Yesshouldnt voting have started by now
Team A by tick_tackplayz
Ghostium-Z Pecharunt + M-Tyranitar (Bulky Offense)
![]()
![]()
![]()
![]()
![]()
and
work together by covering each others weaknesses and can threaten each others checks. Tyranitar with low kick deals with hard Pechrunt counters such as
and
. While Pecharunt deals with Tyranitar counters such as
,
,
,
and gets free setup opportunities on
,
,
,
etc which hard wall Tyranitar, might get caught off guard with NastyPlot +
.
Not to mention how AMAZINGLY they compliment each other defensively with pecharunt being able to tank most physical attacks while Tyranitar can handle almost any special attack.
's main role is to beat water and ground types wihich might trouble
and
. With swords dance it can brick through almost any defensive core that Pecharunt or Tyranitar might struggle against such as
,
,
and not only offers water immunity that Tyranitar and Gliscor appreciate but also a switch in into ground type attacks forcing out
and
preventing them from spinning.
sets up Spikes to hazard stack and assert pressure on more offensive staples and in general spreads more toxicity along side
, pair that with enough bulk to deal with
and
you got yourself a solid teammate.
paired with
is the main speed control for this team but mostly to revenge kill other faster threats and late game clean. Mainly deals with
and
, while having Focus Blast for
and hidden power fire for
.
Is the entry hazard remover, with Flamethrower its able to deal with
which this team struggles against, also has Ice beam to deal with
+
and
+
. Also pairs quite well with
offering a ghost immunity, while Pecharunt gives it a fighting immunity.
+2 252 SpA Pecharunt Malignant Chain vs. 0 HP / 4 SpD Samurott-Hisui: 354-417 (110.2 - 129.9%) -- guaranteed OHKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 252 HP / 176 SpD Ferrothorn: 303-357 (86 - 101.4%) -- 12.5% chance to OHKO
+2 252 SpA Pecharunt Malignant Chain vs. 8 HP / 252 SpD Alomomola: 313-369 (66.1 - 78%) -- guaranteed 2HKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 8 HP / 252 SpD Alomomola: 501-589 (105.9 - 124.5%) -- guaranteed OHKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 244 HP / 228+ SpD Gliscor: 354-417 (100.5 - 118.4%) -- guaranteed OHKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 220 HP / 180 SpD Melmetal: 448-528 (96.1 - 113.3%) -- 75% chance to OHKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 248 HP / 8 SpD Corviknight: 454-535 (113.7 - 134%) -- guaranteed OHKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Kingambit: 229-270 (67.1 - 79.1%) -- guaranteed 2HKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 248 HP / 128 SpD Scizor-Mega: 352-415 (102.6 - 120.9%) -- guaranteed OHKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 0 HP / 4 SpD Heatran: 379-447 (117.3 - 138.3%) -- guaranteed OHKO
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 252 HP / 212+ SpD Heatran: 286-337 (74 - 87.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Pecharunt Never-Ending Nightmare (160 BP) vs. 248 HP / 104 SpD Toxapex: 273-322 (90 - 106.2%) -- 43.8% chance to OHKO
Team B by Insou
Flyinium Zapdos+Mega Scizor+Scarf Hamurott+Percharunt Hazard Stack
![]()
![]()
![]()
![]()
![]()
Team Details
WIP
Importable
Team C by CalamityISComing
i made this on accident and figured id throw it in
https://pokepast.es/f63805b66298796d
ttar pech hazard stack
Tyranitar+spikes is basically unstoppable. knock off exists to pressure what otherwise could switch in like alomomola or toxapex. rocks has a somewhat similar effect, taking advantage of a switch in and of course benefits its stone edges and knock offs mid to late game
gliscor is the spiker of the team and special wall. it works as a very solid anti lead, dealing with common leads like Tapu Koko, or uhm the butteyfly that sets webs that i can never remember the name of. it also offers a lot of offensive pressure with toxic+earthquake to fend off mega diancie. gholdengo can boost past however. tusk is for that, switching in on a nasty plot. tusk is also our rapid spinner. having the mix of longevity and offense that i needed. it also is our gambit answer
gholdengo is here not as a spin blockers but as the teams primary breaker. shadow ball is currently extremely hard to switch into, and few spinners can safely enter on it.terapagos can do so once but would then be trapped by tyranitar.
Pecharunts best roll i found was just the standard defensive pivot set to facciliate dengo shadow ball and ttar stone edges. malignant chain+hex also offers long term offensive pressure in a similar vein to gliscor
meowscarada is our speed control as well as primary knock off user
Team D by Xurkiyee
Z-Shot Pecha balance killer
![]()
![]()
![]()
![]()
![]()
Team is relatively old and super greedy but I think its fairly fun.
Pecha checks the fighters and other physical attackers while pivoting out with p-shot. Z-shot can bring anyone back up to full hp and can get them back in the game. 28 speed means you creep min speed lando, 104 sptk breaks zamazenta subs and the rest is a bulk dump.
Kyurem is why I labeled this as "balance killer", sub roost does a number on those types of teams.
Kingambit is av to help out against lele and such.
Zama, Lando and Lati are all standard.
Team E by Ineros
![]()
![]()
![]()
![]()
![]()
https://pokepast.es/a5c02d091fdeb6a0
This is a balance core I stole from svou and made a few tweaks to. Meow is the speed control of the team, being able to revenge kill threats like unboosted moon, iron valiant, Serperior, and ogerpon. Zapdos is here for the main countermeasure against great tusk and taunt landot while providing defog for the team. Sd Gliscor is the main win condition, absolutely demolishing any Gliscor + pex balance that would give the team trouble, and it’s also the main tran check. Ting lu is relatively standard; it provides insurance vs. Ho and is a good dark and ghost resist, able to trade vs. Gholdengo and Kingambit. Heatran is here for the fire resist, which is useful for Charizard and Volcarona, 2 threats that easily overwhelm the team given ting lu is chipped. Pecharunt is here because it is the main check to ogerpon on a team that is very weak to it, and it + cane zap means that it can be handled somewhat easily, along with meow revenge killing it. It also provides a more surefire check into pokemon like band zama for instance which may be common on ladder and snipe ur Zapdos with stone edge; generally just an anti bullshit mon. It’s also a good spinblocker, allowing hazards to stay up and giving chances for meow to knock off stuff and Gliscor to win easier.
Replay vs. webs ho:
https://replay.pokemonshowdown.com/gen9nationaldex-2343241648-j44ia0aaotas07fgsnw9am4x8sirq53pw
Voting will go until Friday, 11 PM -7! Good luck!