Project National Dex OU Matchmaking (discontinued)

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:ss/weavile:

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Pursuit
- Ice Shard

Weavile provides Reuni with valuable pursuit support that it appreciates in removing obstacles to its set up.
 
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The Dragon Master

So you have chosen, Death
is a Pre-Contributor
Submitting skarmory
:ss/skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Iron Defense
- Body Press
- Roost
- Spikes

Reun really likes all forms of entry hazards, as they can wear down the mons in the opposing team, letting reun eventually sweep late game, notably wearing down the suit trappers. This is where skarm comes in, as it can lay spikes to wear down these mons, and skarm is probably the best spiker to use alongside reun.
 
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Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Voting time!

:toxapex: by ChrisPBacon
:ss/toxapex:

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover

Toxapex provides valuable toxic spikes support for reuniclus on bulkier teams, crippling the pursuiters as well as other checks such as tapu bulu and gastrodon. In the case where pex cannot poison them, it is able to wear them down with potential scald burns. The two also possess solid defensive synergy, as reuniclus is one of the best answers to the psychics that scare toxapex out, most notably mega medicham and mega latios. In return, toxapex checks the greninjas, scizors and volcaronas that scare reuniclus before it can setup enough to bypass them.
:lopunny-mega: by lifemap
:SM/Lopunny_Mega:
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Return
- U-turn

When I use Reuni I like to pair it with the basic mega lopunny set, you can switch it up if you want it to be more heat with like encore or pup but I like to just punch holes in the things that reunicles doesnt want to set up in front of. Something that is kind of heat for reuni to run thats not as common as z fighting is z electric with thunder, it deals with corv, pex and skarm in 1 hit and a few other mlop checks
:weavile: by Redgoop115
:ss/weavile:

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Pursuit
- Ice Shard

Weavile provides Reuni with valuable pursuit support that it appreciates in removing obstacles to its set up.
:skarmory: by The Dragon Master
Submitting skarmory
:ss/skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Iron Defense
- Body Press
- Roost
- Spikes

Reun really likes all forms of entry hazards, as they can wear down the mons in the opposing team, letting reun eventually sweep late game, notably wearing down the suit trappers. This is where skarm comes in, as it can lay spikes to wear down these mons, and skarm is probably the best spiker to use alongside reun.
Vote for your favorite sub by 10/23 at 11:59 PM GMT
 
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch

Weavile pursuit bulky psychic such as mega latias, reuniclus or ghost type such as blacephalon,shedinja for mega medicham to click hjk freely
 
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:SS/Rillaboom:
So rillaboom is a monkey, and can click buttons to completely obliterate the HP of certain water types and fairy types that weavile wants nothing to do with.

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Superpower
- Knock Off

Personally this is my favorite Rillaboom set since it has so much potential make the game unlosable by killing 4 mons. You could also run banded but having a locked team is usually not the best.
 
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The Dragon Master

So you have chosen, Death
is a Pre-Contributor
Submitting Corviknight
:Ss/Corviknight:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost

Corv works really well with weavile, as weav likes the free turns given to it by u turn, and the 2 of them together can deal really well with ground types like Lando, Garchomp, and mega Garchomp.
 
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Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Voting time!!

:medicham-mega: by Adib10
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch

Weavile pursuit bulky psychic such as mega latias, reuniclus or ghost type such as blacephalon,shedinja for mega medicham to click hjk freely
:rillaboom: by lifemap
:SS/Rillaboom:
So rillaboom is a monkey, and can click buttons to completely obliterate the HP of certain water types and fairy types that weavile wants nothing to do with.

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Superpower
- Knock Off

Personally this is my favorite Rillaboom set since it has so much potential make the game unlosable by killing 4 mons. You could also run banded but having a locked team is usually not the best.
:corviknight: by The Dragon Master
Submitting Corviknight
:Ss/Corviknight:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost

Corv works really well with weavile, as weav likes the free turns given to it by u turn, and the 2 of them together can deal really well with ground types like Lando, Garchomp, and mega Garchomp.
Vote for your favorite submission by 8/30 at 11:59 PM GMT!
 
:ss/garchomp_mega:
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Stone Edge

Garchomp mega is menace to society, it can sweep unprepared team. Anyways, This mega garchomp set is walled by corviknight before sd and 2ohko after sd but required to using stone edge so not reliable as stone edge can miss. Pairing it with corvknight will make garchomp mega sweep easier.
 

Avaritia

Sylvain stan
:sm/serperior:

Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Substitute
- Glare

Pairing Zoner with Serp means that Serp doesn't really need to run HP Fire to hit its usual targets in Corv/Sciz/Ferro, and instead, it can put the hammer on its arch-nemesis lava toad, and otherwise spam Leaf Storm against pretty much everything else, notably pressuring the grounds like Garchomp that would otherwise decimate Zoner.

Finish core with something to beat the bulky grasses and dragons and there we go.
 
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