I am pretty new to this game considering I played through my first Pokemon game last August and started playing competitively in January. This is the team I have had the most success with but it has its flaws. Please improve it if you can but do not suggest legendary Pokemon as I am not in favor of their competitive usage.
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
-Air Slash Roost
-Will-O-Wisp Focus Blast
I chose this Pokemon to start the team because of the raw power it brings as well as the uncertainty of which version it is before going mega. EVs are straightforward with max speed and the rest in special attack to hit as hard as possible. I ended up with will-o-wisp in the last slot to burn stuff like Bisharp and Mawile when they click sucker punch predicting a fire blast.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
This is ScarfChomp. Outspeeds things faster than Charizard who is stuck at the base 100 tier as well as +1/scarfed base 100s such as DD Charizard X. I started with fire blast instead of stone edge in the last slot with enough special attack EVs to 2HKO Skarmory and Ferrothorn who would otherwise wall me but i found myself wanting stone edge many more times than fire blast helped me.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- Foul Play
-Knock Off Toxic
Mandibuzz is here for hazardand item removal as well as being a great physical wall being able to stop even set up sweepers with STAB foul play. Reliable recovery in the form of roost is very helpful in keeping healthy to be able to get those pesky hazards off my side throughout the match.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
The washing machine has max physical defense to tank a hit while crippling the opponent with a burn then recover and inflict further damage with pain split. Volt switch is for precious momentum and hydro pump is powerful STAB that hits ground types feeling free to switch into volt switch. I picked Aegislash because it is a powerful wallbreaker who can take hits. I decided on weakness policy to turn the tide agianst the likes of Bisharp, Talonflame, and Greninja.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
-Roost
-Dragon Claw
-Extremespeed
-Earthquake
This spot was home to Gardevoir, Sylveon, and now Chansey. Gardevoir was specially defensive with will-o-wisp but my team lacked a strong special defender so I took Sylveon with support from wish and heal bell and toxic who turned into the much bulkier Chansey with the same set. I switched heal bell to protect for much needed more reliable recovery as well as allowing toxic to do more damage. Now Dragonite joins the team thanks to V_Cliff's suggestion.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
I found myself leading with this most battles for the momentum u-turn provides as well as being able to trap and kill threats such as Latios when i have the advantage. Bullet punch is powerful STAB which also gives much needed priority to the team. Superpower is a hard hitting coverage move that rounds out the set's coverage.
(Just another reminder not to suggest using any legendary Pokemon)
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
-
-
I chose this Pokemon to start the team because of the raw power it brings as well as the uncertainty of which version it is before going mega. EVs are straightforward with max speed and the rest in special attack to hit as hard as possible. I ended up with will-o-wisp in the last slot to burn stuff like Bisharp and Mawile when they click sucker punch predicting a fire blast.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
This is ScarfChomp. Outspeeds things faster than Charizard who is stuck at the base 100 tier as well as +1/scarfed base 100s such as DD Charizard X. I started with fire blast instead of stone edge in the last slot with enough special attack EVs to 2HKO Skarmory and Ferrothorn who would otherwise wall me but i found myself wanting stone edge many more times than fire blast helped me.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- Foul Play
-
Mandibuzz is here for hazard
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
-Roost
-Dragon Claw
-Extremespeed
-Earthquake
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
I found myself leading with this most battles for the momentum u-turn provides as well as being able to trap and kill threats such as Latios when i have the advantage. Bullet punch is powerful STAB which also gives much needed priority to the team. Superpower is a hard hitting coverage move that rounds out the set's coverage.
(Just another reminder not to suggest using any legendary Pokemon)
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