Ive worked with this team for around 3 years now[not counting pre-optimization/competetively], making changes, optimizing it, swapping in and out pokemon and lowkey feel like its still not good enough so decided to come to yall!
Actual Builds and Strategy

Talonflame @ Covert Cloak
Ability: Gale Wings
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Tailwind
- U-turn
- Brave Bird
- Flare Blitz
Ability: Gale Wings
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Tailwind
- U-turn
- Brave Bird
- Flare Blitz
Talonflame is great, My main lead alongside whoever feels right from team preview, Flying being immune to swamperts earthquake is a big plus. First turn is normally tailwind to increase my entire teams speed, and galewings gets that near gaurenteed. Fake out was a threat for some time untill i eventually got Covert Cloak, which makes it an even better lead. U turn just for easy switching out, especially with that pesky 4x weakness, and just overall frailness. Brave bird and flare blitz are my stab of choice as i feel talon needs that extra damage as most turns it would just die to fast if its not an OHKO, althought the recoil does get rid of gale wings, but it doesnt seem to affect me that much. Although ive been thinking of how peliper might help my team with drizzle,(maybe also allowing mega swampert). and still having acess to tailwind

Helena (Hydreigon) (F) @ Razor Claw
Ability: Levitate
Shiny: Yes
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Energy
- Draco Meteor
- Dark Pulse
- Heat Wave
Ability: Levitate
Shiny: Yes
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Energy
- Draco Meteor
- Dark Pulse
- Heat Wave

BoFo (Swampert) (M) @ Leftovers
Ability: Torrent
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flip Turn
- Protect
- Earthquake
- Ice Punch
Ability: Torrent
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flip Turn
- Protect
- Earthquake
- Ice Punch

Osmi (Aggron) (M) @ Aggronite
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Serious Nature
- Heavy Slam
- Body Press
- Protect
- Iron Defense
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Serious Nature
- Heavy Slam
- Body Press
- Protect
- Iron Defense

Venomyst (Gengar) (F) @ Focus Sash
Ability: Cursed Body
Shiny: Yes
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Toxic
- Shadow Ball
- Sludge Bomb
- Focus Blast
Ability: Cursed Body
Shiny: Yes
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Toxic
- Shadow Ball
- Sludge Bomb
- Focus Blast

Luna (Ursaluna) (F) @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 Def
Serious Nature
- Facade
- Headlong Rush
- Swords Dance
- Play Rough
Ability: Guts
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 Def
Serious Nature
- Facade
- Headlong Rush
- Swords Dance
- Play Rough
Side Notes
Ursaluna and Aggron run max speed iv regardless of the fact that they are my main choice to fight back against trick room, as i didn't see the need to sacrifice the extra 61 speed in tailwind,
Gengar and Ursaluna end up swapping quite a bit because they share Immunities to each other's weaknesses
Ursaluna favors super effective moves rather than swords dance
Aggron Favors attacking, only using iron defense if i can ensure its survival
[Added after the games] I have jack shit against water
I seem to consistently struggle against mono teams, and im unsure exactly why
Some of my games!
Win, 4-0
Win, 3-0
Win, 2-0
Win, 1-0 {send help what is this countdown}
Loss, 0-3
That is practically it, This is in-fact my first post so lemme know if i did any formatting wrong! All suggestions welcome, comments, even advice on strategies. Thanks!
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