TEAM







Politoed @ Choice Scarf
Nature: Timid
Ability: Drizzle
EVs: 252 SpA/4 SpD/ 252 Spe
-Hydro Pump
-Ice Beam
-Focus Blast
-Surf
I'll use Politoed as a lead to activate drizzle, then I'll probably switch him out. In terms of other weather changers, I'll try to keep Politoed in more of a backseat position, so it can activate drizzle again. He might possible be the last pokemon left, so I use scarf since it isn't particularly the fastest pokemon, and rain will already help boost up hydro pump.

Thundurus @ Lum Berry
Nature: Timid
Ability: Prankster
EVs: 252 SpA/4 Def/ 252 Spe
-Nasty Plot
-Thunder
-Focus Blast
-Hidden Power Ice
Thundurus is my main sweeper, and after a Nasty Plot, his +2 Thunder will be hard to handle for some pokemon that aren't sp. def walls or resists it.

Toxicroak @ Leftovers
Nature: Adamant
Ability: Dry Skin
EVs: 244 HP/252 Atk/ 12 Def
-Bulk Up
-Substitute
-Drain Punch
-Sucker Punch
I'm using Toxicroak because of his ability in the rain, his Drain Punch after bulk ups can help counter problems such as eviloite Chansey, Ferrothorn, and even take out the likes of T-tar.

Rotom-W@ Leftovers
Nature:Modest
Ability: Levitate
EVs: 112 HP / 252 SpA / 144 Spe
-Thunder
-Hydro Pump
-Will-o-wisp
-Volt Switch
Rotom-W is good because it can take some hits, and then hit back hard. With 100% Stab thunder as well as rain boosted Stab Hydro pump, it can threaten those who don't resist those two moves.

Ferrothorn @ Leftovers
Nature: Relaxed
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
-Spikes
-Leech Seed
-Gyro Ball
-Power Whip
There are two main reasons why Ferrothorn is in this team. One is to set up entry hazards such as spikes. Another reason is to help wall pokemon that might give my electric types some problems such as grass types, other steel types, etc.

Scizor @ Life Orb
Nature: Adamant
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
-Swords Dance
-Bullet Punch
-Superpower
-Bug Bite
Again this pokemon kind of serves a role of countering opposing steel types and grass types. His priority Bullet Punch can take out annoyances like t-tar, and bug bite takes out some of the grass types. I'm debating about this pokemon, and if I should use the CB variant or not.
Originally I was using an electric team and I'm slightly editing it to see if it will be a viable rain team. This is my first RMT, so please feel free to comment on the team and improvements I should make. I'll try to post the offensive/defensive code soon.