UU Necrozma [QC 2/2] GP [1/1]

Twilight

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[SET]
name: Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight / Earth Power / Knock Off
item: Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma's well-rounded stats further boasted by Prism Armor alongside an expansive moovepool makes it an extremely versatile Pokemon within the tier. This set aims to take advantage of its natural bulk and offensive prowess to effectively keep Stealth Rock up against a majority of common entry hazard removers such as Galarian Weezing and Tsareena. Heat Wave allows Necrozma to break past Steel-types like Escavalier and Bronzong and hit Grass-types like Tsareena and Celebi harder. Moonlight allows Necrozma to stay healthy and play a bit more carelessly against foes such as Draco Meteor Noivern. Earth Power is an option that allows Necrozma to deal significant damage to foes such as Incineroar to Drapion, the former being a notable target that would otherwise wall its usual coverage options. Similarly, Knock Off is an option that allows it to remove key items from Pokemon like Reuniclus and the aforementioned Incineroar.

Incineroar is able to pivot into Ghost-types like Polteageist and Chandelure that threaten Necrozma and can bring it in safely with Parting Shot against foes like Galarian Weezing to set Stealth Rock. Wallbreakers like Machamp and Haxorus appreciate the hazard support Necrozma can provide as well as its ability to weaken walls such as Doublade and Galarian Weezing. Noivern can check threats such as Golisopod and Choice Band Sirfetch'd that attempt to revenge kill a weakened Necrozma with First Impression. In return, Necrozma can break past Rhyperior, especially if carrying Earth Power, to allow Noivern to clean late-game. Fighting-types like Cobalion, Pangoro, and Lucario make phenomenal partners, as they can break past Dark-types like Umbreon and Drapion. Pangoro can also pivot into Ghost-type attacks aimed at Necrozma. Escavalier is able to check Psychic-types like Gardevoir and Reuniclus, which Necrozma can struggle to dent by virtue of their naturally high bulk and resistance to its most spammable move, Photon Geyser. Escavalier can also take on Roserade, a foe Necrozma struggles to switch into and reliably beat. Roserade and Tsareena make for great partners, as they can break past the bulky Water-types that give Necrozma trouble and wear down their shared checks such as Doublade and Bronzong. Tsareena can also bring Necrozma in safely against foes like Galarian Weezing and Escavalier with U-turn. Roserade can provide Toxic Spikes support, which puts foes like Gigalith and Vaporeon on a timer, helping Necrozma beat them.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Knock Off
move 4: Earthquake
item: Lum Berry / Leftovers
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Necrozma is a potent late-game cleaner by virtue of its powerful STAB move Photon Geyser, natural bulk that allows it to set up multiple times, and expansive movepool. Knock Off provides Necrozma with a strong utility move that helps it break past Psychic- and Ghost-types like Bronzong, Reuniclus, Doublade, and Polteageist. It also allows it to punish common switch-ins such as Incineroar and Escavalier. Earthquake helps Necrozma break through Pokemon like Gigalith, Incineroar, and Doublade. Swords Dance is an option over Dragon Dance to turn Necrozma into a wallbreaker capable of breaking bulkier walls like Milotic; however, it's a lot more susceptible to being revenge killed by foes such as Chandelure. Moonlight can be used over Earthquake to give Necrozma a reliable form of recovery, allowing it to set up on foes like Rhyperior and Sylveon more easily. X-Scissor is an option over Knock Off to still nail many of the tier's Psychic-types, but it also allows Necrozma to break past Umbreon; however, it does significantly less damage to Bronzong and lacks the utility Knock Off provides. Lum Berry helps Necrozma set up safely on Pokemon like Milotic and Rotom-W, which commonly carry status options or can threaten it with a Scald burn. Weakness Policy is an option, especially on dual screen teams, to give it immediate wallbreaking and sweeping potential; however, it is usually unreliable, as it is reliant on taking a super effective hit to activate.

Entry hazard support from Pokemon like Golisopod, Roserade, and Cobalion is very helpful to wear down foes such as Gigalith and Jellicent for Necrozma to sweep late-game. Roserade can also provide Necrozma with the necessary hazard support, but it can also give Necrozma free turns to safely set up a Dragon Dance because of Sleep Powder. Wallbreakers such as Lucario, Darmanitan, and Chandelure can help pressure foes like Escavalier and Milotic, which Necrozma struggles to reliably break past. Lucario can also pivot into and help support Necrozma in breaking past Umbreon, which it otherwise struggles to do. Toxtricity, Flygon, Rotom-W, and Noivern can help provide Necrozma with multiple opportunities to safely switch in. Choice Scarf Flygon and Noivern can also help deal with faster revenge killers such as Chandelure and Darmanitan. Sticky Web support from Araquanid can help Necrozma deal with some of these faster threats that would normally revenge kill it. Incineroar and Gigalith also make for great partners for their ability to pivot into Ghost-types like Chandelure reliably; the former can also pivot into and remove Escavalier, one of Necrozma's best defensive responses. In return, Necrozma can take advantage of its natural bulk and Speed tier to check many of the tier's Fighting-types that would otherwise threaten them. Espeon and Xatu can provide Necrozma with dual screens support which, in tandem with its ability in Prism Armor, allows it to set up multiple Dragon Dances safely and more easily take First Impression from foes like Haxorus.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Moonlight / Earth Power
item: Weakness Policy / Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Calm Mind Necrozma primarily aims to be a late-game cleaner, or it can be used early-game to punch holes through the enemy team. Heat Wave is essential to break past Steel-types like Escavalier that would otherwise wall its coverage options. Autotomize allows Necrozma to outspeed a majority of the boosted metagame and shouldn't be used unless it already has a Calm Mind boost or the enemy team is significantly weakened for it to sweep. It is also important to make sure revenge killers such as Choice Scarf Inteleon and First Impression users like Choice Band Haxorus and Sirfetch'd are removed for it to successfully sweep after using Autotomize. Moonlight is an alternative option that trades its matchup against offense to set up multiple Calm Mind boosts safely by recovering its health. Earth Power is another alternative option to primarily break past Incineroar, which otherwise puts a halt to Necrozma's sweep. Weakness Policy takes advantage of Necrozma's ability in Prism Armor to reliably take a super effective hit and activate it. This makes Necrozma less dependant on having to set up a Calm Mind after an Autotomize; however, Necrozma should be weary on having its Weakness Policy activated early by moves such as U-turn if it isn't in an optimal position to sweep. Alternatively, on more defensively inclined teams, Leftovers is an option to provide Necrozma with passive recovery.

Cobalion and Rhyperior can set up entry hazards to help Necrozma break past foes like Sylveon and Milotic. Cobalion can also pivot into and remove Pokemon like Incineroar and Umbreon to help Necrozma sweep. Roserade can also support Necrozma with hazard support, put a foe to sleep to give Necrozma more opportunities to set up with its two boosting moves, and they wear down each other's checks such as Doublade. Wallbreakers like Darmanitan, Toxtricity, and Pangoro help punch holes through common defensive cores that Necrozma can struggle to break past without accumulating multiple boosts. Galarian Weezing can help check threats such as Golisopod, Incineroar, and Pangoro that attempt to revenge kill Necrozma and can also support it with Toxic Spikes, which allows Necrozma to beat foes like Haze Milotic more reliably. Incineroar is a great partner that can check Ghost-types like Chandelure, provide Necrozma with easier setup opportunities with Parting Shot, and wear down foes such as Umbreon and Milotic with Knock Off and status to help it sweep late-game. Sylveon can provide Necrozma with cleric support, reducing its susceptibility to status like Toxic, and it's able to check Dark-types like Incineroar and Pangoro for Necrozma.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:

pokemonisfun

Formerly pokeisfun
is a Community Contributoris a Tiering Contributor
I wanted to make sure you're aware of Necrozma's ability to run Dragon Dance is not limited to purely offensive teams. The extra Speed boost compared to Swords Dance is actually essential. I suggest a set like this:

dead head (Necrozma) @ Lum Berry
Ability: Prism Armor
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Knock Off
- Moonlight

The Speed lets you outspeed Adamant Sir Fetched and Jolly Machamp before a boost, Cobalion after a single boost (so you can set up and win vs it one on one) and Choice Scarf Rotom-alternate forms after two boosts. A third boost would let you outspeed Scarf Noivern and Chlorophyll Venusaur.

You can survive Band Haxorus' First Impression which is pretty much the strongest priority:
252 Atk Choice Band Haxorus First Impression vs. 104 HP / 0 Def Prism Armor Necrozma: 240-283 (66.4 - 78.3%) -- guaranteed 2HKO after Stealth Rock

Yes you get walled by Incineroar - although you can use EQ to target it - but you can cripple it badly with Knock Off. The only other real stops to you are Umbreon and Drapion, both uncommon, and all three can be beaten with a single slot usually, like Cobalion.

There's just no similar Pokemon in UU that is so bulky with recovery and still able to set up sweeps so easily, especially with a one time immunity to status - hugely increasing the set up range to include extremely popular Pokemon Bronzong, Rotom-W, Weezing, and Milotic.
 

Hilomilo

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[SET]
name: Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight / Earth Power / Knock Off
item: Leftovers / Metronome
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma's well-rounded stats further boasted by Prism Armor alongside an expansive moovepool makes it an extremely versatile Pokemon within the tier. This set aims to take advantage of its natural bulk and offensive prowess to effectively keep Stealth Rock up against a majority of common entry hazard removers such as Galarian Weezing and Tsareena. Heat Wave allows Necrozma to break past Steel-types like Escavalier and Bronzong consider mentioning that it can pressure Tsareena. Moonlight allows Necrozma to stay healthy and play a bit more careless against foes such as Draco Meteor Noivern. Earth Power is an option which allows Necrozma to deal significant damage to foes such as Incineroar to Drapion, the former being an important one that would otherwise wall its usual coverage options. Similarly, Knock Off is an option, which allows it to remove key items off Pokemon like the aforementioned Incineroar give another example or two, like Umbreon or Reuniclus. Leftovers provides Necrozma with passive recovery but Metronome is an option, which allows it to break past Pokemon like Milotic easier.

Incineroar is able to pivot into Ghost-types like Polteageist and Chandelure that threaten Necrozma and it can bring it in safely with Parting Shot to set up Stealth Rock. Wallbreakers like Machamp and Haxorus appreciate the hazard support Necrozma can provide as well as its ability to weaken walls such as AromatisseSylveon and Galarian Weezing. Noivern can check threats such as Golisopod and Choice Band Sirfetch'd that attempt to revenge kill a weakened Necrozma with First Impression. In return, Necrozma can break past Rhyperior and Gigalith for Noivern, especially if carrying Earth Power, to allow Noivern to clean late-game. Fighting-types like Cobalion, Pangoro, and Lucario make phenomenal partners as they can break past Dark-types like Umbreon and Drapion. Pangoro can also pivot into Ghost-type attacks aimed at Necrozma. Escavalier is able to check Psychic-types like Gardevoir and Reuniclus, which Necrozma can struggle to dent by virtue of their naturally high bulk and resisting its most spammable move, Photon Geyser. Consider bringing up Toxic Spikes support. It can stack nicely with Stealth Rock and whittle a lot of this set's counterplay, like Gigalith, Umbreon, Incineroar.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Moonlight / Earth Power
item: Weakness Policy / Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Calm Mind Necrozma primarily aims to be a late-game cleaner or it can be used early game to punch holes through the enemy team. Heat Wave is essential to break past Steel-types like Escavalier that would otherwise wall its coverage options. Autotomize allows Necrozma to outspeed a majority of the boosted metagame and shouldn't be used unless it already has a Calm Mind boost or the enemy team is significantly weakened for it to sweep. Moonlight is an alternative option, which trades its matchup against offense to setup multiple Calm Mind boosts safely by recovering its health. Earth Power is another alternative option to primarily break past Incineroar, which otherwise puts Necrozma's sweep to a halt. Weakness Policy allows takes advantage of Necrozma's ability in Prism Armor to reliably take a super-effective hit and activate it. This makes Necrozma less dependant on having to set up a Calm Mind after an Autotomize; however, Necrozma should be weary on having its Weakness Policy activated early by moves such as U-turn if it isn't in an optimal position to sweep. Alternatively, on more defensively inclined teams, Leftovers is an option to provide Necrozma with passive recovery.

Cobalion and Rhyperior can set up entry hazards to help Necrozma break past foes like Bronzong and Milotic. Cobalion can also pivot into and remove Pokemon like Drapion and Umbreon to help Necrozma sweep. Roserade can also support Necrozma with hazard support, put a foe to sleep to give Necrozma more opportunities to set up it's two boosting moves, and they wear down each other's checks. Wallbreakers like Ninetales, Toxtricity, and Sirfetch'd find a different example as fetch'd has fallen off a bit help punch holes through common defensive cores that Necrozma can struggle to break past without accumulating multiple boosts. Sirfetch'd can also remove Incineroar for Necrozma while Ninetales can cripple it with Toxic into range of a boosted Earth Power. Galarian Weezing can help check threats such as Golisopod and Sirfetch'd that attempt to revenge kill Necrozma and it can also support it with Toxic Spikes support, which allows Necrozma to beat foes like Haze Milotic more reliably. Likewise, Drapion makes for a great partner through Toxic Spikes support but it is also able to deal with Ghost-types like Chandelure and Polteageist that attempt to revenge kill Necrozma. Incineroar can also check the aforementioned Ghost-types and provide Necrozma with easier setup opportunities with Parting Shot weakening foes for it. If your sentence doesn't get too clunky consider adding that with status moves and Knock Off it can wear down opposing teams for Necro to clean up.

[SET]
name: Swords Dance Dragon Dance
move 1: Swords Dance Dragon Dance
move 2: Photon Geyser
move 3: Knock Off / X-Scissor still has its uses but main target is Umbreon which isn't as relevant anymore.
move 4: Earthquake
item: Lum Berry / Leftovers
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Swords Dance Necrozma is a potent wallbreaker capable of muscling past a majority of defensive cores by virtue of its powerful STAB move Photon Geyser and expansive movepool giving it coverage options like Knock Off. Rephrase this sentence as it's now more of a sweeping set. Speaking of which, Knock Off provides Necrozma with a strong utility move that helps it break past Psychic-types like Bronzong and Reuniclus I'd also include Ghost-types like Doublade and Chandelure as targets. X-Scissor is an alternative option, which can still nail many of the tiers Psychic-types but also allows it to break past Umbreon; however, it does significantly less damage to Bronzong and its lack of utility compared to Knock Off makes it far less spammable of a move. Earthquake helps Necrozma break through Pokemon like Drapion, Incineroar, and Steel-types like Silvally-Steel I think there are a few more relevant examples than Silvally-Steel you could bring up as targets, like Gigalith. Dragon Dance is an option over Swords Dance with a Weakness Policy to turn Necrozma into a late-game sweeper; however, this set is only well suited for more offensive teams. Swap these mentions around. Lum Berry helps Necrozma setup safely on Pokemon like Milotic, which commonly carry status options or can threaten it with a Scald burn.

Late game cleaners like Doublade and Choice Scarf Gardevoir appreciate Necrozma's wallbreaking potential to dismantle defensive Pokemon like Milotic, Rhyperior, and Mantine. Entry hazard support from Pokemon like Golisopod, Froslass, and Cobalion is very helpful to wear down foes such as Jellicent into range of a boosted Knock Off. Roserade can also provide Necrozma with the necessary hazard support but it can also give Necrozma free turns to safely setup a Swords Dance because of Sleep Powder. Other wallbreaker such as Lucario and Chandelure can help pressure foes like Escavalier, which it struggles to reliably break past. Lucario can also pivot into and help support Necrozma in breaking past Umbreon, which it would otherwise struggle to do without X-Scissor. Toxtricity, Flygon, and Noivern can help provide Necrozma with multiple opportunities to safely switch in. Choice Scarf Flygon and Noivern can also help deal with faster revenge killers such as Chandelure and Choice Band Haxorus. Sticky Web support from Araquanid can help Necrozma deal with some of these faster threats that would normally revenge kill it. Incineroar and Gigalith also make for great partners for their ability to pivot into Ghost-types like Chandelure reliably. In return, Necrozma can take advantage of its natural bulk and Speed tier to check many of the tier's Fighting-types that would otherwise threaten them.

This section looks good but try readjusting it to more adequately describe DD Necro's team options. The first few sentences could particularly be restructured a bit.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[username1, userid1]]
Amazing work as always friend, 1/2
 

Estarossa

between heaven and earth
is a Community Contributoris a Contributor to Smogon
[SET]
name: Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight / Earth Power / Knock Off
item: Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma's well-rounded stats further boasted by Prism Armor alongside an expansive moovepool makes it an extremely versatile Pokemon within the tier. This set aims to take advantage of its natural bulk and offensive prowess to effectively keep Stealth Rock up against a majority of common entry hazard removers such as Galarian Weezing and Tsareena. Heat Wave allows Necrozma to break past Steel-types like Escavalier and Bronzong, and hit Grass-types like Tsareena and Celebi harder. Moonlight allows Necrozma to stay healthy and play a bit more careless against foes such as Draco Meteor Noivern. Earth Power is an option which allows Necrozma to deal significant damage to foes such as Incineroar to Drapion, the former being an important one that would otherwise wall its usual coverage options. Similarly, Knock Off is an option, which allows it to remove key items off Pokemon like Reuniclus and the aforementioned Incineroar.

Incineroar is able to pivot into Ghost-types like Polteageist and Chandelure that threaten Necrozma and it can bring it in safely with Parting Shot to set up Stealth Rock give 1-2 examples of mons Incin brings it in on like Weezing. Wallbreakers like Machamp and Haxorus appreciate the hazard support Necrozma can provide as well as its ability to weaken walls such as Sylveon and Galarian Weezing. Honestly you don't really pressure Sylveon that much, Photon Geyser is only a 3HKO and super low PP too Noivern can check threats such as Golisopod and Choice Band Sirfetch'd that attempt to revenge kill a weakened Necrozma with First Impression. In return, Necrozma can break past Rhyperior and Gigalith honestly you don't really break past Gigalith, Photon Geyser aint even a 4HKO and Earth Power is only a 4HKO, while Gigalith ruins your recovery and you dont switch into it amazingly for Noivern, especially if carrying Earth Power, to allow Noivern to clean late-game. Fighting-types like Cobalion, Pangoro, and Lucario make phenomenal partners as they can break past Dark-types like Umbreon and Drapion. Pangoro can also pivot into Ghost-type attacks aimed at Necrozma. Escavalier is able to check Psychic-types like Gardevoir and Reuniclus, which Necrozma can struggle to dent by virtue of their naturally high bulk and resisting its most spammable move, Photon Geyser. you could also mention it checking Roserade which otherwise can offensively check Necro p well, and how they can help overwhelm their shared checks like Incineroar Roserade and Tsareena make for great partners as they can break past the bulky Water-types that give Necrozma trouble and can wear down their shared checks such as Doublade and Bronzong. give a quick comment to Tsareena's u-turn support, since Necrozma can handle a lot of its checks like Doub/Weezy/Escav Roserade can also provide Necrozma with Toxic Spikes support, which puts foes like Gigalith and Vaporeon on a timer, helping Necrozma beat them.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Moonlight / Earth Power
item: Weakness Policy / Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Calm Mind Necrozma primarily aims to be a late-game cleaner or it can be used early game to punch holes through the enemy team. Heat Wave is essential to break past Steel-types like Escavalier that would otherwise wall its coverage options. Autotomize allows Necrozma to outspeed a majority of the boosted metagame and shouldn't be used unless it already has a Calm Mind boost or the enemy team is significantly weakened for it to sweep. You could make a comment about some of the things that can still revenge kill it after an Automotize that you should look out for and prioritise just attacking if they are still present, eg. Scarf Inteleon and CB Hax, Moonlight is an alternative option, which trades its matchup against offense to setup multiple Calm Mind boosts safely by recovering its health. Earth Power is another alternative option to primarily break past Incineroar, which otherwise puts Necrozma's sweep to a halt. Weakness Policy allows takes advantage of Necrozma's ability in Prism Armor to reliably take a super-effective hit and activate it. This makes Necrozma less dependant on having to set up a Calm Mind after an Autotomize; however, Necrozma should be weary on having its Weakness Policy activated early by moves such as U-turn if it isn't in an optimal position to sweep. Alternatively, on more defensively inclined teams, Leftovers is an option to provide Necrozma with passive recovery.

Cobalion and Rhyperior can set up entry hazards to help Necrozma break past foes like Bronzong and Milotic. its honestly arguable if Rocks are going to make a huge difference versus Bronzong Cobalion can also pivot into and remove Pokemon like Drapion and Umbreon to help Necrozma sweep. I'd also comment on their abilities to pressure/check Incineroar Roserade can also support Necrozma with hazard support, put a foe to sleep to give Necrozma more opportunities to set up it's two boosting moves, and they wear down each other's checks such as. Wallbreakers like Darmanitan, Toxtricity, and Pangoro help punch holes through common defensive cores that Necrozma can struggle to break past without accumulating multiple boosts. Pangoro can also remove Incineroar for Necrozma while Ninetales can cripple it with Toxic into range of a boosted Earth Power. This kinda came out of nowhere? ;o but remove because of Drought / Sun stuff anyway. Galarian Weezing can help check threats such as Golisopod and Pangoro that attempt to revenge kill Necrozma you can also bring up its ability to switch into Incineroar decently, and pressure it a lot with Sludg Bomb for Neccy and it can also support it with Toxic Spikes support, which allows Necrozma to beat foes like Haze Milotic more reliably. Incineroar can also check the aforementioned Ghost-types, between checks you've removed mention of what these Ghost types are, so state them explictly provide Necrozma with easier setup opportunities with Parting Shot, and wear down foes such as Umbreon and Milotic with Knock Off and status to help Necrozma sweep late-game. Sylveon can provide Necrozma with cleric support, reducing its susceptibility to status like Toxic and Sylveon is able to check Dark-types like Incineroar and Pangoro for it.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Knock Off
move 4: Earthquake
item: Lum Berry / Leftovers
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Necrozma is a potent late-game cleaner by virtue of using its powerful STAB move Photon Geyser, expansive movepool, and natural bulk allowing it to set up multiple times. Speaking of which, Knock Off provides Necrozma with a strong utility move that helps it break past Psychic- and Ghost-types like Bronzong, Doublade, Polteageist, and Reuniclus. you can also comment on its usefulness during the early-to-mid game with knocking off targets like Incin/Escav. Earthquake helps Necrozma break through Pokemon like Gigalith, Incineroar, and Doublade. Swords Dance is an option over Dragon Dance to turn Necrozma into a wallbreaker; comment briefly on some stuff it lets it break through that you'd otherwise struggle with, eg. Haze Milotic however, it's a lot more susceptible to being revenge killed by foes such as Chandelure. X-Scissor is an option over Knock Off, which can still nail many of the tier's Psychic-types but also allows it to break past Umbreon; however, it does significantly less damage to Bronzong and lacks the utility Knock Off provides. Lum Berry helps Necrozma setup safely on Pokemon like Milotic, and Rotom-W with Willo which commonly carry status options or can threaten it with a Scald burn. Weakness Policy is an option, especially on dual screen teams, to give it immediate wallbreaking and sweeping potential; however, it is usually unreliable, as it is reliant on taking a super-effective hit to activate.

Entry hazard support from Pokemon like Golisopod, Roserade, and Cobalion is very helpful to wear down foes such as Gigalith and Jellicent for it to sweep late-game. Roserade can also provide Necrozma with the necessary hazard support but it can also give Necrozma free turns to safely set up a Dragon Dance because of Sleep Powder. Wallbreakers such as Lucario, Darmanitan, and Chandelure can help pressure foes like Escavalier and Milotic, which it struggles to reliably break past. Lucario can also pivot into and help support Necrozma in breaking past Umbreon, which it otherwise struggles to do. Toxtricity, Flygon, Rotom-W, and Noivern can help provide Necrozma with multiple opportunities to safely switch in. Choice Scarf Flygon and Noivern can also help deal with faster revenge killers such as Chandelure and Choice Band Haxorus. Sticky Web support from Araquanid can help Necrozma deal with some of these faster threats that would normally revenge kill it since it isnt helping with Haxorus i'd just explicitly state a few faster revenge killers it actually helps with like Scarf Darm too. Incineroar and Gigalith also make for great partners for their ability to pivot into Ghost-types like Chandelure reliably. also comment on Incins ability to check and pressure Escav In return, Necrozma can take advantage of its natural bulk and Speed tier to check many of the tier's Fighting-types that would otherwise threaten them. Espeon and Xatu can provide Necrozma with screens support and in tandem with its ability Prism Armor, Necrozma can set up multiple Dragon Dances safely. and more easily take first impression from mons like Goli/sirfetchd/hax

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [, ]]
- Grammar checked by: [[username1, userid1]]
2/2, excellent work as always.

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Milak

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[SET]
name: Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight / Earth Power / Knock Off
item: Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma's well-rounded stats further boasted by Prism Armor alongside an expansive moovepool makes it an extremely versatile Pokemon within the tier. This set aims to take advantage of its natural bulk and offensive prowess to effectively keep Stealth Rock up against a majority of common entry hazard removers such as Galarian Weezing and Tsareena. Heat Wave allows Necrozma to break past Steel-types like Escavalier and Bronzong, and hit Grass-types like Tsareena and Celebi harder. Moonlight allows Necrozma to stay healthy and play a bit more carelessly against foes such as Draco Meteor Noivern. Earth Power is an option which allows Necrozma to deal significant damage to foes such as Incineroar to Drapion, the former being an important one that would otherwise wall its usual coverage options. Similarly, Knock Off is an option,(RC) which allows it to remove key items off from Pokemon like Reuniclus and the aforementioned Incineroar.

Incineroar is able to pivot into Ghost-types like Polteageist and Chandelure that threaten Necrozma and it can bring it in safely with Parting Shot against foes like Galarian Weezing to set up Stealth Rock. Wallbreakers like Machamp and Haxorus appreciate the hazard support Necrozma can provide as well as its ability to weaken walls such as Doublade and Galarian Weezing. Noivern can check threats such as Golisopod and Choice Band Sirfetch'd that attempt to revenge kill a weakened Necrozma with First Impression. In return, Necrozma can break past Rhyperior for Noivern, especially if carrying Earth Power, to allow Noivern to clean late-game. Fighting-types like Cobalion, Pangoro, and Lucario make phenomenal partners,(AC) as they can break past Dark-types like Umbreon and Drapion. Pangoro can also pivot into Ghost-type attacks aimed at Necrozma. Escavalier is able to check Psychic-types like Gardevoir and Reuniclus, which Necrozma can struggle to dent by virtue of their naturally high bulk and resisting resistance to its most spammable move, Photon Geyser. Escavalier can also take on Roserade, a foe Necrozma struggles to switch into and reliably beat. Roserade and Tsareena make for great partners,(AC) as they can break past the bulky Water-types that give Necrozma trouble and can wear down their shared checks such as Doublade and Bronzong. Tsareena can also bring Necrozma in safely against foes like Galarian Weezing and Escavalier with U-turn. Roserade can provide Necrozma with Toxic Spikes support, which puts foes like Gigalith and Vaporeon on a timer, helping Necrozma beat them.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Knock Off
move 4: Earthquake
item: Lum Berry / Leftovers
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Necrozma is a potent late-game cleaner by virtue of using its powerful STAB move Photon Geyser, expansive movepool, and natural bulk allowing it to set up multiple times. Speaking of which, (if this is referred to the "expansive movepool" bit, then maybe it would be best to move that towards the end of the sentence, otherwise it's kinda hard to understand what "which" is referring to) Knock Off provides Necrozma with a strong utility move that helps it break past Psychic- and Ghost-types like Bronzong, Reuniclus, Doublade, and Polteageist, and Reuniclus (moved that to follow type order). It also allows it to punish common switch-ins such as Incineroar and Escavalier. Earthquake helps Necrozma break through Pokemon like Gigalith, Incineroar, and Doublade. Swords Dance is an option over Dragon Dance to turn Necrozma into a wallbreaker capable of breaking bulkier walls like Milotic; however, it's a lot more susceptible to being revenge killed by foes such as Chandelure. Moonlight can be used over Earthquake to give Necrozma a reliable form of recovery, allowing it to set up on foes like Rhyperior and Sylveon easier more easily. X-Scissor is an option over Knock Off,(RC) which can to (I'd avoid using "which" here because it might be confusing to understand what it's referring to) still nail many of the tier's Psychic-types,(AC) but it also allows it Necrozma to break past Umbreon; however, it does significantly less damage to Bronzong and lacks the utility Knock Off provides. Lum Berry helps Necrozma setup set up safely on Pokemon like Milotic and Rotom-W, which commonly carry status options or can threaten it with a Scald burn. Weakness Policy is an option, especially on dual screen teams, to give it immediate wallbreaking and sweeping potential; however, it is usually unreliable, as it is reliant on taking a super effective(RH) hit to activate.

Entry hazard support from Pokemon like Golisopod, Roserade, and Cobalion is very helpful to wear down foes such as Gigalith and Jellicent for it to sweep late-game. Roserade can also provide Necrozma with the necessary hazard support but it can also give Necrozma free turns to safely set up a Dragon Dance because of Sleep Powder. Wallbreakers such as Lucario, Darmanitan, and Chandelure can help pressure foes like Escavalier and Milotic, which it Necrozma struggles to reliably break past. Lucario can also pivot into and help support Necrozma in breaking past Umbreon, which it otherwise struggles to do. Toxtricity, Flygon, Rotom-W, and Noivern can help provide Necrozma with multiple opportunities to safely switch in. Choice Scarf Flygon and Noivern can also help deal with faster revenge killers such as Chandelure and Darmanitan. Sticky Web support from Araquanid can help Necrozma deal with some of these faster threats that would normally revenge kill it. Incineroar and Gigalith also make for great partners for their ability to pivot into Ghost-types like Chandelure reliably, the former can also pivot into and remove Escavalier, one of Necrozma's best defensive responses. In return, Necrozma can take advantage of its natural bulk and Speed tier to check many of the tier's Fighting-types that would otherwise threaten them. Espeon and Xatu can provide Necrozma with dual screens support and which, in tandem with its ability Prism Armor, Necrozma can allows it to (I feel like this connects the two sentences better and improves flow a bit) set up multiple Dragon Dances safely and more easily take First Impression from foes like Haxorus.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Moonlight / Earth Power
item: Weakness Policy / Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Calm Mind Necrozma primarily aims to be a late-game cleaner,(AC) or it can be used early-game(AH) to punch holes through the enemy team. Heat Wave is essential to break past Steel-types like Escavalier that would otherwise wall its coverage options. Autotomize allows Necrozma to outspeed a majority of the boosted metagame and shouldn't be used unless it already has a Calm Mind boost or the enemy team is significantly weakened for it to sweep. It is also important to make sure revenge killers such as Choice Scarf Inteleon and First Impression users like Choice Band Haxorus and Sirfetch'd are removed for it to successfully sweep after an Autotomize. Moonlight is an alternative option, which trades its matchup against offense to setup set up multiple Calm Mind boosts safely by recovering its health. Earth Power is another alternative option to primarily break past Incineroar, which otherwise puts a halt to Necrozma's sweep to a halt. Weakness Policy allows takes advantage of Necrozma's ability in Prism Armor to reliably take a super effective(RH) hit and activate it. This makes Necrozma less dependant on having to set up a Calm Mind after an Autotomize; however, Necrozma should be weary on having its Weakness Policy activated early by moves such as U-turn if it isn't in an optimal position to sweep. Alternatively, on more defensively inclined teams, Leftovers is an option to provide Necrozma with passive recovery.

Cobalion and Rhyperior can set up entry hazards to help Necrozma break past foes like Sylveon and Milotic. Cobalion can also pivot into and remove Pokemon like Incineroar and Umbreon to help Necrozma sweep. Roserade can also support Necrozma with hazard support, put a foe to sleep to give Necrozma more opportunities to set up it's with its two boosting moves, and they wear down each other's checks such as Doublade. Wallbreakers like Darmanitan, Toxtricity, and Pangoro help punch holes through common defensive cores that Necrozma can struggle to break past without accumulating multiple boosts. Galarian Weezing can help check threats such as Golisopod, Incineroar, and Pangoro that attempt to revenge kill Necrozma and it can also support it with Toxic Spikes support, which allows Necrozma to beat foes like Haze Milotic more reliably. Incineroar is a great partner that can check Ghost-types like Chandelure, provide Necrozma with easier setup opportunities with Parting Shot, and wear down foes such as Umbreon and Milotic with Knock Off and status to help it sweep late-game. Sylveon can provide Necrozma with cleric support, reducing its susceptibility to status like Toxic,(AC) and Sylveon is it's able to check Dark-types like Incineroar and Pangoro for it.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
 

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[SET]
name: Stealth Rock
move 1: Photon Geyser
move 2: Heat Wave
move 3: Stealth Rock
move 4: Moonlight / Earth Power / Knock Off
item: Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Necrozma's well-rounded stats further boasted by Prism Armor alongside an expansive moovepool makes it an extremely versatile Pokemon within the tier. This set aims to take advantage of its natural bulk and offensive prowess to effectively keep Stealth Rock up against a majority of common entry hazard removers such as Galarian Weezing and Tsareena. Heat Wave allows Necrozma to break past Steel-types like Escavalier and Bronzong, (RC) and hit Grass-types like Tsareena and Celebi harder. Moonlight allows Necrozma to stay healthy and play a bit more carelessly against foes such as Draco Meteor Noivern. Earth Power is an option which that allows Necrozma to deal significant damage to foes such as Incineroar to Drapion, the former being an important one a notable target that would otherwise wall its usual coverage options. Similarly, Knock Off is an option which that allows it to remove key items from Pokemon like Reuniclus and the aforementioned Incineroar.

Incineroar is able to pivot into Ghost-types like Polteageist and Chandelure that threaten Necrozma and it can bring it in safely with Parting Shot against foes like Galarian Weezing to set up Stealth Rock. Wallbreakers like Machamp and Haxorus appreciate the hazard support Necrozma can provide as well as its ability to weaken walls such as Doublade and Galarian Weezing. Noivern can check threats such as Golisopod and Choice Band Sirfetch'd that attempt to revenge kill a weakened Necrozma with First Impression. In return, Necrozma can break past Rhyperior, especially if carrying Earth Power, to allow Noivern to clean late-game. Fighting-types like Cobalion, Pangoro, and Lucario make phenomenal partners, as they can break past Dark-types like Umbreon and Drapion. Pangoro can also pivot into Ghost-type attacks aimed at Necrozma. Escavalier is able to check Psychic-types like Gardevoir and Reuniclus, which Necrozma can struggle to dent by virtue of their naturally high bulk and resistance to its most spammable move, Photon Geyser. Escavalier can also take on Roserade, a foe Necrozma struggles to switch into and reliably beat. Roserade and Tsareena make for great partners, as they can break past the bulky Water-types that give Necrozma trouble and can wear down their shared checks such as Doublade and Bronzong. Tsareena can also bring Necrozma in safely against foes like Galarian Weezing and Escavalier with U-turn. Roserade can provide Toxic Spikes support, which puts foes like Gigalith and Vaporeon on a timer, helping Necrozma beat them.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Knock Off
move 4: Earthquake
item: Lum Berry / Leftovers
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Necrozma is a potent late-game cleaner by virtue of its powerful STAB move Photon Geyser, natural bulk allowing that allows it to set up multiple times, and expansive movepool. Speaking of which, Knock Off provides Necrozma with a strong utility move that helps it break past Psychic- and Ghost-types like Bronzong, Reuniclus, Doublade, and Polteageist. It also allows it to punish common switch-ins such as Incineroar and Escavalier. Earthquake helps Necrozma break through Pokemon like Gigalith, Incineroar, and Doublade. Swords Dance is an option over Dragon Dance to turn Necrozma into a wallbreaker capable of breaking bulkier walls like Milotic; however, it's a lot more susceptible to being revenge killed by foes such as Chandelure. Moonlight can be used over Earthquake to give Necrozma a reliable form of recovery, allowing it to set up on foes like Rhyperior and Sylveon more easily. X-Scissor is an option over Knock Off to still nail many of the tier's Psychic-types, but it also allows Necrozma to break past Umbreon; however, it does significantly less damage to Bronzong and lacks the utility Knock Off provides. Lum Berry helps Necrozma set up safely on Pokemon like Milotic and Rotom-W, which commonly carry status options or can threaten it with a Scald burn. Weakness Policy is an option, especially on dual screen teams, to give it immediate wallbreaking and sweeping potential; however, it is usually unreliable, as it is reliant on taking a super effective hit to activate.

Entry hazard support from Pokemon like Golisopod, Roserade, and Cobalion is very helpful to wear down foes such as Gigalith and Jellicent for it Necrozma to sweep late-game. Roserade can also provide Necrozma with the necessary hazard support, (AC) but it can also give Necrozma free turns to safely set up a Dragon Dance because of Sleep Powder. Wallbreakers such as Lucario, Darmanitan, and Chandelure can help pressure foes like Escavalier and Milotic, which Necrozma struggles to reliably break past. Lucario can also pivot into and help support Necrozma in breaking past Umbreon, which it otherwise struggles to do. Toxtricity, Flygon, Rotom-W, and Noivern can help provide Necrozma with multiple opportunities to safely switch in. Choice Scarf Flygon and Noivern can also help deal with faster revenge killers such as Chandelure and Darmanitan. Sticky Web support from Araquanid can help Necrozma deal with some of these faster threats that would normally revenge kill it. Incineroar and Gigalith also make for great partners for their ability to pivot into Ghost-types like Chandelure reliably; (comma -> semicolon) the former can also pivot into and remove Escavalier, one of Necrozma's best defensive responses. In return, Necrozma can take advantage of its natural bulk and Speed tier to check many of the tier's Fighting-types that would otherwise threaten them. Espeon and Xatu can provide Necrozma with dual screens support which, in tandem with its ability in Prism Armor, allows it to set up multiple Dragon Dances safely and more easily take First Impression from foes like Haxorus.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Moonlight / Earth Power
item: Weakness Policy / Leftovers
ability: Prism Armor
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Calm Mind Necrozma primarily aims to be a late-game cleaner, or it can be used early-game to punch holes through the enemy team. Heat Wave is essential to break past Steel-types like Escavalier that would otherwise wall its coverage options. Autotomize allows Necrozma to outspeed a majority of the boosted metagame and shouldn't be used unless it already has a Calm Mind boost or the enemy team is significantly weakened for it to sweep. It is also important to make sure revenge killers such as Choice Scarf Inteleon and First Impression users like Choice Band Haxorus and Sirfetch'd are removed for it to successfully sweep after an using Autotomize. Moonlight is an alternative option, (RC) which that trades its matchup against offense to set up multiple Calm Mind boosts safely by recovering its health. Earth Power is another alternative option to primarily break past Incineroar, which otherwise puts a halt to Necrozma's sweep. Weakness Policy takes advantage of Necrozma's ability in Prism Armor to reliably take a super effective hit and activate it. This makes Necrozma less dependant on having to set up a Calm Mind after an Autotomize; however, Necrozma should be weary on having its Weakness Policy activated early by moves such as U-turn if it isn't in an optimal position to sweep. Alternatively, on more defensively inclined teams, Leftovers is an option to provide Necrozma with passive recovery.

Cobalion and Rhyperior can set up entry hazards to help Necrozma break past foes like Sylveon and Milotic. Cobalion can also pivot into and remove Pokemon like Incineroar and Umbreon to help Necrozma sweep. Roserade can also support Necrozma with hazard support, put a foe to sleep to give Necrozma more opportunities to set up with its two boosting moves, and they wear down each other's checks such as Doublade. Wallbreakers like Darmanitan, Toxtricity, and Pangoro help punch holes through common defensive cores that Necrozma can struggle to break past without accumulating multiple boosts. Galarian Weezing can help check threats such as Golisopod, Incineroar, and Pangoro that attempt to revenge kill Necrozma and it can also support it with Toxic Spikes, which allows Necrozma to beat foes like Haze Milotic more reliably. Incineroar is a great partner that can check Ghost-types like Chandelure, provide Necrozma with easier setup opportunities with Parting Shot, and wear down foes such as Umbreon and Milotic with Knock Off and status to help it sweep late-game. Sylveon can provide Necrozma with cleric support, reducing its susceptibility to status like Toxic, and it's able to check Dark-types like Incineroar and Pangoro for it Necrozma.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
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