Team peaked at 20-4. I feel like a lot of it was just pretty good luck and predictions.
Kartana @ Rose Incense
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Smart Strike
- Sacred Sword
Kartana is usually my mid game sweeper, but also functions as my anti-fairy, anti-poison switch in. Kartana hits like a freight train, but can't take a hit worth anything. The Rose Incense was just to boost the STAB leaf blade, because the few things I tried didn't seem to make a difference. I use a muscle band sometimes, for a tiny boost to all the physical attacks. 10% or 20% BP isn't a huge difference but beast boost helps that. Leftovers didn't stand up well, because K can't take special hits very well and doesn't stick around long enough to recover. Tried salac berry, same thing ... any suggestions on a better held item are appreciated! For now I usually just rely on good speed and beast boost to start handing out OHKOs.
Ribombee @ Wide Lens
Ability: Honey Gather
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Defog
- Moonblast
- Stun Spore
Adorable little pain in the ass starter. Sticky web for obvious reasons, as my main ass kickers rely on their speed to do so (gengar and kartana). This helps me ensure they'll get to drop a bomb on somebody at least once. Defog as my only hazard defense. Moonblast for a decent STAB fairy attack and SpA lower-er; Stun spore to help me handle threats that want to set up on the Bee. It's no haze, but it is nice to half the speed and throw in the chance of a wasted turn. Bee is pretty quick so I usually always get something off. The wide lens is to help stun spore hit since bee can't take much abuse.
Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Energy Ball
- Thunderbolt
Pretty sure this one doesn't need much explanation. Another pseudo glass cannon. Speed usually ensures he gets to drop a bomb. Ghostium for never-ending-nightmare, a nice 160 bp stab ghost. Seems like people don't expect it and it can do some real damage. I had an expert belt on him because of the decent coverage, but I find that his SpA is pretty good as is and I like having the nuke option with NEN. I had dazzling gleam instead of t-bolt but I found that t-bolt helps me deal with more things. Idk, maybe just anecdotal?
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Crunch
- Stone Edge
This is the most expendable person on the team. It's been Mega Diancie, Mega TTar and Mega Gyarados. Diancie I actually liked the best, STAB rock and fairy was a fun combo but I found that she died too easy. Mega TTar seems to survive a little longer with some decent defense. If he gets a DD off, he also becomes quite a beast. With Sticky web and a DD, he's a lot of fun. But again, I'm not committed to him and wouldn't mind suggestions for another mega.
Slowbro @ Leftovers
Ability: Oblivious
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Flamethrower
- Thunder Wave
I've loved this guy from gen 1. Slowbro is always shocking in the amount of punishment he can handle, with a pretty impressive SpA to return fire. Scald, Ice Beam and Flamethrower haven't let me down yet. Ferrothorn is always surprised -- never fails it switches in on a scald, and then flamethrower drops him. I had him more support focused which is why I had "oblivious." Would it be better to give him some healing abilities and regenerator? I'm not necessarily in love with T-wave either, but it's nice to annoy pokemon and helps having a second stunner if I don't get sticky web up or end up having to defog it.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Leech Seed
- Body Press
- Power Whip
- Iron Defense
My aggressive "tank." Obvious good typing and defense stats allow him to take several hits as is. Iron defense for the defense boost/longevity, as well as the increased power with Body Press. Power whip for STAB power against waters and grounds. Leech seed because it's annoying and some recovery. RH + Iron barbs + Iron defense = death to physical pokemon trying to kill this guy.
It's a pretty fun team to play with. I guess mostly hyper offensive, since even my two traditional tanks are built more around dealing damage than taking/healing it. Any suggestions are welcome! Especially a better Mega that syncs with the team... not really sure if there's a good one though!
Kartana @ Rose Incense
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Smart Strike
- Sacred Sword
Kartana is usually my mid game sweeper, but also functions as my anti-fairy, anti-poison switch in. Kartana hits like a freight train, but can't take a hit worth anything. The Rose Incense was just to boost the STAB leaf blade, because the few things I tried didn't seem to make a difference. I use a muscle band sometimes, for a tiny boost to all the physical attacks. 10% or 20% BP isn't a huge difference but beast boost helps that. Leftovers didn't stand up well, because K can't take special hits very well and doesn't stick around long enough to recover. Tried salac berry, same thing ... any suggestions on a better held item are appreciated! For now I usually just rely on good speed and beast boost to start handing out OHKOs.


Ribombee @ Wide Lens
Ability: Honey Gather
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Defog
- Moonblast
- Stun Spore
Adorable little pain in the ass starter. Sticky web for obvious reasons, as my main ass kickers rely on their speed to do so (gengar and kartana). This helps me ensure they'll get to drop a bomb on somebody at least once. Defog as my only hazard defense. Moonblast for a decent STAB fairy attack and SpA lower-er; Stun spore to help me handle threats that want to set up on the Bee. It's no haze, but it is nice to half the speed and throw in the chance of a wasted turn. Bee is pretty quick so I usually always get something off. The wide lens is to help stun spore hit since bee can't take much abuse.


Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Energy Ball
- Thunderbolt
Pretty sure this one doesn't need much explanation. Another pseudo glass cannon. Speed usually ensures he gets to drop a bomb. Ghostium for never-ending-nightmare, a nice 160 bp stab ghost. Seems like people don't expect it and it can do some real damage. I had an expert belt on him because of the decent coverage, but I find that his SpA is pretty good as is and I like having the nuke option with NEN. I had dazzling gleam instead of t-bolt but I found that t-bolt helps me deal with more things. Idk, maybe just anecdotal?


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Crunch
- Stone Edge
This is the most expendable person on the team. It's been Mega Diancie, Mega TTar and Mega Gyarados. Diancie I actually liked the best, STAB rock and fairy was a fun combo but I found that she died too easy. Mega TTar seems to survive a little longer with some decent defense. If he gets a DD off, he also becomes quite a beast. With Sticky web and a DD, he's a lot of fun. But again, I'm not committed to him and wouldn't mind suggestions for another mega.


Slowbro @ Leftovers
Ability: Oblivious
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Flamethrower
- Thunder Wave
I've loved this guy from gen 1. Slowbro is always shocking in the amount of punishment he can handle, with a pretty impressive SpA to return fire. Scald, Ice Beam and Flamethrower haven't let me down yet. Ferrothorn is always surprised -- never fails it switches in on a scald, and then flamethrower drops him. I had him more support focused which is why I had "oblivious." Would it be better to give him some healing abilities and regenerator? I'm not necessarily in love with T-wave either, but it's nice to annoy pokemon and helps having a second stunner if I don't get sticky web up or end up having to defog it.


Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Leech Seed
- Body Press
- Power Whip
- Iron Defense
My aggressive "tank." Obvious good typing and defense stats allow him to take several hits as is. Iron defense for the defense boost/longevity, as well as the increased power with Body Press. Power whip for STAB power against waters and grounds. Leech seed because it's annoying and some recovery. RH + Iron barbs + Iron defense = death to physical pokemon trying to kill this guy.
It's a pretty fun team to play with. I guess mostly hyper offensive, since even my two traditional tanks are built more around dealing damage than taking/healing it. Any suggestions are welcome! Especially a better Mega that syncs with the team... not really sure if there's a good one though!