So I just started out on competitive playing. First, I just got an assortment of dominating pokemon in SS OU and mashed them together. After that, I begin to change my pokemon setup, and eventually ended up with two sweepers and a whole lot of pokemon supporting them. Yes, I know this team is dumb.
(And I know, these are not the moving sprites you see in other threads. How do I make those, anyways?)
Latios w/ Choice Scarf:
EV Spread: 4 Hp, 252 Spa, 252 Spe
Nature: Timid
Ability: Levitate
Ice Beam
Flamethrower
Draco Meteor
Thunder
Now you might be thinking: What the heck is this Latios here for? The answer is: lead removal. The dominance of Landorus - T, Pelipper, Ferrothorn, and others forces my hand. Basically, it is there to cut off all of the common leads and get an instant advantage. After it switches out, it could be used as last-resort pokemon for finishing off big threats such as toxapex.
Blaziken w/ Life Orb
EV spread: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
Ability: Speed Boost
Thunder punch
Swords dance
Flare Blitz
High Jump Kick
This may be a bit biased, as blaziken isn't a really good sweeper. However, I use him because A. He is my favorite starter and B. After one swords dance he can be terrifying to face. After one swords dance and speed boost he would be off and ready to kill. Flare Blitz and High Jump Kick are good stab, while thunder punch is coverage. Classic set.
Heatran w/ Leftovers:
EV Spread: 4 HP, 252 Sp Atk, 252 Sp Def
Nature: Calm
Ability: Flame Body
Magma Storm
Flash Cannon
Flamethrower
Taunt
Heatran is the answer to the prevalence of fairy types and grass/steel types. Magma storm forces them in if they're foolish enough not to switch out, taunt forbids them from using any status moves, and flash cannon and flamethrower just acts as STAB. This is heatran setup is probably not ideal, but it worked for me.
Tapu Koko w/ Life Orb:
EV Spread: 252 Sp Atk, 4 Sp Def, 252 Spe
Nature: Timid
Ability: Electric Surge
Volt Switch
Thunderbolt
Dazzling Gleam
Defog
I think you know where I'm going with this. Tapu Koko is basically the bane of water types, with volt switch as pivot and thunderbolt for conistent damage. Dazzling gleam is secondary stab and useful at times. Defog is entry hazard removal, but entry hazards aren't really as popular as they were before due to heavy duty boots, so I'm fine with it being the only entry hazard removal.
Its other function is, of course...
Hawlucha w/ Electric Seed:
EV Spread: 4 HP, 252 Atk, 252 Spe
Nature: Adamant
Ability: Unburden
Swords Dance
High Jump Kick
Acrobatics
Poison Jab
And there he is! Hawlucha paired with electric terrain and one swords dance is very powerful. In fact, I swept entire teams with this one guy. Swords dance is for boosting attack, High Jump Kick and Acrobatics are both good stabs and poison jab is for hitting fairy types that resist both STABS, such as opposing Tapu Kok.
Rillaboom w/ Leftovers:
EV Spread: 252 Atk, 4 Def, 252 Spe
Nature: Jolly
Ability: Grassy Surge
Drum Beating
Grassy Slide
Knock Off
U-turn
If you haven't noticed before, my team is really weak to ground types. Rillaboom takes care of that problem with both Grassy Terrain and Multiple Grass STABS. Knock Off is self-explanatory, and U-turn is to get out of sticky situations.
So yes, this is my trash team. Any advice would be welcome. Thank you!
(And I know, these are not the moving sprites you see in other threads. How do I make those, anyways?)
Latios w/ Choice Scarf:
EV Spread: 4 Hp, 252 Spa, 252 Spe
Nature: Timid
Ability: Levitate
Ice Beam
Flamethrower
Draco Meteor
Thunder
Now you might be thinking: What the heck is this Latios here for? The answer is: lead removal. The dominance of Landorus - T, Pelipper, Ferrothorn, and others forces my hand. Basically, it is there to cut off all of the common leads and get an instant advantage. After it switches out, it could be used as last-resort pokemon for finishing off big threats such as toxapex.
Blaziken w/ Life Orb
EV spread: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
Ability: Speed Boost
Thunder punch
Swords dance
Flare Blitz
High Jump Kick
This may be a bit biased, as blaziken isn't a really good sweeper. However, I use him because A. He is my favorite starter and B. After one swords dance he can be terrifying to face. After one swords dance and speed boost he would be off and ready to kill. Flare Blitz and High Jump Kick are good stab, while thunder punch is coverage. Classic set.
Heatran w/ Leftovers:
EV Spread: 4 HP, 252 Sp Atk, 252 Sp Def
Nature: Calm
Ability: Flame Body
Magma Storm
Flash Cannon
Flamethrower
Taunt
Heatran is the answer to the prevalence of fairy types and grass/steel types. Magma storm forces them in if they're foolish enough not to switch out, taunt forbids them from using any status moves, and flash cannon and flamethrower just acts as STAB. This is heatran setup is probably not ideal, but it worked for me.
Tapu Koko w/ Life Orb:
EV Spread: 252 Sp Atk, 4 Sp Def, 252 Spe
Nature: Timid
Ability: Electric Surge
Volt Switch
Thunderbolt
Dazzling Gleam
Defog
I think you know where I'm going with this. Tapu Koko is basically the bane of water types, with volt switch as pivot and thunderbolt for conistent damage. Dazzling gleam is secondary stab and useful at times. Defog is entry hazard removal, but entry hazards aren't really as popular as they were before due to heavy duty boots, so I'm fine with it being the only entry hazard removal.
Its other function is, of course...
Hawlucha w/ Electric Seed:
EV Spread: 4 HP, 252 Atk, 252 Spe
Nature: Adamant
Ability: Unburden
Swords Dance
High Jump Kick
Acrobatics
Poison Jab
And there he is! Hawlucha paired with electric terrain and one swords dance is very powerful. In fact, I swept entire teams with this one guy. Swords dance is for boosting attack, High Jump Kick and Acrobatics are both good stabs and poison jab is for hitting fairy types that resist both STABS, such as opposing Tapu Kok.
Rillaboom w/ Leftovers:
EV Spread: 252 Atk, 4 Def, 252 Spe
Nature: Jolly
Ability: Grassy Surge
Drum Beating
Grassy Slide
Knock Off
U-turn
If you haven't noticed before, my team is really weak to ground types. Rillaboom takes care of that problem with both Grassy Terrain and Multiple Grass STABS. Knock Off is self-explanatory, and U-turn is to get out of sticky situations.
So yes, this is my trash team. Any advice would be welcome. Thank you!