Lasen
smiling through it all
[SET]
name: Geomancy
move 1: Geomancy
move 2: Giga Drain
move 3: Shadow Ball
move 4: Substitute
item: Power Herb
ability: Forewarn
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Details
===================
Necturna is a potent wallbreaker that fits on hyper offense teams, serving both as a spinblocker and setup sweeper. Geomancy opportunities aren't abundant due to Necturna's low Speed, but its good bulk lets it set up on weak non-super effective attacks and against common Choice item users like Landorus-T and Jumbao locked into their STAB moves. Giga Drain lets Necturna stay healthy thanks in part to its low base HP, making it harder to revenge kill through chip damage. Substitute is a good way to block Toxic or Thunder Wave from walls such as Blissey and Ferrothorn and safely set up if the opponent switches into something that threatens it. A Modest nature is used to maximize Necturna's otherwise weak damage output while still outspeeding Zeraora after boosting, but this leaves it slower than Choice Scarf Landorus-T and Colossoil. Psychic is an option over Substitute to OHKO Tomohawk at +2 and break past Haze Toxapex; however, this compromise leaves Necturna far easier to dispatch of in the majority of situations.
Necturna needs to be part of a very offensive team to function best. Dual screens support from Regieleki or Tapu Koko ensures it can get an opportunity to set up. Necturna is also heavily threatened by Fire-types like Heatran and Astrolotl, so Ground-types like Garchomp are a perfect match, being able to deal with them and Toxapex alike, while Necturna can overwhelm common physical walls like Tomohawk and Clefable. Volcarona and Necturna form a good core, overwhelming their common checks in Heatran and Tyranitar with very powerful attacks, and Volcarona also appreciates Necturna using Blissey as setup fodder. Choice Scarf Aurumoth can sacrifice itself with Final Gambit to remove one of the special walls it invites in, which conveniently also block Necturna's path.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Specially Bulky Pokemon**: Specially bulky Pokemon such as Melmetal and Kyurem can switch in freely on Necturna's setup turn and force it out without being afraid of its attacks.
**Revenge Killers**: Even after Geomancy's boost, Necturna is only moderately fast, and thus Choice Scarf holders like Landorus-T, Victini, and Crucibelle are able to significantly weaken or revenge kill it.
**Dark-types**: Hydreigon, Tyranitar, and Mandibuzz can all take Necturna's STAB moves and threaten it with their own. Weavile and Bisharp can pick off a weakened Necturna with their STAB priority moves in Ice Shard and Sucker Punch, and they can both take a boosted Giga Drain to fire off a stronger physical attack if needed.
**Flying-types**: Corviknight can take any hit from Necturna and OHKO with Brave Bird, while special attackers such as Zapdos, Tornadus-T, and Tomohawk can take an attack and hit it back, but all are within 2HKO range. Tomohawk also has the option of running Prankster Haze to remove Necturna's boosts.
**Fire-types**: Bulky Fire-types like Astrolotl and Heatran have enough bulk to take Necturna's hits and deal heavy damage or status it, with Heatran also having Roar. Moltres can tank a hit and lower Necturna's Special Attack with Mystical Fire.
**Haze and Phazing**: Since Power Herb makes Geomancy pretty much single-use, Haze Toxapex and Tomohawk can effectively neuter Necturna, and both can take any boosted hit. Toxapex has to be wary of the rare Psychic set, though.
[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[snake_rattler, 227784], [2spoopy4u, 251944]]
- Grammar checked by: [[Finland, 517429]]
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