Project National Dex OU Next Best Thing: Cycle 34 - Medicham-Mega (Voting)

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Sputnik

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Gonna break the tie by voting for SubSD, congratulations to Jordy for winning the week!

Cycle 9
:ss/mew:

Mew's suicide lead set is largely outclassed by Landorus-T at the moment, but it's still hyper offense's best spike setter. That being said, there are a LOT of different ways you guys can go with this one. Lets see what people come up with!

Mew @ Red Card
Ability: Synchronize
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz

You will have until February 16th at 11:59 PM GMT -5 to post sets.​
 
Buttercup (Mew) @ Weakness Policy
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Nasty Plot
- Agility
- Roost

mew is a fattie so if you set up you probably won. cm agil lets you boost up your power ofc, so that stored power kills everything. wp helps here too. roost is the main niche over jirachi and magearna doing cm stuff, cause jirachi has to use stinky wish and magearna gets nothing. lando-t, cinder, heatran and other fires and grounds have also seen the rise to beat mag doing cm stuff, and players will probably keep them healthy to check mag, vs stored power cm mew they will probably allow those threats to be chipped more or just let them die.

specs magearna is a nice partner to this because it beats every dark 1v1, and the power of specs will persuade the opponent to sack the dark, so mew can sweep. magma storm + taunt heatrans rights is also a good partner, because you have rude special walls and psychic resists like mega sciz and bliss, so you roast them. finally, zapdos is a good partner to dispatch of corvi, bro, kart, and other things that can stop mew's sweep.
 

pannu

MEDKIT CUZ SHES HEALABLE
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Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 180 Def / 76 Spe
Impish Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Roost
- Stealth Rock

Physdef mew is one of my favourite glues on balance, if you ever need a mmedi counter + a sd ground check this is the set to do it, wisp can cripple physical attackers meanwhile ice beam chips them down and you keep yourself healthy with roost, the last slot is a bit fillery but i like rocks, some other options could be defog, teleport, maybe spikes? idk

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 252 HP / 180+ Def Mew: 135-159 (33.4 - 39.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

+2 252 Atk Landorus-Therian Earthquake vs. 252 HP / 180+ Def Mew: 271-319 (67 - 78.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252 Atk burned Landorus-Therian Earthquake vs. 252 HP / 180+ Def Mew: 135-159 (33.4 - 39.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

0 SpA Mew Ice Beam vs. 0 HP / 0 SpD Landorus-Therian: 316-372 (99 - 116.6%) -- 87.5% chance to OHKO

+2 252 Atk Garchomp Earthquake vs. 252 HP / 180+ Def Mew: 250-295 (61.8 - 73%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

0 SpA Mew Ice Beam vs. 0 HP / 0 SpD Garchomp: 296-352 (82.9 - 98.5%) -- guaranteed 2HKO
 
NEW ALAKZAM (Mew) @ Mewnium Z
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Nasty Plot
- Shadow Ball
So last time I dint get voted so this is my next try of wining
so this is an offence mew that is superfun to use
it will kill threatining darks like ash gren and if there is no dark u could one shot anything with mewnium z

+2 252 SpA Mew Psychic vs. 0 HP / 0 SpD Landorus-Therian: 295-348 (92.4 - 109%) -- 56.3% chance to OHKO
252 Atk Life Orb Garchomp Earthquake vs. 0 HP / 0 Def Mew: 212-251 (62.1 - 73.6%) -- guaranteed 2HKO
here are some crucail calcls and thats it bye
 

R8

Leads Natdex Other Tiers, not rly doing ndou stuff
is a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a member of the Battle Simulator Staffis a Top Contributor Alumnus
National Dex Leader
:mew: Sunny Day (???) Mew! :mew:
Mew @ Rocky Helmet
Ability: Synchronize
EVs: 252 HP / 32 Def / 200 SpD / 24 Spe
Calm Nature
- Sunny Day
- Roost
- Mystical Fire
- Knock Off
You're maybe thinking what the hell is that set. While I know this thing has probably no chance to win that cycle since how specific it is, I wanted to mention it because even if it fills a very, very very very very . . .specific niche, and is probably going to be the less splashable set ever posted in this thread, I find it pretty cool, and it's good at what it's supposed to do!

So, R8, what's the story behind that set?

Building stall or semi-stall teams can sometimes be difficult, very difficult, especially in a metagame where people are prepared to it, and often bring well-thought tactics to beat stall. In that context, you sometimes can struggle to check everything in the last slots. And, as an answer to that problem, that set was created: ladies and gentlemen, this set is able to take on Manaphy, kisspower Magearna, and Jolly Medicham Mega (Which is useful if Sableye Mega is pressured), while providing very useful support in Knock Off and Mystical Fire.
Max HP investment allows you to have as much mixed bulk possible, while the Defense investment allows you to avoid the 2hko from High Jump Kick from Medicham Mega. The Speed makes you faster than standard Manaphy, and the rest is dumped in Special Defense to make you as bulky as possible to allows it to beat Manaphy (It allows you to live a +5 Hydro Vortex under the sun) and Magearna. It also helps a lot against CM and Specs Tapu Lele, even though it isn't a reliable counter to the latter (Moonblast has a tiny chance to 2HKO). Rocky Helmet is the item of choice to beat Medicham Mega without clicking anything not called Roost, and also cripple kisspower Magearna, since Draining Kiss is a contact move, so it won't be able to heal correctly against Mew, which is absolutely needed to beat it.
Sunny Day get rid of the rain, canceling the power boost Manaphy gets on its water type moves and giving to you and your team (especially chansey and the unaware users) a pseudo resistance to water. Since you outspeed Manaphy, you're consistently able to beat it, since you have the time to set Sunny Day and hit it once with mystical fire, which means the Z will never KO you ( +5 240+ SpA Manaphy Hydro Vortex (175 BP) vs. 252 HP / 200+ SpD Mew in Sun: 339-400 (83.9 - 99%) -- guaranteed 2HKO) and regular surf almost never 2HKO you either ( +5 240+ SpA Manaphy Surf vs. 252 HP / 200+ SpD Mew in Sun: 174-205 (43 - 50.7%) -- 2.3% chance to 2HKO ). Knock off get rid of the Weakness Policy from Magearna, and can also punish Heatran if they attempt to switch in.


That's it. Have a nice day!
 
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:mew:
Mew @ Life Orb
Ability: Synchronize
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Spikes
- Ice Beam
- Roost

this mew set is focused on pressuring defoggers and other mons to set up spikes for its teamates to abuse.
bolt beam allows mew to beat every fogger on the switch while also threatening other defensive mons, roost is to recover from and spikes to deal chip.
 

Sputnik

Bono My Tires are Deceased
is a Contributor Alumnus
Sorry for being a bit late on this, congratulations to Pannuracotta for winning the week! Your set will be added to the Hall of Fame

Cycle 10

:ss/heatran:

Heatran is one of the best Pokemon in the metagame right now thanks to its immense utility on both the offensive and defensive spectrum. It's really only know for its two standard sets, however. What can you come up with?

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
- Magma Storm
- Toxic
- Earth Power
- Stealth Rock / Taunt

Heatran @ Steelium Z / Grassium Z / Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Flash Cannon / Solar Beam / Taunt
- Toxic / Stealth Rock
You guys will have until March 2nd to post sets! Good luck!
 
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Solaros & Lunaris

Hold that faith that is made of steel
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:bw/heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt / Stealth Rock
- Will-O-Wisp

Will-O-Wisp Heatran is a really cool option on teams that struggle vs offensive Ground-types, as Heatran is often considered easy bait for them if they don’t mind taking a Toxic. It also gives a consistent out vs Mega Mawile’s Sucker Punch mindgames, and can give greedy Bulk Up Cinderace a very potent burn. I like Taunt on this set, as it can deal some decent blows to chipped Slowbros and stops certain mons from settmg, but Stealth Rock is a fine option as well. In particular, Mega Tyranitar makes a great partner, as it Pursuit traps the Pokemon who don’t mind Will-O-Wisp (Mega Latias, Slowbro, Slowking) and loves the fact that it can take Earthquakes from burned Pokemon.
 
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Heatran @ Air Balloon/Leftovers
Ability: Flash Fire
EVs: 160 HP / 180 SpD / 168 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt/Stealth Rock
- Roar
- Earth Power

Roar Heatran could be a potentially interesting choice for Heatran to run as a way to force out threats such as SP Mage, CM Fini upon it switching in (when tran is already in ofc) and, when paired with Air Balloon, can be used as a lead to prevent offensive SR setters like Garchomp and Landorus-T from setting up with Swords Dance, phaze them into a potentially unwanted matchup and setup rocks, use this as momentum, or, if paired with hazard stack mid game, rack up huge chip. The EVs are designed to outspeed Fini, and Taunt them before they taunt you (if you're using taunt), preventing them from setting up, as well as prevent CM Scald from 2HKOing. Earth Power is the second attack of choice in order to wear down Toxapex and for opposing Heatran. Leftovers can be chosen instead if you prefer the passive recovery, however Rillaboom can be run aside it to set up Grassy Terrain to give it this as well.

This is my first time participating in something like this, I'm still actively learning the metagame, and I'm a relatively new player when it comes to tiers (I guess you could call it comp?) over randoms/battle factory. I figured it's worth a shot, maybe it'd just need some tweaking from someone better than I am. :)
 
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:heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 196 HP / 60 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt/Stealth Rock
- Earth Power
- Hidden Power Ice

One of heatrans main issues come from the fact it cant do much against ground types however with hp ice on the switch it can get rid of them much quicker or in gliscor's case magma into hp ice always ohkos if you can hit magma.

The rest is pretty standard for the moves however for the evs, timid allows heatran to outspeed gliscor and rilaboom while the special attack is to always OHKO offensive heatran
 
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Heatran (M) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock/Eruption
- Earth Power
- Flash Cannon

This is one of my favorite tran sets. Let's all admit it, you would love just switching into a scarf lando-t quake for free, and you have 3 immunities with air balloon still up. The reason for the 160 speed is so it can outspeed 252 speed magearna and the obvious 252+ SpA then just put the rest in hp. Stealth rock is a fantastic move if you're lacking a rocker already and eruption is a VERY powerful stab move at max hp and even more with flash fire, lave plume is nice for 30% burns and it barely sacrifices any power. Then for epower and flash cannon, they are just solid coverage moves.
Note: Heatran can not be shiny for it to run eruption
 

R8

Leads Natdex Other Tiers, not rly doing ndou stuff
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National Dex Leader
:firium-z: Metal Sound Firium Z/Steelium Z Heatran :Heatran:

Heatran @ Firium Z / Steelium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Metal Sound
- Stealth Rocks / Steel Beam / Taunt

Do you like nukes? I personally do like nukes. And this set is a nuke. The idea behind this set is simple: click metal sound on the switch, then click the Z move. The rest of the set is pretty standard.

If you already have a rocker, Z Steel beam is probably the way to go, for even more crazy damages. Sceptic? Here are some calcs that can make you realise how hard that thing hits.

252+ SpA Heatran Inferno Overdrive (180 BP) vs. -2 252 HP / 4 SpD Blissey: 498-586 (69.7 - 82%) -- guaranteed 2HKO
252+ SpA Heatran Inferno Overdrive (180 BP) vs. -2 252 HP / 64 SpD Tapu Fini: 243-287 (70.6 - 83.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Heatran Inferno Overdrive (180 BP) vs. -2 252 HP / 4 SpD Toxapex: 237-280 (77.9 - 92.1%) -- guaranteed 2HKO (Earth power ohkoes though)
252+ SpA Heatran Inferno Overdrive (180 BP) vs. -2 248 HP / 0 SpD Moltres: 369-435 (96.3 - 113.5%) -- 75% chance to OHKO
252+ SpA Heatran Inferno Overdrive (180 BP) vs. -2 248 HP / 8 SpD Pelipper in Rain: 213-251 (65.9 - 77.7%) -- guaranteed 2HKO

252+ SpA Heatran Corkscrew Crash (200 BP) vs. -2 252 HP / 4 SpD Blissey: 552-651 (77.3 - 91.1%) -- guaranteed 2HKO
252+ SpA Heatran Corkscrew Crash (200 BP) vs. -2 248 HP / 0 SpD Moltres: 410-483 (107 - 126.1%) -- guaranteed OHKO
252+ SpA Heatran Corkscrew Crash (200 BP) vs. -2 248 HP / 8 SpD Eviolite Chansey: 454-535 (64.5 - 76.1%) -- guaranteed 2HKO
252+ SpA Heatran Corkscrew Crash (200 BP) vs. -2 252 HP / 128+ SpD Heatran: 137-161 (35.4 - 41.7%) -- 83.8% chance to 3HKO after Leftovers recovery - Lololololol doing 40% to spdef tran with a quad resisted move

Firium and Steelium already deal with most of your targets, and being able to directly fire off a powerful attack is always good to catch Gliscor on the switch or just pick a kill against offensive teams. The only threats Grassium hits that Steelium doesn't are Gastrodon (Steelium "only" does 68.7 - 80.9% when gastrodon is at -2), Manaphy And Megapert (Which are only found on rain, and heatran against rain UH)
 
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