Project National Dex OU Teambuilding Competition - Cycle 47.5: Hiatus

Congrats Arterial for winning this cycle!
Cycle 28:
Ursaluna - Bloodmoon forme
GameCapture_2023_09_13_15_37_19.0.jpg

Voting starts Monday!​
 
:ursaluna::ribombee: :pinsir-mega::urshifu-rapid-strike: :gholdengo:
Webs allows you to exploit Luna to its fullest Potential, being able to outspeed things such as -1 Urshifu-rapid strike and even -1 garchomp

Tera grass on ribombee lets you beat scarf Urshifu-R (webs biggest opp) turn 1 along with mega Diancie

Tera fairy on bloodmoon ursa combined with taunt lets you setup in the face of the most common defensive check right now which is spdef corv while also serving the dual purpose of helping you turn the tables on a +1 pult (for the two days until its banned lol)

Ogerpon Hearthflame serves as your stallbreaker being able to beat the cancerous unawares ruining the tier like dozo and clod along with also beating skarm and chansey and all the other fatties

Rest of the team is standard webs stuff dengo for fog and spin blocking Mega Pinsir for general webs shenanigans with urshifu-r as a secondary stallbreaker to clean up anything ogerpon could have missed
 
Koko Dual Screens
:Ursaluna::Volcarona::Great Tusk::Gyarados-Mega::Sneasler::Tapu Koko:
https://pokepast.es/7d88e93edd3f3620

I built this team as soon as I saw luna and I really enjoy it. It seems my competitor above took my advice on tera poison luna!



Set Breakdown

Tera poison on luna makes it so most stall mons can't beat it, the only exception being tera'd clod (corv and skarm cannot threaten luna and blood moon blows them away). 148 hp makes it so chansey needs 6 seis to kill. 20 defense lives Tusk and Mlop cc without screens, taking 2 behind screens, and only 1 +1 blood moon is necessary in both cases. 88 SpDef is just enough to make this ev spreading worth it as you are slightly specially bulkier.

Volcarona appreciates luna since luna is able to beat all of its checks and volcarona benefits luna as well, by removing SpDef corv and Tera'd clod

Mega gyara has taunt bc I like it more as it blocks recovery and toxic in one slot, unlike substitute.

Tusk provides hazard control, and hits shockingly hard after the booster, hitting 703 at just +1. Spin helps it sweep later game. Tera ice could be swapped for head smash if you like, but I wouldn't recommend it. You can also swap it out for a defensive Tera

Sneasler is a great cleaner for once luna and friends are done with their rampage.

Koko enables sneasler and sets screens for the team
 
!!URSALUNA-OGERPON BULKY OFFENSE!!

https://pokepast.es/3d79660465487e7b
:ursaluna-bloodmoon: :ogerpon-wellspring: :gholdengo: :munkidori: :moltres: :ferrothorn:
Ursaluna forms a really strong core with ogerpon-wellspring. I paired them with moltres and ghold to form a really tight defensive core. Munkidori acts as a speedcontrol which also spreads toxic while using pivot move. Spikes are really beneficial to mons like ogerpon (can remove boots via knock on mons like pex ) and munkidori who force switchins a lot.
 
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:ursaluna::heatran::iron-valiant:
1017.png
:landorus-therian::ferrothorn:

https://pokepast.es/c01f5481622a3f05

cm blood moon is a crazy cm threat that can really get out of hand if its checks are chipped, hence spikes. ival and scarf landot are the antioffense to help luna wallbreak without issue. ogerpon is good. water shits on rain and this team is very water weak without it and ferro. tran deals with una fats that can stop luna. this is the second team ive made post dlc its pretty fun.
 
:ursaluna: :hatterene: :stakataka: :torkoal: :slowking: :diancie-mega:

Here we go again with a TR team the redemption of the ursaluna we never got ;-;

Well go simple ursaluna has z normal in tr you get 3 turn you can cm turn 1 blood moon , z then blood again thats a triple kill most cases and he lives any hit also got ep moonblast for good coverage steel/fight ghost cant block it either . Hatterene is a more defensive set than i usually do to eat hits for healing wish and can still tank a ohko with sash 2hko ferro with myst and does good dmg to ghold and shock for clodsire and other spdef tank , staka same thing but full atk sash to tank a hit free trickroom and he can reverse sweep too . Torkoal is still a goat specs hp elec for pelli solar beam for water ep for heatran and other flash fire , slowking is a mixed tank rocky helm chip fake out lop bullet punch can eat some uturn can eat nom boosted shadow ball and tera dragon overall a nice defensive tera . Mega diancie is for focks mainly cause i figured good player tend to switch a lot and try and waste your turns so rock is good to punish that then you go boom dealing big boy dmg if you re lucky can stay in small form to eat some hits (not steel :) ) and tr up then mega explode thats pretty much it hope yall enjoy
 
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:alomomola: :heatran: :tangrowth: :great tusk: :tapu lele: :ursaluna-bloodmoon:

Originally wanted to build something with Flip Turn Mola but ended up including luna as well. I won't lie, I didn't put much thoughts in the team: alo + heatran + tang is just a fire/water/grass core, slapped tusk for removal, lele for speed control, and saw the opportunity here to include luna here to fortify the fat matchup while providing a ghost immunity. Honestly I think both mola and luna are pretty cool and def viable now

Edit: made luna lefties tera fairy, its btr
 
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:sv/ursaluna::sv/fezandipiti::sv/gholdengo::sv/ogerpon-wellspring::sv/zapdos::sv/samurott-hisui:
Tera Poison BloodLuna to ignore Toxic and beat Fighting-types. Fezandipiti helps spread Toxic and whittle down the opponents with Beat Up while also acting as a great special wall. Swords Dance stops you from being too passive. Double Kick hits Pokemon like Hisuian Samurott and Heatran. The Speed investment beats max base 65 Speed Pokemon. Tera Dark helpd versus Psychic-types. Gholdengo helps check Psychic- and Fairy-types and it acts as a strong cleaner/breaker. The Speed investment is outspeeds BloodLuna by 2 points. Tera Water is just amazing. Ogerpon-Wellspring acts as a bulky Water-type to beat Swampert, Great Tusk, and Tyranitar which this team struggles with checking defensively. Superpower helps to nuke Tyranitar, Ferrothorn, and Baxcalibur. The Speed reaches max Garchomp. Zapdos acts as hazard control while being able to beat Fighting-types, spread paralysis, and beat fat Water-types. Tera Fairy helps versus Baccalibur. The Speed investment is for max base Tyranitar just in case. Choice Scarf Hisuian Samurott acts as speed control, a hazard setter with Ceaseless Edge, and late-game cleaner.
 
BM Ursaluna Edit.png
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oh hey it's the guy who only plays nd uu but also not
also here is where i got the ursaluna sprite

After testing some of the DLC stuff in ND UU, i looked a bit on ND OU to see how are they doing (bad) and looked at BM Ursaluna, saw it and hopped right in for a new build so i could distract myself for a bit and forget my hatred towards mr. fake water (:empoleon:). Tried to get a simple and generic BO build with this, mostly remembering the team R8 gave me to get reqs for the pult suspect test and ended up with a decent build that got me from around 1400 to 1700 without much issue.

:ursaluna-bloodmoon:

CM 3a is the set i went first and sticked to it for pmuch the entire building phase, as despite the lack of special bulk, finding opportunities to setup aren't hard at all given that the huge HP and Defense make up for that, setting up on stuff that's not immediatly threatning to it or ursa just scares out like Landorus-T, Gholdengo, Garchomp, Heatran, Gliscor, Glimmora, Tornadus-T and more. The chople on it acts as a lure to things like Great Tusk or Sneasler and OHKO them back while Tera Fighting removes a few weaknesses and boosts Vacuum Wave power (also the EVs are to outspeed Blissey but u can just make it max hp max spa anyway, i was just testing smth).


:Lopunny-Mega:

As for another choice inspired by R8's squad, Quick Attack M-Lopunny was next, giving me a good anti-offense tool and synergizing well with BM Ursaluna as a Normal type offense duo that deal with what the other one struggles with. I originally had U-Turn on this but ended up switching to Quick Attack simply because i either didn't find much to u-turn out on due to contact punishing and the extra priority being helpful for setup mons like Baxcalibur.


:Tornadus-Therian:

My next choice as an all rounder, Tornadus-Therian is next, giving me a ground inmunnity and an extra pivot to help BM Ursa. While the lack of Defog was problematic, i found Taunt to be a more consistent choice because keeping up with the hazard pressure was just too much of a hassle (and besides Gholdengo would be there to prevent it anyway).


:Garchomp:

Originally i had Defensive Landorus-T because i wanted momentum, electric inmunnity and rocks but i ended up switching to TankChomp as i got more and more worn down by rocks and Knock Off Great Tusk, this also helps as a way to punish opposing M-Lopunny, M-Scizor, Sneasler or Heartflame Ogerpon since the extra chip damage was a lot more useful to leave them into M-Lopunny range.


:Gholdengo:

Bulky Gholdengo is probably one of my favorite things to use rn, it just deals with a lot of stuff and keeps rocks really well (thanks R8), being the main switchin to a lot of passive walls like Toxapex or Garganacl as well as a check to Sneasler or M-Diancie was just too fun to use, pushed even further with Tera Fairy which i used over Water in order to keep effectiveness agaisn't Electrics like Tapu Koko or Zapdos.


:Toxapex:


Not much to say about Toxapex other than being a good Water resist but mainly as my main switchin to Urshifu-RS who would be a great pain to deal with otherwise.

:ursaluna-bloodmoon: Most of what i said about it on my team applies when fighting it, it's really hard to get out of this matchup because it threatens the entire team and options like Moonlight or Tera don't help either, best chance is trying to lure it with Tera Gholdengo but also let it take the Blood Moon on the switch as it's the only resist.


:diancie-mega: Early games with M-Diancie are troublesome as i either lead with Gholdengo or i just have to play around it, often getting rocks up as i have no way of stopping it from doing so and having the perfect coverage to mess with Toxapex and Gholdengo, often times you just have to take the damage on Ursa, Pex or Ghold and pray M-Diancie's partner isn't capable of becoming a massive threat in a free turn of switching out (smth like Sinistcha, Urshifu-RS or Baxcalibur).


:Cresselia: :hatterene: :marowak-alola: :ursaluna-bloodmoon: It's not an entirely impossible matchup depending on how turns go but it often makes the opposing BM Ursa even more scary than usual and it's not easy to prevent TR with this squad.
 
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:Latias-Mega: :Samurott-Hisui: :Great Tusk: :Ursaluna-Bloodmoon: :Gholdengo: :Alomomola:
(Click on sprites for team)
Balance/Offensive team that includes Mlatias.
After testing this team for a bit, I found Mola to be incredibly useful paired with Blood moon. Blood moon runs max spdef as a way to be overall more bulkier and set up more easily. Hsam is there for spikes stacking and be threatening with sd, Mlatias as a potential cm wincon, Tusk is hazard control, and gholdengo is self explanatory.

Here's some replays while i was testing with this team.
https://replay.pokemonshowdown.com/gen9nationaldex-1945193899-n2zed2jv90ra7kkgkaca5o8x4h8wmy3pw
This was against a trick room team and blood moon was able to kill most of their team

https://replay.pokemonshowdown.com/gen9nationaldex-1945196381-2raf3zan1oxxihjvj8tbk96q6ww9a0xpw
Blood moon was too crit for stall to handle though admittedly i did get lucky with the crit against amnesia clodsire

https://replay.pokemonshowdown.com/gen9nationaldex-1945200233-axhl2znibl11ra10qy05uioxealxjbspw
Things were looking very dire when volcarona quiver danced and had bug buzz for my mlati however somehow my blood moon ursaluna was able to beat it in a set up contest and kill it. GOAT MON.
 
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:heatran: :gholdengo: :ogerpon: :lopunny: :moltres: :ursaluna-bloodmoon:

A classic balance team, with Blood Moon Ursaluna serving as a soft check to many special attackers, and being threatening using its powerful Blood Moon. The choice of Adamant Ogerpon was because there aren't that many scarfers faster than it as of now, and in a pinch it is able to Terastalise to get another layer of speed, which really annoys rain teams especially. The rest of the team is pretty standard, with Tran providing offensive and defensive backbone and Covert Cloak Gholdengo checking Garganacl nicely.
 
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Voting time!
Team A
:ursaluna: :kartana: :moltres: :dondozo: :medicham-mega: :ting-lu:

Simply "balanced", Ursaluna is an excellent wallbreaker!
Medicham and kartana can destroy walls like Ting-Lu and Garganacl, this makes it easier for Ursaluna to click buttons and destroy something.

Team B
:ursaluna::ribombee: :pinsir-mega::urshifu-rapid-strike: :gholdengo:
Webs allows you to exploit Luna to its fullest Potential, being able to outspeed things such as -1 Urshifu-rapid strike and even -1 garchomp

Tera grass on ribombee lets you beat scarf Urshifu-R (webs biggest opp) turn 1 along with mega Diancie

Tera fairy on bloodmoon ursa combined with taunt lets you setup in the face of the most common defensive check right now which is spdef corv while also serving the dual purpose of helping you turn the tables on a +1 pult (for the two days until its banned lol)

Ogerpon Hearthflame serves as your stallbreaker being able to beat the cancerous unawares ruining the tier like dozo and clod along with also beating skarm and chansey and all the other fatties

Rest of the team is standard webs stuff dengo for fog and spin blocking Mega Pinsir for general webs shenanigans with urshifu-r as a secondary stallbreaker to clean up anything ogerpon could have missed

Team C
https://pokepast.es/2bc3054c31bcef7b
:ursaluna: :ferrothorn: :zapdos: :clefable: :dragapult: :lopunny-mega:
idk what to say about this team its pretty self explanatory

Team D
Koko Dual Screens
:Ursaluna::Volcarona::Great Tusk::Gyarados-Mega::Sneasler::Tapu Koko:
https://pokepast.es/7d88e93edd3f3620

I built this team as soon as I saw luna and I really enjoy it. It seems my competitor above took my advice on tera poison luna!



Set Breakdown

Tera poison on luna makes it so most stall mons can't beat it, the only exception being tera'd clod (corv and skarm cannot threaten luna and blood moon blows them away). 148 hp makes it so chansey needs 6 seis to kill. 20 defense lives Tusk and Mlop cc without screens, taking 2 behind screens, and only 1 +1 blood moon is necessary in both cases. 88 SpDef is just enough to make this ev spreading worth it as you are slightly specially bulkier.

Volcarona appreciates luna since luna is able to beat all of its checks and volcarona benefits luna as well, by removing SpDef corv and Tera'd clod

Mega gyara has taunt bc I like it more as it blocks recovery and toxic in one slot, unlike substitute.

Tusk provides hazard control, and hits shockingly hard after the booster, hitting 703 at just +1. Spin helps it sweep later game. Tera ice could be swapped for head smash if you like, but I wouldn't recommend it. You can also swap it out for a defensive Tera

Sneasler is a great cleaner for once luna and friends are done with their rampage.

Koko enables sneasler and sets screens for the team

Team E
!!URSALUNA-OGERPON BULKY OFFENSE!!

https://pokepast.es/3d79660465487e7b
:ursaluna-bloodmoon: :ogerpon-wellspring: :gholdengo: :munkidori: :moltres: :ferrothorn:
Ursaluna forms a really strong core with ogerpon-wellspring. I paired them with moltres and ghold to form a really tight defensive core. Munkidori acts as a speedcontrol which also spreads toxic while using pivot move. Spikes are really beneficial to mons like ogerpon (can remove boots via knock on mons like pex ) and munkidori who force switchins a lot.

Team F
:ursaluna::heatran::iron-valiant:
1017.png
:landorus-therian::ferrothorn:

https://pokepast.es/c01f5481622a3f05

cm blood moon is a crazy cm threat that can really get out of hand if its checks are chipped, hence spikes. ival and scarf landot are the antioffense to help luna wallbreak without issue. ogerpon is good. water shits on rain and this team is very water weak without it and ferro. tran deals with una fats that can stop luna. this is the second team ive made post dlc its pretty fun.

Team G
i am a noob, threw this team together in ~15 Minutes, i hope you all like it
https://pokepast.es/098d710e2ef25b06
:rillaboom: :hawlucha: :landorus-therian: :kartana: :Tapu Fini: :Ursaluna:

R8 edit: added sprites! You can add sprites by typing the name of the pokemon like this: :pokemon:

Team H
:ursaluna: :hatterene: :stakataka: :torkoal: :slowking: :diancie-mega:

Here we go again with a TR team the redemption of the ursaluna we never got ;-;

Well go simple ursaluna has z normal in tr you get 3 turn you can cm turn 1 blood moon , z then blood again thats a triple kill most cases and he lives any hit also got ep moonblast for good coverage steel/fight ghost cant block it either . Hatterene is a more defensive set than i usually do to eat hits for healing wish and can still tank a ohko with sash 2hko ferro with myst and does good dmg to ghold and shock for clodsire and other spdef tank , staka same thing but full atk sash to tank a hit free trickroom and he can reverse sweep too . Torkoal is still a goat specs hp elec for pelli solar beam for water ep for heatran and other flash fire , slowking is a mixed tank rocky helm chip fake out lop bullet punch can eat some uturn can eat nom boosted shadow ball and tera dragon overall a nice defensive tera . Mega diancie is for focks mainly cause i figured good player tend to switch a lot and try and waste your turns so rock is good to punish that then you go boom dealing big boy dmg if you re lucky can stay in small form to eat some hits (not steel :) ) and tr up then mega explode thats pretty much it hope yall enjoy

Team I
:alomomola: :heatran: :tangrowth: :great tusk: :tapu lele: :ursaluna-bloodmoon:

Originally wanted to build something with Flip Turn Mola but ended up including luna as well. I won't lie, I didn't put much thoughts in the team: alo + heatran + tang is just a fire/water/grass core, slapped tusk for removal, lele for speed control, and saw the opportunity here to include luna here to fortify the fat matchup while providing a ghost immunity. Honestly I think both mola and luna are pretty cool and def viable now

Edit: made luna lefties tera fairy, its btr

Team J
:sv/ursaluna::sv/fezandipiti::sv/gholdengo::sv/ogerpon-wellspring::sv/zapdos::sv/samurott-hisui:
Tera Poison BloodLuna to ignore Toxic and beat Fighting-types. Fezandipiti helps spread Toxic and whittle down the opponents with Beat Up while also acting as a great special wall. Swords Dance stops you from being too passive. Double Kick hits Pokemon like Hisuian Samurott and Heatran. The Speed investment beats max base 65 Speed Pokemon. Tera Dark helpd versus Psychic-types. Gholdengo helps check Psychic- and Fairy-types and it acts as a strong cleaner/breaker. The Speed investment is outspeeds BloodLuna by 2 points. Tera Water is just amazing. Ogerpon-Wellspring acts as a bulky Water-type to beat Swampert, Great Tusk, and Tyranitar which this team struggles with checking defensively. Superpower helps to nuke Tyranitar, Ferrothorn, and Baxcalibur. The Speed reaches max Garchomp. Zapdos acts as hazard control while being able to beat Fighting-types, spread paralysis, and beat fat Water-types. Tera Fairy helps versus Baccalibur. The Speed investment is for max base Tyranitar just in case. Choice Scarf Hisuian Samurott acts as speed control, a hazard setter with Ceaseless Edge, and late-game cleaner.

Team K

After testing some of the DLC stuff in ND UU, i looked a bit on ND OU to see how are they doing (bad) and looked at BM Ursaluna, saw it and hopped right in for a new build so i could distract myself for a bit and forget my hatred towards mr. fake water (:empoleon:). Tried to get a simple and generic BO build with this, mostly remembering the team R8 gave me to get reqs for the pult suspect test and ended up with a decent build that got me from around 1400 to 1700 without much issue.

:ursaluna-bloodmoon:

CM 3a is the set i went first and sticked to it for pmuch the entire building phase, as despite the lack of special bulk, finding opportunities to setup aren't hard at all given that the huge HP and Defense make up for that, setting up on stuff that's not immediatly threatning to it or ursa just scares out like Landorus-T, Gholdengo, Garchomp, Heatran, Gliscor, Glimmora, Tornadus-T and more. The chople on it acts as a lure to things like Great Tusk or Sneasler and OHKO them back while Tera Fighting removes a few weaknesses and boosts Vacuum Wave power (also the EVs are to outspeed Blissey but u can just make it max hp max spa anyway, i was just testing smth).


:Lopunny-Mega:

As for another choice inspired by R8's squad, Quick Attack M-Lopunny was next, giving me a good anti-offense tool and synergizing well with BM Ursaluna as a Normal type offense duo that deal with what the other one struggles with. I originally had U-Turn on this but ended up switching to Quick Attack simply because i either didn't find much to u-turn out on due to contact punishing and the extra priority being helpful for setup mons like Baxcalibur.


:Tornadus-Therian:

My next choice as an all rounder, Tornadus-Therian is next, giving me a ground inmunnity and an extra pivot to help BM Ursa. While the lack of Defog was problematic, i found Taunt to be a more consistent choice because keeping up with the hazard pressure was just too much of a hassle (and besides Gholdengo would be there to prevent it anyway).


:Garchomp:

Originally i had Defensive Landorus-T because i wanted momentum, electric inmunnity and rocks but i ended up switching to TankChomp as i got more and more worn down by rocks and Knock Off Great Tusk, this also helps as a way to punish opposing M-Lopunny, M-Scizor, Sneasler or Heartflame Ogerpon since the extra chip damage was a lot more useful to leave them into M-Lopunny range.


:Gholdengo:

Bulky Gholdengo is probably one of my favorite things to use rn, it just deals with a lot of stuff and keeps rocks really well (thanks R8), being the main switchin to a lot of passive walls like Toxapex or Garganacl as well as a check to Sneasler or M-Diancie was just too fun to use, pushed even further with Tera Fairy which i used over Water in order to keep effectiveness agaisn't Electrics like Tapu Koko or Zapdos.


:Toxapex:


Not much to say about Toxapex other than being a good Water resist but mainly as my main switchin to Urshifu-RS who would be a great pain to deal with otherwise.

:ursaluna-bloodmoon: Most of what i said about it on my team applies when fighting it, it's really hard to get out of this matchup because it threatens the entire team and options like Moonlight or Tera don't help either, best chance is trying to lure it with Tera Gholdengo but also let it take the Blood Moon on the switch as it's the only resist.


:diancie-mega: Early games with M-Diancie are troublesome as i either lead with Gholdengo or i just have to play around it, often getting rocks up as i have no way of stopping it from doing so and having the perfect coverage to mess with Toxapex and Gholdengo, often times you just have to take the damage on Ursa, Pex or Ghold and pray M-Diancie's partner isn't capable of becoming a massive threat in a free turn of switching out (smth like Sinistcha, Urshifu-RS or Baxcalibur).


:Cresselia: :hatterene: :marowak-alola: :ursaluna-bloodmoon: It's not an entirely impossible matchup depending on how turns go but it often makes the opposing BM Ursa even more scary than usual and it's not easy to prevent TR with this squad.

Team L
:Latias-Mega: :Samurott-Hisui: :Great Tusk: :Ursaluna-Bloodmoon: :Gholdengo: :Alomomola:
(Click on sprites for team)
Balance/Offensive team that includes Mlatias.
After testing this team for a bit, I found Mola to be incredibly useful paired with Blood moon. Blood moon runs max spdef as a way to be overall more bulkier and set up more easily. Hsam is there for spikes stacking and be threatening with sd, Mlatias as a potential cm wincon, Tusk is hazard control, and gholdengo is self explanatory.

Here's some replays while i was testing with this team.
https://replay.pokemonshowdown.com/gen9nationaldex-1945193899-n2zed2jv90ra7kkgkaca5o8x4h8wmy3pw
This was against a trick room team and blood moon was able to kill most of their team

https://replay.pokemonshowdown.com/gen9nationaldex-1945196381-2raf3zan1oxxihjvj8tbk96q6ww9a0xpw
Blood moon was too crit for stall to handle though admittedly i did get lucky with the crit against amnesia clodsire

https://replay.pokemonshowdown.com/gen9nationaldex-1945200233-axhl2znibl11ra10qy05uioxealxjbspw
Things were looking very dire when volcarona quiver danced and had bug buzz for my mlati however somehow my blood moon ursaluna was able to beat it in a set up contest and kill it. GOAT MON.

Team M
:heatran: :gholdengo: :ogerpon: :lopunny: :moltres: :ursaluna-bloodmoon:

A classic balance team, with Blood Moon Ursaluna serving as a soft check to many special attackers, and being threatening using its powerful Blood Moon. The choice of Adamant Ogerpon was because there aren't that many scarfers faster than it as of now, and in a pinch it is able to Terastalise to get another layer of speed, which really annoys rain teams especially. The rest of the team is pretty standard, with Tran providing offensive and defensive backbone and Covert Cloak Gholdengo checking Garganacl nicely.

That's a lot of teams! Voting ends wednesday 8 pm gmt+2
 
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