Project National Dex OU: Magic Matchmaking (Round 9: Mega Diancie)

Not going to lie I am super tired and I just now remembered about this project so here we go. Congrats to RunicPower413 for winning this cycle!

Round 6: Calm Mind Iron Crown
:ss/iron crown:

Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting / Dragon
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Calm Mind
- Stored Power
- Focus Blast / Tachyon Cutter
- Iron Defense

This Pokémon, when wielding Calm Mind, is easily one of the scariest sweepers on HO teams; its unique and valuable defensive qualities in checking Tapu Lele and kyurem make it a must have on a variety of HO teams, and booster energy and it’s nifty speed tier make it a solid speed control option too. Most teams don’t even have solid ways around a potential iron crown sweep; as a wise man said, if there is an iron crown there is a way. Iron defense, Calm Mind, and Tera all make it a chore to defeat iron crown, and it doesn’t take long until it steals the game away. How do you support the perfectly created stored power setup sweeper?

Submissions end Sunday!
 
reserving speed booster tusk

:sv/great-tusk:
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Bulk Up
- Ice Spinner

great tusk helps solve a few issues for iron crown and both are fantastic when on offensive teams. note that a good amount of this also applies to AV crown and leftovers/helmet tusk. i think they're great buds :blobthumbsup:

issue #1 for iron crown: no focus blast vs mons like corviknight and heatran, as well as AV iron crown. bulk up tusk survives a hit and cleanly 2hkos non-ID corv variants, especially if they tera dragon as corvi are wont to do. tusk is also able to bulk up twice easily before corviknight can hit it, assuming tusk did not come in on the corviknight to begin with. heatran, particularly if they get a tera revenge KO off, can prove difficult for iron crown. ground/ice coverage shuts down common tera grass heatran expediently. speed booster tusk threatens AV crown and can easily force a defensive tera for another wincon, or your own iron crown to CM -> stored power.

issue #2 for iron crown: mons like opposing great tusk or iron treads. speed booster beats your non-boosting and your defensive great tusks, providing free turns to set up and KO the ground-type threat.

issue #3 for iron crown: entry hazard chip. now i know this isn't quite as big of a deal on HO teams where you'd find booster spam, nonetheless, clearing away the field for crown to sweep on full HP is incredibly useful in order to avoid any risky 2HKOs even after 1 boost.

great tusk at +1 speed outspeeds many meta threats from dragonite and kyurem to tapu koko and medicham. it's fairly easily able to get +2 speed while bulking up in an ideal scenario, and at that point, it's safe to assume the enemy loses at least one if not multiple mons.

tera poison was chosen for the ever-present threat of fairies. psychic types are still an issue for this typing, thus, iron crown's 4x resistance to psychic and fairy resistance is rather helpful in the event that tera-tusk falls.
vs :corviknight:
+2 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 248 HP / 184+ Def Corviknight: 139-164 (34.8 - 41.1%) -- guaranteed 3HKO (physdef corv calc)
+2 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 248 HP / 64 Def Corviknight: 170-201 (42.6 - 50.3%) -- 1.2% chance to 2HKO (spdef corv calc)
0 Atk Corviknight Brave Bird vs. +2 252 HP / 0 Def Great Tusk: 92-110 (21.1 - 25.3%) -- 0.1% chance to 4HKO

tusk KOs first always

+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 252+ Def Tera Dragon Corviknight: 222-262 (55.5 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
+1 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 252 HP / 252+ Def Tera Dragon Corviknight: 198-234 (49.5 - 58.5%) -- 64.5% chance to 2HKO after Leftovers recovery

punishing tera dragon is always nice eh

vs :heatran:
+1 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 252 HP / 0 Def Tera Grass Heatran: 270-318 (69.9 - 82.3%) -- guaranteed 2HKO after Leftovers recovery

just don't swap into magma lol

vs :Iron-crown:
4 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Iron Crown: 326-386 (84.8 - 100.5%) -- 43.8% chance to OHKO after Stealth Rock

stealth rock is needed for this range, but if it's max HP crown, they're missing a lot of SpA or Speed.

4 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Tera Dragon Iron Crown: 163-193 (42.4 - 50.2%) -- 38.7% chance to 2HKO after Stealth Rock

tera snipes :(

vs opposing :great-tusk:
+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 0 HP / 4 Def Great Tusk: 252-297 (67.9 - 80%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. +1 252 HP / 0 Def Great Tusk: 105-124 (24.1 - 28.5%) -- 98.2% chance to 4HKO

+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 220+ Def Great Tusk: 195-229 (44.9 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Great Tusk Earthquake vs. +1 252 HP / 0 Def Great Tusk: 73-87 (16.8 - 20%) -- possible 5HKO

vs :iron-treads:
4 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Iron Treads: 282-332 (87.8 - 103.4%) -- 18.8% chance to OHKO
+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 0 HP / 0 Def Tera Ghost Iron Treads: 271-321 (84.4 - 100%) -- 6.3% chance to OHKO

252 Atk Iron Treads Ice Spinner vs. 252 HP / 0 Def Great Tusk: 124-148 (28.5 - 34.1%) -- 1.8% chance to 3HKO
252 Atk Iron Treads Ice Spinner vs. +1 252 HP / 0 Def Great Tusk: 84-100 (19.3 - 23%) -- possible 5HKO
 
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:sv/ogerpon-wellspring:
Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Swords Dance
- Horn Leech
- Superpower / Taunt

This waterpon set switches in on many of crowns checks (heatran, scarf lando-t, treads and the like), and helps get them out. The two types synergize well with each other, with water hitting fire for steel and steel resisting flying (from corv/skarm) and being immune to poison (toxic). waterpon also gets non scarf lando-t out because even horn leech is doing a lot of damage here, let alone ivy cudgel. it being an eq resist is handy as well.
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 0 HP / 0 Def Landorus-Therian: 408-480 (127.8 - 150.4%) -- guaranteed OHKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 0 HP / 0 Def Heatran: 354-416 (109.5 - 128.7%) -- guaranteed OHKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 248 HP / 184+ Def Corviknight: 271-321 (67.9 - 80.4%) -- guaranteed 2HKO
+2 172 SpA Iron Crown Stored Power (140 BP) vs. 248 HP / 76 SpD Corviknight: 216-254 (54.1 - 63.6%) -- guaranteed 2HKO
0 Atk Corviknight Brave Bird vs. 84 HP / 0 Def Iron Crown: 57-68 (16.6 - 19.8%) -- guaranteed 6HKO
 
:grimmsnarl:
Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 116 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot

I feel like this pick was pretty obvious. Grim sets up screens and can immediately pivot out using parting shot and into crown, allowing it to set up, not to mention tera fighting invalidates all dark type moves and makes earth type moves neutral. By the time you opponent gets something in that could have hurt you, chances are you're too set up for it to hurt
 
Ok chat, now that my mons work is dying down I’d thought I’d reinstate this project after the ndpl regular season.

Option A
reserving speed booster tusk

:sv/great-tusk:
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Bulk Up
- Ice Spinner

great tusk helps solve a few issues for iron crown and both are fantastic when on offensive teams. note that a good amount of this also applies to AV crown and leftovers/helmet tusk. i think they're great buds :blobthumbsup:

issue #1 for iron crown: no focus blast vs mons like corviknight and heatran, as well as AV iron crown. bulk up tusk survives a hit and cleanly 2hkos non-ID corv variants, especially if they tera dragon as corvi are wont to do. tusk is also able to bulk up twice easily before corviknight can hit it, assuming tusk did not come in on the corviknight to begin with. heatran, particularly if they get a tera revenge KO off, can prove difficult for iron crown. ground/ice coverage shuts down common tera grass heatran expediently. speed booster tusk threatens AV crown and can easily force a defensive tera for another wincon, or your own iron crown to CM -> stored power.

issue #2 for iron crown: mons like opposing great tusk or iron treads. speed booster beats your non-boosting and your defensive great tusks, providing free turns to set up and KO the ground-type threat.

issue #3 for iron crown: entry hazard chip. now i know this isn't quite as big of a deal on HO teams where you'd find booster spam, nonetheless, clearing away the field for crown to sweep on full HP is incredibly useful in order to avoid any risky 2HKOs even after 1 boost.

great tusk at +1 speed outspeeds many meta threats from dragonite and kyurem to tapu koko and medicham. it's fairly easily able to get +2 speed while bulking up in an ideal scenario, and at that point, it's safe to assume the enemy loses at least one if not multiple mons.

tera poison was chosen for the ever-present threat of fairies. psychic types are still an issue for this typing, thus, iron crown's 4x resistance to psychic and fairy resistance is rather helpful in the event that tera-tusk falls.
vs :corviknight:
+2 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 248 HP / 184+ Def Corviknight: 139-164 (34.8 - 41.1%) -- guaranteed 3HKO (physdef corv calc)
+2 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 248 HP / 64 Def Corviknight: 170-201 (42.6 - 50.3%) -- 1.2% chance to 2HKO (spdef corv calc)
0 Atk Corviknight Brave Bird vs. +2 252 HP / 0 Def Great Tusk: 92-110 (21.1 - 25.3%) -- 0.1% chance to 4HKO

tusk KOs first always

+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 252+ Def Tera Dragon Corviknight: 222-262 (55.5 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
+1 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 252 HP / 252+ Def Tera Dragon Corviknight: 198-234 (49.5 - 58.5%) -- 64.5% chance to 2HKO after Leftovers recovery

punishing tera dragon is always nice eh

vs :heatran:
+1 4 Atk Protosynthesis Great Tusk Ice Spinner vs. 252 HP / 0 Def Tera Grass Heatran: 270-318 (69.9 - 82.3%) -- guaranteed 2HKO after Leftovers recovery

just don't swap into magma lol

vs :Iron-crown:
4 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Iron Crown: 326-386 (84.8 - 100.5%) -- 43.8% chance to OHKO after Stealth Rock

stealth rock is needed for this range, but if it's max HP crown, they're missing a lot of SpA or Speed.

4 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Tera Dragon Iron Crown: 163-193 (42.4 - 50.2%) -- 38.7% chance to 2HKO after Stealth Rock

tera snipes :(

vs opposing :great-tusk:
+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 0 HP / 4 Def Great Tusk: 252-297 (67.9 - 80%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. +1 252 HP / 0 Def Great Tusk: 105-124 (24.1 - 28.5%) -- 98.2% chance to 4HKO

+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 220+ Def Great Tusk: 195-229 (44.9 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Great Tusk Earthquake vs. +1 252 HP / 0 Def Great Tusk: 73-87 (16.8 - 20%) -- possible 5HKO

vs :iron-treads:
4 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Iron Treads: 282-332 (87.8 - 103.4%) -- 18.8% chance to OHKO
+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 0 HP / 0 Def Tera Ghost Iron Treads: 271-321 (84.4 - 100%) -- 6.3% chance to OHKO

252 Atk Iron Treads Ice Spinner vs. 252 HP / 0 Def Great Tusk: 124-148 (28.5 - 34.1%) -- 1.8% chance to 3HKO
252 Atk Iron Treads Ice Spinner vs. +1 252 HP / 0 Def Great Tusk: 84-100 (19.3 - 23%) -- possible 5HKO

Option B
:sv/ogerpon-wellspring:
Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Swords Dance
- Horn Leech
- Superpower / Taunt

This waterpon set switches in on many of crowns checks (heatran, scarf lando-t, treads and the like), and helps get them out. The two types synergize well with each other, with water hitting fire for steel and steel resisting flying (from corv/skarm) and being immune to poison (toxic). waterpon also gets non scarf lando-t out because even horn leech is doing a lot of damage here, let alone ivy cudgel. it being an eq resist is handy as well.
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 0 HP / 0 Def Landorus-Therian: 408-480 (127.8 - 150.4%) -- guaranteed OHKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 0 HP / 0 Def Heatran: 354-416 (109.5 - 128.7%) -- guaranteed OHKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 248 HP / 184+ Def Corviknight: 271-321 (67.9 - 80.4%) -- guaranteed 2HKO
+2 172 SpA Iron Crown Stored Power (140 BP) vs. 248 HP / 76 SpD Corviknight: 216-254 (54.1 - 63.6%) -- guaranteed 2HKO
0 Atk Corviknight Brave Bird vs. 84 HP / 0 Def Iron Crown: 57-68 (16.6 - 19.8%) -- guaranteed 6HKO

Option C
:grimmsnarl:
Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 116 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot

I feel like this pick was pretty obvious. Grim sets up screens and can immediately pivot out using parting shot and into crown, allowing it to set up, not to mention tera fighting invalidates all dark type moves and makes earth type moves neutral. By the time you opponent gets something in that could have hurt you, chances are you're too set up for it to hurt
Voting will end Monday!
 
Finally, after weeks of me procrastinating this round as whole, we have finished this voting cycle. Congrats to djkslaf for winning this round!

Round 7: Blacephalon
:ss/blacephalon:

Blacephalon @ Choice Scarf
Ability: Beast Boost
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Overheat
- Flamethrower
- Trick

What’s that, you say? An actually decent ghost type that can fit on builds somewhat well? Sign me up! Blacephalon is a newer face to the National Dex scene but it has done solidly in its appearances so far. It’s good stab combo, on top of its great speed with a choice scarf, makes it surprisingly adapt at both revenge killing foes like Choice scarf Urshifu-R and booster energy iron crown as well as being tough to stop once it’s checks have been worn down with its almost unresistable Shadow Balls. Trick cripples walls like Toxapex, Garganacl, and Blissey to limit their usefulness, and Overheat is used as a strong burst option against Kyurem and Ogerpon-W. Blacephalon also fits on a variety of playstyles, from BO to offense to even HO teams, making the kinds of Pokémon you could pair Blacephalon with plentiful.

Submissions end Monday!
 
Reserving venu mega
:sv/venusaur-mega:
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Tera Type: Grass
EVs: 248 HP / 164 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Earth Power
- Synthesis

Mega Venusaur is an excellent teammate, as it alleviates the Ogerpon-Wellspring and Iron Valiant matchups quite nicely, deals with SpDef Tera Grass Heatran whether it has used Tera or not since it has Earth Power coverage, and makes Rain a feasible matchup. It's also nice for dealing with Knock Off and Toxic from a SpDef wall/pivot. Garganacl is one of Blacephalon's hardest matchups, and including MVenu makes it feel trivial. You will PP stall its Recovers. It's also one Mon away from a nice FWG core (Urshifu for instance).
 
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:sv/Great tusk:
Great Tusk @ Heavy-Duty Boots / Icium-Z
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Headlong Rush
- Ice Spinner
- Stone Edge / Stealth rocks / Knock Off

Helps breaking common switchins like non-tera :Garganacl:, :Toxapex:, :Clodsire:, :Tyranitar-Mega:, :Ting-Lu: etc. Has hazard removal in rapid spin which helps with the rock weakness too. Pursuit is a lost cause but it's a valid option to double switch into if the oppo has like a :Tyranitar-Mega: on their team to nab momentum. Depending on the team u can pick between the two items ( whether ur priority is spinning safely or luring the birds ) .
In fact blace helps tusk in quite a few ways like tricking walls, punishing ghosts , Pressuring mutual checks like :alomomola:/ spdef :moltres: and just being a scarfer that picks off fast shit that tusk may not be able to handle.
 
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Focus Blast / Defog / Roost / Air Slash
- Fire Blast
- Scorching Sands
Sun comes in handy so Blacephlon can pick up 1 or 2 OHKOs with Overheat, and Zardy itself Can get rid of Heatran or Untera'd Waterpon and make Flamethrower much more Spammable, Making of Blacephalon that one Late game sweeper. Focus blast can get rid of Offensive TTar too and make Blace sweep as easy as buying the circus' entry ticket
252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 4 SpD Tyranitar-Mega: 520-612 (128.7 - 151.4%) -- guaranteed OHKO
ykyk
 
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