So I just got into this whole competitive scene last week and I did some research. So far, I think I like teams with massive sweep potential, like weather and trick room teams. The team I made goes:
Discount TMNT (Torkoal) @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Rapid Spin
- Stealth Rock
- Lava Plume
- Toxic
My go-to opener as well as a my hazard clear. I'm pretty satisfied with this but maybe I could change the EVs a bit and replace toxic with something, since toxic is a bit slow for what this team tries to achieve. Pretty basic and not much to say here.
T-Shirt (Whimsicott) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sunny Day
- U-turn
- Encore
- Taunt
My utility and counter to setup sweepers. It could also serve as an opening if I have a read on my opponent. For example, if I know my opponent opens with a stealth rock, I'll taunt first then sunny day and U-turn away for a sweeper like my Shiftry to put in work. I'm pretty happy with this one but I have no idea how to work EVs to be optimized, so advice is really handy here.
Hidden Leaf Ninja (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Knock Off
- Seed Bomb
- Swords Dance
- Sucker Punch
My physical sweeper and my favorite mon on the team. I think the moveset is pretty standard and the EVs are pretty simple for this one too: max attack and speed with the rest dedicated to health. I was wondering if life orb was really necessary and if I could replace it with something else. Otherwise, it's pretty good.
BoneZone (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Thunder Wave
- Volt Switch
- Hidden Power [Ice]
This one I is my wild card. I think I can put something else better than this on the team but I like this because it's pretty tanky and has nice resistances and posion immunity (I think it's called a pivot). It's ability also helps me bring out a Mega Charizard on steel types to be absolutely annihilated. The hidden power ice could be replaced with something but I put it in just to have something for Gliscor, which the rest of my team can't seem to have enough damage for. This one needs a lot of work and as much advice as possible would be appreciated on this guy.
Banana Monster (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Psyshock
- Moonblast
- Toxic
My primary tank that also benefits from the sun. Got this off of Smogon but I'm pretty happy with how this operates. Does it's job well and good at baiting for better switch-ins.
Still not a Dragon (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Special sweeper of the team. It has monstrous special attack but is really lacking in speed. I couldn't think of a faster fire-type special attack oriented mon, so this is my final decision. Honestly, it's pretty great since it counters steel types with both fire and fighting moves as well as a solar beam to destroy any incoming water types.
Discount TMNT (Torkoal) @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Rapid Spin
- Stealth Rock
- Lava Plume
- Toxic
My go-to opener as well as a my hazard clear. I'm pretty satisfied with this but maybe I could change the EVs a bit and replace toxic with something, since toxic is a bit slow for what this team tries to achieve. Pretty basic and not much to say here.
T-Shirt (Whimsicott) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Sunny Day
- U-turn
- Encore
- Taunt
My utility and counter to setup sweepers. It could also serve as an opening if I have a read on my opponent. For example, if I know my opponent opens with a stealth rock, I'll taunt first then sunny day and U-turn away for a sweeper like my Shiftry to put in work. I'm pretty happy with this one but I have no idea how to work EVs to be optimized, so advice is really handy here.
Hidden Leaf Ninja (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Knock Off
- Seed Bomb
- Swords Dance
- Sucker Punch
My physical sweeper and my favorite mon on the team. I think the moveset is pretty standard and the EVs are pretty simple for this one too: max attack and speed with the rest dedicated to health. I was wondering if life orb was really necessary and if I could replace it with something else. Otherwise, it's pretty good.
BoneZone (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Thunder Wave
- Volt Switch
- Hidden Power [Ice]
This one I is my wild card. I think I can put something else better than this on the team but I like this because it's pretty tanky and has nice resistances and posion immunity (I think it's called a pivot). It's ability also helps me bring out a Mega Charizard on steel types to be absolutely annihilated. The hidden power ice could be replaced with something but I put it in just to have something for Gliscor, which the rest of my team can't seem to have enough damage for. This one needs a lot of work and as much advice as possible would be appreciated on this guy.
Banana Monster (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Psyshock
- Moonblast
- Toxic
My primary tank that also benefits from the sun. Got this off of Smogon but I'm pretty happy with how this operates. Does it's job well and good at baiting for better switch-ins.
Still not a Dragon (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Special sweeper of the team. It has monstrous special attack but is really lacking in speed. I couldn't think of a faster fire-type special attack oriented mon, so this is my final decision. Honestly, it's pretty great since it counters steel types with both fire and fighting moves as well as a solar beam to destroy any incoming water types.