Wonderful post. I love your arguments and how detailed they are.
Primal Groudon is S+, nothing much to say as it is still as good as ever.
I don't necessarily disagree with your reasoning but this doesn't scream S rank to me, let alone 2nd best mon in the tier. When was the last time you lost against Ho-Oh?
I personally value how threatening a Pokemon is in the team builder and when facing it more. I never had to think outside the box just to fit a Ho-Oh check, unlike Zygarde-C or Xerneas. At most you can tweak some movesets (e.g. Wild Charge Zacian, Facade Salamence [I will come back on that], Knock Off Necrozma-DM). If you lose against it, chances are that your team already loses to a bunch of other threats.
I also find that a lot of people slot Defog Ho-Oh and call it a day, when smart teams will take advantage of Ho-Oh defogging and general lack of versatility (unless CB Ho-Oh, it's decent) to make progress.
That's not to say Ho-Oh is a bad Pokemon, it's top tier and often the first line of defense against a bunch of threats, but I would rank it below both Eternatus and Zygarde-C, same ranking as Xerneas at S-.
Yes Eternatus is firmly S, though I get the impression that it is still underexplored. Pressure alongside the general lack of PP in the Uber metagame is incredible. While it definitely suffers from the Recover PP nerf, it can still beat the standard Ho-Oh set by depleting its Defog PP unless Ho-Oh can fit Brave Bird at the cost of being less effective against the rest of the metagame. Gothitelle+Meteor Beam is goated. Toxic Spikes is good against teams without a poison type but falls flat against stall, and I hate using non max speed Eternatus as I like to outspeed Marshadow and Ultra Necrozma.
I firmly believe Zygarde-C is an S threat. The amount of support it provides through checking the best mon in the tier alongside its ability to handicap the opposing team with Glare while setting up is unparalleled. This is where the difference lies between Zygarde-C and the other Pokemon I consider S- in Ho-Oh, Zacian-C and Xerneas. It is both hard to check long term and provides support by spreading paralysis, letting it fit in any team ranging from stall to HO. Standard Ho-Oh is not offensively/long-term threatening, while Xerneas has to be preserved in good condition if you want to set-up and sweep with it, diminishing its defensive prowess. Zacian-C is the best speed control in the whole tier but doesn't have the versatility that Eternatus and Zygarde-C have.
Solid ranking here. I used to criticize Primal Kyogre but it is truly great, especially the defensive set as you said. I even agree with the ordering, except for the fact that
Is A+ above Ultra Necrozma for me. It's too easy fitting it in a team, as it only need three different moves to function: Dragon Dance, Roost, and a normal (flying) move of your choice. You can even run both Double Edge/Return and Facade on the same set if you want, as a boosted attack hits hard enough even on resisted hits (Zacian-C [this takes a lot], Necrozma-DM and... that's it). Facade Salamence is also goated against stall teams, as you can hard switch (don't be too transparent about having Facade though) on Arceus Dark, Chansey, Ho-Oh or Giratina and start wreaking havoc. Regarding nature and EV I like a bit of bulk on Mega Salamence, and I don't think 252+ Adamant is necessary and you can afford to move some EV to speed and bulk. It is basically the only Mega worth using aside from Mega Mewtwo Y, so it doesn't have much competition either. It is also a great switch-in to the best Pokemon in the tier. Lastly, you don't build around Defog Salamence, but you'd rather build a team and fit Defog on Salamence if you don't have other options, as Salamence realistically has a free moveslot. These qualities make it a solid A+ Pokemon in my eyes and it is certainly better than the whole A rank.
I more or less agree with your other nominations in the lower rankings. I think Giratina-O and Magearna have a lot of potential in the tier. You rank Kingambit C+ but I think Urshifu is a better Pokemon in all aspects. I like the Mega Tyranitar nomination, and it gives a team more options against Yveltal and Ultra Necrozma.
I will edit the post with better formatting when I can.
Thanks for a detailed reply. I'll read through everything as I quote it, I know there are definitely a few mons at least higher up where there are going to be some disagreements. Hope you had a good new years.
I don't necessarily disagree with your reasoning but this doesn't scream S rank to me, let alone 2nd best mon in the tier. When was the last time you lost against Ho-Oh?
I personally value how threatening a Pokemon is in the team builder and when facing it more. I never had to think outside the box just to fit a Ho-Oh check, unlike Zygarde-C or Xerneas. At most you can tweak some movesets (e.g. Wild Charge Zacian, Facade Salamence [I will come back on that], Knock Off Necrozma-DM). If you lose against it, chances are that your team already loses to a bunch of other threats.
I also find that a lot of people slot Defog Ho-Oh and call it a day, when smart teams will take advantage of Ho-Oh defogging and general lack of versatility (unless CB Ho-Oh, it's decent) to make progress.
That's not to say Ho-Oh is a bad Pokemon, it's top tier and often the first line of defense against a bunch of threats, but I would rank it below both Eternatus and Zygarde-C, same ranking as Xerneas at S-.
I definitely do value an offensive threat, but
in my opinion is really the mon that makes the tier playable.
are the scariest offensive threats in the tier at the moment for me.
can be close but doesn't have quite the consistency nor is close to as splashable as the top 5. Other than
very softchecks
, checks
, and very hard checks
. There are a lot of moveslots in this tier that are mainly there to get past
. I.e.
is never running hp rock, CM
is never running power gem, same w/
if that still exists,
can consider dropping wild charge fairly easily. It also fogs incredibly easily.
can easily fill many of the defensive duties every non-ho requires and is as important a part of the defensive meta as
are to the offensive meta.
also is far from passive. Switching into toxic + sacred fire is something very few mons really want to do.
really hates taking damage before it wants to sweep unless it needs to.
obviously fears switching into sacred fire since it'll be left near death and that 50% chance of a burn is pretty horrible. Brave bird is great as well as 120 BP + 130 base attack still chunks things nicely uninvested, though I find it hard to fit unless you have
. Offensive sets also smack fairly hard and can still check most of what they need to check as well.
isn't something you lose to outright because it is such a big part of the meta that the meta is already centralized around dealing with it. The tweaks you've made are felt in its impact. As I mentioned earlier, things like hp rock, and tera electric thunderbolt on
are purely for
. For what it is worth, offensive :mega-salamence: generally wants to run to facade anyways to help v fatter squads.
mainly runs wild charge for
. Sure it hits
fairly hard but so would close combat and the slot can be used for valuable coverage.
When I look at the defensive utility for
it extends to well it either really really doesn't want to come in, you're doubling it in, or hoping that
doesn't have heat wave. Its typing and bulk are decent, but uninvested it gets hit hard by a lot of things. Also losing that +1 is a massive pain. Defensive
sets can switch into stuff, but it is s- because of geomancy and that wants to preserve health so it can tank a hit from mons it doesn't ohko such as blades from
.
I understand the argument for putting
over
and i don't think they are that far off. As I said in my initial post while
fits on nearly every team it also can be replaced on a lot of them and that splashability puts
slightly higher in my eyes. Start with
and you can build any type of BO/Balance that will be good imo.
is that mon that comes afterwards that nearly always can fit into whatever the role the team wants it to do. At the end of the day if someone puts
above
I disagree at the moment but don't think they are wrong. They are very close.
Last, I do think
is definitely better than
at the moment, but felt it is a little closer to
than
. It is an amazing offensive/defensive mon, but at the same time good counterplay is available to every style of team whether that be an outright counter like
on stall,
+ fat
among other things on balances, and just outoffencing it on BO/HO before it has the time it needs to set up. All of these options are naturally common and good on the teamstyles they find themselves on. A good team barring some very nasty glare hax is going to contain it naturally to a reasonable degree. It has to work harder for its sweeps than
but it offers immense defensive utility and often a good midgame presence. I can see putting
in s, but not above
.
Yes Eternatus is firmly S, though I get the impression that it is still underexplored. Pressure alongside the general lack of PP in the Uber metagame is incredible. While it definitely suffers from the Recover PP nerf, it can still beat the standard Ho-Oh set by depleting its Defog PP unless Ho-Oh can fit Brave Bird at the cost of being less effective against the rest of the metagame. Gothitelle+Meteor Beam is goated. Toxic Spikes is good against teams without a poison type but falls flat against stall, and I hate using non max speed Eternatus as I like to outspeed Marshadow and Ultra Necrozma.
Largely agree with that you've said. I've never used
with
and that sounds sinister. Yeah it definitely feels the recovery nerf on defensive sets. I've been using
a lot more as an offensive mon on balance and it is so much fun when the moves hit. The coverage is amazing, also when fire blast hits. Yeah it isn't worth being outspeed by
since you can revenge it fairly easily. It flops a bit into stall on a lot of sets but absorbing t spikes, seismic toss pp, ect means it can play role at least. Just an all around good mon.
I firmly believe Zygarde-C is an S threat. The amount of support it provides through checking the best mon in the tier alongside its ability to handicap the opposing team with Glare while setting up is unparalleled. This is where the difference lies between Zygarde-C and the other Pokemon I consider S- in Ho-Oh, Zacian-C and Xerneas. It is both hard to check long term and provides support by spreading paralysis, letting it fit in any team ranging from stall to HO. Standard Ho-Oh is not offensively/long-term threatening, while Xerneas has to be preserved in good condition if you want to set-up and sweep with it, diminishing its defensive prowess. Zacian-C is the best speed control in the whole tier but doesn't have the versatility that Eternatus and Zygarde-C have.
I went into this a bit above and agree with everything you said. I just think in the post
meta it feels easier than ever to have a decent answer in the builder. In some ways, suffering from its own success. I love
but any good team is going to have some measure of counterplay. I've used it a lot and the biggest downside is how long it can take to get its thing going at times. Physically it is fine, but it does not take strong special attacks well at all untransformed.
being more popular than ever isn't great for it as offensive variants will boost and/or OHKO and defensive variants will likely be paired with something else that can decently defensively check
. When I look at a mon like
it suceeds in spite of its flaws. It is still going fog, it is still going to phase
despite a siginficant portion of the meta geared towards getting past it.
's biggest issue is bringing the right set. Sometimes it'll flop, but it'll always have defensive utlity ala
. However the offensive
sets can pop off with just one free turn compared to
which often needs 3+ turns to set up. Trapper sets are good, but similar to demon
. That is what puts it in at least below :eternatus for me. If there was something between s and s- i'd have
in there. During the
meta I thought
was better than
but it is a lot easier to fit counterplay these days.
I agree with your takes on
and
. They both have that drawback of not wanting to get on the field prematurely which means they both little defensive utility. They are otherwise close to perfect mons and would be at least S rank otherwise. Agreed with glare as that alone will give you some wins and can act as a pseudo speed control on some teams. Strong special attackers just feel more common currently than they did at the time of say the tera or
suspects and that is something that
doesn't like. That is something barring great glares and a lot of para hax it is never going to overcome and that does require some team support. It also absolutely loathes taunt
which has died down a little bit on ladder for whatever reason, but that is still a fantastic set.
Solid ranking here. I used to criticize Primal Kyogre but it is truly great, especially the defensive set as you said. I even agree with the ordering, except for the fact that
Is A+ above Ultra Necrozma for me. It's too easy fitting it in a team, as it only need three different moves to function: Dragon Dance, Roost, and a normal (flying) move of your choice. You can even run both Double Edge/Return and Facade on the same set if you want, as a boosted attack hits hard enough even on resisted hits (Zacian-C [this takes a lot], Necrozma-DM and... that's it). Facade Salamence is also goated against stall teams, as you can hard switch (don't be too transparent about having Facade though) on Arceus Dark, Chansey, Ho-Oh or Giratina and start wreaking havoc. Regarding nature and EV I like a bit of bulk on Mega Salamence, and I don't think 252+ Adamant is necessary and you can afford to move some EV to speed and bulk. It is basically the only Mega worth using aside from Mega Mewtwo Y, so it doesn't have much competition either. It is also a great switch-in to the best Pokemon in the tier. Lastly, you don't build around Defog Salamence, but you'd rather build a team and fit Defog on Salamence if you don't have other options, as Salamence realistically has a free moveslot. These qualities make it a solid A+ Pokemon in my eyes and it is certainly better than the whole A rank.
So I hope that I am answering this correctly but
is held back somewhat by not being able to run
. This is the same the other way around as
would be an A+ mon otherwise in my opinion. I agree that it is very easy to fit on a team and is very scary just at +1 defensively, but not being able to properly use
is a real drawback. During the
meta it was middling for its standards largely because it was complete
food if defensive. It still checked important things defensively, but yeah being complete setup fodder was not great. With
banned defensive sets are able to check what they used to. Being pressured to run earthquake is not great, but with that it fully answers and will both trade and pop the tera of
and without it
beats it unless
but you often won't want to pop that.
CC does OHKO after rocks at +3 but is relatively easy to deal with. I've enjoyed using defensive
dd
+3 balance recently. Defensive sets still check what they need to and can easily fit earthquake which is also nice for a hit v
. It does require team support as
is a nuisance, but the teams it is going to find itself on will be able to do that anyways. I'm testing a few teams with offensive DD right now and the results have been good and it is fun to use. Outspeeds non priority at +2 which is not difficult to get if you want to pop your tera. You do go from being an answer to things defensively to softchecking them though. It is very fun on BO especially v HO.
The mega slot however, yeah..., it is entirely uncontested and I can't think I've ever built a team where I have wanted two of them. So yeah
is an amazing mon offensively, no doubt about that. On most teams you find it on it'll want facade anyways as it is definitely its best option on the types of teams it fits on for the reasons you've outlined. The issue for me is
outside of HO. It definitely works on BO / Balance structures but isn't splashable. HO doesn't care at all about the defensive flaws of
and BO works around them to a reasonable degree. I havn't seen a lot of
BO, but the ones I have seen looked pretty good. As a shameless shill, if anyone is interested
is currently our teambuilding mon of the week so if you're interested in building a
BO now is a great time!
Balance is where you do start running into issues. Yes it is a
switchin, but this is more tied to the teams it finds itself on than
actually being a good
switchin. Getting off that imtidate is always nice and it only really dislikes rock coverage on that switchin. If it gets toxic'd great, more damage, it won't take significant chip from rocks, and it can scare the
out potentially. The problem is on balance is that whatever it runs to deal with
is generally going to have to switch in at least a few times throughout the match. On the initial switchin yeah it isn't going to be taking rocks damage, but on every other switch in it might which either forces roosts or limits its potential wallbreaking/sweeping prowess. Balance and some BO's is where you have the defensive backbone to properly support a rocks weak wallbreaker so
faces a lot more competition because those traits such as absorbing status are already handled by your defensive backbones. So balance can afford to run more immediately threating rocks weak breakers.
and
are two I've had a blast using recently. They both slice through fat in their own ways and trade v more offensive structures as
often does.
The issue isn't :mega-salamence: being unable to keep up with the A+ mons but actually fitting on a team as R8 mentioned a few posts ago. It is amazing and incredibly easy to slot it in on HO. It is still very good on BO, but isn't a staple in the way it is on HO. Balance and fat balance are often going to run something else whilst it obviously does not currently have a place on stall. A + mons in my mind are mons that are generally splashable on most teams that might have some downsides but are often naturally covered in the builder. For me mons in the A tier, at least in Ubers tiers, are where you probably should consider that mons flaws when building or you might have a major blind spot. When I think about
on more offensive structures it is a mon that finds itself at the top or 2nd in A+. However, off those teams it does drop off a lot. The issue I run into is to what degree splashability is important. Whatever someone personally settles on is going to be unique, but it is something that I value quite a bit. If a mon isn't splashable it needs to make up for that significantly. A mon like
has very little defensive utility and some 4MSS. Depending on what moveset you choose you then decide what to partner it with on offensive structures or how to support it on balance ones. This shows in game as every team needs some way to deal with it so it isn't often going to sweep on its own. Despite that it is still such an offensive behemoth that it is is easily S- to me.
The problem with
is that it doesn't fit on that many teams. Something doesn't have to fit well on HO or Stall, but it generally needs to fit well on one in addition to three other styles for me to consider it splashable and
isn't threatening enough to overcome that for me. That is the largest reason it isn't A+ for me. A very similar mon
, in that they are both fast scary breakers does fit well on balance and BO and can get past anything but
with what coverage it decides to run. The only reason it is not at the top of of A+ or even higher (it is as offensively scary as
to me) is that not being able to use regular
, a very good mon in its own right. This is a real flaw and a lot of bulkier teams would much rather have the defensive qualities of the base form.
also has its own offensive sets which differentiate itself from
which some offensive teams would perfer to use as well.
Regarding EVs, I have not used it a ton but yeah they are flexible. It is just a shame that 120 is not a great speed tier for what
wants to do. Risking
speedties is never fun but you can drop a lot and still outspeed what you need at +1 at least. I havn't experimented with it a ton so I'm not incredibly knowledgable about specific ev spreads beyond what is on the dex.
Just relooking at the A+ tier I don't think I would put it above any of the mons there. Outside of
all of the A+ have significantly higher defensive utility than
even on offensive sets. They are all generally more splashable whilst all but
have great defensive sets as well. As I said in my initial post, I'd can see someone ranking it anywhere from A+ to A- and I'd likely find their reasoning reasonable. For me the lack of splashability as well as some of its flaws put it below A+. It is still an incredibly scary threat that should be accounted for. Also that is fair about defog as well.
Wonderful post. I love your arguments and how detailed they are.
Primal Groudon is S+, nothing much to say as it is still as good as ever.
I don't necessarily disagree with your reasoning but this doesn't scream S rank to me, let alone 2nd best mon in the tier. When was the last time you lost against Ho-Oh?
I personally value how threatening a Pokemon is in the team builder and when facing it more. I never had to think outside the box just to fit a Ho-Oh check, unlike Zygarde-C or Xerneas. At most you can tweak some movesets (e.g. Wild Charge Zacian, Facade Salamence [I will come back on that], Knock Off Necrozma-DM). If you lose against it, chances are that your team already loses to a bunch of other threats.
I also find that a lot of people slot Defog Ho-Oh and call it a day, when smart teams will take advantage of Ho-Oh defogging and general lack of versatility (unless CB Ho-Oh, it's decent) to make progress.
That's not to say Ho-Oh is a bad Pokemon, it's top tier and often the first line of defense against a bunch of threats, but I would rank it below both Eternatus and Zygarde-C, same ranking as Xerneas at S-.
Yes Eternatus is firmly S, though I get the impression that it is still underexplored. Pressure alongside the general lack of PP in the Uber metagame is incredible. While it definitely suffers from the Recover PP nerf, it can still beat the standard Ho-Oh set by depleting its Defog PP unless Ho-Oh can fit Brave Bird at the cost of being less effective against the rest of the metagame. Gothitelle+Meteor Beam is goated. Toxic Spikes is good against teams without a poison type but falls flat against stall, and I hate using non max speed Eternatus as I like to outspeed Marshadow and Ultra Necrozma.
I firmly believe Zygarde-C is an S threat. The amount of support it provides through checking the best mon in the tier alongside its ability to handicap the opposing team with Glare while setting up is unparalleled. This is where the difference lies between Zygarde-C and the other Pokemon I consider S- in Ho-Oh, Zacian-C and Xerneas. It is both hard to check long term and provides support by spreading paralysis, letting it fit in any team ranging from stall to HO. Standard Ho-Oh is not offensively/long-term threatening, while Xerneas has to be preserved in good condition if you want to set-up and sweep with it, diminishing its defensive prowess. Zacian-C is the best speed control in the whole tier but doesn't have the versatility that Eternatus and Zygarde-C have.
Solid ranking here. I used to criticize Primal Kyogre but it is truly great, especially the defensive set as you said. I even agree with the ordering, except for the fact that
Is A+ above Ultra Necrozma for me. It's too easy fitting it in a team, as it only need three different moves to function: Dragon Dance, Roost, and a normal (flying) move of your choice. You can even run both Double Edge/Return and Facade on the same set if you want, as a boosted attack hits hard enough even on resisted hits (Zacian-C [this takes a lot], Necrozma-DM and... that's it). Facade Salamence is also goated against stall teams, as you can hard switch (don't be too transparent about having Facade though) on Arceus Dark, Chansey, Ho-Oh or Giratina and start wreaking havoc. Regarding nature and EV I like a bit of bulk on Mega Salamence, and I don't think 252+ Adamant is necessary and you can afford to move some EV to speed and bulk. It is basically the only Mega worth using aside from Mega Mewtwo Y, so it doesn't have much competition either. It is also a great switch-in to the best Pokemon in the tier. Lastly, you don't build around Defog Salamence, but you'd rather build a team and fit Defog on Salamence if you don't have other options, as Salamence realistically has a free moveslot. These qualities make it a solid A+ Pokemon in my eyes and it is certainly better than the whole A rank.
I more or less agree with your other nominations in the lower rankings. I think Giratina-O and Magearna have a lot of potential in the tier. You rank Kingambit C+ but I think Urshifu is a better Pokemon in all aspects. I like the Mega Tyranitar nomination, and it gives a team more options against Yveltal and Ultra Necrozma.
I will edit the post with better formatting when I can.
I do think
is underexplored as well. Aslo another chance to promote our teambuilding comp as it is our mon of the week for those who only read the beginning and ends of posts. I think
is a shitmon that has a proper place within the tier, beinga good option on fat balance builds. That being said, I really do not like the mon though I acknowledge it is real. It is so passive and so freely invites
for free amongst many other mons. It has so many options that you think oh that would be interesting and then you remember it really doesn't have a free moveslot. Aroma and Heart Swap are practically mandatory. You want to actually check the
you're supposed to be checking so you really don't want to drop fleur cannon. Then you have the last move that on paper is amazing. Volt is the best option, but things like spikes because spikes are great or pain split to last forever against fat are great as well. The problem is no matter what
does it is always going to be incredibly passive and exploitable. Any boosting sets are done better by multiple other mons. Everytime I run into a double dance set demon
would have been much better.
was very spammed by a couple of players and certainly should not Ubers if it was tiered by usage. It is however, viable and usable as a late game cleaner on some fatter teams. :blackglasses:
+2 sucker is nuclear and is going to still absolutely chunk even defensive mons. It is the sort of mon that will put in some work if the team puts in a lot of resources into facilitating it.
doesn't fit the same profile though it hits hard it is significantly less bulky, threatened by a lot more, reliant on
which is a huge drawback, lets in mons more freely, and doesn't really punish fat mons in the vein as
.
To end this last post, yeah knock off gave
a genuine niche on stall teams, best illustrated on hamsters ttar stall. Personally, every stall team needs at least some way to decently deal with
or it is bad. It is common and deadly enough to defensive mons in general that any stall team without at least some counterplay is most likely bad.
providing that + knock being amazing in the stall mirror is a genuine niche. I've seen some people trying to get it to work on fat balance it but has been horrible everytime i've run into it. When I think about that you can do w/
It is pretty similar to a lot d tier mons that are unviable. It will have games that can put in work, but so does everything and you could replace it with a lot of things that are upgrades.