Project National Dex OU Matchmaking - Cycle 27: Reuniclus

adem

lovely
is a Live Chat Contributor
approved by the Natdex moderation team
parts of OP stolen from OU Pokemon Matchaking Project and
SS RU Matchmaking project
hosted by adem
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Great art by omicorio

Hello everyone and welcome to Pokémon Matchmaking—the project in which we aim to create magic pairings that help to pull out a Pokémon's full potential!

Every week, a Pokémon and set will be nominated, and you then need to post a partner along with a brief explanation of what makes them a solid teammate for the nominated Pokémon. At the end of each cycle, a voting round will go up and the most voted set will be archived.

Rules and Notes
  • Cycles will last 5 days and voting phases will last 2 days.
  • When you reserve a Pokémon, please state what set you are reserving.
  • Reservations expire 24 hours after they're posted. If you do not post in that time frame, someone else may take it.
  • Please only nominate OU viable Pokémon. This generally means Pokémon on the viability rankings, although I will make exceptions if an unranked Pokémon is well explained.
  • An explanation is mandatory. It doesn't need to be very long—two or three concise sentences should suffice—but make sure it's there.
  • You may nominate a different set for a Pokémon that has already been submitted. However, it's important that the set is distinct from the other submission—I won't accept submissions where the only difference is something simple like 1 move or an EV spread unless the change substantially alters how the core functions.
  • I understand that a little theorymonning is inevitable in a project like this, but please try to post based on your experience using and/or facing the Pokémon in question rather than just listing something you have no experience using and/or facing.
Posting Tips
I recommend using the following format when posting:
:ss/Excadrill:
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- High Horsepower / Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

Excadrill is an excellent partner for Hippowdon as it can take advantage of Sand Stream with Sand Rush. It can also threaten Pokémon like Kyurem that can take advantage of Hippowdon's passivity and lacking special bulk. In exchange, Hippowdon acts as a hard response to Cinderace and Zeraora if Sandstorm expires while Excadrill is active. It's worth noting, however, that this core is largely shut down by Rotom-A, Corviknight, Skarmory, Tangrowth, and Slowbro, so I recommend pairing it with attackers that can take advantage of such Pokémon, such as Rotom-A, Keldeo, Hydreigon, and/or Kyurem.

No specific types of detail are mandatory, but things that are worth considering when writing your explanation include:
  • How the Pokémon listed is useful to the nominated partner and vice versa
  • Why the set listed is chosen over other variants, if applicable
  • Strengths and/or weaknesses of the core in question
  • Potential options for additional partners when using the core
  • Replays that show off the core in full force
Try and avoid using superfluous formatting (it's usually very ugly) and try to cut out any fluff in your paragraphs if you can.

If you want to remove colour formatting, please use the eraser icon in the top left of the rich text editor or in the bottom right of the colour picker instead of changing the text colour to black. This is to ensure that it's readable for people using dark mode.


Voting Phase: When the posting phase of the cycle is up, we will then enter the voting phase, where you'll vote on the best set.
 
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adem

lovely
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Archives

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Grass Knot
Tapu Koko is a great partner of Mega Mawile right now, with its great speed tier making up for Mawile's middling speed stat. Specs and Terrain boosted hits weaken Mawile's checks greatly, putting some of them in sucker punch range and forcing switches to get a free switch into mawile, for it to have a turn to SD up, or even use a focus punch.

:ss/magearna-original:

Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 HP / 52 Def / 24 SpA / 180 Spe
Timid Nature
IVs: 0 Atk
- Draining Kiss
- Stored Power
- Shift Gear
- Calm Mind
KissPower Magearna is an amazing partner for Ace as ace helps it break early game, to bring mag in a position where it can setup sweep weakened teams. Ace can also force out steels for mag to sweep easier.

:ss/greninja-ash:

Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes/U-turn

Ash Greninja is IMO one of the best dragonium chomp partners, as it benefits from chomp luring and nuking in things like grasses and waters, for ash gren to freely spam pump without worry. Spikes also helps as it weakens both of their checks to clean very easily late game. U-Turn is another option for gren to easily bait in mons like blissey and toxapex, and bring in chomp freely, tho i prefer spikes as the chip feels a lot more beneficial for me when cleaning late game.

Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 52 Def / 184 SpD / 28 Spe
Jolly Nature
- Earthquake
- Facade
- Roost
- Swords Dance

SD Gliscor is a useful partner for CM thunder Clef. Both act as highly durable wincons that are difficult to knock out and will likely stick around for the long game. Together, they can exert a lot of offensive pressure vs bulkier teams. Gliscor is able to switch into and threaten a number of mons (mostly steel types) that discourage CM thunder Clef such as Mega Mawile, Heatran, gyro ball Ferro, Galar-Slowking, and certain Magearna sets. In return, CM thunder Clef can deal with Corviknight, Slowbro, and Tapu Fini which Gliscor doesn't want to face head-on.

:ss/mawile-mega:

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Play Rough
- Sucker Punch

Mega Mawile is by far the best teammate for Ash Gren as they both support each other really well whilst checking each orhers checks. Mawile breaks teams apart for gren, and takes advantage of mons like chansey, blissey and tangrowth being forced in by gren, and appreciates grens spike support, grens wallbreaking for mmaw to clean late game, and gren uturning into mmaw as the aforementioned mons are lured it, letting mmaw setup freely. On the other hand, gren pressures mons like mag and ferro who check both of them, weakening them so the other can sweep; and also checks heatran and volc which mmaw struggles with.

Reserving Mega Medicham

:sm/medicham-mega:

Medicham @ Medichamite
Ability: Telepathy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Thunder Punch

Mega Medicham absolutely loves Tapu Koko as a teammate. Koko not only gives Medicham a free switchin without risking damage, but it can also wear down or outright beat Medicham's few checks and counters. Koko's terrain also jacks up Thunder Punch, which gives Medi the opportunity to pressure and even beat otherwise solid checks and counters like Mega Sableye, Reuniclus, and Slowbro. In return, Medicham can cleave through Koko's answers like Blissey and Gastrodon and therefore let it potentially clean up late game.

:ss/urshifu-rapid-strike:
BOPEEBO (Urshifu-Rapid-Strike) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Zen Headbutt

Urshifu, much like its Dark counterpart, has a typing ripe for Future Sight + Teleport abuse. The main counters to Water- and Fighting- coverage lay in Toxapex, Amoonguss, Tapu Fini, and Tangrowth. Future Sight + Close Combat means that all of these Pokemon are quite quickly and easily pressured. Beyond that, Urshifu also makes a decent check to Dark-types like Weavile, Tyranitar, and Ash-Greninja that thrash Slowbro, while Slowbro can pivot in against Psychic-types to protect Urshifu from them.



Rillaboom @ Choice Band
Ability: Grassy Terrain
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Rillaboom is a pretty insane partner for Kartana for a multitude of reasons. Grassy Terrain, Normalium Z really enjoys the Grassy Terrain recovery because this set doesn't use Synthesis, not only this, but Grassy Terrain boosting the power of Kartana's Leaf Blade is a huge boon since that makes it even harder to wall at +2. Another reason why Rillaboom pairs so well with Kartana is what Normalium Z does for Rillaboom. It nukes Zapdos extremely hard at +2 and because of Sacred Sword, Corviknight isn't really a good Kartana check, even if it's using the pretty niche Bulk Up because Sacred Sword just breaks through that at +2. Normalium Z Kartana being able to remove Rillaboom's best counters is very valuable for it and makes it even more threatening since it can more easily just spam its Grassy Terrain boosted STAB.

:bw/crawdaunt:

The Don (Crawdaunt) @ Waterium Z
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

Crawdaddy is an amazing partner for Mega Lopunny as it curbstomps fatter team structures for it, and pressures deletes stuff like Toxapex, Corviknight, Gliscor and Landorus-T. Mega Lopunny in turn deals with faster threats, especially against mons that Crawdaunt cant setup on, but also cant kill with priority. Pretty standard set, with Waterium Z chosen to nuke mons that try to play around it. Together both weaken the opposing team so they can be cleaned up late game, turning into a devastating offensive core formed from the best of the bunny and the LOBSTER.

:sm/reuniclus:

Reuniclus @ Fightinium Z
Ability: Magic Guard
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Focus Blast
- Psyshock

Reuni takes the brunt of attacks from the likes of Mega Medicham and Mega Lopunny for Mega Tar, and threatens them back with boosted psyshocks. Mega Tar in return pursuit traps bulky psychics such as Mega Latias and provides substantial chip to opponents via Sandstorm + Hazards, allowing Reuni to clean late game easier.

:ss/medicham-mega:
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Fake Out
- Ice Punch

Ice Punch MMedi is a solid Serperior partner, appreciating its ability to Glare prominent offensive Pokemon, slowing them doen for Medicham to really rip through. In addition, Serperior claps Slowbro and Slowking and weakens Tapu Fini, letting Medicham gain kills much easier. In return, Medicham eviscerates Steel- and Flying-types like Corviknight and Zapdos that hugely bother Serperior.

:bw/magnezone:
SWORD OF LIGHTNING (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt

If there’s two things SD Gliscor doesn’t like, its Corviknight and Skarmory. It also doesn’t appreciate Ferrothorn, bulky Kartana, and Mega Scizor. The great news is that Magnezone traps all of these targets, and the Steels that Magnezone can’t trap (Heatran and Mega Mawile) are handled well by Gliscor. Gliscor also uses defensive Ground-types that Magnezone falters to as setup fodder.

:ss/lopunny-mega:

Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Fake Out
- U-turn
- Return

Lopunny is an incredible partner for Slowking, as it forms a potent VoltTurn core together with it, and benefits greatly from the offensive pressure future sight provides, and luring in Pursuit trappers such as Tyranitar and its mega form, and Weavile, who get forced back out by Lopunny. Lopunny also benefits as a way to revenge and presure faster mons such as the aforementioned Weavile, Ash Greninja and Tapu Koko.

:ss/Volcarona:

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Psychic

Given that SD Rillaboom fits primarily on Hyper Offense teams, it's only fitting that it finds a good partner in another HO pick in Volcarona. QD Volcarona does an excellent job of pressuring, setting up on, and eliminating the bulky Steels and Grasses such as Ferrothorn, Corviknight, Kartana Skarmory, Mega Scizor, Amoonguss, Tangrowth, and Mega Venusaur that can halt the grassy gorilla in its tracks. In exchange, Rillaboom serves to eliminate the few things that can stop this Volcarona set such as Chansey/Blissey, Garchomp, and Heatran, as well as providing an excellent option to revenge Volc revengers like Ash Gren, Medicham-Mega, and Lop-Mega

In addition, Rillaboom's Grassy Terrain gives Volcarona not only passive recovery, but also an excellent, albeit temporary stopgap vs dangerous Ground types.

In terms of the set, Modest is chosen here because both SD Rilla and offensive Volcarona tend to fit excellently on Screens HO which, thanks to its ability to further bolster their bulk, gives Volc more chances to set up, so the speed loss isn't too terrible and Modest gives a more immediate, threatening power boost. Timid should be used off of Screens however. As for the last move, Psychic is used to pressure both Toxapex and Kommo-o, the latter of which otherwise serves as an excellent check to both of them.

:ss/aegislash:
CASCADE (Aegislash) @ Choice Band
Ability: Stance Change
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Iron Head
- Shadow Claw
- Close Combat
- Shadow Sneak

Hydreigon finds itself easily walled by the Fairy-types in the tier—most prominently it struggles with Clefable and Tapu Fini once the Z is used. Entir Banded Aegislash, who uses these Fairy-types as an oppurtunity to start breaking open teams with its STAB moves. In return, Hydreigon deals with Fire-, Steel-, and Ground-types that Aegislash can struggle with.

:ss/torkoal:

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Body Press

A large part of why blaziken isn't considered broken is not just its frailty, but that it isn't always able to accomplish much due to the pick your poison nature of choosing z move coverage, which necessitates prior setup to not get cleaved open by a revenge killer. It also struggles with numerous bulky waters and grounds due to the reduced power of its coverage or stabs without life orb. Enter Drought. The 1.5x boost to its fire stab and halved damage from water attacks allows blaziken to setup much more easily vs many threats and not get walled in turn. For example, it turns tapu fini from a check to setup fodder by halving the damage from scald and boosting Firium z to staggering levels of power. Here is just a sample of what it can do:

(Btw, my blaziken calcs will be based on this theoretical set: https://pokepast.es/9a26f7c0bc3cca17. Any set with firium z paired with drought will have similar calcs, but this is to demonstrate the lack of need for coverage due to the sheer power of z flare blitz under sun. It also has other benefits like allowing it to quasi-automatically outspeed threats as fast as weavile (aka most offensive pokemon in the tier, even greninja), blocking fake out from medicham and lopunny, and providing the one extra speed boost needed for some scarfers like lando-t.)

+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 4 Def Latias-Mega in Sun: 411-483 (112.9 - 132.6%) -- guaranteed OHKO
+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Slowbro in Sun: 325-383 (82.4 - 97.2%) -- 62.5% chance to OHKO after Stealth Rock
+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 0 Def Toxapex in Sun: 335-394 (110.1 - 129.6%) -- guaranteed OHKO
+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Toxapex in Sun: 258-303 (84.8 - 99.6%) -- 81.3% chance to OHKO after Stealth Rock
+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 148+ Def Kommo-o in Sun: 321-378 (90.6 - 106.7%) -- 81.3% chance to OHKO after Stealth Rock
+1 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Landorus-Therian in Sun: 559-658 (146.3 - 172.2%) -- guaranteed OHKO

I could go on but you probably get the point. Nothing walls this thing under sun barring water type unaware pokemon on stall teams, who still take nearly 50% from close combat and have a slight tendency to let their stall teams get 6-0ed by venusaur. Pelipper is also an issue due to resisting both stabs and changing the weather, but sun teams usually have the tools to beat rain teams regardless, so this isn't too much of a problem.

Now for the defensive aspect. In addition to setting up on usual targets such as blissey, ferrothorn, tyranitar, heatran switching out, choice locked kartana, etc., it can also set up on tapu fini and toxapex and inflict a massive amount of damage. Even slowbro fails to do enough damage turn 1, allowing blaziken to SD up and send it to the shadow realm with minimal chip.

Torkoal provides sun support (and can hold heat rock for extra sun turns), sets stealth rock with a level of consistency (threatening corviknight, kartana, lando-t, and zapdos with either a super effective burn or status, even threatening stuff like pelipper and fini on a reasonable prediction), and has a significant amount of defensive utility due to it's skarmory-rivaling physical bulk and only 2x weakness to stealth rock. The most obvious point of comparison would be Mega Charizard Y, who has an immense offensive presence, roost, and the ability to threaten rain teams immediately with its coverage. The difference here is that torkoal has a slightly reduced need for urgent hazard removal, has increased ability to pivot in due to its bulk, can hold heat rock for increased sun duration, frees up a moveslot for stealth rock, and can more consistently threaten sand teams with body press rather than relying upon focus blast accuracy. Additionally, it can free up a potential mega slot if one desires to use a different mega. There is an arguement for both setters, but in my opinion torkoal is a better overall partner for blaziken due to its support capabilities.

The exact set provided can have one of toxic or body press swapped out for rapid spin, but each increases the difficulty of the matchup vs rain or sand respectively. Torkoal is also terrible at hazard removal anyway, only threatening ferrothorn who is easily dealt with for this teamstyle. Unlike in OU, it can't even threaten all of the most common spikers, since greninja dominates it. Sun team always need a separate form of hazard removal anyway, so this isn't much of a sacrifice.

Before Blaziken was introduced, sun teams have had a rough time in national dex due to their shaky matchup vs much of the meta. With the addition of blaziken for a fast, flexible offensive sweeper and wallbreaker to compress offensive roles, this might be able to allow them to shore up their defensive backbone or diversify the potential offensive pokemon that could be added. In any case, I encourage everyone to try out this offensive core, regardless of how the votes turn out for this cycle.

:ss/tapu-bulu:
THORNS (Tapu Bulu) @ Leftovers
Ability: Grassy Surge
EVs: 220 HP / 92 Def / 140 SpD / 56 Spe
Careful Nature
- Swords Dance
- Synthesis
- Horn Leech
- Superpower

Slowking-G is a special wall that struggles with the best special wallbreaker in the tier—Ash-Greninja. It also can’t hold its ground (heh) against the tier’s Ground-types, like Garchomp and Gliscor. Enter Tapu Bulu, who messes with both of these answers and appreciates Slowking-G’s ability to handle Mega Charizard Y and Kyurem, while taking advantage of Future Sight to ease matchups against Pokemon like Toxapex and Zapdos.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Magnezone makes a great partner to Earth Power Mega Diancie due to it's ability to trap and remove common steel-types while allowing Diancie to still directly threaten Heatran, examples of this include Corviknight, Mega Scizor, Skarmory, and Ferrothorn. This trait allows Diancie to rip through common balanced teams, who rely on these pokemon to check the fairy.

View attachment 363095

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 216 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Earth Power
- Stealth Rock

The classic spdef heatran set and one of the best partners for bulu. Covering for each other’s weaknesses greatly with heatran being immune to fire and poison while being 4x resistant to steel. The grassy terrain gives heatran more passive recovering and halving earthquake damage helps with its longevity tremendously. Not to mention heatran can easily trap steel types and toxapex for bulu to clean up late game. Heatran also appreciates bulu checking annoying grounds such as garchomp, lando-T, and gastrodon.

U-turn mlop, ok so a pokemons that appreciate pex gone in general, and i mentioned lop in especific cause not just it does a great offensive core w gren but its ascess to uturn can help to put gren in.
thats Z dig btw

164 Atk Protean Greninja Tectonic Rage (160 BP) vs. 252 HP / 4 Def Toxapex: 270-320 (88.8 - 105.2%) -- guaranteed OHKO after Stealth Rock

:ss/landorus therian:
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fly

The goal of this Landorus-T is to break common responses to Zard X, specifically Ground- and Water-types like Gliscor, Landorus-T, Tapu Fini, and Slowbro with the z move, making Zard X sweep the opposing team. Xard also helps Landorus-T by knocking out Corviknight, Skarmory, and some Grass-types that can give problems like Rillaboom and Serperior. The spread is simple and you can change it to something more appropriate for your team, like running Adamant or more bulk.

+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Slowbro: 417-492 (105.8 - 124.8%) -- guaranteed OHKO
+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 244 HP / 52 Def Gliscor: 489-576 (138.9 - 163.6%) -- guaranteed OHKO
+1 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 112+ Def Landorus-Therian: 408-481 (106.8 - 125.9%) -- guaranteed OHKO +2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 248 HP / 0 Def Tapu Fini: 549-646 (160 - 188.3%) -- guaranteed OHKO
+2 252 Atk Landorus-Therian Earthquake vs. 248 HP / 0 Def Tapu Fini: 313-370 (91.2 - 107.8%) -- guaranteed OHKO after Stealth Rock

oml finishing post then missclicking "Cancel", i hate it there

:mawile-mega: Mega-Mawile
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off / Thunder Punch

In my opinion, the most interesting aspect of this duo is Zapdos ability to spread paralysis through Static and Discharge, virtually doubling MMawile speed tier and thus giving it more opportunities to threaten or even clean the opposing team over the course of the game. Zapdos is also a nuisance to some of MMawile checks, such as Lopunny (Although take note that parad MLopunny still will be faster than MMawile), and Skarmory. In Skarmory's case, Zapdos can be a great asset since it is able to punish the metal bird's attempts to click Body Press against Mega-Mawile with a nasty paralysis, which can be an absolute disaster for Skarmory, which relies on its speed to check Mega-Mawile. Mega-Mawile also appreciates Zapdos' ability to lure grounds with Hidden Power Ice.

In return, Mega-Mawile checks some huge threats for Zapdos such as Weavile and Tyranitar, while being able to demolish the fatter builds that can be problematic for Zapdos. Zapdos isn't dead weight against those builds though; it can create interesting opportunities for MMawile, by, as stated before, paralysing Skarmory with static (which is one of the very few reliable defensive checks to MMawile in that kind of builds), while luring some passive stuff to come on the field, like Chansey on stall teams, which can create opportunities for MMawile to switch in and start to wallbreak.

Given spread is slightly faster than other MMawiles, and outspeeds paralysed Serperior.

:ss/latios-mega:
Latios-Mega (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Aura Sphere
- Thunderbolt / Ice Beam / Future Sight
- Roost

mlatios comes in on fire types that threaten buzzwole and fires off strong attacks, threatening physically defensive clefable, toxapex, etc which buzz has trouble with. future sight is a cool unexplored option on mega latios, as it hits astronomically harder than say slowbro's one, helping buzz break past everthing it has issues with. heres a cool team to show off mlatios + buzzwole together https://pokepast.es/55695c58c1728e0f, which also won in ndlt quarterfinals.

View attachment 374214@ Protective Pads
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Thunder Wave

Melmetal benefits from latios-m as it covers its fighting, fire, and ground weaknesses. Melmetal can switch into the fairies, ice, and dragon moves. It also spreads paralysis which helps latios further pressure Pokémon like clefable, corviknight, and zapdos. Melmetal also pressures pokemon like ferrothorn, toxapex, and chansey which otherwise are a pain for latios-m to deal with

:ss/tapu koko:

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]

Tapu Koko´s excellent speed helps it deal with the faster threats that force out Medicham, while its electric terrain allows Medicham to bypass Slowbro with its boosted thunder punches which also provide a more reliable move to hit mons such as Corviknight, Skarmory and Tapu Fini. Koko´s constant pivoting gives Medicham the safe entries it needs to fire off its powerful attacks, while often drawing out the grounds and slow grasses that Medicham preys on. This allows Tapu Koko to use its powerful thunderbolts with no fear of an opposing ground coming in, or use its volt switches to keep it´s teams momentum up and provide positive matchups.

:ss/diancie-mega:
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Moonblast
- Mystical Fire

Volcanion is averse to Stealth Rock, struggles with many of the Dragon-types in the tier, has below average Speed, and can’t break a few dedicated special walls, notably Galarian Slowking and Blissey. Mega Diancie fixes most if not all of these issues—it revenge kills Garchomp, Hydreigon, and the Eon duo with its high Speed stat while using Diamond Storm to cruise through the two aforementioned special walls. In return, Volcanion can easily check Steel-types like Ferrothorn and Mega Scizor while letting Diancie not worry about Water-types as they give our steamy boy free entry.







Leaderboard

 
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Aurodian

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Cycle 1: Swords Dance

:ss/mawile-mega:
Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

Mega Mawile has proven to be a deadly breaker in the tier, boasting an enormous amount of damage output with moves like Swords dance to complement it. Although it has rather middling speed but sucker punch covers for that just fine.
Deadline will be Sunday, 7th March at 8:00p.m. gmt-5.
 

Solaros & Lunaris

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:ss/Cinderace:
Island in the Sun (Cinderace) (M) @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Zen Headbutt
- High Jump Kick
- U-turn

Cinderace forms fantastic offensive synergy with Mega Mawile, as it easily toasts any Steel-types with notions of taking Mega Mawile’s attacks. It also baits in Water-types that Mawile can use to set up a Swords Dance, and they wear down Ground-types quite easily for one another. Weavile is a common way to revenge kill Cinderace, but locking into Knock Off is another opportunity for Mawile to set up and clean. Lastly, Mega Mawile’s Sucker Punch can aid against faster threats that Cinderace can’t quite outrun, notably Zeraora.
 
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Sputnik

Bono My Tires are Deceased
is a Contributor to Smogon
:ss/jirachi:

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish

Choice Scarf Jirachi is a great partner for Mega Mawile, mostly based on it being the best overall user of Healing Wish. With Healing Wish, Jirachi can bring Mega Mawile back from full health, giving it another shot to wreak havoc. Many teams are simply not prepared to deal with what can essentially be two Mega Mawile's if played intelligently. Pivoting is also nice to get Mega Mawile in safely. There's some other benefits too; the speed control is great for Mawile based bulky offenses. Trick isn't that outstandingly useful, but I guess you can also like trick Magearna or Skarmory to annoy it or something. Iron Head flinches can also be nice to mess with the somewhat annoying Magearna.
 
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Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Pretty obvious. With Grassy Terrain, and grassy glide to destroy bulky waters such as Tapu Fini and Slowbro, its a great pair. Grassy terrain weakening earthquake to help Mawile in situations such as Landorus-t, and Garchomp to more easily set up. And its U-turn is able to get in Mawile safely, and knock off to take leftovers from bulky Pokémon such as Toxapex. Grassy Glide is pretty explanatory, and Wood Hammer is its stronger stab.
 
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 192 SpD / 20 Spe
Jolly Nature
- Facade
- Earthquake
- Swords Dance
- Roost
Gliscor is a great partner for Mega Mawile Since mawile is weak to Heatren,Ferrothorn,lando, gliscor handles it well having the option to switch Heatren,Ferrothorn,lando gliscor, Mawile is also weak to most grounds so Gliscor fits great then u could go Mawile to sword dance and sweep.
 
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Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Grass Knot
Tapu Koko is a great partner of Mega Mawile right now, with its great speed tier making up for Mawile's middling speed stat. Specs and Terrain boosted hits weaken Mawile's checks greatly, putting some of them in sucker punch range and forcing switches to get a free switch into mawile, for it to have a turn to SD up, or even use a focus punch.
 
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Aurodian

conquest and lies
is a Community Leaderis a Community Contributoris a Live Chat Contributoris a Tiering Contributor
Discord Leader
Posting phase has ended. Now for the voting phase!

:Cinderace: by Solaros & Lunaris
:ss/Cinderace:
Island in the Sun (Cinderace) (M) @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Zen Headbutt
- High Jump Kick
- U-turn

Cinderace forms fantastic offensive synergy with Mega Mawile, as it easily toasts any Steel-types with notions of taking Mega Mawile’s attacks. It also baits in Water-types that Mawile can use to set up a Swords Dance, and they wear down Ground-types quite easily for one another. Weavile is a common way to revenge kill Cinderace, but locking into Knock Off is another opportunity for Mawile to set up and clean. Lastly, Mega Mawile’s Sucker Punch can aid against faster threats that Cinderace can’t quite outrun, notably Zeraora.

:Jirachi: by Sputnik
:ss/jirachi:

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish

Choice Scarf Jirachi is a great partner for Mega Mawile, mostly based on it being the best overall user of Healing Wish. With Healing Wish, Jirachi can bring Mega Mawile back from full health, giving it another shot to wreak havoc. Many teams are simply not prepared to deal with what can essentially be two Mega Mawile's if played intelligently. Pivoting is also nice to get Mega Mawile in safely. There's some other benefits too; the speed control is great for Mawile based bulky offenses. Trick isn't that outstandingly useful, but I guess you can also like trick Magearna or Skarmory to annoy it or something. Iron Head flinches can also be nice to mess with the somewhat annoying Magearna.

:Rillaboom: by |Powerman|
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Pretty obvious. With Grassy Terrain, and grassy glide to destroy bulky waters such as Tapu Fini and Slowbro, its a great pair. Grassy terrain weakening earthquake to help Mawile in situations such as Landorus-t, and Garchomp to more easily set up. And its U-turn is able to get in Mawile safely, and knock off to take leftovers from bulky Pokémon such as Toxapex. Grassy Glide is pretty explanatory, and Wood Hammer is its stronger stab.

:Gliscor: by thegarbodr
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 192 SpD / 20 Spe
Jolly Nature
- Facade
- Earthquake
- Swords Dance
- Roost
Gliscor is a great partner for Mega Mawile Since mawile is weak to Heatren,Ferrothorn,lando, gliscor handles it well having the option to switch Heatren,Ferrothorn,lando gliscor, Mawile is also weak to most grounds so Gliscor fits great then u could go Mawile to sword dance and sweep.

:Tapu Koko: by simp
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Grass Knot
Tapu Koko is a great partner of Mega Mawile right now, with its great speed tier making up for Mawile's middling speed stat. Specs and Terrain boosted hits weaken Mawile's checks greatly, putting some of them in sucker punch range and forcing switches to get a free switch into mawile, for it to have a turn to SD up
Voting deadline will be Tuesday, 9th at 8:00 p.m. GMT-5.
 
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Kate

Heatrans Rights
is a Tiering Contributor
Heyo, it's ur friendly neighborhood Kate here! Let's give a big congrats to simp for winning cycle one with their Tapu Koko! You will be added to the lb sometime soon. As for this week:

:ss/cinderace:
Cinderace @ Normalium Z
Ability: Libero
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Pyro Ball
- Double-Edge
- High Jump Kick

Normalium Z Cinderace proves to be a nigh unstoppable threat on the offensive teams that run rampant in the current meta. Possessing fantastic coverage and a truly superb ability in Libero, what teammates can you come up with to aid the fire bunny in its devastating assault?

Submission Deadline is March 14th at 8pm gmt-5
 

adem

lovely
is a Live Chat Contributor
:ss/magearna-original:

Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 HP / 52 Def / 24 SpA / 180 Spe
Timid Nature
IVs: 0 Atk
- Draining Kiss
- Stored Power
- Shift Gear
- Calm Mind
KissPower Magearna is an amazing partner for Ace as ace helps it break early game, to bring mag in a position where it can setup sweep weakened teams. Ace can also force out steels for mag to sweep easier.
 
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
Jirachi is an amazing partner for Cinderace. It helps get Cindearce go back in the field with full hp and Cinderace has more time to destroy more teams.
 
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport

Provides future sight support to add on the already tough pressure that cinderace gives, giving it power to break through checks such as pex, lando-t, and does extra damage to even resist to help put them into range of cinderace himself. Also allows it to come in via port
 
:ss/rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Superpower
- Knock Off

Rillaboom is another wallbreaker that deals with most of the Ground-types and Water-types that would wall a Z-less Cinderace, putting less pressure on the bunny to sweep the rest of the opponent's team. It also provides Grassy Terrain support to reduce the damage of Earthquakes hurled its way. In return, Cinderace can deal with some problematic Pokemon to the monkey, such as some Steel-types like Corviknight, and Pokemon like Latias-Mega and Zapdos that die to a +1 Breakneck Blitz.
 

Aurodian

conquest and lies
is a Community Leaderis a Community Contributoris a Live Chat Contributoris a Tiering Contributor
Discord Leader
Posting phase has ended. Voting phase will now begin.


:magearna: by adsam
:ss/magearna-original:

Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 HP / 52 Def / 24 SpA / 180 Spe
Timid Nature
IVs: 0 Atk
- Draining Kiss
- Stored Power
- Shift Gear
- Calm Mind
KissPower Magearna is an amazing partner for Ace as ace helps it break early game, to bring mag in a position where it can setup sweep weakened teams. Ace can also force out steels for mag to sweep easier.

:jirachi: by thegarbodr
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
Jirachi is an amazing partner for Cinderace. It helps get Cindearce go back in the field with full hp and Cinderace has more time to destroy more teams.

:slowbro: by HydreigonTheChild
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport

Provides future sight support to add on the already tough pressure that cinderace gives, giving it power to break through checks such as pex, lando-t, and does extra damage to even resist to help put them into range of cinderace himself. Also allows it to come in via port

:rillaboom: by Avaritia GC
:ss/rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Superpower
- Knock Off

Rillaboom is another wallbreaker that deals with most of the Ground-types and Water-types that would wall a Z-less Cinderace, putting less pressure on the bunny to sweep the rest of the opponent's team. It also provides Grassy Terrain support to reduce the damage of Earthquakes hurled its way. In return, Cinderace can deal with some problematic Pokemon to the monkey, such as some Steel-types like Corviknight, and Pokemon like Latias-Mega and Zapdos that die to a +1 Breakneck Blitz.


A new voting system will be used to avoid ties as much as possible, and I also view it as a fairer voting system than others.

Voting Phase: The voting system used is the Ranked Pairs format (the same as CAP uses). This format is arguably much fairer than the simple voting format and should help keep high stakes for the teams that win. So to vote you basically order your options like this: C>B>A>D, like this A>B=C>D, or like this D>C, assuming there are 4 team options (A, B, C, and D). You cannot vote if you made a team. If you choose not to vote for all teams, the last team(s) will be assumed to be last and valued equally if more than one got left out. If you have any questions about this system, by all means, contact me.

Deadline will be Tuesday, 16th at 8:00 p.m. GMT-4
 
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