I haven’t played in about 3 years so go easy on me for this team but I would enjoy some constructive criticism
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 136 Def / 120 SpD
Adamant Nature
- Facade
- Mach Punch
- Close Combat
- Fire Punch
I use Conkeldurr as a wall breaker. He is not fast but he hits like a truck. He is one strong Pokémon that can undisputedly hit hard with stab like CC and Mach Punch with some coverage.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- U-turn
- Will-O-Wisp
I use Dragapult as a speedy special attacker. Also he can lower the attack stat of other mons in a pinch. He can sweep teams if not careful. I gave him the life orb because I thought that I was going to make a physical attacker out of him but I didn’t and I forgot to change it so I would go with choice specs instead of life orb.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Volt Switch
- Plasma Fists
- Knock Off
- Play Rough
this Pokémon is just to deal damage as quickly as possible. He hits hard and he hits fast. He can deal with dragon types and water types and those are the two most common types that I see personally.
Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
EVs: 4 Atk / 252 Def / 252 SpD
Impish Nature
- Body Press
- Iron Defense
- Defog
- Iron Head
Corviknight is here to get rid of any rocks or spikes that may harm the team without getting hurt or affected by them at the same time. I gave him iron defense and body press just to put in some extra damage. Iron head is also a good way to deal with fairy types but just be careful, some of them run fire type moves.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Sandstorm
- Stealth Rock
- Earthquake
- Yawn
He hits hard and he can set up rocks. That is the main utility of hippowdon. I gave him earthquake to deal damage and yawn to put things to slee
Kartana @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Smart Strike
- Sacred Sword
Kartana is the main way that I like to deal with fairy, steel, and rock types. He hits fast and hard and his ability helps him hit even harder. I gave him Sacred Sword so that he can deal with any normal types as well (not that I see too many it’s just good to have that option open if necessary.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 136 Def / 120 SpD
Adamant Nature
- Facade
- Mach Punch
- Close Combat
- Fire Punch
I use Conkeldurr as a wall breaker. He is not fast but he hits like a truck. He is one strong Pokémon that can undisputedly hit hard with stab like CC and Mach Punch with some coverage.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- U-turn
- Will-O-Wisp
I use Dragapult as a speedy special attacker. Also he can lower the attack stat of other mons in a pinch. He can sweep teams if not careful. I gave him the life orb because I thought that I was going to make a physical attacker out of him but I didn’t and I forgot to change it so I would go with choice specs instead of life orb.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Volt Switch
- Plasma Fists
- Knock Off
- Play Rough
this Pokémon is just to deal damage as quickly as possible. He hits hard and he hits fast. He can deal with dragon types and water types and those are the two most common types that I see personally.
Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
EVs: 4 Atk / 252 Def / 252 SpD
Impish Nature
- Body Press
- Iron Defense
- Defog
- Iron Head
Corviknight is here to get rid of any rocks or spikes that may harm the team without getting hurt or affected by them at the same time. I gave him iron defense and body press just to put in some extra damage. Iron head is also a good way to deal with fairy types but just be careful, some of them run fire type moves.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Sandstorm
- Stealth Rock
- Earthquake
- Yawn
He hits hard and he can set up rocks. That is the main utility of hippowdon. I gave him earthquake to deal damage and yawn to put things to slee
Kartana @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Smart Strike
- Sacred Sword
Kartana is the main way that I like to deal with fairy, steel, and rock types. He hits fast and hard and his ability helps him hit even harder. I gave him Sacred Sword so that he can deal with any normal types as well (not that I see too many it’s just good to have that option open if necessary.
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