UU Necrozma (QC 3/3) (GP 2/2)

:ss/Necrozma:

[OVERVIEW]

Necrozma is a dangerous sweeper in UU thanks to its offensive versatility, allowing it to bypass traditional answers like Chansey and Celesteela with its unpredictability. Its Meteor Beam set is a powerful sweeper that can run through metagame staples like Rotom-W and Salamence. On the other hand, its Dragon Dance set is equally as potent, allowing it to lure in and beat answers to the Meteor Beam set like Chansey and Assault Vest Reuniclus. Its Calm Mind set can utilize its high bulk to act as a sweeper while also blanket checking threats like Lycanroc-D. Necrozma's high natural bulk and Prism Armor allow it to set up on many Pokemon like Nihilego and non-Leech Life Buzzwole as well as take super effective hits from threats like Lycanroc-D and even Aegislash. Necrozma also has a solid matchup against common entry hazard removers like Salamence and Tentacruel, letting it act as an offensive Stealth Rock setter capable of supporting its team. However, Necrozma heavily dislikes status from threats like Chansey and Aegislash, which limits its chance to sweep. Necrozma is also limited by the number of faster threats in the tier like Zarude, Krookodile, and Thundurus, which can hinder it from setting up and sweeping through teams. Overreliance on Power Herb on Necrozma's Meteor Beam set makes it hard to pull off a sweep at times with Pokemon like Krookodile being common, while both Dragon Dance and Calm Mind sets can be worn down before they can accumulate multiple boosts.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Stealth Rock
item: Power Herb
ability: Prism Armor
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

In conjunction with Power Herb, Meteor Beam is a powerful attack capable of wiping out Pokemon like Salamence, Galarian Moltres, and Incineroar while simultaneously giving Necrozma a boost to its Special Attack in one turn. Since Power Herb is single use, it should be saved until special walls like Chansey are gone. Photon Geyser is Necrozma's primary move to power through many Pokemon like Keldeo and Amoonguss. It is also able to ignore abilities like Quagsire's Unaware. Heat Wave melts Steel-types like Aegislash and Jirachi as well as Grass-types like Zarude and Tangrowth. It is also Necrozma's most reliable option for damaging Krookodile and Hatterene. Autotomize lets Necrozma boost its Speed to outpace the fastest Choice Scarf users in Zarude and Mienshao as well as Pokemon like Seismitoad under rain. Alternatively, Necrozma can utilize Stealth Rock to act as an entry hazard setter for its team thanks to its good matchup against common entry hazard removers like Salamence and Rotom-H. Modest is the preferred nature to maximize damage output, since after an Autotomize, Necrozma outspeeds the fastest Choice Scarf users. Even if Stealth Rock is chosen, Modest is still preferred, since Necrozma doesn't miss out on many important Speed tiers.

Necrozma best fits on offense teams as a late-game cleaner once its answers have been removed. Entry hazard support from Pokemon like Krookodile, Nihilego, and Kommo-o wears down Pokemon like Celesteela and Hatterene for Necrozma to break through them more easily and allows Necrozma to drop Stealth Rock for Autotomize. Krookodile and Nihilego can also cripple special walls like Assault Vest Galarian Slowbro and Reuniclus with Knock Off. Early-game wallbreakers like Belly Drum Azumarill, Life Orb Buzzwole, and Diggersby can muscle through special walls like Chansey and Assault Vest Reuniclus for Necrozma. Buzzwole in particular can break through Umbreon, a hard counter to Necrozma, as well as answer faster threats like Mienshao, Krookodile, and Zarude for it. Pivots like Thundurus and Mienshao can bring in Necrozma on Pokemon it can set up on like Amoonguss and Buzzwole. Thundurus can also remove items like Eviolite from Chansey, while Mienshao can threaten Umbreon for Necrozma. Both can take on faster threats like Galarian Moltres and Krookodile for it as well. Sticky Web support from Ribombee help offset Necrozma's average Speed tier, allowing it to forego Autotomize for Stealth Rock if the team needs to as well as outspeed and remove threats like Keldeo, Lycanroc-D, and even Barraskewda under rain if it manages to get an Autotomize off beforehand.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: X-Scissor
move 4: Earthquake
item: Lum Berry / Weakness Policy
ability: Prism Armor
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Dragon Dance boosts Necrozma's Attack to incredible levels, letting it power through Pokemon like Buzzwole, Rhyperior, and Moltres. X-Scissor OHKOes Zarude and deals great damage to Krookodile, Reuniclus, and Tangrowth, and Earthquake bypasses Steel-types such as Aegislash and Jirachi. It is also Necrozma's best option to damage threats like Hatterene and Entei. With Lum Berry, Necrozma can set up on Pokemon like Amoonguss, Rotom-W, and Chansey, which would normally stay in to cripple it with status. Alternatively, since Prism Armor lets Necrozma take weak super effective hits like Knock Off from Thundurus and Nihilego with ease, Necrozma can employ a Weakness Policy to get a huge boost to its Attack. Adamant is the preferred nature, since Necrozma outspeeds the entire unboosted metagame barring Choice Scarf users like Krookodile after a Dragon Dance.

This set also fits on offense teams as a powerful late-game sweeper. Celesteela is problematic for this particular set, so powerful wallbreakers like Buzzwole and Thundurus-T can remove it. Buzzwole also helps check Krookodile for Necrozma, and both of them can wear down walls like Aegislash, Chansey, and Primarina for Necrozma to bypass them more easily. Sticky Web support from Ribombee help offset Necrozma's average Speed tier, allowing it to outspeed Choice Scarf users like Mienshao and Zarude after a Dragon Dance. Other entry hazard support from Pokemon like Krookodile and Roserade wears down Pokemon like Celesteela and Hatterene. Zarude and the aforementioned Krookodile can also check Aegislash, a Pokemon Necrozma struggles with if it is healthy. Dark-type checks like Primarina and Azumarill make great partners for Necrozma, beating threats like Umbreon, Krookodile, and Galarian Moltres. Psychic Terrain support from Indeedee-F allows Necrozma to boost its damage output without fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Moonlight
item: Colbur Berry
ability: Prism Armor
nature: Bold
evs: 252 HP / 108 Def / 44 SpA / 104 Spe

[SET COMMENTS]

Necrozma can set up with Calm Mind against Pokemon that cannot OHKO it like Thundurus and Nihilego, making it harder to bypass with by special attacking threats such as Primarina and Salamence as well as more threatening to Aegislash. Heat Wave provides crucial coverage against Steel-types like Aegislash and Jirachi. It is also Necrozma's best option to damage Dark-types like Zarude and Krookodile. Moonlight allows Necrozma to sustain itself throughout a match, although its limited PP means it should be used conservatively. Colbur Berry allows Necrozma to take Dark-type attacks from Pokemon like Lycanroc-D and Zarude and retaliate with a powerful attack. It also can limit the power of Knock Off from Krookodile, letting Necrozma set up on it. Leftovers is an alternative option that lets Necrozma preserve more longevity as it tries setting up. Even if Necrozma's Colbur Berry gets used up, the given HP and Defense EVs allow it to avoid the 2HKO from Lycanroc-D's Crunch and Zarude's Darkest Lariat. 104 Speed EVs let Necrozma outspeed Swords Dance Aegislash, with the rest put into Special Attack to boost its damage output.

This set best fits on bulky offense and balance teams that appreciate Necrozma acting as a late-game sweeper. Dark-types like Umbreon, Krookodile, and Galarian Moltres are problematic for this set, so wallbreakers like Mienshao and Azumarill can remove them. They also have the added benefit of removing items with Knock Off and special walls like Chansey for Necrozma. Entry hazard support from Pokemon like Krookodile and Nihilego wears down threats like Aegislash and Primarina. Similarly, entry hazard removers like Salamence, Rotom-W, and Tentacruel are great for keeping Necrozma from getting worn down, allowing it to conserve Moonlight PP when absolutely needed. Tentacruel can remove items from threats like Aegislash and Chansey with Knock Off and check Chandelure, while Salamence handles Zarude. Pivots like the previously mentioned Rotom-W and Zarude can bring Necrozma in against Pokemon it can set up on like Amoonguss, Buzzwole, and Kommo-o. Rotom-W can also check Starmie, while Zarude can remove Aegislash. Heal Bell support from Togekiss allows Necrozma to not worry about its setup attempts being hindered by status. Assault Vest Tangrowth and Buzzwole can serve as great defensive pivots for Necrozma, switching in on powerful wallbreakers like Keldeo and Choice Band Krookodile.

[STRATEGY COMMENTS]
Other Options
=============

Necrozma can run Expanding force over Photon Geyser on its Meteor Beam set on Psychic Terrain teams for more devastating damage, but the limited viability of the playstyle and reliance on Terrain being active make Photon Geyser the preferred option. It can also run a defensive utility set with Stealth Rock, Knock Off, and Thunder Wave, but Jirachi can utilize this set better with its additional Steel typing and U-turn, even if lacking Knock Off. A final option is a Stored Power set with Cosmic Power or Calm Mind to boost Necrozma's stats, but it lacks the dangerous immediate sweeping potential of Necrozma's other sets and can be inconsistent at times.

Checks and Counters
===================

**Dark-types**: Choice Scarf Krookodile and Zarude can easily revenge kill Necrozma, even at +1 Speed from Dragon Dance. However, if Necrozma uses Autotomize, it can threaten them before they attack. Umbreon can tank hits from all sets and cripple it with Toxic. Although it must watch out for Meteor Beam, Galarian Moltres's high special bulk lets it take on Necrozma.

**Special Walls**: Special walls like Chansey and Assault Vest Reuniclus can take on the Meteor Beam set with ease. However, both must watch out for the Dragon Dance set. Celesteela walls the Dragon Dance set and can take a boosted Heat Wave while wearing down Necrozma with Leech Seed, but it can get overwhelmed easily. Hatterene can take boosted attacks from Necrozma and lower its Special Attack with Mystical Fire.

**Status**: Status is detrimental to Necrozma's attempts to sweep, so moves like Thunder Wave from Togekiss and Toxic from Aegislash and Chansey greatly hinder it.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [KM, 180416]]
- Grammar checked by: [[Lumari, 232216], [DC, 449990]]
 
Last edited:
:ss/Necrozma:

[OVERVIEW]

-Necrozma is a dangerous sweeper in the UU metagame thanks to its versatile offensive sets, allowing it to bypass traditional answers like Chansey or Celesteela with its unpredictability.
-Its Meteor Beam set is a powerful sweeper, letting it run through metagame staples like Amoonguss and Salamence. On the other hand, its Dragon Dance set is equally as potent, allowing it to lure in and beat answers to the Meteor Beam set like Chansey and Assault Vest Reuniclus. Its Calm Mind set can utilize its high bulk to act as a sweeper while also checking threats like Lycanroc-D.
-Necrozma's high natural bulk and access to Prism Armor allows it to set up on many Pokemon like Nidoking and Buzzwole while being able to take super effective hits from threats like Lycanroc-D and even Aegislash. Nidoking is a bit ambitious tbh. Nihilego would be a more fitting example
-Necrozma also has an excellent matchup against matchup against common entry hazard removers like Salamence and Rotom-H, letting it act as an offensive Stealth Rock setter capable of supporting its team.
-However, Necrozma heavily dislikes status from threats like Chansey and Aegislash, for it limits Necrozma's chance to sweep.
-Necrozma is also limited by the amount of faster threats in the tier like Keldeo, Krookodile, and Thundurus, Not a fan of the Keldeo mention given it only hinders it if you tried to take a Specs Hydro. Zarude would be more fitting given it has the bulk to take a Heat Wave which can hinder it from setting up and sweeping through teams. Overreliance on Power Herb on Necrozma's Meteor Beam set makes it hard to pull off a sweep at times, while both Dragon Dance and Calm Mind sets can be powered through and removed before they can accumulate multiple boosts.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Stealth Rock
item: Power Herb
ability: Prism Armor
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

Paragraph 1
-In conjunction with Power Herb, Meteor Beam is a powerful attack capable of wiping out Pokemon like Salamence, Galarian Moltres, and Incineroar Thundurus while simultaneously giving Necrozma a boost to its special attack in one turn. Since Power Herb is single use, it should be saved until special walls like Chansey are gone.
-Photon Geyser is Necrozma's primary move to power through many Pokemon like Keldeo and Amoonguss. It is also able to ignore abilities like Unaware from Quagsire.
-Heat Wave lets Necrozma muscle through Steel-types like Aegislash and Jirachi and Grass-types like Zarude and Assault Vest Tangrowth. It is Necrozma's most reliable option when damaging Krookodile and Hatterene.
-Autotomize lets Necrozma boost its speed to outpace the fastest Choice Scarf users in Zarude and Mienshao as well as Pokemon like Seismitoad under Rain.
-Alternatively, Necrozma can also act as an entry hazard setter for its team thanks to its great matchup against entry hazard removes like Salamence and Rotom-H.
-Modest is the preferred nature to maximize damage output since after an Autotomize Necrozma outspeeds the fastest Choice Scarf users. Even if Stealth Rock is chosen, Modest is still preferred since Necrozma doesn't miss out on many important speed tiers.

Paragraph 2
-Necrozma best fits on offensive teams as a late game cleaner once its answers have been removed
-Sticky Web support from Ribombee can help offset Necrozma's average speed tier, allowing it to forego Autotomize for Stealth Rock if the team needs to. With web support, Necrozma can outspeed and remove threats like Keldeo, Nihilego, and even Krookodile. It can even outspeed Barraskewda under rain with webs up if it manages to get an Autotomize off beforehand.
-Other entry hazard support from Pokemon like Krookodile, Nihilego, and Kommo-o can wear down Pokemon like Celesteela and Hatterene for Necrozma to break through easier. This also allows Necrozma to be able to drop Stealth Rock for Autotomize.
-Psychic Terrain support from Indeede-F allows Necrozma to boost its damage output while also not fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.
-Early-game wallbreakers on offensive teams like Belly Drum Azumarill, Life Orb Buzzwole, and Diggersby can muscle through special walls like Chansey and Assault Vest Reuniclus for Necrozma. Buzzwole in particular can break through Umbreon, a hard counter for Necrozma, as well as answer faster threats like Mienshao, Krookodile, and Zarude for it.
-Pivots like Thundurus and Mienshao can bring Necrozma in on Pokemon like Amoonguss and Buzzwole for it to set up on. Thundurus can remove items like Eviolite from Chansey while Mienshao can threaten Umbreon for it. Both can also take on faster threats like Galarian Moltres and Krookodile for it as well.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: X-Scissor
move 4: Earthquake
item: Lum Berry / Weakness Policy
ability: Prism Armor
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Paragraph 1
-Dragon Dance boosts Necrozma's attack to incredible levels, allowing it to power through Pokemon like Buzzwole, Rhyperior, and Moltres.
-X-Scissor allows Necrozma to OHKO Zarude and deal great damage to threats like Krookodile, Reuniclus, and Tangrowth.
-Earthquake lets Necrozma bypass Steel-types such as Aegislash and Jirachi who do not take much from Photon Geyser.
-With a Lum Berry, Necrozma can setup on Pokemon like Amoonguss, Aegislash, and Chansey who would normally stay in to try and cripple it with status
-Alternatively, since Prism Armor lets Necrozma take most super effective hits with ease, Necrozma can employ a weakness policy to get a huge boost to its attack when hit with a weak super effective attack like a Knock Off from Thundurus.
-Adamant is the preferred nature since after a Dragon Dance Necrzoma outspeeds the entire unboosted metagame barring Choice Scarf users like Krookodile.

Paragraph 2
-This set also fits on offensive teams as a powerful sweeper capable of running through most of the tier.
-Celesteela is problematic for this particular set, so powerful wallbreakers like Buzzwole and Thundurus-T can remove it. Buzzwole helps check Krookodile for Necrozma, and both of them can wear down walls like Aegislash, Chansey, and Primarina for Necrozma to bypass easier.
-Sticky Web support from Ribombee can help offset Necrozma's average speed tier, allowing it to outspeed Choice Scarf users like Mienshao and Zarude after a Dragon Dance.
-Other entry hazard support from Pokemon like Krookodile and Roserade can wear down Pokemon like Celesteela, Aegislash, and Hatterene for Necrozma to break through easier.
-Psychic Terrain support from Indeede-F allows Necrozma to boost its damage output while also not fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.

[SET]
name: Spotlight Uh Moonlight Uh (Calm Mind) remove custom name
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Moonlight
item: Colbur Berry
ability: Prism Armor
nature: Bold
evs: 252 HP / 108 Def / 44 SpA / 104 Spe

[SET COMMENTS]

Paragraph 1
-Necrozma can set up with Calm Mind against Pokemon who cannot OHKO it like Thundurus and Nihilego, making it harder to be bypassed by special attacking threats like Primarina and Salamence while also making it more threatening to Aegislash and Primarina.
-Heat Wave provides crucial coverage against Steel-types like Aegislash and Jirachi. It is also Necrozma's best option to damage Dark-types like Zarude and Galarian Moltres.
-Moonlight allows Necrozma to sustain itself throughout a match, though its limited PP means it should be used conservatively.
-A Colbur Berry allows Necrozma to take Dark-type attacks from Pokemon like Lycanroc-D and Zarude and retaliate back with a powerful attack. It also can limit the power of Knock Off from Krookodile, letting Necrozma set up on it
-The listed EVs alongside the Bold nature allows Necrozma to avoid the 2HKO from Lycanroc-D's Crunch and Zarude's Darkest Lariat. 104 Speed EVs lets Necrozma outspeed Swords Dance Aegislash, with the rest put into special attack to boost its damage output

Paragraph 2
-This set best fits on bulky offense and balance teams that appreciate Necrozma acting as a late-game win condition.
-Dark-types like Umbreon, Krookodile, and Galarian Moltres are problematic for this set, so breakers like Mienshao and Azumarill can remove them. They also have the added benefit of removing special walls like Chansey for Necrozma.
-Entry hazard support from Pokemon like Krookodile, Nihilego, and Roserade can wear down threats like Aegislash and Primarina for Necrozma to bypass easier
-Similarly, entry hazard removers like Salamence, Rotom-W, and Tentacruel are great for removing entry hazards to keep Necrozma from getting worn down, allowing it to conserve Moonlight PP when absolutely needed. Tentacruel can remove items from threats like Aegislash and Chansey with Knock Off, whereas Salamence can handle threats like Chandelure and Zarude. Salamence isn't what comes to mind as a chandy check, if anything tenta is more consistant at doing that
-Pivots like the previously mentioned Rotom-W and Zarude can bring Necrozma in against Pokemon it can set up on like Amoonguss, Buzzwole and Kommo-o. Rotom-W can also check Starmie whereas Zarude can remove Aegislash for Necrozma.
-Heal Bell support from Togekiss and Umbreon can remove status from Necrozma, allowing it to not worry about its set up attempts being hindered by status.
-Assault Vest Tangrowth and Buzzwole can serve as defensive pivots for Necrozma, pivoting in on powerful wallbreakers like Keldeo and Choice Band Krookodile that can power through Necrozma.


[STRATEGY COMMENTS]
Other Options
=============

-Necrozma can run a defensive utility set with Stealth Rock, Knock Off, and Thunder Wave, but Jirachi can utilize this set better with its additional Steel-typing and access to U-turn, even if lacking Knock Off.
-Necrozma can run a Stored Power set with Cosmic Power or Calm Mind to boost its stats, but lacks the dangerous immediate sweeping potential of Necrozma's other sets and can be inconsistent at times.

Checks and Counters
===================

**Dark-Types**: Choice Scarf Krookodile and Zarude can revenge kill Necrozma, even at +1 speed with the Dragon Dance set. However, if Necrozma uses Autotomize it can threaten them before they attack and potentially beat the former if it has already used Meteor Beam. Umbreon can wall all sets and cripple it with Toxic. Though it must watch out for Meteor Beam, Galarian Moltres's high special bulk lets it take on Necrozma otherwise.

**Special Walls**: Special Walls like Chansey and Assault Vest Reuniclus can take on the Meteor Beam set with easy. However, both must watch out for the Dragon Dance set. Celesteela can wall the Dragon Dance set and take a boosted Heat Wave while wearing down Necrozma with Leech Seed, but it can get overwhelmed easily. Hatterene can take boosted attacks from Necrozma and prevent it from boosting its special attack with Mystical Fire.

**Status**: Status is detrimental to Necrozma's attempts to sweep, so moves like Thunder Wave from Togekiss and Toxic from Aegislash and Chansey can greatly hinder Necrozma.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

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Hilomilo

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:ss/Necrozma:

[OVERVIEW]

-Necrozma is a dangerous sweeper in the UU metagame thanks to its versatile offensive sets, allowing it to bypass traditional answers like Chansey or Celesteela with its unpredictability.
-Its Meteor Beam set is a powerful sweeper, letting it run through metagame staples like Amoonguss maybe use an example over Amoonguss that it specifically defeats with Meteor Beam since a solid Amoonguss matchup isn't specific to this set and Salamence. On the other hand, its Dragon Dance set is equally as potent, allowing it to lure in and beat answers to the Meteor Beam set like Chansey and Assault Vest Reuniclus consider replacing this example with AV Glowbro. Its Calm Mind set can utilize its high bulk to act as a sweeper while also checking blanket checking may be the better phrasing here threats like Lycanroc-D.
-Necrozma's high natural bulk and access to Prism Armor allows it to set up on many Pokemon like Nihilego and Non-Leech Life Buzzwole while being able to take super effective hits from threats like Lycanroc-D and even Aegislash.
-Necrozma also has an excellent matchup against common entry hazard removers like Salamence and Rotom-H, letting it act as an offensive Stealth Rock setter capable of supporting its team. I'd consider maybe removing this line? It's up to you but the pros highlighted in this overview are almost a bit too extensive which can make it feel wordy. This line feels more like something you can mention in a moves section so I'd personally remove it.
-However, Necrozma heavily dislikes status from threats like Chansey and Aegislash, for it limits Necrozma's chance to sweep.
-Necrozma is also limited by the amount of faster threats in the tier like Zarude, Krookodile, and Thundurus, which can hinder it from setting up and sweeping through teams. Overreliance on Power Herb on Necrozma's Meteor Beam set makes it hard to pull off a sweep at times, while both Dragon Dance and Calm Mind sets can be powered through before they can accumulate multiple boosts.
maybe note Necrozma's shoddy matchups against various Pokemon depending on the set it's running, like struggling to consistently 1v1 Krookodile with its special attacking sets for instance.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Stealth Rock
item: Power Herb
ability: Prism Armor
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

Paragraph 1
-In conjunction with Power Herb, Meteor Beam is a powerful attack capable of wiping out Pokemon like Salamence, Galarian Moltres, and Incineroar while simultaneously giving Necrozma a boost to its special attack in one turn. Since Power Herb is single use, it should be saved until special walls like Chansey are gone.
-Photon Geyser is Necrozma's primary move to power through many Pokemon like Keldeo and Amoonguss. It is also able to ignore abilities like Quagsire's Unaware.
-Heat Wave lets Necrozma muscle through Steel-types like Aegislash and Jirachi and Grass-types like Zarude and Assault Vest Tangrowth. It is also Necrozma's most reliable option when damaging Krookodile and Hatterene.
-Autotomize lets Necrozma boost its speed to outpace the fastest Choice Scarf users in Zarude and Mienshao as well as Pokemon like Seismitoad under Rain.
-Alternatively, Necrozma can utilize Stealth Rock to act as an entry hazard setter for its team thanks to its great maybe 'good' is a better word here since with no autotomize Necro is gonna potentially be eating a Draco from Mence matchup against entry hazard removers like Salamence and Rotom-H.
-Modest is the preferred nature to maximize damage output since after an Autotomize Necrozma outspeeds the fastest Choice Scarf users. Even if Stealth Rock is chosen, Modest is still preferred since Necrozma doesn't miss out on many important speed tiers.

Paragraph 2
-Necrozma best fits on offensive teams as a late game cleaner once its answers have been removed
-Sticky Web support from Ribombee can help offset Necrozma's average speed tier, allowing it to forego Autotomize for Stealth Rock if the team needs to. With web support, Necrozma can outspeed and remove threats like Keldeo, Lycanroc-D, and even Barraskewda under rain if it manages to get an Autotomize off beforehand. This feels like it should be mentioned at a later point in this section. It arguably should even be the last point. Necrozma's a good fit on webs but they're rather niche still and mentioning them towards the top of this section doesn't quite reflect that to me.
-Other entry hazard support from Pokemon like Krookodile, Nihilego, and Kommo-o can wear down Pokemon like Celesteela and Hatterene for Necrozma to break through easier. This also allows Necrozma to be able to drop Stealth Rock for Autotomize.
-Psychic Terrain support from Indeedee-F allows Necrozma to boost its damage output while also not fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.
-Early-game wallbreakers on offensive teams like Belly Drum Azumarill, Life Orb Buzzwole, and Diggersby can muscle through special walls like Chansey and Assault Vest Reuniclus for Necrozma. Buzzwole in particular can break through Umbreon, a hard counter for Necrozma, as well as answer faster threats like Mienshao, Krookodile, and Zarude for it.
-Pivots like Thundurus and Mienshao can bring in Necrozma on Pokemon it can set up on like Amoonguss and Buzzwole. Thundurus can remove items like Eviolite from Chansey while Mienshao can threaten Umbreon for it. Both can also take on faster threats like Galarian Moltres and Krookodile for it as well.
I would maybe note some partners that can ease Necrozma's shoddy matchup against a few Psychic-types, like AV Glowbro, Reuniclus, and Hatterene.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: X-Scissor
move 4: Earthquake
item: Lum Berry / Weakness Policy
ability: Prism Armor
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Paragraph 1
-Dragon Dance boosts Necrozma's attack to incredible levels, allowing it to power through Pokemon like Buzzwole, Rhyperior, and Moltres.
-X-Scissor allows Necrozma to OHKO Zarude and deal great damage to threats like Krookodile, Reuniclus, and Tangrowth.
-Earthquake lets Necrozma bypass Steel-types such as Aegislash and Jirachi. I'd add that it's also the best source of damage against foes like Hatterene and Entei.
-With a Lum Berry, Necrozma can setup on Pokemon like Amoonguss, Aegislash, and Chansey who would normally stay in to try and cripple it with status
-Alternatively, since Prism Armor lets Necrozma take most super effective hits with ease, Necrozma can employ a weakness policy to get a huge boost to its attack when hit with a weak super effective attack like a Knock Off from Thundurus or Nihilego.
-Adamant is the preferred nature since after a Dragon Dance Necrzoma outspeeds the entire unboosted metagame barring Choice Scarf users like Krookodile. Add that a Timid nature is still plausible to prevent it from being revenge killed if Choice Scarf users are still healthy by the time it beings setting up.

Paragraph 2
-This set fits on offensive teams as a powerful sweeper capable of running through most of the tier this doesn't really feel like particularly useful information to add, so instead say something along the lines of "in the late-game".
-Celesteela is problematic for this particular set, so powerful wallbreakers like Buzzwole and Thundurus-T can remove it. Buzzwole helps check Krookodile for Necrozma, and both of them can wear down walls like Aegislash, Chansey, and Primarina for Necrozma to bypass easier.
-Sticky Web support from Ribombee can help offset Necrozma's average speed tier, allowing it to outspeed Choice Scarf users like Mienshao and Zarude after a Dragon Dance.
-Other entry hazard support from Pokemon like Krookodile and Roserade can wear down Pokemon like Celesteela, Aegislash, and Hatterene for Necrozma to break through easier.
-Psychic Terrain support from Indeedee-F allows Necrozma to boost its damage output while also not fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.
I think Dark-type checks are pretty important to mention since Umbreon and Krookodile can both be pretty annoying for this set if they're healthy. Pokemon that can match up well against Aegislash might also be worth noting here since Necrozma can struggle against a healthy Aegi as well.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Moonlight
item: Colbur Berry
ability: Prism Armor
nature: Bold
evs: 252 HP / 108 Def / 44 SpA / 104 Spe

[SET COMMENTS]

Paragraph 1
-Necrozma can set up with Calm Mind against Pokemon who cannot OHKO it like Thundurus and Nihilego, making it harder to be bypassed by special attacking threats like Primarina and Salamence while also making it more threatening to Aegislash.
-Heat Wave provides crucial coverage against Steel-types like Aegislash and Jirachi. It is also Necrozma's best option to damage Dark-types like Zarude and Galarian Moltres even after a boost it doesn't really meaningfully damage GMolt, so I'd use Krookodile as your example here instead.
-Moonlight allows Necrozma to sustain itself throughout a match, though its limited PP means it should be used conservatively.
-A Colbur Berry allows Necrozma to take Dark-type attacks from Pokemon like Lycanroc-D and Zarude and retaliate back with a powerful attack. It also can limit the power of Knock Off from Krookodile, letting Necrozma set up on it
I'd note Leftovers as another option for an item that allows Necrozma to preserve more longevity as it tries setting up
-The listed EVs alongside the Bold nature allows Necrozma to avoid the 2HKO from Lycanroc-D's Crunch and Zarude's Darkest Lariat with or without Colbur Berry? Specifying just a little more here could probably help. 104 Speed EVs lets Necrozma outspeed Swords Dance Aegislash, with the rest put into special attack to boost its damage output

Paragraph 2
-This set best fits on bulky offense and balance teams that appreciate Necrozma acting as a late-game win condition.
-Dark-types like Umbreon, Krookodile, and Galarian Moltres are problematic for this set, so breakers like Mienshao and Azumarill can remove them. They also have the added benefit of removing special walls like Chansey for Necrozma and removing items with knock off.
-Entry hazard support from Pokemon like Krookodile, Nihilego, and Roserade can wear down threats like Aegislash and Primarina for Necrozma to bypass easier
-Similarly, entry hazard removers like Salamence, Rotom-W, and Tentacruel are great for removing entry hazards to keep Necrozma from getting worn down, allowing it to conserve Moonlight PP when absolutely needed. Tentacruel can remove items from threats like Aegislash and Chansey with Knock Off and check Chandelure, whereas Salamence can handle Zarude.
-Pivots like the previously mentioned Rotom-W and Zarude can bring Necrozma in against Pokemon it can set up on like Amoonguss, Buzzwole and Kommo-o. Rotom-W can also check Starmie whereas Zarude can remove Aegislash for Necrozma.
-Heal Bell support from Togekiss and Umbreon can remove status from Necrozma, allowing it to not worry about its set up attempts being hindered by status.
-Assault Vest Tangrowth and Buzzwole can serve as great defensive pivots for Necrozma, pivoting in on powerful wallbreakers like Keldeo and Choice Band Krookodile that can power through Necrozma.


[STRATEGY COMMENTS]
Other Options
=============

-Necrozma can run a defensive utility set with Stealth Rock, Knock Off, and Thunder Wave, but Jirachi can utilize this set better with its additional Steel-typing and access to U-turn, even if lacking Knock Off.
-Necrozma can run a Stored Power set with Cosmic Power or Calm Mind to boost its stats, but it lacks the dangerous immediate sweeping potential of Necrozma's other sets and can be inconsistent at times.

Checks and Counters
===================

**Dark-Types**: Choice Scarf Krookodile and Zarude can revenge kill Necrozma, even at +1 speed with the Dragon Dance set. However, if Necrozma uses Autotomize it can threaten them before they attack and potentially beat the former if it has already used Meteor Beam doesn't feel like super clean wording here and isn't particularly crucial additional info anyway. Umbreon can wall say tank hits instead of wall here since Umbreon can get weakened pretty well by X-Scissor all sets and cripple it with Toxic. Though it must watch out for Meteor Beam, Galarian Moltres's high special bulk lets it take on Necrozma otherwise.

**Special Walls**: Special Walls like Chansey and Assault Vest Reuniclus can take on the Meteor Beam set with easy. However, both must watch out for the Dragon Dance set. Celesteela walls the Dragon Dance set and take a boosted Heat Wave while wearing down Necrozma with Leech Seed, but it can get overwhelmed easily. Hatterene can take boosted attacks from Necrozma and prevent it from boosting its special attack with Mystical Fire.

**Status**: Status is detrimental to Necrozma's attempts to sweep, so moves like Thunder Wave from Togekiss and Toxic from Aegislash and Chansey can greatly hinder Necrozma.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

2/3
 

KM

slayification
is a Community Contributoris a Tiering Contributor
:ss/Necrozma:

[OVERVIEW]

Necrozma is a dangerous sweeper in UU thanks to its versatile offensive sets, allowing it to bypass traditional answers like Chansey or Celesteela with its unpredictability. Its Meteor Beam set is a powerful sweeper, letting it run through metagame staples like Entei and Salamence. I love entei but staple is a stretch. Maybe Rotom-W or something? On the other hand, its Dragon Dance set is equally as potent, allowing it to lure in and beat answers to the Meteor Beam set like Chansey and Assault Vest Reuniclus. Its Calm Mind set can utilize its high bulk to act as a sweeper while also blanket checking threats like Lycanroc-D. Necrozma's high natural bulk and access to Prism Armor allows it to set up on many Pokemon like Nihilego and Non-Leech Life Buzzwole while being able to take super effective hits from threats like Lycanroc-D and even Aegislash. Necrozma also has a solid matchup against common entry hazard removers like Salamence and Rotom-H, letting it act as an offensive Stealth Rock setter capable of supporting its team. However, Necrozma heavily dislikes status from threats like Chansey and Aegislash, for it limits Necrozma's chance to sweep. Necrozma is also limited by the amount of faster threats in the tier like Zarude, Krookodile, and Thundurus, which can hinder it from setting up and sweeping through teams. Overreliance on Power Herb on Necrozma's Meteor Beam set makes it hard to pull off a sweep at times with Pokemon like Krookodile being common, while both Dragon Dance and Calm Mind sets can be powered through worn down before they can accumulate multiple boosts.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Stealth Rock
item: Power Herb
ability: Prism Armor
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

In conjunction with Power Herb, Meteor Beam is a powerful attack capable of wiping out Pokemon like Salamence, Galarian Moltres, and Incineroar while simultaneously giving Necrozma a boost to its special attack in one turn. Since Power Herb is single use, it should be saved until special walls like Chansey are gone. Photon Geyser is Necrozma's primary move to power through many Pokemon like Keldeo and Amoonguss. It is also able to ignore abilities like Quagsire's Unaware and Mimikyu's Disguise. Heat Wave lets Necrozma melt Steel-types like Aegislash and Jirachi as well as Grass-types like Zarude and Tangrowth. It is also Necrozma's most reliable option when damaging Krookodile and Hatterene. Autotomize lets Necrozma boost its speed to outpace the fastest Choice Scarf users in Zarude and Mienshao as well as Pokemon like Seismitoad under Rain. Alternatively, Necrozma can utilize Stealth Rock to act as an entry hazard setter for its team thanks to its good matchup against common entry hazard removers like Salamence and Rotom-H. Modest is the preferred nature to maximize damage output since after an Autotomize Necrozma outspeeds the fastest Choice Scarf users. Even if Stealth Rock is chosen, Modest is still preferred since Necrozma doesn't miss out on many important speed tiers.

Necrozma best fits on offensive teams as a late game cleaner once its answers have been removed. Entry hazard support from Pokemon like Krookodile, Nihilego, and Kommo-o can wear down Pokemon like Celesteela and Hatterene for Necrozma to break through easier. This also allows Necrozma to be able to drop Stealth Rock for Autotomize. Krookodile and Nihilego can also cripple special walls like Assault Vest Galarian Slowbro and Reuniclus with Knock Off, allowing Necrozma to break through them much easier. Early-game wallbreakers like Belly Drum Azumarill, Life Orb Buzzwole, and Diggersby can muscle through special walls like Chansey and Assault Vest Reuniclus for Necrozma. Buzzwole in particular can break through Umbreon, a hard counter for Necrozma, as well as answer faster threats like Mienshao, Krookodile, and Zarude for it. Pivots like Thundurus and Mienshao can bring in Necrozma on Pokemon it can set up on like Amoonguss and Buzzwole. Thundurus can remove items like Eviolite from Chansey while Mienshao can threaten Umbreon for it. Both can also take on faster threats like Galarian Moltres and Krookodile for it as well. Sticky Web support from Ribombee can help offset Necrozma's average speed tier, allowing it to forego Autotomize for Stealth Rock if the team needs to. With web support, Necrozma can outspeed and remove threats like Keldeo, Lycanroc-D, and even Barraskewda under rain if it manages to get an Autotomize off beforehand. Psychic Terrain support from Indeedee-F allows Necrozma to boost its damage output while also not fearing priority from Azumarill or Lycanroc-D if weakened. As much as i love PTerrain, I think we can remove this. IMO the pterrain set is niche and also different (should run expanding force, can go wp > power herb, etc). It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: X-Scissor
move 4: Earthquake
item: Lum Berry / Weakness Policy
ability: Prism Armor
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Dragon Dance boosts Necrozma's attack to incredible levels, allowing it to power through Pokemon like Buzzwole, Rhyperior, and Moltres. X-Scissor allows Necrozma to OHKO Zarude and deal great damage to Krookodile, Reuniclus, and Tangrowth. Earthquake lets Necrozma bypass Steel-types such as Aegislash and Jirachi. It is also Necrozma's best option damaging threats like Hatterene and Entei. With a Lum Berry, Necrozma can set up on Pokemon like Amoonguss, Rotom-W, and Chansey who would normally stay in to cripple it with status. Alternatively, since Prism Armor lets Necrozma take most super effective hits with ease, Necrozma can employ a Weakness Policy to get a huge boost to its attack when hit with a weak super effective attack like a Knock Off from Thundurus and Nihilego. Adamant is the preferred nature since after a Dragon Dance Necrzoma outspeeds the entire unboosted metagame barring Choice Scarf users like Krookodile.

This set fits on offensive teams as a powerful late-game sweeper. Celesteela is problematic for this particular set, so powerful wallbreakers like Buzzwole and Thundurus-T can remove it. Buzzwole helps check Krookodile for Necrozma, and both of them can wear down walls like Aegislash, Chansey, and Primarina for Necrozma to bypass easier. Sticky Web support from Ribombee can help offset Necrozma's average speed tier, allowing it to outspeed Choice Scarf users like Mienshao and Zarude after a Dragon Dance. Other entry hazard support from Pokemon like Krookodile and Roserade can wear down Pokemon like Celesteela and Hatterene for Necrozma to break through easier. Zarude and the aforementioned Krookodile can also check Aegislash, a Pokemon Necrozma struggles with if it is healthy. Dark-type checks like Primarina and Azumarill make great partners for Necrozma, checking threats like Umbreon, Krookodile, and Galarian Moltres who stand in its way. Psychic Terrain support from Indeedee-F allows Necrozma to boost its damage output while also not fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game. kind of feel the same way about this in general. maybe all these pterrain mentions could be removed in favor of a quick line in OO along the lines of "necrozma can run existing sets like DD or niche sets like expanding force wp with psychic terrain support, but it's a niche playstyle and faces competition" etc.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Moonlight
item: Colbur Berry
ability: Prism Armor
nature: Bold
evs: 252 HP / 108 Def / 44 SpA / 104 Spe

[SET COMMENTS]

Necrozma can set up with Calm Mind against Pokemon who cannot OHKO it like Thundurus and Nihilego, making it harder to be bypassed by special attacking threats such as Primarina and Salamence while also becoming more threatening to Aegislash. Heat Wave provides crucial coverage against Steel-types like Aegislash and Jirachi. It is also Necrozma's best option to damage Dark-types like Zarude and Krookodile. Moonlight allows Necrozma to sustain itself throughout a match, though its limited PP means it should be used conservatively. A Colbur Berry allows Necrozma to take Dark-type attacks from Pokemon like Lycanroc-D and Zarude and retaliate back with a powerful attack. It also can limit the power of Knock Off from Krookodile, letting Necrozma set up on it. Leftovers is an alternative option that lets Necrozma preserve more longevity as it tries setting up. The listed EVs alongside the Bold nature allows Necrozma to avoid the 2HKO from Lycanroc-D's Crunch and Zarude's Darkest Lariat without the Colbur Berry. The Colbur phrase is a little weird here because the only time it would be relevant would be if Necrozma's item were removed but it still somehow had full hp -- which is a real scenario, but it's a bit hard to visualize. maybe better to say "even if necrozma's colbur berry gets used up, the given evs allow it to avoid the 2hko from crunch or lariat. 104 Speed EVs lets Necrozma outspeed Swords Dance Aegislash, with the rest put into special attack to boost its damage output

This set best fits on bulky offense and balance teams that appreciate Necrozma acting as a late-game win condition. Dark-types like Umbreon, Krookodile, and Galarian Moltres are problematic for this set, so breakers like Mienshao and Azumarill can remove them. They also have the added benefit of removing special walls like Chansey for Necrozma and removing items with Knock Off. Entry hazard support from Pokemon like Krookodile and Nihilego can wear down threats like Aegislash and Primarina for Necrozma to bypass easier. Similarly, entry hazard removers like Salamence, Rotom-W, and Tentacruel are great for removing entry hazards to keep Necrozma from getting worn down, allowing it to conserve Moonlight PP when absolutely needed. Tentacruel can remove items from threats like Aegislash and Chansey with Knock Off and check Chandelure, whereas Salamence can handle Zarude. Pivots like the previously mentioned Rotom-W and Zarude can bring Necrozma in against Pokemon it can set up on like Amoonguss, Buzzwole, and Kommo-o. Rotom-W can also check Starmie whereas Zarude can remove Aegislash for Necrozma. Heal Bell support from Togekiss and Umbreon can remove status from Necrozma, allowing it to not worry about its setup attempts being hindered by status. Assault Vest Tangrowth and Buzzwole can serve as great defensive pivots for Necrozma, pivoting in on powerful wallbreakers like Keldeo and Choice Band Krookodile that can power through Necrozma.

[STRATEGY COMMENTS]
Other Options
=============

Necrozma can run a defensive utility set with Stealth Rock, Knock Off, and Thunder Wave, but Jirachi can utilize this set better with its additional Steel-typing and access to U-turn, even if lacking Knock Off. Necrozma can run a Stored Power set with Cosmic Power or Calm Mind to boost its stats, but it lacks the dangerous immediate sweeping potential of Necrozma's other sets and can be inconsistent at times.

Checks and Counters
===================

**Dark-Types**: Choice Scarf Krookodile and Zarude can easily revenge kill Necrozma, even at +1 speed with the Dragon Dance set. However, if Necrozma uses Autotomize it can threaten them before they attack. Umbreon can tank hits from all all sets and cripple it with Toxic. Though it must watch out for Meteor Beam, Galarian Moltres's high special bulk lets it take on Necrozma otherwise.

**Special Walls**: Special Walls like Chansey and Assault Vest Reuniclus can take on the Meteor Beam set with ease. However, both must watch out for the Dragon Dance set. Celesteela walls the Dragon Dance set and can take a boosted Heat Wave while wearing down Necrozma with Leech Seed, but it can get overwhelmed easily. Hatterene can take boosted attacks from Necrozma and prevent it from boosting its special attack with Mystical Fire.

**Status**: Status is detrimental to Necrozma's attempts to sweep, so moves like Thunder Wave from Togekiss and Toxic from Aegislash and Chansey can greatly hinder Necrozma.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Great job! QC 3/3 :)

as a general note that doesn't fit neatly into the critiques, I don't think it would hurt to mention Prism Armor another time or two (maybe in CM, especially), given that it's what enables a lot of these set-up sets to function correctly.
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Necrozma is a dangerous sweeper in UU thanks to its versatile offensive sets versatility, allowing it to bypass traditional answers like Chansey or Celesteela with its unpredictability. Its Meteor Beam set is a powerful sweeper, letting it that can (repetition) run through metagame staples like Rotom-W and Salamence. On the other hand, its Dragon Dance set is equally as potent, allowing it to lure in and beat answers to the Meteor Beam set like Chansey and Assault Vest Reuniclus. Its Calm Mind set can utilize its high bulk to act as a sweeper while also blanket checking threats like Lycanroc-D. Necrozma's high natural bulk and access to Prism Armor allows allow it to set up on many Pokemon like Nihilego and non-Leech Life Buzzwole while being able to as well as take super effective hits from threats like Lycanroc-D and even Aegislash. Necrozma also has a solid matchup against common entry hazard removers like Salamence and Tentacruel, letting it act as an offensive Stealth Rock setter capable of supporting its team. However, Necrozma heavily dislikes status from threats like Chansey and Aegislash, for it which limits Necrozma's its chance to sweep. Necrozma is also limited by the amount number of faster threats in the tier like Zarude, Krookodile, and Thundurus, which can hinder it from setting up and sweeping through teams. Overreliance on Power Herb on Necrozma's Meteor Beam set makes it hard to pull off a sweep at times with Pokemon like Krookodile being common, while both Dragon Dance and Calm Mind sets can be worn down before they can accumulate multiple boosts.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Stealth Rock
item: Power Herb
ability: Prism Armor
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

In conjunction with Power Herb, Meteor Beam is a powerful attack capable of wiping out Pokemon like Salamence, Galarian Moltres, and Incineroar while simultaneously giving Necrozma a boost to its Special Attack in one turn. Since Power Herb is single use, it should be saved until special walls like Chansey are gone. Photon Geyser is Necrozma's primary move to power through many Pokemon like Keldeo and Amoonguss. It is also able to ignore abilities like Quagsire's Unaware. Heat Wave lets Necrozma melt Steel-types like Aegislash and Jirachi as well as Grass-types like Zarude and Tangrowth. It is also Necrozma's most reliable option when for damaging Krookodile and Hatterene. Autotomize lets Necrozma boost its Speed to outpace the fastest Choice Scarf users in Zarude and Mienshao as well as Pokemon like Seismitoad under rain. Alternatively, Necrozma can utilize Stealth Rock to act as an entry hazard setter for its team thanks to its good matchup against common entry hazard removers like Salamence and Rotom-H. Modest is the preferred nature to maximize damage output, (AC) since after an Autotomize (AC) Necrozma outspeeds the fastest Choice Scarf users anyway. Even if Stealth Rock is chosen, Modest is still preferred, (AC) since Necrozma doesn't miss out on many important Speed tiers.

Necrozma best fits on offensive teams as a late-game (AH) cleaner once its answers have been removed. Entry hazard support from Pokemon like Krookodile, Nihilego, and Kommo-o can wear down Pokemon like Celesteela and Hatterene for Necrozma to break through easier them more easily. This also and allows Necrozma to be able to drop Stealth Rock for Autotomize. Krookodile and Nihilego can also cripple special walls like Assault Vest Galarian Slowbro and Reuniclus with Knock Off, allowing Necrozma to break through them much easier. (repeat + basically redundant) Early-game wallbreakers like Belly Drum Azumarill, Life Orb Buzzwole, and Diggersby can muscle through special walls like Chansey and Assault Vest Reuniclus for Necrozma. Buzzwole in particular can break through Umbreon, a hard counter for to Necrozma, as well as answer faster threats like Mienshao, Krookodile, and Zarude for it. Pivots like Thundurus and Mienshao can bring in Necrozma on Pokemon it can set up on like Amoonguss and Buzzwole. Thundurus can also remove items like Eviolite from Chansey, (AC) while Mienshao can threaten Umbreon for it Necrozma. Both can also take on faster threats like Galarian Moltres and Krookodile for it as well. Sticky Web support from Ribombee can help offset Necrozma's average Speed tier, allowing it to forego Autotomize for Stealth Rock if the team needs to. With webs support, Necrozma can as well as outspeed and remove threats like Keldeo, Lycanroc-D, and even Barraskewda under rain if it manages to get an Autotomize off beforehand.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: X-Scissor
move 4: Earthquake
item: Lum Berry / Weakness Policy
ability: Prism Armor
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Dragon Dance boosts Necrozma's Attack to incredible levels, letting it power through Pokemon like Buzzwole, Rhyperior, and Moltres. X-Scissor allows Necrozma to OHKO Zarude and deal great damage to Krookodile, Reuniclus, and Tangrowth, (comma) and Earthquake lets Necrozma bypasses Steel-types such as Aegislash and Jirachi. It is also Necrozma's best option damaging threats like Hatterene and Entei. With a Lum Berry, Necrozma can set up on Pokemon like Amoonguss, Rotom-W, and Chansey who that would normally stay in to cripple it with status. Alternatively, since Prism Armor lets Necrozma take most super effective hits like Knock Off from Thundurus and Nihilego with ease, Necrozma can employ a Weakness Policy to get a huge boost to its Attack when hit with a weak super effective attack like a Knock Off from Thundurus and Nihilego. Adamant is the preferred nature, (AC) since Necrozma outspeeds the entire unboosted metagame barring Choice Scarf users like Krookodile after a Dragon Dance.

This set fits on offensive teams as a powerful late-game sweeper. Celesteela is problematic for this particular set, so powerful wallbreakers like Buzzwole and Thundurus-T can remove it. Buzzwole helps check Krookodile for Necrozma, and both of them can wear down walls like Aegislash, Chansey, and Primarina for Necrozma to bypass easier them more easily. Sticky Web support from Ribombee can help offset Necrozma's average Speed tier, allowing it to outspeed Choice Scarf users like Mienshao and Zarude after a Dragon Dance. Other entry hazard support from Pokemon like Krookodile and Roserade can wear down Pokemon like Celesteela and Hatterene for Necrozma to break through easier. Zarude and the aforementioned Krookodile can also check Aegislash, a Pokemon Necrozma struggles with if it is healthy. Dark-type checks like Primarina and Azumarill make great partners for Necrozma, beating threats like Umbreon, Krookodile, and Galarian Moltres who stand in its way. Psychic Terrain support from Indeedee-F allows Necrozma to boost its damage output while also not without fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Moonlight
item: Colbur Berry
ability: Prism Armor
nature: Bold
evs: 252 HP / 108 Def / 44 SpA / 104 Spe

[SET COMMENTS]

Necrozma can set up with Calm Mind against Pokemon who that cannot OHKO it like Thundurus and Nihilego, making it harder to be bypassed by bypass with special attacking threats such as Primarina and Salamence while also becoming as well as more threatening to Aegislash. Prism Armor helps it avoid taking heavy damage from Pokemon who that can hit it super effectively like Aegislash. Heat Wave provides crucial coverage against Steel-types like Aegislash and Jirachi. It is also Necrozma's best option to damage Dark-types like Zarude and Krookodile. Moonlight allows Necrozma to sustain itself throughout a match, though its limited PP means it should be used conservatively. A Colbur Berry allows Necrozma to take Dark-type attacks from Pokemon like Lycanroc-D and Zarude and retaliate back with a powerful attack. It also can limit the power of Knock Off from Krookodile, letting Necrozma set up on it. Leftovers is an alternative option that lets Necrozma preserve more longevity as it tries setting up. Even if Necrozma's Colbur Berry gets used up, the given HP and Defense EVs allows it to avoid the 2HKO from Lycanroc-D's Crunch and Zarude's Darkest Lariat. 104 Speed EVs lets Necrozma outspeed Swords Dance Aegislash, with the rest put into Special Attack to boost its damage output. (AP)

This set best fits on bulky offense and balance teams that appreciate Necrozma acting as a late-game win condition sweeper. Dark-types like Umbreon, Krookodile, and Galarian Moltres are problematic for this set, so wallbreakers like Mienshao and Azumarill can remove them. They also have the added benefit of removing special walls like Chansey for Necrozma and removing items with Knock Off. Entry hazard support from Pokemon like Krookodile and Nihilego can wear down threats like Aegislash and Primarina for Necrozma to bypass easier. Similarly, entry hazard removers like Salamence, Rotom-W, and Tentacruel are great for removing entry hazards to keeping Necrozma from getting worn down, allowing it to conserve Moonlight PP when absolutely needed. Tentacruel can remove items from threats like Aegislash and Chansey with Knock Off and check Chandelure, whereas Salamence can handle Zarude. Pivots like the previously mentioned Rotom-W and Zarude can bring Necrozma in against Pokemon it can set up on like Amoonguss, Buzzwole, and Kommo-o. Rotom-W can also check Starmie, (AC) while Zarude can remove Aegislash for Necrozma. Heal Bell support from Togekiss and Umbreon can remove status from allows Necrozma, allowing it to not worry about its setup attempts being hindered by status. Assault Vest Tangrowth and Buzzwole can serve as great defensive pivots for Necrozma, pivoting in on powerful wallbreakers like Keldeo and Choice Band Krookodile that can power through Necrozma.

[STRATEGY COMMENTS]
Other Options
=============

Necrozma can run Expanding force over Photon Geyser for on its Meteor Beam set on Psychic Terrain teams for more devestating devastating damage, but the limited viability of the playstyle and reliance on Terrain being active makes Photon Geyser the preferred option. Necrozma It can also run a defensive utility set with Stealth Rock, Knock Off, and Thunder Wave, but Jirachi can utilize this set better with its additional Steel typing (RH) and access to U-turn, even if lacking Knock Off. Necrozma can run A final option is a Stored Power set with Cosmic Power or Calm Mind to boost its Necrozma's stats, but it lacks the dangerous immediate sweeping potential of Necrozma's other sets and can be inconsistent at times.

Checks and Counters
===================

**Dark-types**: Choice Scarf Krookodile and Zarude can easily revenge kill Necrozma, even at +1 Speed with the from Dragon Dance set. However, if Necrozma uses Autotomize, (AC) it can threaten them before they attack. Umbreon can tank hits from all all sets and cripple it with Toxic. Though it must watch out for Meteor Beam, Galarian Moltres's high special bulk lets it take on Necrozma otherwise.

**Special Walls**: Special Walls like Chansey and Assault Vest Reuniclus can take on the Meteor Beam set with ease. However, both must watch out for the Dragon Dance set. Celesteela walls the Dragon Dance set and can take a boosted Heat Wave while wearing down Necrozma with Leech Seed, but it can get overwhelmed easily. Hatterene can take boosted attacks from Necrozma and lower its Special Attack with Mystical Fire.

**Status**: Status is detrimental to Necrozma's attempts to sweep, so moves like Thunder Wave from Togekiss and Toxic from Aegislash and Chansey can greatly hinder Necrozma it.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [KM, 180416]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

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:ss/Necrozma:

[OVERVIEW]

Necrozma is a dangerous sweeper in UU thanks to its offensive versatility, allowing it to bypass traditional answers like Chansey or and Celesteela with its unpredictability. Its Meteor Beam set is a powerful sweeper that can run through metagame staples like Rotom-W and Salamence. On the other hand, its Dragon Dance set is equally as potent, allowing it to lure in and beat answers to the Meteor Beam set like Chansey and Assault Vest Reuniclus. Its Calm Mind set can utilize its high bulk to act as a sweeper while also blanket checking threats like Lycanroc-D. Necrozma's high natural bulk and access to Prism Armor allow it to set up on many Pokemon like Nihilego and non-Leech(lowercase) Life Buzzwole as well as take super effective hits from threats like Lycanroc-D and even Aegislash. Necrozma also has a solid matchup against common entry hazard removers like Salamence and Tentacruel, letting it act as an offensive Stealth Rock setter capable of supporting its team. However, Necrozma heavily dislikes status from threats like Chansey and Aegislash, which limits its chance to sweep. Necrozma is also limited by the number of faster threats in the tier like Zarude, Krookodile, and Thundurus, which can hinder it from setting up and sweeping through teams. Overreliance on Power Herb on Necrozma's Meteor Beam set makes it hard to pull off a sweep at times with Pokemon like Krookodile being common, while both Dragon Dance and Calm Mind sets can be worn down before they can accumulate multiple boosts.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Photon Geyser
move 3: Heat Wave
move 4: Autotomize / Stealth Rock
item: Power Herb
ability: Prism Armor
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

In conjunction with Power Herb, Meteor Beam is a powerful attack capable of wiping out Pokemon like Salamence, Galarian Moltres, and Incineroar while simultaneously giving Necrozma a boost to its Special Attack in one turn. Since Power Herb is single use, it should be saved until special walls like Chansey are gone. Photon Geyser is Necrozma's primary move to power through many Pokemon like Keldeo and Amoonguss. It is also able to ignore abilities like Quagsire's Unaware. Heat Wave lets Necrozma melts Steel-types like Aegislash and Jirachi as well as Grass-types like Zarude and Tangrowth. It is also Necrozma's most reliable option for damaging Krookodile and Hatterene. Autotomize lets Necrozma boost its Speed to outpace the fastest Choice Scarf users in Zarude and Mienshao as well as Pokemon like Seismitoad under rain. Alternatively, Necrozma can utilize Stealth Rock to act as an entry hazard setter for its team thanks to its good matchup against common entry hazard removers like Salamence and Rotom-H. Modest is the preferred nature to maximize damage output, since after an Autotomize, Necrozma outspeeds the fastest Choice Scarf users. anyway Even if Stealth Rock is chosen, Modest is still preferred,(AC) since Necrozma doesn't miss out on many important Speed tiers.

Necrozma best fits on offensive offense teams as a late-game cleaner once its answers have been removed. Entry hazard support from Pokemon like Krookodile, Nihilego, and Kommo-o can wears down Pokemon like Celesteela and Hatterene for Necrozma to break through them more easily and allows Necrozma to drop Stealth Rock for Autotomize. Krookodile and Nihilego can also cripple special walls like Assault Vest Galarian Slowbro and Reuniclus with Knock Off. Early-game wallbreakers like Belly Drum Azumarill, Life Orb Buzzwole, and Diggersby can muscle through special walls like Chansey and Assault Vest Reuniclus for Necrozma. Buzzwole in particular can break through Umbreon, a hard counter to Necrozma, as well as answer faster threats like Mienshao, Krookodile, and Zarude for it. Pivots like Thundurus and Mienshao can bring in Necrozma on Pokemon it can set up on like Amoonguss and Buzzwole. Thundurus can also remove items like Eviolite from Chansey, while Mienshao can threaten Umbreon for Necrozma. Both can take on faster threats like Galarian Moltres and Krookodile for it as well. Sticky Web support from Ribombee can help offset Necrozma's average Speed tier, allowing it to forego Autotomize for Stealth Rock if the team needs to as well as outspeed and remove threats like Keldeo, Lycanroc-D, and even Barraskewda under rain if it manages to get an Autotomize off beforehand.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Photon Geyser
move 3: X-Scissor
move 4: Earthquake
item: Lum Berry / Weakness Policy
ability: Prism Armor
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Dragon Dance boosts Necrozma's Attack to incredible levels, letting it power through Pokemon like Buzzwole, Rhyperior, and Moltres. X-Scissor allows Necrozma to OHKOes Zarude and deals great damage to Krookodile, Reuniclus, and Tangrowth, and Earthquake bypasses Steel-types such as Aegislash and Jirachi. It is also Necrozma's best option damaging to damage threats like Hatterene and Entei. With a Lum Berry, Necrozma can set up on Pokemon like Amoonguss, Rotom-W, and Chansey,(AC) that which would normally stay in to cripple it with status. Alternatively, since Prism Armor lets Necrozma take weak super effective hits like Knock Off from Thundurus and Nihilego with ease, Necrozma can employ a Weakness Policy to get a huge boost to its Attack. Adamant is the preferred nature, since Necrozma outspeeds the entire unboosted metagame barring Choice Scarf users like Krookodile after a Dragon Dance.

This set fits on offensive offense teams as a powerful late-game sweeper. Celesteela is problematic for this particular set, so powerful wallbreakers like Buzzwole and Thundurus-T can remove it. Buzzwole also helps check Krookodile for Necrozma, and both of them can wear down walls like Aegislash, Chansey, and Primarina for Necrozma to bypass them more easily. Sticky Web support from Ribombee can help offset Necrozma's average Speed tier, allowing it to outspeed Choice Scarf users like Mienshao and Zarude after a Dragon Dance. Other entry hazard support from Pokemon like Krookodile and Roserade can wears down Pokemon like Celesteela and Hatterene. Zarude and the aforementioned Krookodile can also check Aegislash, a Pokemon Necrozma struggles with if it is healthy. Dark-type checks like Primarina and Azumarill make great partners for Necrozma, beating threats like Umbreon, Krookodile, and Galarian Moltres. Psychic Terrain support from Indeedee-F allows Necrozma to boost its damage output without fearing priority from Azumarill or Lycanroc-D if weakened. It also can provide Healing Wish support to patch up Necrozma, allowing it to sweep later in the game.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Moonlight
item: Colbur Berry
ability: Prism Armor
nature: Bold
evs: 252 HP / 108 Def / 44 SpA / 104 Spe

[SET COMMENTS]

Necrozma can set up with Calm Mind against Pokemon that cannot OHKO it like Thundurus and Nihilego, making it harder to bypass with by special attacking threats such as Primarina and Salamence as well as more threatening to Aegislash. Heat Wave provides crucial coverage against Steel-types like Aegislash and Jirachi. It is also Necrozma's best option to damage Dark-types like Zarude and Krookodile. Moonlight allows Necrozma to sustain itself throughout a match, although its limited PP means it should be used conservatively. A Colbur Berry allows Necrozma to take Dark-type attacks from Pokemon like Lycanroc-D and Zarude and retaliate with a powerful attack. It also can limit the power of Knock Off from Krookodile, letting Necrozma set up on it. Leftovers is an alternative option that lets Necrozma preserve more longevity as it tries setting up. Even if Necrozma's Colbur Berry gets used up, the given HP and Defense EVs allows it to avoid the 2HKO from Lycanroc-D's Crunch and Zarude's Darkest Lariat. 104 Speed EVs lets Necrozma outspeed Swords Dance Aegislash, with the rest put into Special Attack to boost its damage output.(add period)

This set best fits on bulky offense and balance teams that appreciate Necrozma acting as a late-game sweeper. Dark-types like Umbreon, Krookodile, and Galarian Moltres are problematic for this set, so wallbreakers like Mienshao and Azumarill can remove them. They also have the added benefit of removing items with Knock off and special walls like Chansey for Necrozma and removing items with Knock Off. Entry hazard support from Pokemon like Krookodile and Nihilego can wears down threats like Aegislash and Primarina for Necrozma. Similarly, entry hazard removers like Salamence, Rotom-W, and Tentacruel are great for keeping Necrozma from getting worn down, allowing it to conserve Moonlight PP when absolutely needed. Tentacruel can remove items from threats like Aegislash and Chansey with Knock Off and check Chandelure, whereas while Salamence can handles Zarude. Pivots like the previously mentioned Rotom-W and Zarude can bring Necrozma in against Pokemon it can set up on like Amoonguss, Buzzwole, and Kommo-o. Rotom-W can also check Starmie, while Zarude can remove Aegislash for Necrozma. Heal Bell support from Togekiss allows Necrozma to not worry about its setup attempts being hindered by status. Assault Vest Tangrowth and Buzzwole can serve as great defensive pivots for Necrozma, pivoting switching in on powerful wallbreakers like Keldeo and Choice Band Krookodile that can power through Necrozma.

[STRATEGY COMMENTS]
Other Options
=============

Necrozma can run Expanding force over Photon Geyser on its Meteor Beam set on Psychic Terrain teams for more devastating damage, but the limited viability of the playstyle and reliance on Terrain being active makes Photon Geyser the preferred option. It can also run a defensive utility set with Stealth Rock, Knock Off, and Thunder Wave, but Jirachi can utilize this set better with its additional Steel typing and access to U-turn, even if lacking Knock Off. A final option is a Stored Power set with Cosmic Power or Calm Mind to boost Necrozma's stats, but it lacks the dangerous immediate sweeping potential of Necrozma's other sets and can be inconsistent at times.

Checks and Counters
===================

**Dark-types**: Choice Scarf Krookodile and Zarude can easily revenge kill Necrozma, even at +1 Speed from Dragon Dance. However, if Necrozma uses Autotomize, it can threaten them before they attack. Umbreon can tank hits from all all sets and cripple it with Toxic. Though Although it must watch out for Meteor Beam, Galarian Moltres's high special bulk lets it take on Necrozma otherwise.

**Special Walls**: Special walls(lowercase) like Chansey and Assault Vest Reuniclus can take on the Meteor Beam set with ease. However, both must watch out for the Dragon Dance set. Celesteela walls the Dragon Dance set and can take a boosted Heat Wave while wearing down Necrozma with Leech Seed, but it can get overwhelmed easily. Hatterene can take boosted attacks from Necrozma and lower its Special Attack with Mystical Fire.

**Status**: Status is detrimental to Necrozma's attempts to sweep, so moves like Thunder Wave from Togekiss and Toxic from Aegislash and Chansey greatly hinder it.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [KM, 180416]]
- Grammar checked by: [[Lumari, 232216], [username2, userid2]]
GP 2/2. [DC, 449990]
 

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