Project National Dex OU Next Best Thing: Cycle 34 - Medicham-Mega (Voting)

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Dorron

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I didn't know it was an actual set :c. Congrats R8 for winning anyways!


:ss/heatran:
Heatran is probably one of (if not) the most influential Pokemon in the metagame! Its defensive sets check a lot of common threats while it can open holes in opposing teams thanks to its Z-Move sets. It's movepool isn't short at all, so let's try new things!

Deadline: Monday 21st
Good luck everyone!
Banned Sets
 
reserving metal sound

Heatran @ Throat Spray
Ability: Flash Fire
EVs: 136 HP / 252 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Metal Sound
- Magma Storm
- Taunt
- Earth Power

Metal sound + throat spray effectively gets you to +4, which lets you own stall (this is a stall cteam). Taunt to prevent chansey from maybe petaling with teleport, and earth power to be useful outside of the stall matchup.
 
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Will o Wisp Heatran

:heatran: :leftovers:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Will-O-Wisp
- Earth Power
- Stealth Rock / Taunt

"Why are you throwing away a valuable move slot will o wisp is not worth it." yes it is, wait and see. A stupid yet probably effective lure set, oh no ground types are coming in for free, nvm they are just gonna get burned and you have a huge leap of advantage since they are weakened and will be worn down quicker, especially brutal if the switch in is a gliscor that hasn't activated it's toxic orb yet, effectively having 18% less health if the toxic orb activated. Also you have the perk of being able to chip toxapex much more efficiently and force more recovers as unlike toxic burn is able to affect toxapex, to which the effects will be amplified if the black sludge is knocked off/ the pex isn't equipping it, which results in easily exploitable situations. "Why not use lava plume or scorching sands, those 2 will deal actual damage and is still quite consistent" well it comes down to consistency. 15% miss chance is much more favorable over 70% of not getting the burn and thus sacrificing the ability to deal damage is a trade we could accept. Just don't be like Aaron Zheng in 2013 Worlds and you will be mostly fine. Running scorching sands is also unideal as it is only able to burn garchomp and toxapex, half the mons we mentioned above while having 8 less pp, which will have it's weakness fully shown during drawn out battles.
March 24: i realised a certain stall player had a similar idea quite some time ago used this concept on a how to lure project and i deeply apologize for making this idea sound like mine(can search up if you want it's still here.)

Toxapex :Toxapex: :black-sludge:
0 SpA Heatran Earth Power vs. 252 HP / 232+ SpD Toxapex: 92-110 (30.2 - 36.1%) -- 46.9% chance to 3HKO after Stealth Rock and Black Sludge recovery
0 SpA Heatran Earth Power vs. 252 HP / 232+ SpD Toxapex: 92-110 (30.2 - 36.1%) -- guaranteed 3HKO after Stealth Rock, Black Sludge recovery, and burn damae
We will have a higher chance of defeating it in 3 shots and thus potentially saving heatran some health later on as the toxapex doesn't have a chance to launch a 4th scald. note that without stealth rock a burned toxapex has the same chance to fold to 3 earth powers as without being burned with stealth rock up.

Gliscor :Gliscor: :Toxic orb:
0 SpA Heatran Magma Storm vs. 244 HP / 244 SpD Gliscor: 129-153 (36.6 - 43.4%) -- 31.3% chance to 2HKO after burn damage and trapping damage
0 Atk burned Gliscor Earthquake vs. 252 HP / 0 Def Heatran: 198-234 (51.2 - 60.6%) -- 89.8% chance to 2HKO after Leftovers recovery
12 SpA Tapu Fini Scald vs. 244 HP / 192 SpD Gliscor: 168-200 (47.7 - 56.8%) -- guaranteed 2HKO after burn damage
0 Atk burned Gliscor Earthquake vs. 248 HP / 16 Def Tapu Fini: 45-54 (13.1 - 15.7%) -- possibly the worst move ever
0 Atk Gliscor Facade (140 BP) vs. 248 HP / 16 Def Tapu Fini: 85-100 (24.7 - 29.1%) -- possible 5HKO after Leftovers recovery
Not that you really want to stay in gliscor so we have 4 calcs here, first 2 are heatran itself and rest are for it's teammate, in this case tapu fini since burn has the most significant effect here. burning gliscor means that it will need to waste more roost when trying to switch in against heatran, which once again is easily abusable.

Garchomp :garchomp: :dragonium-z:
+2 252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 252+ Def Tangrowth: 382-451 (94.5 - 111.6%) -- 68.8% chance to OHKO
+2 252 Atk burned Garchomp Devastating Drake (190 BP) vs. 252 HP / 252+ Def Tangrowth: 191-225 (47.2 - 55.6%) -- 78.5% chance to 2HKO
+2 252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 252+ Def Slowbro: 418-493 (106 - 125.1%) -- guaranteed OHKO
+2 252 Atk burned Garchomp Devastating Drake (190 BP) vs. 252 HP / 252+ Def Slowbro: 209-246 (53 - 62.4%) -- guaranteed 2HKO
Dragonium isn't the most common set but that tech is insanely dangerous for neutral targets such as slowbro and tangrowth. Burning it will be very convenient for them to pivot into that and playing around the landshark overall.

Landorus-therian :landorus-therian: :flyinium-z:
+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Slowbro: 417-492 (105.8 - 124.8%) -- guaranteed OHKO
+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 244 HP / 52 Def Gliscor: 489-576 (138.9 - 163.6%) -- guaranteed OHKO
+2 252 Atk burned Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def Slowbro: 208-246 (52.7 - 62.4%) -- guaranteed 2HKO
+2 252 Atk burned Landorus-Therian Earthquake vs. 252 HP / 252+ Def Slowbro: 119-141 (30.2 - 35.7%) -- 36.3% chance to 3HKO
+2 252 Atk burned Landorus-Therian Supersonic Skystrike (175 BP) vs. 244 HP / 52 Def Gliscor: 244-288 (69.3 - 81.8%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
+2 252 Atk burned Landorus-Therian Stone Edge vs. 244 HP / 52 Def Gliscor: 93-110 (26.4 - 31.2%) -- 0% chance to 4HKO after Stealth Rock and Poison Heal
gliscor and slowbro are chosen here because they could easily shrug off a +2 earthquake but not a +2 supersonic skystrike, however if lando is burned then it will be a different story. Slowbro will take it easily and either scald or teleport out to a teammate that could outoffense it whereas gliscor will take heavy damage which could be roosted off after it got a free switch in against something like a ferrothorn. heck slowbro could even choose to stay in and slack off the damage as a burned landorus will ko on the consecutive +2 earthquake, which is insane. Gliscor could also do the same thing but with stone edge if stealth rocks were kept off the field and the first hit isn't a max roll + orb activated prior.
Maths for gliscor:
288 + 110(both hits max roll) - 352(max HP) - 44(poison heal) = 2
very unlikely for landorus to have 2 max rolls but prob should check properly before you roost.
 
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K302

Luck is a Skill
is a Social Media Contributor
Reserving scarf eruption
:heatran:
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Solar Beam
- Earth Power
- Flamethrower


Heatran is mostly a mon that's used as a stallbreaker, but it can also be used as a threatening sunsweeper.


“Just use zard-y,it does more dmg and brings sun”

No, zard-ys only pros over scarf tran, that it isn't choiced and works as a 2nd sun setter, Heatran has so much more qualities:
1.It does more dmg with the stab:
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 244 HP / 76 SpD Gliscor in Sun: 328-387 (93.1 - 109.9%) -- 87.5% chance to OHKO
252 SpA Heatran Eruption (132 BP) vs. 244 HP / 76 SpD Gliscor in Sun: 373-441 (105.9 - 125.2%) -- guaranteed OHKO
This is very noteable on the Glisc example,zard sometimes fails to OHKO depending on the spread, while Heatran OHKO can even OHKO it with rocks hitting it once.
Tran can also always 2HKO offensive chomp at even at 88%(!)
252 SpA Heatran Eruption (131 BP) vs. 0 HP / 4 SpD Garchomp in Sun: 183-216 (51.2 - 60.5%) -- guaranteed 2HKO, which zard-y can’t
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD Garchomp in Sun: 162-192 (45.3 - 53.7%) -- 41.8% chance to 2HKO
you can also always win against both volc sets, who try to abuse the sun against you:
252 SpA Heatran Eruption (150 BP) vs. 248 HP / 0 SpD Volcarona in Sun: 352-415 (94.3 - 111.2%) -- 68.8% chance to OHKO
zard can be stalled out at +1
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. +1 248 HP / 0 SpD Volcarona in Sun: 183-216 (49 - 57.9%) -- 96.1% chance to 2HKO, tran only need’s 3 or 4 sun turn’s left to break defensive volc
252 SpA Heatran Eruption (150 BP) vs. +1 248 HP / 0 SpD Volcarona in Sun: 237-279 (63.5 - 74.7%) -- guaranteed 2HKO
Offensiv volc:
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 0 HP / 0 SpD Volcarona in Sun: 274-324 (88.1 - 104.1%) -- 25% chance to OHKO,
252 SpA Heatran Eruption (131 BP) vs. 0 HP / 0 SpD Volcarona in Sun: 309-364 (99.3 - 117%) -- 93.8% chance to OHKO
Heatran has a way better possibly of OHKOing at 88% than charizard.


2. The speed
Now let's take a quick look at the speed tiers! M-zard-y has a decent 328 speed with 252+, but scarf tran has 417 with outspeeds even
m-lop (but sadly not zera, which is bed aniways) with is extremely helpful to not get hit and being able to sweep.

3.The Typing/Bulk
Heatran has a bit more bulk than zard-y paired with a slightly better typing so
Heatran doesn't have a ground immunity, but it also doesn’t have a 4×Stealth Rock weakness.
Flash Fire is an important defensive and offensive ability to stop the opponent from abusing your sun or using Will-O-Wisp.

4.Conclusion
Heatran definitely has a lot of pros over zard-y on sun!
But it has a way better speed tier, which allows it to sweep, and a bit better bulk/typing,while having a okay coverage.
It’s main problems are that you have to use scarf, which the opponent can abuse.

Overall stuff
I didn't compare scarf eruption tran with normal offensive tran sets because they aren't run on sun and scarf tran is only viable on sun teams, but tran has to compete with zard as a special dmg dealer/breaker.

You can technically use this outside of sun with Flash Cannon, but it hasn't really the dmg output to work without.

The set should be always eruption, earth power, Solarbeam and Flamethrower.
Flash Cannon isn't worth the movesolt.
You can use Fire Blast/Overheat if you think RNG Jesus loves you...

Sun is a very difficult playstyle to use, it takes a good team and a lot of practice to be successful with :blobpensive:!

I just took a sun team, replaced blaziken with scarf tran and had a bit of fun, even though I played really bad:
https://replay.pokemonshowdown.com/gen8nationaldex-1534209743-a6j2orjyhqdxmewfhrrv1fc981hg7oopw

Have fun!
 

Dorron

The hidden Targent member.
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Congratulations Nish the Great for winning this cycle!

Now, fisinishg with the Alola Guardians...

:ss/tapu-bulu:
Tapu Bulu is a great Pokemon able to check Ash-Gren and Tapu Koko in a single slot while not being as passive as Blissey. Moreover, it can set up with Swords Dance and make use of Z-Moves! In Next Best Thing we believe you will be able to find more sets for it. Good luck everyone!

Deadline: Monday 28th
Banned Sets
 

K302

Luck is a Skill
is a Social Media Contributor
:tapu bulu:
Tapu Bulu @ Tapunium Z
Ability: Grassy Surge
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Nature's Madness
- Taunt/Stone Edge/Synthesis
- Close Combat
- Horn Leech


Z-Nature's Madness helps bulu to break through the steel birds and other walls.
It lures them in, clicks the Z-Mode and kills them with cc or horn leech.
Taunt can prevent walls from healing, Stone Edge helps against dnite, latias, volc,both zards, tini and amoonguss, and Synthesis can be used for recovery.

This set can be used to lure walls and bulus friend Kartana can go crazy!
Normal Nature's Madness is helpful to cip mons bulu can’t kill.
224 speed is to outspeed 92 speed lando.
Cals for walls at 25%:

252+ Atk Tapu Bulu Close Combat vs. 248 HP / 168+ Def Corviknight: 107-127 (26.8 - 31.8%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Stone Edge vs. 252 HP / 168+ Def Amoonguss: 119-140 (27.5 - 32.4%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Horn Leech vs. 248 HP / 252+ Def Sableye-Mega in Grassy Terrain: 109-129 (35.9 - 42.5%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Close Combat vs. 248 HP / 16+ Def Scizor-Mega: 96-114 (27.9 - 33.2%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Close Combat vs. 252 HP / 252+ Def Skarmory: 82-97 (24.5 - 29%) -- 87.5% chance to OHKO,
252+ Atk Tapu Bulu Close Combat vs. 252 HP / 252 Def Ferrothorn: 190-224 (53.9 - 63.6%) -- guaranteed OHKO,
-1 252+ Atk Tapu Bulu Horn Leech vs. 252 HP / 164+ Def Landorus-Therian in Grassy Terrain: 99-117 (25.9 - 30.6%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Close Combat vs. 252 HP / 252 Def Jirachi: 113-134 (27.9 - 33.1%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Close Combat vs. 252 HP / 148+ Def Kommo-o: 96-113 (27.1 - 31.9%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Stone Edge vs. 252 HP / 4 Def Latias-Mega: 102-121 (28 - 33.2%) -- guaranteed OHKO,
252+ Atk Tapu Bulu Horn Leech vs. 244 HP / 52 Def Gliscor in Grassy Terrain: 139-165 (39.4 - 46.8%) -- guaranteed OHKO.

Have fun!
 
:Tapu Bulu:
Tapu Bulu @ Leftovers :Leftovers:
Ability: Grassy Surge
EVs: 220 HP / 92 Def / 140 SpD / 56 Spe
Careful Nature
- Horn Leech
- Rock Slide
- Protect
- Leech Seed / Toxic

Leech Seed + Protect gives Tapu Bulu more longevity throughout a match when used with Leftovers and allows it to threaten Zapdos and in addition wear down common switch-ins like Corviknight. Toxic can also be used over Leech Seed to threaten Tangrowth. Horn Leech provides even more recovery to Tapu Bulu while also having STAB + Grassy Terrain damage boost. Rock Slide catches Fire-type threats off-guard, primarily Volcarona which commonly forces out Tapu Bulu to setup Quiver Dance. The given EV spread and nature allow Tapu Bulu to maximize its recovery from Leftovers and Grassy Terrain, survive a boosted Fire Fang from Mega Garchomp, and outspeed Mega Mawile, with the rest left to Special Defense to handle Ash-Greninja and Tapu Koko better.

These calculations show the maximum damage each Pokemon mentioned in the description can do to Tapu Bulu barring more Swords Dance boosts on Mega Garchomp.

:Garchomp-Mega: -> :Tapu Bulu:
+2 252 Atk Garchomp-Mega Fire Fang vs. 220 HP / 92 Def Tapu Bulu: 282-334 (83.9 - 99.4%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery

:Greninja-Ash: -> :Tapu Bulu:
252 SpA Choice Specs Greninja-Ash Ice Beam vs. 220 HP / 140+ SpD Tapu Bulu: 272-322 (80.9 - 95.8%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery

:Tapu Koko: -> :Tapu Bulu:
252 SpA Choice Specs Tapu Koko Hidden Power Ice vs. 220 HP / 140+ SpD Tapu Bulu: 132-156 (39.2 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
 
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Stall murderer bulu

:tapu bulu: :leftovers:

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 220 HP / 92 Def / 140 SpD / 56 Spe
Careful Nature
- Substitute
- Bulk Up
- Taunt
- Horn Leech

some bad stuff, don't use this unless you have a spare slot for some reason, and even then there are more consistent performers in stall destroying while being better against the rest of the meta. Substitute is to prevent burns from scald spam from waters and will o wisp from the ghosts. Grass STAB is obviously needed to beat quagsire, taunt shut downs healing and haze attempts. Grass STAB, and in this case horn leech is used so that we can threaten quagsire while providing some recovery which will provide some breathing room against an aggressive clefable. However this loses to any stall that's using corv that has BB
Skarmory :Skarmory: :rocky helmet:
+6 0+ Atk Tapu Bulu Horn Leech vs. 248 HP / 164+ Def Skarmory in Grassy Terrain: 87-103 (26.1 - 30.9%) -- guaranteed 4HKO
We don't take enough from helmet to die, also body press doesn't do enough, but i ain't gonna list all of them with each individual stage of boosts.

Clefable :clefable: :leftovers:
4 SpA Clefable Moonblast vs. 220 HP / 140 SpD Tapu Bulu: 90-106 (26.7 - 31.5%) -- 21.6% chance to 4HKO after Leftovers recovery
+6 0+ Atk Tapu Bulu Horn Leech vs. 252 HP / 252+ Def Unaware Clefable: 99-117 (25.1 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery
+6 0+ Atk Tapu Bulu Horn Leech vs. 252 HP / 252+ Def Unaware Clefable: 99-117 (25.1 - 29.6%) -- 87% chance to 4HKO after Stealth Rock and Leftovers recovery
Proofs that knock and stealth rock is needed to deal with this set properly, but clef is easily baited in by lots of mon it wants to beat.

no spoiler tags here because this is super short,
 
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