Other Metagames [Nat'l Dex OU] Top 3 Legendary Balanced Team (81.5%)

Gen 8 OU [National] Top 3 Legendary Balanced Team



Summary:

1. Proof of success
2. Team Description
3. Importable (Scroll down)
4. Replays

Proof of success:
thebest.png

Team Description:
Gyarados @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Earthquake
While beeing one of the most used mons in the restricted pokedex, it seems pretty forgotten in the national OU meta. Unjustly! Since it's only true counter is a healthy Ferrothorn (Later addition: Unaware Quag walls too, if not power whip), Gyarados is even better, due to the fact that you have more possibilities to remove aforesaid. And after removal, you can either sweep, or do enough damage to play down the match safeley and win.
The set is the classic dragon dance sweeper. I play EQ over sub because ditto has a hard time to reverse sweep, since you hit bounce second, and waterfall bareley touches you most of the time. Also, you get walled by the bolt beak dragon and checked by scarf koko without EQ.
You obviosly want to safe your dynamax for this mon. After max EQ you can live a tbolt from Koko(in Electric Terrain: 472-564 (71.2 - 85.1%) -- guaranteed 2HKO ), and a gigavolt havoc from Magearna ( 508-600 (76.7 - 90.6%) -- guaranteed 2HKO ). You could even live a dyna tpunch from Hawlucha (43.8% chance to OHKO ). The other attacks are pretty self explainatory. Boost and sweep. You probably can even drop DD for power whip or fire blast, since 90% of the time i go straight for the max airstrike.
Lum Berry is to enable switches and dd/airstrike boosts into scald, in case of pex for example (Raw Dyna EQ: (53.2 - 63.1%) -- guaranteed 2HKO after Black Sludge recovery)

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes
Pex is as annoying as ever. I go full def to be able to switch and stay into EQs and tpunches, while threatening back with scald. It can hold up against hawlucha and eat a +1 Fusion Bolt from DD KyuB. Tspikes over Toxic because the opponent is switching anyways, and i rather burn immediate threats. Also i have something to click, if i wall.
Nothing much more to say. Same old pex as always.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Defog
- Earthquake
- Stone Edge
- Toxic
This Lando set is from an old Gen7 Team. HP and Def investment allows to eat Fake out into Ice Punch from Lopunny and HP ice from not-LO Koko or generally random HP ices. Speed to outrun inexistent Heatrans. It's basically the classic defensive set, investment wise. Helmet to punish u-turns and fake outs. Toxic is a no-brainer if the opponent has Zapdos, Lando or Corsola. Edge pairs good with defog and it makes a good dyna move if you have to pull the emergency brake.

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 4 Atk / 128 Def / 128 SpA
Relaxed Nature
IVs: 0 Spe
- Volt Switch
- Ice Beam
- Fleur Cannon
- Iron Head
Mag is supposed to enable safe switches into Gyara and Darmanitan, therfore min speed. 128 Def allow me to get 4HKOed by KyuBs Bolt Strike (91-108 (25 - 29.7%) -- guaranteed 4HKO after Stealth Rock). Iron Head to prevent said from subbing. With 128 SP Atk Mag has a 37.5% chance to OHKO Hawlucha in terrain (which pairs with helmet from lando) while it can live an HJK or potentially live a +2 HJK (291-343 (80.1 - 94.4%) -- 6.3% chance to OHKO after Stealth Rock ) from full. Boltbeam and FCannon stays threatening to the usual threats like Lando, Chomp, Gliscor, Kartana, Zap, or new ones like Corviknight, Dracofish, Boltbeak Dragon, Ground/Ghost mon (please forgive, that i don't remember all names yet). Aside from that it's the classic switch in to special attacks from Gren, Latios, Lele, Koko etc.

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- U-turn
- Earthquake
That thing does some damage.
It was former banded, but i needed a scarf to check fast mons and Darmanitan G was created for that. It's the classic moveset you all know. Max Coverage and just click the move that is the least effective, or just a random button. You can also force the switches you want. Or just click Icicle Crash if you want to play safe. There is'nt really an calc needed. You OHKO everything that is hit super effective and damage everything else a lot. If you're full, you can even escape dugtrio with a dyna Ice Move. It also pairs nice with KyuB, because the opponent often just has one ice beam/crash switch in, which makes times easier for each other. Darmanitan is also a great lead, since it threatens Screens Koko and the rockers, that the opponents always leads with, to damage my 3 rock weaknesses. Just stay away from priority and keep in mind that the opponent could dynamax.

Kyurem-Black @ Metronome
Ability: Teravolt
EVs: 200 HP / 248 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Ice Beam
- Earth Power
- Roost
This is also a former Gen7 Set. I play Black over regular to threaten inexistent Rotoms and Mimikyus. Maybe gonna change it later, but i want to keep the option right now. 200HP allow to keep the sub against seismic tosses and night shades. Max attack for strong Ice beams and 60 speed to outspeed Rotom. Since latter is very rare it is not as easy to switch into KyuB. But it turns out it can fight a lot stall wars on the current meta. Sub protects from status and metronome Ice Beam wins over time, if the opponent starts to set up hazards or acts passive in any way. Since KyuB gets DD, it sometimes forces a wrong switch, which often can mean that you get a free attack. Thanks to Metronome it can also win over SpDef Pex and Corsola eventually.

Importable:
https://pokepast.es/bfeee811ba2e7742
Gyarados @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Earthquake

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic Spikes

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Defog
- Earthquake
- Stone Edge
- Toxic

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 4 Atk / 128 Def / 128 SpA
Relaxed Nature
IVs: 0 Spe
- Volt Switch
- Ice Beam
- Fleur Cannon
- Iron Head

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- U-turn
- Earthquake

Kyurem-Black @ Metronome
Ability: Teravolt
EVs: 200 HP / 248 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Ice Beam
- Earth Power
- Roost

Replays:

https://replay.pokemonshowdown.com/gen8nationaldexbeta-1014987341
https://replay.pokemonshowdown.com/gen8nationaldexbeta-1014992818
https://replay.pokemonshowdown.com/gen8nationaldexbeta-1014981602
https://replay.pokemonshowdown.com/gen8nationaldexbeta-1015218959
https://replay.pokemonshowdown.com/gen8nationaldexbeta-1015214139
https://replay.pokemonshowdown.com/gen8nationaldexbeta-1015215808
https://replay.pokemonshowdown.com/gen8nationaldexbeta-1015217371
https://replay.pokemonshowdown.com/gen8nationaldexbeta-1015208916
 
Last edited:
Just wondering.(i never played competitive so maybe i'm just dumb). Since Kyurem-Black has a lower special attack than Kyurem-White, wouldn't be better to just use Kyurem-White. But, did you use it for the immunity against ground?
 
Just wondering.(i never played competitive so maybe i'm just dumb). Since Kyurem-Black has a lower special attack than Kyurem-White, wouldn't be better to just use Kyurem-White. But, did you use it for the immunity against ground?
What immunity to ground? He/she never said it anywhere. Also, Kyurem-White is banned to ubers.
 

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