Decent bulk coupled with pretty strong offensive presense make Necrozma a threatening Calm Mind sweeper. Access to Prism Armor and reliable recovery in Moonlight improves Necrozma's longevity and ease setting up. Additionally, Necrozma's great movepool makes it less predictable and enables it to provide nice support to its team or pick an unexpected KO. However, Necrozma's typing isn't great defensively because it lacks of useful resistances aside of Psychic and is weak to fairly common Dark-type attacks. Also Necrozma faces competition as a Calm Mind sweeper from Tapu Fini, Cresselia, and Mega Latias.
name: Calm Mind
move 1: Photon Geyser
move 2: Earth Power
move 3: Calm Mind
move 4: Protect
item: Groundium Z / Wiki Berry
ability: Prism Armor
evs: 232 HP / 240 SpA / 36 Spe
Photon Geyser is Necrozma's best STAB option thanks to its power and accuracy. Earth Power is a coverage move for grounded Steel-types like Mega Metagross and Aegislash, as well as for other Pokemon weak to it such as Incineroar and Victini. Calm Mind allows Necrozma to become a powerful and bulky offensive threat. Protect helps Necrozma survive strong attacks and double targets, as well as scout foes' moves. Moonlight is an option over Protect that increases Necrozma's longevity and gives it more set up opportunities.
Groundium Z turns Earth Power into strong Tectonic Rage, KOing threats like Incineroar, Mega Metagross, and Aegislash. Alternatively, Wiki Berry improves Necrozma's longevity by healing it when it's on low HP at the cost of powerful nuke. Prism Armor is the only Necrozma's ability and is a useful one, reducing damage from super effective attacks. The given EV spread and a Modest nature give Necrozma decent bulk, allow Necrozma to outspeed Mega Manectric in Tailwind and to OHKO standard non-Assault Vest Incineroar with Tectonic Rage. If you're using Necrozma in Trick Room team, maximize HP and Special Attack at the cost of Speed IVs, change a nature to Quiet, and minimize Speed IVs.
You should attempt to set up Necrozma only when its answers like Genesect and Celesteela are eliminated or weakened enough for the range of boosted Necrozma's attacks. Keep Necrozma on high HP before setting up so you'll have better chances at successfully doing it and sweeping opposing team. You can use Tectonic Rage either to punch a hole for teammate or to nuke foe like Incineroar or Mega Metagross and continue Necrozma's sweep. Since and Moonlight have low PP, don't use it too recklessly. Be careful with bringing Necrozma directly on strong attacks from the likes of Kyurem-B and Mega Salamence because Necrozma isn't very bulky and is pretty slow.
Steel-type checks like Mega Charizard Y, Zygarde, and Volcanion are nice teammates for Necrozma because they can remove Steel-types like Genesect and Celesteela that give Necrozma trouble. Mega Charizard Y is especially notable ally because it increases Moonlight's recovery with Drought and gives Necrozma a form of speed control. Strong physical attackers like Kartana and Zygarde can scare off special walls like Chansey and Tapu Fini, which Necrozma struggles to beat. Since Necrozma is slow, it appreciates speed control like Tailwind and Icy Wind. Some Pokemon that can provide it are the aforementioned Mega Charizard Y, Kyurem-B, and Zapdos. Alternatively, you can take advantage of Necrozma's fairly low Speed by using it in a Trick Room team alongside setters such as Porygon2, Hoopa-U, and Diancie. Intimidate from the likes of Incineroar, Landorus-T, and Mega Manectric eases Necrozma's set up and lets it to rely on low-PP Moonlight less. Heal Pulse from the likes of Tapu Fini and Chansey helps Necrozma set up too. Grass-types like Kartana and Tapu Bulu appreciate Necrozma's ability to lure in and KO Fire- and Steel-types like Incineroar and Mega Metagross. The former also patches up Necrozma's poor Speed with Tailwind, and the latter provides it with passive recovery from Grassy Terrain.
An offensive Trick Room set with Photon Geyser, Earth Power, and either Protect or Stealth Rock is an option for Trick Room teams, though this set lacks of power and longevity, as opposed to Calm Mind. Heat Wave hurts Pokemon that doesn't fear Earth Power like Assault Vest Genesect and Celesteela. However, the inability to hit Incineroar makes Heat Wave inferior to Earth Power. Electric or Grassy Seed with their respective Terrain setters can make Necrozma's set up easier, but this set is outclassed by Calm Mind Cresselia because it is a lot bulkier than Necrozma.
Checks and Counters
**Dark-types**: Pokemon like Incineroar, Hoopa-U, and Tyranitar are immune to Photon Geyser and are capable of dealing big damage with their super effective Dark-type STAB moves. They're pretty vulnerable to a boosted Tectonic Rage, though.
**Steel-types**: The likes of Mega Metagross, Genesect, and Celesteela resist Photon Geyser but usually struggle to take on a boosted Tectonic Rage. Celesteela is one of the most sturdy Necrozma's counter becaue it's immune to Tectonic Rage.
**Bulky Psychic-types**: Similarly to Steel-types, Pokemon like Mew, Tapu Lele, and Cresselia are resistant Photon Geyser but are usually suspectible to a boosted Tectonic Rage. Like Celesteela, Cresselia also has immunity to Tectonic Rage, making it a sturdy switch-in to Necrozma.
**Bug-types**: Pokemon like Genesect and Volcarona are capable of dealing heavy damage to Necrozma with their super effective STAB moves.
**Strong Attacks**: Necrozma isn't very bulky, so powerful attacks like Kyurem-B's Subzero Slammer and item-boosted Thunderbolt from Tapu Koko inflict big damage on Necrozma.
**Toxic**: Status from the likes of Porygon2 and Chansey cuts Necrozma's longevity and prevents it from successfully setting up.
- Written by: [[Egor, 439341]]
- Earlier versions by: [[Memoric, 215000]]
- Quality checked by: [[qsns, 230772], [name, ID]]
- Grammar checked by: [[name, ID], [name, ID]]