I admit, I've always been a sucker for fanservice when it comes to Pokemon, and Charizard-X is a weakness of mine. I ADORE its design, and screw anyone who hates it because it's just fanservice. I've always wanted to use this bad boy, and this gen, I'll finally get a chance to!
A small note, however: I don't have access to prior Gen move tutors, and by extent, Legendaries like Landorus-T, or good Rapid Spinners like Excadrill.
Let's begin:
The team:
Let's BEGIN!
Nihilego @ Focus Sash
Ability: Beast Boost
EVS: 252 Sp.Atk/252 Speed/4 Def
Timid Nature
~ Stealth Rock
~ Sludge Wave
~ Power Gem
~ HP Ice
Nihilego is my go-to Stealth Rock Setter. With HP Ice, she can scare off other threats like Stealth Rock Landorus or Garchomp and potentially score a K.O. on them. Her other moves are staple coverage moves for it. Sludge Wave over Sludge Bomb due to the extra power, and Power Gem to hit everything else. Focus Sash lets at least my rocks go up before she goes down for the count. EV spread capitalizes on getting rocks up fast, or securing a quick KO against the 'Mons mentioned above. Otherwise, a pretty standard Nihilego lead set.
Ferrothorn(M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP/168 Sp.Def/88 Def
Relaxed Nature
~ Spikes/Thunder Wave
~ Leech Seed
~ Power Whip
~ Gyro Ball
Ferrothorn is obnoxious, everyone knows that, but he's really great this gen. Leech Seed coupled with Leftovers makes him heal quite a bit, and he hits surprisingly hard with Power Whip. Due to his abysmal speed, Gyro Ball hits extra hard, and especially scares off a lot of threats like most fairies in the current metagame. Spikes is mostly a filler move, but after Thunder Wave got hit this gen, it's used... However, with Nihilego being my main rock setter, having Thunder Wave may not actually be the worst idea after all, and the chance of Defogging away my Spikes... what do you think? Or, I could just replace him with Celesteela...
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 Sp.Atk/252 Speed/4 Def
Timid Nature
~ Psychic
~ Moonblast
~ HP Fire
~ Shadow Ball
Tapu Lele comes in and puts a stop to all priority with her broken terrain. Choice Scarf lets her outspeed most threats in the tier and either knock them out instantly with a super powerful Psychic, or severely injure them with another move of hers. Using Shadow Ball over Focus Blast since I hate how Focus Blast misses all of the time, and Shadow Ball scares Metagross, Moonblast scares Dragons, Dark, and Fighting Types away, and HP Fire for everything else that's annoying, like Ferrothorn or Scizor. Max Sp.Atk and Speed because, why else wouldn't you on a Tapu Lele?
Garchomp(M) @ Firium Z
Ability: Rough Skin
EVs: 252 Atk/ 252 Speed/ 4 Def
Jolly Nature
~ Earthquake
~ Dragon Claw/Outrage
~ Fire Fang
~ Swords Dance
A wallbreak in his name alone. Garchomp with +2 can kill most things that it stands against, and with a Z-Crystal, it can kill things that would attempt to wall it like Ferrothorn or Skarmory, or even Celesteela. Max Attack and Speed EVs for maximum killing potential, and everything else is there for coverage. Dragon Claw or Outrage is a tricky situation, since while Outrage is very powerful, being locked into the move is very risky this gen, so if used, use with caution. Otherwise, everything else here is what you'd expect a Garchomp to pack.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP/ 184 Def/ 16 Sp.Def/ 60 Speed
Calm Nature
~ Surf/Scald
~ Moonblast
~ Defog
~ Taunt
Even though I can't run an OU Rapid Spinner, I still have probably the best Defogger in this tier. Fini is the main reason I consider running T-Wave on Thorn instead of Spikes, since Defog gets rid of ALL of my hazards, which would be fine with just Nihilego. Surf or Scald is a tough call which I'm not actually sure what the correct answer is, and I am always looking for ideas. Moonlast is mainly for STAB and coverage, and Taunt to prevent step-up 'mons. The EV spread is made to outspeed Landorus-T and just all around be as survivable as possible without sacrificing speed. Defog goes without mention as to why it's a good move.
Charizard(M) @ Charizardite-X
Ability: Blaze/Tough Claws
EVs: 252 Attack/252 Speed/ 4 HP
Jolly Nature
~ Dragon Dance
~ Dragon Claw
~ Flare Blitz
~ Roost/Earthquake
And he's finally here; the big boy that I decided to build the team around. Zard-X is fanservice in a single Pokemon, and I adore it. With a hefty attacking stat, Zard will put a massive dent into most enemies, and with the moves he gets, it's easy to see why. Dragon Dance lets him boost his already decent Speed and amazing Attack stat, and let his main moves hit even harder. Dragon Claw hits like a truck as long as Misty Terrain isn't up, and Flare Blitz means I don't need to run Alolan-Marowak to deal with Celesteela. Roost is usually used here to heal off the recoil from Blitz, but Earthquake is an amazing move.
And there you have it, my team.
I've considered replacing Ferrothorn with Celesteela, thoughts?
A small note, however: I don't have access to prior Gen move tutors, and by extent, Legendaries like Landorus-T, or good Rapid Spinners like Excadrill.
Let's begin:
The team:
Let's BEGIN!
Nihilego @ Focus Sash
Ability: Beast Boost
EVS: 252 Sp.Atk/252 Speed/4 Def
Timid Nature
~ Stealth Rock
~ Sludge Wave
~ Power Gem
~ HP Ice
Nihilego is my go-to Stealth Rock Setter. With HP Ice, she can scare off other threats like Stealth Rock Landorus or Garchomp and potentially score a K.O. on them. Her other moves are staple coverage moves for it. Sludge Wave over Sludge Bomb due to the extra power, and Power Gem to hit everything else. Focus Sash lets at least my rocks go up before she goes down for the count. EV spread capitalizes on getting rocks up fast, or securing a quick KO against the 'Mons mentioned above. Otherwise, a pretty standard Nihilego lead set.
Ferrothorn(M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP/168 Sp.Def/88 Def
Relaxed Nature
~ Spikes/Thunder Wave
~ Leech Seed
~ Power Whip
~ Gyro Ball
Ferrothorn is obnoxious, everyone knows that, but he's really great this gen. Leech Seed coupled with Leftovers makes him heal quite a bit, and he hits surprisingly hard with Power Whip. Due to his abysmal speed, Gyro Ball hits extra hard, and especially scares off a lot of threats like most fairies in the current metagame. Spikes is mostly a filler move, but after Thunder Wave got hit this gen, it's used... However, with Nihilego being my main rock setter, having Thunder Wave may not actually be the worst idea after all, and the chance of Defogging away my Spikes... what do you think? Or, I could just replace him with Celesteela...
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 Sp.Atk/252 Speed/4 Def
Timid Nature
~ Psychic
~ Moonblast
~ HP Fire
~ Shadow Ball
Tapu Lele comes in and puts a stop to all priority with her broken terrain. Choice Scarf lets her outspeed most threats in the tier and either knock them out instantly with a super powerful Psychic, or severely injure them with another move of hers. Using Shadow Ball over Focus Blast since I hate how Focus Blast misses all of the time, and Shadow Ball scares Metagross, Moonblast scares Dragons, Dark, and Fighting Types away, and HP Fire for everything else that's annoying, like Ferrothorn or Scizor. Max Sp.Atk and Speed because, why else wouldn't you on a Tapu Lele?
Garchomp(M) @ Firium Z
Ability: Rough Skin
EVs: 252 Atk/ 252 Speed/ 4 Def
Jolly Nature
~ Earthquake
~ Dragon Claw/Outrage
~ Fire Fang
~ Swords Dance
A wallbreak in his name alone. Garchomp with +2 can kill most things that it stands against, and with a Z-Crystal, it can kill things that would attempt to wall it like Ferrothorn or Skarmory, or even Celesteela. Max Attack and Speed EVs for maximum killing potential, and everything else is there for coverage. Dragon Claw or Outrage is a tricky situation, since while Outrage is very powerful, being locked into the move is very risky this gen, so if used, use with caution. Otherwise, everything else here is what you'd expect a Garchomp to pack.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP/ 184 Def/ 16 Sp.Def/ 60 Speed
Calm Nature
~ Surf/Scald
~ Moonblast
~ Defog
~ Taunt
Even though I can't run an OU Rapid Spinner, I still have probably the best Defogger in this tier. Fini is the main reason I consider running T-Wave on Thorn instead of Spikes, since Defog gets rid of ALL of my hazards, which would be fine with just Nihilego. Surf or Scald is a tough call which I'm not actually sure what the correct answer is, and I am always looking for ideas. Moonlast is mainly for STAB and coverage, and Taunt to prevent step-up 'mons. The EV spread is made to outspeed Landorus-T and just all around be as survivable as possible without sacrificing speed. Defog goes without mention as to why it's a good move.
Charizard(M) @ Charizardite-X
Ability: Blaze/Tough Claws
EVs: 252 Attack/252 Speed/ 4 HP
Jolly Nature
~ Dragon Dance
~ Dragon Claw
~ Flare Blitz
~ Roost/Earthquake
And he's finally here; the big boy that I decided to build the team around. Zard-X is fanservice in a single Pokemon, and I adore it. With a hefty attacking stat, Zard will put a massive dent into most enemies, and with the moves he gets, it's easy to see why. Dragon Dance lets him boost his already decent Speed and amazing Attack stat, and let his main moves hit even harder. Dragon Claw hits like a truck as long as Misty Terrain isn't up, and Flare Blitz means I don't need to run Alolan-Marowak to deal with Celesteela. Roost is usually used here to heal off the recoil from Blitz, but Earthquake is an amazing move.
I've considered replacing Ferrothorn with Celesteela, thoughts?
Last edited: