Project National Dex OU: Break This Core (Week 34: Mega Latias + Kartana + Victini)

Milo

Hero of Hyrule
is a Pre-Contributor
Apologies for the delay, Redgoop was having some issues and so I will be hosting his week this week!

Congrats to Triton_da_g.o.a.t for winning the week!

Our next core will be Tyranitar + Mega Charizard Y

:ss/tyranitar: :sm/charizard-mega-y:

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 40 HP / 252 Atk / 48 SpD / 168 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Scorching Sands
- Roost
 
Reserving Kommo-o



Kommo-o @ Kommonium Z
Ability: Overcoat (yay no sandstorm chip)
EVs: 40 Atk / 236 Def / 108 SpA / 68 SpD / 56 Spe
Impish Nature
- Drain Punch / really any fighting type move of your choice
- Stealth Rock
- Clanging Scales
- Thunder Punch / Rock Slide

(italics are my default moves for this set)

Kommo-o not only straight up counters this core, but it can set up against it, whether it be Stealth Rock or Kommonium Z..

The set you can use widely varies but I tried to bring a best of both worlds with an Offensive SR set.

EVs are specifically designed to allow Kommo-o the best opportunities with the default moves (specifically in italics) as possible as well as defensive calcs. The SpA EVs are to allow for the -SpA from the Impish nature to balance out and return to it's base SpA (I really didn't know what nature/EVs to give this aside from the 40 Atk, 68 SpD and 56 Spe which are really the only important EVs and I'll explain why with calcs) and the Def EVs are to allow for Kommo-o to switch into TTar as comfortably as possible. Drain Punch is used to allow Kommo-o to abuse TTar's typing and stay healthy. 56 Spe allows Kommo-o to outspeed Zard Y after Kommonium Z omniboost.

And now relevant calcs...


Offensive:


40 Atk Kommo-o Thunder Punch vs. 0 HP / 0 Def Charizard-Mega-Y: 150-178 (50.5 - 59.9%) -- guaranteed OHKO after Stealth Rock


40 Atk Kommo-o Drain Punch vs. 40 HP / 0 Def Tyranitar: 336-400 (95.7 - 113.9%) -- guaranteed OHKO after Stealth Rock


40 Atk Kommo-o Rock Slide vs. 0 HP / 0 Def Charizard-Mega-Y: 300-356 (101 - 119.8%) -- guaranteed OHKO (funny enough 40 Atk is relevant for this move as well)

Defensive:

252 SpA Charizard-Mega-Y Flamethrower vs. 0 HP / 68 SpD Kommo-o in Sun: 114-135 (39.1 - 46.3%) -- guaranteed 3HKO after Stealth Rock


252+ Atk Choice Band Tyranitar Superpower vs. 0 HP / 236+ Def Kommo-o: 137-162 (47 - 55.6%) -- 76.6% chance to 2HKO (however this becomes irrelevant after you realize that you gain most of your health back after drain punch)

Really the only thing that can damper you is burns from Scorching Sands or Flamethrower... But if you haven't used Kommoium-Z you can fend off Zard Y with it, so not all hope would be lost.
 
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Excadrill @ Focus Sash
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Iron Head
- Swords Dance

Pretty sure exca is on the VR but yeah if ttar starts you ohko if zard starts you live and ohko pretty simple
 
Keldeo @ Choice Scarf (High momentum teams) /Rockium Z (if you are a madlad who wants to flex) /whatever you want bro
Ability: Justified
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Flip Turn
- Secret Sword
- Scald
- Stone Edge
96 Atk Keldeo Stone Edge vs. 0 HP / 0 Def Charizard-Mega-Y: 308-364 (103.7 - 122.5%) -- guaranteed OHKO
96 Atk Keldeo Continental Crush (180 BP) vs. 0 HP / 0 Def Charizard-Mega-Y: 548-648 (184.5 - 218.1%) -- guaranteed OHKO
(for the flex,can be replaced with lefties or another Z move or whatever non choiced item you want)

160 SpA Keldeo Secret Sword vs. 40 HP / 0 Def Tyranitar: 480-568 (136.7 - 161.8%) -- guaranteed OHKO
So yes. Basically Zard gets baited because no one runs Keldeo with Stone Edge and you get a free switch out on TTar or another kill if you are using the Rockium Z GOAT version ggez
s/o tf
 
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This core can destroy almost every defensive core, so defensive checks is not that available.
Only offensive checks work i think
Anyway submitting:
Lopunny-Mega
Level: 100
Jolly Nature
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
- Return
- Close Combat
- Fake Out
- U-turn
Calcs:
252 Atk Lopunny-Mega Fake Out vs. 0 HP / 4 Def Charizard-Mega-Y: 84-99 (28.2 - 33.3%) -- 0% chance to 3HKO
252 Atk Lopunny-Mega Return vs. 0 HP / 4 Def Charizard-Mega-Y: 211-249 (71 - 83.8%) -- guaranteed 2HKO
252 Atk Lopunny-Mega Close Combat vs. 40 HP / 0 Def Tyranitar: 748-888 (213.1 - 252.9%) -- guaranteed OHKO
 
Reserving protean greninja

:greninja: :poisonium-z:

Greninja @ Poisonium-Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Low Kick
- Gunk Shot
- Spikes

Would seem weird not having rock slide but this set still does the job against the duo. Rock slide is usually on scarf and it's just dies to ttar's pursuit after it gets locked into rock slide against zard y so i changed it to this set that destroys the duo after it gets a free switch. This set also has the surprise factor in that people won't expect you are still able to knock out the ground types, setup spikes while cleanly OHKOing the bulky fairies that usually can take a gunk shot and know the set if at full health. But to be fair i just hate clef so this set was invented

252 Atk Protean Greninja Low Kick (120 BP) vs. 40 HP / 0 Def Tyranitar: 580-688 (165.2 - 196%) -- guaranteed OHKO

252 Atk Protean Greninja Acid Downpour (190 BP) vs. 0 HP / 0 Def Charizard-Mega-Y: 307-363 (103.3 - 122.2%) -- guaranteed OHKO
 
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OFFENSIVE PIVOT ZERAORA
:Zeraora:
Zeraora @ Heavy-Duty Boots :Heavy-Duty Boots:
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Volt Switch

Zeraora out speeds and OHKOs both Pokemon in this core thus making it a viable counter.

:Zeraora: -> :Tyranitar:
252 Atk Zeraora Close Combat vs. 40 HP / 0 Def Tyranitar: 436-516 (124.2 - 147%) -- guaranteed OHKO

:Zeraora: -> :Charizard-Mega-Y:
252 Atk Zeraora Plasma Fists vs. 0 HP / 0 Def Charizard-Mega-Y: 362-428 (121.8 - 144.1%) -- guaranteed OHKO
 
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1646238764384.png


Garchomp @ Garchompite
Ability: Rough Skin / Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

- Swords Dance / Stealth Rock
- Stone Edge
- Earthquake
- Scale Shot / Fire Fang

Mega-Garchomp doesn't fear anything Zard Y can do to it, as even Max SpAtk Modest Dragon Pulse (which isn't a set) can't OHKO Mega-Garchomp without a crit. Meanwhile, Chomp OHKO's Zard Y's whole family with Stone Edge. And as for Ttar... it didn't live EQ from Mega Chomp to begin with, so putting up sand for it is just insult to injury.

252 Atk Garchomp-Mega Stone Edge vs. 0 HP / 4 Def Charizard-Mega-Y: 656-772 (220.8 - 259.9%) -- guaranteed OHKO
252 Atk Sand Force Garchomp-Mega Earthquake vs. 40 HP / 0 Def Tyranitar: 480-566 (136.7 - 161.2%) -- guaranteed OHKO
 

Milo

Hero of Hyrule
is a Pre-Contributor
Voting is Up!
Reserving Kommo-o



Kommo-o @ Kommonium Z
Ability: Overcoat (yay no sandstorm chip)
EVs: 40 Atk / 236 Def / 108 SpA / 68 SpD / 56 Spe
Impish Nature
- Drain Punch / really any fighting type move of your choice
- Stealth Rock
- Clanging Scales
- Thunder Punch / Rock Slide

(italics are my default moves for this set)

Kommo-o not only straight up counters this core, but it can set up against it, whether it be Stealth Rock or Kommonium Z..

The set you can use widely varies but I tried to bring a best of both worlds with an Offensive SR set.

EVs are specifically designed to allow Kommo-o the best opportunities with the default moves (specifically in italics) as possible as well as defensive calcs. The SpA EVs are to allow for the -SpA from the Impish nature to balance out and return to it's base SpA (I really didn't know what nature/EVs to give this aside from the 40 Atk, 68 SpD and 56 Spe which are really the only important EVs and I'll explain why with calcs) and the Def EVs are to allow for Kommo-o to switch into TTar as comfortably as possible. Drain Punch is used to allow Kommo-o to abuse TTar's typing and stay healthy. 56 Spe allows Kommo-o to outspeed Zard Y after Kommonium Z omniboost.

And now relevant calcs...


Offensive:


40 Atk Kommo-o Thunder Punch vs. 0 HP / 0 Def Charizard-Mega-Y: 150-178 (50.5 - 59.9%) -- guaranteed OHKO after Stealth Rock


40 Atk Kommo-o Drain Punch vs. 40 HP / 0 Def Tyranitar: 336-400 (95.7 - 113.9%) -- guaranteed OHKO after Stealth Rock


40 Atk Kommo-o Rock Slide vs. 0 HP / 0 Def Charizard-Mega-Y: 300-356 (101 - 119.8%) -- guaranteed OHKO (funny enough 40 Atk is relevant for this move as well)

Defensive:

252 SpA Charizard-Mega-Y Flamethrower vs. 0 HP / 68 SpD Kommo-o in Sun: 114-135 (39.1 - 46.3%) -- guaranteed 3HKO after Stealth Rock


252+ Atk Choice Band Tyranitar Superpower vs. 0 HP / 236+ Def Kommo-o: 137-162 (47 - 55.6%) -- 76.6% chance to 2HKO (however this becomes irrelevant after you realize that you gain most of your health back after drain punch)

Really the only thing that can damper you is burns from Scorching Sands or Flamethrower... But if you haven't used Kommoium-Z you can fend off Zard Y with it, so not all hope would be lost.

Excadrill @ Focus Sash
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Iron Head
- Swords Dance

Pretty sure exca is on the VR but yeah if ttar starts you ohko if zard starts you live and ohko pretty simple
Keldeo @ Choice Scarf (High momentum teams) /Rockium Z (if you are a madlad who wants to flex) /whatever you want bro
Ability: Justified
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Flip Turn
- Secret Sword
- Scald
- Stone Edge
96 Atk Keldeo Stone Edge vs. 0 HP / 0 Def Charizard-Mega-Y: 308-364 (103.7 - 122.5%) -- guaranteed OHKO
96 Atk Keldeo Continental Crush (180 BP) vs. 0 HP / 0 Def Charizard-Mega-Y: 548-648 (184.5 - 218.1%) -- guaranteed OHKO
(for the flex,can be replaced with lefties or another Z move or whatever non choiced item you want)

160 SpA Keldeo Secret Sword vs. 40 HP / 0 Def Tyranitar: 480-568 (136.7 - 161.8%) -- guaranteed OHKO
So yes. Basically Zard gets baited because no one runs Keldeo with Stone Edge and you get a free switch out on TTar or another kill if you are using the Rockium Z GOAT version ggez
s/o tf
This core can destroy almost every defensive core, so defensive checks is not that available.
Only offensive checks work i think
Anyway submitting:
Lopunny-Mega
Level: 100
Jolly Nature
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
- Return
- Close Combat
- Fake Out
- U-turn
Calcs:
252 Atk Lopunny-Mega Fake Out vs. 0 HP / 4 Def Charizard-Mega-Y: 84-99 (28.2 - 33.3%) -- 0% chance to 3HKO
252 Atk Lopunny-Mega Return vs. 0 HP / 4 Def Charizard-Mega-Y: 211-249 (71 - 83.8%) -- guaranteed 2HKO
252 Atk Lopunny-Mega Close Combat vs. 40 HP / 0 Def Tyranitar: 748-888 (213.1 - 252.9%) -- guaranteed OHKO
Reserving protean greninja

:greninja: :poisonium-z:

Greninja @ Poisonium-Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Low Kick
- Gunk Shot
- Spikes

Would seem weird not having rock slide but this set still does the job against the duo. Rock slide is usually on scarf and it's just dies to ttar's pursuit after it gets locked into rock slide against zard y so i changed it to this set that destroys the duo after it gets a free switch. This set also has the surprise factor in that people won't expect you are still able to knock out the ground types, setup spikes while cleanly OHKOing the bulky fairies that usually can take a gunk shot and know the set if at full health. But to be fair i just hate clef so this set was invented

252 Atk Protean Greninja Low Kick (120 BP) vs. 40 HP / 0 Def Tyranitar: 580-688 (165.2 - 196%) -- guaranteed OHKO

252 Atk Protean Greninja Acid Downpour (190 BP) vs. 0 HP / 0 Def Charizard-Mega-Y: 307-363 (103.3 - 122.2%) -- guaranteed OHKO
OFFENSIVE PIVOT ZERAORA
:Zeraora:
Zeraora @ Heavy-Duty Boots :Heavy-Duty Boots:
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Volt Switch

Zeraora out speeds and OHKOs both Pokemon in this core thus making it a viable counter.

:Zeraora: -> :Tyranitar:
252 Atk Zeraora Close Combat vs. 40 HP / 0 Def Tyranitar: 436-516 (124.2 - 147%) -- guaranteed OHKO

:Zeraora: -> :Charizard-Mega-Y:
252 Atk Zeraora Plasma Fists vs. 0 HP / 0 Def Charizard-Mega-Y: 362-428 (121.8 - 144.1%) -- guaranteed OHKO
View attachment 410605

Garchomp @ Garchompite
Ability: Rough Skin / Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

- Swords Dance / Stealth Rock
- Stone Edge
- Earthquake
- Scale Shot / Fire Fang

Mega-Garchomp doesn't fear anything Zard Y can do to it, as even Max SpAtk Modest Dragon Pulse (which isn't a set) can't OHKO Mega-Garchomp without a crit. Meanwhile, Chomp OHKO's Zard Y's whole family with Stone Edge. And as for Ttar... it didn't live EQ from Mega Chomp to begin with, so putting up sand for it is just insult to injury.

252 Atk Garchomp-Mega Stone Edge vs. 0 HP / 4 Def Charizard-Mega-Y: 656-772 (220.8 - 259.9%) -- guaranteed OHKO
252 Atk Sand Force Garchomp-Mega Earthquake vs. 40 HP / 0 Def Tyranitar: 480-566 (136.7 - 161.2%) -- guaranteed OHKO
 

Milo

Hero of Hyrule
is a Pre-Contributor
Congratulations to GiyuForPresident for winning this week!

This week, our core will be Rillaboom + Magnezone!

:ss/rillaboom: :ss/magnezone:

Submissions will end this Friday!

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Superpower
- Wood Hammer

Magnezone @ Steelium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Substitute
 

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