Project National Dex How To Lure (Week 17: Alomomola)

:ss/Greninja-Ash:
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Water Shuriken
- Hydro Pump
- Dark Pulse
This set is pretty cool, even though taking rid of spikes/u-turn is kinda unpog it makes its worth being able to lure some of AGrens checks like,
:ss/Tapu_Bulu:
But thats beside the point, the bigger lure here for ice beam gren is
:ss/Kommo-o: Being a very common mon for rocks and a good backbone for gren, chary, heatran and more.
252 SpA Choice Specs Greninja Ice Beam vs. 252 HP / 204+ SpD Kommo-o: 180-214 (50.8 - 60.4%) -- 91% chance to 2HKO after Leftovers recovery
With a little bit of chip over time, this sucker is gone.
Welp that's the end of my ted talk.
Peace
 
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:ss/heatran:

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steel Beam
- Magma Storm
- Earth Power
- Toxic/Taunt/Stealth Rock

Kommo-o is often put onto bulky offenses to check heatran, but as it has no reliable recovery, it isn't hard to get the minimal chip required to surprise it with a z-move.


252+ SpA Heatran Corkscrew Crash (200 BP) vs. 252 HP / 192+ SpD Kommo-o: 262-309 (74 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
 
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:ss/rillaboom:
Rillaboom
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- Superpower
- Acrobatics

Notice how there's no item? yup, that's how we roll.

Grassy seed is nice, but a one time boost to defense doesn't feel all that much necessary if it gets scared out before it gets the chance to use the seed properly. Since there's no gems, itemless is the next best thing to consistently get the 110 bp of acro.

+2 252 Atk Rillaboom Acrobatics (110 BP) vs. 252 HP / 48 Def Kommo-o: 370-436 (104.5 - 123.1%) -- guaranteed OHKO

grassy seed is nice too, i guess (:
 
:ss/Mega-Charizard-Y:

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Air Slash
- Roost

Mega Charizard Y is normally walled but Air Slash lets it 2HKO. You lose out on Focus Blast/Scorching Sands but if you want to hit Kommo-o and whatever resists Flamethrower it's worth it.


252 SpA Charizard-Mega-Y Air Slash vs. 248 HP / 196+ SpD Kommo-o: 210-248 (59.4 - 70.2%) -- guaranteed 2HKO after Leftovers recovery
 

adem

lovely
is a Live Chat Contributor
Voting for Round 9 Has Started!

Ice Beam Greninja by low ladder Erti !
:ss/Greninja-Ash:
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Water Shuriken
- Hydro Pump
- Dark Pulse
This set is pretty cool, even though taking rid of spikes/u-turn is kinda unpog it makes its worth being able to lure some of AGrens checks like,
:ss/Tapu_Bulu:
But thats beside the point, the bigger lure here for ice beam gren is
:ss/Kommo-o: Being a very common mon for rocks and a good backbone for gren, chary, heatran and more.
252 SpA Choice Specs Greninja Ice Beam vs. 252 HP / 204+ SpD Kommo-o: 180-214 (50.8 - 60.4%) -- 91% chance to 2HKO after Leftovers recovery
With a little bit of chip over time, this sucker is gone.
Welp that's the end of my ted talk.
Peace

Steelium Z Heatran by ChrisPBacon !
:ss/heatran:

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steel Beam
- Magma Storm
- Earth Power
- Toxic/Taunt/Stealth Rock

Kommo-o is often put onto bulky offenses to check heatran, but as it has no reliable recovery, it isn't hard to get the minimal chip required to surprise it with a z-move.


252+ SpA Heatran Corkscrew Crash (200 BP) vs. 252 HP / 192+ SpD Kommo-o: 262-309 (74 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
Acrobatics Rillaboom by salmonelephant !
:ss/rillaboom:
Rillaboom
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- Superpower
- Acrobatics

Notice how there's no item? yup, that's how we roll.

Grassy seed is nice, but a one time boost to defense doesn't feel all that much necessary if it gets scared out before it gets the chance to use the seed properly. Since there's no gems, itemless is the next best thing to consistently get the 110 bp of acro.

+2 252 Atk Rillaboom Acrobatics (110 BP) vs. 252 HP / 48 Def Kommo-o: 370-436 (104.5 - 123.1%) -- guaranteed OHKO

grassy seed is nice too, i guess (:
Air Slash Charizard Y by MachineParadise !
:ss/Mega-Charizard-Y:

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Air Slash
- Roost

Mega Charizard Y is normally walled but Air Slash lets it 2HKO. You lose out on Focus Blast/Scorching Sands but if you want to hit Kommo-o and whatever resists Flamethrower it's worth it.


252 SpA Charizard-Mega-Y Air Slash vs. 248 HP / 196+ SpD Kommo-o: 210-248 (59.4 - 70.2%) -- guaranteed 2HKO after Leftovers recovery
Voting ends TOMORROW 11:59pm +8!
 

emillight

meowᵗᵐ
is an Artist
this washing machine checks this fire frog until the frog decides to chuck pretty little flowers and plants at it



:ss/heatran:

Heatran @ Grassium Z

Ability: Flash Fire

EVs: 4 Def / 252 SpA / 252 Spe

Modest Nature

- Magma Storm

- Earth Power

- Solar Beam

- Taunt



252+ SpA Heatran Bloom Doom (190 BP) vs. 252 HP / 252+ SpD Rotom-Wash: 312-368 (102.6 - 121%) -- guaranteed OHKO



this lures in rotom wash, to supposedly eat a magma, earth power, or steel stab, but then tran can either hard read the washtom switchin and ohko it outright, or trap with magma and then Z​
 
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R8

i hate Pikachu
is a Tiering Contributoris a Contributor to Smogon
False, my favorite washing machine is sableye mega

:ss/swampert-mega:
Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flip Turn
- Waterfall
- Earthquake
- Toxic

Toxic is a really cool move on rain Mega-Swampert, allowing it to cripple most of its switch ins such as Slowbro, Tangrowth, and of course, Rotom-Wash. It even annoys certain stalls, sometimes relying on Mola and Shedinja to check it. Sure, Ice Punch is cool against av tang and Latias, but those doesn't appreciate Toxic either.
 
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:ss/gyarados:
Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Power Whip


+1 252 Atk Gyarados Power Whip vs. 252 HP / 72+ Def Rotom-Wash: 306-362 (100.6 - 119%) -- guaranteed OHKO

rotom wash usually check regular gyarados and threaten to kill it with volt switch, but gyarados dd once and ohko it with power whip
 
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