Here’s the team
https://pokepast.es/c26ebb8c8d42d7ab
I’ve been meaning to create an OU team without the use of any paradox pokemon or the four beast of ruin since those pokemon are banned when I played link battles with friends and on SV ranked battles. So this team is created under the assumption that those pokemons would be off limit. This is my first attempt at creating one so feel free to criticise or give suggestion :p
Explanation for the teamhttps://pokepast.es/c26ebb8c8d42d7ab
I’ve been meaning to create an OU team without the use of any paradox pokemon or the four beast of ruin since those pokemon are banned when I played link battles with friends and on SV ranked battles. So this team is created under the assumption that those pokemons would be off limit. This is my first attempt at creating one so feel free to criticise or give suggestion :p
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break
I had the inspiration for this team when I encountered a grimmsnarl and skeledirge combo on ranked single battle. Prankster pretty much guarantees at least one screen to be set up. However, with grimmsnarl bulk it could set up both screens pretty easily most of the time. Taunt is there to prevent opponents lead from setting up. I chose spirit break over parting shot as I feel with both screens up any pokemon can safely switch in afterwards and having a damaging move on grimmsnarl is nice to deal heavy damage to unsuspecting dragon pokemon. Tera type could be whatever since you are most likely not gonna tera with this mon as its main duty is just to set up screens. The ev spread maximise special defense as most steel and poison type move that is popular in the current meta are special attack (e.g flash cannon hydreigon, make it rain, amoongus sludge bomb, etc.)
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Torch Song
- Shadow Ball
- Slack Off
The main physical wall on the team. With both screens up, it can safely cripple one of the opponents physical attacker with will-o-wisp. Torch song is there to get a nice boost on sp attack when opponents switch in. Shadow ball is there to hit gholdengo and dragapult (2 of the most popular mons in this gen) for heavy damage. Slack off is just there for recovery, making this mons pretty difficult to take down. The main bread and butter of the set is the tera fire, removing its weaknesses to ghost and dark leaving only water, rock and ground as its weaknesses. Rock attack is not that popular in this meta barring garchomp rock slide or tyranitar. However, skeledirge can pretty safely tank those move especially with reflect up and cripple them with will o wisp in return. Unaware makes it easy for him to switch safely to a boosted garchomp and cripple him in return
Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Yawn
- Stealth Rock
- Earthquake
- Recover
The main special wall on this team and also its hazard setter. It covers skeledirge weaknesses to water move especially with the threat of hero form palafin. Yawn is there to force switch out and give them rocks damage while earthquake is there for damage dealing stab move. Ground tera type remove its weaknesses to earthquake if needed. Although I tend to struggle when palafin carried ice punch which deals heavy damage to him.
Dragonite @ Lum Berry
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Dragon Dance
- Fire Punch
The main physical sweeper of this team. Ive loved this pokemon ever since I used him in gen 5. With the advent of gen 9 came tera normal dragonite with extreme speed which boosted his power even more. The ev spread is focused on his bulk to ensure an almost guaranteed dragon dance especially combined with multiscale. Lum berry allows dragonite to get a free outrage to deal heavy damage to pokemon resistant or immune to normal type and to OHKO opposing dragonite after a dragon dance. Fire punch is there to deal with steel type that resist both extreme speed and outrage particularly since steel type with levitate or air balloon such as gholdengo is pretty popular nowadays. After one dragon dance, dragonite pretty much outspeed almost every pokemon and those that he didnt outsped can be dealt with a boosted extreme speed.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Substitute
The special sweeper for this team. With the popularity of amoongus in the current meta, I have to get a pokemon that can switch in to amoongus safely. Good as gold is an amazing ability to allows gholdengo as a switch in to pokemon relying on status move or taunt. Substitute allows gholdengo to safely deal damage to incoming switch in before he switches out again if the opposing switch in are faster. If the opponent pokemon are slower, a sub allows gholdengo to nasty plot and deals heavy damage to opposing pokemon. Tera steel is there to boost the power of MIR while removing its weakness to ghost type. Air balloon is a neat item on gholdengo as it grants him immunity on earthquake when hes being switched in for a yawn clodsire.
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- U-turn
- Roost
- Defog
- Brave Bird
The last defensive pivot for this team. He acts as a defogger since stealth rock prevents dragonite from utilizing multiscale properly. It also covers both weaknesses of skeledirge and clodsire to ground move. Roost is there to allow corviknight to stay on the field longer while brave bird is its main stab damaging move. The tera is flying to remove its weaknesses to fire and provide a damage boost to brave bird.
There you go, if you guys found any weaknesses or holes in the team feel free to point it out as I wanted to perfect this tem :). Thanks