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Project National Dex: Community Create-A-Team v2

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Voting is up (includes the last CCAT week and this one)! Ends Friday, building starts Saturday!
:ss/Garchomp-Mega:

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Fire Fang / Stone Edge
I'm submitting another dragon! M-Chomp can be an extremely scary mon to face, as it takes Garchomp's already good bulk and makes it even better, allowing it to soft check a ton of the meta and make it harder to revenge kill without a Weavile, even with the defense drops from Scale Shot. It can absolutely destroy balance builds after Weavile and other counterplay has been dealt with through other means. I do believe this mon is a threat and is worth looking into atm.
:bw/mamoswine:
Mamoswine @ Groundium Z / Icium Z
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off / Stealth Rock

Mamoswine rules, pair it with zone and enjoy
:Heracross-Mega:
Heracross-Mega @ Heracronite :Heracronite:
Ability: Moxie / Guts
EVs: 32 HP / 232 Atk / 24 Def / 220 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Rock Blast / Pin Missile / Bullet Seed / Substitute
- Pin Missile / Rock Blast / Bullet Seed / Substitute

I rarely ever see Mega Heracross and perhaps for a good reason but I feel like it has potential to be an incredible wallbreaker. It has amazing coverage in conjunction with Skill Link like Rock Blast, Pin Missile, and Bullet Seed. Rock Blast being able to handle threats like Zapdos, Gliscor, and Landorus-Therian. Pin Missile can nail common physical walls like Tangrowth, Slowbro, and Lati@s switch-ins. Finally, Bullet Seed checking common Water-types like Tapu Fini and again, Slowbro. The given EV spread can be used alongside Substitute to let Substitute survive an Earthquake from Landorus-T while still outspeeding the likes of Timid Magnezone. Moxie can pickup kills before Mega-Evolving to get a free attack boost and Guts can punish Pokemon like Slowbro, Rotom-Wash, and Tapu Fini who commonly use Scald or Will-O-Wisp.
:melmetal: Melmetal @ Leftovers
Ability: Iron Fist can a
EVs: 252 Atk / 164 SpD / 92 Spe
Adamant Nature
- Double Iron Bash
- Thunder Punch
- Earthquake
- Thunder Wave/toxic

dispite being underrated this thing can work with enough team support, dispite half of OU beating it.. like it jokes on the tapus except z lele or bulu, can also check weavile and 2hkoes the laties

252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 244 HP / 52 Def Gliscor: 218-260 (61.9 - 73.8%) -- approx. 2HKO after Poison Heal

-1 252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 164+ Def Landorus-Therian: 156-186 (40.8 - 48.6%) -- approx. 5.5% chance to 2HKO after Stealth Rock and Leftovers recovery just toxic lando lmao
this one again
:ss/xurkitree:

Xurkitree @ Salac Berry
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Tail Glow
- Thunderbolt
- Hidden Power [Ice]

This mon can give trouble to landorus fini teams and take advantage of them. Once salac berry is activated it outspeeds mega lopunny, greninja, zeraora etc. It seems like a very fun and interesting set and it would cool to see a team being made around it.
:nihilego: this one plz

Lets do sth thats actually on the vr
:tapu-fini:
Tapu Fini @ Icium Z
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Scald
- Moonblast
- Haze

I would like to see what happens if actually skilled players build with this new set.
I explained this set already in the metagame discussion
https://www.smogon.com/forums/threads/national-dex-metagame-discussion-v2.3666135/post-9222416
:ss/gardevoir-mega:

Gardevoir-Mega @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Taunt / Mystical Fire / Focus Blast
- Hyper Voice
- Psyshock
i like her, lets use her. she is cool. she hit hard and faster than lele. she has mystical fire. she is cool.
famous last words, anyone?

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Explosion
- Return / Double-Edge
- Earthquake

Just Spikes Glalie-Mega o_o
 
:ss/mamoswine: :ss/magnezone: :ss/tapu-fini: :ss/latios-mega: :ss/landorus-therian: :ss/ferrothorn:


Another random Pokemon + Magnezone team. We went with Mamoswine, using Dorron's set with Groundium Z. Zone removes Steels that put a stop to Mamo clicking buttons, such as Ferro, Skarm/Corv, and Scizor. It's also Scarf as it frees up other teammates to run items that provide more utility, and the team was looking a little weak loading into faster threats. Fini/Ferrothorn was pretty standard for this team and in general, Ferro gives us more Specs Tapu Koko counterplay as we were very weak to that. It also provides Spikes for Mamo and M-Latios to abuse.
Fini gave us a form of hazard removal and more Heatran counterplay along with M-Latios. M-Latios was an interesting choice for this team, as it too appreciates the removal of Steels and provides a faster offensive threat coupled with Scarf Zone. Lando was just our second Ground because having Mamo as the Ground can be plenty awkward. Also gives us Stealth Rocks and a pivot for Mamo. Pretty fine team overall, in my opinion. Thanks to all that participated and assisted in building!​
 
:clefable:
Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Calm Mind

:Latias-Mega:
Latias-Mega @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Psyshock
- Recover
- Calm Mind

These 2 boys are the only reason balance/fat is somehow viable in this metagame. They cm up on each others counters

Feel free to change the sets
 
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 148 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Rock Blast
- Pin Missile

cool mon, maybe pair it with hwish rachi so it can trade damage better and get more setup opprtunities throughout the game
 
:Pinsir-Mega:
Pinsir-Mega @ Pinsirite :Pinsirite:
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Close Combat / Stone Edge
- Swords Dance

Mega Pinsir is an excellent setup sweeper on hyper offensive compositions. With a decent speed tier and exceptional damage output, it's able to take on common physical walls like Landorus-T, Toxapex, and Zapdos + outspeed threats such as Mega Charizard X/Y, Garchomp, and Volcarona. Mega Pinsir's big flaws are probably it's extreme weakness to Stealth Rock and the usually useless Bug-typing, but if those imperfections are met with support from teammates; Mega Pinsir shines in National Dex. The EV spread and nature are quite self-explanatory, but if you really need an explanation; 252 Attack is for maximum damage output and 252 Speed + Jolly Nature allows it to outpace a lot of it's supposed threats. Frustration becomes a very powerful STAB when boosted with Aerilate and same goes with Quick Attack except it's a nice priority move for weakened Volcarona, Greninja, and Mega Lopunny. Close Combat is how Pinsir answers Steel-types like Heatran, Corviknight, and Magnezone. Stone Edge is also a great option since it still hits Corviknight decently and also checks Zapdos. Swords Dance is what makes Mega Pinsir so scary; with an attack stat of 155, boosting it even further makes it nearly unwallable.
 
Indeedee-F (F) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Mystical Fire
- Trick
- Healing Wish

:indeedee-f:

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Shadow Ball
- Calm Mind
- Recover

:reuniclus:

reuniclus is bulky as hell and can break many holes in the opponent's team. indeedee can make a good partner cause it can a: get up psy terrain to make reuni scarier b: cripple walls w/ trick c: cripple special attackers w/ myst fire and d: use hwish to bring the bulky reuni back up again to cause even more havoc. indeedee def isn't some meta morphing threat but imo it has genuine potential and has a niche that nothing else really does in spite of it's unimpressive stats
 
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Stealth Rock
- Earthquake

Cry bout it
 
Voting is up! Ends tomorrow!

:clefable:
Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Calm Mind

:Latias-Mega:
Latias-Mega @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Psyshock
- Recover
- Calm Mind

These 2 boys are the only reason balance/fat is somehow viable in this metagame. They cm up on each others counters

Feel free to change the sets
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 148 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Rock Blast
- Pin Missile

cool mon, maybe pair it with hwish rachi so it can trade damage better and get more setup opprtunities throughout the game
:Pinsir-Mega:
Pinsir-Mega @ Pinsirite :Pinsirite:
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Close Combat / Stone Edge
- Swords Dance

Mega Pinsir is an excellent setup sweeper on hyper offensive compositions. With a decent speed tier and exceptional damage output, it's able to take on common physical walls like Landorus-T, Toxapex, and Zapdos + outspeed threats such as Mega Charizard X/Y, Garchomp, and Volcarona. Mega Pinsir's big flaws are probably it's extreme weakness to Stealth Rock and the usually useless Bug-typing, but if those imperfections are met with support from teammates; Mega Pinsir shines in National Dex. The EV spread and nature are quite self-explanatory, but if you really need an explanation; 252 Attack is for maximum damage output and 252 Speed + Jolly Nature allows it to outpace a lot of it's supposed threats. Frustration becomes a very powerful STAB when boosted with Aerilate and same goes with Quick Attack except it's a nice priority move for weakened Volcarona, Greninja, and Mega Lopunny. Close Combat is how Pinsir answers Steel-types like Heatran, Corviknight, and Magnezone. Stone Edge is also a great option since it still hits Corviknight decently and also checks Zapdos. Swords Dance is what makes Mega Pinsir so scary; with an attack stat of 155, boosting it even further makes it nearly unwallable.
Indeedee-F (F) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Mystical Fire
- Trick
- Healing Wish

:indeedee-f:

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Shadow Ball
- Calm Mind
- Recover

:reuniclus:

reuniclus is bulky as hell and can break many holes in the opponent's team. indeedee can make a good partner cause it can a: get up psy terrain to make reuni scarier b: cripple walls w/ trick c: cripple special attackers w/ myst fire and d: use hwish to bring the bulky reuni back up again to cause even more havoc. indeedee def isn't some meta morphing threat but imo it has genuine potential and has a niche that nothing else really does in spite of it's unimpressive stats
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Stealth Rock
- Earthquake

Cry bout it
 
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