Grass Steel
[Overview]
<p>With amazing defenses and fantastic typing, Nattorei is nearly impossible to OHKO even against OU's best sweepers. Without a fire or powerful fighting attack, Nattorei can stop an pokemon in its tracks. Even better, it has stealth rocks, spikes, and TEN resistances and one immunity. However, Nattorei does have its drawbacks. Its is left with a poor special attack stat, and no recovery move aside from leech seed and ingrain. Thus, it is useful to have wish support to keep Nattorei alive for as long as possible. Even with these drawbacks, Nattorei is still one of the best walls in 5th generation.
[SET]
name: Entry hazard lead
move 1: Stealth rock
move 2: Spikes
move 3: Gyro Ball
move 4: Explosion
item: Leftovers/Occa Berry
Nature: Careful
evs: 252 HP/ 160 De/ 92 SpD/ 4 Atk
[SET COMMENTS]
<p>The basic premises of this set is to set up as many entry hazards a possible before Nattorei faints. As long as the opposing pokemon doesn't cary a fire or fighting move, Nattorei can usually survive long enough to set up stealth rocks and at lest on layer of spikes. After setting up, Nattorei can then Gyro ball, which benefits from base 20 speed, or explode when on low health. A good choice to reliably set up your team to sweep.
<p> The HP evs are needed to make up for Nattorie's decent hp stat (74 Base). It allows Nattorei to reach 352 HP. The defense evs let Nattorei to take hits from offensive leads and take all other hits very well, and, incase sp. attacking leads, Careful nature boosts Nattorei's sp. defense stat. Occa berry can help survive a fire type attack, while leftovers increases longevity. Also, the defense evs put steel thorns (ability) to good use.
[Additional Comments]
<p> If you are more scared of special attacking fire attackers or need more sp. defense on your team in general, then switch the defense EVs around. Gyro ball can be replaced with payback, but gyro ball usually does more damage.
<p> Remember that Nattorei CANNOT supply rapid spin, so is helpful to have a tentacruel, which resists both of Nattories weaknesses, has rapid spin and toxic spikes, and is more special defensive to assist Nattorei. Even though Nattorei is unlikely to switch, Wish support can be used.
<p> If you want to, remove spikes and leave on stealth rocks and replace it with something else, like power whip.
[SET]
name: Defensive Toxic stall
move 1: toxic
move 2: protect
move 3: leech seed
move 4: gyro ball / substitute
item: leftovers
Nature: Impish OR Careful
evs: 252 HP / 252 De OR 252 Spd / 4 ???
[SET COMMENTS]
<p> Nottorei functions exceptionally as a Toxic stall. The basic way to use Nattorei is to come in on a weak attack, then set up. Toxic and leech seed together make for a quick KO, and protect prevents Nattorei from taking damage and stall leftovers and leech seed recovery. The last move slot is up to preference. Gyro ball gives you an attacking option, while substitute stalls even better and is even more annoying.
[Additional comments]
<p> It's worth pointing out that leftovers and leech seed recover 3/16 HP every turn, meaning that every two turns is 6/16 HP recovery, or 1/4 HP. meaning that you could make on substitute per two turns. If you look at it, Nattorei can actually ALWAYS, once set up correctly, beat the opposing pokemon with sub strategy, making it a clear advantage over gyro ball. However, switching by the other pokemon makes Nattorei "restart," so If you want to, you can replace leech seed with payback or shadow claw.
<p> Evs are simple. For defense, option one is for you, and option two is for sp. defense. The last four go wherever you really want, as it doesn't really matter. Blissey is a fantastic special wall and goes well with defensive variants of Nattorei because of Wish, and Weezing for sp. Defense. In addition Tentacruel is ALWAYS and option for Sp. Wall.
Final [SET]
name: Novelty
move 1: Thunder wave
move 2: Swords Dance
move 3: Iron Head / Gyro Ball
move 4: Power Whip / Shadow Claw
item: leftovers / muscle band
Nature: Adamant
evs: 200 Atk / 40 speed / 140 HP / 40 De. / 88 Spd.
[SET COMMENTS]
<p> This set aims to sweep with Nattorei. Yep, that's right. Sweep. Well, start off with a thunder wave to allow Nattorei to move faster, Swords dance to boost Nattorei's middling attack, the try to sweep, and thunder wave the next pokemon to come out. Iron Head is better in my opinion because of the flinch bonus, but Gyro ball is more powerful. Power Whip gets STAB and is poerful but has low pp and slightly low accuracy, while Shadow gets the critical bonus and hits Ghosts types, but it's not the best choice.
<p> Nattorei wants to be able to set up without fainting, of corse, so evs are put into defenses to allow time for Nattorei to use thunder wave and swords dance. Speed isn't all that important because of t-wave, so not many evs are needed there. Attack for obvious reasons. Adamant for attacking power, and leftoves lengthens survival time. Or, Muscle band raises power.
[Additional Comments]
<p> If you want more power add more Attack evs and reduce Defense evs, and vise versa depending on your tastes. This set REALLY could use wish support, so you may want to have.
[Team options]
<p> Nattorei is best used to set up rocks or spikes, so he works well on a sweeper team with another defensive pokemon. As mentioned earlier, Tentacruel resists both of Nattorie's weak moves, can spin away stuff, and can be a goos sp. wall. Ground types take care of Heatran and Infernape well, mainly Hippowdown and Swampert are effecrtive. Stall teams can use the stalling Nattorei effectively. Remember to watch out for things like HP fire and Fire punch.
[Optional Changes]
<p> Occa berry or chople berry can be used if your afraid of supereffective moves KOing Nattorei. Thunderbolt can be used only for Garydos, but even then it won't kill it. Rest is Nattorie's only full recovery move, and can form a chesto-rest set. Nattorei can use sunny day, so you can use it to set it up for the team.
[Counters]
<p> Nattories defenses make it difficult to counter, but against any fire type, Nattorei is always at least a 2KO. Sweepers that can't OHKO it need to be wary of status. Nattorei won't have a hard time setting up unless faced with a potent threat, so if a lead variation comes out, switch and kill it. Machamp leads also threaten Nattorei, so they really work well. If a pokemon is out and can't 2KO it, then Nattorei will really make things look easy.
<p> Nattorei isn't the hardest hitter, so don't expect it to badly hurt any of your pokemon without status. The less time it has, the less it can do. Remember that when facing Nattorei. Final note: Banded and Specs pokemon can hurt it.
[Dream World]
<p> Nattorei doesn't get one.
This is my FIRST pokemon review. Comments and recommendations are VERY welcome. I hope the picture works...