ZONE Z STEEL SUB + 5 ABUSERS
Here's the second version of the team I wanted to use against FC during NDPL
Here's the second version of the team I wanted to use against FC during NDPL
So i've started with Magnezone as my main thread in this build. Sub Z-Steel is actually quite broken, it allow it to make another kill after he trap smth like Ferrothorn thank to the Z.
I needed some volt-turn then, so i've choose Rillaboom, who's quite underated in NDOU imo. RillaZone is just a very classic core, so i dont think i have to explain why it's broken.
I've slapped Zor, as Zor is an excellent wincond alongside Rillaboom. They both share the same checks. Zor also help patching Weavile/Lop/Lele and psychic MU in general, and finally give me another priority which is quite nice when you verse HO.
Then Lando was mandatory. Free volt-turn, a good defensive pivot and foger, and also an elec immunity. The spread help against Volcarona and Yard, he can be a one time check for both of them, if Nihilego dies earlier than expected because u needed to break w it, here's the calc :
He also does have 30 IVs in speed to always lose the speed tie against others lando's set and always having momentum w U-Turn.
This fini set is kinda weird but it's actually a p nice set. CM Stored help against stall team, as u can shut down easily CM Clef and also beat him thanks to stored. It also help against Pex and it enjoy a lot Zone's ability to remove stuffs like ferro/zor.
Finally a quite unusual pick, Nihilego. In the original team, it was a T-Spike setter w Black Sludge, but as it dont really appreciate Zone support, it messed up w Fini's Terrain and since Zone is supposed to be the star on this build, i've just slapped a LO Set with rocks, as my team appreciate his ability to RK Chomp and also get rid of most popular ground type.
This team has some bads MUs, Punny could be rough at long term and stack is also rude if you can't fog. Rain is also quite weird, as you have ways to break Zapdos but u dont have any ways to deal defensively w Pert.
You could also play Black Sludge Nihi or MBeam Nihi, in this case u need to put rocks on lando (or dont play w rocks, prob what i'll recommend, as Ferro can easily setup spikes after u trap it).
I needed some volt-turn then, so i've choose Rillaboom, who's quite underated in NDOU imo. RillaZone is just a very classic core, so i dont think i have to explain why it's broken.
I've slapped Zor, as Zor is an excellent wincond alongside Rillaboom. They both share the same checks. Zor also help patching Weavile/Lop/Lele and psychic MU in general, and finally give me another priority which is quite nice when you verse HO.
Then Lando was mandatory. Free volt-turn, a good defensive pivot and foger, and also an elec immunity. The spread help against Volcarona and Yard, he can be a one time check for both of them, if Nihilego dies earlier than expected because u needed to break w it, here's the calc :
+1 252 SpA Volcarona Fire Blast vs. 248 HP / 144 SpD Landorus-Therian: 282-333 (74 - 87.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Charizard-Mega-Y Flamethrower vs. 248 HP / 144 SpD Landorus-Therian in Sun: 261-307 (68.5 - 80.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Charizard-Mega-Y Fire Blast vs. 248 HP / 144 SpD Landorus-Therian in Sun: 321-378 (84.2 - 99.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Charizard-Mega-Y Flamethrower vs. 248 HP / 144 SpD Landorus-Therian in Sun: 261-307 (68.5 - 80.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Charizard-Mega-Y Fire Blast vs. 248 HP / 144 SpD Landorus-Therian in Sun: 321-378 (84.2 - 99.2%) -- guaranteed 2HKO after Leftovers recovery
This fini set is kinda weird but it's actually a p nice set. CM Stored help against stall team, as u can shut down easily CM Clef and also beat him thanks to stored. It also help against Pex and it enjoy a lot Zone's ability to remove stuffs like ferro/zor.
Finally a quite unusual pick, Nihilego. In the original team, it was a T-Spike setter w Black Sludge, but as it dont really appreciate Zone support, it messed up w Fini's Terrain and since Zone is supposed to be the star on this build, i've just slapped a LO Set with rocks, as my team appreciate his ability to RK Chomp and also get rid of most popular ground type.
252 SpA Life Orb Nihilego Hidden Power Ice vs. 0 HP / 4 SpD Garchomp-Mega: 354-416 (99.1 - 116.5%) -- 87.5% chance to OHKO
252 SpA Life Orb Nihilego Hidden Power Ice vs. 0 HP / 4 SpD Garchomp-Mega: 354-416 (99.1 - 116.5%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Nihilego Hidden Power Ice vs. 0 HP / 4 SpD Garchomp: 380-452 (106.4 - 126.6%) -- guaranteed OHKO
252 SpA Life Orb Nihilego Hidden Power Ice vs. 244 HP / 244 SpD Gliscor: 322-385 (91.4 - 109.3%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Nihilego Hidden Power Ice vs. 0 HP / 4 SpD Garchomp-Mega: 354-416 (99.1 - 116.5%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Nihilego Hidden Power Ice vs. 0 HP / 4 SpD Garchomp: 380-452 (106.4 - 126.6%) -- guaranteed OHKO
252 SpA Life Orb Nihilego Hidden Power Ice vs. 244 HP / 244 SpD Gliscor: 322-385 (91.4 - 109.3%) -- guaranteed OHKO after Stealth Rock
You could also play Black Sludge Nihi or MBeam Nihi, in this case u need to put rocks on lando (or dont play w rocks, prob what i'll recommend, as Ferro can easily setup spikes after u trap it).