Project National Dex OU Matchmaking (discontinued)

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Pubo

bom dia
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:ss/landorus therian:
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fly

The goal of this Landorus-T is to break common responses to Zard X, specifically Ground- and Water-types like Gliscor, Landorus-T, Tapu Fini, and Slowbro with the z move, making Zard X sweep the opposing team. Xard also helps Landorus-T by knocking out Corviknight, Skarmory, and some Grass-types that can give problems like Rillaboom and Serperior. The spread is simple and you can change it to something more appropriate for your team, like running Adamant or more bulk.

+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Slowbro: 417-492 (105.8 - 124.8%) -- guaranteed OHKO
+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 244 HP / 52 Def Gliscor: 489-576 (138.9 - 163.6%) -- guaranteed OHKO
+1 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 112+ Def Landorus-Therian: 408-481 (106.8 - 125.9%) -- guaranteed OHKO +2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 248 HP / 0 Def Tapu Fini: 549-646 (160 - 188.3%) -- guaranteed OHKO
+2 252 Atk Landorus-Therian Earthquake vs. 248 HP / 0 Def Tapu Fini: 313-370 (91.2 - 107.8%) -- guaranteed OHKO after Stealth Rock
 

adem

her
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Voting

Pokemon A by DracoMeteor Ok !
:sm/serperior:
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Leaf Storm
- Glare
- Hidden Power [Fire]

ok so, serperior can kill some of charizards X threats such as, bulky waters aka pex & slowbro and bulky landorus, and as a bonus Zard can eq heatran, witch kinda checks serp

200 SpA Contrary Serperior Leaf Storm over 3 turns vs. 252 HP / 252+ SpD Toxapex: 471-557 (154.9 - 183.2%) -- guaranteed KO in 3 turns

200 SpA Contrary Serperior Leaf Storm over 2 turns vs. 252 HP / 0 SpD Landorus-Therian: 505-595 (132.1 - 155.7%) -- guaranteed KO in 2 turns, def lando btw
Pokemon B by SNAK30PRA !
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Sacred Sword
- Leaf Blade
- Knock Off

Deals with charizard's rock weakness and is fast enough to obliterate a mega diancie. (im not very good at explaining ;-;)
Pokemon C by lifemap !
:Rillaboom:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off

Rillaboom is pretty great choice as a partner for Charizard X. Fini, and Pex are like the only things that can screw over Charizard x before and after set up, so a nice banded Rillaboom to deal with Charizard x's weak points is great. In return, Charizard X can cover Rillabooms weak points like Corviknight and MSciz
Pokemon D by D5405 !
:SM/Tapu Koko:
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hp ice/U-Turn/Volt-Switch
- Defog/Roost
- Dazzling Gleam
Tapu koko pairs well with zard x because koko can scare out bulky waters like toxapex and fini who can annoy Zard-X koko can also pivot in zard with its U-turn or Volt-Switch
You can run defog on koko to remove the sneaky pebbles which allows zard-x to mega evolve more safely.And if you have a good hazard control mon then Hp ice is an potion to hit lando and Gliscor who can annoy zard-X. Roost is there to help koko stay healthy during a game which can come handy when you are fighting a Toxapex who tries to worn down your koko with recidual dmg.Zard-X helps koko beat bulkier grass and steel types like Ferro,M scizor etc.
Pokemon E by 3MoreMinutes
:SS/Greninja:

Greninja @ Groundium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dig
- Spikes
- Ice Beam
- Gunk Shot

Protean gren is excellent at supporting zard x. It baits in and removes Pex and Fini, and is also able to chip down other checks with Spikes. Kommo-O is another notable check to EQ Roost zard x which doesn't appreciate STAB ibeam or spikes. Additionally, spike stacking forces defog which removes rocks to allow zard easy entry. This set also appreciates zard being able to come in on Corv's defog (forced by spikes) and smash something with Flare Blitz/set up a DD. Being able to bait the most common and effective zard answers makes the mon an actual threat unlike its normal performances trash mon
Pokemon F by Pubo !
:ss/landorus therian:
Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fly

The goal of this Landorus-T is to break common responses to Zard X, specifically Ground- and Water-types like Gliscor, Landorus-T, Tapu Fini, and Slowbro with the z move, making Zard X sweep the opposing team. Xard also helps Landorus-T by knocking out Corviknight, Skarmory, and some Grass-types that can give problems like Rillaboom and Serperior. The spread is simple and you can change it to something more appropriate for your team, like running Adamant or more bulk.

+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Slowbro: 417-492 (105.8 - 124.8%) -- guaranteed OHKO
+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 244 HP / 52 Def Gliscor: 489-576 (138.9 - 163.6%) -- guaranteed OHKO
+1 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 112+ Def Landorus-Therian: 408-481 (106.8 - 125.9%) -- guaranteed OHKO +2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 248 HP / 0 Def Tapu Fini: 549-646 (160 - 188.3%) -- guaranteed OHKO
+2 252 Atk Landorus-Therian Earthquake vs. 248 HP / 0 Def Tapu Fini: 313-370 (91.2 - 107.8%) -- guaranteed OHKO after Stealth Rock
Voting ends tomorrow!​
 
reserving mega scizor
:ss/scizor-mega:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- U-turn / Knock Off
- Bullet Punch
- Roost
- Swords Dance / Curse


One of the most famous partners for the great thunder bird, as they can pivot out of eachother's answers, like Scizor pivoting out of a Corviknight or Toxapex switchin into Zapdos, which keeps offensive momenteum, that can help support strong but frail offensive threats on their team, not only that but zapdos can force damage on ground and grass types to help scizor lategame, so i think these 2 make for great partners together
 
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R8

Leads Natdex Other Tiers, not rly doing ndou stuff
is a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a member of the Battle Simulator Staffis a Top Contributor Alumnus
National Dex Leader
oml finishing post then missclicking "Cancel", i hate it there

:mawile-mega: Mega-Mawile
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off / Thunder Punch

In my opinion, the most interesting aspect of this duo is Zapdos ability to spread paralysis through Static and Discharge, virtually doubling MMawile speed tier and thus giving it more opportunities to threaten or even clean the opposing team over the course of the game. Zapdos is also a nuisance to some of MMawile checks, such as Lopunny (Although take note that parad MLopunny still will be faster than MMawile), and Skarmory. In Skarmory's case, Zapdos can be a great asset since it is able to punish the metal bird's attempts to click Body Press against Mega-Mawile with a nasty paralysis, which can be an absolute disaster for Skarmory, which relies on its speed to check Mega-Mawile. Mega-Mawile also appreciates Zapdos' ability to lure grounds with Hidden Power Ice.

In return, Mega-Mawile checks some huge threats for Zapdos such as Weavile and Tyranitar, while being able to demolish the fatter builds that can be problematic for Zapdos. Zapdos isn't dead weight against those builds though; it can create interesting opportunities for MMawile, by, as stated before, paralysing Skarmory with static (which is one of the very few reliable defensive checks to MMawile in that kind of builds), while luring some passive stuff to come on the field, like Chansey on stall teams, which can create opportunities for MMawile to switch in and start to wallbreak.

Given spread is slightly faster than other MMawiles, and outspeeds paralysed Serperior.
 
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Mario34

don't play the odds, play the man
is a Tiering Contributor
:ss/buzzwole:

Buzzwole @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Close Combat
- Leech Life
- Ice Punch
- Roost

buzzwole deals with cb / mega tyranitar as well as weavile (to an extent), both of which can mess up zapdos, while also warding off sd garchomp and sd rockium landorus-t, which are ground types zapdos is unable to check. zapdos takes care of the flying types which can easily break past buzzwole like hawlucha or mega pinsir (although its unviable, ladder loves it) while also pressuring toxapex, which buzzwole struggles to do damage to. so, buzzwole and zapdos form a strong physically defensive core, which also has some offensive presence.
 
Hi, this is my first time participating in this event. Hope im doing good

Recently someone posted about Mbee on vr natdex vr and I got idea for Zapdos partner. The partner that im talking about is Tapu Koko. Tapu Koko provide electric terrain for Zapdos. This mean Zapdos can abuse rising voltage. Zapdos/Koko pressure ground type such as Landorus/Gliscor/Garchomp and making it easier to spam volt switch/rising voltage

Set for Tapu koko :

Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
 
:beedrill-mega:

Beedrill-Mega
Jolly Nature
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Ok so the FLYNIUM Z zapdos set pairs really well offensivally w it, rushing trough corvi lando gliscor skarm, things that switch into mbee

252 SpA Zapdos Supersonic Skystrike (185 BP) vs. 244 HP / 188 SpD Gliscor: 297-351 (84.3 - 99.7%) -- 75% chance to OHKO after Stealth Rock

252 SpA Zapdos Supersonic Skystrike (185 BP) vs. 0 HP / 0 SpD Landorus-Therian: 354-417 (110.9 - 130.7%) -- guaranteed OHKO

it is p sad lacking boots but thats what im bringing
 
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adem

her
is a Tutoris a Smogon Discord Contributoris a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Voting!​

Mega Scizor by Plushietran !
reserving mega scizor
:ss/scizor-mega:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- U-turn / Knock Off
- Bullet Punch
- Roost
- Swords Dance / Curse


One of the most famous partners for the great thunder bird, as they can pivot out of eachother's answers, like Scizor pivoting out of a Corviknight or Toxapex switchin into Zapdos, which keeps offensive momenteum, that can help support strong but frail offensive threats on their team, not only that but zapdos can force damage on ground and grass types to help scizor lategame, so i think these 2 make for great partners together
Mega Mawile by R8
oml finishing post then missclicking "Cancel", i hate it there

:mawile-mega: Mega-Mawile
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off / Thunder Punch

In my opinion, the most interesting aspect of this duo is Zapdos ability to spread paralysis through Static and Discharge, virtually doubling MMawile speed tier and thus giving it more opportunities to threaten or even clean the opposing team over the course of the game. Zapdos is also a nuisance to some of MMawile checks, such as Lopunny (Although take note that parad MLopunny still will be faster than MMawile), and Skarmory. In Skarmory's case, Zapdos can be a great asset since it is able to punish the metal bird's attempts to click Body Press against Mega-Mawile with a nasty paralysis, which can be an absolute disaster for Skarmory, which relies on its speed to check Mega-Mawile. Mega-Mawile also appreciates Zapdos' ability to lure grounds with Hidden Power Ice.

In return, Mega-Mawile checks some huge threats for Zapdos such as Weavile and Tyranitar, while being able to demolish the fatter builds that can be problematic for Zapdos. Zapdos isn't dead weight against those builds though; it can create interesting opportunities for MMawile, by, as stated before, paralysing Skarmory with static (which is one of the very few reliable defensive checks to MMawile in that kind of builds), while luring some passive stuff to come on the field, like Chansey on stall teams, which can create opportunities for MMawile to switch in and start to wallbreak.

Given spread is slightly faster than other MMawiles, and outspeeds paralysed Serperior.
Pelliper by SNAK30PRA !
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
- U-turn
- Scald
- Hurricane
- Roost

Zapdos in Rain, Thunder and Hurricane go brrrrr (and maybe funny water weather ball)
Buzzwole by Mario34 !
:ss/buzzwole:

Buzzwole @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Close Combat
- Leech Life
- Ice Punch
- Roost

buzzwole deals with cb / mega tyranitar as well as weavile (to an extent), both of which can mess up zapdos, while also warding off sd garchomp and sd rockium landorus-t, which are ground types zapdos is unable to check. zapdos takes care of the flying types which can easily break past buzzwole like hawlucha or mega pinsir (although its unviable, ladder loves it) while also pressuring toxapex, which buzzwole struggles to do damage to. so, buzzwole and zapdos form a strong physically defensive core, which also has some offensive presence.
Tapu Koko by Adib10 !
Hi, this is my first time participating in this event. Hope im doing good

Recently someone posted about Mbee on vr natdex vr and I got idea for Zapdos partner. The partner that im talking about is Tapu Koko. Tapu Koko provide electric terrain for Zapdos. This mean Zapdos can abuse rising voltage. Zapdos/Koko pressure ground type such as Landorus/Gliscor/Garchomp and making it easier to spam volt switch/rising voltage

Set for Tapu koko :

Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Mega Beedrill by DracoMeteor Ok ! airfare fuck u for this oml
:beedrill-mega:

Beedrill-Mega
Jolly Nature
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Ok so the FLYNIUM Z zapdos set pairs really well offensivally w it, rushing trough corvi lando gliscor skarm, things that switch into mbee

252 SpA Zapdos Supersonic Skystrike (185 BP) vs. 244 HP / 188 SpD Gliscor: 297-351 (84.3 - 99.7%) -- 75% chance to OHKO after Stealth Rock

252 SpA Zapdos Supersonic Skystrike (185 BP) vs. 0 HP / 0 SpD Landorus-Therian: 354-417 (110.9 - 130.7%) -- guaranteed OHKO

it is p sad lacking boots but thats what im bringing
Voting ends this Sunday at 10pm GMT +8!
 
Weavile @ Focus Sash
Ability: Pickpocket
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Ice Shard
- Knock Off
All though it may seem frail and not good, Focus sash is good so it can swords dance, and then use tripel axel
 

adem

her
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We have a tie between Mega Mawile and Buzzwole, ill give 24 Hours to break the tie before i break it myself. Mega Mawile by R8 wins ! Speaking of Buzzwole:

:ss/buzzwole:

What will you pair with our buff bug?​
 
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Voting for MMaw.

:sm/tapu-fini:

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
- Defog
- Scald
- Moonblast
- Taunt

Tapu Fini makes for an excellent teammate for Buzzwole, as Tapu Fini can handle threats like Ash-Greninja and Heatran for Buzzwole while Buzzwole handles threats like SD Gliscor and Kartana for Fini. Fini's Defog also helps Buzzwole by making sure it doesn't get overwhelmed by hazards over the course of the game.
 
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Mario34

don't play the odds, play the man
is a Tiering Contributor
:ss/latios-mega:
Latios-Mega (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Aura Sphere
- Thunderbolt / Ice Beam / Future Sight
- Roost

mlatios comes in on fire types that threaten buzzwole and fires off strong attacks, threatening physically defensive clefable, toxapex, etc which buzz has trouble with. future sight is a cool unexplored option on mega latios, as it hits astronomically harder than say slowbro's one, helping buzz break past everthing it has issues with. heres a cool team to show off mlatios + buzzwole together https://pokepast.es/55695c58c1728e0f, which also won in ndlt quarterfinals.
 
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:SM/Heatran:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
- Magma Storm
- Toxic
- Earth Power
- Stealth Rock
The buffedup bug and the lava frog or slug idk.
Heatran pairs well with buzz both offensively and defensively as buzz hits things very hard on the physical side and can tank commonly spammed physical moves like earthquake,close combat etc but buzz is helpless against special attackers like the fairy types who click their fairy type moves against and dont care much abt buzz's moves mons like lele who just blast through buzz and thats where tran comes in as because tran is one of the best spdef sponges in the game excatly what buzz needs tran also can remove mons like corveknight who can tank offensive buzz's attacks because buzz just comes a bit short on the kill and cant really stay in on corv as corv threatans it with its brave bird and defensive buzz sets are even more vunerable to corv as because they dont usually run coverage moves like tpunch on it as they more commonly run ice punch to hit mons like lando and glisc supereffectively but with tran ur able eaisly scare out corv and get some initiavitive by either attacking or setting up stealth rocks etc.And in similar vein buzz also helps tran by sponging physical moves like earth quake and close combat which are moves that scare out tran.
And ur not really religated to run spdef on tran it helps but if u dont really want to play ur tran passively u can also viably run offesnsive sets with Z-Moves like grassuim-Z tran which can kill mons like fini and slowbro who can mess up offensive buzzwole big time and isnt really scared out by tran special mention goes to fini who isnt really scared out by this core.slowbro is much more managable as it can be toxiced by spdef tran but in fini dosent really care abt toxic because of its ability misty terrain which protects it from status but with grassium-z tran u are able to punish fini for staying in.As u can see tran has decent freedom in its sets when paired with buzz.
 
:sm/tapu-koko:
Chicken. (Tapu Koko) @ Choice Specs
Ability: Electric Surge
Shiny: Yes
Hidden Power: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Dazzling Gleam

ok so, this mon can offensively work alongside scarfed buzzwole, Buzzwole ice punches landorus, gliscor, cc bliss, heatran, drill while tapu koko can rush trough non spd clefable, corviknight, pex, maw, fini and even more KEKWL

252+ Atk Buzzwole Ice Punch vs. 252 HP / 164+ Def Landorus-Therian: 316-376 (82.7 - 98.4%) -- 68.8% chance to OHKO after Stealth Rock

-1 252+ Atk Buzzwole Ice Punch vs. 252 HP / 164+ Def Landorus-Therian: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 92 HP / 0 SpD Mawile-Mega in Electric Terrain: 241-285 (91.2 - 107.9%) -- 81.3% chance to OHKO after Stealth Rock

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 56+ SpD Clefable in Electric Terrain: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Buzzwole Earthquake vs. 252 HP / 0 Def Slowking-Galar: 304-358 (77.1 - 90.8%) -- 25% chance to OHKO after Stealth Rock

252+ Atk Buzzwole Close Combat vs. 252 HP / 0 Def Heatran: 432-510 (111.9 - 132.1%) -- guaranteed OHKO
 

adem

her
is a Tutoris a Smogon Discord Contributoris a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Voting stage wooo !
Tapu Fini by KirbCena !
Voting for MMaw.

:sm/tapu-fini:

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
- Defog
- Scald
- Moonblast
- Taunt

Tapu Fini makes for an excellent teammate for Buzzwole, as Tapu Fini can handle threats like Ash-Greninja and Heatran for Buzzwole while Buzzwole handles threats like SD Gliscor and Kartana for Fini. Fini's Defog also helps Buzzwole by making sure it doesn't get overwhelmed by hazards over the course of the game.
Mega Latios by Mario34 !
:ss/latios-mega:
Latios-Mega (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Aura Sphere
- Thunderbolt / Ice Beam / Future Sight
- Roost

mlatios comes in on fire types that threaten buzzwole and fires off strong attacks, threatening physically defensive clefable, toxapex, etc which buzz has trouble with. future sight is a cool unexplored option on mega latios, as it hits astronomically harder than say slowbro's one, helping buzz break past everthing it has issues with. heres a cool team to show off mlatios + buzzwole together https://pokepast.es/55695c58c1728e0f, which also won in ndlt quarterfinals.
Heatran by D5405 !
:SM/Heatran:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
- Magma Storm
- Toxic
- Earth Power
- Stealth Rock
The buffedup bug and the lava frog or slug idk.
Heatran pairs well with buzz both offensively and defensively as buzz hits things very hard on the physical side and can tank commonly spammed physical moves like earthquake,close combat etc but buzz is helpless against special attackers like the fairy types who click their fairy type moves against and dont care much abt buzz's moves mons like lele who just blast through buzz and thats where tran comes in as because tran is one of the best spdef sponges in the game excatly what buzz needs tran also can remove mons like corveknight who can tank offensive buzz's attacks because buzz just comes a bit short on the kill and cant really stay in on corv as corv threatans it with its brave bird and defensive buzz sets are even more vunerable to corv as because they dont usually run coverage moves like tpunch on it as they more commonly run ice punch to hit mons like lando and glisc supereffectively but with tran ur able eaisly scare out corv and get some initiavitive by either attacking or setting up stealth rocks etc.And in similar vein buzz also helps tran by sponging physical moves like earth quake and close combat which are moves that scare out tran.
And ur not really religated to run spdef on tran it helps but if u dont really want to play ur tran passively u can also viably run offesnsive sets with Z-Moves like grassuim-Z tran which can kill mons like fini and slowbro who can mess up offensive buzzwole big time and isnt really scared out by tran special mention goes to fini who isnt really scared out by this core.slowbro is much more managable as it can be toxiced by spdef tran but in fini dosent really care abt toxic because of its ability misty terrain which protects it from status but with grassium-z tran u are able to punish fini for staying in.As u can see tran has decent freedom in its sets when paired with buzz.
Tapu Koko by DracoMeteor Ok !
:sm/tapu-koko:
Chicken. (Tapu Koko) @ Choice Specs
Ability: Electric Surge
Shiny: Yes
Hidden Power: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Dazzling Gleam

ok so, this mon can offensively work alongside scarfed buzzwole, Buzzwole ice punches landorus, gliscor, cc bliss, heatran, drill while tapu koko can rush trough non spd clefable, corviknight, pex, maw, fini and even more KEKWL

252+ Atk Buzzwole Ice Punch vs. 252 HP / 164+ Def Landorus-Therian: 316-376 (82.7 - 98.4%) -- 68.8% chance to OHKO after Stealth Rock

-1 252+ Atk Buzzwole Ice Punch vs. 252 HP / 164+ Def Landorus-Therian: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 92 HP / 0 SpD Mawile-Mega in Electric Terrain: 241-285 (91.2 - 107.9%) -- 81.3% chance to OHKO after Stealth Rock

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 56+ SpD Clefable in Electric Terrain: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Buzzwole Earthquake vs. 252 HP / 0 Def Slowking-Galar: 304-358 (77.1 - 90.8%) -- 25% chance to OHKO after Stealth Rock

252+ Atk Buzzwole Close Combat vs. 252 HP / 0 Def Heatran: 432-510 (111.9 - 132.1%) -- guaranteed OHKO
Who will you pair with our buff bug?
 
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