Doubles Naganadel

Memoric

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[OVERVIEW]

Outside of its relatively high Speed, decent coverage, and nifty access to Tailwind for a fast attacker, Naganadel leaves a lot to be desired, relegating it to being a mere niche pick for hyper offense teams. With its noteworthy Special Attack, base 121 Speed that allows it to get the jump on numerous key threats, and Dragon / Poison / Fire coverage that lends it the ability to hit virtually everything in the metagame, Naganadel can be an easy way of applying pressure to numerous high-profile Pokemon in DOU such as Mega Metagross, Tapu Fini, Zygarde, Kyurem-B, and Tapu Bulu. Naganadel relies on its Speed to do its job quite heavily, and it even has an ability in Beast Boost that supplements that, as it gets a Speed boost for every KO; this reliance, however, is also easily punishable, as its frailty can leave it helpless when facing opposing speed control in Tailwind or Trick Room, though Beast Boost can help against the former somewhat. Naganadel's frailty also means it has no defensive value whatsoever, being unable to safely switch in most of the time, and at times, it has an overreliance on its coverage to get KOs. Often, unless on a team bent on applying overwhelming pressure, Naganadel is simply overshadowed by other threats such as Mega Gengar and Tapu Koko that provide more utility and flexibility to their teams.

[SET]
name: Fast Attacker
move 1: Sludge Bomb
move 2: Draco Meteor
move 3: Fire Blast
move 4: Tailwind / Protect
item: Life Orb
ability: Beast Boost
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is Naganadel's most reliable attack: a STAB move that does generally good damage and is also notably useful for hitting key threats in Tapu Fini and Tapu Bulu super effectively. Draco Meteor is a secondary STAB move that provides Naganadel extra damage at a cost, and it is also quite nifty in allowing Naganadel to hit Kyurem-B and Ground-types like Zygarde and Landorus-T hard. Fire Blast allows Naganadel to smash Steel-types, primarily Mega Metagross but also Ferrothorn, Kartana, and Celesteela, which can take on Naganadel relatively unopposed otherwise. Tailwind lets Naganadel provide speed control support, helpful in keeping up the pressure its team applies, letting them outrun most foes unabated. Alternatively, Protect lets Naganadel defend itself, which is useful for positioning and stalling field effects, though sacrificing Tailwind comes at the cost of lessening Naganadel's offensive impact, which is antithetical to its main purpose.

Set Details
========

Maximum Speed and Special attack investment and a Timid nature are used to maximize Naganadel's offensive capability, notably also allowing it to outrun Mega Metagross and Mega Salamence. Life Orb is used in order to boost Naganadel's damage output, which is handy in getting KOs and generally pressuring threats.

Usage Tips
========

As much as possible, Naganadel should be put in a position where it can threaten foes in an aggressive manner, as its role is to apply pressure and nothing else. In the early- to mid-game, it can be used as a way of putting instant pressure and momentum thanks to its high Speed and vast coverage. Later on, as the opposing team gets weakened, it can also be a handy way of cleaning up an opposing team. When Naganadel can't quite get the KO it needs or has done its job and is in a bad position, Tailwind is an option to fall back to; it doesn't matter if Naganadel gets KOed in the process, as this also provides a free switch, often giving you back the momentum as you get the chance to respond with the appropriate threat for free while also being considerably supported by Naganadel's last-ditch Tailwind effort. As Naganadel is quite frail and is chipped down over time by Life Orb recoil, care should be applied when it comes to its health, as it can get KOed easily; one should try to bring it in only on free switches or predicted weak hits such as Tapu Fini's Muddy Water. At times, it can be important to pay attention to Naganadel's Beast Boost ability, as it can be useful in allowing Naganadel to outrun otherwise faster key threats such as Tapu Koko, Deoxys-A, and Choice Scarf Tapu Lele; occasionally, this ability can also be nifty in allowing Naganadel to outrun opposing teams even if their Tailwind is up, so take note.

Team Options
========

Naganadel fits well in a team composition heavily based on applying overwhelming offensive pressure to win. With that in mind, Deoxys-A, the quintessential hyper offense Pokemon, works well with Naganadel, as it is capable of pressuring teams and handling the few unboosted threats faster than Naganadel such as Mega Gengar, Tapu Koko, and Mega Manectric and it has the coverage that lets it hit Tyranitar hard. On another note, Pokemon that generally appreciate having Tailwind support for their offensive jobs are good teammates, with generally strong attackers like Tapu Bulu, Choice Band Zygarde, and Mega Metagross all fitting the bill. Fire-type teammates are also good to have, as they can reliably punch through Steel-types, allowing Naganadel to use its STAB attacks more often; Mega Charizard Y is a good pick, as it also appreciates Naganadel's Tailwind allowing it to use its powerful sun-boosted Heat Wave more freely, while Volcanion can be nifty for also being able to threaten Tyranitar, Stakataka, and Heatran. Any checks to opposing Deoxys-A and Choice Scarf Tapu Lele are welcome additions; Steel-types such as Mega Metagross, Aegislash, and Genesect can reliably take their STAB moves quite handily and easily KO in return, while having your own Choice Scarf Tapu Lele can be useful enough in checking opposing Deoxys-A as well as other fast threats like Mega Gengar and Tapu Koko. As Naganadel is a liability in Trick Room, having teammates that can deal with the field condition are huge boons. Taunt users such as Mega Gengar and Tapu Koko and phazers such as Suicune and Kyurem-B can be handy to have for stopping Trick Room from being set up. However, if it does get set up, some handy bulky pivots such as Aegislash and Zygarde can be useful for playing around Trick Room and stalling it out. Tapu Koko, Tapu Bulu, and Tapu Lele can make good partners for Naganadel, as they can remove the Misty Terrain that weakens its Draco Meteor.

[STRATEGY COMMENTS]
Other Options
=============

A Z-Crystal can be used in conjunction with either of Naganadel's STAB moves, forgoing Life Orb for the chance to get a quick KO with a burst in damage, but this is not usually worth it compared to the consistent damage boost to all of Naganadel's attacks. In terms of alternative move choices, Flamethrower can be used, as its 100% accuracy makes it usable as a strict coverage move over Fire Blast, but the loss of damage output is unappealing because it lessens Naganadel's ability to punish switches. Similarly, Hidden Power Ice can be used over Draco Meteor, as it still hits Landorus-T, Zygarde, and Mega Salamence without the risk of a miss and without being weakened by Misty Terrain, but Draco Meteor's ability to significantly dent neutral targets is much more useful in general. If desired, Naganadel can run a Choice Scarf set, which would allow it to outrun virtually the entire metagame and check numerous offensive threats, including most opposing Choice Scarf users such as Tapu Lele, Genesect, and Kartana. An EV spread aimed at giving Naganadel a Special Attack raise with Beast Boost can be used, though this comes at the cost of being unable to outrun Mega Salamence, which can heavily punish the teams Naganadel usually fits on with Tailwind.

Checks and Counters
===================

**Psychic-types**: Deoxys-A and Choice Scarf Tapu Lele both outrun Naganadel and OHKO it with their STAB moves, though they have to watch out for Tailwind and Beast Boost, as they can easily be KOed if Naganadel has the Speed advantage. Both Necrozma and Cresselia can significantly dent Naganadel with their STAB moves, are generally capable of taking a hit if healthy, and can take away Naganadel's Speed with Trick Room.

**Heatran**: Heatran walls Naganadel entirely and can simply punish it by attacking it with an Earth Power or attacking its team with Heat Wave.

**Icy Wind, Tailwind, and Trick Room**: Naganadel does not want to lose its Speed advantage, as this is how it maintains its effectiveness and it is quite easy to pick off otherwise. Tailwind from the likes of Zapdos and Suicune and Trick Room from foes such as Stakataka and Hoopa-U can turn the tables on Naganadel's harassment. Icy Wind is super effective against Naganadel and slows it down, though a notable user in Assault Vest Kyurem-B has to be careful, as it can drop to Draco Meteor.

**Faster Pokemon**: Naganadel can see its ability to be a threat wane when threatened by faster foes, as its frailty leaves it easy to pick off, especially with Life Orb racking up recoil. Deoxys-A, Tapu Koko, Mega Gengar, and Choice Scarf users Tapu Lele and Genesect can dispatch Naganadel by virtue of their Speed, though they can easily become the hunted if Naganadel gets extra Speed from Beast Boost.

**Bulky Attackers**: Generally speaking, Pokemon that can take an attack from Naganadel can punish it hard due to its frailty and its reliance on its Speed. Bulky supporters Incineroar and Scrafty can use Knock Off, weakening Naganadel's damage output while also significantly hurting it. Zapdos and Stakataka can generally take Naganadel's attacks and use their respective speed control options in return, though the former needs a boost from either Misty Seed or Psychic Seed to be comfortable. Tyranitar can shrug off Naganadel's blows with its sand-boosted Special Defense and decimate it with Stone Edge.
 
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Overall this already does Naganadel justice + you're the expert when it comes to using this thing, so just a couple nitpicks for QC 1/2:

Moves:
  • Can we mention another mon besides fini and fini that you notably violate with Sludge Bomb?
  • Briefly explain why Fire Blast is listed while Flamethrower is not, and what the advantage of running Fire Blast is.
  • There should be a caveat about Draco Meteor being less effective in Misty Terrain.
Set Details:
  • You technically only need 168 Spe EVs to outpace Mega Metagross, so it would be more accurate to just say the given spread lets you hit as hard and fast as possible. Mega Salamence is the only "relevant" target you truly need max speed EVs for.
Team Options
  • Naganadel appreciates being paired with Bulu, Koko, or Lele as a means of countering Misty Terrain, otherwise it can't make good use of its Draco Meteors.
Other Options
  • Flamethrower if you're weak:psyduck:
Checks and Counters
  • Heatran probably warrants a standalone tag. "GenOne, Heatran is an unmon and noone uses it anymore lul." I know, but it's still on the VR, and fwiw it absolutely walls the given set for Naganadel.
 

Memoric

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LOL the other fini was supposed to be Bulu, mb couz

The set details thing was just a victim of bad phrasing :facepalm:

Also ye there should be Other Tapus in here u right, that's a good spot of an oversight my guy

ill do these and even write it up in a hot minute

EDIT: WRITTEN BTW
 
Last edited:

talkingtree

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Doubles Captain
  • [Overview] Naganadel is not relevant enough to warrant this long of an Overview, so I'm going to identify sentences I think you can take out and feel free to argue for their merits
    • "In addition, Naganadel can also provide additional pressure in speed control support with Tailwind, boosting the threat its team can pose even more and helpful in applying constant pressure." You already mention this briefly in sentence 1, and I don't think it's common enough of a move to include more than that
    • "It is also generally prey to whatever it cannot KO, notable as it leans on its super effective coverage to get KOs a lot of time." I don't even really know what that means, but to my best guess it's very similar to just saying it's frail. If this is also adding in a bit about Naga being weak on neutral targets, fit that in as a half-sentence somewhere else
    • "While Naganadel does compress the role of offensive threat and Tailwind setter to a respectable degree, checking it isn't hard due to its predictability as it's neither dynamic enough to be truly flexible like Mega Metagross nor is it dominant enough to be overpowering like Deoxys-A; outside of builds dedicated to applying overwhelming pressure, it is just generally overshadowed by other offensive threats such as Mega Gengar and Tapu Koko, both of which provide more utility and flexibility than what their ability to get KOs show." You already mention a lot of these points earlier on, and this long of a concluding sentence is quite intimidating imo
  • [Set] Unslash Protect behind Draco, being walled by Zygarde in this metagame with a fast Dragon-type, especially one weak to Ground, seems like an awful idea. If you're removing that slash, you should probably also bump Draco up to the second moveslot per convention.
  • [Set] I'd also personally slash Protect before Tailwind, I think it's more useful to be able to stall out opposing field conditions, thus giving it more opportunities to switch in if an ally faints with 1 turn left in TR or TW. I'm not going to fight you on this one though, you've definitely had more experience here.
  • [Team Options] Landorus-T isn't exactly something that comes to mind for me as a "strong attacker that appreciates Tailwind". Maybe Bulu?
    • Bulu running Roar / Whirlwind is so rare that I don't even know which of the two moves it can learn, so leave that one out.
  • [Other Options] Firium Z would be flat out garbage imo, just say it can use the Z with either STAB move.
  • [General Comment] This could go in Set Details or Other Options, but something about why Naganadel should typically stick to +Spe Beast Boost could be useful information
QC 2/2 once you've done the above, PM me with questions
 

A Cake Wearing A Hat

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add remove comments
[OVERVIEW]

Outside of its relatively high Speed, decent coverage, and nifty access to Tailwind for a fast attacker, Naganadel leaves a lot to be desired, relegating it to being a mere niche pick for hyper offense teams. With its noteworthy Special Attack, 121 Speed that allows it to get the jump on numerous key threats, and Dragon / Poison / Fire coverage that lend lends it the ability to hit virtually everything in the metagame, Naganadel can be an easy way of applying pressure to numerous high profile Pokemon in DOU such as Mega Metagross, Tapu Fini, Zygarde, Kyurem-B, and Tapu Bulu. Naganadel relies on its Speed to do its job quite heavily, and it even has an ability in Beast Boost which that supplements that, (AC) as it gets a Speed boost for every KO; this reliance, however, is also easily punishable, (AC) as its frailty can leave it helpless when facing opposing Speed speed control in Tailwind or Trick Room (, (remove parentheses, AC) though Beast Boost can help against the former somewhat). (remove parentheses) Its Naganadel's frailty also means it has no defensive value whatsoever, unable to safely switch in most of the time, and at times, (AC) it has an over-reliance on its coverage to get KOs. Often, unless on a team bent on applying overwhelming pressure, Naganadel is simply overshadowed by other threats such as Mega Gengar and Tapu Koko which that provide more utility and flexibility to their teams.

[SET]
name: Fast Attacker
move 1: Sludge Bomb
move 2: Draco Meteor
move 3: Fire Blast
move 4: Tailwind / Protect
item: Life Orb
ability: Beast Boost
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is Naganadel's most reliable attack,: (remove comma add colon) a STAB move that does generally good damage and is also notably useful for hitting key threats in Tapu Fini and Tapu Bulu super effectively. Draco Meteor is a secondary STAB move that provides Naganadel extra reaching damage at a cost, and it is also quite nifty in allowing Naganadel to hit Kyurem-B and Ground-types like Zygarde and Landorus-T hard. Fire Blast allows Naganadel to smash Steel-types, primarily Mega Metagross but also including Ferrothorn, Kartana, and Celesteela, which can take on Naganadel relatively unopposed otherwise. Tailwind lets Naganadel provide speed control support, helpful in keeping up the pressure its team applies as they can, (AC) letting them outrun most foes unabated. Protect lets Naganadel defend itself, which is useful for positioning and stalling field effects, though sacrificing Tailwind comes at the cost of lessening Naganadel's offensive impact, which is antithetical to its main purpose.

Set Details
========

Maximum Speed and Special attack investment and a Timid nature are used to maximize Naganadel's offensive capability, notably also allowing it to outrun Mega Metagross and Mega Salamence. Life Orb is used in order to boost Naganadel's damage output, which is handy in getting KOs and generally pressuring threats.

Usage Tips
========

As much as possible, Naganadel should be put in a position where it can threaten foes in an aggressive manner, (AC) as its role is to apply pressure and nothing else. In the early- to mid-game, it can be used as a way of putting instant pressure and momentum owing thanks to its high Speed and vast coverage. Later on, as the opposing team gets weakened,it weakened, it can also be a handy way of cleaning up an opposing team. When Naganadel can't quite get the KO it needs or once has done its job and is in a bad position, Tailwind is an option to fall back to; it doesn't matter if Naganadel gets KOed in the process, (AC) as this also provides a free switch, often giving you back the momentum as you get the chance to respond with the appropriate threat for free while also being considerably supported by Naganadel's last ditch Tailwind effort. As Naganadel is quite frail and with Life Orb also taking its toll on it is chipped down over time by Life Orb recoil, care should be applied when it comes to its health, (AC) as it can easily end up KOed get KOed easily; one should try to bring it in only on free switches or predicted weak hits such as Tapu Fini's Muddy Water. At times, it can be important to pay attention to Naganadel's Beast Boost ability, as it can be useful in allowing Naganadel to outrun otherwise faster key threats such as Tapu Koko, Deoxys-A, or and Choice Scarf Tapu Lele; even more, occasionally, this ability can also be nifty in allowing Naganadel to outrun opposing teams even if their Tailwind is up, so take note.

Team Options
========

Naganadel fits well in a team composition heavily based on applying overwhelming offensive pressure to win. With that in mind, Deoxys-A, the quintessential hyper offense Pokemon, works well with Naganadel, (AC) as it is capable of pressuring teams and handling the few unboosted threats faster than Naganadel in such as Mega Gengar, Tapu Koko, and Mega Manectric and it has the coverage that lets it hit Tyranitar hard; (RSC) all of this, while being a destructive offensive threat in its own right. On another note, Pokemon that generally appreciate having Tailwind support for their offensive jobs are good teammates, with generally strong attackers in Choice Band Zygarde, like Tapu Bulu, Choice Band Zygarde, and Mega Metagross all fitting the bill. Fire-type teammates are also good to have, (AC) as they can reliably punch through Steel-types, allowing Naganadel freedom to hit with to use its STAB attacks more often; Mega Charizard Y is a good pick, (AC) as it also appreciates Naganadel's Tailwind allowing it to strike with powerful sun-boosted Heat Waves use its powerful sun-boosted Heat Wave more freely, while Volcanion can be nifty for also being able to threaten Tyranitar, Stakataka, and Heatran. Any checks to opposing Deoxys-A and Choice Scarf Tapu Lele are welcome additions; Steel-types such as Mega Metagross, Aegislash, and Genesect can reliably take their respective STAB moves quite handily and easily KO in return, while having your own Choice Scarf Tapu Lele can be useful enough in checking opposing Deoxys-A as well as other fast threats in like Mega Gengar and Tapu Koko. As Naganadel is a liability in Trick Room, having teammates that can deal with the field condition are huge boons. Taunt users such as Mega Gengar and Tapu Koko and Pokemon with shuffle moves in Dragon Tail, Roar, and Whirlwind phazers such as Suicune and Kyurem-B can be handy to have for stopping Trick Room from being set up. However, if it does get set up, some handy bulky pivots such as Aegislash and Zygarde can be useful for playing around Trick Room and stalling it out. Lastly, an Alolan Guardian that can override Misty Terrain in Tapu Koko, Tapu Bulu, or Tapu Lele is appreciated as Tapu Fini's respective field condition can annoyingly weaken Naganadel's Draco Meteor. Tapu Koko, Tapu Bulu, and Tapu Lele can make good partners for Naganadel, as they can remove the Misty Terrain that weakens its Draco Meteor.

[STRATEGY COMMENTS]
Other Options
=============

A respective Z-Crystal can be used in conjunction with any either of Naganadel's STAB moves, forgoing Life Orb for the chance to get a quick KO with a burst in damage, but often this is not usually worth it compared to a the consistent damage boost to all of Naganadel's attacks. In terms of alternative move choices, Flamethrower can be used, (AC) as its 100% accuracy makes it usable as a strict coverage move over Fire Blast, but the loss of damage output is unappealing as it allows for less reaching damage and lessens punishment on switches because it lessens Naganadel's ability to punish switches. (literally what is reaching damage) Similarly, Hidden Power Ice can be used over Draco Meteor, (AC) as it still hits Landorus-T, Zygarde, and Mega Salamence without the risk of a miss and while unhindered without by Misty Terrain, but this loses out on Draco Meteor's ability to significantly dent neutral targets which is much much more useful in general. If desired, Naganadel can run a Choice Scarf set, which would allow it to outrun virtually the entire metagame and check numerous offensive threats, including most opposing Choice Scarf users such as Tapu Lele, Genesect, and Kartana. An EV spread aimed at giving Naganadel a Special Attack raise with Beast Boost can be used, though this comes at the cost of being unable to outrun Mega Salamence, which can heavily punish the teams Naganadel usually fits on with Tailwind.

Checks and Counters
===================

**Psychic-types**: Deoxys-A and Choice Scarf Tapu Lele both outrun and OHKO Naganadel with their respective STAB moves, though they have to watch out for Tailwind or and Beast Boost, (AC) as they can easily be KOed back if Naganadel has the Speed advantage. Both Necrozma and Cresselia can significantly dent Naganadel with their STAB moves, are generally capable of taking a hit if healthy, and can take away Naganadel's Speed with Trick Room.

**Heatran**: Heatran walls Naganadel entirely and can simply punish it by attacking it with an Earth Power or attacking its team with Heat Wave.

**Icy Wind, Tailwind, and Trick Room**: Naganadel does not want to lose its Speed advantage, (AC) as this is how it maintains its effectiveness and it is quite easy to pick off with out it otherwise. Tailwind from the likes of Zapdos and Suicune and Trick Room from the sorts of foes such as Stakataka and Hoopa-U can turn the tables on Naganadel's harassment. Icy Wind can also be useful and is, as a bonus, hitting Naganadel for super effective damage is super effective against Naganadel and slows it down, though known a notable user in Assault Vest Kyurem-B has to be careful, (AC) as it can drop to Draco Meteor.

**Faster Pokemon**: Naganadel can see its ability to be a threat wane when threatened by faster foes, (AC) as its frailty leaves it easy to pick off, especially with Life Orb racking up recoil. Deoxys-A, Tapu Koko, Mega Gengar, and Choice Scarf users Tapu Lele and Genesect can dispatch Naganadel by virtue of their Speed, though they can easily become the hunted if Naganadel gets extra Speed from Beast Boost.

**Threats That Can Take a Hit**: Generally speaking, Pokemon that can take Naganadel's hit an attack from Naganadel can punish it hard due to its frailty and its reliance on its Speed. Bulky supporters Inciniroar and Scrafty can use Knock Off, weakening Naganadel's damage output while also significantly hurting it. Zapdos and Stakataka can generally take's take Naganadel's hits attacks and activate use their respective speed control options in return, the former however needing though the former needs a boost from either Misty Seed or Psychic Seed to be comfortable. Tyranitar can shrug off Naganadel's blows with its Sand-boosted sand-boosted Special Defense and decimate it with a Stone Edge.
 

Memoric

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implemented!

i think i just meant reaching damage in the sense of being able to secure KOs easier, though it's jarring how i worded it like that lol. apparently ive been playing too much Children's Card Games :facepalm:
 

The Dutch Plumberjack

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GP 2/2
[OVERVIEW]

Outside of its relatively high Speed, decent coverage, and nifty access to Tailwind for a fast attacker, Naganadel leaves a lot to be desired, relegating it to being a mere niche pick for hyper offense teams. With its noteworthy Special Attack, base 121 Speed that allows it to get the jump on numerous key threats, and Dragon / Poison / Fire coverage that lends it the ability to hit virtually everything in the metagame, Naganadel can be an easy way of applying pressure to numerous high-profile (AH) Pokemon in DOU such as Mega Metagross, Tapu Fini, Zygarde, Kyurem-B, and Tapu Bulu. Naganadel relies on its Speed to do its job quite heavily, and it even has an ability in Beast Boost that supplements that, as it gets a Speed boost for every KO; this reliance, however, is also easily punishable, as its frailty can leave it helpless when facing opposing speed control in Tailwind or Trick Room, though Beast Boost can help against the former somewhat. Naganadel's frailty also means it has no defensive value whatsoever, being unable to safely switch in most of the time, and at times, it has an over-reliance overreliance on its coverage to get KOs. Often, unless on a team bent on applying overwhelming pressure, Naganadel is simply overshadowed by other threats such as Mega Gengar and Tapu Koko that provide more utility and flexibility to their teams.

[SET]
name: Fast Attacker
move 1: Sludge Bomb
move 2: Draco Meteor
move 3: Fire Blast
move 4: Tailwind / Protect
item: Life Orb
ability: Beast Boost
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is Naganadel's most reliable attack: a STAB move that does generally good damage and is also notably useful for hitting key threats in Tapu Fini and Tapu Bulu super effectively. Draco Meteor is a secondary STAB move that provides Naganadel extra damage at a cost, and it is also quite nifty in allowing Naganadel to hit Kyurem-B and Ground-types like Zygarde and Landorus-T hard. Fire Blast allows Naganadel to smash Steel-types, primarily Mega Metagross but also including Ferrothorn, Kartana, and Celesteela, which can take on Naganadel relatively unopposed otherwise. Tailwind lets Naganadel provide speed control support, helpful in keeping up the pressure its team applies, letting them outrun most foes unabated. Alternatively, Protect lets Naganadel defend itself, which is useful for positioning and stalling field effects, though sacrificing Tailwind comes at the cost of lessening Naganadel's offensive impact, which is antithetical to its main purpose.

Set Details
========

Maximum Speed and Special attack investment and a Timid nature are used to maximize Naganadel's offensive capability, notably also allowing it to outrun Mega Metagross and Mega Salamence. Life Orb is used in order to boost Naganadel's damage output, which is handy in getting KOs and generally pressuring threats.

Usage Tips
========

As much as possible, Naganadel should be put in a position where it can threaten foes in an aggressive manner, as its role is to apply pressure and nothing else. In the early- to mid-game, it can be used as a way of putting instant pressure and momentum thanks to its high Speed and vast coverage. Later on, as the opposing team gets weakened, it can also be a handy way of cleaning up an opposing team. When Naganadel can't quite get the KO it needs or has done its job and is in a bad position, Tailwind is an option to fall back to; it doesn't matter if Naganadel gets KOed in the process, as this also provides a free switch, often giving you back the momentum as you get the chance to respond with the appropriate threat for free while also being considerably supported by Naganadel's last-ditch (AH) Tailwind effort. As Naganadel is quite frail and is chipped down over time by Life Orb recoil, care should be applied when it comes to its health, as it can get KOed easily; one should try to bring it in only on free switches or predicted weak hits such as Tapu Fini's Muddy Water. At times, it can be important to pay attention to Naganadel's Beast Boost ability, as it can be useful in allowing Naganadel to outrun otherwise faster key threats such as Tapu Koko, Deoxys-A, and Choice Scarf Tapu Lele; occasionally, this ability can also be nifty in allowing Naganadel to outrun opposing teams even if their Tailwind is up, so take note.

Team Options
========

Naganadel fits well in a team composition heavily based on applying overwhelming offensive pressure to win. With that in mind, Deoxys-A, the quintessential hyper offense Pokemon, works well with Naganadel, as it is capable of pressuring teams and handling the few unboosted threats faster than Naganadel such as Mega Gengar, Tapu Koko, and Mega Manectric and it has the coverage that lets it hit Tyranitar hard. On another note, Pokemon that generally appreciate having Tailwind support for their offensive jobs are good teammates, with generally strong attackers like Tapu Bulu, Choice Band Zygarde, and Mega Metagross all fitting the bill. Fire-type teammates are also good to have, as they can reliably punch through Steel-types, allowing Naganadel to use its STAB attacks more often; Mega Charizard Y is a good pick, as it also appreciates Naganadel's Tailwind allowing it to use its powerful sun-boosted Heat Wave more freely, while Volcanion can be nifty for also being able to threaten Tyranitar, Stakataka, and Heatran. Any checks to opposing Deoxys-A and Choice Scarf Tapu Lele are welcome additions; Steel-types such as Mega Metagross, Aegislash, and Genesect can reliably take their STAB moves quite handily and easily KO in return, while having your own Choice Scarf Tapu Lele can be useful enough in checking opposing Deoxys-A as well as other fast threats like Mega Gengar and Tapu Koko. As Naganadel is a liability in Trick Room, having teammates that can deal with the field condition are huge boons. Taunt users such as Mega Gengar and Tapu Koko and phazers such as Suicune and Kyurem-B can be handy to have for stopping Trick Room from being set up. However, if it does get set up, some handy bulky pivots such as Aegislash and Zygarde can be useful for playing around Trick Room and stalling it out. Tapu Koko, Tapu Bulu, and Tapu Lele can make good partners for Naganadel, as they can remove the Misty Terrain that weakens its Draco Meteor.

[STRATEGY COMMENTS]
Other Options
=============

A Z-Crystal can be used in conjunction with either of Naganadel's STAB moves, forgoing Life Orb for the chance to get a quick KO with a burst in damage, but this is not usually worth it compared to the consistent damage boost to all of Naganadel's attacks. In terms of alternative move choices, Flamethrower can be used, as its 100% accuracy makes it usable as a strict coverage move over Fire Blast, but the loss of damage output is unappealing because it lessens Naganadel's ability to punish switches. Similarly, Hidden Power Ice can be used over Draco Meteor, as it still hits Landorus-T, Zygarde, and Mega Salamence without the risk of a miss and without being weakened by Misty Terrain, but Draco Meteor's ability to significantly dent neutral targets is much more useful in general. If desired, Naganadel can run a Choice Scarf set, which would allow it to outrun virtually the entire metagame and check numerous offensive threats, including most opposing Choice Scarf users such as Tapu Lele, Genesect, and Kartana. An EV spread aimed at giving Naganadel a Special Attack raise with Beast Boost can be used, though this comes at the cost of being unable to outrun Mega Salamence, which can heavily punish the teams Naganadel usually fits on with Tailwind.

Checks and Counters
===================

**Psychic-types**: Deoxys-A and Choice Scarf Tapu Lele both outrun Naganadel and OHKO Naganadel it with their STAB moves, though they have to watch out for Tailwind and Beast Boost, as they can easily be KOed if Naganadel has the Speed advantage. Both Necrozma and Cresselia can significantly dent Naganadel with their STAB moves, are generally capable of taking a hit if healthy, and can take away Naganadel's Speed with Trick Room.

**Heatran**: Heatran walls Naganadel entirely and can simply punish it by attacking it with an Earth Power or attacking its team with Heat Wave.

**Icy Wind, Tailwind, and Trick Room**: Naganadel does not want to lose its Speed advantage, as this is how it maintains its effectiveness and it is quite easy to pick off otherwise. Tailwind from the likes of Zapdos and Suicune and Trick Room from(space)foes such as Stakataka and Hoopa-U can turn the tables on Naganadel's harassment. Icy Wind is super effective against Naganadel and slows it down, though a notable user in Assault Vest Kyurem-B has to be careful, as it can drop to Draco Meteor.

**Faster Pokemon**: Naganadel can see its ability to be a threat wane when threatened by faster foes, as its frailty leaves it easy to pick off, especially with Life Orb racking up recoil. Deoxys-A, Tapu Koko, Mega Gengar, and Choice Scarf users Tapu Lele and Genesect can dispatch Naganadel by virtue of their Speed, though they can easily become the hunted if Naganadel gets extra Speed from Beast Boost.

**Threats That Can Take a Hit**: (does "bulky attackers" work too to reduce wordiness?) Generally speaking, Pokemon that can take an attack from Naganadel can punish it hard due to its frailty and its reliance on its Speed. Bulky supporters Inciniroar Incineroar and Scrafty can use Knock Off, weakening Naganadel's damage output while also significantly hurting it. Zapdos and Stakataka can generally take Naganadel's attacks and use their respective speed control options in return, though the former needs a boost from either Misty Seed or Psychic Seed to be comfortable. Tyranitar can shrug off Naganadel's blows with its sand-boosted Special Defense and decimate it with Stone Edge.
 
Last edited:

Memoric

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implemented! uploading! :blobthumbsup:

on the bulky attackers thing, we kinda decided to wait for GP opinion on that so I'll roll with it
 

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