third time's the charm
for the full story, we are replacing the Dual Dance set with TR SD and adding SR Ultra as a set, along with fixing some other sets via cms. edit log will be in the index.
QC 3/3 (Melee Mewtwo, Cynara, Mysterious M)
GP 2/2 (Estronic, Fireflame479)
name: Trick Room
move 1: Trick Room
move 2: Swords Dance
move 3: Sunsteel Strike
move 4: Earthquake
item: Solganium Z / Weakness Policy
ability: Prism Armor
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
* Trick Room combined with Swords Dance turns Necrozma-DM into an effective late-game sweeper. Trick Room is Necrozma-DM's preferred way to gain a Speed advantage, as this allows it to invest in bulk and take a surprising amount of damage while it sets up.
* Sunsteel Strike easily OHKOes offensive Xerneas and is able to brute force its way through many checks that resist the attack with the added power given by Solganium Z, taken further with boosts from Swords Dance.
* Earthquake offers the best coverage from a single move alongside Sunsteel Strike and targets many Steel-resistant Pokemon such as Primal Groudon, opposing Necrozma-DM, and Primal Kyogre.
* Maximum HP and Attack investment maximizes Necrozma-DM's bulk and power.
* A Brave nature and 0 Speed IVs slow Necrozma-DM down as much as possible to improve its Speed in Trick Room.
* An alternative variant that uses Rock Polish over Trick Room and Speed investment over HP can be considered for offensive teams that suffer too much under Trick Room's effect should Necrozma-DM be forced out, but losing bulk harms the set's overall potential.
* Solganium Z offers Necrozma-DM a potent nuke that can kickstart a sweep against targets that could take a boosted Sunsteel Strike or Earthquake.
* Weakness Policy is an alternative option that takes advantage of Necrozma-DM's high bulk and Prism Armor to take various super effective attacks and reduce the need for multiple setup turns to sweep.
* Keep Necrozma-DM around until later in the game when checks such as Primal Groudon, Arceus-Ground, and Yveltal are sufficiently weakened. Arceus-Water and Ho-Oh can also be significant stops to this set to the point that sweeping is rarely possible while they are around.
* Offensive teams find themselves weakest to Trick Room Necrozma-DM later in the game, as they lose offensive checks and struggle to take it down immediately, leading to them having the tables turned on them by Trick Room.
* This set can be used earlier in order to force damage onto an enemy Pokemon for a teammate's benefit if need be.
* If the opponent has multiple checks to Necrozma-DM, sometimes taking down just one of them is enough for Necrozma-DM to be able to use its high bulk to set up in front of another check and break through it. It is capable of taking a wide range of super effective attacks from the likes of support Arceus formes, Marshadow, and even some Primal Groudon sets while setting up. Be aware of the damage this set can take to find chances to set up.
* Be aware that while Necrozma-DM can be defensively checked by Arceus formes and some defensive Steel-types, in many cases all they can do is status, phaze, or delay the inevitable. If Necrozma-DM isn't actually neutralized or taken down quickly, it can continue to boost in front of various Pokemon until it breaks through them.
* Remember that Necrozma-DM likely needs two turns of setup to pose a sweeping threat, although Weakness Policy sets can reduce this if successfully triggered. Many offensive checks to Necrozma-DM such as Yveltal take advantage of this and switch in immediately, and this aggression can be used against them.
* Trick Room Necrozma-DM can importantly be used to check Geomancy Xerneas but shouldn't be switched in freely to conserve HP and should instead come in after Geomancy has been used. By taking a hit and using Trick Room before KOing a boosted Xerneas, Necrozma-DM can also get a free attack against the next Pokemon to come in.
* Trick Room Necrozma-DM best fits offensive teams that are looking for a good option against opposing offensive teams. As such, offensive entry hazard setters along with various wallbreakers and sweepers are ideal partners.
* Primal Groudon has a couple of Stealth Rock sets that can be useful to Trick Room Necrozma-DM. Physical sets with Swords Dance and Stealth Rock can put effective pressure on Ho-Oh and support Arceus formes, while specially oriented sets can better target Ground-immune Steel-types, Zygarde, and Arceus-Ground. Stealth Rock sets with Toxic can spread status against Arceus formes while the rest of the team put out enough pressure to prevent Heal Bell.
* Mega Salamence is an effective partner that can check enemy Primal Groudon and get damage onto support Arceus formes and Primal Kyogre for Necrozma-DM.
* Geomancy Xerneas can pressure Primal Groudon and pose a sweeping threat to teams. Arceus-Fairy can also accomplish this in a less offensive way.
* Mega Gengar can trap and remove Arceus-Water while pressuring various other Necrozma-DM checks.
* Naganadel is a strong offensive partner that pressures various Arceus formes with its Nasty Plot set.
* Yveltal does well against many Necrozma-DM checks, and together they offensively check a good amount of Pokemon, making it a great pairing.
name: Stealth Rock Ultra
move 1: Stealth Rock
move 2: Photon Geyser
move 3: Heat Wave
move 4: Power Gem / Dragon Pulse
item: Ultranecrozium Z
ability: Prism Armor
evs: 32 Def / 224 SpA / 252 Spe
ivs: 0 Atk
* Stealth Rock Ultra Necrozma backs up its entry hazard utility with high damage potential while also being able to fit coverage to surprise typical Necrozma-DM and Ultra Necrozma checks.
* Photon Geyser is a consistent STAB move that can be turned into Light That Burns the Sky and is a key part in Ultra Necrozma's ability to offensively pressure enemy Defog users such as support Arceus formes.
* Heat Wave targets enemy Necrozma-DM and has better coverage against the various defensive Steel-types present in Ubers when compared to Swords Dance Ultra Necrozma sets.
* Power Gem aims to 2HKO various Flying-types such as Ho-Oh and Yveltal, common switch-ins to Necrozma-DM.
* Dragon Pulse can be considered to get quick KOs against Zygarde, Mega Salamence, and Giratina-O, preventing setup opportunties, Defog, or other forms of retaliation. It also 2HKOes physically defensive Mega Sableye.
* The given EV spread will allow Ultra Necrozma to take Marshadow's Shadow Sneak after Stealth Rock damage while also maximizing Speed and damage output.
* The use of 0 Attack IVs and a Timid nature have the noticeable benefit of surviving a Foul Play from the likes of Mega Sableye and Tyranitar at full health. This is more relevant to Dragon Pulse variants, as they can successfully take on the rare Mega Sableye one-on-one.
* Ultranecrozium Z is required to utilize Ultra Necrozma and Light That Burns the Sky and is therefore key to the set.
* This set tends to use Ultra Burst early to surprise the opponent with an uncommon coverage move or to use Ultra Necrozma's Speed and typing to set Stealth Rock and gain other advantages.
* There are some occasions where holding off on using Ultra Burst can be beneficial. Necrozma-DM can handle Fairy-type attacks better and lure in Primal Groudon, which may see the usage of Stealth Rock and assume the wrong set, which can be used to your advantage.
* Having Ultra Necrozma ready to use Light That Burns the Sky against a threat is key to pressuring offensive Pokemon that threaten it and taking out support Arceus formes that may try to use Defog. It takes only a small amount of chip for the likes of Arceus-Ground to fall to a Z-Move, and many offensive Pokemon such as Xerneas and Zygarde are immediately OHKOed.
* With the previous point in mind, take note that once Ultra Necrozma has used Light That Burns the Sky, its neutral damage can be lacking and lead to Pokemon taking advantage of it. It can be kept around to make use of its high Speed to revenge kill targets, but setting Stealth Rock and keeping it up is the main goal.
* This variant of Ultra Necrozma is best utilized by offensive teams that can keep up pressure and reduce the need for defensive checks. Balance teams can also fit this set in order to free another Pokemon from the Stealth Rock role.
* Primal Groudon benefits greatly by Ultra Necrozma taking the role of setting Stealth Rock in its place. This leaves Primal Groudon able to run a variety of offensive sets to break through teams, such as mixed Swords Dance and Rock Polish variants.
* Due to the choice of using Ultra Necrozma and a more offensive Primal Groudon set, this tends to leave teams with weaker answers to Geomancy Xerneas. Priority users such as Marshadow and Extreme Killer Arceus pair well with Ultra Necrozma to offensively check it.
* Steel-types such as Magearna and Mega Scizor can also work alongside Stealth Rock Ultra Necrozma on teams that desire a more defensive backbone against Pokemon Necrozma-DM typically aims to check.
* Wallbreakers such as Primal Kyogre, Yveltal, and Mega Gengar all pair well with Ultra Necrozma by adding additional offensive pressure to limit enemy Defog usage. Should Ultra Necrozma drop Power Gem, ensure that paired wallbreakers have a better matchup against Ho-Oh to compensate.
- Written by: [[Lotus, 434601], [Nayrz, 212134]]
- Earlier versions by: [[Minority, 222996]]
- Quality checked by: [[Fireburn, 29197], [Nayrz, 212134], [Cynara, 224455], [Melee Mewtwo, 75110], [Mysterious M, 284369]]
- Grammar checked by: [[Fireflame479, 231476], [The Dutch Plumberjack, 232216], [Estronic, 240372]