
Code:
#518 Musharna
Typing: Psychic
Ability 1: Forewarn
Alerts the user to the opponent's move that has the highest
Base Power when the user switches in.
Ability 2: Synchronize
If another Pokémon inflicts burn, paralysis, or poison on the
ability-bearer, then the enemy receives the status as well.
Ability 3: Telepathy
Immune to damage from partner's moves.
HP: 116
Atk: 55
Def: 85
SpA: 107
SpD: 95
Spe: 29
[B]Level Up Moves:[/B]
Lv1: Psywave
Lv1: Defense Curl
Lv5: Lucky Chant
Lv7: Yawn
Lv11: Psybeam
Lv13: Imprison
Lv17: Moonlight
Lv19: Hypnosis
Lv23: Zen Headbutt
Lv25: Synchro Noise*
Lv29: Nightmare
Lv31: Future Sight
Lv35: Calm Mind
Lv37: Psychic
Lv41: Dream Eater
Lv43: Telekinesis
Lv47: Assist Power
*Synchro Noise: Psychic Special Power: 70 / Accuracy: 100
Deals more damage if the target is the same type as the user.
**Telekinesis: Psychic Other Power: --- / Accuracy: ---
Makes target easier to hit for 3 turns.
***Assist Power: Psychic Special Power: 20 / Accuracy: 100
The more the user's stats are raised, the more damage this attack deals.
[B]TM Moves:[/B]
TM03 - Psycho Shock
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Telekinesis
TM20 - Safeguard
TM21 - Frustration
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Troll
TM53 - Energy Ball
TM57 - Charge Beam
TM68 - Giga Impact
TM70 - Flash
TM73 - Thunder Wave
TM74 - Gyro Ball
TM77 - Psych Up
TM80 - Rock Slide
TM85 - Dream Eater
TM87 - Swagger
TM90 - Substitute
TM92 - Trick Room
[B]Egg Moves:[/B]
Sleep Talk
Secret Power
Barrier
Magic Coat
Helping Hand
Baton Pass
Swift
Curse
Sonicboom
- Musharna is one of the only new Pokémon to learn Sleep Talk, and it has the bulk to pull it off. Recover is usually a more reliable recovery option, but Rest/Sleep Talk in conjunction with Synchronize will make him a capable status absorber. His other recovery move is Moonlight, which may be useful now that permanent sun isn't exclusive to Groudon.
- Hypnosis. This is pretty unique for a bulky Psychic-type, and it is rumored that Hypnosis is back to 70 accuracy this generation. I'm not sure if that information is true, but if it turns out to be false, Musharna also learns Yawn.
- Musharna has access to Baton Pass, although Celebi might be better suited for this role. Musharna can pass Calm Mind as well as bulky Substitutes, and he learns Barrier and Curse as Egg Moves (they may not be compatible).
- With Telepathy, natural bulk, Helping Hand, and a variety of other team support moves, Musharna will shine in doubles and triples.
Possible Sets:
Name: Magic Fetus
Item: Leftovers
Ability: Synchronize
252 HP / 252 Def / 4 SpD
Nature: Sassy
- Trick Room
- Hypnosis / Baton Pass / (Yawn)
- Rest
- Sleep Talk
Rankurusu will typically be a better Trick Room user with Magic Guard, Recover, and the ability to sweep with it himself. Musharna can only hope to use it more effectively in terms of support--he can come in on a good match-up, put their switch-in to sleep, and set up Trick Room. Alternatively, he can Trick Room on the switch-in, and Baton Pass to scout for switches. Moonlight + Psychic is an option over Rest + Sleep Talk, but Moonlight is subpar without Sun, and typically Sun teams dislike Trick Room.
Will Musharna have a niche apart from its Psychic brethren, or is it doomed to mediocrity in many things? Other ideas for sets? It can imitate Cresselia with Rest/Sleep Talk/Charge Beam/Psychic with higher special attack. Calm Mind/Substitute/Baton Pass--is there anything that sets it apart from Celebi besides Hypnosis? Dual Screen, Double Status with Hypnosis/Thunder Wave...