, other teammates that can break stall teams are helpful, as Musharna it will be unable to break through Pokemon such as Pyukumuku, Audino, and Articuno. Taunt Oricorio-E provides a Fighting-type check, which is a role Musharna can't perform well due to its lack of Moonlight, and can break through Pyukumuku. Substitute + Toxic Kangaskhan is another good option for a stallbreaker that can beat Audino, Articuno, and Carbink, although it cannot break through Pyukumuku due to Rest. Special setup sweepers such as Alolan Raichu and Turtonator can set up with Nasty Plot and Shell Smash faster than Musharna can with Calm Mind, allowing them to break through it; strong revenge killing options such as Choice Scarf Primeape and Dodrio therefore make for valuable teammates, preventing these Pokemon from sweeping the rest of Musharna's team after using it as setup fodder. Primeape can also bring Musharna in via U-turn on Pokemon such as Mudsdale, giving it opportunities to set up. Due to Musharna being shut down by Taunt users such as Qwilfish and Jellicent, Pokemon that can beat them such as Freeze-Dry Cryogonal also make for valuable partners, although Cryogonal must watch out for physical variants of Qwilfish. Cryogonal can also offer Defog or Rapid Spin support, allowing Musharna to set up more easily, while being able to beat Calm Mind variants of Oricorio-G and Oricorio-E that also annoy Musharna if running Frost Breath. Clerics such as Lanturn can allow Musharna to use Rest for emergency recovery more freely. Lanturn can also help Musharna against Oricorio-G and non-Taunt versions of Oricorio-E (RC) while being able to pivot Musharna in on Pokemon such as Clefairy and Audino.

[STRATEGY COMMENTS]
Other Options
=============

An alternative EV spread of 128 HP / 192 SpA / 96 SpD / 92 Spe can be run on the Future Sight set if using a Colbur Berry, allowing Musharna to survive +2 Black Hole Eclipse from Alolan Persian, but this prevents Musharna from OHKOing Alolan Persian and lowers the chance to OHKO Absol with Dazzling Gleam. Psychic can be run over Future Sight to more immediately threaten Pokemon such as Victreebel and Qwilfish, but it lacks the breaking power that Future Sight offers when combined with other attacks. Hidden Power Fire can be run instead of Healing Wish on the Future Sight set to help break past Ferroseed and Alolan Sandslash, but the utility offered by Healing Wish is more valuable in general. Psyshock can be run on the Calm Mind set instead of Psychic, allowing Musharna to beat other Calm Mind users such as Clefairy and Oricorio-G while doing more damage to specially defensive Pokemon such as Audino. It does considerably less damage to Pokemon such as Mudsdale and Regirock, however, letting them Toxic stall Musharna more freely. Heal Bell can also be run on the Calm Mind set instead of Psychic, allowing Musharna to beat Pokemon that would otherwise beat it by Toxic stalling it, such as Audino and Metang, and allowing it to freely set up on Pokemon such as Mudsdale and Regirock. This, however, greatly reduces Musharna's offensive presence, making it unable to threaten Pokemon attempting to swap in such as Stoutland as much. Heal Bell can also be run with Normalium Z to allow Musharna to fully heal itself once while removing status at the same time (RC) and to more reliably heal itself under the effects of hail. Musharna can run an offensive Trick Room set with Psychic, Dazzling Gleam and Healing Wish, while holding Psychium Z. While this set has a nice matchup versus faster offensive teams and can potentially make Musharna harder to revenge kill while Trick Room is active, it lacks the wallbreaking support the Future Sight set offers its team and the ability to break through bulkier Pokemon with recovery such as Torterra that the Calm Mind set offers.

Checks and Counters
===================

**Dark-types**: Dark-types such as Absol and Skuntank are able to Pursuit trap all Musharna variants and threaten it with powerful Choice Band-boosted Dark-type moves. Alolan Persian and Swords Dance variants of Absol are also able to freely set up on Stored Power variants of Musharna's Barrier set, which cannot touch Dark-types, and Dazzling Gleam variants that are asleep, while also being able to survive an unboosted attack from Musharna's Calm Mind set if necessary and OHKO it at +2 after Stealth Rock damage at even if Musharna is holding a Colbur Berry. Skuntank in particular is very threatening to all Musharna sets, as it does not take super effective damage from Dazzling Gleam. Absol and Alolan Persian must watch out for Dazzling Gleam from the Future Sight set, however, especially if Musharna is running Colbur Berry, as the move is capable of OHKOing both after Stealth Rock damage.

**Ghost-types**: Ghost-type Pokemon such as Oricorio-G and Choice Specs Jellicent are able to greatly pressure Musharna with their super effective STAB moves. Oricorio-G in particular is able to use Taunt on Musharna and set up on it with Calm Mind. Taunt variants of Jellicent are also capable of shutting down Musharna's Calm Mind sets, while Choice Specs Jellicent is capable of 2HKOing Musharna even after a Calm Mind boost. Haunter is also capable of revenge killing Musharna, but it struggles to come in directly due to its frailty and Psychic weakness. Furthermore, none of these Pokemon are capable of switching into the Future Sight set freely, however.

**Taunt Users**: Taunt users such as Oricorio-E and Qwilfish are able to pressure Musharna by preventing it from recovering its HP or setting up with Calm Mind. Qwilfish has to be wary of Psychic-type STAB moves, however, although it can use Destiny Bond to force Musharna to KO itself if Musharna is already under the effects of Taunt, while Oricorio-E has to watch out for Shattered Psyche and must be mindful of using Toxic against Musharna due to Synchronize.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Bronzor and Audino are capable of walling non-Stored Power variants of Musharna, Toxic stalling it without fear of Synchronize due to their Steel typing or access to Heal Bell and Regenerator. Audino must, however, watch out for the combination of Future Sight and Shattered Psyche, which will KO it after Stealth Rock damage and has a respectable chance to KO it from full health. Also, due to the passivity of these Pokemon, Musharna's teammates can take advantage of Future Sight; (SC) (this sentence is as long as this analysis) to either the move can force them out and potentially KO one of their teammates, or force them they are forced to stay in to absorb the Future Sight hit while taking considerable damage or using Protect in Audino's case, potentially offering a free setup opportunity to Musharna's teammates.

**Residual Damage**: Due to Musharna potentially needing to swap switch into Pokemon such as Gurdurr and Hitmonchan multiple times throughout a match (RC) and the low PP of Moonlight, Musharna is especially vulnerable to residual damage from entry hazards and status, forcing it to regularly heal instead of attacking, and limiting its longevity. This is especially noticeable on the Future Sight set, which needs to regularly switch in and out to fully take advantage of Future Sight. Musharna also heavily suffers from the effects of hail, which reduces the amount of health recovered from Moonlight.

[CREDITS]
- Written by: [[Estarossa, 461329]]
- Quality checked by: [[gum, 434150], [TONE, 213583], [yogi, 252106]]
- Grammar checked by: [[CryoGyro, 331519], [, ]]
 

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