SS OU Need help with balance team

Today I wanted to make a team around nidoking, one of my favorite wall breakers and just an overall fun mon. I’m a new team builder so I’m sorta bad so any tips or changes would be appreciated.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Sludge Wave
- Stealth Rock

This is just the standard nidoking set, but I decided to use ice beam and rocks to hit lando. I was gonna use flamethrower/sub but I needed a rocker. I felt that while sub is pretty good so it’s not as prediction heavy, I didn’t really have room for a rocker elsewhere so it needed to happen.

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Scald
- Teleport
- Slack Off

Here I previously added tapu fini as a landorous check and a nice way to deal with dragons. After a bit of team revising I needed a special wall, and slowking’s future sight combined with regenerator and teleport is pretty good. I mainly put this here for tapu lele which was destroying my team previously.

Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Defog
- Foul Play
- Roost
- U-turn

Mandibuzz is my defogger and a mixed wall, and I needed it for dragapult which was otherwise destroying my team. I considered knock off but I already have two knock off users and mandibuzz’s slow u turn is quite helpful. It also goes pretty well with slowking, they can pivot back and forth pretty easily without too much worries.

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Bulk Up

This is my main sweeper. Maybe it’s not used much but I think it’s pretty fun and puts work in. It also acts as a decent lure since zeraora is usually a pivot. Can set up for free on corvi knight and it’s pretty fast so it can definitely sweep endgame.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Classic rillaboom wall breaker/pivot set. Get in, fire off an insanely powerful priority move, get out. Can also lure in corvi knight, letting me to double to zeraora or kyurem.

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power

Scarf kyurem is a great lure and a good mon in my opinion. It catches so many people off guard and can kill opposing dragons and waters. I’m using timid but considering modest. I only need timid for out speeding scarf krookodile but I’m not sure if that matters.

Any tips? I’m a decent player but a new team builder so I’m not too great at it, but I feel like I did a decent job (at most). I also don’t have a specs kyurem freeze dry switch in so I basically have to switch in to my own kyurem and revenge kill it.
 
team is very well made tbh i would say the only thing that you need to worry about is heatran cause your only switch in is slowking and kyurem and one gets trapped and dies so i would use something like this and it still stops pult in its tracks

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Sludge Wave
- Stealth Rock



Corviknight @ Leftovers
Ability: Pressure
- Brave Bird
- U-turn
- Defog
- Roost



Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Soft-Boiled
- Teleport



Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Bulk Up



Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off



Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power

other then that steels might give you some trouble and zama kinda cleans that team easy so maybe go focus blast on kyurem
 
team is very well made tbh i would say the only thing that you need to worry about is heatran cause your only switch in is slowking and kyurem and one gets trapped and dies so i would use something like this and it still stops pult in its tracks

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Sludge Wave
- Stealth Rock



Corviknight @ Leftovers
Ability: Pressure
- Brave Bird
- U-turn
- Defog
- Roost



Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Soft-Boiled
- Teleport



Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Bulk Up



Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off



Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power

other then that steels might give you some trouble and zama kinda cleans that team easy so maybe go focus blast on kyurem
Thanks! I made this team sorta quickly and usually team building is hard but this one came naturally to me. I’ll run focus blast but once zamazenta leaves I’m taking right off haha
 
if you add a blissey, instead of seismic toss(which is helpful ofc)
you could give it rocks and give nidoking flamethrower
cause it seems that steels like ferro would give you trouble
 

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