SM OU My First OU team in a while

As you can tell by the title, this was my first OU team in along time, since it has been a while since I've played on Showdown. The team was based around Greninja, but I went around by covering Greninja's weaknesses, which might not be the best way to build. Anyways, it's time to show:

The Team


Gek (Greninja) @ Icium Z
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Gunk Shot
- Waterfall
- Spikes


Greninja was the mon the team had been built around. The build had been different before, an Ash-Greninja build, but I had changed it to this build after I had trouble with a Fairy type, specifically with Gunk Shot. Ice Punch and Waterfall are for coverage. Spikes is for extra entry hazards if need be


Star (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Trick
- U-turn
- Fusion Bolt


This Victini build is meant to speed in, trick it's choice scarf to something that wouldn't want it, and the gtfo with U-Turn. However, I do want other ideas so Victini can be even more annoying to the enemy. Taunt and Will-o/Toxic/T-Wave are options I am considering replacing a move for


Fairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Cosmic Power
- Stealth Rock
- Moonblast


This Clefable is meant to wall them off, and too also be a wish healer for the team. A hazard setter is also a nice side use for her to. I have thought of switching Wish to Softboiled to help with walling, and to turn a later member into a wish healer


Thunderbird (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 22 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Heat Wave
- Discharge
- Defog


Zapdos is meant to be a defogger for the team, running it's standard build



Houdini (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Focus Blast
- Shadow Ball


Alakazam is meant to deal damage. Psychic is for stab, Focus Blast for coverage, and Psyshock is for dealing special tanks (if need be). Shadow Ball is one move I'm on the fence about



Chrono (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Heal Bell
- Earth Power
- Giga Drain
- Synthesis


Celebi was so I could have a grass type to handle stuff like Tapu Fini, and double as a Heal Bell unit to heal the other pokemon on the team. It's one of the mons I am looking to replace, since I don't really need a Heal Bell mon.

________________________________________________________________________________

Well that's all. Thanks in advance for any help you people give for this team.
 
Last edited:
Your Greninja set seems questionable for me for two reasons.

  1. You're using an Adamant nature. Greninja really needs its speed so it can strike first. I recommend Jolly.
  2. You say you're using Waterfall for STAB. This is Protean Greninja we're talking about. Everything is STAB.
 
So, I admit. I had somehow forgotten about this fact with Protean. Any moves that would be better options, or should I keep Waterfall?
You're looking kinda weak to Heatran, so I'd recommend this set:

Greninja @ Fightinium Z / Groundinium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Low Kick / Dig
- Gunk Shot
- Ice Beam
- Spikes

Ice Beam is better than Ice Punch because it avoids Intimidate and contact damage stuff like Rough Skin, while still picking up the necessary KOs.

4 SpA Protean Greninja Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 480-568 (125.6 - 148.6%) -- guaranteed OHKO
-1 252 Atk Protean Greninja Ice Punch vs. 252 HP / 112+ Def Landorus-Therian: 232-280 (60.7 - 73.2%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Protean Greninja Ice Beam vs. 4 HP / 0 SpD Garchomp: 460-544 (128.4 - 151.9%) -- guaranteed OHKO
252 Atk Protean Greninja Ice Punch vs. 4 HP / 0 Def Garchomp: 412-492 (115 - 137.4%) -- guaranteed OHKO

252 Atk Protean Greninja All-Out Pummeling (160 BP) vs. 252 HP / 0 Def Heatran: 402-474 (104.1 - 122.7%) -- guaranteed OHKO after Leftovers recovery
252 Atk Protean Greninja Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 302-356 (78.2 - 92.2%) -- guaranteed 2HKO after Leftovers recovery
 
Last edited:
If you are looking to replace Celebi then I would switch it for Tapu Bulu. Bulu should hit harder than Celebi and be just as good defensively. It also has the bonus of shutting down opposing Tapu's terrains.

This is the standard specially defensive Bulu on the strategy guide.

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance/Bulk Up
- Horn Leech
- Superpower
- Synthesis/Protect

I also think that AV Bulu is viable too.

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Horn Leech
- Superpower
- Megahorn
- Wood Hammer
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top