Resource National Dex Viability Rankings (Post Tera Ban)

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Viability Rankings

Welcome to the first edition of the Generation 9 National Dex Viability Rankings! In this thread, we as a community, overlooked by a unique council, will attempt to rank every viable Pokemon in various ranks. Please be encouraged to post your thoughts on the viability of Pokemon in this thread!

Ranks

Pokemon will be ranked in descending order; there is no divide in viability inbetween ranks. There is no differentiation in offensive and defensive Pokemon. Toxapex may be A+ for its defensive utility, while Hydreigon may be A+ for its capabilities as a wallbreaker.

VR Council

The VR Council is made up of respected and active users in National Dex. They will have the final say on where Pokemon get ranked. Here is the current VR Council:

S Rank
S
:gholdengo:Gholdengo

S-
:gliscor: Gliscor

A Rank

A+
:diancie-mega: Diancie-Mega
:Ferrothorn: Ferrothorn
:landorus-therian: Landorus-Therian
:Ogerpon-Wellspring: Ogerpon-Wellspring
:Tapu-Lele: Tapu Lele
:terapagos: Terapagos
:Toxapex: Toxapex
:zamazenta: Zamazenta

A
:Alomomola: Alomomola
:Charizard-Mega-Y: Charizard-Mega-Y
:clefable: Clefable
:dragonite: Dragonite
:Garchomp: Garchomp
:great-tusk: Great Tusk
:Kingambit: Kingambit
:Tapu-Koko: Tapu-Koko
:ting-lu: Ting-Lu
:Urshifu-Rapid-Strike: Urshifu-Rapid-Strike
:Volcarona: Volcarona

A-
:Cinderace: Cinderace
:Heatran: Heatran
:Iron-valiant: Iron Valiant
:latios-mega: Latios-Mega
:Lopunny-Mega: Lopunny-Mega
:melmetal: Melmetal
:raging-bolt: Raging Bolt
:samurott-hisui: Samurott-Hisui
:Slowbro: Slowbro
:slowking-galar: Slowking-Galar
:tornadus-therian: Tornadus-Therian
:Zapdos: Zapdos

B Rank

B+
:hatterene: Hatterene
:kyurem: Kyurem
:medicham-mega: Medicham-Mega
:Moltres: Moltres
:Pecharunt: Pecharunt
:Scizor-mega: Scizor-Mega
:serperior: Serperior
:tyranitar-mega: Tyranitar-Mega

B
:kartana: Kartana
:Mawile-Mega: Mawile-Mega
:Ogerpon-Cornerstone: Ogerpon-Cornerstone
:Pelipper: Pelipper
:Venusaur-Mega: Venusaur-Mega
:victini: Victini
:Weavile: Weavile

B-
:archaludon: Archaludon
:Charizard-Mega-X: Charizard-Mega-X
:Corviknight: Corviknight
:Iron-moth: Iron Moth
:Kommo-o: Kommo-o
:rotom-wash: Rotom-Wash
:Swampert-Mega: Swampert-Mega
:Tapu-fini: Tapu Fini

C Rank

C+
:araquanid: Araquanid
:Celesteela: Celesteela
:Garganacl: Garganacl
:hawlucha: Hawlucha
:Hydrapple: Hydrapple
:iron-crown: Iron Crown
:iron-treads: Iron Treads
:manaphy: Manaphy
:Primarina: Primarina
:Rillaboom: Rillabboom
:Skarmory: Skarmory
:ursaluna: Ursaluna
:Volcanion: Volcanion

C
:Barraskewda: Barraskewda
:Buzzwole: Buzzwole
:chansey: Chansey
:Dondozo: Dondozo
:Greninja: Greninja
:Gyarados-Mega: Gyarados-Mega
:Hippowdon: Hippowdon
:Hoopa-Unbound: Hoopa-Unbound
:Magnezone: Magnezone
:Meowscarada: Meowscarada
:Tinkaton: Tinkaton
:Torkoal: Torkoal

C-
:Blissey: Blissey
:clodsire: Clodsire
:Enamorus: Enamorus
:Excadrill: Excadrill
:Gardevoir-Mega: Gardevoir-Mega
:Glimmora: Glimmora
:Iron-hands: Iron Hands
:keldeo: Keldeo
:Latias-Mega: Latias-Mega
:nidoking: Nidoking
:Ribombee: Ribombee
:sableye-mega: Sableye-Mega
:Tangrowth: Tangrowth
:tapu-bulu: Tapu Bulu
:Venusaur: Venusaur
:weezing-galar: Weezing-Galar

Guidelines

There are some guidelines to keep in mind before posting here. We want to foster intelligent discussion, not unfounded arguments. Please keep these things in mind:
  • Posts like "I think X Pokemon should be in Y Rank" will be deleted; make sure to back your opinion with facts and an actual analysis of the metagame.
  • Adding onto the above, I would simply like to point out that, while usage stats may be used to support your argument, they should not be the basis of your argument. Saying something along the lines of "X Pokemon is not used often, so it should drop" or "X Pokemon is used very often, but it isn't ranked very high, it should rise" are not valid arguments.
  • You shouldn't merely state the obvious things either. We know that Galarian Darmanitan has access to a very strong STAB Icicle Crash combined with good coverage options. We are far more interested in knowing what meta trends may favor Galarian Darmanitan.
  • Replays are mandatory to support a nomination if a Pokemon is Unranked.
  • This is not the place for personal attacks. Not everyone agrees on the viability of Pokemon, and that is no reason to attack them. Any posts that do attack users will be swiftly deleted and met with an infraction.
  • This is not the thread to talk about suspect tests. One liners also have no place here. Both will be deleted and may be met with an infraction on repeated offense.
 
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Wondering why no one posted. I want to have some discussion on Gholdengo, as I think it is way too high on the list right now even though it looks great on paper.

Firstly, it has a dreadful MU against most good pokemons you will see on the ladder. For example, it has a terrible MU against Charizard-Y, and unfavorable MU against all other 4 S and A+ pokemons, not to mention many more threats in A tier and below. It is very reasonable to say from my experience that in most games Gholdengo can only come in on 1 or at most 2 pokemons.

Now if it finds a way to finally come in the field and the opposing pokemon didn't pivot away, more times than not it has many reliable checks at +0 and it really cannot force much progress. The best it can do is maybe force a trade with a Z-move against maybe Heatran, which I don't consider good enough at all. This especially hurts when many of its checks are very good at forcing progress.

And finally its utility. Gholdengo imo is one of the better pokemons on forcing hazards, however even on this it is not that reliable. Some of the common hazard cleaners such as Lando-t, Great Tusk, Gliscor and even Iron Treads all have decent MU against it even if it holds Air Balloon, and can often force at least a trade in hazards. It also really lacks the immediate offensive pressure that hazard offense needs and often loses momentum for the team.

Even though it is definitely still possible and viable to use Gholdengo, due to the reasons above I believe it is not as versatile as other pokemons of the same/lower rank and has more drawbacks than advantages to be ranked as high as A+. I hope this pokemon can be reconsidered to maybe at A at best or A- considering its current status.
 
Also wondering why nobody posted
Gonna be short cause I gotta do something rn

:Latios-Mega: -> B+
Latios is a crazy wallbreaker, kinda one of the only Pokémon that can actually switch into Charizard-Mega-Y multiple times, also got that reflect variant if you worried about kingambit
 
1733712345049.png

A -> A+
Near perfect synergy with Yard so it should be in the same ranking at the very least. Having a spinner that single-handedly pressures all of the hazard options (except for the recently unbanned Deo-S for the suspect but ignore that lol) is a godsend for Semi-Sun comps. Tusk also has a lot of cool flexibility on what teams and sets it can work with. Standard Offensive Spin on Sun is fantastic yes, but PhysDef sets on more standard compositions are pretty great at keeping threats like Kingambit in line example. The Semi-Sun composition should be the main focus of this, if you don't agree then I think Yard should drop down as well. These two are near guaranteed to be on the same team and its practically a required core for Yard comps.

1733713079683.png

A -> A+
Incredibly powerful on balance teams and my go to bulky water of choice. The typing compliments its absurd mixed bulk and utility very well as you can essentially blanket check a wide array of threats for balance and stall teams such as Iron Valiant, Zama, Yard. Threats that can't immediately be forced out you can harass with Tspikes + Knock Off or Scald burns. Tspikes in particular are very strong right now, especially on stall teams thanks to the drop in Glowking and Iron Moth usage. Knock Off with that set is very valuable at crippling trendy foggers and removal like Terapagos and Moltres for those teams as well. Really easy to synergize with trending partners like Gliscor and Shedinja.

1733713460362.png

A -> A+
Not sure why this didn't rise but it's a really absurd sweeper right now since QD + Flame/Giga/HP Ground is very difficult to handle in the builder. Yard being a trend actually works in Volcarona's favor since it would just hit harder in sun and can straight up eliminate Yard with a +1 Flamethrower if it takes Rocks chip. Fairly easy to force out threats like Ghold and Kingambit while also being able to near freely setup on the likes of Melmetal and Iron Valiant to win the game repetitively fast. If it doesn't sweep then it almost always gives a partners like Dragon Dance Dragapult and Ogerpon-W better chances to position for the endgame cleanup.

1733713821823.png

C- -> B-/B
Is this crazy? I think Ditto is really good at revenge killing a lot of really annoying setup sweepers as of late to the point where its a legitimate option instead of some cheesemon like during the Tera metagame. Ogerpon-W and Raging Bolt for example can't just Tera out of the shitty matchup now and are forced to play far more carefully than usual. Sweepers like Dragapult and Volcarona have a harder time of taking off with Dittos presence, while breakers such as Medicham and Yard loathe having their own raw power used against them. This fits very well on balance teams as a consistent form a speed control, which I think is something that Balance teams would struggle with otherwise. In terms of consistency and game impact, it is the best speed control for balance teams to run without inherently sacrificing matchups to the above threats. Pretty much the only pressing issue is Booster Iron Valiant, which is really easy to check with Dittos Teammates like Toxapex or Gholdengo or Mega Scizor.

:Hippowdon::Iron Valiant::Magnezone::Ogerpon-Wellspring::Tangrowth:
I also think these are ranked too low but don't have the motivation to explain why.

:Cresselia:
What the hell does this do anymore? Why are we entertaining this being ranked?
 
how DARE you put Iron Hands in the same tier as Fraudarina

C+ to B/B+

Iron hands is a very bulky Setup Mon that can easily trade and needs great effort to play against. While not Blanket walling, it can Setup on many Pokémon and Damage them heavily. its typing isn't bad, it's quite good even, and with SD + Ice Punch + sheer Physical bulk it can effortlessly remove most ground types while jolding either a Clear amulet (so Lando Comes in for nuff + setuping on Screen setter Grimmsnarl) or Icium Z (to kill Tusk) or even Lum Berry to Kill Moltres (in case it will-o first / in case flame body procs) and Alomomola. Also can just generally be a switchin to Kingambit, melmeal, Close Combat Zamazenta, Mega lopunny, and much more.


and to S-
matey aare you kidding me dem dragons are all over the tier Forming the best Duo of Natdex since WakeYard, and they're not in S? nah remember how Dracovish made Seismitoad 2nd usage in SS OU? well these 2 are pushing for the popularity of defensive Mega altaria! And even Def Malt dies to hazards n tox n crits n shit. I'd say ban RBolt, but not in this threaad. TO S TIER RFN.

B to C
wtf is bro doin ova there, who invited him. Absolutely destroyed by
Dragapult
Kingambit
Zapdos
Raging Bolt
Charizard
Moltres
& much more, I'd even say get it unranked because now it relies on hidden power (ew) and dragin pulse (lmao) for coverage, this shi laaame



to B
Gallade's got an incredible movepool and can abuse of it to punch holes into the opps, by Will-o 'ing Msciz, Encoring KGB, Knocking Gholdengoo, Stone edging Moltres and ZardY, Triple axel the Lando and Gliscor, while carrying usable bulk especially facing burned pokémon thanks to the +30 Def given by Mega evo.


https://replay.pokemonshowdown.com/gen9nationaldex-2259083883 You Sub, you SD, you profit (you clean) thanks to the decently good speed tier

https://replay.pokemonshowdown.com/gen9nationaldex-2259059839 Gallade comes in early game, deletes 3 mons, Switches out


https://replay.pokemonshowdown.com/gen9nationaldex-2259043795 Gallade sub is such a great way to deal with Defensive Pokémon that rely on tox for damage like Mola, Drain punch does very decent damage and restores health

https://replay.pokemonshowdown.com/gen9nationaldex-2257119849 Encore + Neat speed tier are great tools for it, Bringing a little speed to balance without being overly frail

https://replay.pokemonshowdown.com/gen9nationaldex-2252048982 Sheer coverage of dis thing lets it pick its counters, here aqua cutter gets molt and knock gets Iron Crown.

https://replay.pokemonshowdown.com/gen9nationaldex-2251880314?p2 Will-o lets it use its physical bulk, and somewhat checks KGB

https://replay.pokemonshowdown.com/gen9nationaldex-2249440958?p2 Again, Drain punch is rlly useful for it, and while CC has breaking power, much more so than drain punch, I don't think Gallade is a top CCer in current meta


also Runo Cress is a consistent TR Setter that can (and will) live hella hits and Lunar dance for its teammates, while sometimes carrying a speed contol scarf trick twave lunar dance set, tho idt this one is the reason it's ranked.



to B+
The raise of Yard makes Victini much better as now you can easily go CB V-create in sun (even if no tera fire) and delete a mon, Switch out and do it again later. Sure Ttar fucks it as it does most sun abusers, but at least it mindgames Gambit (so fun to mindgame the mindgame to mindgame the mindgamers) but like really deserves B+ for how hard V create hits the Meta. Moltres doesnt switchin. Zama dont switchin. Offensive Ttar gets likely 2HKO'd by Bolt strike, so does Mola, Pex or other random stuff you'd throw at sun. Defo a Solid choice on full sun, a decent option in Semi Sun.

+ I'm surprised how accurately Torn T is placed, Nasty plot max HP sets (enough bulk to live an unboosted 5 allies fainted black glasses KGB sucker punch) do break vs anything that aint stall. for the chills, ima nom it to A proper
to A
Incredible fast mon, Bleakwind is a great addition to non-Z sets and now Focus blast will Without fault Kill the Gambit, 70% of the time, 5% in practice but not 0% anyways.

Edit: Made it more beautiful ❤️❤️
 
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:Greninja: -> B Rank
Been running Protean specs a lot as a "budget" Darkrai and a lot of teams barely have any switch-ins to this guy. Shit like Ferro is taking around 40% from Ice Beam, Pex is taking 40% from Dark Pulse, and many of the other Pokemon like Chansey and the like are prone to pursuit trapping from Kingambit. Has a nice MU into Gholdengo and Gliscor as well. You've got moves you can tech for bad MUs as well, like Sludge Wave for Clef, Switcheroo, Extrasensory for Pex, etc. I don't think its bad at all, though its speed tier can come up a bit short against the likes of Zamazenta nad Tapu Koko.

:Toxapex: -> A+
Extremely cheap and skillless mon. Checks 90% of special attackers + outlast them with Toxic, while Scald is burning most of the physical guys like Chomp or Lando-T. A lot of its usual counterplay like Future Sight is less effective now with Pursuit Kingambit and Tyranitar being present on most teams & making life tough for Gking / Psychics / even Raging Bolt. You can run mostly any item on this mon as well. Been running Wacan Berry on this and its great to get a Toxic off on raiging Bolt, as well as T-Bolt Val.

:Corviknight: -> B+ Rank
Been using it a lot and its good. Can 1v1 a good number of threats depending on its set like Melmetal, Lando-T, Scor, Zama, Tapu Lele etc. and it can bring in some frailer threats on these Pokemon safely with the slow U-Turn. Pressure is quite OP vs a few mons like Melmetal since it just completely depletes the Iron Bash. Some players might be annoyed by ghold, but meh, this mon pairs great with mons like Garchomp, Gambit, Samurott-H, Volcarona, etc. I like its Toxic Immunity & lowered reliance on its item compared to Zapdos and Moltres. IMO its extremely overhated and not bad in the slightest.

:Tyranitar-Mega: -> A Rank
Pursuit is bonkers support so this should naturally rise for that. Does quite well vs Zapdos and the like as well + has the edge over Kingambit with the faster Kick.

:Urshifu-Rapid-Strike: -> A- Rank
Mon has to play 50/50 simulator most of the time with its stabs rarely ever being safe clicks. Speed tier is not bad but also lower than Zard-Y and and feels like it can struggle vs a lot in the higher ranks like Toxapex, Ogerpon-W, Raging Bolt, Dragapult, etc. Absolutely not on the same level as Ogerpon-W (who I'd either keep in the same rank or move down).
 
:Garganacl: B -> B+
Underrated mon that remains a strong stealth rocker, easily outlasting most of our common removal options outside of Gliscor and Leftovers Great Tusk. Compressing a sturdy check to most Volcarona, non DD Pult (you need curse/ID to check DD Pult), Spin+3A Terapagos, checks Zapdos/Moltres while still generating good progress thanks to Salt Cure being a busted move. It's a solid mon for hazard stacking teams, especially ones packing TSpikes which help exacerbate the chip of Salt Cure. Needs to be built with more mindfully so it isn't nearly as splashable as before, but it does work. Also still pretty useful for disrupting some HO leads.

:Toxapex: A -> A+
Mostly just echoing common sentiment at this point. Easily a top tier mon right now, Blankets a number of threats in one slot and quite customizable in item choice too. Pressures a ton of stuff with Toxic/Scald/Knock which ever you choose, but also gonna agree that TSpikes are extremely effective atm and put a lot of powerful mons on a quick timer (Bolt, Valiant, non boots Tusk, non boots Dragapult, Ogerpon-Wellspring, Koko, Lele, Zama).

:Tornadus-Therian: A- -> A
Ngl didn't expect this mon to get much better post Tera, but it's surprised me. Feels a lot better now that its average bulk can't be preyed upon by random Tera breakers or sweepers looking to set up on it. Great Knock user. Also dunno how others feel, but NP+Z feels pretty strong atm especially since it gets more opportunities than before.

:Victini: B- -> B
Serviceable option that provides a soft check to some big stuff like Lele and even ZardY in a pinch while being solidly threatening in its own right. Less auto proned to being trapped by Kingambit but kinda annoyingly weak to MTar, so it's a give and take I think.

:Greninja: C -> B-
Specs is a decent breaker with a nice speed tier for the majority of things (falling short mainly of Zama, Koko and Pult), and it's good for preying on staples like Landorus-T, Gliscor, Gholdengo, Garchomp, Tusk, etc.. Still somewhat prediction reliant and spdef Pex is annoying into it, but otherwise okay.
 
Now hol' the fuck up you're not telling me Regieleki is UNranked, right? aw hell nah.

to C-
Are you kidding me. This thing literally js needs you to kill 1 or 2 grounds, Raging bolt, then you ball. not an early game mf, but still a bloody efficient one in late. Setup electerrain, pivot, Profit. you OHKO the entirety of the neutral meta, if you take a Balance's grounds out you ball, so yea it needs support, but Tera blast still 2HKO tusk, And wears down grounds that have no recovery. It despises Gambit but if you win the mindgame you Destroy the mf. you thought Zama was offense killer? Eleki kills the zama that killed offense. Ofc Modest destroys resists but timid is actually an option as well since, as eleki fits in Koko terrain, it outspeeds Booster speed val (deo S is a fraud lmao)and naturally OHKO it. That thing deserves no more than B- but it shall not be unranked Like it is now. i

how DARE you put Iron Hands in the same tier as Fraudarina

C+ to B/B+

Iron hands is a very bulky Setup Mon that can easily trade and needs great effort to play against. While not Blanket walling, it can Setup on many Pokémon and Damage them heavily. its typing isn't bad, it's quite good even, and with SD + Ice Punch + sheer Physical bulk it can effortlessly remove most ground types while jolding either a Clear amulet (so Lando Comes in for nuff + setuping on Screen setter Grimmsnarl) or Icium Z (to kill Tusk) or even Lum Berry to Kill Moltres (in case it will-o first / in case flame body procs) and Alomomola. Also can just generally be a switchin to Kingambit, melmeal, Close Combat Zamazenta, Mega lopunny, and much more.
Yea you know what? Ima nom this Goat to A-. This BEAST is a reliable Wincon, While Also having a great presence in Early and Mid game. it will get progress done 85% of the time after it gets a SD, something more than Trivial for this Unit. imo Booster Attack Can wallbreak just fine but the real beast is Physdef SD. Tusk has to Bulk up not to die to either Ice punch or Subzero slammer, Chomp and Lando have absolutely No shot. Not only do they not get bloody 5HKO with Gterrain and Leftos, they Struggle to 2HKO With EQ off Gterrain.
0 Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Iron Hands: 204-242 (39.9 - 47.3%) -- guaranteed 3HKO
252 Atk Garchomp Earthquake vs. 248 HP / 252+ Def Iron Hands: 224-266 (43.8 - 52%) -- 14.1% chance to 2HKO , whereas
4 Atk Iron Hands Ice Punch vs. 0 HP / 0 Def Garchomp: 304-360 (85.1 - 100.8%) -- 6.3% chance to OHKO
4 Atk Iron Hands Ice Punch vs. 248 HP / 0 Def Landorus-Therian: 316-376 (82.9 - 98.6%) -- 68.8% chance to OHKO after Stealth Rock
You DEMOLISH the grounds, you DEMOLISH whatever is weak to Elec Ice or FGT, and when the opponent hits neutral they have NO SHOT Preventing you from SD ing up at least once most of the time. On the Physical side this is a nigh-unmatched Offensive wall, Punching holes through the opp and being a Great Late Game wincon TOO especially with its Immensely Favorable MU into Gambit, switching in on it all day, Drain punching it with EASE.


to B
Imo C+ is harsh on buzzwole. Buzzwole gets instantly better from being able to Hit most P Relevant mons for SE Damage, EQ, SEdge, CC, Ice Punch, Outrage, Buzz's got some movepool, get some CCs and still live KGB Spunch, and BU sets with Sub are amazing wincons that can use Sub to Get rid of them Sp Atkers and toxers. not much highr than Rockpon but still stronger.

to B-
This Unit of a Mega has incredible attack with great STABs Great Coverage and very potent Bulk. SD is a MENACE to defensive Pokémon, OHKO'ing Alomomola, Ferrothorn, Dragapult, Raging bolt And Much more with a powerful Pin Missile that will always hit 5 times. Close Combat is an incredible stab, but not as needed as You already Scare Steels away by menacing its presence. Rock Blast is absolutely Goated and lets you get rid of Moltres and Spdef Zapdos (that you both outspeed with 204 speed EVs) without needing no boost, and as a last slot you can fit in the excellent Newly added Koff or even Spikes if you need a Spiker that hits Bloody Hard. Earthquake and Bullet seed are also Great btw, the former hitting Aegislash without contact, toxapex and Gholdengo if it don't run koff, whil bullet seed gets it to delete Great tusk, a Pokémon it wall quite efficiently. It even gets trailblaze to get sweep opportunities easily. Overall a solid Mega That Can Bulk out and Kill Tusk while setting Hazards, and delete Molt and zapdos. A solid Knocker too, and a BIG delete button on slower structures. ah and Worry not if it gets randomly Twave'd/wow'd! base hera's abil is Guts and you can get Crazy damage on things like Pult and ghol by staying in on wow / twave in a pinch.
3 REPLAYS:
https://replay.pokemonshowdown.com/gen9nationaldex-2262873202-9uxc8jfqe3a51n960rmbhk65nn4krz5pw?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2263117026-ez1kw3j5xm0f7mt8wp7skcxgxz8a8ympw
https://replay.pokemonshowdown.com/gen9nationaldex-2263153879-myu0eegwoemjr4hiqcecz0fam8bso45pw?p2

as you can see (nah u didn't click on the replays but w/e) Hera Gets one SD off and Absolutely nukes teams, Living Huge stuff like Draga Specs Dmeteor if the opp is faster.
 
IMG_5656.gif

IMG_5659.jpeg

➤ Why should Iron Valiant go from A to A+?

In my opinion, this Pókemon is too great for just an A. For me, it should be ranked A+! Let me explain. This Pókemon is one of the best offensive threats in the tier. It has an extraordinary movepool with a LOT of useful moves such as Cloce Combat, Moonblast, Thunderbold, Knock Off and much more, therefore being able to hit most of the great Pkemon in this tier for supereffective damage. It has two great types in Fighting and Fairies, being good offensively and defensively. Can fit into many teamstyles like Hyper Offence, Normal Offence and Balanced Offence. It has great offence capabilities with 130 physical attack and 120 special attack. Plus it's not that frail, making it live a priority move (that isn't Bullet Punch). Not to mention its great 116 natural speed, which can be boosted more by Booster Energy .If we are talking of how versatile a Pókemon is, then look no further than Iron Valiant. To prove my point, I want to write off some of its popular/strong movesets, showing you how versatile and useful this thing actually is:

Swords Dance: With an impeccable 130 physical attack, Iron Valiant can double it with Swords Dance, making it almost impossible to switch into. Not to mention its mentioned great coverage: Knock Off for Gholdengo, Slowbro, Galarian Slowking, Ice Punch for Landorus-Therian and STAB Close Combat to outright kill or doing great damage to steel types like Corviknight, Melmetal and Kingambit. It also has Spirit Break for Fighting types, Thunder Punch (even boosted by Electric Surge by Tapu Koko) for Toxapex and many more.

Calm Mind: While its special attck is less impressive than its physical countzerpart, it's NOT to be overlooked. With Calm Mind, it can boost its special attack and defense at one stage, making its STAB Moonblast even more hard-hitting while also resisting neutral special hoits. Like I said, it also has special coverage like Shadow Ball for Ghost and Psychic types, the more damaging Thunderbolt for Flying and Water types and even Focus Blast, which is not that much recommented, but it can hit VERY hard.

Z-Moves: While losing the ability to boost its speed, Z-Moves can offer HUGE offensive capabilites to Iron Valiant, having its moves' BP to more than 150. It can carry Fightium/FairiumZ. Rarely it also carries eiter Electricum Z or Darkium Z for coverage. Let's not forget that it can boost its physical and special offensive attacks to boost out the already crazy damage.

• Encore: Witrh the speed boost from Booster Energy, it can lock the set-up sweepers with Encore, making them repeat the same move for a certain amount of turns, making Iron Valiant or its teammates to kill the set-up sweepers. This set can also be very useful VS Stall team, since the set is also mixed and it has Knock Off to get rid of the enemies' items and special/psychical attacks to take down Pòkemon that are min-maxed in defensive capabilities.

• Choice Specs: With the help of Electric Surge from Tapu Koko for the speed boost (from Quark Drive), Iron Valiant can spare the slot for a choice item, specifically (or most commonly) Choice Specs. Choice Specs gives it a x1.5 boost to its great 120 special attack to deal devastating damage with STAB Moonblast, Aura Sphere/Focus Blast and coverage like Thunderbolt and Shadow Ball. This makes Valiant's attacks very hard to switch into.

• Destiny Bond: If there's a case where Iron Valiant can't offensively deal with a Pókemon and it threatens to kill it, Valiant can simply use Destiny Bond, taking the opponent's Pókemon with it. It functions great with Booster Energy. allowing it to take the opponent by surprise.

• Hypnosis: It's also a surprise factor, but VERY unreliable. However it can function with Z-Hypnosis (if it DOESN'T miss). If the opponents Pókemon feels asleep, then its able to set-up or switch out to a teammate, letting the set-up.

Also, I want to add all the notable moves it has and can be very effective:

  • Moonblast OR Spirit Break(Twinkle Tackle)​
  • Aura Sphere OR Focus Blast (All-out Pummeling)​
  • Thunderbolt OR Thunder Punch​
  • Knock Off​
  • Ice Punch​
  • Shadow Ball​
  • Encore​
  • Swords Dance​
  • Calm Mind​
  • Destiny Bond​
  • Liquidation​
  • Hypnosis (Z-Hipnosis)​
  • Hex​

This makes Iron Valiant an incredible Pókemon and opponents have to guess which moveset it has, leading to the Valiant user having the surprise advantage. At the end of the day, Iron Valiant can be used in many ways: a "choice" Pókemon (Specs/Scarf or hell, even Band), a revenge killer. a set-up stopper, a late-gaem/H.O. sweeper! and much more. Therefore I'm stating it shoud be A+, if not even higher.


:Zamazenta: Thank for reading out! Take care! :Zamazenta:
 
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:Tyranitar-Mega: A- -> A/A+
A- does not reflect how incredibly well this mon is positioned vs the metagame. It checks/traps Zard-Y, Heatran, Dragapult, Zapdos, and Moltres, is great vs Rain, while being able to check even Kingambit in a pinch (takes 60 from Iron Head, outspeeds, and Superpower OHKOs). It acts as a generic special sponge vs stuff like Bolt and Koko and I would even argue it is sometimes better at trapping Gholdengo than Kingambit because defensive gholds run around 219 speed, which can be speed crept easily. Imo can be better at progress making than Gambit given its significantly higher initial power. Gambit being S- while this is A- is not really a discrepancy I can reconcile, especially since their defensive profiles are so different that imo one does not outclass the other.

:Charizard-Mega-Y: A+ -> A
The standard yard team (yard/tusk/bolt/gambit/pagos + 1) imo suffers from too many issues and poor matchups to have Yard being A+. There's a glaring speed tier issue here since base 100 yard is the fastest mon, and imo priority and potential speed boosting tusk isn't really sufficient compensation for this since it’s much less flexible.

Just look at how yard teams match up vs z garchomp, ironpress zama, ival, lele, koko etc. The '+1' can't cover all of the threats the rest of the team is weak to. Imo you often end up over-relying on terapagos to deal with them which can be okay but is also a bit unreliable. Imo you prob have to modify the standard 5 or maybe drop the second removal if you want to cover more stuff but thats got its own issues. Also at this point all good balances likely have pex, mtar or spdef moltres so it's not that easy for Yard to make progress as before, and imo its best MU is actually BO which relies on stopgaps such as Garchomp which get 2HKOd. It's still true that yard teams are still an unstoppable force in terms of breaking power as yard/bolt/gambit/tusk can probably dismantle any defensive core in existence, but defensively the team may be somewhat questionable.

If not moving yard down, move Tusk to A+ because it's definitely the ground of choice on Yard teams while being very good outside of them as well.

:Landorus-Therian: S- -> S
I really do believe this mon is a tier above pult and gambit still, simply too good. Imo people are running suboptimal 0 speed sets when they should be running max hp max speed taunt helmet which are disgustingly good at keeping progress. Earth power > eq atp because you 2hko tusk and better threaten zama, arch, melm, while letting you tank burn from stuff like pult which imo is a pretty common interaction (trading rocks for wisp).

Won't explain the ones below since already covered
:Iron-Valiant: A -> A+
:Toxapex: A -> A+
 
Earth power > eq atp because you 2hko tusk and better threaten zama, arch, melm, while letting you tank burn from stuff like pult which imo is a pretty common interaction (trading rocks for wisp).
haye don't forget EP is the only option for Lando (Except groundium Z) to not lose to Iron Hands 1v1.
1734453513029.png
to B+(instead of js B)
To stay on topic, Buzzwole is so underrated it ain't funny anymore. Buzzwole has incredible physical Bulk, Ground resistance, Roost, and imo it can be slotted in rather easily, taking neither a Mega nor a Z slot. Incredible physical Bulk, good Coverage, toxic, reliable Recovery, it's a Pokémon that can really adapt to its team, being Helm Roost Tox here Sub BU there and Scarf elsewhere. Sub BU in Particular walls half the phys attacker, and in particular DD Pult, Non Flyinium (aerial ace) KGB (=every kgb), Mtar, Kart, Zamazenta (unless they tech Howl Psychium Z), tusk, lando and much much more, and because Lando isn't doing much of ANYTHING except hope for a tox you can go for Drain Punch + Sedge on defensive sets to Make the contact Birds and zard BITE THE DUST. Special walls are not lacking in today's meta, with Mtar, Ferro, AV Tinglu (underrated) and Pex doing a superb Job.

Also Defensive Fogger Volc is underrated and less MU Fishy than QD sweeper. Volc has a respectable 85-105 Special Bulk, good recovery in Roost, also has Defog, Uturn, I think it has potential as a specially defensive defogger that threatens ghol and outlives EP Lando. now what does it have over moltres? STAB U turn obviously it has better MU into Koko, Rbolt and Kyu, your flamethrower is NOT getting subbed on, and Higher Special Bulk and speed. for what that's worth. erg, Have a nice day y'all and don't get locked



NO double posting this time we just nom (Finally) a non-fighting type! Here we go

to B+
Why B+? Because a common point with all the Pokémon in B is that they are naturally walled by a dual typing in the game. Gardevoir is not. it has good ish coverage even if it will only use Fire and Fighting moost of the time. AoA Hyper Voice yst Fire FB Psyshock is good, CM over Either FB or Mfire is good, and add the stall wrecking CM Taunt Draining kiss Psyshock, the Breaking Encore CM, and the tech Willowisp Focus blast (gotta hate Kingambit) and even tho Legends Arceus failed us (it did not in fact get Ice beam and Recover anywhere outside PLA) it still can tech with its incredible utility movepool. how do you handle Lele? with things that can take MoonBlast and Psyshock from the measly 130 Spa of the tapu. Gardevoir, while not reinforcing its psyshock, reinforces its Hyper Voice and absolutely wrecks with it. Faster n bulkier on the special side than Lele, You can be sure Slower structure will have a ROUGH time dealing with it, so imo B+ is for real the least it could be ranked at.
https://replay.pokemonshowdown.com/gen9nationaldex-2265058678
https://replay.pokemonshowdown.com/gen9nationaldex-2265051711
https://replay.pokemonshowdown.com/gen9nationaldex-2265673882
there you go, 3 Replays of Gardevoir being excellent/the absolute fucking Goat.
I also think Rotom Heat should be ranked but I haven't got no replays
 
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sitting at rank 114 on ladder rn, and I feel qualified to sing the absolute praises of buzzwole and ursaluna. both of these mons deserve to be solidly in the B+ tier, due to how they match up versus every notable top threat. spdef bulktect ursaluna is THE SINGLE BEST raging bolt answer, bar none. it is the best iron crown answer, bar none. if it isn't air balloon but a z variant of ghold, it is the second best answer only lagging behind rapagos. it absorbs status like nothing, obliterates checks by just simply outstatting them, all while fishing for almost instawin body slam paras. spdef ursaluna can come in on everything short of a yard solar beam and click body slam for absolute free. corv, rillaboom, and waterpon live in fear of its best partner tapu koko, and there are ZERO other pokemon that can switch into a headlong or body slam and walk away without a care in the world. unlike the gigameme sd facade variant, you can almost always 2 for 1 with spdef bulksaluna, or, because it isnt burned by mandate or utterly ruined by knock, can come in multiple times per game and provide consistent offensive progress. It is just a wonderful balance mon, and in my incredibly ultrabiased opinion, it outclasses av melm entirely. kartana, the only real pokemon that can take it out reliably, is not the SM powerhouse it was, and is answered so much that on my entire climb i ran into it a single time.

disregarding my anecdotal evidence, buzzwole is a similarly underrated mon that could easily see an SV okidogi level comeup. being the best tusk switchin in the tier as well as a wide enough movepool to function as a top-tier scarfer makes this thing absolutely fucking bonkers. team weak to zenta? bulk roost toxic. team weak to gambit? LOL. team weak to stall? you can even sub-taunt bulk/pup. I would place its scarf set as its best, even though it is still outsped notably by valiant and moon. if you're smart with your clicks and can manage to keep hazards off (hint, tarapagos is free), you're looking at a niche answer to half of the goddamn tier. with zero bulk investment, you can reliably come in, absorb their stab and detonate on waterpon mlop tusk kart zam gambit melm rillaboom kyurem chipped rapagos and so many more. additionally I'd nominate tarapagos as potentially top 3 mon in the tier, although the flexibility or raw power (yard) are notably not entirely as present. best spinner in the tier, with fantastic coverage including a cheeky ancient power to obliterate yard and scorching sands for heatran. absolutely beyond bonkers to me that this mon sits so low when the damage and free progress one can make, as well as free boosting with spin + tera shell so its mediocre speed tier barely starts to matter. granted, you're never hitting anything above 317 with max bulk, but the more offensive sets easily can crack that number.

as we move away from an HO-focused tier and into what I believe will become the best balance metagame of all time, considering these options as the top-tier selections they can be should create not a "hehe epic shitmon owns SALTY legendary spammer" style of teambuilding, but real and reliable analysis of the traits that make these pokemon great, and better understanding of the oft-controversial top-tiers of this generation. I firmly believe that ursaluna and buzzwole are ORAS volcanion level in terms of metagame impact we could see. also i forgot to mention but these mons take up zero mega/z slot resources and don't rely on booster energy or any turns of setup???? fucking LMFAO??????

tldr; :buzzwole: / :ursaluna: to b+, tarapagoat to a+
1735204399478.png
 
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:sv/great tusk: A -> A+

This thing is absolutely insane right now, it's essentially mandatory with Yard, even if you can build a functional Yard team without Tusk its probably better with Tusk instead of one of your other hazard control options. This thing is still immensely challenging to switch into especially when backed up with a Protosynthesis boost, and it has great coverage moves in Head Smash and Knock Off if you feel like hitting something else. It's very flexible with item choice as well depending on what you want it to do, and BU and Defensive sets are still solid. It's also very reasonable to fit both Stealth Rock and Rapid Spin on the same set which is great for compression on a lot of teams. I believe this is the best Ground-type in the tier right now. Which also means...

:sv/landorus-therian: S- -> A+

Don't get me wrong Landorus-T is still Landorus-T and easily a top ten mon, but I don't think it offers quite enough to be the best of the best anymore. Indeed, I believe Great Tusk is a better Ground-type overall right now with its consistent mix of power and utility, as well as a typing that offers it a key Dark-resist. Lando-T is still amazing, of course, with a typing that assists it take on many of our Fighting-types as well as offering consistent utility that Tusk can't, such as checking Fighting-types better and being able to compress hazard control and speed control into one slot. However, Defensive Lando is not quite as useful as it once was thanks to the proliferation of things that threaten it like Pult, Gholdie, Z Raging Bolt, and Waterpon. Still awesome, but Great Tusk's superior speed tier gives it a leg up on a lot of teams. Scarf also can't quite fit everything it wants to and has to spam U-turn early if it wants to chip things like Waterpon or Air Balloon Dengo into range. SD Z sets are still insane, and I'm not out here calling Defensive Landorus and Scarf bad or anything (they aren't), but I also think Tusk has simply overtaken Landorus-T on the ground-type totem pole. So putting them both in A+ seems right to me.

:sv/urshifu-rapid-strike: A -> A-

Shifu is still a really solid choice for a lot of teams thanks to its nice typing and STAB combo, but the proliferation of Alomomola and other Water-type checks like Mega Venusaur and Toxapex has really hurt this thing. What really knocks it down a peg is how Hisuian Samurott is doing right now; Scarf Hamurott as well as other various sets are insane right now, and one of its best qualities is the fact that you make progress into these sturdy checks even if it can't break them on its own thanks to Ceaseless Edge laying down Spikes. It also still has a typing that checks Kingambit, which was another point that Shifu has in its corner. Still a solid choice and I think SD sets have potential but Hamurott is just so good I think it puts this a little further down in the pecking order.

:sv/iron boulder: C- -> UR
Please put this thing out of its misery, its revenge killed by the best form of priority in the tier and it can't hit everything it needs to with three coverage moves, not to mention where exactly do you set up to even try to break. HO cannot afford to waste teamslots right now as the playstyle struggles to cover every matchup it needs to already without wasting a spot on this thing, only spot I could see is on like Koko screens alongside Valiant but is this thing actually worth building around to try and make that work? I would argue definitely not.
 
:sv/great tusk: A -> A+

This thing is absolutely insane right now, it's essentially mandatory with Yard, even if you can build a functional Yard team without Tusk its probably better with Tusk instead of one of your other hazard control options. This thing is still immensely challenging to switch into especially when backed up with a Protosynthesis boost, and it has great coverage moves in Head Smash and Knock Off if you feel like hitting something else. It's very flexible with item choice as well depending on what you want it to do, and BU and Defensive sets are still solid. It's also very reasonable to fit both Stealth Rock and Rapid Spin on the same set which is great for compression on a lot of teams. I believe this is the best Ground-type in the tier right now. Which also means...

:sv/landorus-therian: S- -> A+

Don't get me wrong Landorus-T is still Landorus-T and easily a top ten mon, but I don't think it offers quite enough to be the best of the best anymore. Indeed, I believe Great Tusk is a better Ground-type overall right now with its consistent mix of power and utility, as well as a typing that offers it a key Dark-resist. Lando-T is still amazing, of course, with a typing that assists it take on many of our Fighting-types as well as offering consistent utility that Tusk can't, such as checking Fighting-types better and being able to compress hazard control and speed control into one slot. However, Defensive Lando is not quite as useful as it once was thanks to the proliferation of things that threaten it like Pult, Gholdie, Z Raging Bolt, and Waterpon. Still awesome, but Great Tusk's superior speed tier gives it a leg up on a lot of teams. Scarf also can't quite fit everything it wants to and has to spam U-turn early if it wants to chip things like Waterpon or Air Balloon Dengo into range. SD Z sets are still insane, and I'm not out here calling Defensive Landorus and Scarf bad or anything (they aren't), but I also think Tusk has simply overtaken Landorus-T on the ground-type totem pole. So putting them both in A+ seems right to me.

:sv/urshifu-rapid-strike: A -> A-

Shifu is still a really solid choice for a lot of teams thanks to its nice typing and STAB combo, but the proliferation of Alomomola and other Water-type checks like Mega Venusaur and Toxapex has really hurt this thing. What really knocks it down a peg is how Hisuian Samurott is doing right now; Scarf Hamurott as well as other various sets are insane right now, and one of its best qualities is the fact that you make progress into these sturdy checks even if it can't break them on its own thanks to Ceaseless Edge laying down Spikes. It also still has a typing that checks Kingambit, which was another point that Shifu has in its corner. Still a solid choice and I think SD sets have potential but Hamurott is just so good I think it puts this a little further down in the pecking order.

:sv/iron boulder: C- -> UR
Please put this thing out of its misery, its revenge killed by the best form of priority in the tier and it can't hit everything it needs to with three coverage moves, not to mention where exactly do you set up to even try to break. HO cannot afford to waste teamslots right now as the playstyle struggles to cover every matchup it needs to already without wasting a spot on this thing, only spot I could see is on like Koko screens alongside Valiant but is this thing actually worth building around to try and make that work? I would argue definitely not.
Great tusk does not have a superior speed tier to lando, unless you run booster speed and miss out on that extra power you are talking about. Also, as far as I know, the best way to run a defensive lando right now is max speed max hp jolly, which outspeeds tusk, all variants of rbolt and a lot of other things while still being a potent defensive mon due to intimidate. Both provide their unique utility (uturn vs rapid spin) so they cant really be compared, but lando is probably still better
 
:sv/great-tusk: Elon Tusk A ---->A+

Great Tusk feels like the best ground in the tier right now synergizing extremely well with zardy offenses and having the wide coverage options to still be way more offensively threatening than something like lando while having arguably better defensive qualities vs the current meta. I believe this mons dark resistance and removal options along with wide set variety between defensive and offensive makes this mon clearly the best ground in the tier. Even though the hazard removal sets are the best right now the booster speed sets with either knock or taunt are still extremely threatening as well and can clean games no problem.
:sv/zamazenta: Zamazenta A ---->A+

Likewise with tusk I feel zama is still insane in this meta even without terastalization benefitting from several metagame trends including leles opting not to run scarf and waterpon generally being hard to defensively check. Like tusk this mon benefits from a huge set variety and being able to patch any holes your team may have between its AOA,, Band and IDPress sets, not to mention checking broken ass kingambit sucker punch coinflip simulator is always valuable


:sv/Landorus-Therian: Landorus-Therian S- ---->A+

Lando has been sub par recently and has definitely lost some defensive utility vs the common metagame threats, the standard scarf sets are easily exploited right now and defensive helmet has seen a huge decline with great tusk filling its role better, you cant be the go to ground switchin for a tier when the most common ground attacker can easily two shot you with ice spinner. IMO the best set for lando right now is the rocks taunt lead as that still does its job as well as it always has.

:sv/heatran: Heatran A ---->A+

With tera being gone significantly decreasing the offensive power level of the tier were having to fall back on old school breakers to get the job done and I believe heatran is a mon that benefits from a lot of metagame trends as well such as high tapu lele and special attacker usage, a large ammount of steels running around the tier and teams generally having less available fire resists due to the common tera water/dragon being gone. I find the offensive trapper sets with taunt and coverage to be the best by far with possible coverage tecs like solar beam on zardy teams and hp ice for gliscor/chomp to work wonders right now. Over the course of a game it can valuably check and remove many common defensive pieces like toxapex, clefable, slowbro, slowking galar, moltres and zapdos to open up opportunities for zama to sweep late game.

:iron treads: Tredz B- ----> B+

Iron treads is in a really great speed tier right now and I feel is one of the best hazard HO leads you can use, AV sets are also very workable with wish support from mola or blissey to provide great long term counterplay to raging bolt/yard teams. Rocks and spin have become increasingly valuable with gholdengo in the meta making treads stocks go up.
 
to B-

Why yes that's a Porygon Z. and Imo if it cracks just one Z Conversion, the Opps better have a HUGE Special wall or a fast Strong hitter scarfer because little to no Prio can take down this thing, it gets STAB Adap Tbolt, Ice beam coverage, Omniboost Z move and Recover. Why recover? so you have the edge vs Kingambit and other prio users, obviously!
+2 252+ Atk Black Glasses Kingambit Sucker Punch vs. +1 88 HP / 0 Def Porygon-Z: 277-327 (83.1 - 98.1%) -- guaranteed 2HKO oh Yes that's a HP invested PZ!!! But why is that? because with only 168+ spe, it outspeeds Draga, the most meaningful thing to outspeed with base 90 at +1, bar proto speed tusk. but then even that
4 Atk Great Tusk Headlong Rush vs. +1 88 HP / 0 Def Porygon-Z: 294-348 (88.2 - 104.5%) -- 25% chance to OHKO cannot Revenge kill Reliably from full. Besides, even at w/ 88 HP EVs, PZ gets fully healed by Alo Wish.
that's the set, bc iif ur not running HP it's Easier to kill you with Prio, which is not Worthy of B- imo



Replays:
https://replay.pokemonshowdown.com/gen9nationaldex-2274368444
https://replay.pokemonshowdown.com/gen9nationaldex-2274386303
https://replay.pokemonshowdown.com/gen9nationaldex-2274410815-z8d7uauugen23okpwz7q83wb2wyhu0wpw

Happy New year to all players and all ducks (fuq blaziken you deceived me)
 
:iron_treads: -> B+

Iron Treads isn't as good as Great Tusk but it's a pretty good Rocker and Spinner IMO that has a lot of set variety. Being part Steel and faster than Pokemon like Lele lets it have a pretty different midgame presence compared to Tusk alongside Volt Switch, a further differentiator, which I think definitely makes it worth running on a decent amount of teams.

I don't think it's ready for A- territory yet since it's not as bulky as the other glue-Grounds and has more niche purposes, all of its sets also individually feel somewhat lacking IMO with them having major gaps, that still works to a degree but isn't as potent on its own. Plus, I feel that a lot of the other Pokemon there are simply better.

:moltres: -> A

Moltres is one of the few splashable checks on BO to a lot of Pokemon in the tier while providing a good amount of role compression depending on what you need, be it pivoting, Defog, hazard spread, etc.

I don't like its Knock weakness but Flame Body is a nice deterrent on Pokemon like Kingambit, and you can often pivot around Knock fairly easily right now. Overall solid, I wish it wasn't a sitting duck in a lot of matchups (I like the Toxic set because of that, though lacking Defog is unfortunate), but beggars can't be choosers.

I'm generally a huge Moltres hater, mostly down to the following: Knock Off, status weak to anything but Burn, middling defenses that forces it to Roost spam, general distaste of relying on Flame Body, exploitable type to coverage; and it's not necessarily that I'm not still a Moltres hater, but it just feels like a necessary evil on a lot of teams.

Top 10 NDBD Week 1 usage certainly doesn't hurt its case, and I don't see that sort of usage going away any time soon.

:great-tusk: -> A+ / S-

Duh
 
:heatran: A-> A+

Like big oc said, tran in a teraless meta is a lot better at checking the stuff it needs to check, and i find on most teams heatran is almost always appreciated greatly. the standard storm/rockxic/earth power is insanely valuable as a defensive agent against a lot of stuff for balance like wisphex pult, raging bolternator, volcarona, choiced lele, and any non-fightz dengo variants. Quick sidenote, being able to absorb trick and almost always be happy with it is incredibly underrated. if tran gets tricked specs or scarf, it's never exactly crippled as a result, it just changes functions. Additionally, matching up extremely well against many of the tiers elite defoggers AND a few of its setters (ferro/corv/zap/molt/torn in mind here, but you can tech hp ice kinda for free on this mon for better results vs lando and glisc) obviously it still has its answers and isnt warping the game in the way i would argue yard, pult, and gambit do, but the fact it does so much ingame with zero need for setup and so little investment into its success teambuilding wise really makes it hard for me to not want it pushed higher on the vr. this mon also fucking MAULS stall if storms hit omg

:zamazenta: A-> S-

I think this is a top3 mon in the tier full stop. able to check the grim reaper and his associates waterpon, tusk, gambit, hrott, melm AND mlop all for complete free is mindblowing. third highest speed tier of all relevant mons (sorry eleki) if we include booster valiant, insane coverage and movepool, absolutely bonkers attacking stats with comedic bulk at +1, as well as having such a borderline brain-damaged level of strength as a cleaner makes it wild to me that this isn't higher than where it is. in my opinion, if you don't have at minimum 2 mons that can deal with a full hp zamazenta, you WILL lose. i am of the opinion that lele only needs scarf so often so that it doesnt get heavy slammed on its skull by zenta. granted, it runs into 4mss syndrome pretty quickly, but the combo of edge/slam/crunch makes it so you can choose what you need to not just be fine against or allow counterplay, but to victimize the mons that serve as your checks. i don't think zama is banworthy, but man is this thing fucking crazy. the only true counterplay to the sub ironpress variant being infiltrator wisp pult is just laughable to me

:urshifu: A -> B+

attacker attempts to enter sv ou format, walled by mola, ggs scrub

i am a shifu HATER but putting my bias aside, this mon is just plainly too difficult to slot on most teams and it gets hard folded by so much that it isn't worth building against specifically unlike every other mon at this level. its only real advantage over something like zenta or megacham/lop is that it can blast through moltres and lando but still outspeed scarf lele if it obviously matches. however, waterpon eats it, zapdos eats it, rain eats it, pex eats it, ferro can eat it depending on set, bolt and dengo do unspeakable things to it, slowbro/rotom eat it, etc etc etc. still very strong but requires too much support for (very tangible, make no mistake) not AMAZING benefit. you'll always be losing to something whether you're pads or scarf, and most defensive or balanced teams have a solid answer to deal with either. also you can just use waterpon with a ghost type and this mon has to cry itself to sleep. go back to vgc gramps
 
Regidrago should go to C+ becuase its a valuable wallbreaker tbh draco meteor can hit for a lot of damage and assault vest sets can survive a few hits dragon energy can KO more than you think with choice scarf regidrago can outspeed a lot of mons aswell overall a great mon C+ or higher. But the best set in my opinion is dragonium Z with this it can reliably KO most pokemon easily

https://replay.pokemonshowdown.com/gen9nationaldex-2280001738 Here’s a replay Regi got a few KOs and pulled out the game for me https://replay.pokemonshowdown.com/gen9nationaldex-2280013793-ok04nfryyov8939e69f5jwylus5proapw Regi picks up 2 KOs and wins the game https://replay.pokemonshowdown.com/gen9nationaldex-2280028016-ai9u3jiqv7urtkl9wa3kqlbwxmu46t2pw Regi picks up a KO on a nasty plot lucario which might have swept me
 
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Regidrago should go to C+ becuase its a valuable wallbreaker tbh draco meteor can hit for a lot of damage and assault vest sets can survive a few hits dragon energy can KO more than you think with choice scarf regidrago can outspeed a lot of mons aswell overall a great mon C+ or higher.
If a Mon isn't already ranked you need to provide replays
 
:Great Tusk: A -> A+

I personally think this is the best ground in the tier right now. Both offensive and defensive sets are very good. Great compression mon that can remove hazards, set rocks, ground type, gambit check, etc. Is more offensively threatening than lando rn with ground STAB + ice spinner. Knock is a great option on defensive sets for progression. Overall very good glue in the meta right now.

:Zamazenta:A -> S-

Top 2-3 mon in the tier very threatening breaker/sweeper. IDBP sets act as both a wall and sweeper with a great speed tier outspeeding everything unboosted aside from pult. Sub allows you to block status outside from infiltrator pult sets and running something like crunch/stone edge in the last slot to hit things like gholdengo/molt/zap that would otherwise wall you. Dauntless Shield also lets you soak up a hit vs something one time and threaten it out. HDB sets are also solid rn acting as a great breaker although suffering from 4mss.

:Tornadus-Therian: A- -> A+

NP sets are pretty crazy right now combined with Fly Z allows you to basically nuke something. Heat wave/focus blast hits the steels that resist your STAB like Melm/Ghold/Gambit. Utility sets are solid aswell with decent bulk + knock + regen. Good form of removal aswell.
 
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