Project National Dex Community Create-A-Team (Discontinued)

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NuttyRabbit

Banned deucer.
:ss/Gastrodon:

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

Gastrodon works excellently as a second team member since it fulfills some critical defensive roles that Zarude really, really appreciates. It acts not only as a secondary Ash Greninja answer (which is excellent because Zarude, while functional as an Ash Gren answer, does get worn down since its main healing is Jungle Healing), but also as a general answer to Electrics, something Zarude really appreciates since it has the unfortunate status of being threatened by the likes of Tapu Koko, Zeraora, and Zapdos, something which unfortunately inhibits it defensive capabilities as a Grass. Being able to pivot into those mons is extremely useful, as is its ability to block their Volt Switches, turning what would otherwise be a momentum sink for this team into a momentum oppourtunity. On top of that, it also gives the team a solid answer to both Heatran and Volcarona, both of which Zarude is extremely weak to (though if you really want to shore up the Volc MU you can go Clear Smog over EQ but EQ is preferred here for Heatran). The given nature maximizes Spdef and Sassy further bolsters that bulk without weakening EQ.

Gastro also works really well here because of what Zarude proves it, i.e a Dark resist, Grass resist, Ground resist, and a pivot into the status moves that cripple Zarude like Toxic and Will O Wisp.

All in all, Gastrodon serves as an excellent second slot for the team, fulfilling key defensive roles and pairing quite nicely with Zarude. Perhaps if paired with a Fire we could get a really nice FWG core but I digress
 
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NuttyRabbit

Banned deucer.
:ss/Corviknight:

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost

Corv slots quite comfortably into this team, offering it not only a Defogger, but also a Ground immunity, Lele answer, Kyurem answer, counter to Scarf Lando, hard Kartana check, soft Lop check, hard Rillaboom check, and of course relatively free pivoting into the other members. It also benefits quite nicely from Gastro's ability to take on Fires and Electrics as well as Zarude's ability to absorb status so Corv isn't forced to take surprise T-waves/Scalds/Will-os/etc. Also Zarude and it benefit from each other's differing abilities to check SD Grounds, covering each other's weaknesses when it comes to that. The set and spread are pretty standard, maximizing physical bulk to help it take on the aforementioned physical threats while having just enough special bulk to comfortably deal with SubRoost Kyurem and Lele.
 

R8

Leads Natdex Other Tiers, not rly doing ndou stuff
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:ss/scizor-mega:
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-Turn
- Roost
Scizor provides to the team a much needed Kyurem check (which can abuse the current core), and some sort of speed control thanks to Bullet Punch, and appreciates Zarude's ability to absorb status, and Gastrodon being able to check Heatran. It also is a win condition on its own, able to threaten certain offensive builds Zarude could struggle against.
 

Solaros & Lunaris

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Voting time!

A: :corviknight: by NuttyRabbit
:ss/Corviknight:

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost

Corv slots quite comfortably into this team, offering it not only a Defogger, but also a Ground immunity, Lele answer, Kyurem answer, counter to Scarf Lando, hard Kartana check, soft Lop check, hard Rillaboom check, and of course relatively free pivoting into the other members. It also benefits quite nicely from Gastro's ability to take on Fires and Electrics as well as Zarude's ability to absorb status so Corv isn't forced to take surprise T-waves/Scalds/Will-os/etc. Also Zarude and it benefit from each other's differing abilities to check SD Grounds, covering each other's weaknesses when it comes to that. The set and spread are pretty standard, maximizing physical bulk to help it take on the aforementioned physical threats while having just enough special bulk to comfortably deal with SubRoost Kyurem and Lele.
B: :scizor-mega: by R8
:ss/scizor-mega:
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-Turn
- Roost
Scizor provides to the team a much needed Kyurem check (which can abuse the current core), and some sort of speed control thanks to Bullet Punch, and appreciates Zarude's ability to absorb status, and Gastrodon being able to check Heatran. It also is a win condition on its own, able to threaten certain offensive builds Zarude could struggle against.
Voting will end on 5/11 at 11:59 PM GMT
 

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:ss/clefable:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Imprison
Cm imprison clef gives us a secondary wincon + a way to force damage onto opposing una clef, which paves the way for zarude to 6-0 stall, fairly self explanatory set.
 
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