Been a while since I posted, I was originally doing a VR post but I fucked up and it was deleted RIGHT when I was about to post it so I will do smth else since that one was boring.
Top 3 Picks
With the meta being more polished, we can finally discuss things that are prob more settled and less likely to change until a few months of meta shifts (If we win any smh). So I wanted to bring up my take on what are prob the top 3 mons in the current metagame (kinda similar to our top 10 voting from last time but more in depth and probably much more of a pain to read, which is why i preffered to cut it down to 3 mons instead of the intended 5).
Mega Altaria
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Flamethrower/Fire Blast
- Roost
- Heal Bell / Defog / Toxic
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 68 HP / 252 SpA / 188 Spe or 248 HP / 160 SpA / 100 Spe
Modest Nature
- Hyper Voice
- Draco Meteor / Toxic / Earthquake
- Fire Blast
- Roost
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Naughty Nature
- Dragon Dance
- Return / Facade
- Earthquake
- Fire Blast / Roost
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 208 Def / 52 Spe
Impish Nature
- Body Slam
- Roost
- Heal Bell / Refresh
- Dragon Dance
And your imagination for any other possible set
I think 90% of the people that play ND UU can agree that this mon has been born to be the face of current UU gens. Mega Altaria was born with nearly every single tool that allows it to fit into any archetype of teams, the face of Bulky Offense that can fit from Hyper Offense to even niche Stall or Fat Balances. The combination of movepool, stats and typing just fit perfectly and allows it to be one of the most splashable choices in the tier and a consistent performer even on the worst matchups since it can always adapt to it. Mono fairy can be scary in certain matchups but you also have coverage options that, while not really on a breaker level, are able to overwhelm teams pretty nicely (Support Flamethrower/Fire Blast, Dragon Dance in both offense and defense) while also keeping the defensive utility like Heal Bell and checking or countering threats like Zeraora, Urshifu-RS, Zarude, Rotom-Wash, Mienshao, Krookodile, Mega Manectric, Buzzwole, Rotom-Heat and a lot more without dropping any form of pressure, even the stuff it's not always safe to come in such as Azumarill, Salamence, Goltres and even Scizor, it finds its way to somewhat handle them if you really need to. While the meta always has some huge problematic matchups like Amoonguss, Scizor, Aegislash, Celesteela, Glowbro as well as the Melmetal ban popularizing the use of other steels like Cobalion, Mega Aggron or Bisharp, Mega Altaria remains strong and still keeps its status as the best pokemon in the metagame.
Scizor
Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower / Pursuit
Scizor @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 16 Atk / 236 SpD / 8 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off / U-Turn
- Roost
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Dual Wingbeat / Quick Attack
Scizor had quite the rough time when trying to keep up offensively since Melmetal has always been the premiere offensive steel while as Alakazam was forcing it to use defensive sets that, while good, weren't really remarkable enough to really make it a top tier threat, and now in the present day those two were banned and thus Scizor is capable of using its full potential that was always looked down upon. Choice Band is THE main set that arrived and it instantly became one of the best options available and made Scizor much more threatning compared to the slow pace of bulky SD variants. The bans also came with some notable changes, the most important one was the downfall of Skarmory which is huge for Scizor because one of its best counters became less common while as the other rises such as Celesteela, Glowbro, Zarude, Terrakion and specially Nihilego were beneficial for Scizor as well. Even thought Skarm dropped, its not like stuff like Moltres or the newcomer post-zam meta Salamence aren't around either, SD sets suffer from not being instantly threatning while as CB doesn't like the new spiker Roserade while not as problematic as Skarmory, the spikes that it easily lays down alongside the inability to use your defensive trades reliably make the longevity problem worse and even some of the mons that it checks like Terrakion, Nihilego, Aegislash or Zarude still give it a hard time, even the new steels are annoying to deal with (Cobalion being the main culprit) but regardless, Scizor finally took its old spot back as one of the top picks in the metagame.
Nihilego
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Bomb
- Grass Knot
- Thunderbolt / Stealth Rock / Toxic Spikes
Nihilego @ Black Sludge
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Toxic Spikes
- Power Gem
- Sludge Bomb
- Grass Knot / Knock Off
Talk about having a huge step up thanks to a single move. While the usual Nihilego was still a pretty good pokemon in its own right, Meteor Beam was an ABSURD buff that skyrocketed its viability. Having a nuke at your disposal that also powered up your other moves is nasty and it quickly became one of the main things you have to take into account when building a team or else you'd get 6-0 in the blink of an eye, the coverage of Grass Knot and Thunderbolt covers up a lot besides the Steels and half of them aren't even perfect Nihi checks since they are either more prone to dying by Nihi partners or Nihi itself (Scizor, Celesteela, Skarmory, Mega Steelix or Aegislash). While Meteor Beam sets on both Rocks and All Out Attacker variants are amazing, the support variants that run Power Gem for reliable stab and making more use of the typing to handle both Moltres, Post-Spore Amoonguss, Salamence, etc and making better progress agaisnt steels like Aegislash or Celesteela with Knock Off. Despite the raise of other Steels, Nihilego is an absolute menace that many people can agree its insanely good rn.
Honorable Mentions: If you have idea in what you're doing with the defensive cores that it can make, then its unkillable lol, stabs + hp fire is somehow more threatning than anything else on most matches and Spore is dumby good, probably the best Grass Type in the tier.
While pads fell off the moment it was announced, Choice Band is having a good time with all the Salamence, Mega Altaria and Amoonguss floating around since you can hit them with Ice Punch even harder, its just not as splashable as most top picks.
SBall, CC, Toxic and Shield is absolutely amazing, a well rounded steel that can keep up in both offensive and defensive aspects compared to others (Especially for Nihilego) with great variety in its sets and a straight forward excellent pick.
Urshifu-RS syndrome, its still really good but the meta adapted on it, its the same All-In-One package of a mon (Amazing momentum, Water and Ground resist, status absorber, Rotom-W hard counter, etc) but not really that high for me.
Top 3 Picks
With the meta being more polished, we can finally discuss things that are prob more settled and less likely to change until a few months of meta shifts (If we win any smh). So I wanted to bring up my take on what are prob the top 3 mons in the current metagame (kinda similar to our top 10 voting from last time but more in depth and probably much more of a pain to read, which is why i preffered to cut it down to 3 mons instead of the intended 5).
Mega Altaria
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Flamethrower/Fire Blast
- Roost
- Heal Bell / Defog / Toxic
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 68 HP / 252 SpA / 188 Spe or 248 HP / 160 SpA / 100 Spe
Modest Nature
- Hyper Voice
- Draco Meteor / Toxic / Earthquake
- Fire Blast
- Roost
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Naughty Nature
- Dragon Dance
- Return / Facade
- Earthquake
- Fire Blast / Roost
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 208 Def / 52 Spe
Impish Nature
- Body Slam
- Roost
- Heal Bell / Refresh
- Dragon Dance
And your imagination for any other possible set
Scizor
Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower / Pursuit
Scizor @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 16 Atk / 236 SpD / 8 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off / U-Turn
- Roost
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Dual Wingbeat / Quick Attack
Scizor had quite the rough time when trying to keep up offensively since Melmetal has always been the premiere offensive steel while as Alakazam was forcing it to use defensive sets that, while good, weren't really remarkable enough to really make it a top tier threat, and now in the present day those two were banned and thus Scizor is capable of using its full potential that was always looked down upon. Choice Band is THE main set that arrived and it instantly became one of the best options available and made Scizor much more threatning compared to the slow pace of bulky SD variants. The bans also came with some notable changes, the most important one was the downfall of Skarmory which is huge for Scizor because one of its best counters became less common while as the other rises such as Celesteela, Glowbro, Zarude, Terrakion and specially Nihilego were beneficial for Scizor as well. Even thought Skarm dropped, its not like stuff like Moltres or the newcomer post-zam meta Salamence aren't around either, SD sets suffer from not being instantly threatning while as CB doesn't like the new spiker Roserade while not as problematic as Skarmory, the spikes that it easily lays down alongside the inability to use your defensive trades reliably make the longevity problem worse and even some of the mons that it checks like Terrakion, Nihilego, Aegislash or Zarude still give it a hard time, even the new steels are annoying to deal with (Cobalion being the main culprit) but regardless, Scizor finally took its old spot back as one of the top picks in the metagame.
Nihilego
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Bomb
- Grass Knot
- Thunderbolt / Stealth Rock / Toxic Spikes
Nihilego @ Black Sludge
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Toxic Spikes
- Power Gem
- Sludge Bomb
- Grass Knot / Knock Off
Honorable Mentions: If you have idea in what you're doing with the defensive cores that it can make, then its unkillable lol, stabs + hp fire is somehow more threatning than anything else on most matches and Spore is dumby good, probably the best Grass Type in the tier.
While pads fell off the moment it was announced, Choice Band is having a good time with all the Salamence, Mega Altaria and Amoonguss floating around since you can hit them with Ice Punch even harder, its just not as splashable as most top picks.
SBall, CC, Toxic and Shield is absolutely amazing, a well rounded steel that can keep up in both offensive and defensive aspects compared to others (Especially for Nihilego) with great variety in its sets and a straight forward excellent pick.
Urshifu-RS syndrome, its still really good but the meta adapted on it, its the same All-In-One package of a mon (Amazing momentum, Water and Ground resist, status absorber, Rotom-W hard counter, etc) but not really that high for me.