QuentinQuonce
formerly green_typhlosion
Not really a mystery but something interesting I noticed: in-game in BW, there's no space for Desert Resort and Nimbasa City to exist together (which is why they're rendered as separate areas). The official artwork of Unova just has Desert Resort off to the side of Route 4 but in-game it's to the left and then up, meaning that realistically it would take a chunk out of where Nimbasa is meant to be. A similar issue occurs with Route 16 and the themepark area of Nimbasa - they don't line up.
But when you factor in Join Avenue in B2W2, there's just about space for both:
In fact, their sizes are exactly the same: Join Avenue is 69 steps long from entrance to exit, while Desert Resort is 69 steps lengthwise at the longest point. It's really strange they didn't just put the entrance to Desert Resort at the side instead, because it's a noticeable inconsistency with the official maps, which are generally pretty accurate. But Unova has a surprising amount of similar inconsistencies on its map, like how the Cold Storage/PWT is an island in-game despite appearing to be on the mainland or how there are two rivers north of Opelucid but the player only ever crosses one.
But when you factor in Join Avenue in B2W2, there's just about space for both:
In fact, their sizes are exactly the same: Join Avenue is 69 steps long from entrance to exit, while Desert Resort is 69 steps lengthwise at the longest point. It's really strange they didn't just put the entrance to Desert Resort at the side instead, because it's a noticeable inconsistency with the official maps, which are generally pretty accurate. But Unova has a surprising amount of similar inconsistencies on its map, like how the Cold Storage/PWT is an island in-game despite appearing to be on the mainland or how there are two rivers north of Opelucid but the player only ever crosses one.
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