Standart Team :p
Well, this is a standart team, the purpose is winning '-' My strategy is to set up SR with Probopass, and Spikes with Garbodor. After that, it's a prediction game: Bastiodon to tank Special hits like a boss, Ludicolo for the Ground and Water ones. Garbodor is the P. Wall, tanking on Sawk very well (apart fot the ones who carry EQ). Electabuzz is the Fast Special Sweeper, Kingler is the Physical one, but have a decent Defense. Combusken is a SubProtect Special Attacker, and after some Speed Boosts it gets very dangerous, but, unfortunately, it's two attack moves lack of accuracy (Fire Blast and Focus Blast).
Inside the team:
Prombs (Ludicolo) @Life Orb
Ability: Swift Swin
Nature: Timid (+Spe -Att)
EV's: 252 SpA/ 252 Spe/ 4 Def
-Rain Dance
-Giga Drain
-Ice Beam
-Hydro Pump
I replaced Dwebble for Ludicolo, since Bastiodon can lay SR, and troll with Roar. It have a good movepool, plus Rain Dance + Swift it get really dangerous. Ice Beam + Hydro Pump + Giga Drain do give me a good coverage and some more durability. I used it sometimes, and I got happy because Ludicolo did some serious stuff. It checked Piloswine and Seismitoad quite well, and either OHKO with Hydro Pump/Giga Drain or set up a Rain Dance, giving a monstrous speed. Although, Toxic or T-Wave cripple it a lot, since it's reduce it's time in play. In Rain, everything that don't resist its Hydro Pump gets in maximum 2HKO (in the times I played), but I quite rely on luck of hitting, because 80% seems like 10% sometimes.
Barrichelo (Bastiodon) @Leftovers
Ability: Sturdy
Nature: Calm (+SpD -Att)
EV's: 252 HP/ 252 SpD/ 4 Def
-Roar
-Stealth Rock
-Toxic
-Protect
I changed it to Bastiodon again, because, I really need a phazer, to stop Baton Pass strategies. And he's a good tank, even thay I'll miss the T-Wave, SR + Toxic + Roar is beautiful. I got Protect, so I'll gain some Leftovers recovery, and will scout what move my opponent will use, probably locking itself in one, and do the correct switch. I think is that... I'm thinking in a Spinner, because my get hurt by Spikes a lot, since it don't have a Flying type. But Bastiodon is great, and since the most of times he dies by a Physical move (Superpower, Close Combat, Drain Punch), I'll test Rocky Helmet on it.
Poopbag (Garbodor) @Black Slugde
Ability: Aftermath
Nature: Impish (+Def -SpA)
EV's: 240 HP/252 Def/ 16 Spe
-Toxic Spikes
-Clear Smog
-Gunk Shot
-Spikes
Another entry hazard user. It can setup Spikes and sometimes Toxic Spikes (if the opponent got no Poison Types or spinners). I'm appreciating this set, because it can cause some damage with poison chance using Gunk Shot (although it has a low accuracy), and can stop setup sweepers with Clear Smog, that may cause some Rage Quits. The only issue about it, is that only got Poison Moves, getting walled by anything that resist. Maybe replacing Clear Smog or Gunk Shot with some coverage move ? If it got low HP, switching into a Physical Attack, causing it's faint and doing 25% damage with Aftermath is pretty nice, especially with CB Sawk, ending it killing spree.
Grauaruaruar (Electabuzz) @Choice Scarf/Specs
Ability: Vital Spirit
Nature: Timid (+Spe - Att)
EV's: 252 SpA/ 252 Spe/ 4 HP
-Thunderbolt
-Volt Switch
-Focus Blast
-Psychic/Signal Beam
I tried Rotom-Fan instead of him, I really tried. But... Rotom-S got a little higher SpA, but is slower than Electabuzz and it's weak to SR, although is immune to Toxic Spikes and Spikes. I'm not sure about Rotom, LO Electabuzz was nice. I'm thinking in a Choice set for Electabuzz. Choice Scarf Electabuzz can outspeed Choice Scarf Swanna, Gorebyss +2, and Sawsbuck (Although it relies on Focus Blast to deal damage), and a Specs set gives it a SpA of 443, hitting hard everything. TBolt + Signal Beam + Focus Blast gives it a good coverage, my only decision is between Scarf or Specs, Speed or Power. I'm afraid of losing KO's, but without Scarf, I don't have a counter for Shell Smash Gorebyss, that's a very dangerous threat.
YelLOLz (Combusken) @Life Orb
Ability: Speed Boost
Nature: Modest (+SpA -Att)
EV's: 252 SpA/ 252 Spe/ 4 SpD
-Substitute
-Protect
-Fire Blast
-Focus Blast
SubProtect to stall Speed Boost and Toxic damage, Fire Blast and Focus Blast for STABs, he's fine. But no. Substitute and the recoil of LO + Flare Blitz worns him down so fast, so I'm thinking in replace LO with Leftovers, but the power loss of LO will be missed.
Tha King (Kingler) @Life Orb
Ability: Shell Armor
Nature: Adamant
EV's: 252 Att/ 252 Spe/ 4 HP
-Crabhammer
-Return
-Agility
-Sword Dance
Standart Kingler, predictable, blahblahblah... It's strong anyway, once it got Agility boost, it's very dangerous. STAB Crabhammer w/ High Critical chance and Return for the STAB resist. It's frail with Special Attacks, but nothing is perfect. If I get SD boost + Agility, well, stuff happens, unless priority knocks on my door.
Problems:
Stall Teams are always a problem, since I don't have a wall breaker, and Psychic types in particular screw my team up. I don't have a reliable Dark, Ghost or Bug move that can sweep Musharna. Any commentary (commentary, not flame) will be totally acceptable.
Good Battles I've had with this team:
http://pokemonshowdown.com/replay/nu9257672
http://pokemonshowdown.com/replay/nu9282472
http://pokemonshowdown.com/replay/nu9290513 -> Hax Match
http://pokemonshowdown.com/replay/nu9292341 -> Lolz Match
http://pokemonshowdown.com/replay/nu9306871 -> Combusken doing some work
http://pokemonshowdown.com/replay/nu9309325 -> Kingler Time
Well, this is a standart team, the purpose is winning '-' My strategy is to set up SR with Probopass, and Spikes with Garbodor. After that, it's a prediction game: Bastiodon to tank Special hits like a boss, Ludicolo for the Ground and Water ones. Garbodor is the P. Wall, tanking on Sawk very well (apart fot the ones who carry EQ). Electabuzz is the Fast Special Sweeper, Kingler is the Physical one, but have a decent Defense. Combusken is a SubProtect Special Attacker, and after some Speed Boosts it gets very dangerous, but, unfortunately, it's two attack moves lack of accuracy (Fire Blast and Focus Blast).
Inside the team:
Prombs (Ludicolo) @Life Orb
Ability: Swift Swin
Nature: Timid (+Spe -Att)
EV's: 252 SpA/ 252 Spe/ 4 Def
-Rain Dance
-Giga Drain
-Ice Beam
-Hydro Pump
I replaced Dwebble for Ludicolo, since Bastiodon can lay SR, and troll with Roar. It have a good movepool, plus Rain Dance + Swift it get really dangerous. Ice Beam + Hydro Pump + Giga Drain do give me a good coverage and some more durability. I used it sometimes, and I got happy because Ludicolo did some serious stuff. It checked Piloswine and Seismitoad quite well, and either OHKO with Hydro Pump/Giga Drain or set up a Rain Dance, giving a monstrous speed. Although, Toxic or T-Wave cripple it a lot, since it's reduce it's time in play. In Rain, everything that don't resist its Hydro Pump gets in maximum 2HKO (in the times I played), but I quite rely on luck of hitting, because 80% seems like 10% sometimes.
Barrichelo (Bastiodon) @Leftovers
Ability: Sturdy
Nature: Calm (+SpD -Att)
EV's: 252 HP/ 252 SpD/ 4 Def
-Roar
-Stealth Rock
-Toxic
-Protect
I changed it to Bastiodon again, because, I really need a phazer, to stop Baton Pass strategies. And he's a good tank, even thay I'll miss the T-Wave, SR + Toxic + Roar is beautiful. I got Protect, so I'll gain some Leftovers recovery, and will scout what move my opponent will use, probably locking itself in one, and do the correct switch. I think is that... I'm thinking in a Spinner, because my get hurt by Spikes a lot, since it don't have a Flying type. But Bastiodon is great, and since the most of times he dies by a Physical move (Superpower, Close Combat, Drain Punch), I'll test Rocky Helmet on it.
Poopbag (Garbodor) @Black Slugde
Ability: Aftermath
Nature: Impish (+Def -SpA)
EV's: 240 HP/252 Def/ 16 Spe
-Toxic Spikes
-Clear Smog
-Gunk Shot
-Spikes
Another entry hazard user. It can setup Spikes and sometimes Toxic Spikes (if the opponent got no Poison Types or spinners). I'm appreciating this set, because it can cause some damage with poison chance using Gunk Shot (although it has a low accuracy), and can stop setup sweepers with Clear Smog, that may cause some Rage Quits. The only issue about it, is that only got Poison Moves, getting walled by anything that resist. Maybe replacing Clear Smog or Gunk Shot with some coverage move ? If it got low HP, switching into a Physical Attack, causing it's faint and doing 25% damage with Aftermath is pretty nice, especially with CB Sawk, ending it killing spree.
Grauaruaruar (Electabuzz) @Choice Scarf/Specs
Ability: Vital Spirit
Nature: Timid (+Spe - Att)
EV's: 252 SpA/ 252 Spe/ 4 HP
-Thunderbolt
-Volt Switch
-Focus Blast
-Psychic/Signal Beam
I tried Rotom-Fan instead of him, I really tried. But... Rotom-S got a little higher SpA, but is slower than Electabuzz and it's weak to SR, although is immune to Toxic Spikes and Spikes. I'm not sure about Rotom, LO Electabuzz was nice. I'm thinking in a Choice set for Electabuzz. Choice Scarf Electabuzz can outspeed Choice Scarf Swanna, Gorebyss +2, and Sawsbuck (Although it relies on Focus Blast to deal damage), and a Specs set gives it a SpA of 443, hitting hard everything. TBolt + Signal Beam + Focus Blast gives it a good coverage, my only decision is between Scarf or Specs, Speed or Power. I'm afraid of losing KO's, but without Scarf, I don't have a counter for Shell Smash Gorebyss, that's a very dangerous threat.
YelLOLz (Combusken) @Life Orb
Ability: Speed Boost
Nature: Modest (+SpA -Att)
EV's: 252 SpA/ 252 Spe/ 4 SpD
-Substitute
-Protect
-Fire Blast
-Focus Blast
SubProtect to stall Speed Boost and Toxic damage, Fire Blast and Focus Blast for STABs, he's fine. But no. Substitute and the recoil of LO + Flare Blitz worns him down so fast, so I'm thinking in replace LO with Leftovers, but the power loss of LO will be missed.
Tha King (Kingler) @Life Orb
Ability: Shell Armor
Nature: Adamant
EV's: 252 Att/ 252 Spe/ 4 HP
-Crabhammer
-Return
-Agility
-Sword Dance
Standart Kingler, predictable, blahblahblah... It's strong anyway, once it got Agility boost, it's very dangerous. STAB Crabhammer w/ High Critical chance and Return for the STAB resist. It's frail with Special Attacks, but nothing is perfect. If I get SD boost + Agility, well, stuff happens, unless priority knocks on my door.
Problems:
Stall Teams are always a problem, since I don't have a wall breaker, and Psychic types in particular screw my team up. I don't have a reliable Dark, Ghost or Bug move that can sweep Musharna. Any commentary (commentary, not flame) will be totally acceptable.
Good Battles I've had with this team:
http://pokemonshowdown.com/replay/nu9257672
http://pokemonshowdown.com/replay/nu9282472
http://pokemonshowdown.com/replay/nu9290513 -> Hax Match
http://pokemonshowdown.com/replay/nu9292341 -> Lolz Match
http://pokemonshowdown.com/replay/nu9306871 -> Combusken doing some work
http://pokemonshowdown.com/replay/nu9309325 -> Kingler Time