What is that SMELL??Choice Specs Iron Moth + Steelium Z Iron Crown Offense
i'm aware you think this idea is bad
made by boppydop
Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Sludge Wave
- Energy Ball
- U-turn
Thing is an absolute beast if you slap a Choice Specs on it. The sheer firepower of Tera Fire Fire Blast accompanied by a good speed tier for a breaker allows for Iron Moth to smash through defensive teams with ease(including stall). Sludge Wave allows Iron Moth to snipe otherwise resists like Gouging Fire for huge damage. Energy Ball is for resists like Alomomola and Toxapex(although you close 2KHO both of them after tera). U-turn allows you to get out of bad matchups and increase momentum for the team on foes like Mega-Tyranitar and Heatran.
252 SpA Choice Specs Iron Moth Fire Blast vs. 252 HP / 252+ SpD Slowking-Galar: 192-226 (48.7 - 57.3%) -- 94.1% chance to 2HKO
252 SpA Choice Specs Iron Moth Fire Blast vs. 252 HP / 252+ SpD Gliscor: 246-291 (69.4 - 82.2%) -- guaranteed 2HKO after Poison Heal
252 SpA Choice Specs Tera Fire Iron Moth Fire Blast vs. 4 HP / 252 SpD Alomomola: 237-279 (50.2 - 59.1%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Iron Moth Fire Blast vs. 252 HP / 252+ SpD Clodsire: 274-324 (59 - 69.8%) -- guaranteed 2HKO
252 SpA Choice Specs Quark Drive Tera Fire Iron Moth Fire Blast vs. 248 HP / 48 SpD Toxapex: 175-207 (57.7 - 68.3%) -- guaranteed 2HKO
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Roost
Tapu Koko serves as the secondary speed control of this team, along having good Electric stab vs foes like Toxapex and Alomomola that Iron Moth U-Turns on. Koko additionally activates Electric Terrain for Iron Moth and Iron Crown, which allows for some crazy 2KHOs as seen above. Standard Koko, does what Koko does.
Iron Crown @ Steelium Z
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 HP / 136 SpA / 124 SpD
Modest Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Steel Beam
- Future Sight
Please hear me out. Trust me on this one. No, don't walk away. Come back. I need to explain myself, please...
Iron Crown serves as a specially defensive backbone to this team, but also holds an important offensive role. Crown can successfully check foes like Tapu Lele, but may struggle with stronger mons like Calm Mind Iron Valiant since we aren't Assault Vest, nor do we have max investment. Iron Moth can take care of that department, leaving us with enough leeway for a more offensive set. Steelium Z allows us to successfully surprise Stealth Rock users like Landorus-Therian, Gliscor, and Mega-Tyranitar, being able to lure them in and OHKOing them with Corkscrew Crash. EVs are to OHKO Gliscor with a Quark Drive boost.
136+ SpA Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 4 SpD Landorus-Therian: 376-444 (98.4 - 116.2%) -- 87.5% chance to OHKO
136+ SpA Iron Crown Corkscrew Crash (200 BP) vs. 132 HP / 0 SpD Tyranitar-Mega in Sand: 360-426 (96.2 - 113.9%) -- 75% chance to OHKO
136+ SpA Quark Drive Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 252+ SpD Gliscor: 354-417 (100 - 117.7%) -- guaranteed OHKO
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock / Defog
- Taunt
Standard Offense Landorus-Therian here. Taunt to stop Gliscor from spreading Toxic and setting rocks and stopping Corviknight from defogging. Stealth Rock I see as very important, although if you want your Iron Moth to have as many opportunities as possible to come in, Defog is another option. Earthquake and U-Turn is mandatory.
Kyurem @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ghost
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Freeze-Dry
- Earth Power
- Roost
Kyurem acts as our water resist of the team, being able to set up Substitutes on foes like Alomomola and Toxapex that would come in on Iron Moth's attacks. Kyurem's able to make significant progress and trade damage on switch-ins like Slowking-Galar, alongside making the rain matchup a lot greater. Tera Ghost trolls Ogerpon-Wellspring and Great Tusk, both threats.
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
This is our primary speed control in Urshifu. Great revenge killer and general speed and power.Only replay for now. Might play some more and update the post.
vs. 1600 Glimmora HO
You can see Tera Ghost Kyurem put in the work here, being able to KO Great Tusk after being immune to Close Combat and shrugging off Gouging's attacks.
Just felt like doing something right off the bat sooo
So the idea of using Tinkaton was from a conversation in the ND OU room as a role compresser utility mon given it's great attributes on a team which are a Steel, a Fairy, Stealth Rock & Knock Off support but most importantly a hard check to Darkrai and Tapu Lele and after seeing a build from boppydop! that was ETerrain Offense with Tinkaton (and CB Val but we don't talk about that). Once in battle this mon was capable of setting optimal conditions for the entire team as much as possible (and that's mainly from how broken Encore is as a move) while the use of Pickpocket Air Balloon was not just a helpful Ground immunity but it allows me to steal valuable items in which it mostly consisted of Choice Scarfs (From things like Urshifu-RS, Lando-T or Kartana) or sometimes just nabbing lefties for myself.
Boots Koko as the pivot and Terrain mon here, it's self explanatory as to what Koko does here, it brings in stuff and checks some other threat like Zapdos, M-Mawile and Waters when needed to.
I originally had over this but the mon wasn't really doing much for the team and my rain MU was kind of terrible so i decided on this. It's a stupid breaker that just bonks things with a broken stab move but the defensive use is what's most important for the squad as i got another mon capable of checking things like M-Scizor, Darkrai, M-Medicham or Iron Crown offensively.
Lumping these two together as they have the more questionable part of the team (besides the Tinkaton) in their item choices. Iron Moth having boots is not that rare (at least from my experience, idk about you guys) as the longevity you get from them is great and despite the small amount of turns with Terrain, it's been working fine as one of the cleaners in the team (you could probably change Tera Blast for U-Turn and it's tera type).
Iron Valiant works similarly except it's also my 2nd Encore user and having Tera Dark gives me the Psychic Immunity i need in case Tapu Lele or Iron Crown get out of hands (i wonder why). SD Booster Encore has so many opportunities when Tinka gives the best early-mid game conditions alongside Lando-T despite how Booster Energy is likely to act when Terrain goes out during setup it's still valuable when Koko can't always switch in to get terrain back up on setup threats like Iron Crown or Volcarona.
Also sort of self explanatory, Defensive Lando just gives me a defogger in order to keep Wellspring and Valiant in good shape. It's another mon that role compresses so well and there isn't much for me to say, the speed is for max speed Raging Bolt and having Taunt helps me annoy things Gliscor, Ferrothorn and M-Scizor.It already outspeeds most of my team but often times the solution is to overwhelm m-lop's squad before you get overwhelmed by it, having Lando-T and Booster Valiant helps in this regard but you gotta keep yourself healthy.
If this mon manages to setup freely you better had saved up Valiant's Booster Energy to Encore lock it or your Wellspring's Tera
Trying to switch into this is kind of annoying and the pair is even worse but there's enough offense to get out of the situation and break the entire defense apart
I might add replays later, someone remind me if i do happen to have more than one or two
https://pokepast.es/90c50709923ad33f
Been testing this for a while and felt like it was good enough to finally post.
Glowking, Corviknight, and Garchomp: Tank Edition have been a solid defensive core that I have been using for quite some time now and allows to me play around quite a lot of things, although darkrai can be a bit of a problem without proper positioning.
Iron Valiant is the scarf user of the team and is a soft check to darkrai. I decided to run knock over trick for that pesky stall and of course dbond for when a threat shows up.
Meowscarada was originally urshifu, but it just felt so underwhelming with things like waterpon and mola running around. I was having zama withdrawals wanted something that felt similar to boots/banded zama and decided to go with meow because it felt the most similar for some reason.
Lastly we have Iron Moth. I was struggling to decide if I wanted it to be booster or boots. After a few games of being forced to use moth when I didnt want to, which in turn wasted it’s item, I decided to just run boots which has been working pretty well, plus it adds another pivot to the team (PIVOTS!!!)
Untitled 92 (pokepast.es)
I quite like how this turned, its performed decently and most importantly the colours look nice on preview :)no this isnt serious
Team description:
The designated mon fulfils a defensive role, checking val and mciz while also threatening them out allowing it to gain momentum. Morning Sun is good for keeping it healthy to fulfil its defensive role.
This mon appreciates moth taking care of val for it, also provides speed control and spikes.
Defensive Pivot and ground immunity, also removal.
Secondary check to mons like val and mciz, which is important as most of the team was built to take advantage of those 2 being dead. Also a bulky water and defensive mon
Appreciates Mciz being gone, sets rocks and helps break drags and such.
Also appreciates val being gone (moth and pex are clutch af lmao), gives prio and a good wincon in some mus.
This turned out to be a fun team to use, hope yall enjoy!
Slow Country
This team, despite looking somewhat random at first glance, has actually worked out in testing thanks to the sheer power of everything on the team and the "defensive backbone" being just capable enough to withstand hits from opponents.
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Koko is the quintessential Electric Terrain setter to enable this sort of team. It also has devilish power in its own right when backed by Specs, allowing it to deal major damage to even neutralities not named Blissey as well as chunk Ground-, Grass-, and Dragon-types with a strong HP Ice or Dazzling Gleam.
We all know what this does - however, I opted for an odd set here in Fairium Z. It banks off the fact that Moonblast is a generally spammable move with its counters fearing Knock Off or Close Combat, and gives you a one-time nuke to weaken or remove things like Tera Garganacl, Landorus-T, and Zapdos for the rest of the team.
Choice Specs Iron Moth is a ludicrously powerful wallbreaker. This set uses the Booster set's EV spread in order to gain a Speed boost under Terrain and function as both a scary breaker and a cleaner. Energy Ball + Discharge allows you to destroy Water-types, at the cost of not being able to break Heatran.
Iron Leaves preys on Balance and fat teams thanks to its incredibly strong Psyblade in Terrain, which not much can switch into for free considering those few switch-ins get blasted by a Wild Charge, Leaf Blade, or Close Combat. It also provides a nifty Ground resistance, which this team desperately needs considering the 3 Ground weaknesses.
The only non-Quark Drive abuser of Electric Terrain, Hawlucha provides a Ground immunity as well as a very threatening cleaner when threats are chipped. Substitute over Encore allows you to laugh at non-SD Gliscor and defensive Lando, two things this team really wants to beat.
Iron Crown is really the only thing holding this team back from crumbling against the myriad of offensive threats in the metagame, ranging from Choice Scarf Tapu Lele to other Iron Valiant. It also provides great momentum with Volt Switch and is a respectable threat in its own right with Quark Drive +SpA and two pretty strong STAB options.
So this is kind of a remake of a popular BO few months ago with Moth and Zama, which I really liked, so I decided to turn it into my entry for the 46th cycle.
Common bulky version which sets rocks, removes hazards and pivots, to pivot more comfortably than other Lando-Ts it has that specific speed IVs, you can also run lefties instead of Rocky Helmet but I personally don't recommend that for this one set.
The spotlight of the team, hitting real hard with its stabs and also running Energy Ball and Tera Blast Ground to check Alomo, Diancie, Toxa and Tran.
Another insanely hard-hitter with Play Rough as its breaking stab, priority Sucker Punch for emergencies or potential sweeps and most importantly, Fire Fang for M-Sciz or Ferro, so they can't wall you, making this mon really versatile.
The really really bulky sweeper, with salt cure to get chip damage every turn and Iron Defense + Body Press to make this mon painful to take on, and obviously Lefties + Recover to be always ready to wall.
The contrary sweeper with Leaf Storm, Tera Blast Rock and Hidden Power Fire as its checks for Volcarona, M-Sciz or Ferro and Glare to have more speed control over some fast threats. Coba berry is neat for Z-Fly Landos or Dual Wingbeat Scizors, but you can also run Occa berry for Gouging Fire, Heatran or Flamethrower/Mystical Fire Mons.
The special wall of the team, with emergency Tera Fairy for Darkrai and other threats, and great pivoting with Chilly Reception.
Overall, it's a really strong team and hard to punish if you don't have a solid fat team or you are weak to paraspams, with checks for multiple common mons making it great for this meta, is Moth supremacy real?
Edit: fixed the serperior which somehow had no EVs :)
Iron Moth + Mega Diancie Volturn Offense
Just going to explain this team now because I want to go back to playing paper mario. I’m actually proud of this team I made too which is nice and I don’t think it’s completely garbage unlike my… previous cooks :aware:
provides hazard control for moth so it does stuff like check Val / Sciz easier. Also helps break through stuff like dnite, mtar, Tera dragon stuff, and gking that would get in the way of moth. It’s also just good for dismantling balance teams carrying common defensive pieces like heatran and gking in general along with hazard and fsight support from icrown and hsam, which makes the stall and fat mus much more bearable.
What else do I need to say about this? It is the ground of the team while also generating surges of momentum for stuff like hsam, mdia, and moth to come in easier on stuff like Glisc, Ferro, and Tornt. It also makes playing around electrics like zap and bolt (along with the vswitch spamming crown) much more bearable.
The star of the team. Pairs well with Mdia because it denies rocks / even other hazards from going up which is nice for moth. Besides that, it’s able to blow holes early game for the team against crown and Ferro stuff or even be a late game cleaner against offenses but it is also able to deal with steels like crown and mzor for mdia as well as have a nifty fairy resist for ival which lightens crown’s load as a fairy resist. Tera blast ground is a good option to snipe heatran / pex / gking / weakened mtar while also being nice into raging bolt.
This is the team’s steel that checks lele, val, and koko and is a good breaker / pivot in its own right, forming an amazing volturn core with Lando. The EVs look a little weird, but I’m a believer in the spread on this more volturn offense team. The EVs are to outspeed unboosted dnite while also 2hko lando with tachyon cutter. The pivot core, in conjunction with all the hazard stacking, makes crown even more imposing to bulkier teams than usual.
This is the resident fire, water, and waterpon resist on offense. What a goat dnite is for solving all of my building issues. It also helps out against the rain and sun mus because for a team like this u need to do well into weather. Pon and waters in general are very threatening to moth so dnite is here to check them short term. Tera steel is also broken against Weav and Mola teams and puts pex in uncomfortable scenarios so Mdia, moth, and hsam click easier.
I wanted something that could act as more permanent speed control while also clicking knock and generally being annoying to bulkier teams and enabling offense against them, and hsam does just the trick! Knock is super safe to click on this guy since cedge is such an imposing tool, but cedge is also something you click a lot too. It just depends if you want to win the hazard war against offensive stuff or if you want to cripple fatter teams. It also gives a more direct and straightforward way of dealing with and taking advantage of gking. Flip turn is also a good tool in gaining momentum on pex / mola / dnite switching in so it doesn’t get free turns.
Ineros: How to make a ND BLT: first, you grab the main ingredients for your sandwich. You need 2 slices of long, freshly baked Italian bread (lando t, iron crown). Next, you want your thick, juicy meat to be some type of roast beef or chicken, either works (big breaker like Ursaluna, waterpon, Mmedi, etc). Next, you want what makes the blt… a blt. You get your bacon (speed control, like mlop booster ival / moth lele shifu etc.), your tomato (some waterpon check, like dnite or raging bolt), and finally your lettuce (some filler breaker that covers your team’s weaknesses, like gouging fire, Ogerpon-c, or darkrai, but almost any breaker works)
and with the birth of a new copypasta, a new team was born.
https://pokepast.es/e550cf35b95bc352
Ursaluna + Iron Moth Offense
So, we start with this defensive core, as Landorus-Therian can deal with physical attackers, and Iron Crown deals with special attackers. Landorus-T can also help with Pokémon like Heatran and Volcarona, which Iron Crown can’t really handle, while Iron Crown gives the team security on Pokémon like Tapu Lele, Iron Valiant, and Diancie-Mega, which would decimate this team otherwise. Iron Crown’s assault vest and Lando-T’s pretty standard stuff.
The big breaker of the team, and the star of the show. it just hits so hard, and the steels that can’t take a return die to Fire Punch or Earthquake. It’s the bulk up set because I like the bulk up set and also makes it harder to KO directly from revenge kill attempts, you know, since it’s so slow.
Big Bacon, and also the second star of the show, it has speed control, to directly take out faster Pokémon like Weavile and em. Also absorbs toxic spikes, cause I don’t wanna deal with Glimmora, and also a fire type, cause I don’t wanna deal with Ferrothorn, while also having the great benefit of easily spiraling out of control. It also has TeraPsychic Psychic for still dealing with poisons like Clodsire and Slowking-Galar(somewhat) while also making sure that I don’t embarrassingly lose to any Mega Lopunny with Triple Axel.
Obligstory Ogerpon-W check(god I want that thing banned), also big priority with extreme speed which also helps with backup speed control if Iron Moth loses booster energy. Also can be a sweeper, and this will probably be your main win condition as it can set up while taking a hit due to multiscale.
This team, is weak to hazards. This is bad, so I put Defoe Kartana, also cause I don’t wanna lose to Alomomola(God I hate that Pokémon), and also Knock Off-er, which helps weaken stuff into range of the breakers. This will putnin mega work for you, and you need this on your team. Also beast boost is nice for stuff IG and Grassium Z, cause I argue that every good offense team needs a Z-Move user, as it’s raw power can’t really go wrong in braking some huge walls for you.
Edit: Pinged Ineros when I copy and pasted the quote, sorry man
made by the collectively agreed best NDOU reg, boppy
Choice Specs Iron Moth + Steelium Z Iron Crown Offense
i'm aware you think this idea is bad
Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Sludge Wave
- Discharge / Energy Ball
- U-turn
Thing is an absolute beast if you slap a Choice Specs on it. The sheer firepower of Fire Blast accompanied by a good speed tier for a breaker allows for Iron Moth to smash through defensive teams with ease(including stall). Sludge Wave allows Iron Moth to snipe otherwise resists like Gouging Fire for huge damage. Discharge hits tanky waters like Toxapex, and within Electric Terrain does respectable chip to Heatran, and Energy Ball is an alternate option to be more proactive against Mega-Tyranitar. U-turn allows you to get out of those matchups without needing to predict, alongside increasing momentum for the team.
252 SpA Choice Specs Quark Drive Tera Fire Iron Moth Discharge vs. 252 HP / 252+ SpD Heatran in Electric Terrain: 161-190 (41.7 - 49.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Iron Moth Fire Blast vs. 252 HP / 252+ SpD Slowking-Galar: 192-226 (48.7 - 57.3%) -- 94.1% chance to 2HKO
252 SpA Choice Specs Iron Moth Fire Blast vs. 252 HP / 252+ SpD Gliscor: 246-291 (69.4 - 82.2%) -- guaranteed 2HKO after Poison Heal
252 SpA Choice Specs Tera Fire Iron Moth Fire Blast vs. 4 HP / 252 SpD Alomomola: 237-279 (50.2 - 59.1%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Iron Moth Fire Blast vs. 252 HP / 252+ SpD Clodsire: 274-324 (59 - 69.8%) -- guaranteed 2HKO
252 SpA Choice Specs Quark Drive Tera Fire Iron Moth Fire Blast vs. 248 HP / 48 SpD Toxapex: 175-207 (57.7 - 68.3%) -- guaranteed 2HKO
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Roost
Tapu Koko serves as the secondary speed control of this team, along having good Electric stab vs foes like Toxapex and Alomomola that Iron Moth U-Turns on. Koko additionally activates Electric Terrain for Iron Moth and Iron Crown, which allows for some crazy 2KHOs as seen above. Standard Koko, does what Koko does.
Iron Crown @ Steelium Z
Ability: Quark Drive
Tera Type: Fairy
EVs: 224 HP / 192 SpA / 92 Spe
Modest Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Steel Beam
- Future Sight
Please hear me out. Trust me on this one. No, don't walk away. Come back. I need to explain myself, please...
Iron Crown serves as a specially defensive backbone to this team, but also holds an important offensive role. Crown can successfully check foes like Tapu Lele, but may struggle with stronger mons like Calm Mind Iron Valiant since we aren't Assault Vest, nor do we have max investment. Iron Moth can take care of that department, leaving us with enough leeway for a more offensive set. Steelium Z allows us to successfully surprise Stealth Rock users like Landorus-Therian, Gliscor, and Mega-Tyranitar, being able to lure them in and OHKOing them with Corkscrew Crash. EVs are to OHKO Mega-Tyranitar and outspeed TankChomp.
192+ SpA Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 4 SpD Landorus-Therian: 393-463 (102.8 - 121.2%) -- guaranteed OHKO
192+ SpA Iron Crown Corkscrew Crash (200 BP) vs. 132 HP / 0 SpD Tyranitar-Mega in Sand: 374-444 (100 - 118.7%) -- guaranteed OHKO
192+ SpA Quark Drive Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 252+ SpD Gliscor: 369-435 (104.2 - 122.8%) -- guaranteed OHKO
192+ SpA Quark Drive Iron Crown Corkscrew Crash (200 BP) vs. 252 HP / 0 SpD Garchomp: 487-574 (115.9 - 136.6%) -- guaranteed OHKO
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 128 Def / 128 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock / Defog
- Taunt
Standard Offense Landorus-Therian here. Taunt to stop Gliscor from spreading Toxic and setting rocks and stopping Corviknight from defogging. Stealth Rocks for hazards, although the team is extremely rocks weak, so I can understand Defog(erm no hazards=stinky af). Earthquake and U-Turn are mandatory.
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Ground / Electric
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Icicle Spear
- Tera Blast
- Substitute
Kyurem acts as our water resist of the team, being able to set up Substitutes on foes like Alomomola and Toxapex that would come in on Iron Moth's attacks. Dragon Dance here gives us a wincon, which with the inclusion of the next move makes Kyurem the main tera user of the team. Tera Blast Ground pairs nicely with Icicle Spear, being able to hit foes like Toxapex and Heatran that the latter cannot. Tera Blast Electric is another option, that at the cost of not being immediately threatening to Heatran, gives Kyurem BoltBeam coverage and the ability to set up on opposing Iron Crown and Mega-Scizor. Substitute baits Kyurem being SubRoost, inviting Slowking-Galar and using it as setup fodder, and can stop Alomomola and stray Toxics.
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet / Ice Spinner
This is our primary speed control in Urshifu. Great revenge killer, general speed and power. Aqua Jet is the move of choice here, but with how weak this team is to Dragonium Z Dragonite, Ice Spinner can be an alternate option.man i had them but they got linked weird idfk i dont have them no more
kyurem set changed Jun 26 12:47PM
slight set changes made Jun 26 1:37AM